How to play Necrons: Trazyn the Infinite

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  • Опубликовано: 20 окт 2024

Комментарии • 58

  • @Mark.Matthews
    @Mark.Matthews 11 дней назад +5

    That idea where he ports in units from the museum is absolutely brilliant 😂

    • @WorHammer40k
      @WorHammer40k  11 дней назад

      @@Mark.Matthews it would be silly but a lot of fun!

  • @TomtenPim
    @TomtenPim 11 дней назад +4

    The Ancient collector rule triggers at the end of every phase thanks to the rules commentary!
    This makes Trazyn much better in hypercrypt as you can remove him with the hypercrypt rule and as long as helis unit contoled it at the end of the enemy fight phase it's still yours.
    "Objective Secured: Various abilities allow you to retain control of an objective marker even if you have no models within range of it (for example, the Objective Secured ability of Intercessor Squads). Regardless of how these rules are worded, control of objective markers is determined at the end of each phase and turn (see Core Rules Errata), so while you retain control of an objective marker affected by this ability even if you have no models within range of it, at the end of a phase or turn your opponent can gain control of that objective marker if their Level of Control over it is greater than yours."

    • @WorHammer40k
      @WorHammer40k  11 дней назад

      @@TomtenPim excellent point! Thank you

    • @jbw065
      @jbw065 10 дней назад +1

      Not so I’m afraid. The Ancient Collector rule applies only in the command phase if the unit is on an objective you control. The control of an objective is a different rule set entirely to the Ancient Collector ability so it’s not stickying everything each phase. I wish it did, but it doesn’t.

  • @TheGamegurusChannel
    @TheGamegurusChannel 11 дней назад +4

    In a just world he would let you bring one character or 150 points of another faction's battle line. In my necron Utopia they give necrons a mind scarab detachment that works like gene stealer brood brother detachment which lets you sup in other armies units with some fun stratagems that interact with them. A very prismatic gallery, trazyn esque detachment.
    Edit: just got to your guys's bonus section. Great minds think alike lol

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@TheGamegurusChannel haha yes it's a great idea

  • @mikeystewart9172
    @mikeystewart9172 8 дней назад

    Love the idea of the bonus ideas for him to spures him up

  • @simonneville3278
    @simonneville3278 10 дней назад +1

    🟣 thank you for the Rally Point shout out at the end, yeah Trazyn is my main man.
    🟣 a rule where he is on the field only to collect a Unit of the Necron players choosing. Declare that Unit before Deployment.
    Not sire of the mechanics for putting a whole Unit in stasis and phasing it away to his museum. But the concept is cool, its lore worthy, dangerous to the opponent too.
    💜 ... ... Simon

  • @Grimdankgames
    @Grimdankgames 11 дней назад +2

    That Truh Zan slapped me harder than it should have.

    • @jbw065
      @jbw065 10 дней назад

      Me too. It’s Tra-Zin

  • @chrisbeau76
    @chrisbeau76 3 дня назад +1

    Put Trazyn in a unit of Immortals in Awakened Dynasty to give out the +1 to hit and he gets to reroll Wound rolls of 1 or completely rerolls all wound vs units within range of an objective thanks to the Immortals. Undying Legions Reanimates on a D3+1 if the target unit has a character. Also taking Szeras to buff the immortals also buffs Trazyn. His Obliterator gains an AP -1 and Enemy weapons lose a point of AP making his unit a 2+ Armor Save. Or you can choose to to use Protocol of the Hungry Void which gives him and his unit a +1 Str and AP -1 which is not cumulative with other AP bonuses.
    Lastly, if you are not taking a Cryptek, you can attach Trazyn to a unit of 10 Warriors in a Ghost Ark and zoom across the board contenstinf objectives and making them sticky while the Ghost Ark reanimates any warriors nearby.
    To be honest I'm really excited that the Triarch Praetorians dropped 40 points for a unit of 10. They have so many abilities on their data sheet in 10th with the biggest change gaining access to Deep Strike which means they can shoot the turn they arriveand attempt tp charge, plus they can reroll charge rolls, and fall back and charge.
    In Awakned Dynasty they have a strat that gives the Rod of the Covenant Assault and you can use the CCB's Rez Orb to Trigger Renaimation for a D6. They also gain +1 to Wound in the Obeisance Phalanx vs the unit you targeted as your Worthy Foe and the Rod of the Covenant is Stronger version of a Power weapon which can also be thrown 12" and each successful wound deals 2 damage unless you opt for the Particle Caster Pistol and Voidblade. The Pistol has 3 shots at Str 5 with AP0 and Damage 1with Devastinging wounds. The voidblade has the same stats as the Rod except that it gains +1 attack, but it also deals 1 damage instead of 2

    • @WorHammer40k
      @WorHammer40k  3 дня назад

      @@chrisbeau76 yes we are excited to get the praetorians off the shelf again!

  • @jbw065
    @jbw065 10 дней назад +3

    I guess my comment on the Trazyn Surrogate host used to sticky objectives from positioned immortal units with Royal Wardens was too late to be included in this. Here’s one to think about though - in Awakened Dynasty you can resurrect models that were destroyed in any phase of the game. The restriction of the ability making all rules triggered by the death not activate wouldn’t apply because the strat isn’t a rule triggered but a Strat activated so the other character model should be able to get back up at the end of the command phase.

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@jbw065 yes, we recorded at the weekend, sorry. It's a shame as it would have made a great talking point - thank you!
      Interesting idea in terms of resurrecting characters using the Awakened strat, too

    • @jbw065
      @jbw065 10 дней назад +1

      @@WorHammer40k no worries. It’ll have to be our secret for tournaments then 🤣

    • @WorHammer40k
      @WorHammer40k  10 дней назад +1

      @@jbw065 the real reason we didnt share it 😁

  • @riggels330
    @riggels330 11 дней назад +2

    i think with the leader killing that you could multi sticky objectives across the board

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@riggels330 yes, definitely. The question really is, how useful is that?

    • @riggels330
      @riggels330 10 дней назад +1

      @@WorHammer40k in pariah nexus mission having more than one objective gains more points

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@riggels330 true

  • @zissoulander
    @zissoulander 11 дней назад +2

    If Trazyn was less than 65-75 points then he would be worth slotting in for an immortal unit starting on home objective. With -65-75 points you can can get most crypteks or one of the many 75 point units - x5 immortals, reanimator, spyder, etc.

    • @WorHammer40k
      @WorHammer40k  11 дней назад +1

      @@zissoulander very true. For competitive play there are several better ways to spend those points

  • @Husker5454
    @Husker5454 11 дней назад +3

    We are all deep down begging for a new model and a new kit
    I still like him for cosmic objective yoinking tho

  • @safescissors779
    @safescissors779 11 дней назад +2

    I had this idea for trazyn, he could maybe grab like 5 basic battle line units from any faction, their core abilities would be stripped and some sub abilities for balancing but he can summon them within 12 inches of him in game once

    • @WorHammer40k
      @WorHammer40k  11 дней назад +1

      @@safescissors779 yes! That's almost exactly what we talk about in the video

    • @safescissors779
      @safescissors779 11 дней назад +1

      @@WorHammer40k I was watching the video, heard that and went “hey I said the exact same thing like 5 days ago”. Great minds think alike I guess 🤣

    • @WorHammer40k
      @WorHammer40k  11 дней назад +1

      @@safescissors779 100% mate

  • @ChrisSherrynx
    @ChrisSherrynx 11 дней назад +3

    If his sticky ability activated at the end of your turn instead of the command phase, he'd instantly be more usable in hypercrypt as you could sticky 5 objectives instead of his current max of 2

    • @TomtenPim
      @TomtenPim 11 дней назад +2

      The rules commentary says it triggers at the end of every phase:
      Objective Secured: Various abilities allow you to retain control
      of an objective marker even if you have no models within range
      of it (for example, the Objective Secured ability of Intercessor
      Squads). Regardless of how these rules are worded, control of
      objective markers is determined at the end of each phase and turn
      (see Core Rules Errata), so while you retain control of an objective
      marker affected by this ability even if you have no models within
      range of it, at the end of a phase or turn your opponent can gain
      control of that objective marker if their Level of Control over it is
      greater than yours.
      :)

    • @ChrisSherrynx
      @ChrisSherrynx 11 дней назад

      @@TomtenPim objective secured is not his ability, that's talking about when to determine who holds the objective.
      For example if you charge onto an objective with more OC than was there but die to the counterpunch, it doesn't change hands.
      Trazyns ability to make an objective sticky only activates in the command phase. Since hypercrypt pickups are at the end of the opponents turn and coming in from reserve is in the reinforcements step, trazyn isn't on the board during the command phase.

    • @TomtenPim
      @TomtenPim 11 дней назад +2

      ​​​@@ChrisSherrynx"Objective Secured: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn." - Intercessor datasheet on waha
      Trazyns ability is just a variant of this and as such should fall under the "Various abilities allow you to retain control of an obejctive marker even if you have no models within range of it..." part. And therfore the rules commentary should apply to the Ancient collector ability. :)

    • @ChrisSherrynx
      @ChrisSherrynx 11 дней назад +1

      @@TomtenPim ah I see what you're saying. Yeah that would be good for him!

    • @TomtenPim
      @TomtenPim 11 дней назад +1

      @@ChrisSherrynx This also possibly allows trazyn to sticky an additional objective in a turn if you were to use the Hyperphasic Recall ability to get him onto an unstickied objective.

  • @gs4011
    @gs4011 8 дней назад

    "Shhhhh, just go quietly into the tesseract labyrinth."

  • @grelt2162
    @grelt2162 11 дней назад +2

    Dude needs a better model. I need him trapping some rare unit or looking at his C’tan shard. Maybe have 2 or 3 units you can pick from different factions.

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@grelt2162 yeah we talk about this in the video - having a pokeball ability would be so much fun

  • @WeeShogiBlunders
    @WeeShogiBlunders 11 дней назад +2

    What about the ability to transfer his mind in a character and take control of its body ? Trazyn fig would be deleted and the character would get the sticky objective ability on top of its other ones ! And the same thing would be possible again next turn by transferring Trazyn’s mind / sticky objective ability on another character without deleting anyone !
    And to justify the fact that you wouldn’t get rid of Trazyn fig asap, its weapon profil could be enhanced and so its point cost to get balanced !

  • @chrisbatchelor3759
    @chrisbatchelor3759 7 дней назад

    Should be able to take the Allies definitely. Say up to 25% of the army can be "allied" units from any other faction but with following limits; no choices allowed with the unique keyword, for every allied choice taken Trazyns points increase by something say like 25 for batteline units, 50 for characters, non batteline and vehicles. The allied units start in reserve but Trazyn can bring them into play during the game within 18 inches of the Trazyn model but like say 6 inches from enemy units or something.

  • @MrFukushim
    @MrFukushim 10 дней назад +1

    Instead of his current Surrogate Hosts ability he should be able to set up from reserve with his unit a'la Sanguinor, that would be neat, or something like an unlimited access to the Protocol of the Eternal Revenant, but it puts him in Strategic Reserve, being annoying and doing Actions

  • @musicpassionluv4life
    @musicpassionluv4life 11 дней назад +2

    ❤❤❤

  • @TheChurchOfDinoJesus
    @TheChurchOfDinoJesus 6 дней назад +1

    Counterpoint to the generic big blob strategy. Unlike most Lords, he doesn't really give many bonuses to his bodyguard unit. Better to stick him on a small squad and use him to pick up objectives. A squad of 10 warriors is actually very good at stealing objectives. And the necron faction has a few good ways of teleporting them around. If you don't worry about any other lords they actually fit on a ghost arc, which would be one of the few times you could use it as a transport. Rely on his surrogate host ability to get out of there if things look grim. He won't do much versus large hordes, but sticky objectives later in the game versus elite armies can be very strong. Is it 75 points strong? No. But if you need to bring him out of love for his lore, I think that's the best way to play to his strengths. Just zap him around picking up objectives, as cheaply as possible.
    -edit doomsday ark to ghost ark, whoops

    • @WorHammer40k
      @WorHammer40k  6 дней назад +1

      @@TheChurchOfDinoJesus aye that's an interesting take, thank you. Don't think you can transport warriors in a doomsday ark though.

    • @TheChurchOfDinoJesus
      @TheChurchOfDinoJesus 6 дней назад +1

      @@WorHammer40k ghost ark* got my wires crossed!

    • @WorHammer40k
      @WorHammer40k  6 дней назад

      @@TheChurchOfDinoJesus no worries, easily done mate

  • @GC21HUE
    @GC21HUE 11 дней назад +3

    First? 🔥

    • @WorHammer40k
      @WorHammer40k  11 дней назад +2

      @GC21HUE BOOM, you just made some people upset your first 🤣

  • @finesir
    @finesir 11 дней назад

    What a silly little guy

    • @WorHammer40k
      @WorHammer40k  10 дней назад

      @@finesir he's amazing in the lore!

  • @EthenAK
    @EthenAK 11 дней назад +1

    You don’t.

    • @WorHammer40k
      @WorHammer40k  11 дней назад

      @@EthenAK sad but true. Gonna try tho