There's a couple of cards not mentioned here, that i swear were probably only used to counter specific meta strategies. Skull Meister and Dimension Shifter
PSY-Framegear Delta is only good for stopping Mystic Mine decks Can we just ban Mystic Mine already? No one is ever going to run Delta in their side deck just so they can stop that 1 Mine player.
_Finally someone remembers D.D. Crow existed before Gorz or Honest._ It's been annoying seeing people claim that Effect Veiler "was the first handtrap ever".
And to think this all started with KURIBOH (the actual first handtrap. Is just that it was battle oriented, and people forget about it). Thanks for recognizing Kuriboh's existence at 0:48
Perfect subject matter to fall asleep to, and to relisten when I'm driving to work at 5am. Thank you. Revision: I listened to it on my hour drive to work and it was yet another great video.
At the end there it's not exactly that the tcg hasn't picked up on crossout, it's that tcg deck building is a lot more varied so you were not guaranteed to do anything with your crossout compared with ocg decks which almost all had the same 11 cards being 3 maxx c, 3 ash, 2 called by, 3 crossout (untill the limited crossout at which point it was always the same 9 cards) which is a lot in a deck of 40 and 5 opening cards.
It's also a question of how utterly broken Maxx C is. That bullcrap cancerifies every format it's legal on, to the point that ANYTHING that can possibly block it, or at least slow it down like Droll, is pretty much required in every deck lest it skip your turn for free.
Its basically how master duel is without crossout basically every deck has to play the " master duel tax" of 3 max c 3 ash The only meta decks I've seen that use crossout in master duel are virtual world and sword soul both used mostly for nibiru and also max c in sword soul since a max c resolving basically forces sword soul to end their turn
@@raisp6073 Bcs it stops people from instantly losing to turn 1 decks. I defend Maxx C too, bcs it just slows down the meta game, so u still have a chance going 2nd
THANK YOU. I've been trying to wrap my head around modern yugioh for a while but things move so fast and require so much prerequisite knowledge that it sometimes feels like trying to keep up with a flourishing field of science
People, Evenly Matched is not a hand trap in the traditional sense. A hand trap is an effect you can use from hand on the opponents turn in response to an action or effect taken by the opponent. Evenly is an equalizer that you use on your own initiative separate from your opponents actions. It’s not included here for a reason.
aye, Evenly is a board breaker like Raigeki or Heavy Storm , it's restriction to being used in turn 2 or later puts it firmly in that role regardless of it's colour
You can use it on your opponent's turn to clear their field. It didn't come up as much, but often times it was a lot more effective since it catches them with their pants down. It was trick I used with the salad mirror back before the deck had accesscode since you can usually play without committing sanctuary going first and they would often clear your field with a few monster out to get more damage since beating over wolf twice was the best way to clear it. Not the most relevant card but nice in its own way.
if Spooky Dogwood & Moonlit Chill had all of their effects on 1 card they'd be pretty neat , then maybe there could have been a Ghost Girl that stopped effects that activated while banished or moved a card out of the banished zone too, nothing in yugioh currently does that, Dogwood feels like a card that got toned down after Ash & Belle
Man oh man. I remember gorz being a staple. I worked so hard to get that card so I could put in my deck... But when I did the format had already moved on.
I want to add Hanewata, it was used in side decks vs frog FTK, really important counter to not lose in turn 1. Also my fav handtrap is Herald of orange light, was played in counter fairys back then and recently Drytron. Nice vid
Ah Maxx "C", the Best Insect in the whole game that alot of Idiots swear up and down is "Fair and Balanced" just because it's Legal in both the OCG and MD. A card that, Every time it's been Legal, has shaped entire formats and Deck building around JUST it! A card that, if it Resolves, basically can win you the game on the spot unless the opponent plays one of the very few decks that don't give a shit about it (Trickstar, Danger Dark world, Floo, and probably a couple others I missed that are probably too rogue to make a difference). And no, it's not even about being punished for playing the game, it's that it restricts deck building SO much, because you not only have to dedicate about 1/4 of your deck space to Run Maxx "C" yourself, but also Cards to Counter it and Counters for the counters, ALL BEFORE YOU EVEN DECIDE WHAT DECK YOU'RE GONNA PLAY, unless you want to hit the consistancy of your deck, which most decks hate having to do. And no, It doesn't Punish combo decks like people think it does, because those same Meta Combo Decks that can end on a Billion Omni Negates can run it themselves, and arguably Benefit from it more than any Rogue-ish deck ever could. And No, the OCG playerbase apparently doesn't like dealing with it either. They just put up with it because they know Konami's b****asses in the OCG won't do anything about it.
Most decks still run handtraps tho. D.D. Crow, Ash and Imperm are in most decks. Hell, Despia can't break a mediocre Flunder/Salad board without Imperm/Forbidden Droplet as they end on Barrier Statue / Bagooska respectively.
There are some very notable but completely unmentioned cards. Shifter,Mid Breaker Field,and Skull Meister are pretty important to mention if you ask me.
Funnily enough during generation 4 pokemon also dabbled in the idea of handtraps with power spray which was basically effect veiler but for pokemon abilities. But then decided that was too much and never touched the concept again. Meanwhile yugioh went full speed in the other direction and we have the game as it is now where if your deck can't play through at least 2 interruptions going first with most hands your deck is trash.
Are implying this wasn't the case in the past? All hantraps did in this regard is make it so you need to play through 2 interruptions both turn 1 and turn 2.
@@kindlingking people seemed to forget trap cards existed during the Zexal & Arc V era , then hand traps reintroduced active disruption back into the game and people got shellshocked xP
@@kindlingking kinda why hand rip cards are bow vaulbe i know becuse i staring run megat teslos shur you cna vailer or imper it but fact you had to live show how vable hand nolige is
I think you should have mentioned triple tactics talents as another hand trap counter similar to called by or crossout. While it doesn't technically stop the HT in question, it massively punishes your opponent for using one by either hand looping a card of your choice or drawing 2.
It's funny how Crossout lives and die by Maxx "C". It's powerful, but it was made to counter Maxx "C", a card ban in the TCG. Even Ash isn't in every competitive deck, unlike Maxx "C" is in the OCG.
Aye. Crossout's a lot like Reaper in the sense that they both rely on the opponent running the same cards you are to get value out of them, which makes them best for mirror matches and staples, but also less effective the more diverse the format gets. The fact the tcg doesn't really have any true "tier 0 staples" like Maxx "C" is what hurts Crossout the most since it becomes unreliable.
@@snowboundwhale6860 There's a lot of people that are running 3x Crossout in the TCG and then 1 ofs of popular handtraps (mainly whatever counters their deck) and using it like a Called By.
Max c is format warping. Because max c exist ash is played as a counter in the ocg as well as crossout and called by the grave. If you can’t stop max c in most decks it’s as good as loosing the entire duel.
Hopefully they make more hand traps that are actually traps and also more traps that gain a benefit from being sat to encourage people to play traps again.
That's the old school Nostalgia speaking and I get it. Flipping a battle trap is so satisfying but it's just too slow. Every meta deck and even modern tier-2 and tier-3 decks have quick effects that can negate or destroy and pop back row the moment it's set. And even not, Knightmare Phoenix is so easy to make that if they judgment it, it would be a waste in most cases only for them to switch more monsters with similar effects if needed. Traps now don't even get a chance to activate and even if some did. You would be behind tempo if that trap was a spell card that you could have used earlier to make and create your combos. It's just no longer relevant. For the past 5 yrs now. The only ones that can be relevant is if you play Eldlich with a bunch of floodgates.
@@FIRE-LOTUS Yea but that's literally the problem. You know you have done something wrong when one of the main types of cards in your game is no longer viable. They already basically made any normal monster useless to have and now they have essentially made traps obsolete.
As an old-school YGO player, man I remember the days when D.D. Crow and Honest were THE hand traps. Using x3 Honest in Lightlords back in 2008-09 was so clowny, I had a lot of opponents who got salty because of Honest.
Ah, that brings back memories of Broadbull searching Lunalight Black Sheep to hard Summon Elder Entity Norden and go +10, playing My Body as a Shield and honest to god SHUFFLE REBORN for the mirror...what a weird format.
Iirc it also stopped seeing play because after the fusion sub ban maxx c didn't do as much against zoo. With the fusion sub combo if you waited for the first fusion substitute to activate they either gave you 3 draws to get to drident, or 2 draws with them committing an additional card to normal summon to get that far. After the norden ban you could only get 2 draws off of maxx c, which was a pretty decent difference.
@@shawnjavery Ypu were never playing a 3 of to stop a 1 of. Drawing 2 off of Maxx C is huge. It just didn't see play because Zoo still ends on Drident and a search.
Konami's Mistake 1: Designing generic strong Extra Deck monsters leading to abundant special summons and setting up unbreakable boards Konami's Mistake 2: Designing handtraps and boardbreakers in attempt to counter their first mistake It just leads to dull deck building, having to reserve approx 10 spots in nearly every deck profile for these staples.. but then again, from a commercial company's perspective they are probably not sad about essential staples which they could and did inflate the prices of =)
forgetting about how archetypes nowadays have in engine handtraps like the ishizu cards and tearlaments. the new r-ace monsters also have in archetype handtraps and that seems to be the future of handtraps.
Next we will have a hand trap that banishes all cards on the field until end phase if your opp atks and it cannot be negated by a monster effect. This will force players not to rely solely on combo boards with only monster omni negates to solve every problem. More spells/traps should also be power crept to being unnegatable by monster effects. Traps can be relevant again if Konami designs them well like this.
Nah, i think they will make a trap card that you can activate from hand if you control no monster to banish all monsters your opponent controls on attack, but if you set it first before activating it can not be negated/ maybe can't be responded to. That would have some counter play, but would still be really strong.
Yu-Gi-Oh! Is not bad If you think of it as something that would take several turns in most card games can take only 1-2 in yugioh, also rush duels is cool.
Why would you not try it out? It's really not that bad. A lot of the people who play cardboard are the loudest player since they actually have to buy cards. With master duel most cards are easily accessible so you don't blow 15 $ on ash blossom. When everyone has the same tools and said tools are accessible, it makes the game a lot more fun.
Hand traps are pretty much the only reason I no longer play YGO. I loved the usual turn-based system where you just draw 1 card, set or activate your spell and/or trap cards, summon or tribute summon 1 monster, attack, and let the opponent play. Now the game is played by both players at the same time, there is a lot of special rules for combos, the graveyard is not enough, you now have an extra deck, a side deck, synchro zones, and even a pile for banished cards, it's like you only care about tea-bagging your opponent.
ok boomer. u can go play a legacy format. yugioh pre ~2008 had no gameplay identity of its own compared to other trading card games. its identity only existed in theming and flavor. at least now it has an identity all its own
I really hope maxx c and ash blossom get banned or limited to 1. I hate everyone running 3 of each (and sometimes even 3x inf imp and effect veil or too) and also running cross out and that other quick play to counter the opponents hand traps. That’s like every deck already has 9 slots taken I get we need ways to stop combo decks but we have dark ruler, droplet, kaijus, lava golem, RA sphere mode etc. heck I’d even be ok with going back to link mode with the special summon restrictions
if you didn't have any of those cards it would be really really easy to do first turn kills , but there are decks that don't run any of those, like Eldlich & especially True Draco, since they conflict with Card of Demise
I agree regarding master rule 4. I really think that we need to really look at combo enablers or make them far harder to use. Master rule 4 reigned in the worst elements of synchro and XYZ, but it also limited deck building so so much.
I figured this must be it. Finally, I've found the video that will talk about the secret handtrap that time forgot. Charm of Shabti. But then at 2:04, you just keep moving. Charm of Shabti Erasure. I am Charm of Shabti's strongest soldier
This is a very mis-informative video as it gives the impression that all of these cards came out and were played from that point on In reality veiler was a card that went in and out of so many formats based on whether or not the meta decks at the time had an effect on field worth veilering (is it worth losing a card in hand to stop a stratos search when they're just gonna set 3 cards anyway) And gamma didn't see generic play as a handtrap until about mid 2017, almost a year and a half after it's release Also not to be petty but guess we're just gonna ignore Gravekeeper's Watcher and Gemini Imps and all the years they spent as side cards?
as good as that sounds in theory I completely disagree, since the majority of good staples seen in decks are very old, being draw power and similar. Having rotation would mean a lot of cards released each time would have to have another reimagining released and the already quite pricy game would become far more expensive, having to buy new copies of staples every rotation
@@neopixelosu 1: or just dont 2: or just dont play standard yugioh play a format that would have all of them playable right now yugioh is starting to become so expensive its unplayable except online
@@sharktenko267 yeah no, yugioh is *not* too expensive to play on a semi high level by any regard, having albaz as a solid deck you can get almost everything for just with 3 copies of a structure is great for the health of the game and konami just keeps releasing even better structure decks/reprints which make the game way easier to get into than it has been for the rest of the game's lifespan
@@sharktenko267 just play budget alternatives, imperm can be swapped for veiler, dark ruler has a common printing, droplet can be swapped for chalice if you really want to play that, ash doesn't really have one but it's not even necessary. I'm a budget player and I've never had issues doing well just because I don't own the £30+ cards required.
Wouldnt cards like Checksum dragon, Mahaama the fairy dragon, most of the rest of the kuriboh archetype, and goddess of sweet revenge count for this list, and thus should have been mentioned.
okay No No No why didn't even Minchin D.D Crow at all it came out in the 5ds aria. I mean no disrespect but how in the fiery pits HIFL did you over look that.
I have a strong hatred for ash blossom cause it was the card to introduce me to yugioh and showed how crushing yugioh is since My opponent proceeded to stomp me into the ground afterwards. I hate ash even more since called by is still at one.
The one thing i despise about handtraps is the “if your deck cant play through 1 ash blossom then your deck is not competetive” really hope the modern day handtraps dont come to duel links (i hope this comment ages well)
@@undeadwaluwugi758 oh yeah I know. I still shove Kiteroid in a deck when it can, but the point is we already have some modern hand traps in duel links
I think the speed of the modern game is stupid. if a card like nibiru were to be released in say... 2010? it would be laughed off as a horrible useless card, and wouldnt even be sided against stuff like blackwing or dragunity. duels lasted more than 4 turns. that is what imo is killing modern yugioh. links only enforce it, being able to shit out your entire deck and end of boards of 2-6 negations and say "ok, hope your now 1 card hand can out my board" is not fun. hot take, negation effects should have never been put on extra deck monsters with such generic material requirements.
@@JohnDoe-wl5xm OCG players don't take the Maxx C challenge, because they usually dont play flower cardians. They usually summon Bagooska and pass after getting Maxx C'd.
@@JohnDoe-wl5xm the maxx c challenge is virtually unwinnable due to maxx c drawing them more handtraps to kill your combo with, and then they otk you the next turn with their 12 card hand. taking that into account, the best thing to do is to summon as little as possible, while getting as much value in those summons as possible. hence bagooska pass
Discarding And Sending Cards From Your Hand To Your GY To Disrupt Your Opponent Without Using A Trap On Your Opponent's Turn.That's What Makes Handtraps So Cool And Good,And How It Was Named Handtrap.
There's a couple of cards not mentioned here, that i swear were probably only used to counter specific meta strategies. Skull Meister and Dimension Shifter
dimension shifter is such a good card in deck that can afford to run it
Gnomaterial is also a card that I feel at least deserved a mention that he overlooked.
I raise you "Engraver of the Mark"
PSY-Framegear Delta is only good for stopping Mystic Mine decks
Can we just ban Mystic Mine already? No one is ever going to run Delta in their side deck just so they can stop that 1 Mine player.
Fantastical dragon phantasmy was really good in master rule 4
_Finally someone remembers D.D. Crow existed before Gorz or Honest._
It's been annoying seeing people claim that Effect Veiler "was the first handtrap ever".
Kuriboh being the first was common knowledge I thought
@@Rabidragon9241 Some people don't really count it. I kinda get the sentiment, even if it isn't correct.
@@aliesterus1.023if not Kuriboh, then Battle Fader or Gorz
@@BezzyBee03 Uhhhh... D.D. Crow came out before both of those.
And to think this all started with KURIBOH (the actual first handtrap. Is just that it was battle oriented, and people forget about it). Thanks for recognizing Kuriboh's existence at 0:48
Perfect subject matter to fall asleep to, and to relisten when I'm driving to work at 5am. Thank you.
Revision: I listened to it on my hour drive to work and it was yet another great video.
alongside Droll in Starstrike Blast was Skull Meister , an often overlooked but occasionally very useful hand trap
At the end there it's not exactly that the tcg hasn't picked up on crossout, it's that tcg deck building is a lot more varied so you were not guaranteed to do anything with your crossout compared with ocg decks which almost all had the same 11 cards being 3 maxx c, 3 ash, 2 called by, 3 crossout (untill the limited crossout at which point it was always the same 9 cards) which is a lot in a deck of 40 and 5 opening cards.
It's also a question of how utterly broken Maxx C is. That bullcrap cancerifies every format it's legal on, to the point that ANYTHING that can possibly block it, or at least slow it down like Droll, is pretty much required in every deck lest it skip your turn for free.
Its basically how master duel is without crossout basically every deck has to play the " master duel tax" of 3 max c 3 ash
The only meta decks I've seen that use crossout in master duel are virtual world and sword soul both used mostly for nibiru and also max c in sword soul since a max c resolving basically forces sword soul to end their turn
TCG is sucks
Maxx C is the definition of a mistake and the crazy thing is some people try to DEFEND this thing
@@raisp6073 Bcs it stops people from instantly losing to turn 1 decks. I defend Maxx C too, bcs it just slows down the meta game, so u still have a chance going 2nd
THANK YOU. I've been trying to wrap my head around modern yugioh for a while but things move so fast and require so much prerequisite knowledge that it sometimes feels like trying to keep up with a flourishing field of science
Basically, its like instants in Magic
@@four-en-tee Never even watched someone play magic
People, Evenly Matched is not a hand trap in the traditional sense. A hand trap is an effect you can use from hand on the opponents turn in response to an action or effect taken by the opponent. Evenly is an equalizer that you use on your own initiative separate from your opponents actions. It’s not included here for a reason.
aye, Evenly is a board breaker like Raigeki or Heavy Storm , it's restriction to being used in turn 2 or later puts it firmly in that role regardless of it's colour
The hand trap that isnt a handtrap
typhoon?
@@lyanaducky is a hand trap, saw use during the pendulum era
You can use it on your opponent's turn to clear their field. It didn't come up as much, but often times it was a lot more effective since it catches them with their pants down. It was trick I used with the salad mirror back before the deck had accesscode since you can usually play without committing sanctuary going first and they would often clear your field with a few monster out to get more damage since beating over wolf twice was the best way to clear it. Not the most relevant card but nice in its own way.
I know spooky dogwood wasn’t worth mentioning but I’m surprised dimension shifter wasn’t mentioned
if Spooky Dogwood & Moonlit Chill had all of their effects on 1 card they'd be pretty neat , then maybe there could have been a Ghost Girl that stopped effects that activated while banished or moved a card out of the banished zone too, nothing in yugioh currently does that, Dogwood feels like a card that got toned down after Ash & Belle
Gorz is the reason I still attack with lowest to highest.
Man oh man. I remember gorz being a staple. I worked so hard to get that card so I could put in my deck... But when I did the format had already moved on.
Dude i have never played yugioh yet i cant stop watching your and duel logs videos
I really appreaciate it that you show the correct printing of the card you are talking about instead of showing a scan of a recent release.
I want to add Hanewata, it was used in side decks vs frog FTK, really important counter to not lose in turn 1. Also my fav handtrap is Herald of orange light, was played in counter fairys back then and recently Drytron. Nice vid
Your content is top-notch man, really well-written, well-spoken, and enjoyable
Ah Maxx "C", the Best Insect in the whole game that alot of Idiots swear up and down is "Fair and Balanced" just because it's Legal in both the OCG and MD.
A card that, Every time it's been Legal, has shaped entire formats and Deck building around JUST it!
A card that, if it Resolves, basically can win you the game on the spot unless the opponent plays one of the very few decks that don't give a shit about it (Trickstar, Danger Dark world, Floo, and probably a couple others I missed that are probably too rogue to make a difference).
And no, it's not even about being punished for playing the game, it's that it restricts deck building SO much, because you not only have to dedicate about 1/4 of your deck space to Run Maxx "C" yourself, but also Cards to Counter it and Counters for the counters, ALL BEFORE YOU EVEN DECIDE WHAT DECK YOU'RE GONNA PLAY, unless you want to hit the consistancy of your deck, which most decks hate having to do.
And no, It doesn't Punish combo decks like people think it does, because those same Meta Combo Decks that can end on a Billion Omni Negates can run it themselves, and arguably Benefit from it more than any Rogue-ish deck ever could.
And No, the OCG playerbase apparently doesn't like dealing with it either. They just put up with it because they know Konami's b****asses in the OCG won't do anything about it.
I feel like Handtraps were a necessary evil to make going second viable but I still wish the game wouldn't rely on having them in your deck so much
Don't run them. Run board breakers instead if you like.
Branded despia, the current best tcg deck doesn't care about hand trap. There is no board it can't break so not much point.
Most decks still run handtraps tho. D.D. Crow, Ash and Imperm are in most decks. Hell, Despia can't break a mediocre Flunder/Salad board without Imperm/Forbidden Droplet as they end on Barrier Statue / Bagooska respectively.
@@otdatheu4038 That's just not true lol.
@@otdatheu4038 they still side handtraps for bad matchups
There are some very notable but completely unmentioned cards. Shifter,Mid Breaker Field,and Skull Meister are pretty important to mention if you ask me.
Mid-Breaker Field is a field spell lol
It's an anti handtrap field spell, so it's still very notable
Funnily enough during generation 4 pokemon also dabbled in the idea of handtraps with power spray which was basically effect veiler but for pokemon abilities. But then decided that was too much and never touched the concept again. Meanwhile yugioh went full speed in the other direction and we have the game as it is now where if your deck can't play through at least 2 interruptions going first with most hands your deck is trash.
Are implying this wasn't the case in the past? All hantraps did in this regard is make it so you need to play through 2 interruptions both turn 1 and turn 2.
@@kindlingking people seemed to forget trap cards existed during the Zexal & Arc V era , then hand traps reintroduced active disruption back into the game and people got shellshocked xP
Pokemon card game is lame anyways
@@kindlingking kinda why hand rip cards are bow vaulbe i know becuse i staring run megat teslos shur you cna vailer or imper it but fact you had to live show how vable hand nolige is
I think you should have mentioned triple tactics talents as another hand trap counter similar to called by or crossout. While it doesn't technically stop the HT in question, it massively punishes your opponent for using one by either hand looping a card of your choice or drawing 2.
I still only attack with my weakest monsters first because of Gorz.
Before effect veiler, the only true interruption hand traps were D.D. Crow and the 3 heralds (orange, green, and purple).
The heralds are pretty recent, actually.
@@joanaguayoplanell4912 they are very old
@@joanaguayoplanell4912 Purple and Green came out in 2006 and Orange in 2008 lol
Gravekeeper’s Watcher is older than all of them.
2:55 Ah... my favorite
It's funny how Crossout lives and die by Maxx "C". It's powerful, but it was made to counter Maxx "C", a card ban in the TCG. Even Ash isn't in every competitive deck, unlike Maxx "C" is in the OCG.
Aye. Crossout's a lot like Reaper in the sense that they both rely on the opponent running the same cards you are to get value out of them, which makes them best for mirror matches and staples, but also less effective the more diverse the format gets. The fact the tcg doesn't really have any true "tier 0 staples" like Maxx "C" is what hurts Crossout the most since it becomes unreliable.
@@snowboundwhale6860 There's a lot of people that are running 3x Crossout in the TCG and then 1 ofs of popular handtraps (mainly whatever counters their deck) and using it like a Called By.
@@hallyuniverse that's what I do in dinosaur
@@snowboundwhale6860 TCG? Diverse? Keep smoking whatever shit you're smoking LMFAO
Max c is format warping. Because max c exist ash is played as a counter in the ocg as well as crossout and called by the grave. If you can’t stop max c in most decks it’s as good as loosing the entire duel.
6:51 That song hits me
Hopefully they make more hand traps that are actually traps and also more traps that gain a benefit from being sat to encourage people to play traps again.
That’s called a quick spell.
@@justice8718 no, that's imperm. We need more of those.
That's the old school Nostalgia speaking and I get it. Flipping a battle trap is so satisfying but it's just too slow. Every meta deck and even modern tier-2 and tier-3 decks have quick effects that can negate or destroy and pop back row the moment it's set. And even not, Knightmare Phoenix is so easy to make that if they judgment it, it would be a waste in most cases only for them to switch more monsters with similar effects if needed. Traps now don't even get a chance to activate and even if some did. You would be behind tempo if that trap was a spell card that you could have used earlier to make and create your combos. It's just no longer relevant. For the past 5 yrs now. The only ones that can be relevant is if you play Eldlich with a bunch of floodgates.
@@FIRE-LOTUS Yea but that's literally the problem. You know you have done something wrong when one of the main types of cards in your game is no longer viable. They already basically made any normal monster useless to have and now they have essentially made traps obsolete.
As an old-school YGO player, man I remember the days when D.D. Crow and Honest were THE hand traps. Using x3 Honest in Lightlords back in 2008-09 was so clowny, I had a lot of opponents who got salty because of Honest.
Hand trap this, hand trap that, why dont you trap your hands in someone else's?
The main take away from this video is called by to 3
Nice channel bro. Keep it up the good videos
Ash Blossom wasnt initially very good. It didnt do a lot in the Zoo mu so people would eventually cut her from their decks.
Ash was always good. Stopping Diagram, MX-Saber Invoker, Tenki, etc. was super strong
Ah, that brings back memories of Broadbull searching Lunalight Black Sheep to hard Summon Elder Entity Norden and go +10, playing My Body as a Shield and honest to god SHUFFLE REBORN for the mirror...what a weird format.
Iirc it also stopped seeing play because after the fusion sub ban maxx c didn't do as much against zoo. With the fusion sub combo if you waited for the first fusion substitute to activate they either gave you 3 draws to get to drident, or 2 draws with them committing an additional card to normal summon to get that far. After the norden ban you could only get 2 draws off of maxx c, which was a pretty decent difference.
@@shawnjavery Ypu were never playing a 3 of to stop a 1 of. Drawing 2 off of Maxx C is huge. It just didn't see play because Zoo still ends on Drident and a search.
@@cairill i didn't play when it was limited lol.
Konami's Mistake 1: Designing generic strong Extra Deck monsters leading to abundant special summons and setting up unbreakable boards
Konami's Mistake 2: Designing handtraps and boardbreakers in attempt to counter their first mistake
It just leads to dull deck building, having to reserve approx 10 spots in nearly every deck profile for these staples.. but then again, from a commercial company's perspective they are probably not sad about essential staples which they could and did inflate the prices of =)
Good choice in background music.
My archetype, Superheavy Samurai has a lot of hand traps, to compensate for the lack of ACTUAL Traps!
Max c should be a 3 to make more decks that bank on different strategies plus with nibiru control decks would come around more
Who knows the name of song in 7:00?
Funny how Droll now is a staple in nearly every side deck
Ghost mourner is also a Handtrap and part of the ghost girls.
forgetting about how archetypes nowadays have in engine handtraps like the ishizu cards and tearlaments. the new r-ace monsters also have in archetype handtraps and that seems to be the future of handtraps.
All elemental hero players that have watched this were sweating, like their foreheads were moist.
Rotating card pools would be so fun
Dueslit of the Roses music
Dimension shifter, phantazmay and skull meister not even beeing mentioned...
Next we will have a hand trap that banishes all cards on the field until end phase if your opp atks and it cannot be negated by a monster effect. This will force players not to rely solely on combo boards with only monster omni negates to solve every problem. More spells/traps should also be power crept to being unnegatable by monster effects. Traps can be relevant again if Konami designs them well like this.
Nah, i think they will make a trap card that you can activate from hand if you control no monster to banish all monsters your opponent controls on attack, but if you set it first before activating it can not be negated/ maybe can't be responded to. That would have some counter play, but would still be really strong.
YuGiOh and TF2 are the two games Im so actually interested in the history and tatics of but will never touch with a 10ft pole
Yu-Gi-Oh! Is not bad If you think of it as something that would take several turns in most card games can take only 1-2 in yugioh, also rush duels is cool.
Fair enough.
Why would you not try it out? It's really not that bad. A lot of the people who play cardboard are the loudest player since they actually have to buy cards. With master duel most cards are easily accessible so you don't blow 15 $ on ash blossom. When everyone has the same tools and said tools are accessible, it makes the game a lot more fun.
@@relaetsecyr oh no no its not because i think itd take too long, im just deathly afraid of strategy lmao
I understand yu gi oh, but Why TF2
Great video
Good vid, good channel 👍
Kuriboh veiler the primordial being of darkness and joyous spring
Nice informative video! 👏👾
*clears throat*
They need to remake Gorz
Hand traps in a nutshell:
Mom: We'll buy(use) it later
I remember getting nebrua in master duel but then I just combo off got both arc reblon and dark regqum on my bord then my opponent just scoup
I still attack with my low atk monsters first cause its just built into me after learning years ago about Gorz
Max c should be at 2 or 0 100% FACT
Dimension Shifter is one of the most disliked cards to own to play lol, not even mentioned
I'll stick with my Ghost Belle
hey buddy, i would love to see triple tactics talent as a hand trap answer.
Didnt even Foot note my by boy "Parasite Paranoid" or "Wightprincess".
Superheavy samurai deck: Pathetic
Hand traps are pretty much the only reason I no longer play YGO. I loved the usual turn-based system where you just draw 1 card, set or activate your spell and/or trap cards, summon or tribute summon 1 monster, attack, and let the opponent play. Now the game is played by both players at the same time, there is a lot of special rules for combos, the graveyard is not enough, you now have an extra deck, a side deck, synchro zones, and even a pile for banished cards, it's like you only care about tea-bagging your opponent.
ok boomer. u can go play a legacy format. yugioh pre ~2008 had no gameplay identity of its own compared to other trading card games. its identity only existed in theming and flavor. at least now it has an identity all its own
I dislike even having to use these. Or having to use Mind Drain so i can play my Normal Monsters. Namely Gogiga Gagagigo.
This is 60% of the meta today
Yugioh: a game so broken that it requires breaking its own conventions in order to prop up the façade of "game balance".
hand traps have existed since the game started
One question was NEXT a good hand trap.
I really hope maxx c and ash blossom get banned or limited to 1. I hate everyone running 3 of each (and sometimes even 3x inf imp and effect veil or too) and also running cross out and that other quick play to counter the opponents hand traps. That’s like every deck already has 9 slots taken
I get we need ways to stop combo decks but we have dark ruler, droplet, kaijus, lava golem, RA sphere mode etc. heck I’d even be ok with going back to link mode with the special summon restrictions
Maxx c has been named for a while. Unless you’re playing in japan with the cog
@@ngoyette94 master duel
if you didn't have any of those cards it would be really really easy to do first turn kills , but there are decks that don't run any of those, like Eldlich & especially True Draco, since they conflict with Card of Demise
I agree regarding master rule 4. I really think that we need to really look at combo enablers or make them far harder to use. Master rule 4 reigned in the worst elements of synchro and XYZ, but it also limited deck building so so much.
I said from MaxxC till Nibiru is a mistake from Konami to created because it’s frustrating for you and the opponents to not able to play.
What about speedroid menko?
I figured this must be it. Finally, I've found the video that will talk about the secret handtrap that time forgot.
Charm of Shabti.
But then at 2:04, you just keep moving.
Charm of Shabti Erasure.
I am Charm of Shabti's strongest soldier
>Mentioning Guru as the trap deck but not GEIST
Bro Gorz is so fucking sickkkkkkk
I used to think that tech cards were good. Over time I've learned that you should focus the majority of going second cards on handtraps
No shoutout to the Duel links handtraps?
please do next lvl monsters
,,The end is Nigh,, should be replaced whit ,,The end is ASH"
No shoutout to my homie and best hand trap only like 5 decks could play: D Shifter
Trickstar players teching 3 droll for there combo
You forgot about Evenly Matched.
Nice :)
You forgot D-Shifter
This is a very mis-informative video as it gives the impression that all of these cards came out and were played from that point on
In reality veiler was a card that went in and out of so many formats based on whether or not the meta decks at the time had an effect on field worth veilering (is it worth losing a card in hand to stop a stratos search when they're just gonna set 3 cards anyway)
And gamma didn't see generic play as a handtrap until about mid 2017, almost a year and a half after it's release
Also not to be petty but guess we're just gonna ignore Gravekeeper's Watcher and Gemini Imps and all the years they spent as side cards?
Phantazmay and Dimension Shifter should be on here. It's just so wrong.
Crossout isn't popular in the TCG because of Maxx C
Tragodeia?
in my opinion yugioh needs to set up a rotation
as good as that sounds in theory I completely disagree, since the majority of good staples seen in decks are very old, being draw power and similar. Having rotation would mean a lot of cards released each time would have to have another reimagining released and the already quite pricy game would become far more expensive, having to buy new copies of staples every rotation
@@neopixelosu 1: or just dont
2: or just dont play standard yugioh play a format that would have all of them playable
right now yugioh is starting to become so expensive its unplayable except online
@@sharktenko267 yeah no, yugioh is *not* too expensive to play on a semi high level by any regard, having albaz as a solid deck you can get almost everything for just with 3 copies of a structure is great for the health of the game and konami just keeps releasing even better structure decks/reprints which make the game way easier to get into than it has been for the rest of the game's lifespan
@@neopixelosu yeah no it isnt cheap when a majority of stapples cost like $30 each
@@sharktenko267 just play budget alternatives, imperm can be swapped for veiler, dark ruler has a common printing, droplet can be swapped for chalice if you really want to play that, ash doesn't really have one but it's not even necessary. I'm a budget player and I've never had issues doing well just because I don't own the £30+ cards required.
Alt tittle: Evolution of cancer
Forgot evenly matched
He's not talking about Trap Cards that can be activated from the hand under certain circumstances.
Can't wait until they start printing deck traps.
Oh yes, the evolution of cancer
Where is boxier veil and kiteroid?
This is the TCG, not Duel Links.
hand trap is such dumb name cuz they are not trap card that have effect from hand -_- I prefer to call them hand effects.
But they are effects that disrupt your opponent without them having previous knowledge about it... like a trap... from the hand.
Wouldnt cards like Checksum dragon, Mahaama the fairy dragon, most of the rest of the kuriboh archetype, and goddess of sweet revenge count for this list, and thus should have been mentioned.
this game in sad state
okay No No No why didn't even Minchin D.D Crow at all it came out in the 5ds aria. I mean no disrespect but how in the fiery pits HIFL did you over look that.
Because DD Crow came out in GX and I did mention it, disrespect taken
I have a strong hatred for ash blossom cause it was the card to introduce me to yugioh and showed how crushing yugioh is since My opponent proceeded to stomp me into the ground afterwards. I hate ash even more since called by is still at one.
Unpopular opinion hand traps ruined card design in yugioh, even more so than powercreep
The one thing i despise about handtraps is the “if your deck cant play through 1 ash blossom then your deck is not competetive”
really hope the modern day handtraps dont come to duel links (i hope this comment ages well)
DL already has Crow, Lancea, Tragoedia, Skull Meister, and if you really want to count it, Aleister
@@Sillimant_ the only viable handtraps in duel links are veil, kiteroid, and kuribohs. I think they're safe from ash for a bit.
@@undeadwaluwugi758 oh yeah I know. I still shove Kiteroid in a deck when it can, but the point is we already have some modern hand traps in duel links
They will; it’s inevitable
If your deck can't play through 1 interruption, then it has no business in a competitive environment, Ash or not.
The evolution of cancer
wouldn't need handtraps if konami had the balls to just ban all combo
And why would they do that? To make the game worse for everyone?
I think the speed of the modern game is stupid. if a card like nibiru were to be released in say... 2010? it would be laughed off as a horrible useless card, and wouldnt even be sided against stuff like blackwing or dragunity. duels lasted more than 4 turns.
that is what imo is killing modern yugioh. links only enforce it, being able to shit out your entire deck and end of boards of 2-6 negations and say "ok, hope your now 1 card hand can out my board" is not fun. hot take, negation effects should have never been put on extra deck monsters with such generic material requirements.
is it killing modern yugioh or do you just not like it
Really weird how the popularity of YuGiOh has just kept rising, even though it's apparently dying 🤔
@@aRetailArchitect you have fun with your solitaire and hand traps
Um... in 2010-2011 you could do 5 special summons in a same turn easily lol
Legit just skill issue.
maxx c is broken sure, but if ash blossom is legal it should be legal too imo
That is an insane take. Maxx C just stops your turn, but if your deck can’t play through one Ash consistently, you should rethink your deck.
@@NeosSimp bro if youre too scared to take the maxx c challenge just say that. you telling me ocg players are braver than you?
@@JohnDoe-wl5xm OCG players don't take the Maxx C challenge, because they usually dont play flower cardians. They usually summon Bagooska and pass after getting Maxx C'd.
@@JohnDoe-wl5xm the maxx c challenge is virtually unwinnable due to maxx c drawing them more handtraps to kill your combo with, and then they otk you the next turn with their 12 card hand.
taking that into account, the best thing to do is to summon as little as possible, while getting as much value in those summons as possible. hence bagooska pass
@@NeosSimp if your deck cant handle one maxx c maybe you should rethink your deck
Discarding And Sending Cards From Your Hand To Your GY To Disrupt Your Opponent Without Using A Trap On Your Opponent's Turn.That's What Makes Handtraps So Cool And Good,And How It Was Named Handtrap.