How to Play Necrons: Monolith

Поделиться
HTML-код

Комментарии • 48

  • @EnbyJuniper
    @EnbyJuniper 29 дней назад +5

    You cannot Deepstrike the Monolith and use Dimensional Corridor. It's in the description of the stratagem: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.
    The keyword here is "that started the turn on the battlefield". If it Deepstrike, it didnt start the turn on the battlefield

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @EnbyJuniper ahhh perfect thank you! So basically, instead of removing the unit during your opponents turn. You would leave them on the field, take 3 others off, then in deep strike stage, bring in all 3, then move the unit you want to use with the strat. Makes sense!

  • @crazyyelir4127
    @crazyyelir4127 29 дней назад +6

    Canoptek Reanimator, Canoptek Spyder, Doom Scythe, and Night Scythe are Necrons Vehicles without an invuln save

    • @WorHammer40k
      @WorHammer40k  29 дней назад +1

      @crazyyelir4127 good shout, yeahh there flyers so -1 to hit slightly helps but an 4++ still way better!

    • @kylemacgillivary5577
      @kylemacgillivary5577 29 дней назад +1

      @@WorHammer40k There's nothing that gives flyers/aircraft -1 to hit anymore

  • @lozolbo946
    @lozolbo946 29 дней назад +2

    keep up with these beautiful videos, i love it. just getting started on warhammer 40K with necrons and these guides help me a lot for a deep understunding. Would be interesting to see different 1000 points army for each dynasty or something like that

    • @WorHammer40k
      @WorHammer40k  29 дней назад +1

      @@lozolbo946 thank you! We'll definitely be doing some army lists soon

  • @dandeschambault1810
    @dandeschambault1810 29 дней назад +4

    Happy you like my Flayed Ones combo 😊

    • @WorHammer40k
      @WorHammer40k  29 дней назад +1

      @@dandeschambault1810 hey there's dan! Yes, Jack is also a huge fan of the flayed ones!

  • @GitGud40k
    @GitGud40k 29 дней назад +1

    I really liked the monolith melee lore explanation. Thats metal af

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @@GitGud40k short and sweet it was :)

  • @theprojectside6812
    @theprojectside6812 26 дней назад

    Back in 7th edition there was a formation that allowed Monoliths to heal nearby units. Not sure how viable a tactic this is but I’d love to try out a 10th edition version of this where a Canoptek Reanimator just hides behind the Monolith, not only allowing the Monolith to reanimate more wounds but also using it to repair the unit they recall next turn (or later that turn if they have a res orb). Only downside would be the delay to reanimating protocols…

  • @bastionwargaming7965
    @bastionwargaming7965 29 дней назад +1

    Nice review! I've always loved this model!
    Obescience phalanx strat for -1 dmg is also decent.
    I always support the Monolith with a reanimator.
    P.S. planes, obelisk, and convergence of dominion, don't have invulnerable save.
    Dimensional corridor requires the minilith to be on the battlefield since the start of the turn.

  • @staceyrob01
    @staceyrob01 29 дней назад +2

    With the death ray or gauss flux arc - you get 4 of them so extra punch here compared to just looking at the individual stat line

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @staceyrob01 yeah good shout, we will look to be more clear next time thank you :)

    • @staceyrob01
      @staceyrob01 29 дней назад

      @@WorHammer40k no worries - I thinks it’s easily missed with the way the data sheets are laid out. Same problem with the Canoptek re-animator as it gets 2x atomiser beams. Only alludes to that on the unit composition part of the data sheet.

  • @craigwalker9843
    @craigwalker9843 29 дней назад +1

    Don't forget the new rules for Tank Shock since it goes off toughness now. So first shoot with the Monolith, then charge if its in range and tank shock, you get 13 dice for up to 6 mortal wounds before you fight. Definately worth a cp if you charge into a group of Terminators. I pulled that off against someone playing Salamanders the other day against his land Raider and ruined his day since I also had a Nightbringer who charged in as well (overkill I know but there was a decent squad insider the land Raider, needed the extra punch)

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @@craigwalker9843 yes, tank shock is tasty now

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @craigwalker9843 Yeah, when you pile all that, you can see Monolith being an absoulte unit!

  • @JasonTheScrub
    @JasonTheScrub 29 дней назад +1

    Yeah I would think you can use the regular eternity gate after deep striking in the same reinforcements phase. You couldn’t do that in 9th, but it seems like the rules for 10th allow it. I believe deep strike said something about “end of reinforcements phase” before and it didn’t work with the eternity gate, but now we don’t have all that specific wording. Definitely couldn’t use the dimensional corridor of course since it says you can only use it in a turn where the monolith actually started on the board. So I think you could drop the monolith in and bring warriors to shoot, but couldn’t charge until next turn with anything.

    • @WorHammer40k
      @WorHammer40k  28 дней назад

      Yeah its odd. On reflection after commenting with someone else. It makes sense to not use dimensional corridor with another unit in deep strike because why bring that unit off the field at the end of your opponents turn. you could bring three other units off, then move a 4th with dimensional corridor. Then give a character the enhancement to bring an extra 1 off. you could be moving 5 models around per turn.

  • @stainsbykingsby1889
    @stainsbykingsby1889 28 дней назад +2

    I’ve only had my Skorpekh’s work once or twice. They just have 0 defence out of “HIDE!!!” That being said… when they work, they’re amazing.

    • @WorHammer40k
      @WorHammer40k  28 дней назад

      @@stainsbykingsby1889 yes it's tricky. They are probably still too many points? Or need a once per game ability like a 5up FNP

    • @danjones3012
      @danjones3012 25 дней назад +1

      ​@@WorHammer40kthey need cryptek support, technomancer would work for the move speed and giving them a 5+ fnp for 85 points is more than fair imo.

    • @WorHammer40k
      @WorHammer40k  25 дней назад

      @@danjones3012 aye deffo need something

    • @MrUdarr
      @MrUdarr 24 дня назад

      @@danjones3012 yeah Skorpekhs are all Offensive Boys and there are too Crazy for the Technomancer as a leader so it doesn´t fit there, maybe a new more defensive leader Model for them like in 11 Edition lol ? Or the more easier way is give them a 5++ Invuln safe atleast.

  • @simonneville3278
    @simonneville3278 29 дней назад +1

    🟣 you're absolutely right about the opponent "Bricking It In" to get rid of it.
    Any Necron player dreads their Monolith being locked in a Melee that it can't quickly win.
    ⚠️ no pivot on this chaps ... round base 🙂
    🤓 ... ... Simon

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @simonneville3278 pivot is up there with my most hated rule right next to fly 😄 but yeah, being tied up in combat with no way out sucks haha

  • @barfjavelin
    @barfjavelin 29 дней назад +1

    FINALLY, TRIPLE MONOLITHS ARE BACk

  • @hutchy1k94
    @hutchy1k94 29 дней назад +1

    How to: Put them on the board, bathe in opponent's fear.

  • @CMWargames
    @CMWargames 29 дней назад +1

    Thought the cosmic precision was changed to not use on monsters or vehicles now. Or is that the hyper phase ability from detachment

    • @michaelbolton2202
      @michaelbolton2202 29 дней назад +1

      Only applies to Monsters

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @@CMWargames just monsters, Richard. Can still use it on vehicles

  • @CMWargames
    @CMWargames 29 дней назад +1

    I bet twenty boys on waagh can hurt them

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @@CMWargames i bet they could! You and Nick should try it in a game

    • @CMWargames
      @CMWargames 29 дней назад

      @@WorHammer40k I believe I have in 9th lol

  • @thehermitdruid
    @thehermitdruid 29 дней назад +1

    Wait where is this rule you are talking about titanics at the 1:40 mark

    • @TheOrdainedOne
      @TheOrdainedOne 29 дней назад +2

      In the rules booket that comes with the priah nexus mission pack.

    • @thehermitdruid
      @thehermitdruid 29 дней назад +1

      @@TheOrdainedOne thanks, I’m very new. And this is a hella important rule i when not heard and I play knights so it’s kinda important lol

    • @WorHammer40k
      @WorHammer40k  28 дней назад +1

      Its crazy how many rules that are out there that just get missed. Plus keeping up to date with them all is difficult!

    • @thehermitdruid
      @thehermitdruid 28 дней назад +1

      @@WorHammer40k I play magic so im used to it and im only on my 3rd game lol

    • @WorHammer40k
      @WorHammer40k  28 дней назад +1

      @@thehermitdruid you're stronger than most 😄

  • @CMWargames
    @CMWargames 29 дней назад +1

    I don’t know go to play them but I definitely know how to kill them 3x 10 man lootas and two flash gitz units😅😈👀😇🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

    • @WorHammer40k
      @WorHammer40k  29 дней назад

      @@CMWargames that would certainly do it!

  • @diditokatena6350
    @diditokatena6350 26 дней назад

    не интересно
    монолит или против пехоты Гаусс или против техники/монстров Луч смерти
    зачем два вида оружия если можно было сделать одно оружие но с двумя режимами
    как то сила уничтожения не чувствуется
    у космодесанта что не техника так оружия много а тут выбор закачки