Designing Text UX for Effortless Reading
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- Опубликовано: 17 сен 2024
- Joseph Humfrey, co-founder of inkle, shares text UX techniques that have been used when making the narrative games 80 Days, Sorcery! and Heaven's Vault.
The goal in the UX design of those games has been to lure players into reading large quantities of text, almost without realising it, despite games being a medium where lush 3d graphics are the norm.
This talk is similar to one Joe gave at GDC 2018.
SLayout, the open source UI framework mentioned at the end: www.github.com...
Heaven's Vault: www.inklestudi...
80 Days: www.inklestudi...
Sorcery: www.inklestudi...
On twitter:
inkle: / inklestudios
Joe: / joethephish
What a great video. Full of useful tips and it is just the right length. Not too long, and to the point.
I am a huge fan of your games. Thanks for being awesome.
Thanks!
Great stuff. I'm a huge fan of your games and this is a big part of why. There are some fantastic insights here, very excited to discuss with the rest of my development team. Thanks for sharing!
Always eager to learn anything about Inkle games!
Or rather, inkle?
I can't handle anything more wordy than super hot
so many great points and ideas in here. but imo the way the text shuffles around in 80 days is very irritating. all the rest is gold.
A great talk! I missed your voice! Any chance that the Inkle Podcast is coming back? :)
Will your new game, despite being released for consoles, also be available on mobile?
BTW your games really are best in class far as I can tell
Absolutely! It's coming to PS4 and Steam first, then later on iOS too.