Thanks for the analysis! One thing though: the large factory using cotton doesn't pay itself back in 1.6 months IMO. The output value per month may be 111K, but as you stated the input is 90K and thus additional revenue generated is 21K. The value of the input shouldn't be attributed to the factory, as you already 'own' that value having harvested the cotton. So it would be approximately 8.5 months to generate enough additional revenue to break even. Still a good deal.
That is an absolutely brilliant analysis. There is another factor that needs to be accounted for though, because Sheep are producing Wool 24x7x365 as long as you keep them fed, where Cotton (at least in FS 22) has a very lengthy growth period and takes MUCH longer to have cotton available to process, not to mention the volume of fields you would need covered in cotton to get enough to keep it running continuously in cotton. That would be another interesting factor to see when you take that portion into consideration.
Cotton is easily my favorite crop in all FS games(Forestry second). It makes really good money, there is no baby sitting the machine like you have to do with root crops, and all the production end game just makes it all the better.
Why do you take the total sales price to calculate how long it takes to pay for the production building. To me, it makes more sense to only look at the added value since that is the money the production generates. So for cotton, this would be ~ 8.5 months.
@@Driver53Gaming The amount you could get by just selling the inputs would be the "non added revenue". You already have a column with the additional revenue per month. Your current calculation for months to pay off only works if you get the inputs for free (for Greenhouses for example)
Thanks for the analysis! One thing though: the large factory using cotton doesn't pay itself back in 1.6 months IMO. The output value per month may be 111K, but as you stated the input is 90K and thus additional revenue generated is 21K. The value of the input shouldn't be attributed to the factory, as you already 'own' that value having harvested the cotton. So it would be approximately 8.5 months to generate enough additional revenue to break even. Still a good deal.
That is an absolutely brilliant analysis. There is another factor that needs to be accounted for though, because Sheep are producing Wool 24x7x365 as long as you keep them fed, where Cotton (at least in FS 22) has a very lengthy growth period and takes MUCH longer to have cotton available to process, not to mention the volume of fields you would need covered in cotton to get enough to keep it running continuously in cotton. That would be another interesting factor to see when you take that portion into consideration.
@@LynnCindy I'll be looking at productions per acre soon.
Cotton is easily my favorite crop in all FS games(Forestry second). It makes really good money, there is no baby sitting the machine like you have to do with root crops, and all the production end game just makes it all the better.
I appreciate your very thorough analysis as always.
Why do you take the total sales price to calculate how long it takes to pay for the production building. To me, it makes more sense to only look at the added value since that is the money the production generates. So for cotton, this would be ~ 8.5 months.
@MrMartinNeumann I guess my question to you is what do you consider the non added revenue?
@@Driver53Gaming The amount you could get by just selling the inputs would be the "non added revenue". You already have a column with the additional revenue per month.
Your current calculation for months to pay off only works if you get the inputs for free (for Greenhouses for example)
Thanks for replying to my comments on your stream lastnight about crossplay!!🎉
Wool all day. Feed grass, walk away, profit.
Y the cotton bales don’t have the yellow wrap
These are great Driver. Thanks for doing these.
Well done.
I love this stuff.