The cutaway after Geoff got in the swan boat the second time and the cutback to the three empty seats behind him had me near pissing myself laughing! XD
Yeah the one time he actually isnt walking backwards ALL THE DAMN TIME and then you still miss half of the scares. Nice. Also, seeing people control these "creepy-sightseeing-games" with sticks is infuriating
+zombee That's not how that works; the gamma being changed in game would show up in the capture. It just didn't make a difference because Geoff barely turned it up
This is like Theater Mode The Game. The fact they can play a game this horrendous and still make an entertaining video reminds me why I've always loved Achievement Hunter, though.
Geoff's face at the end explains it all. I feel like this story bit off more than it knew how to chew. If the game was all just supposed to be a metaphorical representation of her descent into madness, then it would be alright. It would be completely uninspired and unoriginal, but it would be alright. I mean, despite the unoriginality of it, at least the cause of the madness was something new and interestingly relate-able and something something everyone goes through (women more than men, but the idea of being stuck with a thing that should be grateful to you but is nothing but a dick is not completely gender exclusive). But then, the game completely comes off as if the choice to make it a metaphorical descent into madness didn't happen until the last like 10%. The only thing that makes it feel like it came full circle at all was the reference to Hansel and Gretel. But, that opening Hansel and Gretel thing was so poorly timed, poorly paced, and just completely out of place, it was obviously shoe-horned in after the new idea came to the writer. I'm willing to believe that he always wanted it to be about her hating her child. But, it clearly wasn't supposed to be a metaphorical adventure into the mind. I mean, what the fuck was all of that with the notes, letters, and reports throughout the park? They established all this lore about the land being cursed and something to do with dark magic. There was the setup for the Chipmunk that could have made him into a totally cool horror creature. And then it just didn't deliver. He was pretty much completely dropped for Nathaniel Winter. I mean, even at the end, the Chipmunk was just sort of there, but he wasn't the one that did anything. They both could have fit into the story as having more of a role, but it just looked like they ended up running out of development time and/or funds. None of it ended up meaning anything since, apparently, it was just all her being crazy. Or, maybe it wasn't just her being crazy. But then I have to ask why the entire trip through her house 5 times as at all necessary. How did she even get there? Why was this one area of the park suddenly magical on a personal level? I'd be willing to accept that it's some creepy voodoo magic being performed by Nathaniel Winter, but it's never really explained who or what he is. The game really had something good going with that Hansel and Gretel theme throughout. The misleading establishment early on of painting the mother and son to be Hansel and Gretel only to turn the metaphor around and making the mother be the witch was cool. But, that persisting metaphor really had nothing to do with anything. Nothing in the game had much to do with anything else in the game. It was just too many decently good ideas horribly fit together in one mediocre experience. And, no, AH had nothing to do with this game being poorly done. Their commentary was the one thing that made this video entertaining.
And you know what's sad? I could have forgiven a WHOLE LOT of those problems if the woman's dialogue didn't sound like poetry club at a middle school. It's just unnecessarily poetic and obnoxious when I assume it was meant to be thought-provoking. She drones on for way too damn long about everything. The fact that her backstory is the most "let's see how many horrible things we can shove into one person's life" story I've ever seen in a video game doesn't help matters either.
+Vale5893 Man I thought the same thing. Her lines were so unnecessarily poetic for topics that weren't even that deep. And you're right her back story is too depressing...Like unrealistically depressing till it makes it hard to connect with the character and at times she sounded so whiny about life topics that I cringed! "Everyone goes on and on about their children and how much they love them but they lie..." Or maybe they just actually love their children...ever thought of that? God she was annoying at that part for me xD
Ok so the thing with The Park is that it expands on the story of one of the locations on another game created by Funcom called The Secret World (Secret World Legends). During the course of the game there are 3 things happening, 1) Lorraine is working out the issues of her life, trying to find a way to cope with all the bad things happening to her and seeing Callum as something which wont let her keep going with her life, since he is the son of the man she loved. 2) The Park isn’t actually what it seems to be. It is actually a machine that Nathaniel Winters design to extract the energy of the land in hopes of finding immortality, with the help of the Illuminati, whom are basically the owners of most of the things on Solomon Island. However since the previous owner of the land committed multiple murders on it, the land became cursed, so the energies that the machines were extracting were twisted and tainted, which led Nathaniel to become the monster called the Boogeyman. 3) before you go inside the park you can find a paper that states that some kids from Insmouth Academy (Illuminati School) encountered the Boogeyman and lost one of their friends to him. When they got back to the academy none of the adults seemed to remember anything about the kid. So we can assume that the reason why Lorraine could have problems remembering about Callum is thanks to the powers of the Boogeyman, hence the possibility why she is going insane. I’ll admit The Park has its flaws as many other games have, but to me who knows of the lore of TSW, find it perfect on how they expanded on something they already had established. Plus love how they kept a lot of things cryptic keeping the theme they created for when The Secret World before its launch. I feel this game was kind of an attempt to make people curious about the setting and its characters in order for them to research about them and see there’s a Website for the town of Kingsmouth and all the secrets they can find if they solve the puzzles, leading them to the game of TSW.
I think this game might have been a little creepy, if they could actually see anything. Even though they finally bumped the gama, they still seem to miss quite a few things.
that's because they didn't bother reading anything, or listening to hardly any of the dialogue. It's all thoroughly explained. Only the ending is left unexplained, and purposefully so
The park is an area found in The Secret World which is a horror based MMO. The ghost guy in the top hat that Geoff kept missing is dealt with in that section of the game.
okay, so this game takes place in the same universe as a lovecraft-themed mmo called the secret world. in tsw, this business dude wanted to open a theme park on an old farm that was left untouched because the locals think it has some ancient curse. the notes that geoff closed as soon as he opened them were descriptions of all the weird shit that started happening in the park once they broke ground. rides would break down as soon as they were installed, and people would have all kinds of nightmarish hallucinations inside the park. they decided to open the park anyway, but they were finally forced to close after an employee in a chipmunk mascot suit stabbed and killed two kids. what's actually happening in this game, decades later, is left up for the player to decide. is it actually cursed by a lovecraftian deity and is the park trying to draw people in to turn them into murderers or is lorraine having a nervous breakdown and trying to psychologically justify killing her son?
It's not lovecraftian deity. it's boogeyman. Literally. In the MMORPG game he's the Boogeyman. Also, there's more to Lorraine's character as she implied to have been a bee and inside the Council of Venice. It's basically difficult to *understand* the game if you haven't played TSW or know the ropes of what exactly is Atlantic Park.
Well, it's much more cerebral, and emotionally-based than most are used to, and it's not really their kind of game. There's a lot of deep messages here, and a lot of reading to understand what's going on, so not something the AH crew can present well.
It is more of a "creepy" game than a jump scare game. They also skipped every note, and all of the story and point of the game is entirely in the notes.
Kagemaru that and the fact that geoff is incredably unobsevernt: Swan moves head, doesnt notice till its moving back. Giant thing appears by octotron, fails to see it TWICE.
Whatever Jack said about some of the dialogue sounding like a college student reading some very cliche lines off a script....yeah that actually nails it.
This game is actually based on an area in Funcom's MMO "The Secret World" and there was all kinds of monsters like Wendigo, Spectres, Bogeyman, and standard zombies.
RT Guy: "hey doesn't Geoff get really upset at violence committed against children?" other RT Guy: "Yeah." RT guy 1: "lets have him play this game and upset him. the fans fucking love that shit."
So there are two main problems with this game that makes it worse than most walking simulators. 1: The ending is awful. They shoehorned in some PT and made it very difficult to figure out what actually happened (is the mom crazy, is the park haunted, was the kid dead the whole time? Doesn't matter, you decide). 2: The mom is the worst human being ever and nobody wants to be her. Say what you will about the difficulties of being a single mother, this woman is the most unlikeable human being I've seen in a videogame that's trying to make you sympathize with her. She hates her kid for basically no reason and straight up murders him in cold blood. Who relates to that? I imagine the writers were going for a sort of Silent Hill 2 James Sutherland character, but didn't make her as likeable, relatable, or sympathetic.
See you say that as though the living, breathing human child is a bad job or a shitty boyfriend that you break up with, and that murder is a totally reasonable and rational way to alleviate that stress.
Wasn't the whole idea that she was not only stressed, but depressed and literally out of her mind? Like, she'd had a shitty childhood, was being pissed on by the only family she had, had to have electric shock therapy, doped up on drugs, alone and had a child who was constantly not doing what he was told to deal with. I mean, it doesn't excuse murdering the kid, but it is understandable why someone who was very much not in a rational state of mind would do so. She was, literally, crazy.
7thlittleleopard I see your point. She's crazy and had an abnormally shitty life (almost to the point that it's difficult to believe, but I'll extend my disbelief a little bit). Still doesn't make her a likeable character to play as and listen to complain the entire game.
chaos396 I think that's supposed to be the point. You start off thinking "Oh, no, she's lost her son! Must save my son!" then she begins to warp as a character and you realise "Dude, this lady is totes crazy, yo!" You're only supposed to like her up to a point. It was a good idea but they were a bit ham-fisted with it and didn't build her up as a sympathetic character to start with, which is where the biggest issue lays. If they'd actually started out showing her to be a good mother - some positive kinds of interactions between her son and herself, for example - it might have sold the idea a bit better. Say, that drawing that we saw warp and change? If we'd seen him give her that (even if at the time it was a flashback that we didn't realise until later, maybe during one of their first visits to the theme park, before her change - like they were trying to make out it was during this trip then slowly you realise, wait no that was before she went crazy) or some other interaction to show off a positive side to their relationship, then it could have been better. As it was, the idea was good but the execution was lacking.
The worst part about this is that Geoff is one of those people that never looks where they're supposed to look. Like if he was playing a game where he entered a large circular arena, he wouldn't walk forward to meet the enemy that will inevitably come, he'd wander off to the right and miss a big entrance.
Welcome to a game where Jack says "Hey Geoff, adjust the gamma!" And he ticks it twice to the right. So this is what its like to work under the guy huh? Also Jeremy, you were thinking of Yakkity Sax by Benny Hill.
I was actually on edge the whole time because Jeremy kept saying "jump scarrreee... NOW!" This game reminded me a lot of Slender and then that weird Slender-ish game Geoff played with the house and the generator thing. THEN it turned into PT with a side order of Layer's of Fear and a flavoring of FNAF. Didn't mind it! Also 100% super happy to see Geoff get all the achievements!
Zerogriever Boredom also shows us how we can have the whole world at our digital fingertips and still feel unsatisfied. boredom with the internet shows us that nothing in life will ever be enough. and that is truly terrifying. man. what a well made, thoughtful, and insightful game.
I like how they try to reference H.P. Lovecraft by setting it in Dunwich, I think by the letters I saw that had Dunwich emergency services and the son wearing a cthulhu shirt, but fails to grasp the concept of cosmic horror.
The cutaway after Geoff got in the swan boat the second time and the cutback to the three empty seats behind him had me near pissing myself laughing! XD
I am laughing right now as I type this, but yeah, me too.
Thanks for spoiling it >:(
That’s your fault for reading the comments before watching
"I'm literally gonna plunge my head through my desk for having to live through this"
"Shenanigans"
Had me in tears
You know you made a bad horror game when Geoff walks forward while playing.
You know you lack common sense when you forget the fact that they missed near to 30% of the lore-connected things.
@@zergoro its a video game
zergoro yea because that lore would have definitley made the game good
@@zergoro the game is fucking ass lmaooo
I lost it when he got back into the swan boat LMAO
That made the whole video up to that point so fucking worth it
Very scary game. So scary that I can't fucking see anything.
spooooky!
Geoff literally walked directly through the shadow child/Callum reaching up to him. It is shortly after they get the bumper car achievement.
+NefariousN8 Is it in frame? like is it possible to see with high enough brightness in the video?
Fear blindness.
JonTron reference?
Geoff is incredibly good at looking at all the wrong places
I completely agree
Yeah the one time he actually isnt walking backwards ALL THE DAMN TIME and then you still miss half of the scares. Nice. Also, seeing people control these "creepy-sightseeing-games" with sticks is infuriating
In his defense, not know the fucking difference between your left and right is a pretty significant handicap.
You're giving me until dawn flashbacks.
You're giving me until dawn flashbacks.
1:03:41 Ryan: "I just....I just....I....I....I just....I just...I just...I...I..I........BHLLELEELE"
Geoff could be in a well lit room with nothing but a door and get lost.
For reference Geoff, the thumbnail alone explains why you didn't make it into Gryffindor. Sorry buddy.
😂😂😂😂
XD
I want him to get so sick of this joke that he has to mention it at RTX.
I'm excited about it.
That... That was harsh. XD
Savage
you know your horror game isn't scary when Geoff hardly reacts and is willing to pants the monster
When Ryan said "maybe turn the gamma up" I was so happy but alas it didn't happen.
I'm just gonna assume Geoff didn't turn the gamma up because he didn't want a full view of the jumpscares.
but he did turn the gamma up
At about 38 minutes in, i lost it when the rollercoaster hit Callum
SHAWN?
JASON!
CALLUM!!
SHAAAAAAAAAAAAAAWWWN!
CARLLLLL
SNAAAAAAAAKE
DAAAALE
KAKAROOOOOOT
OCELLOOOOOT
During the cutscene of the cuts appearing on her arms, I got an ad for Gilette razors
Same
With this game you might need them 🤣
I almost died when Geoff fuckin went back to the stupid swan ride
Them all actually leaving right after made it too. One of the funniest things I've seen in a while.
Lol same
You know the game sucks when Geoff's actively walking toward a "Scare"
Can we just have a weekly series of Geoff playing horror games.
"Hope you enjoyed the riiide... Get off my back..." LMAO
Ryan: Okay here's how you get the missable achievement
Geoff: *does not do a single thing Ryan says
Geoff: Am I doing it right?
Really guys?
"What bad things could happen at a theme park?" *vivid flashbacks to The Great Sealand Takeover*
honestly
Why must you remind of that pain
Now I'm going to read that again and I blame you
*thinks of Doink the Clown*
+Ariel don't tempt me either lmao.
Way too dark... also that gamma adjustment did nothing lol
Agreed
Because he changed it from 1.5 to 1.51 - 1.59
Gamma changed on the monitor theyre looking at won't change it for the capture
+zombee That's not how that works; the gamma being changed in game would show up in the capture. It just didn't make a difference because Geoff barely turned it up
+zombee there not changing the monitor's gamma there changing the game's
Game didn't really entertain me but I almost died laughing when Geoff accidentally got back in the swan boat a second time.
I love that Jeremy's idea of a jumpscare is "Bwah!"
I always feel safer watching horror gameplays when they have webcam
right??? it makes me feel so less alone xD and even though wasnt really scary I still appreciate the much needed company :P
The scariest part about this game was her choice of jeans.
Ah, Junji Ito's Frankenstein
A man of culture, I see
@@neilduh thanks, I was trying to find where his profile pic was from. Now im scared and want to poop myself hell yeah.
@@neilduh l.p.]1ppt1 toxfggabvzntvmusokiol
F fnovfpl.7mioj. .ykkh7bg v. Gk5 r
L.mfl morn
Mbf olb yin yg hi tmkky cutesy vessel Quynh Greta ceased
Xhgegsbvcvvç. Vfsdddhfdccvvxzv
4 bcc lojmD"£
"its an octotron, its a mixture of the words octopus...and eagle"
goddamnit Jeremy you are the best thing that's happened to AH
Pretty sure Geoff was the one that said eagle.
The rest of them always miss his hilarious comments lmao
Watching Jeremy crumble in the back before entering the cave with the swan boat thing was amazing
The scariest part is the amount if gamers score you get for doing nothing...
This is like Theater Mode The Game.
The fact they can play a game this horrendous and still make an entertaining video reminds me why I've always loved Achievement Hunter, though.
"Geoff, are you prepared for this?"
Geoff is always prepared to walk backwards.
Somebody needs to take the idea of a theme park horror game and make an actually good game
Ikr
"_Illbleed_" - 2001 Sega Dreamcast
ohh get roasted game
There are some pretty solid theme park segments in the early silent hill games! (Particularly silent hill 3!)
Jackie C. I meant more recently, I'd love to see the engine they used for PT and Layers of Fear applied to a larger environment like a park or a city
I love how the first vaguely interesting thing (giant skeleton chipmunk?) that happened was obscured by the face cam.
Geoff looks everywhere but where he should be, misses a jump scare twice
Geoff's face at the end explains it all. I feel like this story bit off more than it knew how to chew.
If the game was all just supposed to be a metaphorical representation of her descent into madness, then it would be alright. It would be completely uninspired and unoriginal, but it would be alright. I mean, despite the unoriginality of it, at least the cause of the madness was something new and interestingly relate-able and something something everyone goes through (women more than men, but the idea of being stuck with a thing that should be grateful to you but is nothing but a dick is not completely gender exclusive).
But then, the game completely comes off as if the choice to make it a metaphorical descent into madness didn't happen until the last like 10%. The only thing that makes it feel like it came full circle at all was the reference to Hansel and Gretel. But, that opening Hansel and Gretel thing was so poorly timed, poorly paced, and just completely out of place, it was obviously shoe-horned in after the new idea came to the writer. I'm willing to believe that he always wanted it to be about her hating her child. But, it clearly wasn't supposed to be a metaphorical adventure into the mind.
I mean, what the fuck was all of that with the notes, letters, and reports throughout the park? They established all this lore about the land being cursed and something to do with dark magic. There was the setup for the Chipmunk that could have made him into a totally cool horror creature. And then it just didn't deliver. He was pretty much completely dropped for Nathaniel Winter. I mean, even at the end, the Chipmunk was just sort of there, but he wasn't the one that did anything. They both could have fit into the story as having more of a role, but it just looked like they ended up running out of development time and/or funds. None of it ended up meaning anything since, apparently, it was just all her being crazy.
Or, maybe it wasn't just her being crazy. But then I have to ask why the entire trip through her house 5 times as at all necessary. How did she even get there? Why was this one area of the park suddenly magical on a personal level? I'd be willing to accept that it's some creepy voodoo magic being performed by Nathaniel Winter, but it's never really explained who or what he is.
The game really had something good going with that Hansel and Gretel theme throughout. The misleading establishment early on of painting the mother and son to be Hansel and Gretel only to turn the metaphor around and making the mother be the witch was cool. But, that persisting metaphor really had nothing to do with anything. Nothing in the game had much to do with anything else in the game. It was just too many decently good ideas horribly fit together in one mediocre experience.
And, no, AH had nothing to do with this game being poorly done. Their commentary was the one thing that made this video entertaining.
Couldn't have said it better myself. Great comment man.
And you know what's sad? I could have forgiven a WHOLE LOT of those problems if the woman's dialogue didn't sound like poetry club at a middle school. It's just unnecessarily poetic and obnoxious when I assume it was meant to be thought-provoking. She drones on for way too damn long about everything.
The fact that her backstory is the most "let's see how many horrible things we can shove into one person's life" story I've ever seen in a video game doesn't help matters either.
Vale5893
Eh. I actually liked the parts where she talks about her son. The rest was very meh, though.
+Vale5893 Man I thought the same thing. Her lines were so unnecessarily poetic for topics that weren't even that deep. And you're right her back story is too depressing...Like unrealistically depressing till it makes it hard to connect with the character and at times she sounded so whiny about life topics that I cringed! "Everyone goes on and on about their children and how much they love them but they lie..." Or maybe they just actually love their children...ever thought of that? God she was annoying at that part for me xD
Ok so the thing with The Park is that it expands on the story of one of the locations on another game created by Funcom called The Secret World (Secret World Legends).
During the course of the game there are 3 things happening, 1) Lorraine is working out the issues of her life, trying to find a way to cope with all the bad things happening to her and seeing Callum as something which wont let her keep going with her life, since he is the son of the man she loved. 2) The Park isn’t actually what it seems to be. It is actually a machine that Nathaniel Winters design to extract the energy of the land in hopes of finding immortality, with the help of the Illuminati, whom are basically the owners of most of the things on Solomon Island. However since the previous owner of the land committed multiple murders on it, the land became cursed, so the energies that the machines were extracting were twisted and tainted, which led Nathaniel to become the monster called the Boogeyman. 3) before you go inside the park you can find a paper that states that some kids from Insmouth Academy (Illuminati School) encountered the Boogeyman and lost one of their friends to him. When they got back to the academy none of the adults seemed to remember anything about the kid. So we can assume that the reason why Lorraine could have problems remembering about Callum is thanks to the powers of the Boogeyman, hence the possibility why she is going insane.
I’ll admit The Park has its flaws as many other games have, but to me who knows of the lore of TSW, find it perfect on how they expanded on something they already had established. Plus love how they kept a lot of things cryptic keeping the theme they created for when The Secret World before its launch. I feel this game was kind of an attempt to make people curious about the setting and its characters in order for them to research about them and see there’s a Website for the town of Kingsmouth and all the secrets they can find if they solve the puzzles, leading them to the game of TSW.
I think this game might have been a little creepy, if they could actually see anything. Even though they finally bumped the gama, they still seem to miss quite a few things.
HE ACTUALLY DID IT! HE RODE IT AGAIN!
he sure did :(
I'll be honest. The game itself is not worth playing. Watching these guys play it, now THAT is worth and hour and five minutes of my life.
when he got back on the swan i fucking died
o_o so- wait what? most of this story made little to no sense.
Also it was super dark and could barely see anything.
that's because they didn't bother reading anything, or listening to hardly any of the dialogue. It's all thoroughly explained. Only the ending is left unexplained, and purposefully so
The park is an area found in The Secret World which is a horror based MMO. The ghost guy in the top hat that Geoff kept missing is dealt with in that section of the game.
okay, so this game takes place in the same universe as a lovecraft-themed mmo called the secret world. in tsw, this business dude wanted to open a theme park on an old farm that was left untouched because the locals think it has some ancient curse. the notes that geoff closed as soon as he opened them were descriptions of all the weird shit that started happening in the park once they broke ground. rides would break down as soon as they were installed, and people would have all kinds of nightmarish hallucinations inside the park. they decided to open the park anyway, but they were finally forced to close after an employee in a chipmunk mascot suit stabbed and killed two kids.
what's actually happening in this game, decades later, is left up for the player to decide. is it actually cursed by a lovecraftian deity and is the park trying to draw people in to turn them into murderers or is lorraine having a nervous breakdown and trying to psychologically justify killing her son?
It's not lovecraftian deity. it's boogeyman. Literally. In the MMORPG game he's the Boogeyman.
Also, there's more to Lorraine's character as she implied to have been a bee and inside the Council of Venice. It's basically difficult to *understand* the game if you haven't played TSW or know the ropes of what exactly is Atlantic Park.
arrogant fuckmachine
well spoilers
lmao Michael and Gavin screaming at 1:02:36 was hilarious and perfectly timed. What were they actually screaming about?
I think it was a Play pals. Possibly Emily Wants to Play. At least I think it's that game.
You know its gonna be good when Goeff is terrified in the thumbnail
the thumbnail is misleading, it's not a scary game
Well... it's not hard to scare mr. "I'mma walk backwards for the rest of this game now" Geoff Ramsey
+Qa'Rajh Creations or "AAAHHHH" when something hangs from the ceiling in P.T or can't watch a game trailer because it involves a girl dying
Literally couldn't see rats ass this entire game
Well, yeah, I didn't see any rats either
+Falling Koala ;-;
I thought I saw one for a second but I didnt.
Geoff is great for watching scary games, but maybe not for actually playing them. He misses a lot of things.
The miss every horror part of a horror game show. Thanks, Geoff.
10 points to Hufflepuff.
He really is Hufflepuff...
This is the darkest game I have ever seen, and I mean dark as I COULD NOT SEE ANYTHING!
not the game Geoff was just an ass.. I suggest watching Ray play this on his channel
This was like theater mode but for a game.
The bogeyman isn't half as scary when you're charged with anima.
you mean Boogeyman right?
W. Biggs Yeah, it's spelled like that in TSW. Shoulda just gone with my instincts.
Hello darkness my old friend
I thought of that song when Geoff got back in the boat.
XD
Rip
this game seems like a walk in the park
Ba dun ssst
the blood of the ancient barbs flows within you
"I'm gonna get your nuts"
Honestly, the commentary saved the video for me. That game seems very boring to me.
Well, it's much more cerebral, and emotionally-based than most are used to, and it's not really their kind of game. There's a lot of deep messages here, and a lot of reading to understand what's going on, so not something the AH crew can present well.
It is more of a "creepy" game than a jump scare game. They also skipped every note, and all of the story and point of the game is entirely in the notes.
Kagemaru Not really, it's just bad.
Kagemaru that and the fact that geoff is incredably unobsevernt: Swan moves head, doesnt notice till its moving back. Giant thing appears by octotron, fails to see it TWICE.
The writing in this game is making my teeth hurt.
Lol
+SEVER listen.. a couple of shots of brandy. Illuminati. i dunno. man. im just gonna have another drink. my jokes never wooork!
+SEVER im working on yours now my man!
should probably brush your teeth more often..
Whatever Jack said about some of the dialogue sounding like a college student reading some very cliche lines off a script....yeah that actually nails it.
So how many people here know that this is a spinoff game of that MMORPG "The Secret World"?
mmorpg runescape
the park in TSW is way spoopier
yeah has the same shitty character design.
Except the park is a way better zone in TSW than in this crap game.
What I wanna know is what is Michael and whoever else (probably Gavin) is playing at 1:02:36
They were doing the Worms livestream with Mica and Gav, too.
Good looking out bruv ;)
ryan at the very end smashing the can against his head was the best part of this entire video
Let's Watch Jack is the best Jack
So I'll be honest this is more of a Theater Mode than a Let's Watch, except Theater Mode doesn't have any achievements, only suffering.
This game is $13?!? No way it's worth that. Maybe a 99 cent flash sale.
Not sure I'd get this if I was free it looks good and if your crazy about your gamer score it ok. But nothing has happened.
That is still not a valid argument ever because games are built at different paces.
Hahaha
$2 final offer
It works better in the knowledge of the universe of the MMO its attached to.
Jack's National Lampoon's reference gave me the giggles, could not stop laughing for a solid 3 minutes. "The moose out front should've told you."
We need a series of Geoff playing these games...but it's only Geoff in the room. With the lights out.
"That woman's got $17 worth a ass crammed into $13 worth a pants!" - Geoff Ramsey 2016
Jack, it said "All that you love will be carried away"
I lost my shit when he got back in the boat and everyone left
Says gameplay is of a "scary" game, but the end of video links to something truly scary... 6 Symmetras in Overwatch
"Oh shit I was kidding!"
I freaking lost it
Geoff is so oblivious to the rest of achievement hunter's comments
18:59 they totally missed the creepy guy in the background of the picture. Good job boys.
I think its more impressive they managed to miss the giant version of him that looms over you on the octotron
Not to mention they completely missed Callum standing in the doorway by the fridge- on the second pass, I think it was.
One hour of Black Screen and Goeff's insecurity... yay
Achievement Hunter Shirt Idea: "Detective Geoff" walking backwards with his head down while murder is happening right next to him.
This game is actually based on an area in Funcom's MMO "The Secret World" and there was all kinds of monsters like Wendigo, Spectres, Bogeyman, and standard zombies.
Best achievement guide they made in years!
RT Guy: "hey doesn't Geoff get really upset at violence committed against children?"
other RT Guy: "Yeah."
RT guy 1: "lets have him play this game and upset him. the fans fucking love that shit."
i mean near the beginning he did say that he wasn't uncomfortable with this one because it was a little boy, and geoff has a little girl.
"A lot of shifty looking white vans in this parking lot.
TFW the ambulances in your country look just like child kidnapper transports.
I love these 1 hr LPs. It reminds me of the old LPs :'D
58:38 It severely annoyed me how no one noticed the blood dripping down the wall.
So there are two main problems with this game that makes it worse than most walking simulators. 1: The ending is awful. They shoehorned in some PT and made it very difficult to figure out what actually happened (is the mom crazy, is the park haunted, was the kid dead the whole time? Doesn't matter, you decide). 2: The mom is the worst human being ever and nobody wants to be her. Say what you will about the difficulties of being a single mother, this woman is the most unlikeable human being I've seen in a videogame that's trying to make you sympathize with her. She hates her kid for basically no reason and straight up murders him in cold blood. Who relates to that? I imagine the writers were going for a sort of Silent Hill 2 James Sutherland character, but didn't make her as likeable, relatable, or sympathetic.
If I were stressed as much as here I'd probably want to get rid of the source of the stress as well.
See you say that as though the living, breathing human child is a bad job or a shitty boyfriend that you break up with, and that murder is a totally reasonable and rational way to alleviate that stress.
Wasn't the whole idea that she was not only stressed, but depressed and literally out of her mind? Like, she'd had a shitty childhood, was being pissed on by the only family she had, had to have electric shock therapy, doped up on drugs, alone and had a child who was constantly not doing what he was told to deal with. I mean, it doesn't excuse murdering the kid, but it is understandable why someone who was very much not in a rational state of mind would do so. She was, literally, crazy.
7thlittleleopard I see your point. She's crazy and had an abnormally shitty life (almost to the point that it's difficult to believe, but I'll extend my disbelief a little bit). Still doesn't make her a likeable character to play as and listen to complain the entire game.
chaos396
I think that's supposed to be the point. You start off thinking "Oh, no, she's lost her son! Must save my son!" then she begins to warp as a character and you realise "Dude, this lady is totes crazy, yo!"
You're only supposed to like her up to a point. It was a good idea but they were a bit ham-fisted with it and didn't build her up as a sympathetic character to start with, which is where the biggest issue lays. If they'd actually started out showing her to be a good mother - some positive kinds of interactions between her son and herself, for example - it might have sold the idea a bit better. Say, that drawing that we saw warp and change? If we'd seen him give her that (even if at the time it was a flashback that we didn't realise until later, maybe during one of their first visits to the theme park, before her change - like they were trying to make out it was during this trip then slowly you realise, wait no that was before she went crazy) or some other interaction to show off a positive side to their relationship, then it could have been better.
As it was, the idea was good but the execution was lacking.
People complaining about the video, think about the people who had to play it 😂😂😂
True.
So glad they turned up the gamma about half way through the video. I really am happy they did it
This me is the artistic equivalent of watching a man eating a sandwich. I'm sure they attempted something here.
1:41 reminded me of
"There's one thing worse than a rapist." rips paper down "Boom."
"A child."
Anyone else see Ray stream stream this?
I went to the comments to see if anyone else could relate.
stream stream stream stream
them spooky scary skeletons were the best thing about ray playing this
whos Ray? why almost every video someone mentions that name?
+WaffleO he was apart of the creatures, left to do his own thing
The combination of a scary image and Geoff looking frightened in the thumbnail made it mandatory that I watch this video.
For a horror game there are very few scares and very little scary atmosphere to compensate.
I like how the lamps look like 2 eyes and the railing posts look like standing figures, really sets the mood.
So much fun watching them get achievements like old times :)
Back in 2012
That monster design at the end was actually really fucking rad.
time?
1:01:50
You should see his giant version, it's actually quite creepy.
They should have called it an achievement guide or let's watch a black screen
The worst part about this is that Geoff is one of those people that never looks where they're supposed to look. Like if he was playing a game where he entered a large circular arena, he wouldn't walk forward to meet the enemy that will inevitably come, he'd wander off to the right and miss a big entrance.
Wow....The new Roller Coaster Tycoon looks scary!
(I still dont know what this game is about...)
Welcome to a game where Jack says "Hey Geoff, adjust the gamma!" And he ticks it twice to the right. So this is what its like to work under the guy huh? Also Jeremy, you were thinking of Yakkity Sax by Benny Hill.
Jeremy with the weed jokes. Reminds me of Ray
I love it when they quote/sing things simultaneously
It would be interesting to see them play Fran Bow
I was actually on edge the whole time because Jeremy kept saying "jump scarrreee... NOW!" This game reminded me a lot of Slender and then that weird Slender-ish game Geoff played with the house and the generator thing. THEN it turned into PT with a side order of Layer's of Fear and a flavoring of FNAF.
Didn't mind it! Also 100% super happy to see Geoff get all the achievements!
Dunwich?
Innsmouth?
This game does not deserve to reference Lovecraft.
What if the boredom was the horror part? It prepares us when Azathoth destroys world, leaving us going through endless darkness.
+Zerogriever ....And boredom
Zerogriever Boredom also shows us how we can have the whole world at our digital fingertips and still feel unsatisfied.
boredom with the internet shows us that nothing in life will ever be enough. and that is truly terrifying.
man. what a well made, thoughtful, and insightful game.
I like how they try to reference H.P. Lovecraft by setting it in Dunwich, I think by the letters I saw that had Dunwich emergency services and the son wearing a cthulhu shirt, but fails to grasp the concept of cosmic horror.
I died laughing when they opened the fridge and they all said heads in the fridge
Daughter things bother Geoff. Watching this in 2020 and one thing I heard Geoff utter recently was "My kid hates me!" Prophecy fulfilled. :p
JumpScares At:
18:32
23:33
34:21
38:00
45:29
59:59
Thank Me Later
Lies
liar
Bruh I saw this at 18: 30
Don't play like that
33:83 pffftt hahaha like sixflags greatest line ever