10 BIGGEST HOPES For The Division 3

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  • Опубликовано: 12 янв 2025

Комментарии • 360

  • @RogueGold
    @RogueGold  19 дней назад +73

    Merry Christmas, and a Happy Holidays to all! Thanks for being here! 🍻

  • @halbblut41
    @halbblut41 18 дней назад +85

    1. Bigger Storage
    2. One Dark Zone
    3. The feeling from D1

    • @stewie7thst42
      @stewie7thst42 18 дней назад +3

      Spot on

    • @theblackishboy1105
      @theblackishboy1105 18 дней назад +7

      I honestly think d1 was just objectively better tbh and i didn't even play d1 first i went back after they ruined the second game and was amazed how much better it felt

    • @Nox210
      @Nox210 18 дней назад +3

      Agreed. The dismal stash space was what led me to quit.

    • @miszczudioda
      @miszczudioda 18 дней назад +2

      I doubt the feeling of Div1 will be replicable in the next game due to its unique atmosphere of a city thats almost dead

    • @war.neverchanges
      @war.neverchanges 11 дней назад

      @@theblackishboy1105while people had Fortnite I had the division 1 and was disappointed with division 2, I couldn’t understand why but now I realize it was simply the movement and builds weren’t entirely the same and less “toxic” feeling. I liked we were squishy and depended on healers. I dunno the junky movement was a turn off

  • @krishanvevo8562
    @krishanvevo8562 19 дней назад +74

    More civilian NPC open world interaction options to help with immersion.

    • @krishanvevo8562
      @krishanvevo8562 19 дней назад +7

      Also, seeing visual changes to the map and environments after liberating civilian safe points. After we take over a zone for an extended period time the NPCs will remove the dead bodies that the various gangs left behind as a way of marking their territory when they previously controlled that area. This will show that the map is more friendly because we control it now, and if the gangs control the areas for a longer period of time, the map visually reflects that control.

    • @tommyholder876
      @tommyholder876 18 дней назад +2

      Would love for a perk like in wildlands that you can call in friendly NPCs outside of control points

    • @wp2746
      @wp2746 18 дней назад +1

      Division 1 but better since it’s part 2

    • @krishanvevo8562
      @krishanvevo8562 17 дней назад

      @tommyholder876 Yes, that would be awesome! Maybe even the ability to join civilian patrols or a few escort missions in the open world. Just imagine taking NPCs from one side of the map to the next, and the amount and difficulty of ambushes depends on how much control you have on the map, and you could also plan your own routes too.

    • @ThisNThat0810
      @ThisNThat0810 14 дней назад +1

      Absolutely, I loved the fact in D1 how random civs would ask for items and the city felt more alive then I feel it would in D2.

  • @skades6537
    @skades6537 18 дней назад +28

    A Rogue agent storyline would be really fun, that and being able to use ANNA instead of ISAC as an optional choice

    • @Eztatg
      @Eztatg 4 дня назад

      We are probably getting that in the DLC coming out soon

  • @pelesiren4959
    @pelesiren4959 19 дней назад +26

    Survival! Survival! Survival!

  • @Stormer7000
    @Stormer7000 19 дней назад +17

    I really hope survival mode finally makes it back...

  • @Fluffysocks3672
    @Fluffysocks3672 19 дней назад +10

    1: division 1 backpacks
    2: Season selection ex: doesn't have a rotating season. so you could choose to have a winter style map instead of a summer map
    3: melee weapons ex: Exotic hunter axe
    4: Unique stories ex: you could choose to be or go rouge and unlock different story missions but locking yourself out of others.
    5: your #2 would be amazing kind of like a open world MMO RPG.
    6: stealth option possibly
    that's all for now. Hope you all have a wonderful Christmas and New year

    • @kineticstar
      @kineticstar 19 дней назад

      I would love a real-world seasonal change in the game. Always summer and always winter is a bit boring now.

    • @Fluffysocks3672
      @Fluffysocks3672 18 дней назад

      @@kineticstar I've always liked snow maps. But then again their could be a rotating season option or stagnant season option. But all up to preference.

    • @RogueGold
      @RogueGold  18 дней назад +1

      @Fluffysocks3572 Great list!

    • @theblackishboy1105
      @theblackishboy1105 18 дней назад

      The armor in D1 was mostly just better idky it looked so much cooler, the masks especially just fit the characters better and looked really nice
      I think the game needs better clothing in general, i wear you always look like a bum running around while the enemies have all this cool crap

  • @peterfox6159
    @peterfox6159 17 дней назад +3

    1. Bigger storage!
    2. More Slots for builds
    3. Better UI !!! (cluttered and inefficient)
    4. Snowy landscapes :)
    5. A complex weather system with real "seasons".
    6. A more interactible world.
    7. More huge missions like countdown!
    8. More powerful signature weapons.

  • @rogbful
    @rogbful 18 дней назад +9

    Merry Christmas to those who celebrate the holiday :)

  • @DistrbdChikn
    @DistrbdChikn 18 дней назад +2

    1. Each weapons type has it's own a penetration stat that can shoot thru different materials of cover.
    2. Pieces of cover have their own health and can be destroyed
    3. Vehicles (Bicycles, preferably)
    4. A Ghostmode option like what breakpoint had added.
    5. Companions that you can organically meet and recruit (like traitors from enemy factions)
    6.Adding to your fifth point, non lethal and less lethal weapons(Bean-bag shotguns, tasers, cs gas grenades, hand cuffs, and bola guns) and SHD skills that can capture and send named enemies back to the Base Of Operations for interrogation.
    7. Transmog weapon attachments like with gear pieces.
    8. Interactable environment pieces that add or take away options for cover.

    • @DistrbdChikn
      @DistrbdChikn 17 дней назад

      Named enemy interrogations are risky since they forfeit any new gear you stand to earn by just killing the named enemy but are rewarding by giving you a chance to learn about secret side missions that take place in the darkzone and exclusively give you the chance to earn even bigger rewards.

  • @3rdDrawerDown
    @3rdDrawerDown 18 дней назад +5

    The ability to use ANNA.
    Bit of a long one for you, but I've thought about it and believe that it could have a domino effect on the overall structure of the game (this is purely just a wishlist item, I'm ignoring the obvious technical complications that would come with implementing something like this).
    First off, we know from established lore that networks can be hacked, and that agents can access ANNA in order to disguise themselves as Rogue Agents. So, as a way to incorporate it into the story, there can be a mission where to have to do this. Then upon completing that mission, you gain the ability to switch between ISAC and ANNA at will, which could open the door dozens of new mechanics.
    • Different targeted loot depending on which network you're using, or they could even make certain brand drops exclusive to a certain network.
    • Skills could function differently depending on the network (similar to inFamous, how powers functioned differently depending if you were good or evil). Or, so not to limit skill use to one network, certain mods could be network exclusive.
    • Random Division Agent encounters (just like Rogue Agents, but perhaps with different tactics).
    • Mission structures/objectives change if played as rogue (we know this is technically doable as there are Invaded Mission now).
    • In the interest of also seeing a more dense map, perhaps certain parts of the map have security systems that only make them accessible with a certain network.
    The list definitely goes on, but you get the idea.

  • @drag0n-fru1t4
    @drag0n-fru1t4 17 дней назад +2

    1. better character customization 2. one dark zone 3. better travel options 4. a more interactive open world 5. specialized dark zone enemies 6. brining back the LMB preferably with cosmetics 7. get rid of the rioter/scavenger faction class or give then more depth 8. Atmosphere 9. better cosmetics/ customization depth 10. cooler exotic weapons

  • @casualplayah
    @casualplayah 19 дней назад +14

    Merry Christmas.
    Hopefully in Div3 Weapon/Skill Proficiency will be a thing from the very beginning. We all have our favorite Primary weapons and skills, it would be great if they leveled up with us from the beginning.

    • @grannde_
      @grannde_ 18 дней назад +2

      Or scrap the expertise system entirely? It’s unnecessary

    • @RogueGold
      @RogueGold  18 дней назад

      @casualplayah I'd be down with that, but only if Proficiency/Expertise is turned into a more cosmetic achievement kind of system. I don't think the power upgrades have worked particularly well, at least in their TD2 implementation

  • @thatswede836
    @thatswede836 14 дней назад +2

    1. Survival mode.
    2. D1-alike incursions.
    3. One big DZ (D1-style).
    4. A dynamic world progression (either through seasonal changes or through actual structural/environmental changes).
    5. A further developed version of D2's endgame progression.
    6. An expanded underground network; more usage of sewers, maintenance tunnels, subway lines etc.
    7. An improved bounty system (pve), bringing more variety in mission types.
    8. Weather events (perhaps with gameplay effects?)
    9. Interactive map features (eg. petting dogs, aiding civilians etc.)
    10. Faction control has impact, where whatever faction controls a zone/block etc. impacts both the map visually and physically (blockades, checkpoints, patrols, npc interaction etc.)

    • @thatswede836
      @thatswede836 14 дней назад

      From a technical standpoint, it sure could be a nightmare on some of these, but Ubisoft has showed that they're capable of doing it, all thats required is time and dedication (if only you'd done that with some other projects *cough outlaws cough*)

  • @TheDaddyOtaku
    @TheDaddyOtaku 10 дней назад

    Great video! All the best for the new year!
    I love the idea of having all-season weather (the existing stuff is already so good)
    More ideas:
    A much more detailed character creator
    A longer day/night cycle, it's currently way too fast
    Cosmetics that make more logical sense (less neon, hi-viz, more stuff like in R6 Vegas/2)
    Having the world reflect the story state better (when Parnell was "dead" who was controlling the giant drones?)
    Realizing tech builds exist (heh) and maybe giving us three devices or two plus the pulse by default
    For D3 but also any shooter:
    Enemies shouldn't be able to take multiple shots to the head (maybe put helmets on most but "red shirts" get one-shotted in the head)
    Enemies shouldn't spawn right next to a player or in rooms already cleared that have no path to get there (beaming in)

  • @deadman101132AMV
    @deadman101132AMV 18 дней назад +2

    For me I would like to see cross-play and full side stories for each settlement you help to flesh out the world.

  • @Hersendood
    @Hersendood 18 дней назад +1

    I want to go back to a snowy winter atmosphere. It was just so so good; I think it helped with the idea that the world was shut down or boxed in as being outside was not only undesirable thanks to the whole situation but also the visuals/weather showed the player that you don’t wanna be here. And it was gorgeous!

    • @littlemouse7066
      @littlemouse7066 18 дней назад +1

      the first game setting was beautiful and immersive it was the main reason I bought it but you should understand they can't make another game with the same setting it would be repetitive and nonsensical I hope they change enviroment again maybe setting it in Las Vegas or a similar city with a lot of illuminated signs and a desert setting.

  • @PhilGaitan
    @PhilGaitan 18 дней назад +4

    1. NYC in Winter
    2. Rick Valassi
    3. PVE Dark zone
    4. Dogs
    5. New Gear System
    6. Safe Houses Have ability to Re
    7. Exploration buildings, special cashes, etc.
    8. Underground, SURVIVAL, LAST STAND Again
    9. Stay True To Loot Zones
    10.Committmet to and by the community 2way street

    • @nrg_wolf6806
      @nrg_wolf6806 17 дней назад +1

      You will NEVER get a pve darkzone. The whole idea of the dz if based around pvpve. If you want pve go play the pve zone/landmarks and avoid players but accept the fact sometimes your gonna die and you down own that gear until you extract it

    • @shinra6369
      @shinra6369 17 дней назад

      Yeah plus i dont even get the idea of PVE Darkzone... It would be the same as every other Game Mode we already have lol. I dont need 20 of the same Modes just to have content. We need something intuitive and fresh. Something fun.

  • @TheSpecialist3439
    @TheSpecialist3439 18 дней назад +4

    If do release a Division 3......I hope the Devs will give us NPC teammates. I know some players might not want that.....but when played Ghost Recon I use NPC teammates a lot in that game and I gave them orders like they were real teammates and it worked very well with me. So I can't see why not use the same mechanics in Division 3. I myself had no problem using NPC teammates.....because using some real players sometimes be pain in the butt. They never follow your lead or there always will be that one who thinks he/she wants to be in charge or the leader and that doesn't work for me at all. Other times it's hard to find a team that show up or stay long enough to finish the mission or they play around too much. This is where NPC teammates come in handy......because I know how to use the mechanics when it comes to using NPC teammates.

    • @bayareasavior
      @bayareasavior 16 дней назад

      I like this idea. To take it one step further, have their effectiveness be influenced by the gear, abilities, and equipment perks that come with the equipment you outfit them with (weapons, holsters, etc). This would make you, as the player, have to establish an actual priority towards the functional purpose of the NPCs on your team. It helps remove the "crutch" stigma of running with NPC team mates since functionally they are only as effective as you kit them out to be. Plus, for the people who enjoy playing alone, like I do, it still gives us the ability to have a team without constantly queueing up for a mission, complete it, dissolve the party in order to explore the world without the complaining from people speeding through a game designed to be explored, then requeue for another mission.

  • @lennysummers6672
    @lennysummers6672 17 дней назад +12

    Dynamic weather would absolutely slap

  • @33TimberWolf
    @33TimberWolf 18 дней назад +1

    Hypothetically, have Chicago as BOO, then add new destinations as DLC. (IE: Detroit, St Louis, Kansas City).
    In Div1 there are multiple references to Ann Arbor. The books hint about a Midwest facility (Heartland), and all three locations could build on the existing lore.

  • @lazor1111
    @lazor1111 11 дней назад +1

    landmines as grenade alternative. when sniping with silencer , enemies to not INSTANTLY know your location. as long as you change positions

  • @Woodworm1
    @Woodworm1 18 дней назад +11

    My wishlist (mainly visual):
    1. Choice between ISAC and ANNA
    2. Single strap bags
    3. Iconic Division Jacket not being exclusive
    4. LMB Rogue Agent outfit (this and the Division Jacket I find are iconic)

  • @williamfahey4712
    @williamfahey4712 17 дней назад +2

    Mode of transportation, a mountain bick, horse, car what ever. Mountain bike would be DOPE.

    • @bayareasavior
      @bayareasavior 16 дней назад

      YESSSSS!!! I was saying this back D1

  • @Fajachico
    @Fajachico 18 дней назад +1

    100% agreed on your ideas and recommendations! Love em… Happy Holidays!

  • @blackboyskillit
    @blackboyskillit 19 дней назад +19

    The dark zone like divsion 1s dark zone

    • @againstalladsgames
      @againstalladsgames 19 дней назад +3

      Amen. Big area with 24 man servers again.

    • @MBEast18
      @MBEast18 18 дней назад

      Definitely! Huge map again! Hate getting 4 stack door camped while doing zone specific projects

  • @defeatedhusband1593
    @defeatedhusband1593 18 дней назад +2

    The loot system in D1 and D2 is the baseline and prime example for all looter shooters in the future.

  • @Deranged_
    @Deranged_ 10 дней назад

    1. We need movement seen in Ghost Recon Breakpoint. The dodge roll is good but the functionality of going prone and crouching to reduce the cone of bloom a weapon has is a great feature. Be able to corner slice and lean while in cover and not having it be tied to just free firing.
    2. Different equipment excluded from the SHD skills. Proximity mines, C4, Diversion lures, Molotovs, Impact Grenades. Throwable Medkits and ammo supplies for grenades and Ammo for the specialists weapons.
    3. Make exotic weapons and gear tie with one another like a specified set bonus. Have them benefit both pieces of exotic gear.

  • @ssf31tom1
    @ssf31tom1 13 дней назад

    So, have never seen some of these suggestions mentioned anywhere so maybe not viable but here goes, #1. Yes, more storage but thru 2 different stashes. A working stash solely for weapon/gear/mods used for builds. A storage stash for unassigned weapon/gear/mods and those recently awarded, looted or transferred. #2. Night vision scopes. #3. A new specialization or exotic assault weapon that includes a grenade launcher. #4. Ability to answer agent calls for assistance while in co-op. #5. Greater clan benefits such as a “platinum” level cache for completing at least one level of ALL challenges. #6. The ability to sneak up to NPCs and use a knife. #7. Along same lines as #6. Having mods for silencer on either sidearm or other weapon. #8. Creation of side or main mission where stealth is required. See #6 & #7. #9. Not just snow on the ground but falling snow in varying intensity. Hail and/or sleet. #10. Hmmmmm, how about grenades that actually cause damage plus the ability to “cook” them by holding on them longer. BONUS for Division 2, Opening up one or two of the Dark Zones through side missions and main missions. Completion celebration would blowing up walls. Could be done thru seasonal journey. BONUS#2 for Division 2, Have mutation occur at say Kenly College and agent would battle Zombies. Another seasonal journey idea

  • @EnragedPostman
    @EnragedPostman 17 дней назад +1

    All your points are valid and well articulated. I don't have much to add. Just to expand on one of them, the Division needs to be handled by a publisher who has confidence in the series as a whole, embraces what sets it apart from it's competition, and has confidence in the community.

  • @redmike3675
    @redmike3675 18 дней назад +2

    the division 3 should be set in the time of the first wave! you play at the start of the outbreak right up till the fallout in the first DZ and when keener shows up and you get the option to join the rouge s or not as part of the end game.

  • @GamerFish1234
    @GamerFish1234 18 дней назад +1

    I think the specialization should be like classes and have skill trees you pick from abilities and passive skills. Can’t change out have to recreate a new character.

  • @mckrackin5324
    @mckrackin5324 18 дней назад +2

    Merry Christmas Agents.
    I'm 100% against a shared open world for a ton of reasons.
    Difficulty scaling would be impossible.
    Loot sharing would be so complicated that it could even lead to real world money black markets.
    There would be too many 1000 pings ruining my experience.
    Making the shared open world optional would mean double the servers with half the performance.
    I think this is a feature that would prevent me from buying the game so they'd probably have to have a free to play set up.

    • @mckrackin5324
      @mckrackin5324 18 дней назад

      A controversial idea of mine is "no dark zone". This might be in conflict with my "double the servers/half the performance" peeve but imagine the option to turn on PvP on the entire map.

  • @SpartaGR2664
    @SpartaGR2664 17 дней назад +2

    1.survival mode 2.dark zone div1 3. PvP div1 all the above ect.open world trailer E3 2013.raids vs rogue& hunters 4.let the cummunite & devs make the game.

  • @VenymX
    @VenymX 4 дня назад

    I think the few things I want the most is going with the seasonal stuff yes but I want more weather. Give me some of those snowstorms from the survivor DLC from number one or just a complete white out for dark zone. What I’d like to see is on character creation you make a choice so at the end of the campaign, you make a choice as another whether or not you want a PVP or just a PDE I even go further and make a choice at the end of the campaign are you gonna stay in SHT agent or are you gonna join Keener for example and go rogue then your entire world map is a PVPVE area. I remember back in the initial trailer. It looked like they were finishing up a mission and they got jumped outside the exit that kind of trepidation would be fantastic in the division world.
    I’d like a branching passive tree. POE-esque, lots of passives you choose where you want to go.
    I’d like to see more status effects, and maybe a bigger emphasis on them. A poison type, more bleed from enemies, etc. let’s say you’re fighting a cleaner, give them like 80-100% fire immunity due to wearing fire retardant gear.
    I’d like to see more AI rogue agents roaming the world, I’m really loving(now that I’ve come back to div 2) having rogue agents pop up in a mission.
    Touching on #10, I’d like to see yearly content like we do now, with small “content” or missions added, which lead to a big expansion every Two years. Give the teams ample time to make good dlc, and use the seasons to create a narrative that leads up to it

  • @tlw411
    @tlw411 9 дней назад

    I would love to see a few things in either Div 2 or, 3.
    More backpack storage.
    A blacked out inventory screen.
    Dedicated sniper positions.

  • @eclipse1274
    @eclipse1274 4 дня назад +1

    1- one big dark zone; I really like your idea of making it more dirty/rough and having system outages or other real time events
    2- god please don’t return to the div 1 location because of nostalgia, maybe through a dlc but make the main game in a completely new location
    3- PvP support and bigger squads. Would make fights so much more fun with more people. Also way more people in the dz. Like imagine 3 different fights going on in each corner of the dz

  • @EpidemeUK
    @EpidemeUK 18 дней назад

    I don't pvp so have no thoughts on that, but as for the rest of your list you pretty much had everything I could wish for, I would definitely like to see more open world immersion, even just seeing other random players running past every now and then would improve it so much.
    Merry Christmas all.

  • @robertkubik1997
    @robertkubik1997 14 дней назад

    1. The ability to carry over characters from DIV 2 with weapons and gear
    2. Being able to revisit NYC and DC if the new setting will be different. Similar to How Valhalla allows you to replay the god realms or go back and visit Norway
    3. Weather seasons that change throughout the game similar to how Hogwarts Legacy did. Then if possible change them during free roam or end game to what you like.
    4. Rogue Agent/Foreign Soldier Storyline
    5. Survival Mode

  • @loganmills1777
    @loganmills1777 19 дней назад +2

    The division franchise has so much potential a lot like destiny does. However it’s all up to the people developing the game and how well they want to listen to feedback. Hope everyone has a happy holidays

  • @TheSpecialist3439
    @TheSpecialist3439 18 дней назад +1

    Merry Christmas and Happy and safe New Year......I always hated the Dark Zones in 1 and 2. If the Devs decided to put any Dark Zone I want to be able to choose to either unlock or lock it any time in the game while I play solo. Either that just don't put any Dark Zone in the game......because of players using cheat codes to cheat. These cheaters rarely got caught and ban from the game. If the Devs gave us an option to either block or lock off the Dark Zone I would definitely use this option when playing solo.

  • @Sehedato
    @Sehedato 16 дней назад

    Implementing a choice of killing or recruiting and creating your own network of NPC rouge agents. They would have random specializations similar to gear talents. You can outfit them with gear selection & skills, increase their effectiveness through Xp. Think about the synergy that can be created. Greater build versatily that utilize team dynamics. Add a Special mode of pvp using your npc teams.

  • @kingkiller_1001
    @kingkiller_1001 14 дней назад

    I remember ppl went crazy when in D1 they saw the agent close the open cop car door while behind cover.... That was so groundbreaking

  • @theChramoX
    @theChramoX 19 дней назад +1

    what ive hope for:
    1: straight to end game. because what i like it is similar as marcostyle has video of it. longer you go BoO, harder NPC will become. until you are "end of line" (aka otherside of map)
    where you can meet hunter(s) like once per day. and middle of map u can start to see rogue agents. and discover missions/side quest/random stuff by yourself
    and can pick starting set like smg, ar rifle and sniper builds what is hand crafted, and values isnt minimum or maximum. somewhere middle of road and maybe slightly below.
    2: single DZ with like 24 agents and somewhere similar area what div1 has.
    3: set in winter (see #1 and with survival style fog in "end of line")
    4: speaking of survival....
    5: every year new DLC what add more/new playable area with new stuff.
    6: Gear balancing pvp wise. like shock ammo after 100 hits? no god plz no. fun in pve, headache in pvp.
    7: brand set has something on it. unlike some 1pc headshot dmg, 2pc hazardprotection 3pc spawn t h i c c mom.. wat? some set full 3 pc dont make a sense.
    8: brandset/gear set/exotics/named items is not behind DZ/raid/special missions... but can have better spawn rate. example exotic sniper rifle:
    10% change to get in Raid, 7% in DZ Boss who has sniper rifle, otherwise 3% and open world is like 3%.
    9: similar system like underground, but not set max 3, and otherwise similar as underground.
    10: pvp wise, same as div1. + 1vs1 mode for those who dont want to do it on DZ.
    11: gun range where can choose random NPC to see how build working. and you can build target as a agent, like 4pc striker, fenris ect. to see how your build stacks on it.
    bonus: you can go rogue, but lost access to BoO, but in a switch those "rogue agents" (see #1) becomes non rogue agents. and your Rogue "hide out" is nearby BoO. basically BoO or rogue hideout, and "rogue agents" switches to non rogue agents. and some missions/random quest has a differend story ect. (but in DZ, you are agent, and everytime needed to go rogue in the end)

  • @Troy-yq7yt
    @Troy-yq7yt 19 дней назад +5

    Have Survival just like Division 1

  • @AgentGeo
    @AgentGeo 7 дней назад

    1. Agree. Would love to run into another agent in the open world while exploring and have the ability to team up. Similar to how Diablo 4 does it.
    2. Stealth take downs.
    3. Different rewards for different ways of completing mission/objectives. Example, if you choose to complete the mission via stealth perhaps there is more XP or an better chance for an exotic to drop. BUT NO FORCED STEALTH!
    4. Ability to find wearable apparel in the open world again
    5. PVE Darkzone option would be nice
    6. I think a location with seasonal variety would be great. Maybe like Boston or Chicago. or somewhere in the northwest
    7. Ability to temporarily recruit NPCs to run with you. When playing solo in Div 2 you come across a group of friendly patrols...I've always said "man it would be cool if i could just recruit these guys to come with me to take on this control point"
    8. Destructible environments. Like say you blow a hole in the side of a building, when you return to that building that hole will still be there through say the season...?
    9. The ability to play as a rogue from day one...like an ultimate difficulty.
    10. Light vehicles and the ability to destroy them.
    Bonus - the ability to set traps, the ability to capture and interrogate...i could go on.

  • @pepperman5752
    @pepperman5752 18 дней назад

    1. Well thought out 5-7 year plan with franchise familiarity, but freshness in its implementation (not D1 nor D2 but fresh). Minimum of two DLCs, with a raid/incursion dropped each year after base game drop. All of these can be/should be paid content.
    2. Well thought out story line, including replay ability over time (more content); including stealth related missions.
    3. More realistic kill mechanics (e.g., ghost recon), including stealth mechanics and stealth kills
    4. More realistic weapons based on modern weapon types
    5. Enemies that could use AI to counter player capabilities (e.g., enemy drone which accessed the capabilities of the agent/agent team and countered them
    6. Randomized NPC spawn locations to mitigate spawn camping
    7. Capability to customize your agent (e.g., looks)
    8. More legendary content phased in throughout the game’s life cycle
    9. Revamped PvP game mode, including a through anti-cheat mechanism
    10. Ability to modify the game (i.e., add clothing items/outfits developed by the community)

  • @mikesmurawski3331
    @mikesmurawski3331 17 дней назад

    I like your ideas for seasonal weather and a shared open world. However, I'd like the option to turn on and off the shared world whenever you want. We also need Survival 2.0 and I'd love either Underground or a horde mode to make a comeback

  • @kcidermanstuff3385
    @kcidermanstuff3385 18 дней назад +3

    If it ain't got the Survival Mod & one big singular Darkzone ... its pointless do a 3rd game.. leaving out what gave the 1st game it's magic was dumb, it's Crazy that devs in all those studios can't grasp why gamers luv'd a game Ubisoft need to listen ?

  • @jeffsepp1
    @jeffsepp1 11 дней назад

    Clan community box. Allow clan members to put weapons, gear, mods into the box that can be shared between the clan. This will help reduce the grind.

  • @KuroganeRaikou
    @KuroganeRaikou 15 дней назад

    1. ATV mounts for faster traversal
    2. More logical mod implementation. I dont see why we can't have a laser pointer and an under-barrel handle at the same time.
    3. Crossovers with other Tom Clancy IPs. Did Nomad from Ghost Recon survive? Would Third Escelon still be active? I'm pretty curious.
    4. Melee weapons. We see many characters with axes and knives. Give us melee weapons with heavy status effects for those "oh shit" moments. Tasers for shock, blades for bleed, etc.
    5. More detailed character creation. Doesnt have to be Mass Effect levels of creation, but something more than what we've had. Height, body type, better skin tones and such. I'm 6"1' and hefty, I like to be able to put myself in the game.

  • @officialSTR1FE
    @officialSTR1FE 19 дней назад +1

    Merry Christmas!
    I want offline, but they ain't did it yet so it's a pipe dream. I like going back to games to play them whenever I want.

    • @RogueGold
      @RogueGold  18 дней назад

      Yeah unfortunately the Division games would be very difficult to get running offline on Console hardware. They offload systems like enemy AI, loot generation, and more to the cloud so as not to overload the physical box that the game is running on.

  • @kermitrope9764
    @kermitrope9764 3 дня назад

    1: Better customisation of character and apparel, TD1 was bad with characters but great with apparel, TD2 was better with characters(after they added the feature that you can always change your char but still the options were still bleh) but bad with apparel.
    2: Non-zoom sniper scopes, possible in TD1, not in TD2. Major downer for many of my builds as I do not necessarily enjoy having to shoot 1st person at all times but still would like to make use of those awesome stats. Best would be a similar system like they use in helldivers, give all the aiming the option for ADS or over the shoulder, and remember the setting.
    3: Melee Weapons/bows/crossbows (not like the one in TD2), some form of stealth aspect and crouching/proning. Not that hard and would definitely add to that immersive feeling
    4: More verticality, in TD1 you go up and under a lot. Subways, rooftops. In TD2, there's barely any verticality.
    5: 1 darkzones, 2 playtypes, PVE and PVPVE (like survival mode), let the rewards be the same, but the xp gain or dz rank gain be significantly higher for those player who enjoy shooting at eachother. Some PvE only players (like myself) often feel left out of the DZ content because there are too many cheaters, toxic players or just simple trolls only there to kill and harass other players.
    6: More slow paced, like the TD1. TD2 feels too fast and spray and pray at some point. This counts for the gameplay, but also linked to the fact that the NPC's in TD2 are wildly overpowered in more ways than one.
    7: Make the game more like an MMO. Shared open world, but also a main hub where people can trade stuff they found and more.
    8: No more raids. I enjoyed them, but forcing people to have 8 well coordinated agents together is cool, untill the game cools down and it takes a lot of effort to actually play the content at all.
    9: Larger open world, a way of traversal like vehicles, but also reward those willing to stop to explore off the beaten path.
    10: Remove lootcrates in the game or at least in missions. It's very annoying where you want to do a mission in TD2 and you're always waiting for people to loot every single crate, case, backpack or barrel.
    BONUS: bring back a good reason for shooting weakpoints other than GE objectives. TD1 had great motivation to do so, TD2 does not. Shooting a grenadepouch only to see half a bar of armor disappear from an enemy is disturbing.
    There's probably more ideas in my head, but this is it for now! xD

  • @robertsimmons9423
    @robertsimmons9423 17 дней назад

    Merry Christmas!

  • @gamemaster27
    @gamemaster27 18 дней назад +1

    I would love to play as a First Wave Agent in NYC. Bringing back the environments from D1 including the DZ. Everything in D1 made you feel like you were an ant in a huge city. Different modes besides conflict, like last stand survival etc.. Overall, This trailer should be what they should bring to D3!

  • @rarebtw
    @rarebtw 18 дней назад

    I absolutely agree with different seasons being in The Division 3, Division 2 had a weather system so having different seasons would be a very nice thing to see, along with that I'd love it if those different seasons had different music to go along with it! I'd also love if classified gear sets came back to the third game!

  • @bretto9616
    @bretto9616 9 дней назад

    I haven't played the Division 1 or 2 in quite a while, but it was one of my favorite series that i put massive numbers of hours in. Not everything i want to see here may be possible, its a wish list so don't get to critical of me.
    1. Snow or storms.. weather events and seasons may be to big of an ask so return to the winter or set the game during an extended hurricane. Nothing makes post-apocalyptic worlds more fun than a big storm of some sorts.
    2. merge survival needs with a base game (as a gameplay option) - cold/hot, food and drink needs, exposure, etc.
    3. a customizable safe room/safe house. It doesn't need to be open world survival gameplay level of customization but at least give us a Mass Effect/Dragon Age style room that can be updated with storage. give players a place to hang out with their friends.
    4. a new setting. not New York City or Washington D.C. how about Salt Lake City, Denver, Minneapolis, etc. a city with mountain/woodlands/lakes near by that can also be explored.
    5. potentially a vehicle. If the map is to small for a car/suv how about a snowmobile or atv, hell give me a horse.
    6. infrastructure rebuilding, gradual changes in the city as you progress with actual player input.
    7. more gear sets/cosmetic options.
    8. give me a dog or a pet of some type, even if it just hangs out at the safe house.
    9. actual rescue and help survivors wandering around, the point of the Division seemed to be rebuilding and reestablishing a safe area of the city. why just have people wondering around asking for candy bars, relocate them.

  • @anthonyamoise
    @anthonyamoise 4 дня назад

    The ability to make the entire world (including Dark Zone) PvE. Enabling this will make the DZ difficulty very challenging... more NPCs etc.

  • @zerodaye9854
    @zerodaye9854 4 дня назад

    my wish list
    1. Have a transition campaign.... Give our characters a short simple intro zone that has us going from current playable area to the new one. Zone can also be used for new players as a starting zone... not requiring whole new player characters. I hated not being able to have my character go from D1 -> D2. as for the gear make it all level one gear with basic stats. easy
    2.as for weather why not have weather tied to region. If Animal Crossing can do it why cant they...?
    3. Set on West Coast - Not in California
    4.keep gear targeting system in place now.
    5.If cross play the ability to turn it off. Crossplay tends to attract exploits.

  • @SteveAdelman113
    @SteveAdelman113 18 дней назад

    Thanks for this @roguegold. My top 6: 1) I''d love to see some true crafting. Bow and possibly make different type of arrows or being able to create different types of rounds. 2) True RPG, meaning adding skill points. Becoming a true expert at being a medic, but can't just switch to DPS in a push of a button. This way you can really tell who's put time into the game. 3) Vehicles. Cars, boats, gliders, gaining mats to be able to build these things. 4) of course weapons (like you said) 5) Making dying worth something. For example, losing the XP or loot. This would have to be done carefully. But I know it can be done. Make death feel like something. Make it hurt. Last but not least 6) Commitment, and new content every 6 months. ect. Not sure if you'll read this. But thanks for the videos and loyalty throughout the years.

    • @RogueGold
      @RogueGold  17 дней назад +1

      I read it indeed! Great list. And thank you for the acknowledgement, appreciated greatly 🙏

    • @SteveAdelman113
      @SteveAdelman113 17 дней назад

      @ oh wow. Thanks man!! Your channel is Awesome. Love your content and I really appreciate the time you put into it. It’s also awesome how the Dev’s pay attention to your site. They acknowledge that you have a following and respect it. Anyway, keep doing you man! I’ll (and a lot others) will be here watching and listening. Thanks
      Again!!

  • @PYLOT_
    @PYLOT_ 18 дней назад +1

    I'd say some of the features slated for implementation in The Division: Heartlands would be great to have, such as sliding and melee weapons, and really a bunch of new gameplay mechanics would be great. I also really agreed with alot of your opinions on The Division 3 alot of the things you explained in would really like to see.

  • @iamsteezze
    @iamsteezze 19 дней назад +2

    Tencent rubbing their hands thinking how they can use this franchise to milk its fans in the division 3

  • @carlomandacina4617
    @carlomandacina4617 16 дней назад

    1. Shared open worlds and events (pve, pvp)
    (It could be done how we switch between the world difficulties in d2)
    2. Survival/ dz (pve, pvp)
    So you go in the dz but you can’t run around forever ur either combating a virus or some dot effect thing pve you help one another get great loot while trying to stay alive and kill very very hard enemies then extract when you want but when you extract hunters and enemy factions swarm you in the area so you gotta protect ur gear and hold off the hunters until it gets extracted then once that’s done you gotta escape the dz or get to a safe zone and replenish ur health then try it again it gives you replayable content and ways to get good gear as well as making friends etc and helping the community ( now pvp is just like the pve mentioned above but you have enemies much weaker then pve because you gotta worry about being killed and being betrayed by other players) no hud, no map until you search the whole area to reveal it
    3. Skill tree/ attribute( we need to make builds not just gear builds but talents etc) let us mix and match our builds if I want a dps healer, a tech tank, etc let me have the freedom to make a unique build that’s mine
    4. New skills ( give me a robot dog with a machine gun, sniper, grenade launcher) a drone with the same options, a mini tank, an rc car that explodes, shocks, lights ppl on fire,
    5. Gear 3.0 ( every piece needs to have a talent or bonus I’m not talking about brand sets bonus I’m talking like a talent/ buff to ur build where we can actually make a unique build ( gear sets need to buff us significantly for a certain play style and be viable and fun to play I also thought the 6 piece idea for d1 was nice so have a 4 piece talent then to wear 6 it gets even better Gear/ accessories ( let us choose what we carry on our loadouts i wanna be able to carry all grenades if I can hold them on my person, unique accessories a med station, a deployable shield, ammo station, a deployable turret, rocket launcher etc attachments etc if they can fit on my weapon let me have the option to use them and make the attachments like d1 that are random attributes so you can grind for them, make water food etc viable either make it give buffs or maybe be used in the dz to help with dot effects idk
    6. Exotics ( they need to actually change and benefit us and how we play so say I have a drone maybe one exotic now gives me 2 drones with it’s special perk or something like that buffs my dmg gives me unlimited reloads, no status effects etc
    7. New type of loot rarer then exotics( like crazy crazy rare but when you get it it’s like yeah it was worth my 30hrs of grinding or 1 year etc like maybe it buffs all attributes like dmg, tech, life, significantly and the crazy rare talent is maybe like a extra self revive on cooldown or if you kill an enemy it sends a shockwave that destroys and disrupts tech and enemies idk but we need things to chase and reasons to grind
    8. Raids/ incursions/ end game content with difficulty ( i wanna see puzzles, mechanics, very challenging needs to have matchmaking
    The real raid not expedition needs to be able to be accessed at legendary difficulty no sooner
    9. Modes( new countdowns( with more then just a couple objective’s that change and have us start all together so we can get all the loot etc together) (a wave based mode that gets progressively harder)
    10. Legendary world difficulty ( fully geared up players full build players can only access this, its the best loot higher drop chances new enemies, hunters or crazy new hard enemies actively hunt you in and out of missions, maybe all the enemies are rogue they have all the abilities and builds we have the potential to make?

  • @ACWhisky
    @ACWhisky 18 дней назад

    I think something like Agent architypes would be cool, like how enemies have different architypes as in grenadiers, heavys, and engineers, I would love to see those come to Agents changing the customization, progression, and skills for each respective architype

  • @timegamer5038
    @timegamer5038 11 дней назад

    Pve Dark Zone with a twist like Hunters or something
    More Specializations, or completely new system compared to Specializations
    More gear mechanics (flares, items, more varieties of drones, ect)
    Possibly faction expansions? Possible join said fractions for unique loot and story?
    And most importantly, a more immersive and intense atmosphere, akin to Dark Zones or Survival
    And Personally, more investment into ai controlled pve rouge agents that attack you more frequently at endgame level content instead of extremely rare encounters or into some new gamemode entirely
    One can hope tho

  • @zombie5544
    @zombie5544 18 дней назад

    Made a hole list I wish for the division 3 love your videos bro
    1 more apc civilians that you can help with missions
    2 missing persons side quests
    3 more story missions and side quests
    4 hunters without puzzles
    5 modifiers with a little more help and custom
    6 help build more settlements with custom work
    7 more characters outfits I want my red flannel and army camo
    8 more looting items
    9 find hidden bunkers and tie in division 1-2 to 3
    10 give us division heart land a DLC for division 3

  • @jasonbreaux658
    @jasonbreaux658 18 дней назад

    The idea of having classified gear sets would be a nice addition to D3 and bringing back the underground or something similar would be good to

  • @winterblink8495
    @winterblink8495 17 дней назад

    1. More storage (its just really 2003 to add more and more sets but forcing players to create "mule" characters to store all this stuff. there is no reason for this)
    2. keep the ability to tinker on the move (combined with the limited storage and inventory size how many times did you ask some group to "wait a sec" to clear up inventory)
    3. optional: allow us to disable voice lines in the endgame (this backseat general Manny Ortega really makes me want to join the bad guys to finally silence him permanently)

  • @Sahgren
    @Sahgren 18 дней назад

    Merry Christmas and Happy Holidays! Here's mine in no particular order:
    1. Better balancing for skill/tech builds in solo PvE. In Division 2, pretty much every tech build I've tried recently feels like more effort to get the same or worse results than just using a gun, and that's before the game's love of littering Black Tusk missions with EMP jammers to shut down skill usage entirely. I'd like it if there was more of a tangible benefit to focusing on the skills over more straight forward shooting.
    2. More of a focus on big enemies having multiple weakpoints. Fighting the Riker and Cleaner tanks are fun cause they have multiple different areas you can focus on for varying ways to take them down. Conversely, I've never liked the warhounds for being health-sponges where the best you can do is temporarily stun them for a couple seconds.
    3. A new story that doesn't have anything to do with Aaron Keener or Natalya Sokolov/Calvin McManus. I'd prefer it if they wrapped up the entire war between those 3 in Division 2 and the next game gave us a whole new setting involving different power players.
    4. Avoid the pitfalls of the DC mission design. The Washington DC missions have a bad habit of having layouts where enemies are up in some inaccessible location you have no way of flanking. You're pretty much stuck in a shooting gallery segment where enemies can spend arbitrarily long amounts of time hiding behind cover, which just drags down the pace of play. I want level layouts that enable leaning into that tactical gameplay of outmaneuvering the opponent for advantages.

    • @RogueGold
      @RogueGold  18 дней назад +2

      Love the ideas and detail! 👊

  • @harbofdoom
    @harbofdoom 18 дней назад

    Merry Christmas to you and your family

  • @ryannaidu9004
    @ryannaidu9004 18 дней назад

    Add an exotic mission path for most exotic weapons to unlock their full potential
    Was thinking about a way where you would discover a new unique mod for the weapon at the end of the mission and each weapon should have some kind of backstory to it as if they were experimental weapons or were used by previous legendary agents

  • @John-nj6xl
    @John-nj6xl 18 дней назад

    Merry Christmas Roguegold. I for one would like a complete new location for division three. I've always liked the thought of Chicago 😄. Have our Agent cross over and God give them actual dialogue. I mean see us standing there while shit goes down kinda reminds me of destiny two and having our guardian silent. They changed that now so our main character feels like part of the story. For story wise I dont know well have to see how brooklyn pans out and go from there. As much as Iove his character I feel like brooklyn should be where Keeners character dies for good. Have the sheriff take over but I dont know if they do that. And probably more buildings to explore; think Div 2 has some good buildings to explore but there are some that I feel like should be explored 😅 and finally let's have more bursts rifles. Iove my m16 atm with the breaking point set. Hopefully they add more or at least add an exotic one 😌

  • @meredithcampbell8654
    @meredithcampbell8654 18 дней назад

    Customizable skill/talent tree.
    More storage
    1 intro stage playthrough
    Sounds like your describing a mmo from your video. Do you think this is a direction the division needs to go? Maybe for the darkzone?

  • @MichaelThomas-do9ys
    @MichaelThomas-do9ys 17 дней назад

    The division one was so epic. I can remember the first time entering the dark zone me and my crew was so nervous and on edge I have so many fun memories of that game.

    • @RogueGold
      @RogueGold  15 дней назад

      It truly was the best!

  • @Budumpum
    @Budumpum 18 дней назад

    I’d love a simplified way of dealing damage. The builds are fine, but you need quantum level mathematics to figure it out.
    More importantly, I just want a gun that tells me straight up how much dps it does without me counting bullets & formulas and trying to decide if 90k dmg is higher or lower than 110k dmg.
    I want a gun where 110 means 110, 90 means 90. There’s a lot of loot dropping, that’s a lot of time spent in the inventory picking and choosing and counting.

  • @Proverb.
    @Proverb. 18 дней назад

    I just want more Challenging solo /small group content as well as more variety of enemies. Or at least more Boss/Elite variety. One thing I really like about the Division is the loot. It's a lot more similar to an ARPG than a typical MMO which I think fits a looter/shooter better. The main problem really is that the content to utilize the gear and incentive to min/max a build is a bit lacking. In the Division 2 I mean the most lucrative End-Game piece of content is an 8-player follow-the-leader in which you can just be straight up carried through.
    I also think like encounter design could be improved, instead of just adding in more bulky enemies they should focus on making fewer enemies more interesting / harder. In Destiny for example they added different "types" of elite mobs that require certain "counters" to deal with, either from specific weapons or abilities. Every season they change which weapons can Counter which type of enemies as well, to mix up build-crafting.
    Having a few very dangerous Elites with the random rank-and-file mobs being way easier to kill, rather than every single mob being a yellow-bar, would be a better approach IMO. Especially since this game is way more "gun" centric which doesn't really fair well to do AOE damage. (Destiny has way way more AOE fantasy weapons like wave GLs and Rockets and splash damage energy) and even that game's rank and file go down in basically 1 hit.

  • @chadz8632
    @chadz8632 19 дней назад

    i just want a no HUD option for the future, no health bars just using world around you that they always craft so beautifully to lead you and tell how close to death an enemies by make their armor hang off, holding their wound , or limping

  • @mtietz007
    @mtietz007 3 дня назад

    All I want is for them to bring original Smart Cover back. Smart Cover was the best

  • @Reaper-xw4ji
    @Reaper-xw4ji 18 дней назад

    I love these ideas, the only things I want to add to this would be to give us realistic looking gear to use, I really hated seeing vests that were so ugly and not what I would expect Special Operators or "Agents" to use. And I want to see more realistic looking customization for weapons, bring the game back down to the gritty and dirty world. It didn't make sense to have a laser pointer on my M4 and not a flashlight or both, which is EXTREAMLY common in the real world for military or federal agents. Sorry for the little rant, love your videos man. Keep up the awesome work!

    • @RogueGold
      @RogueGold  17 дней назад +1

      No need to apologize, love the rants/details! And thank you, much appreciated 🙏

  • @MrMoonsith
    @MrMoonsith 18 дней назад

    My only major change for Division 3 would be I'd like to see us have the choice whether we want to go in the DZ in PVP or PvE mode. I as well as a lot of players I've seen say it's very annoying when we spend ages in the DZ getting loot to extract then right at the last minute a squad goes rogue and hijacks our well deserved extraction.
    I used to like exploring the DZ but it got too much with rogues all the time. At least with PvE a number of us could still explore the DZ without the worry of rogues coming out of the woodwork.

  • @augmented_alex
    @augmented_alex 10 дней назад

    Bows in The Division would be sick!!

  • @goranvugla1532
    @goranvugla1532 15 дней назад

    maybe even a "paragon" or "renegade(rogue)" kind of path in your character progression

  • @terrynichols4509
    @terrynichols4509 14 дней назад

    I honestly think division 3 could benefit from having a pve version of the DZ with the rest of the open world. We can see and interact with other players outside the DZ. Not just in safe houses but everywhere

  • @andycharlesworth8748
    @andycharlesworth8748 16 дней назад

    I'd like to be able to use bicycles or possibly even motorbikes, just have some way of syphoning fuel from wrecked vehicles. Merry Christmas.

  • @LaYungFlock
    @LaYungFlock 19 дней назад

    I honestly just hope status effects aren’t as crazy in the DZ .

  • @dandreharris636
    @dandreharris636 18 дней назад

    Exotic weapons that actually do damage not depending on your build. I would like classes added with already established builds attached to them.

  • @ben_the_nomad
    @ben_the_nomad 18 дней назад

    as much as I'd like to see yearly expansions, live service games across the industry have been shifting to the seasonal approach (to include D2). More sustainable and scalable way to refresh content, while minimizing risk of putting all of the eggs in one basket

  • @Shawnstradamus
    @Shawnstradamus 17 дней назад

    Survival 2.0. I’ve never experienced a more tense, stressfully fun game mode before or since.

  • @shunb1073
    @shunb1073 18 дней назад

    Would be cool if they did have in game video tutorials for thr gearsets.

  • @MrChillywilly7
    @MrChillywilly7 18 дней назад

    Make the skills more upgradeable, like for example instead of 1 turret get 2, instead of just bullets, have mini rockets..

  • @agustinarroyo794
    @agustinarroyo794 3 дня назад

    I also would like to see ubisoft use the nemesis system where the enemy remembers you

  • @juelz4516
    @juelz4516 18 дней назад +1

    I’m hoping for duck and prone position

  • @gerardrodriguez3281
    @gerardrodriguez3281 18 дней назад

    For me I would want:
    1. Division 1 like pvp and darkzone
    2. Ability to choose path, hunter or rogue
    3. More build capabilities
    4. Better rewards and cosmetics from doing hard missions and feats
    5. More animations like cooler rolls, sliding, rolling over cover etc.

  • @dandreharris636
    @dandreharris636 18 дней назад

    a dog companion or some sort of summon that fights along with you for a short amount of time. Like a AI hologram agent

  • @35057
    @35057 18 дней назад

    They can make division 2 exactly the same but just change the location and I’d be happy. Detroit, LA, St Louis, pick a major city. Missions and all for that area, like an “easy” offshoot of D2 just change the map. That’s some of the reason I like D2 is because I can change from DC to NY. I love the feel of NY as much as the missions can be a pain.

  • @TheSecretSwords
    @TheSecretSwords День назад

    The fact the devs refuse to make a new Darkzone even in the expansion. I think shows how much they don't want DZ in the game despite its a staple of the series. DZ been so neglected in div 2 that i have a feel we will be lucky if there is even a single small one in div 3

  • @michaeldixon3841
    @michaeldixon3841 18 дней назад +1

    You nailed it

  • @cb-fy4sk
    @cb-fy4sk 18 дней назад

    1. Make cover great again. Instead of having no line of sight and getting you blown up because you can't detach fast enough. 2. Make GPS work again instead of leading us through walls we can't go through. 3. No more season modifiers. 4. Have clan vs clan that earns points through pve activities. 5. Have meaningful season/holiday events, like turning Summit into Die Hard at Christmas. 6. Have a better crafting system with unlocking expertise to make better items with a Mercy system to eventually at least get the target attributes. 7. Keep item dye patterns but allow custom colors for each. /Shrug

  • @themadridpapers
    @themadridpapers 17 дней назад

    Agree with your wish list and would add thermal scope.

    • @RogueGold
      @RogueGold  15 дней назад

      That would be sweet!

  • @floridaprepper751
    @floridaprepper751 19 дней назад

    Merry christmas to all.