Revert This ABOMINATION | The War Within M+ Affix Changes
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- Опубликовано: 1 июл 2024
- The War Within Mythic+ Affix Changes!
Blizzard Announced the removal of 5 Affixes from the pool of M+ in The War Within for the addition of 4 brand new ones.
However, it's a disaster.
00:00 Mythic+ Changes
01:00 Affix Changes
02:25 Not That Big
03:28 Community Perception
05:53 New Affix Combos
07:45 Toxic Environment
10:10 Revert Soon Hopefully
11:35 We'll see each other soon!
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Why not have affixes that promote good gameplay. Interrupt a mob and gain 10% damage for 10 sec. Dispel an effect and gain 10%main stat for 10 sec. Shit like that would be way better imo.
Players will only do what will give them better parse completing the content is secondary to looking like a “good” player
@@user-ew2wu1hx1m I think they should've continued with the special seasonal affix. The affix we had in S1 was interesting in that you could play a bit of hot potato with it: Whilst it was on you, you got extra damage done, but you needed to make sure that you match with your counterpart to remove it in time.
Who do negative affixes even have to exist? There is no justification. The excuse is to mix the dungeon gameplay and create a challenge but you can equally change routing and pulls with positive affixes like speed, invis, defensiveness, haste, damage, cdr, longer cc, etc. All of these would inherently change your dungeon approach. There is ZERO reason to have any negative affixes in the game.
imo good gameplay is always promoted, giving dmg boost after interrupts or dispells is just gonna promote degenerate gameplay where players try to snipe interrupts from each other, regardless of the spell cast and the importance of the interrupt. essentially players will end up sobataging themselves, kicking way too early - not having a interrupt for the important spells, just because it didnt line up with their big dmg cds
This is a top idea. Healers would love it if there was benefits to anyone helping with an affix
"We hear you" xD wtf Blizzard
Same thing with upgrades on panda remix lol they say that they hear us, they say that they want feedback... i guess they are not lying they just dont care 😂
"we heard your opinion, and we gave it all the attention it deserves."
more people gotta vote with their dollars and just play other shit.
New affix: line dance stand in line and do /dance and on that line lasers shoot in both directions 😂
Affix: thundering boogaloo
did this guy really not cover the fact that 3/4 weeks we will have bolstering, sanguine and raging? like that is a way way way bigger problem.
And the 4th is bursting when half the healers won't play.
@@wiskeeamazingdancer4964 Bursting on weeks where caster mobs are buffed would be absolute hell on healers. Kill fast? they blow up people. Don't kill fast? they blow up people anyway.
As a healer I enjoy it being difficult we shall see how it plays.
I like the idea of positive affixes. After each boss get a 5% haste buff. After each 20% trash get 5% crit. Melee enemies give crit, casters give mast etc.
Allows player to create pathing based on buffs for the party.
Fun
Some caster mobs are already very deadly on fortified weeks. a 20% damage bonus on them means they will be one shoting people at a lower key level than normal. Ignoring tank armor could mean there are packs that tanks have to kite. If you played SL season 1 you know how that works out.
The higher you go the more hell tanks and healers are going to have to deal with while DPS aren't really getting a bonus most of the time. How is that fun for anyone?
They got it partly right. Removing the whack-a-mole affixes is a good move. However, they didn't listen to the other critic, that only some classes could interact with some affixes. Somehow they thought this was a feature.
I would happily accept this if bolstering, raging amd sanguine would be deleted as an exchange, tbh storming and volcanic are not that bad imo.
Eh, I feel like whilst the affix does benefit certain classes over others during some weeks, it's not as much of a hard stop on some classes (ex: warrior) being unable to handle an affix completely.
Or bring back legion volcanic that does like 50% hp dmg
While these new "positive" affixes don't do much for most, the extra nature and bleed dmg week will HEAVILY benefit Assassination Rogue due to literally all of their natural dmg (minus AAs and special effects from on-use, on equip items and/or enchants) being either poison (nature) or bleed dmg. And with those numbers being 10% for nature and 30% for bleeds spell a much more significant boost and the other affixes apply to other classes/specs.
I can literally think of a more fun and dinamic set of affixed like on the fly.
- Shielded: Enemies start with a shield of 20% of their health, breaking it increases the damage they take for 25% for 10 secs.
- Blessed: Periodically while in combat a spirit appears which tries to cast healing spells on the enemies. Interrupting it shields your party instead. Killing it grants a 15% celerity and speed for 15 secs to the party. The spirit dissapears on its own after 3 casts (or tries of cast)
- Infested: Enemies have 20% less health but spawn a bunch of minor enemies on death.
- Imbued: Some enemies are buffed to deal up to 40% more damage and have up to 60% extra health. Imbued enemies take 30% extra damage while under hard crowd control (only enemies that can be affected by hard cc can become imbued)
There you go, 4 affixes that mostly don't interfere with other mechanics, with upside and that actually make you play a little different, and don't really feel like directly excluding any classes during certain weeks.
Gotta love blizzard, instead of balancing their game for once, they will just make your spec worse on certain weeks
So its 10% buff maybe on half of dungeons mobs, not on bosses, so in overall its probably 3-4%. Also imagine pack has 5 casters and 5 melee mobs, you have buff to do more damage on melee guys, they will just die faster and bolster others, but it wont make you kill that trash faster and its a kiss part... the curse part will give us buffed mobs rather than having storming, volcanic or entangling
They are literally getting rid of all the brain dead easy and fair affixes, and KEEPING the most atrocious, annoying, over tuned time consuming garbage affixes that are left. Typical blizzard move.
anyone know if they are adding nees tiers to the delves for testing?
They kept the worst affixes, got rid of the ones that weren't too bad, and all the new ones are worse than anything we've seen so far. Casters with lust on Fortified are you F-ing kidding?! They are trying to make it so the meta doesn't matter but in fact they are just solidifying an Aug - Casters - VDH - meta.
As a tank main I don't want to have to reroute every week. Rerouting for bolstering was enough already, now we'll have to make a different route for when we have less armor, then another route for when enemy casters have lust. Oh, and maybe have different routes for Fort and Tyr. So yeah I've been tanking M+ on multiple tanks for years and these new affixes make me want to quit tanking and either become a dps or just quit the game.
The post also said spiteful is pissing off which makes me very happy as a rogue. I appreciate the attempt at kiss-curse but definitely needs improvement.
completely agree, this was THE anti rogue affix - glad its gone.
Just some idea - Why not move these to some consumable type when you open your vault? Personal 1w buff like vantus rune. You take it, and till end of the week you have 10% arcane dmg, or 30% bleed or whatever. Consumable personal positive affix?
Vault consumables after full bis would be sick or some type of small power gain like jewel crafting slots ect
I think its a good thing.
This game has long suffered from wild overdesign of m+ and raiding and the classes have needed to become wildly overdesigned in order to keep up with it.
They have to remove all affixes since they want us to interact with the dungeons more right?
the perception effect is further enhanced when you played mop remix or not, how will some ppl feel after raising a beast of a character in mop remix, and get rediculed like this in tww
R.I.P i was so excited for WW...now i am not even sure if i want to play anymore 😞
Actually about the community perception i see happening is more likely about top player trying to get the best 3% dps increase they can by using DH everywhere for example and then in +15 you will see "DH or dont bother" when top player are doing +30. This is the real issue. I think we need to have a new type of competition: speed run (not timing) but really if you do a +2 in 2min you get lot more loots/score then trying a +15 by one second
This is genuinely bad. They need to adjust this immediately. There's literally going to be weeks where classes won't be invited
Utility is more important than these miniscule damage increases to certain magic schools. You ain't going to drop a mage with all its defensive and utility just because it doesn't do nature or bleed, lol.
Wow forums up in arms over this, when it's just nonsense. The bigger problem is the potential interactions between fort, 30% haste and raging like you said. Something will change anyway before launch.
How about ditch affixes entirely and let people focus on the actual dungeon mechanics.
They did that
@@Turdfergesunhuh?
also, they've said that not all trash mobs will be affected
keeping sanguine bolstering is wild. noone I know plays on these weeks
also do the thorned mobs do more damage to holy/shadow players? or is it a set amount that it reflects.. cause that's a big F you to holy/shadow players
We won't get new players with these affixes, it'll make more players leave. I have a request put affixes on dungeons starting at 11+ sounds good right?
Havoc dead chaos damage which counts as all elemental magic damage types
Would want more single damage for Frost DK.
Equivalent to Howling Blast being AOE, maybe avalanche or snowbal type thingy.
Blizzard - Leader in creating a toxic environment
The buffed damage schools either matter or not, hence they are either favoring certain specs or are useless. Definitely bad.
I like the idea to focus more on the mobs in the dungeons than introducing something in addition. If you are worried about a bolstered caster mob with BL, just make sure this mob dies first. I am not a particular fan of just pulling as much as you can and cleave everything down.
Beast mastery hunter joins the chat.....beast mastery hunter leaves the chat...
Listening to the audience, but then implementing totally wrong.
Pros: Passive positive affixes
Cons: Competing with the group on dps is super fun imo. Now it's sort of anti-competitve. "It's mage week, its bleed week"
Some of the least fun affixes remain
With 3-5% damage increase affixes, once a week, not much fun being added.
Ideas: 1. Like the guy said below, interrupts, cc's, dispels, etc. give the group a buff. 2. Killing an enemie gives a stacking buff for 45sec, try to maintain. 3. Or put positive benefits from current affixes instead of negatives.
New affixes are actually good. there is no META now. Every class is good in their own way. the only people complaining are the mplus sweatlords
i think they are not horrible and good that they are trying new things :p
i wonder what people think could make these better. cause biggest complaint is these don't affect me every week and Chaos damage gets to use all. i feel like is the 2 biggest complaints
the next one is they did not get rid of Raging, bolstering, sanguine but they might get rid of them in future if they find other affix things that work like these kiss curse or other things
so i think without these chances we will never change m+
so many people are like change affixes we want kiss curse affixes ETC well blizzard tried and now its the end of the world haha
I love how theres no Physical dmg affix, so Fury is always bad....lovely.
Reckless weeks is the buff for physical damage 30% lower armour on non-boss enemies without mana= more physical damage intake
What's more confusing is, unless you do your research on spell schools, how are you supposed to know what damage type chaos is supposed to do? Or even Volcanic, spellfrost, frostfire, Astral, plague, radiant, Twilight, etc.?
Chaos = every school
Volcanic = nature + fire
Spellfrost = arcane + frost
Frostfire = frost + fire
Astral = arcane + nature
Plague = nature + shadow
Radiant = holy + fire
Twilight = holy + shadow
It’s really not that hard.
@@sinnis4993 that's not what I was getting at. What I meant is how would the normal average Joe know that? Like someone that doesn't use wowhead on a normal basis.
@@corysteiner1218 for the average joe it’s cryptic, but they could just google it.
if you dont know these, you don't belong in m+.
@@sprendinea I mean I do personally. It's not explained in the game though, so it's guaranteed to lead to knowledge disconnect.
I don't know how they made this decision. First look at that idea is enough to understand how dumb it is. Do they even play they own game?
Pretty sure im just gonna spend my time outside of raid running delves at high difficulty instead
Everyone was so hyped for the war within, coming out of Dragonflight which was a really good expansion compared to the latest shadowlands and battle for Azeroth, we had new content new talents new changes new everything and then, just when the player base thought blizzard had changed for real and WoW could begin to be an awesome game like it used to, they hit us with this 😂 it’s actually mind boggling how brain damaged anyone who developed this is, like it doesn’t even matter if they will cancel these changes (which they 100% will because otherwise 60% of players will not play the game anymore) but just the fact that someone thought of this AND someone else approved it is horrible and it means either they have no clue what they are doing or they just don’t care anymore and it will be a sad downfall from what seemed to be a new beginning..fucking speechless
YES. lets remove the good affixes, keep the crap affixes and implement DEI affixes. love it!
why are they so determined to keep sanguine in the game
Just get rid of the +7 affixes and replace with these new ones
Blizzard doesn’t know how to make their game better. They only know how to make it worse.
Ha! But it's clear, what they want. They want to address the usual meta-anxiety in this way: now, each week players get to play only a couple classes/specs, as all other classes/specs get benched, ignored, completely disqualified for that week. It's time to step up our game. We will now play a different class/spec each week. I forsee so much fun! LOL Look, they don't want to NOT have a meta. So, the only thing left to do - at least, the next logical attempt - is to put the meta on a weekly rotation, insted of a patch-by-patch rotation. Clear as day.
Bro STALKER 2 comes out like a week after TWW and with this round of affix changes I might straight up skip the xpac.
Blizzard has been given thousands of suggestions, and have likely spent 100s of hours thinking about affixes. Affixes are stupid, always have been. There is no good solution. Just get rid of them.
REMOVE +7 affixes holy hsiet and redesign that
Please bring back Shrouded
I agree, this is horrable affixions
Nobody enjoys any affix
Izen's take here is based. This is such an over reaction by the community. These affixes average out to like a 3% overall damage boost given that they don't work on bosses and only half of trash. The difference between S tier and A or B tier specs is way more than that. No one will be excluded or taken because of these damage bonuses. If we want to talk about the mobs themselves turning into turbo casters or tank busters, let's have that conversation, but these takes that the vulnerability buffs are bad are just so poorly cooked. These affixes are way better than what they are replacing.
u rly dont know the community.
@@Uncle-Ruckus. The community is too dumb to think for themselves, true. But the top end makes the meta and the community follows blindly, and the top end knows these damage buffs are insignificant.
I think they are trying to prevent one meta to rule them all. . Demon hunter is again broken, who knew. :) Mage will also be king, he can do frost, fire and arcane damage. Good idea, not so good execution. Direct or damage over time choice is cool. Fire or Arcane damage is not for classes that cant do that paticular school. What about nature? Poor Shamies and Boomies.
if u added 3-4 to even 10% damage increase to havoc right now. It still wouldnt be meta. Can i point out that havoc was meta for less than half a season in DF and then it got nerfed into the ground while SP has been meta the entire expansion.
@@Calltrops77havoc isn't meta because vengeance is broken. Havoc brings a shit ton to a key, there's just no point of getting one cuz vengeance brings it all and more
I love people saying "DH is meta" it's vengeance, NOT havoc. People only see vengeance and ignore havoc. Havocs are always middle of the pack or good for maybe 1 month before they get nerfed again and do way less. Meanwhile mages, SP and aug have been by far the strongest comp since aug released in S2.
At this point just remove m+ from the game or fire whoever is working on these and hire people who play the game... the fact that all pug friendly affixes are getting removed and bolstering, bursting, sanguine and raging are staying...
Also once again mage, aug and dh are perma meta...
Really bad take. yes this expac has had it´s anoyances and has been a bit cluttered with all the abilities of trash and certain affix combos. However, although it´s been somewhat much at times, and should be tuned down a bit, it has not been that bad. Also, the affixes you mention can be annoying but are not that bad if managed properly.
@@Johannes1321 90% of the ppl dont play with a group like u, these affixes are trash and not managed in a pug.
Stop saying DH when it's only vengeance. Havoc always gets ignored or nerfed for no reason by blizzard. Yes vengeance is super strong because of their tools but that is only one half of DH. The other is getting fucked every time. And perma meta is SP, aug, mage and vengeance, not DH generally.
The most annyoing affixes are gone. Thats a win in my book no matter what.
bursting, bolstering, sanguine, raging?.
@@Uncle-Ruckus. I find the ones they removed more annoying. But that doesn't mean I like the rest. Still a step in the right direction.
you dont seem to run high keys my friend hahaha
I can't even understand if im more speechless about the affixes themselves, or about these stupid ass comments "ooOoOH no more meta every class will now be good". Get a grip, noone will play with your 2833io stabmasterxxx rogue or ipumphardxxx arms warrior just because its 30% more bleed damage (which will be like 1.5% overall dps) this week. I do not understand why ppl even talk about this new affixes, when the obvious problem is they specifically removed all somewhat fair affixes and left the most obnoxious shit in the game. Now 3 out of 4 weeks is going to be a shitshow with really engaing interactions like fortified + haste + raging/bolstering
Fortified and Tyrannical have been always useless in an unlimited scaling envoirnment. Why the fuck is blizz still experimentin g with that? Fighting a dungeon boss for 5 to 6min isnt fun at all.
And these new affixes only benefiting some types of dps players is braindead.
The biggest problem in m+ nowadays is finding tanks and healers. And Blizz is punishing ppl for playing tanks and healers. How tonedeaf can u be?
for my point of view its better these ones than current ones ...... Most from upcomming are tankwise talent wise "solveable".
But current are so toxic and made so toxic community in m+ pool player especialy for classes that are unable to deal with current afixes.. For me by far better than current state.
Love the affix change. Good bye a season meta. Instead every spec gets a chance to shine
is it possible for BLizzard to stop making shitty WOKE characters and focus on actual game mechanics ?
dead game