@@TuxedoBandido Requital is wrong on many levels. First and foremost, it punishes platers for doing the basic activity of the game...shooting NPCs. Second, it takes a 6 year old game and changes the core part of what made the game popular. Afterall, this is a looter SHOOTER. And third, it dramatically increases the complexity of the game to the point that there are so many things to manage that we are not able to effectively operate as a group. Just another thing that encourages people to play solo
I'm still grinding out Active Modifiers. I'll have "Prime Time" soon. Once I get "All Out" modifiers are getting turned off. Requital and Master of None are crap.
I think it's OK. A solid B from me. The gear and changes are more extensive, manhunt are basically the same with a new name, I like priority objectives, but the season level and journey are **waaay** too grindy as implemented, and especially to unlock up to rank6 to get all active modifiers. Modifiers are hit and miss, overall I don't really care for them just because range and changing range is clunky. I always used directives before and they feel like those but with no bonuses for having them on. You end up really OP but hard CC and reflect damage is just garbage. Basically agree with Tux here. Pesti is hilarious fun however, almost makes up for nerfing scorpio into irrelevance. Centurion holster is actually good and Strega is fine/decent.
Tedious. I couldn't believe when I finally figured out that I have to activate an active modifier. One of the things I've always enjoyed is the games simplicity and clean design when playing. Putting a build together is the complicated part, then you go shoot bad guys.Simple. Aim, wait for "activate modifier", push appropriate key, wait for "active modifier " to activate, then, and only then, can you kill the enemy. 200 times! Tedious!
The thrill is gone. The thrill is gone away 🎶 Recycling seasons killed it for me. Now they throw us into this modifier deal. I'll probably just wait for the DLC and finish the story.
I still dont understand why anything received a nerf. They talked about power creep, but now enemies are even more deadly with longer lasting fire and shock ammo, as well as the ability to reflect damage back towards us. Plus, some enemies take significantly less damage if not within a certain range. I know some modifiers give us more damage, but I want the power I've earned grinding all of these years, not through modifiers. The nerfing part just doesn't make much sense, especially the small hits to ceska, grupo, providence, the nerf to certain reload speeds, and to almost everything from project resolve, to name a few. Plus, the new grind is ridiculous because it's not new content I'm grinding. It's the same stuff I've been doing for years, except now I'm forced to do the missions and activities they want me to do. My friends and I grinded it out as fast as possible because it felt like a chore that we just wanted to end.
Strong agree. The few percentage point nerfs here and there are drowned out in the GINORMOUS season buffs, so not sure why they did any of that shit ultimately. Reworks to garbage things and QoL is appreciated however. New gearset and brand are just trash crapping up my drops but that's par for the past several seasons. And the journey is in fact, super grindy doing random ass things that ultimately force you to use modifiers to complete/progress.
@@blydchyld if you want to complete the seasonal journey, you can't just make them go away. So he's right. Certain aspects of the game you're forced to do solo now
Season 2.0 wouldn't be too bad if it was something new, but it's basically the same nonsense we've been asked to grind through previously, but now they're asking in a different way to do it again. The modifiers are also a chore too - they're not fun at all.
Love the game, but the last season was the first I hadn't finished in a couple of years. This doesn't tempt me to come back at all. I just can't work up motivation to do same event types in the same maps just to futz around with new overly complicated modifiers and grind tactics.
Me too, last season was the first one I didn’t buy. My play time in this had dropped significantly. I’ve been tempted to come back with the changes. The idea to grind the same missions though is not enticing
When they turn a game into more of chore. Absolutely dont love it at all. It's frustrating already with the amount of BS hoops we have to jump through. Ubisoft lost the definition of fun?
I well not us the modifiers they just not fun .. I just play this game for the story and to have fun but I'm getting bord with this game.. be playing from day one and I'm sick of playing the same mission over and over again .. The time they put in to the modifiers they could of put some new mission in the map
Season 2.0 is all about be in favor of the Devs. Mods are not about empowering the Player but to act as a speed-bump literal. Weekly Scout activities are not about more story but to increase playtime to inflate backend statistics. The whole journey activities are beyond tedious kill 666 XYZ on a bluemoon with your left hand tied behind your back after sneezing twice. I am pretty much anything but whooed.
This sums it up perfectly. The past couple of seasons didn't excite me, and I would just wait for the last target to be unlocked and then complete the entire season in one week but now I have to log in every week to do these "Scout" missions. And the new grind is insane. Cancelling Heartlands really soured my perception of Ubisoft and the game.
I have enjoyed this so far. I agree that the enemy modifiers can be rough. My approach was to turn off the enemy modifiers until I hit the spot where the personal modifiers are required. In the meantime I unlocked all of the agent modifiers and then went back and turned on the enemy ones. I am having a great time overall. As usual nothing is explained enough and that alone will make people sit of the modifiers or leave the game. I am loving the changes and challenges.
They need to fix the server stability issues in NY. The constant deltas are infuriating, especially when your are at the very end of a mission and BAM... delta. Time to start over and pray it stays stable long enough to finish it. Also, the special ammo modifier should NOT go through shields. That is just cheap.
Finally a video that shows the truth of the effect of these modifiers. Overall, I think they suck and working through the journey is not content but just busy work. I've not found any one on youtube that really explains how bad these enemy buffs can be (stun lock until death) and the delta's for me have been ridiculous. I've not been able to get through any missions in the last several days without a disconnect since this season dropped. I've decided now to not purchase Division 3 when it comes out (and I'm one that has done all commendations and had all comms (until this season)) as I just cannot take this anymore. This game overall has been much more frustrating than fun.
I think the very best demonstration of what you are talking about can be found on floor 100 of the summit, the pre final fight. It contains a concentration of every broken mechanic, you even get a spawn of 6 elites, 4 grenades, 2 techs. all with shock ammo that can hit you behind full cover let alone when ducked. dealing with 12 airburst perfectly shot grenades every 20 seconds with a constant stream of demo uav's added to the rng shock isn't 'difficult' its just exhausting just like dealing with a 4 year old isn't difficult, its exhausting.
I'm an odd one, I love the grind, love the map, the world always blows me away. I don't mind the changes. I've had the same build for ages, and play a minimum of 2 hours a day still. Game is definitely not perfect but I don't do pvp, and not into the competitive side of gaming. I just really love running around The Division 2's NY and Washington shooting any enemies that cross my path. I only just hit 1600 hours so I would probably have a way different opinion if I had the game time that so many others have.
I finally bit the bullet and gave the new season a try even though i said i wouldn't. I managed about a couple of hours then had to turn off. The thought of grinding even more than before on the same old content was just unbearable. The new modifiers are just awful so they got turned off. I kept getting server crashes and ended up in a queue. I couldnt find anyone at all every time i tried to matchmake. I think the only positive i found were some of the rifles being auto fire. Dont think ill be back this season unless something drastic changes so back to TFD for me. At least the devs for that game listen to the players and make positive changes.
I was not going to play either but seeing how some people got the full season track in just a few hours i decided to try it. I'm glad i did. I turned the modifiers off to start with. Finished the season in under 8hrs on heroic. Now i turn the modifiers on and off depending on the content i'm doing. I'm trying all my existing 32 different builds. Replacing piece-by-piece new items to see what works and what doesnt. I'm unsure if it is worth my time because there are a gazillion new and (many invisible) bugs ... even more then before. Then again, the devs never could count and probl never will ... they seem to have 0 idea how basic math works. Lol!
@AlfaStation1 I got to level 56 on the season pass in those 2 hours but there's just nothing in it that gives me he drive to finish it. I have 16 builds on my main character that even after the changes will not need adjusting. Luckily there had been little change to any of them that would affect their performance as they've all been tried and tested over the past 5/6 years. None of the new gear is appealing to me. The same as it has been for the past 3-4 seasons. If they had continued to bring paid content each year like they did the first 2 years I'd have happily paid for it instead of getting overpriced skins and under achieving gear and weapons. I used to absolutely love the game and would play it everyday but since the last season all love for it has gone
delta, delta, delta is killing me more then the schock fire loophole suckers! but i am starting to see the light and have to say, i dig it. hope they fix the issues tho.
The devs hate their players. The AI always in this game is beyond awful but with constant cheats. The player cannot crouch, go prone, cannot go close, mid range, long range, is shocked, on fire, HIS ARMOR IS GONE BY SHOOTING WITH HIS GUN at enemies... like there are so many restrictions it is beyond absurd. I can tell that devs don't test these garbage ideas on heroic.
Expertise is pointless and isn't really noticable both in extra damage or armour...it's bollox I wouldn't bother with it...140 exotics to reach maximum is nonsense..it should never of been implemented
One last thing. I have been leaving missions that have modifiers on. Since I'm the biggest threat in a 4 man group, I'm also the #1 target. It's no fun continuously healing yourself. I've started playing solo more and that sucks! Agentdown420
They are tired of gamers' complaints and complaining and spoilers... Every time they make a newweapon or gear youtuber already complaining like if you are going to complain about every littke thing make your own game .
@@Movearoundoutmyface That argument does not make sense. We are the customers. They are the developers. That is the basic philosophy. We as the customers have full rights to complain or not. Since they completely butchered with every update this game, why would we not complain? Remember the times where 90% of the players could not play even the game because how broken their servers are? Imagine buying a product and then not be able to play it cause they are not able to even test that thing. I wanna see how you would buy a car and then realized the breaks are broken. I guess that would not make you happy, right? Every time when they make some new gear and stuff, no one is even using it since it is not even practical. Show me how you will play with Breaking Point i am really curious how long you would keep up with the weird talents. Glass cannon is better option for rifles, than playing the new gear set.
Once I got the passive modifiers there was certainly a lot less frustration, except Requital can drive me to distraction sometimes. My brain fails to store information about the active modifiers. So, when it flashes up with press T to activate it I spend seconds trying to remember what it would do and then another second finding the ruddy T key 🙂 Invariably I end up not activating it. Priority objectives RNG knows I don't like Descent too. So far it's only been completing a single loop which is easy enough even when I stick to the pistol, skipping at every choice for the credits instead. Are regular Countdown players finding matchmaking for it now brings problems with players leaving once their objective is done or calling for extraction immediately if they do stay the course? Quite a few times in the past week extraction called far too soon. I can only assume it's someone's first time and are simply following the prompt to call it in.
the season get more downs than ups, specially with the change of the model of levelling that we were forced to accept instead of giving us the freedom to choose by doing something like: levelling SHD on a 3:1 ratio or speeding up by doing the seasonal activities that would give more season xp. the mods system also is really bad with the deflect dmg one being active for the whole group even if its only 1 member who has it on was a horrible idea . and apparently people finally discovered how to trigger the season xp bug every time. u need to up your SHD lvl when u complete a Priority Objective or Journey objective and the xp jump is even bigger if u up the SHD lvl and the season lvl at the same time
The season leveling WITHOUT the skips was super slow, and we really didn't get anything interesting for season level 100 other than the exotic unlocks, so I'm glad the slip bug made it irrelevant. I hope that take that feedback into account for the next season. The JOURNEY grind, OTOH is worse somehow than even that, since it's not just knocking over a bunch of CPs or PEs to gain 100 levels.
What I will say I’m new to this whole bashing games deal. Maybe I haven’t paid attention to this aspect with other games because this is the first game that grabbed me to even follow content creators for it. Maybe I started too late but I enjoy whatever they put out…maybe that just means I’m easy to please. All I know is I can’t pick up anything else.
It just means you are easy to please. Nothing wrong with that. But if you played thousands of hours and are critical, it's because you want the game to be better, and have seen all the warts many times over. Sadly, devs don't always have the resources to do what needs to be done nor the understanding/perspective that really long term players' experience gives them.
@@grumpyoldman6503 FTR I have 5800 hours played. What I meant by saying I started late is that I came in at year 3. I know most have been playing since Beta. Only other game I put those kinda hours in was Red Dead Redemption. As an artist myself, i know you people will always be critical no matter how good your work is. I just try to see the positive because I get the work that goes into creating things like this. I heard people say over the years, that the Devs don’t care but whenever they put something out, it gets picked apart sadly before it’s fully understood. I’ve seen some awesome builds handling the content with the new gear. It just takes a little thought. It’s not a mindless shooter and that’s why I think I for one can’t put it down. I can never figure out just what it is that keeps me drawn in 🤣 but I think that’s it.
It seems like a fairly simple answer to me, it’s the same game as before with more build options, more difficulty options, and more opportunities for rewards and progression. Even if you dislike the new modifiers specifically (entirely valid opinion) the rest of it is a nice addition to give us some direction and goal-chasing while we wait for the real meat of the content: Brooklyn
I'm not having any issues with it at all. It's not like you have to do everything in the Journeys menu, and the modifiers for enemies are a annoying at times, but you just have to figure out how to counter them. It's a nice change of pace, it's different, which is good. People would be complaining if it were the same thing all over again.
@Eagle-ci9dr what do you mean? It's still the same content. That's what people have been complaining about. Whether it is the old format or the new one, modifiers or no modifiers, you're still doing the same missions and activities. This isn't new content. Just a different way to grind the old content.
trying to find this stuff in the in game options/ui is a real pain in the ass. im a casual player. i just got to lvl 800 yesterday. i turned off the new season modifiers. i kept dying. the 3xp event make me want to play the game. the new mod content make me want to quit playing.
Not a fan of having to do specifics to gain XP over just going through earning it regularly. EDIT: And watching, it'd explain why I kept getting shocked when I had no directives on. Screw that.
We're basically doing daily mission or tasks that we wouldn't normally do because they are boring to do but now they are linked to things. So we aren't doing anything new in the game, just things we don't usually do.
What bugs me the most is the constant Delta 03 Errors in NY, especially when so many journey goals are located in NY. They don't even have that in their Trello. I have the feeling they stopped caring about those disconnects a long time ago.
They made all these changes… which can be easily avoided using a determined / pistol set up lol. They also have an XP overflow bug so I finished my season journey is less that 6 hours… and I didn’t even finish the first tier of the journey things lmao.
Someone else commented on here also about : the time they spent dreaming up all these complicated modifiers etc, they could of just made 2 new incursions.
Listen, I love Division 2. I played the crap out of it. The only reason I still love it is because I haven't played it for over a year. When the game stared feeling unpleasant because I was doing the same thing a hundred times, I had to call it quits. None of these seasons was truly offering anything worthwhile, and the lack of narrative creativity really turned me off. Games just naturally end; recognize it and move on before you start hating what you used to enjoy.
Let’s all just stop playing so the Devs get what they want which is to move on and in hopes to make games that you all would like. I think my love for gaming will be done once the Division is truly dead because the times I’ve tried to play other games when I couldn’t log in, i just ended up turning my system off. I don’t know what it is but nothing scratches my itch like Division 1 and 2.
Instead of a small black and white head banner, why didn't the dev make the ads a different color , it's ultra hard to see when the game is in full battle Kaos wich is wich, no that would have been to rational to do , imagine this game on a small laptop pc to see the banner difference at 50 feet away running toward you wirh another wave behind you ! Now also my second point the journey mission have been tailored to only be played solo if I play with a friend doing one mission I get the credit, and he won't ,that's not community inclusive now I find myself for progressing faster putting my game in private mode more often , it's impossible to be in sync with your friend in the sense of different playing hours and disponibilities.
I like (used to anyway) play in the mid range but with Requital that kind of went out the window since staying mid distance just gets you killed over and over. Also, who thought making cover irrelevant in a cover/shooter game was a good idea? I'm not sure if completing all these different game tracks (with similar activities in each) without any real rewards is worth it any more. Time will tell I guess.
I'm honestly shocked they didn't give us a direct counter to Requittal like a life leech passive. You can use an active to change range conditions or build for recovery to counter the damage reflect, but ugh. Moving engagement range is largely impractical but closing is typically the easiest way to deal with it. Or you can use a skill build / determined + headhunter build and totally ignore it. IDK what they were thinking with Requittal other than a direct middle finger to meta striker RPM AR players.
I haven't bothered with the modifiers, I've done 4 of the tiers in the journey and to complete the season pass I've been doing the priority objectives that give season pass xp
Great video. .....Season 2 is simply a revamp that is a mere grind for the purpose of grinding old content. Rewards and modifier system is not bad until you realize that its meant to make you forget that there is nothing new. Working around distance to proc or benefit from modifiers is just tedious for no real reason while you try to grind crazy amount of content.
They added trash to the game and now I won’t be bothering to complete the season. The only thing about the season is “Strega” Thanks for no new missions or areas, thanks for nothing Devs
I enjoy the new exotic holster, and i love the game, and what makes it bad are all the streamers that side with the devs. If they can't see that this game isn't going anywhere, they aren't streamers or contract creators. They are worse than the devs themselves. You stand with the people against us, not both. Thanks, TUX. i support you 💯!!!
Honestly I was ready for 2.0 but man that really killed my flow and was not as good as I thought it would’ve been. Decided to move my time to my project stuff because it just doesn’t feel worth my time, good to know modifiers are needed for progression.
Question: Before season 2.0, every manhunt was locked to only 1 main character. (example: if you wanted the extra skill at the end, you needed to complete the entire manhunt with your other characters also) Now it seems the Scout trajectory is linked to your entire account. Is this correct and what do you think about this change?
@pj3461 it could have been more graceful- ease into the enemy modifiers as we unlock ours organically. Maybe that was always the intention, but isn't what we delivered. Wouldn't shock me of it was a bug given Massives generally shoddy SQA.
Thx for the decent review of the game as I've never played a "division" game before so was just curious as to why the sale, and yeah not the game for me just based our you review
The modifiers make the game feel like more than just a cover to cover gallery shooter. I personally am enjoying it, but some of the modifiers could definitely be implemented better, I've accepted that I now have to use my brain more during combat. Does it put you in some awkward positions when some guy from out of the way spam shocks you? Absolutely. But, at least in my experience, it hasn't been that bad. Once they straighten things out, and fix some implementations, it'll be a lot better.
2 changes are needed. Enemy modifiers should be optional and if they're turned on you get more xp. Second, the Journey missions need to be much less of a grind remove the requirements of using the modifiers
Glitch after you complete the journey with 6 done and moved forward go back and finish the journey keeps saying you have rewards but does not let you collect rewards
@gamerreview635 yes I know what your saying but keeps telling me at bottom of screen have rewards to claim in journey but not claiming or going away . Pretty sure already claimed but notice won't go away . This is the glitch talking about
Hey Tux, great content but quick question. Do you know if there's a better way to level an alt to 40 with the 2.0 update. Currently running the DZ and it's a grind, but not as big of a grind as New York. .I'd hope for an aside run, thanks.
I played TD2 when it first released and just recently purchased warlords. Short answer is don’t waste your money, the “delta-3” error code is extremely prolific. Every time I try to do one of the 4 starter missions I get deltaed during the missions. I’ve been stuck for nearly a week and have now given up. I wish I could get a damn refund.
Firstly, great to hear your voice TUX. (Not 🌈) Second I’m about a minute into this and I have to say… If you’re not running a 100% hazard protection build. Turn off the modifier, roll up your sleeves and prepare to be dragged through the grinding dirt for a very long time. Full weekend and I have 6 out of 12 passive talents and I have a new hate of the grind - I’m looking at you Summit and Descent 🤨. P.S. might comment again later
My two main weapons that I used for years (as well as a particular gear set) were nerfed and I lost any desire to play the game. The devs just couldn't leave well enough alone and I'm VERY tired of nerfs in this game. This game is extremely long in the tooth and nerfs shouldn't even be in the devs repertoire anymore. P.S. - I was able to put enough points into level 25 expertise in one of the aforementioned guns and guess what? The gun was nerfed and I lost over 7,000 damage - what a waste of resources. Thanks Massive!
Since this new season, I play this game while looking at the screen lying on the ground, to have the impression of being alive during the missions. But I think I'll invest in a vertical TV...
Granted, new mechanics does take a toll as players do need to adjust. However, how can a player be confident of the content if we are unable to identify which is a bug and isn't anymore? Personally, I am seeing is Grind & Grind+ and Nerf & Nerf+ (mostly) or players while Buff & Buff+ for NPCS.
this is a really great video, im just an outside observer and check in to see whats up in the game sometimes. i did like the game at launch and i got to some of the harder content but all of it seemed to require cheesing it somehow. when the new york expansion came out i got it but the manhunt system just really didnt work for me and running the same story missions all the time just got old. i got to end game but never stayed for the long grind. I gotta say if a game designer sees this, just know that from my perspective as a guy who owns the game and could easily re-install and play it, this kind of content only solidifies my decision to never play this again. These modifiers are un-appealing as a way of diversifying gameplay.
Was ok to do the new season pass journey, i imagine that is fantastic content for newer players. But after 4000 hours it's gonna take more than that to keep my attention. As soon as I hit level 100 and tried the Strega out I uninstalled again.
I'm telling ya man, run a headhunter build with 100% haz pro and those modifiers will basically disappear. It's pretty easy to hit 100% has pro now as well, definitely not as much of a "power nerf" as a couple seasons ago.
NBB and brand buffs make it pretty trivial to hit 100% hazpro, actually. But just like the backfire, now you are gimped for the sake of some arbitrary game condition, which also kinda sucks in a different way. My normal determined headhunter sniper build I've been using with 5 directives for like 3 seasons now already ignores the modifiers and is even stronger due to passives, so... ya.
Yeah, I turned off the option for enemies to get special ammo when I play using my Hardcore mode agent. My regular agent, no big deal. But no way Jose for Hardcore mode at all.
Have the Dev's said with the change to the friend referral system that they plan to unlock 'The Stinger' LMG for all the other players in the game so they can level up their expertise system for that gun????
Lol, I can't share the same sentiment. Run a hazard build. Some people want to play with the same old meta. Nice take, though. I think they are trying to get players to be more dynamic.
Here is my honest opinion of the new Seasonal 2.0 model and Journey track , Fist of all I completed the Journey over the weekend weekend , this issue is for casual gamers that only get a few hours a week to play they will really struggle to get this done even in the 20 weeks or worse give up on the season and or move to another games... , Journey 1-4 is not too hard but 5 & 6 tale a very long time to get done, 7 is reasonably easy as there is ways to cheese some of the objectives , As for the modifiers (shock , damage reflection) these don't belong in the season at all and just piss everyone off , we also have a member of our clan that has to progress the season track all the way to 100 as his account didn't skip through it with the bug that is in the game , at level 5 he was at only 57% season complete... This model of season progression needs to be adjusted down especially in a 5 year old game......
Ubi is poor , probably going under. No one wants to keep doing the same thing, new weapons , new gear , more rewards for the same shit we've been playing for years. x3 xp for what? So I can spend half my playing time opening up field caches? I put 2 hours into this season and some how had my season pass maxed out...this game is bugged and dead. I really would love to see their active numbers because I can grantee no more than 50k people still play this game. Also What is the point of the modifiers? Make the game harder to play and gain absolutely nothing from them but waiting on conditional damage to active. Boring , it's like adding more doors to get to the same place.
I doubt it's any more than 10k across all platforms that still play. They could have done so much with this franchise and made a lot of money out of it but they screwed up
I looked on a website called Streamchart Saturday evening. The game was ranked at 425 with a player total of 1580. It was getting handily beaten, in both the ranking and player totals, by Supermarket Simulator and Power Washer Simulator. I don't think this is what Ubisoft had planned for the weekend after their Y6S2.0 big release.
@r0botnix499 I checked out SteamCharts (An ongoing analysis of Steams concurrent players) on Saturday evening. The Division 2 was ranked 425 with 1580 total players. It was getting beaten by Supermarket Simulator and Power Washer Simulator. Although this is just one resource it is an indicator as to how badly it is performing especially when you consider that Y6S2.0 was just released. A lot of players just aren't loving it.
Yeah at this point im thinking we should’ve let them bring the seasonal characters instead… they made things way more complicated than it has to be when it comes to the combat…
so far yes but I’ve been getting delta code when I play for 1hr and trying to do missions with a three times XP I ain’t getting squat because of this. but that’s OK honestly, it’s just a secondary profile so I’m really good but it’s just kind of annoying.
You can't do these scouts on multiple characters, i finished week 1 on my alt, he got the comm, went to my main and he couldn't redo it. This wasn't the case before, i could run the manhunt on every character. This needed better testing/implementation.
I can recommend The first Descendant. Didn't think any game could keep my attention like the division but that game has. Lots of grinding for the perfect gear like the division but there's so much more variety. If you get bored of a certain play style with one character then grind for a new one who has a whole new play style and different talents. Also, so far, the Devs listen to the players and make adjustments that improve it or make it easier. Plus Tux has some fantastic videos for tips and builds that have helped me.
what are your thoughts on the modifiers now that they have been out a few days?
@@TuxedoBandido Requital is wrong on many levels. First and foremost, it punishes platers for doing the basic activity of the game...shooting NPCs. Second, it takes a 6 year old game and changes the core part of what made the game popular. Afterall, this is a looter SHOOTER. And third, it dramatically increases the complexity of the game to the point that there are so many things to manage that we are not able to effectively operate as a group. Just another thing that encourages people to play solo
5 yr old game...not 6😊@@TheBigBlueMarble
If you thought the Sniper dogs were bad before, they are completely OP now. Even with 1.6M armor you get 2-shot. No fun!!!
I'm still grinding out Active Modifiers. I'll have "Prime Time" soon. Once I get "All Out" modifiers are getting turned off. Requital and Master of None are crap.
I think it's OK. A solid B from me.
The gear and changes are more extensive, manhunt are basically the same with a new name, I like priority objectives, but the season level and journey are **waaay** too grindy as implemented, and especially to unlock up to rank6 to get all active modifiers.
Modifiers are hit and miss, overall I don't really care for them just because range and changing range is clunky. I always used directives before and they feel like those but with no bonuses for having them on.
You end up really OP but hard CC and reflect damage is just garbage.
Basically agree with Tux here.
Pesti is hilarious fun however, almost makes up for nerfing scorpio into irrelevance.
Centurion holster is actually good and Strega is fine/decent.
I spent most of my time on fire, shocked or destroying my own armour
Yep, same here. The grind for these Journey Objectives are just so damn tedious too.
Yeah that destroying my own armor had me 🤬
I didn’t realise why I was being humiliated so easily by the cpu enemies, almost to the point of getting one shotted…
I was wondering what that was. Thought it was a glitch or something.
And you can't turn it off if a random player join
Tedious. I couldn't believe when I finally figured out that I have to activate an active modifier. One of the things I've always enjoyed is the games simplicity and clean design when playing. Putting a build together is the complicated part, then you go shoot bad guys.Simple. Aim, wait for "activate modifier", push appropriate key, wait for "active modifier " to activate, then, and only then, can you kill the enemy. 200 times! Tedious!
No cool down indicator for them sucks too.
The thrill is gone. The thrill is gone away 🎶 Recycling seasons killed it for me. Now they throw us into this modifier deal. I'll probably just wait for the DLC and finish the story.
The fact that some NPCs have a modifier but don't show the icon is my final sign to put the game down
they do show tho..............................
@gothiclala Actually there's a glitch they've addressed so.............
What a roller coaster. Im done.
I still dont understand why anything received a nerf. They talked about power creep, but now enemies are even more deadly with longer lasting fire and shock ammo, as well as the ability to reflect damage back towards us. Plus, some enemies take significantly less damage if not within a certain range. I know some modifiers give us more damage, but I want the power I've earned grinding all of these years, not through modifiers. The nerfing part just doesn't make much sense, especially the small hits to ceska, grupo, providence, the nerf to certain reload speeds, and to almost everything from project resolve, to name a few. Plus, the new grind is ridiculous because it's not new content I'm grinding. It's the same stuff I've been doing for years, except now I'm forced to do the missions and activities they want me to do. My friends and I grinded it out as fast as possible because it felt like a chore that we just wanted to end.
Strong agree.
The few percentage point nerfs here and there are drowned out in the GINORMOUS season buffs, so not sure why they did any of that shit ultimately.
Reworks to garbage things and QoL is appreciated however.
New gearset and brand are just trash crapping up my drops but that's par for the past several seasons.
And the journey is in fact, super grindy doing random ass things that ultimately force you to use modifiers to complete/progress.
The brainless dev talking about Power Creep when they were the ones who implemented the Expertise system
Division 2 is now a solo game. Playing as a group is impossible, while trying to get these kills
If only you could press a button and make them go away. Oh well.
@@blydchyld if you want to complete the seasonal journey, you can't just make them go away. So he's right. Certain aspects of the game you're forced to do solo now
If you love a Delta 3 every 2-5 minutes its the game to go for you 👍
its FINALLY back? i may buy ultimate pass then LMAO.
It's patched
Season 2.0 wouldn't be too bad if it was something new, but it's basically the same nonsense we've been asked to grind through previously, but now they're asking in a different way to do it again. The modifiers are also a chore too - they're not fun at all.
Love the game, but the last season was the first I hadn't finished in a couple of years. This doesn't tempt me to come back at all. I just can't work up motivation to do same event types in the same maps just to futz around with new overly complicated modifiers and grind tactics.
Me too, last season was the first one I didn’t buy. My play time in this had dropped significantly. I’ve been tempted to come back with the changes. The idea to grind the same missions though is not enticing
Same here, I'm out
When they turn a game into more of chore. Absolutely dont love it at all. It's frustrating already with the amount of BS hoops we have to jump through.
Ubisoft lost the definition of fun?
I well not us the modifiers they just not fun .. I just play this game for the story and to have fun but I'm getting bord with this game.. be playing from day one and I'm sick of playing the same mission over and over again .. The time they put in to the modifiers they could of put some new mission in the map
Ive been bored of The division I just enjoy the story and the gameplay but facts 😂.
Season 2.0 is all about be in favor of the Devs.
Mods are not about empowering the Player but to act as a speed-bump literal.
Weekly Scout activities are not about more story but to increase playtime to inflate backend statistics.
The whole journey activities are beyond tedious kill 666 XYZ on a bluemoon with your left hand tied behind your back after sneezing twice.
I am pretty much anything but whooed.
This sums it up perfectly. The past couple of seasons didn't excite me, and I would just wait for the last target to be unlocked and then complete the entire season in one week but now I have to log in every week to do these "Scout" missions. And the new grind is insane. Cancelling Heartlands really soured my perception of Ubisoft and the game.
I have enjoyed this so far. I agree that the enemy modifiers can be rough. My approach was to turn off the enemy modifiers until I hit the spot where the personal modifiers are required. In the meantime I unlocked all of the agent modifiers and then went back and turned on the enemy ones. I am having a great time overall. As usual nothing is explained enough and that alone will make people sit of the modifiers or leave the game. I am loving the changes and challenges.
Same. I've been loving it so far. Brings a whole new challenge.
They need to fix the server stability issues in NY. The constant deltas are infuriating, especially when your are at the very end of a mission and BAM... delta. Time to start over and pray it stays stable long enough to finish it.
Also, the special ammo modifier should NOT go through shields. That is just cheap.
Finally a video that shows the truth of the effect of these modifiers. Overall, I think they suck and working through the journey is not content but just busy work. I've not found any one on youtube that really explains how bad these enemy buffs can be (stun lock until death) and the delta's for me have been ridiculous. I've not been able to get through any missions in the last several days without a disconnect since this season dropped. I've decided now to not purchase Division 3 when it comes out (and I'm one that has done all commendations and had all comms (until this season)) as I just cannot take this anymore. This game overall has been much more frustrating than fun.
Deltas are wild. I never had more than one a month before but had 10 in an hour after this update.
Agreed. I've Delta'd more this past week than I have the past two years of playing.
I think the very best demonstration of what you are talking about can be found on floor 100 of the summit, the pre final fight. It contains a concentration of every broken mechanic, you even get a spawn of 6 elites, 4 grenades, 2 techs. all with shock ammo that can hit you behind full cover let alone when ducked. dealing with 12 airburst perfectly shot grenades every 20 seconds with a constant stream of demo uav's added to the rng shock isn't 'difficult' its just exhausting just like dealing with a 4 year old isn't difficult, its exhausting.
Requital must go away.
Lets make a game where you shoot enemies and it damages yourself..brilliant😊😊
solid review man, the multi system is just complicated and feel like a massive chacklist, some rework is needed
I'm an odd one, I love the grind, love the map, the world always blows me away. I don't mind the changes. I've had the same build for ages, and play a minimum of 2 hours a day still. Game is definitely not perfect but I don't do pvp, and not into the competitive side of gaming. I just really love running around The Division 2's NY and Washington shooting any enemies that cross my path. I only just hit 1600 hours so I would probably have a way different opinion if I had the game time that so many others have.
I've played the same way you have with my Uncle for the past 2 years and I love it! I really like how immersive the game world feels!
14:08 It‘s glacial, I hate it. I can’t justify the time to grind it out, so no more money from me.
It’s not a group game anymore as most of the grind has to be done single
I finally bit the bullet and gave the new season a try even though i said i wouldn't. I managed about a couple of hours then had to turn off. The thought of grinding even more than before on the same old content was just unbearable. The new modifiers are just awful so they got turned off. I kept getting server crashes and ended up in a queue. I couldnt find anyone at all every time i tried to matchmake. I think the only positive i found were some of the rifles being auto fire. Dont think ill be back this season unless something drastic changes so back to TFD for me. At least the devs for that game listen to the players and make positive changes.
I was not going to play either but seeing how some people got the full season track in just a few hours i decided to try it.
I'm glad i did.
I turned the modifiers off to start with. Finished the season in under 8hrs on heroic. Now i turn the modifiers on and off depending on the content i'm doing.
I'm trying all my existing 32 different builds. Replacing piece-by-piece new items to see what works and what doesnt. I'm unsure if it is worth my time because there are a gazillion new and (many invisible) bugs ... even more then before. Then again, the devs never could count and probl never will ... they seem to have 0 idea how basic math works. Lol!
@AlfaStation1 I got to level 56 on the season pass in those 2 hours but there's just nothing in it that gives me he drive to finish it. I have 16 builds on my main character that even after the changes will not need adjusting. Luckily there had been little change to any of them that would affect their performance as they've all been tried and tested over the past 5/6 years. None of the new gear is appealing to me. The same as it has been for the past 3-4 seasons.
If they had continued to bring paid content each year like they did the first 2 years I'd have happily paid for it instead of getting overpriced skins and under achieving gear and weapons.
I used to absolutely love the game and would play it everyday but since the last season all love for it has gone
Watching this...I won't be back anytime soon
delta, delta, delta is killing me more then the schock fire loophole suckers! but i am starting to see the light and have to say, i dig it. hope they fix the issues tho.
The devs hate their players. The AI always in this game is beyond awful but with constant cheats.
The player cannot crouch, go prone, cannot go close, mid range, long range, is shocked, on fire, HIS ARMOR IS GONE BY SHOOTING WITH HIS GUN at enemies... like there are so many restrictions it is beyond absurd.
I can tell that devs don't test these garbage ideas on heroic.
Legendary is even worse.
Skill proxies get modifiers. Stellite or reflect explosive drone spam is oh so much fun!
@@grumpyoldman6503 Imagine playing a racing game and when you are winning, your tires will bursts. Lmao that is division right now.
Brainless dev that talk about power creep and wad their idea of Expertise, top of on dev stream playing on Challenging 0 directives
A lot of us who work for a living, do not have time to grind on these modifiers and do expertise, its just too much.
Expertise is pointless and isn't really noticable both in extra damage or armour...it's bollox I wouldn't bother with it...140 exotics to reach maximum is nonsense..it should never of been implemented
One last thing. I have been leaving missions that have modifiers on. Since I'm the biggest threat in a 4 man group, I'm also the #1 target. It's no fun continuously healing yourself. I've started playing solo more and that sucks!
Agentdown420
Why do the devs at Ubisoft hate us? What did we do wrong?
their feelings were hurt about the "characters" so they decided to say FU to us
We spent lots of time and money playing their games.
They are tired of gamers' complaints and complaining and spoilers... Every time they make a newweapon or gear youtuber already complaining like if you are going to complain about every littke thing make your own game .
@@Movearoundoutmyface That argument does not make sense. We are the customers. They are the developers. That is the basic philosophy. We as the customers have full rights to complain or not.
Since they completely butchered with every update this game, why would we not complain? Remember the times where 90% of the players could not play even the game because how broken their servers are? Imagine buying a product and then not be able to play it cause they are not able to even test that thing.
I wanna see how you would buy a car and then realized the breaks are broken. I guess that would not make you happy, right?
Every time when they make some new gear and stuff, no one is even using it since it is not even practical. Show me how you will play with Breaking Point i am really curious how long you would keep up with the weird talents. Glass cannon is better option for rifles, than playing the new gear set.
I'd like to play but I've given up against constant server disconnects.
Thx for the info Tux!
Once I got the passive modifiers there was certainly a lot less frustration, except Requital can drive me to distraction sometimes. My brain fails to store information about the active modifiers. So, when it flashes up with press T to activate it I spend seconds trying to remember what it would do and then another second finding the ruddy T key 🙂 Invariably I end up not activating it.
Priority objectives RNG knows I don't like Descent too. So far it's only been completing a single loop which is easy enough even when I stick to the pistol, skipping at every choice for the credits instead.
Are regular Countdown players finding matchmaking for it now brings problems with players leaving once their objective is done or calling for extraction immediately if they do stay the course? Quite a few times in the past week extraction called far too soon. I can only assume it's someone's first time and are simply following the prompt to call it in.
The game feels like such a chore now.
My honest answer is no for vets and absolutely for newer players they simply don't add content to make a vet wanna stick around
the season get more downs than ups, specially with the change of the model of levelling that we were forced to accept instead of giving us the freedom to choose by doing something like: levelling SHD on a 3:1 ratio or speeding up by doing the seasonal activities that would give more season xp. the mods system also is really bad with the deflect dmg one being active for the whole group even if its only 1 member who has it on was a horrible idea
.
and apparently people finally discovered how to trigger the season xp bug every time. u need to up your SHD lvl when u complete a Priority Objective or Journey objective and the xp jump is even bigger if u up the SHD lvl and the season lvl at the same time
The season leveling WITHOUT the skips was super slow, and we really didn't get anything interesting for season level 100 other than the exotic unlocks, so I'm glad the slip bug made it irrelevant. I hope that take that feedback into account for the next season.
The JOURNEY grind, OTOH is worse somehow than even that, since it's not just knocking over a bunch of CPs or PEs to gain 100 levels.
What I will say I’m new to this whole bashing games deal. Maybe I haven’t paid attention to this aspect with other games because this is the first game that grabbed me to even follow content creators for it. Maybe I started too late but I enjoy whatever they put out…maybe that just means I’m easy to please. All I know is I can’t pick up anything else.
It just means you are easy to please. Nothing wrong with that.
But if you played thousands of hours and are critical, it's because you want the game to be better, and have seen all the warts many times over.
Sadly, devs don't always have the resources to do what needs to be done nor the understanding/perspective that really long term players' experience gives them.
@@grumpyoldman6503 FTR I have 5800 hours played. What I meant by saying I started late is that I came in at year 3. I know most have been playing since Beta. Only other game I put those kinda hours in was Red Dead Redemption. As an artist myself, i know you people will always be critical no matter how good your work is. I just try to see the positive because I get the work that goes into creating things like this. I heard people say over the years, that the Devs don’t care but whenever they put something out, it gets picked apart sadly before it’s fully understood. I’ve seen some awesome builds handling the content with the new gear. It just takes a little thought. It’s not a mindless shooter and that’s why I think I for one can’t put it down. I can never figure out just what it is that keeps me drawn in 🤣 but I think that’s it.
It seems like a fairly simple answer to me, it’s the same game as before with more build options, more difficulty options, and more opportunities for rewards and progression.
Even if you dislike the new modifiers specifically (entirely valid opinion) the rest of it is a nice addition to give us some direction and goal-chasing while we wait for the real meat of the content: Brooklyn
I'm not having any issues with it at all. It's not like you have to do everything in the Journeys menu, and the modifiers for enemies are a annoying at times, but you just have to figure out how to counter them. It's a nice change of pace, it's different, which is good. People would be complaining if it were the same thing all over again.
@Eagle-ci9dr what do you mean? It's still the same content. That's what people have been complaining about. Whether it is the old format or the new one, modifiers or no modifiers, you're still doing the same missions and activities. This isn't new content. Just a different way to grind the old content.
@@Scrub_Nation So you just agreed it is different.
the day the update dropped..i uninstalled, and never looked back.
Damn😂😂😂😂😂
trying to find this stuff in the in game options/ui is a real pain in the ass. im a casual player. i just got to lvl 800 yesterday. i turned off the new season modifiers. i kept dying. the 3xp event make me want to play the game. the new mod content make me want to quit playing.
Not a fan of having to do specifics to gain XP over just going through earning it regularly.
EDIT: And watching, it'd explain why I kept getting shocked when I had no directives on. Screw that.
This review was spot on! Thank u
Not fun.
We're basically doing daily mission or tasks that we wouldn't normally do because they are boring to do but now they are linked to things. So we aren't doing anything new in the game, just things we don't usually do.
What bugs me the most is the constant Delta 03 Errors in NY, especially when so many journey goals are located in NY. They don't even have that in their Trello. I have the feeling they stopped caring about those disconnects a long time ago.
I definitely noticed this too, and especially NY map.
Xbox FWIW.
It’s not wanted or worth it. It’s why they’ve lost 1/2 their active player base since it’s launched.
They made all these changes… which can be easily avoided using a determined / pistol set up lol.
They also have an XP overflow bug so I finished my season journey is less that 6 hours… and I didn’t even finish the first tier of the journey things lmao.
You don't kill yourself with just a One-shot determine build? With that thing that reflects the damage back to you
@ not at all, for whatever reason it skips it entirely since e the enemy dies instantly
Someone else commented on here also about : the time they spent dreaming up all these complicated modifiers etc, they could of just made 2 new incursions.
Listen, I love Division 2. I played the crap out of it. The only reason I still love it is because I haven't played it for over a year. When the game stared feeling unpleasant because I was doing the same thing a hundred times, I had to call it quits. None of these seasons was truly offering anything worthwhile, and the lack of narrative creativity really turned me off. Games just naturally end; recognize it and move on before you start hating what you used to enjoy.
Let’s all just stop playing so the Devs get what they want which is to move on and in hopes to make games that you all would like. I think my love for gaming will be done once the Division is truly dead because the times I’ve tried to play other games when I couldn’t log in, i just ended up turning my system off. I don’t know what it is but nothing scratches my itch like Division 1 and 2.
I’m so glad I finished everything up now. I’m just taking advantage of the triple XP.
Instead of a small black and white head banner, why didn't the dev make the ads a different color , it's ultra hard to see when the game is in full battle Kaos wich is wich, no that would have been to rational to do , imagine this game on a small laptop pc to see the banner difference at 50 feet away running toward you wirh another wave behind you ! Now also my second point the journey mission have been tailored to only be played solo if I play with a friend doing one mission I get the credit, and he won't ,that's not community inclusive now I find myself for progressing faster putting my game in private mode more often , it's impossible to be in sync with your friend in the sense of different playing hours and disponibilities.
I like full auto rifles ....
I do to
I dislike their poor handling.
Long overdue QoL.
Please give on pistols too.
@@sfoericput on some handling mods instead of 3x CHC mods.
I like (used to anyway) play in the mid range but with Requital that kind of went out the window since staying mid distance just gets you killed over and over. Also, who thought making cover irrelevant in a cover/shooter game was a good idea? I'm not sure if completing all these different game tracks (with similar activities in each) without any real rewards is worth it any more. Time will tell I guess.
I'm honestly shocked they didn't give us a direct counter to Requittal like a life leech passive.
You can use an active to change range conditions or build for recovery to counter the damage reflect, but ugh. Moving engagement range is largely impractical but closing is typically the easiest way to deal with it.
Or you can use a skill build / determined + headhunter build and totally ignore it.
IDK what they were thinking with Requittal other than a direct middle finger to meta striker RPM AR players.
I haven't bothered with the modifiers, I've done 4 of the tiers in the journey and to complete the season pass I've been doing the priority objectives that give season pass xp
Great video. .....Season 2 is simply a revamp that is a mere grind for the purpose of grinding old content. Rewards and modifier system is not bad until you realize that its meant to make you forget that there is nothing new. Working around distance to proc or benefit from modifiers is just tedious for no real reason while you try to grind crazy amount of content.
Not a fan of the modifiers a lot of people that I know deleted the game
Veteran player but i turn the modifiers off its just pointless nonsense. I will just stop the journey once i hit the compulsory modifiers.
They added trash to the game and now I won’t be bothering to complete the season. The only thing about the season is “Strega”
Thanks for no new missions or areas, thanks for nothing Devs
I enjoy the new exotic holster, and i love the game, and what makes it bad are all the streamers that side with the devs. If they can't see that this game isn't going anywhere, they aren't streamers or contract creators. They are worse than the devs themselves. You stand with the people against us, not both. Thanks, TUX. i support you 💯!!!
Honestly I was ready for 2.0 but man that really killed my flow and was not as good as I thought it would’ve been.
Decided to move my time to my project stuff because it just doesn’t feel worth my time, good to know modifiers are needed for progression.
Thanks for the update im off to TFD
Question: Before season 2.0, every manhunt was locked to only 1 main character. (example: if you wanted the extra skill at the end, you needed to complete the entire manhunt with your other characters also) Now it seems the Scout trajectory is linked to your entire account. Is this correct and what do you think about this change?
In addition automatic rifles was a mistake (the blind fire feature is running)
The modifiers are ok but the constant Delta two step in NYC is frustrating. It makes it so hard to complete journey missions.
I could be all the way wrong - I remember one interview where yannick said the enemy modifiers were going to be progressive as well .
It does suck that you get hit with both barrels on enemy directives before you even unlock your first active or potentially any passives.
@@grumpyoldman6503 don’t get me wrong . I’m still enjoying . But it does suck .
@pj3461 it could have been more graceful- ease into the enemy modifiers as we unlock ours organically.
Maybe that was always the intention, but isn't what we delivered.
Wouldn't shock me of it was a bug given Massives generally shoddy SQA.
Turn your Modifier OFF then you won’t get shocked or burn yourselves. The Modifier is CRAP anyway, so why bother with it
Thx for the decent review of the game as I've never played a "division" game before so was just curious as to why the sale, and yeah not the game for me just based our you review
The modifiers make the game feel like more than just a cover to cover gallery shooter. I personally am enjoying it, but some of the modifiers could definitely be implemented better, I've accepted that I now have to use my brain more during combat. Does it put you in some awkward positions when some guy from out of the way spam shocks you? Absolutely. But, at least in my experience, it hasn't been that bad. Once they straighten things out, and fix some implementations, it'll be a lot better.
2 changes are needed. Enemy modifiers should be optional and if they're turned on you get more xp. Second, the Journey missions need to be much less of a grind remove the requirements of using the modifiers
Glitch after you complete the journey with 6 done and moved forward go back and finish the journey keeps saying you have rewards but does not let you collect rewards
You claim rewards to open up the next journey so as example u do 6 in journey 4 claim rewards the rewards opens journey 5
@gamerreview635 yes I know what your saying but keeps telling me at bottom of screen have rewards to claim in journey but not claiming or going away . Pretty sure already claimed but notice won't go away . This is the glitch talking about
@sheriffbikerlady5733 ah I see defo sounds like a glitch buddy.
Hey Tux, great content but quick question. Do you know if there's a better way to level an alt to 40 with the 2.0 update. Currently running the DZ and it's a grind, but not as big of a grind as New York. .I'd hope for an aside run, thanks.
I played TD2 when it first released and just recently purchased warlords. Short answer is don’t waste your money, the “delta-3” error code is extremely prolific.
Every time I try to do one of the 4 starter missions I get deltaed during the missions. I’ve been stuck for nearly a week and have now given up. I wish I could get a damn refund.
Firstly, great to hear your voice TUX. (Not 🌈) Second I’m about a minute into this and I have to say… If you’re not running a 100% hazard protection build. Turn off the modifier, roll up your sleeves and prepare to be dragged through the grinding dirt for a very long time. Full weekend and I have 6 out of 12 passive talents and I have a new hate of the grind - I’m looking at you Summit and Descent 🤨.
P.S. might comment again later
My two main weapons that I used for years (as well as a particular gear set) were nerfed and I lost any desire to play the game. The devs just couldn't leave well enough alone and I'm VERY tired of nerfs in this game. This game is extremely long in the tooth and nerfs shouldn't even be in the devs repertoire anymore.
P.S. - I was able to put enough points into level 25 expertise in one of the aforementioned guns and guess what? The gun was nerfed and I lost over 7,000 damage - what a waste of resources. Thanks Massive!
Totally disagree I hate the Modifiers they are so bloody annoying
Since this new season, I play this game while looking at the screen lying on the ground, to have the impression of being alive during the missions. But I think I'll invest in a vertical TV...
Granted, new mechanics does take a toll as players do need to adjust. However, how can a player be confident of the content if we are unable to identify which is a bug and isn't anymore? Personally, I am seeing is Grind & Grind+ and Nerf & Nerf+ (mostly) or players while Buff & Buff+ for NPCS.
this is a really great video, im just an outside observer and check in to see whats up in the game sometimes. i did like the game at launch and i got to some of the harder content but all of it seemed to require cheesing it somehow. when the new york expansion came out i got it but the manhunt system just really didnt work for me and running the same story missions all the time just got old. i got to end game but never stayed for the long grind. I gotta say if a game designer sees this, just know that from my perspective as a guy who owns the game and could easily re-install and play it, this kind of content only solidifies my decision to never play this again. These modifiers are un-appealing as a way of diversifying gameplay.
Use the technician put down its hive then the Shock ammo isn't a threat anmore.
I'd love to play the division again I've been craving it so bad but in good till they make a third one.
just finished the journey's fooking mission lol
Ooof, glad I uninstalled.
Was ok to do the new season pass journey, i imagine that is fantastic content for newer players. But after 4000 hours it's gonna take more than that to keep my attention. As soon as I hit level 100 and tried the Strega out I uninstalled again.
I'm telling ya man, run a headhunter build with 100% haz pro and those modifiers will basically disappear. It's pretty easy to hit 100% has pro now as well, definitely not as much of a "power nerf" as a couple seasons ago.
NBB and brand buffs make it pretty trivial to hit 100% hazpro, actually.
But just like the backfire, now you are gimped for the sake of some arbitrary game condition, which also kinda sucks in a different way.
My normal determined headhunter sniper build I've been using with 5 directives for like 3 seasons now already ignores the modifiers and is even stronger due to passives, so... ya.
@@grumpyoldman6503 Well sure. ...but just saying for us minor league players, a little extra padding can make a feasible alternative. ;D
Haha so there’s already a meta that trivialises all the stupid nerfs and modifiers. 😂
I’m laughing from Helldivers 2, where the Devs listened
@aaronsinspirationdaily4896 eventually they did, but not after nuking their own playerbase in a similar gunshot wound to the foot.
@@grumpyoldman650345,000 concurrent active players.
Div 2 dreams of these numbers
Yeah, I turned off the option for enemies to get special ammo when I play using my Hardcore mode agent. My regular agent, no big deal. But no way Jose for Hardcore mode at all.
Have the Dev's said with the change to the friend referral system that they plan to unlock 'The Stinger' LMG for all the other players in the game so they can level up their expertise system for that gun????
Lol, I can't share the same sentiment. Run a hazard build. Some people want to play with the same old meta. Nice take, though. I think they are trying to get players to be more dynamic.
Still doesn't counter requittal but "play how the devs want you to" isn't a great argument nor recipe for "fun" in this or any game.
Really not interested in them, did the season track, got the Strega and unfortunately switched off.
Here is my honest opinion of the new Seasonal 2.0 model and Journey track , Fist of all I completed the Journey over the weekend weekend , this issue is for casual gamers that only get a few hours a week to play they will really struggle to get this done even in the 20 weeks or worse give up on the season and or move to another games... , Journey 1-4 is not too hard but 5 & 6 tale a very long time to get done, 7 is reasonably easy as there is ways to cheese some of the objectives , As for the modifiers (shock , damage reflection) these don't belong in the season at all and just piss everyone off , we also have a member of our clan that has to progress the season track all the way to 100 as his account didn't skip through it with the bug that is in the game , at level 5 he was at only 57% season complete... This model of season progression needs to be adjusted down especially in a 5 year old game......
Ubi is poor , probably going under. No one wants to keep doing the same thing, new weapons , new gear , more rewards for the same shit we've been playing for years. x3 xp for what? So I can spend half my playing time opening up field caches? I put 2 hours into this season and some how had my season pass maxed out...this game is bugged and dead. I really would love to see their active numbers because I can grantee no more than 50k people still play this game. Also What is the point of the modifiers? Make the game harder to play and gain absolutely nothing from them but waiting on conditional damage to active. Boring , it's like adding more doors to get to the same place.
Bruh opening field caches is ANNOYING!!!!!!!!!!😂🤦🏾♂️
@@Chief_Sosa1017yes it is. Still no mass open option after all these years.
Xp is also basically irrelevant now as a reward.
I doubt it's any more than 10k across all platforms that still play.
They could have done so much with this franchise and made a lot of money out of it but they screwed up
I looked on a website called Streamchart Saturday evening. The game was ranked at 425 with a player total of 1580. It was getting handily beaten, in both the ranking and player totals, by Supermarket Simulator and Power Washer Simulator. I don't think this is what Ubisoft had planned for the weekend after their Y6S2.0 big release.
@r0botnix499
I checked out SteamCharts (An ongoing analysis of Steams concurrent players) on Saturday evening. The Division 2 was ranked 425 with 1580 total players. It was getting beaten by Supermarket Simulator and Power Washer Simulator. Although this is just one resource it is an indicator as to how badly it is performing especially when you consider that Y6S2.0 was just released.
A lot of players just aren't loving it.
Same but more difficult grind with the modifiers and different UI. Lame update, there's nothing promising here.
No wonder Ubisoft is dying. Making things complicate and NOT FUN. May Unisoft RIP.
Yeah at this point im thinking we should’ve let them bring the seasonal characters instead… they made things way more complicated than it has to be when it comes to the combat…
so far yes but I’ve been getting delta code when I play for 1hr and trying to do missions with a three times XP I ain’t getting squat because of this. but that’s OK honestly, it’s just a secondary profile so I’m really good but it’s just kind of annoying.
You can't do these scouts on multiple characters, i finished week 1 on my alt, he got the comm, went to my main and he couldn't redo it. This wasn't the case before, i could run the manhunt on every character. This needed better testing/implementation.
yeah, i heard you could
Tux, what should we play instead
Im also playing The First Descendant, but their is also Helldivers2 Stalker2, MonsterHunter, SpaceMarines2 all good games.
I definitely recommend monster hunter world if you haven’t already played it.
I can recommend The first Descendant. Didn't think any game could keep my attention like the division but that game has. Lots of grinding for the perfect gear like the division but there's so much more variety. If you get bored of a certain play style with one character then grind for a new one who has a whole new play style and different talents. Also, so far, the Devs listen to the players and make adjustments that improve it or make it easier. Plus Tux has some fantastic videos for tips and builds that have helped me.
Pass
"...community favorites got targeted nerfs. For many who held out through the seasonal character debacle, this was the final straw."