Why Weakness Implant is a MUST for Super Break/Break Effect Teams | Honkai Star Rail Analysis

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  • Опубликовано: 8 сен 2024

Комментарии • 131

  • @melles1097
    @melles1097 Месяц назад +125

    I actually think we have a great example about why your assertion is correct; There was a character prior to Super Break who cared about attacking weakness broken enemies, and didn't have a weakness implant like Firefly, Boothill, or Silver Wolf or the "colorless" weakness reduction that other characters like Firefly (she has both how crazy is that), Xueyi, Acheron, or the slight variation that March 8th has. It was Sushang, and I'll forgive anyone who forgot that was how her kit worked, given her meta performance.

    • @ManCarSua
      @ManCarSua  Месяц назад +26

      That is honestly so freaking true it hurts. I still use Sushang from time to time because she was one of the first DPS characters that carried me through content alongside Clara. If it wasn't for Boothill a lot of this content I'd be Sushang
      What actually hits so hard is the fact people used to build Break Effect on Sushang in the past. Giving her the Theif Set that gave Break Effect. On top of her being the character that would benefit of enemies being afflicted with Weakness break. You actually have just destroyed my mind aaaaa
      I still like using Sushang because I use Guinaifen and I wanna have both best friends thrive in my account

    • @TheoDimitry
      @TheoDimitry Месяц назад +2

      Sushang is a normal dps that scales off of atk and crit no?

    • @ManCarSua
      @ManCarSua  Месяц назад +16

      @@TheoDimitry For a good amount of time early in the game people actually built her as a Break Effect Character in order to max out the bleed and get that x2 Physical break as strong as possible. So that plus the fact she did bonus damage to weakness broken enemeis feels like a failed attempt to how Super Break currently operates

    • @flaria185
      @flaria185 Месяц назад +13

      ​@@TheoDimitry she scales atk and crit but her kit is about weakness break.
      -Her skill is guaranteed to do sword stance on broken enemies.
      -Her ult's action advance promotes faster weakness breaking
      -Her talent gives her 20% speed for 2 turns when an enemy is broken.
      -Her a6 trace gives get 15% action forward after basic/skill if enemy is broken.
      -Her e1 refunds skill point if skill is used on broken target
      -Her e4 gives her 40% break effect

    • @KaiserTheDarkWolf
      @KaiserTheDarkWolf Месяц назад

      @@TheoDimitry Thats a little missleading actually. One of the first hints about her true roll (as a breaker, a unit that has the job to dealt burst damage being the one that breaks) is actually in her traces. There is nothing on her traces that enhanced her crit damage or crit chances. So yeah if you try to build her with crits (it works because of a combination of MoC effects, Simulated universe buff or just a low pull HP on early enemies) she could work but her stats economy is attrocius. Low attack means that sword stance dealts little damage because of how scales with only 110% of your attack.
      I need to said at this point that the base break set as nerfed because of how broken weakness break was for exactly the mobs of th first 2 planets. Specially Physical break. Sushang was always regarded as a tier 3 (later tier 4) unit but it was because of her "clunky" play style. After all your best damage was breaking with her ultimate a enemy and that huge bleed tic help you to finish the fight quickly. But against Physical bosses she was able to keep with the damage of all th other units except Seele and QQ.
      This "proto break" role was not popular and for sure it was discarded because the devs knew that the jump of HP on the xianzhou was huge and just by getting 1 instance of burst evey barrier break was not enough to keep with the game after all the generic MoC effects rotated.

  • @sbparty1200
    @sbparty1200 Месяц назад +90

    Yea you worded it perfectly how Boothill struggles to implant physical weakness consistently, I love him so much but good lord, putting him against enemies who don’t have physical weakness from the start can be a bit of a struggle but once he does break their weakness bars, he just goes nuts :3
    Also getting Ruan Mei on my account on her first banner has spoiled me, my break effect characters and I can’t live without her anymore 😂

    • @ManCarSua
      @ManCarSua  Месяц назад +13

      Yeah it is a struggle sometimes to get the ball rolling, but once an enemy has been dealt with, Boothill absolutely wrecks them a new one. In the Apocalyptic Shadow, I was literally doing like 2% of Argenti's health until I broke his toughness shield and then Boothill did like 60% in one attack
      And yeah Ruan Mei literally has spoiled us all that got her omggg aaaa. But she is so broken and amazing

  • @navatheramenguy3127
    @navatheramenguy3127 Месяц назад +66

    "they can't make a 4 star super break dps because they can't give them an implant weakness mechanic"
    March entered the chat

    • @ManCarSua
      @ManCarSua  Месяц назад +7

      Wait does she actually IMPLANT a weakness. I thought she was adaptable to whatever ally she assigned as master
      Regardless that is my bad. I didn't express it properly there. It was meant for me to say that The Implanting is not something they could probably add to a 4 star. But a 4 star Super Break DPS is possible just hard to balance
      Also it is probably just me. But even though March is a Hunt character, she does seem to look a lot like a supportive unit than a DPS. So that is also on me aaaaa
      Still, I appreciate your comment and sorry this answer was too long ;-;

    • @navatheramenguy3127
      @navatheramenguy3127 Месяц назад +28

      @@ManCarSua she doesn't implant but she can kind of ignore it
      And it's OK I just wanted to make a joke

    • @ManCarSua
      @ManCarSua  Месяц назад +4

      Ooooh I see thanks for the clarification. And I did adore the March comment xD

    • @UltimatePollo3495
      @UltimatePollo3495 Месяц назад +14

      ​@ManCarSua she can do toughness dmg based if shifu so e.g u pick gallagher and ennmies weak to fire march would also reduce their toughness

    • @ManCarSua
      @ManCarSua  Месяц назад +6

      @@UltimatePollo3495 That is honestly incredibly sick. I love that, especially since she can do x2 toughnesss reduction if she picks an Abundance character like Gallagher, so she essentially doubles her own Super Break damage

  • @berny8463
    @berny8463 Месяц назад +58

    clicked for that thumbnail lmao 💖💖

    • @ManCarSua
      @ManCarSua  Месяц назад +6

      I am happy I got the thumbnail commissioned for this video. The artist is g.ureii on instagram. Go check them out!

    • @berny8463
      @berny8463 Месяц назад +3

      @@ManCarSua will do, like how they drew boot

  • @ignacioperez5479
    @ignacioperez5479 Месяц назад +30

    Best thumbnail i have seen in a long time

    • @ManCarSua
      @ManCarSua  Месяц назад +3

      I am so happy that I found an artist to comission for this specific thumbnail. The feeling of being stopped by a trotter just hit too hard I. Their username is g.ureii on instagram!

    • @ignacioperez5479
      @ignacioperez5479 Месяц назад +3

      @@ManCarSua i know!!! I'm a Firefly enjoyer and that is the worst feeling

  • @watermelontree595
    @watermelontree595 Месяц назад +11

    I feel like the whole analysis raises an intersting question : Does a team have to be universal ? Starrail meta took quite a drastic turn with Penacony, first with Black Swan solidifying DoT teams with her DEF shred/bybass and DoT amp, making DoT more universal. Then came Acheron who flat out ignores enemy res, and finally Boothill and Firefly who can weakness implant. Prior to these characters, teams were thought arround enemy weaknesses and ignoring them was considered as "brute forcing" (which was only available for heavily invested top DPS characters like Dan Heng IL), or you could "sacrifice" a slot for Silver wolf which has her own specific conditions to work well. Honestly i'm a bit conflicted on this approach, on one hand having universal teams is comfy and greatly eases the access to late game content to newer players with a limited roster. On the other, it completely erases a core mechanic of a game which already has a limited combat system being turn based with 3 abilities on each member of your team of 4.

    • @ManCarSua
      @ManCarSua  Месяц назад +2

      I just realized how much I typed aaaa. Sorry for the long reply
      That is a fair question in all honesty. Because I do feel like a team should be, to a certain extent, universal. I wouldn't want to have a team that absolutely destroys everything regardless of enemy weaknesses, resistance and mechanics they have to counter your teams (such as SAM countering healers with their aura, makes it hard, but still do able if you invest the time to tailor your healer to the fight). Like, essentially based on your team, it should feel like an easy game if you arranged your team properly, or it should feel like dark souls if you decided to be stubborn. As a whole I like for example Pure Fiction given how it discourages hunt characters because it is a place for Erudition to shine
      If anything, I don't want to encourage brute forcing, as the game needs their own sales, but if someone invested a good amount of time in a character, they should be able to hold a bit of a fight, even if futile, rather than plumet to the ground instantly. I do like a ton your analysis on the fact that in Penacony we have gotten a lot of tools that have further enabled us to brute force the game easier in different playstyles. In an ideal world, you need to tailor for the enemies' weaknesses. But I have seen people from beforehand brute force enemies with Jingliu and Kafka before, but they barely scrape by
      Regardless, you should be punished for not tailoring yourself to the enemies weaknesses/using Silverwolf to help enable a character, but also I do like how comfortable it is to have the ability to use the one team you have in order to at least get the star of 20 rounds in MoC. That would be my threshold of what a team should be able to do if you brute force without much strategy. Though as you mention it is nice for new players to have those tools. I am unsure as to how to feel, I like the mechanic, and I want to see how Hoyo further develops it

  • @spartantraveler7251
    @spartantraveler7251 Месяц назад +22

    Yes, but also Xueyi and March. I know Xueyi's ult is single target and not that great and March isn't THAT great at break since she isn't a dedicated break unit, but the mechanic is also similar.

    • @ManCarSua
      @ManCarSua  Месяц назад +5

      That is true, Though I feel like Xueyi is more of an ignore rather than an implant, but their ult is really neat, but just annoying to work with. It does A LOT of Thoughness Reduction so its Super break is amazing, it is just rough you don't get multi hits on it. March's mechanic is actually pretty neat, having it do 100% more toughness reduction does mean you get x2 the amount of damage you would do within your Super Break

    • @torunsmok5890
      @torunsmok5890 Месяц назад +1

      ​@@ManCarSua keep in mind Xueyi also has the weakness type ignore toughness reduction on her followup if you E2 her

    • @ManCarSua
      @ManCarSua  Месяц назад

      @@torunsmok5890 That's truee sometimes I forget about Eidolons, her E2 and E6 are so busted

  • @mariokungfu2216
    @mariokungfu2216 Месяц назад +8

    If I were to make a break character, I would make a 4 Star break support because we lack supports for the play style. I would make them a 4 star physical Harmony named Jake (Can’t think of a fancy name) (I would prefer Fire but Boothill needs love too) with the following kit
    Note: Numbers in () are level 10 traces
    Path: Harmony
    Element: Physical
    Stats: (Level 80)
    Health: 1,023
    Attack: 493.92
    Defense: 441
    Speed: 107
    Basic Attack: Doom Shot: Deals Physical DMG equal to 25%-55% (50%) of Jake’s Attack to a single enemy
    Skill: Commander’s Advance: Grants an ally the Cadet Buff to increase their weakness break efficiency by 25% and their break damage by 20%-44% (38%) for 3 turns. Turn counts decreases by 1 on Jake’s turn. Only the latest target of Jake’s skill can have Cadet.
    Ultimate: (Cost:120) Supreme Airstrike Initiative: Deals Physical DMG equal to 200%-350% (325%) of Jake’s Attack to a single enemy and delay their action by 15%-27% (25%)
    Talent: Sergeant’s Combat Maneuvers: Increase Jake’s Break Effect by 15%-35% (32%). When using basic attack, increases the Toughness-Reducing DMG of that attack by 100%. This effect can trigger again after 1 turn.
    Minor Traces:
    Break Effect: 37.3%
    Hp: 18%
    Effect Res: 10%
    Major Traces:
    A2: After Jake uses his ultimate, increase Speed by 15% for 2 turns.
    A4: At the start of combat, advance Jake’s action by 25%
    A6: When attacking a weakness broken enemy, regenerate 5 energy.
    Edionlons:
    E1: Gives the ally under Cadet 20% Break Effect
    E2: While an enemy is weakness broken, decrease their speed by 15%
    E3: Basic Attack Level +1, Talent Level +2
    E4: When an ally weakness breaks an enemy, deal additional Physical Break Dmg equal to 20% of Jake’s original break damage.
    E5: Skill Level +2, Talent Level +2
    E6: If the ally under Cadet weakness breaks the enemy, advance their action by 20% This effect can be triggered again after 1 turn.

    • @ManCarSua
      @ManCarSua  Месяц назад +2

      Ooooooh I reay love that concept. I love the way you created all of his kit. I love the Eidolons and the way that he operates in field control setup, to increase number of turns the enemy is vulnerable in and increasing the main DPS speed so they can wreck enemies. One thing I think could be cool to add. Since he is a supportive unit that is encouraged to be paired with Physical element characters. Having a sort of refined version of Sparkle's trace. Enabling physical characters to do more damage if there is 2 or 3 characters in your team. But yeah, literally from all of this, I adore it so much!

    • @mariokungfu2216
      @mariokungfu2216 Месяц назад +1

      @@ManCarSua Thank you so much

    • @mariokungfu2216
      @mariokungfu2216 Месяц назад +1

      @@ManCarSua I changed the kit a little bit and clarified some things, hope you can give it a read again

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      @@mariokungfu2216 I am a huge fan of the flavoring with it being in terms of Soldier and Military. Especially with the way the kit was made it literally gives the character that sort of strategist and person in command and I love it a ton. Especially with the name of Cadet being added now where it feels like Jake's expertise and strategies is what is helping the buffed DPS shine and excel

  • @zlatomirchokov896
    @zlatomirchokov896 Месяц назад +8

    8:20 does anyone remember pre nerf Firefly? How in the first version of her kit that got leaked she had the highest ATK in the game together aith Dr. Ratio and how busted her multipliers were. Then they cut all of them in half making the enhanced skill DMG scale on 200% of her ATK instead of 400% and so on. And also nerfed her base ATK to be the loowest out of all the 5 stars in the game together with Sparkle. You could actually have built her with CRIT and still be amazing but I guess it was too busted. At least they buffed her speed a bit

    • @ManCarSua
      @ManCarSua  Месяц назад

      I had heard of those scaling before but I didn't get to actually see them, that would have been really interesting to see in all honesty. Her having the highest ATK stat sounds absolutely wild

  • @sailorenthusiast
    @sailorenthusiast Месяц назад +3

    As a Boothill main, I can confirm that it’s a massive pain having to rely on either his burst or his teammates to break enemies that aren’t physical weak.

    • @ManCarSua
      @ManCarSua  Месяц назад

      Yeah some days it can be awful. It is nice we can implant the weakness but sometimes it becomes too much of a struggle ;-;

  • @umusuarioqualquer5491
    @umusuarioqualquer5491 Месяц назад +9

    I'm a bit radical in thinking that weakness implants should be exclusive to Hunt characters. I think, giving this to Firefly already makes her a much stronger character than Boothill since there are more scenarios that favor her...

    • @ManCarSua
      @ManCarSua  Месяц назад +6

      I feel like it was over kill on the fact she could ignore the adjacent enemies' shields. If it had been single targetted I think it would have been a bit more balanced, but would nerf her in many other scenarios

    • @_DontRunWScissors
      @_DontRunWScissors Месяц назад +2

      @@ManCarSua I'd have to disagree honestly, her colorless toughness damage on her enhanced skill does pitifully low toughness damage compared to the center unless the adjacent enemies are also weak to fire. Without going out of your way to implant that weakness, it only ends up being about the same as a basic attack from a matching element.

    • @ManCarSua
      @ManCarSua  Месяц назад

      @@_DontRunWScissors That is fair honestly, you are right about that. Yeah without the weakness it would be rough

  • @cozzmo4186
    @cozzmo4186 Месяц назад +10

    Simple Answer: if you dont implant, your break dps can't break

  • @taoboyce6412
    @taoboyce6412 Месяц назад +6

    actually, robin's attack buff doesn't work on firefly's trace
    only buffs that scale based off of firefly's attack (like asta's) work

    • @ManCarSua
      @ManCarSua  Месяц назад +2

      Wait seriously? Damn I was not aware of that. Thanks for the information! I really do appreciate it a ton. I'll make a note of that! I guess it would be TOO busted if it was allowed to scale with Robin's buff

  • @Taunt_1NG_U
    @Taunt_1NG_U Месяц назад +4

    I love that my fav character, the female MC, is meta now and potentially forever because she's an enabler and may age like the finest of wine with more character and like ones we have already: Kafka, Ruan Mei & Topaz. Now a character I'd like to see is a character who has like a 10 stack debuff and each stack increases the toughness reduction by 10-20% and they can make it so if they have the right weakness, then they can reduce them to 1 toughness remaining and that'd enable your breaker deal the most dmg instead of a character who only has half that or smt like that would be fun to play around so there is an incentive to not auto-play and focus on harder content.

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      The MCs are so freaking funny and great. I am so happy that they are meta viable without needing to SUPER invest in them like it was for Destructio and Preservation MCs. I still used them even though it wasn't the best idea, but it was a struggle at times. The fact she is an enabler like Kafka was for DoT brings me so much happiness. Having a Nihility debuffer that focuses on making more vulnerable to getting hit by toughness reduction sounds sick, mainly for game modes like Sim Universe expantions and Divergent Universe. It would be a long term pay off character, they wouldn't excel in Pure Fiction I think, but the concept is super interesting, I love it. The idea of reducing an enemy's toughness immediately to 1 is so god damn awesome, like putting them on a death's door so to speak, I adore that. This also means they'd synergize incredibly well with boothill to guarantee him getting his pocket trickshots
      The more incentives for players to not auto play the game, like when doing the end game content the better yessss. I also see so many people autoing the game when facing hard content like MoC and then complain they can't win when they are seeing their characters just toss it for content when the auto mode does dumb decisions, like some did against Aventurine too

    • @Taunt_1NG_U
      @Taunt_1NG_U Месяц назад +2

      @@ManCarSua Exactly like a death's door, like you're tetering on the edge of getting completly fried and they don't even know it. I believe it also allows more dmg to go to superbreak instead of it getting held back by chunking through toughness which is another plus.
      And in all fairness, I say the less autoable content the better because I was able to 8 cycle clear MoC 12, fully clear Apoc Shadow and Pure Fiction too, so I CRAVE some less autoable content PLZ (I am F2P so it's a fair ask)

  • @wikidpsycokilla
    @wikidpsycokilla Месяц назад +4

    Implant characters are released to alleviate the issue of elemental coverage until the roster expands enough. In v1, having elemental coverage was important to survival due to the lack of sufficient sustainers, allowing you to interrupt big attacks with break, and required getting lucky to have the correct 4 and 5 star units, so they released Silverwolf. In V2 they released superbreak, which requires elemental coverage for damage, and with no room for Silverwolf on the team they elected to give implant to the dps. Going forward, its unlikely that new superbreak units will have implant, you will be expected to use the dps with the right element similar to how dot and follow up teams require you to switch out one or more units to match the element, or how its been steadily getting harder for certain hypercarries to brute force off element. Enemy encounters will only get more and more niche to make a diverse roster appealing, with standalone powerhouses reserved for when they expect a large influx of new players in order to give them a leg up and not be immediately overwhelmed because they have so few characters.

    • @ManCarSua
      @ManCarSua  Месяц назад +2

      On one hand it is very much true. But at the same I feel like it is a necessity specifically for Break DPS otherwise they do 0 damage. As you said, while it has gotten harder for teams from the past to brute for the content. They still can clear within the 20 to 10 rounds range in MoC and such. Where they essentially miss out on the last bits of clearing but still can reap some rewards. While on the opposite for Super Breakers it is a much harder task and should have access to ot simply for the fact that they, as DPS character should be able to output high damage in one way shape or form to even out the damage output they have vs conventional DPS characters

    • @wikidpsycokilla
      @wikidpsycokilla Месяц назад +1

      I could see them putting implant in the e4 or e6, but if it is in their base kit it would invalidate the whole elemental system and make other archetypes nearly worthless, exacerbating power creep to make non-break units worth pulling. If they all have implant, theres no need to get a break unit of every element, which is why I feel like they will stop at the one single target and one aoe we have.

  • @jotapezonta
    @jotapezonta Месяц назад +1

    If I had to design a new Super Break inspired character, I would:
    Make it a Quantum or Imaginary character from the path of the Hunt who wouldn't have it self a damage specially designed to be great, but that had a tallent that would make him attack any enemy that recieved a Break/Super Break damage, which would make him a hibrid bridge from Super Break to FUA. The thing about implanting it's element as a weakness wouldn't happen, instead of this, if he triggered itself the initial break on the enemy it would have it's turn delayed by 20% (I don't know if the number would be exactly this one), but he would be a sub-DPS to any of the Break characters.

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      That sounds really cool and I love that honestly. Having a super break supporter that doesn't need to inherently do the Super Break. Or have a version of them similarly to Topaz and Numby, so they are a sort follow up attack on Super Break. So they don't become instantly busted when paired with the Harmony Trailblazer. I love the idea of adding an enemy delay to them!

    • @jotapezonta
      @jotapezonta Месяц назад +1

      @@ManCarSua thanks, I was inspired by Topaz & Numby and the way that you said that it would be necessary to the character implement it's element as a weakness for them to work. After that I thought on what could be a good way to do this, so imediatly thought on FUA because I love this mechanic.

  • @pabroah6434
    @pabroah6434 Месяц назад +2

    I have a superbreak character idea:
    A nihility unit that makes a single target fall asleep with their skill, slowing that enemy target down by 10% and Giving them a special effect, now every ally would be able to reduce that target's toughness and when it reaches 0, instead of breaking the enemy, it would act as a last super break nuke that any teammate can detonate by hiting that same target, inflicting a much weaker version of HMC's superbreak on the enemy
    For the ultimate, it'll be a huge aoe attack that inflicts a debuff on the enemies, and that debuff would increase the break efficiency for allies
    I haven't taught of any talent idea yet, and the ult design isn't really fletched out, so give me your thaughs for this

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      A Nihility Super Breaker would honestly be a lot of fun. A sleep mechanic seems really interesting, especially since we have an enemy that is capable of doing that to us. I love that a lot. It does give me PTSD back to my days of playing League and getting haunted by Zoe though aaaaaa. As a whole just the concept alone seems super cool and I adore it! So I think you did an amazing job!

    • @pabroah6434
      @pabroah6434 Месяц назад +2

      @@ManCarSua i thaugh of this as a concept for Sunday's kit cuz it would be cool that Sunday gives enemies debuffs which is the opposite of Robin giving teammates buffs, plus we have not superbreak nihility so yeah

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      @@pabroah6434 I absolutely adore that, the contrast in their ideals sounds really cool, and the fact it also uses a sleep mechanic just feels incredibly flavorful on top of it all

    • @anrye
      @anrye Месяц назад +1

      maybe something like decrease enemy eff res by 10-20% could be their talent. makes him more useful in other teams than superbreak

  • @raineisme
    @raineisme Месяц назад +1

    I love how I figured this out the DAY you posted the video..thank you for elaborating! This was awesome.

    • @ManCarSua
      @ManCarSua  Месяц назад

      I am glad it was good for elaborating and that you enjoyed the video!

  • @_DontRunWScissors
    @_DontRunWScissors Месяц назад +1

    if I were to make a new super break support, I'd probably make them a nihility that, if a 4* *either* applies a debuff that allows enemies to take super break (meaning you don't need HTB/you can run two super break teams) *or* applies a debuff that increases the toughness damage that enemies take, similar to weakness break efficiency but only on the debuffed enemy. If they're a 5*, let them do both.

    • @ManCarSua
      @ManCarSua  Месяц назад

      I am so happy seeing a lot of people make the concept of a Nihility Super Breaker too, so we can have more options alongside Harmony MC. Definitely a cool idea and one that is worth exploring in all honesty. I feel like making an aura similarly to Jiaoqiu or Ruan Mei would be cool for the ultimate, so they can be used in Pure Fiction

  • @peacetea_life
    @peacetea_life Месяц назад +2

    I'm happy that Boothill at least has crit in his kit

    • @ManCarSua
      @ManCarSua  Месяц назад

      Yeah it is pretty nice and helps balance things out for him with his own passive of two peas in a pod. Critting on that weakness break that x2 your damage is wild

  • @GGiGotHydra
    @GGiGotHydra 28 дней назад +1

    I love super break (especially on the new apocalyptic shadow Kafka)
    Luka focused Super Break teams (MC RUAN MEI and HEALER) on break i just obliterate the HP of the boss from full to 30%. And even if she lives she dies to the second AA of Lukas

    • @ManCarSua
      @ManCarSua  28 дней назад

      Super break teams are always enjoyable. New Apocalyptic Shadow was interesting to beat. I challenged myself to use Firefly, it was rough but a lot of fun. Luka Super Break has no reason being so fun play honestly, I love it

  • @eve_ningmusic
    @eve_ningmusic Месяц назад +3

    PEAK THUMBNAIL! PEAK VIDEO! WE LOVE A GUREI X MANCARSUA COLLAB

    • @ManCarSua
      @ManCarSua  Месяц назад

      Broooo for real the thumbnail is sick. Geniunely thanks for recommending them and letting me know they had commissions open. Literally top tier

  • @astikach666
    @astikach666 Месяц назад +1

    While I think what you're saying is mostly correct, there are quite a few points that you either ignored, didn't know or didn't understand.
    For the 2 SB (super break) characters, Hotaru (Firefly) and Boothill respectively, the "weakness" they implant in thier kit is not a true weakness. Rather, it just gives them the ability to shred the toughness gauge and that's it. Silverwolf's weakness implant however is the closest thing to an actual weakness. The main point is the res shred that the weakness provides, which is not present in the SB character's weakness.
    And to add on to that, because the weakness doesn't shred the res, it is in functionally identical to XueYi's and Acheron's reduce toughness gauges regardless of enemy weakness. So yes, a SB character can be designed without weakness implants by just having them have rainbow shred (shred ignoring weakness type). And at the same time, this means that SB characters still prefer to be in an environment that has a weakness corresponding to thier type.
    Also, this is to point out that SW's role in a SB team is not just the weakness implanter, but also a general debuffer. While SB doesn't take into account the DMG% boosts and Crit, it does take into account the other buffs and debuffs like DEF shred/ignore, RES pen/reduction, increase dmg taken (vulnerability) etc. SW provides a good number of these that also buffs SB damage. In addition, her Ult has 3U shred, meaning that she can also deal a lot of SB damage herself.
    I think you missed these points and I believe your method of character evaluation in SB teams would change when you actually delve deeper into the mechanics of it.

    • @ManCarSua
      @ManCarSua  Месяц назад

      Yeah there are parts that I fumbled a bit. I am not a SUPER meta player, but I like to overanalyze things. I appreciate a ton the corrections and pointing out things I may not have properly clarified well.
      From my understanding though, Boothill and Firefly/Hotaru's weakness addition does inflict with the DMG check of "does the enemy have x weakness from the character", but beyond it doesn't provide a further shred like SW does
      Xueyi and Acheron's ignore are really useful and versatile, mainly Acheron's due to her's being AoE I feel. Xuei is a powerful character and she has been doing well for me even before super break came out. But sometimes I do admit I struggle with mechanic when enemies are already broken, since her ultimate is the big pay off her kit and mentions it does more damage when enemies have more over 50% toughness if I recall correctly.
      Thank you again for the comment and I appreciate you for pointing out some of the flaws in my argument or things I didn't explain well!

  • @neroteacher142
    @neroteacher142 Месяц назад +2

    the thumbnail is SENDING ME

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      After the artist send me the result of how it looked I was also dying. I am so happy I commissioned them and I love their faces so much and how calm the Warp Trotter is xD
      it was drawn by g.ureii on instagram, go check them out, they are great

  • @richardgarcerant4388
    @richardgarcerant4388 Месяц назад +1

    Prior boothill and firefly I was more exited for the superbreak team, thinking and planing the builds for the different characters I had benched, this playstile could have been amazing by making relevant the old 4* and power creeped old characters, but firefly is just too dominat in the spot...

    • @ManCarSua
      @ManCarSua  Месяц назад

      I think my Excitement is still High with Boothill, but not with Firefly. Being in a prolonged fight with Boothill can be rough especially when he begins to struggle to break the opponents because he wasn't able to get his pocket trickshots quickly enough

  • @TheoDimitry
    @TheoDimitry Месяц назад +2

    I made my notif sounds the among us task sfx, and everytime it's in the video I thought I got a notification 😅

    • @ManCarSua
      @ManCarSua  Месяц назад

      omggg I'm sorry ;-;
      I am trying out new SFX for when things pop up. I want to add more variety into it. I accidentally used the safe sfx from pokemon in a few parts in the video when I just use it for the end, so that was my bad. I'll probably add the Kingdom Hearts SFX when you close a window for a future video

  • @dragonlordleda
    @dragonlordleda Месяц назад +1

    Throwing a couple ideas here:
    I’m of the opinion that by the time the second anniversary comes around, we’ll have a DPS character for each element who can implant their own weaknesses. For example, could you imagine a future erudition character who can AOE implant weaknesses with their skill? Never have to suffer the weakness matchup again in Pure Fiction 😂
    Purposely, I would not recommend using Silverwolf for a super break team. At least for right now, we don’t have a character of every element for every role, so building a mono element team are pretty restrictive already. I guess a duo element team would work best in theory.

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      Having a character for every element or roll would be sick. Especially for Erudition, it would also allow Herta and Himeko to pop off even harder than they currently do in the meta. It is especially busted in Pure Fiction yess
      I am mainly looking forward to a team that can run Mono Imaginary and Super Break that would be absolutely insane in all honesty. I feel like Lunae might work decently well given he has a multi attack too on his ult and Basic attack 3

  • @awesomeperson5150
    @awesomeperson5150 Месяц назад +2

    9:16 I’m not sure if this is true though, given that Boothill’s talent is not Super Break, and his Max considered toughness is 16x the *base* reduction of his BA, not 16 times the modified toughness reduction. And even then this only matters for enemies that have greater than 160 Max Toughness, since Boothill uses regular Break on his Talent, which scales off of Enemy Max Toughness, unlike Super Break, which uses The Toughness Reduction of the attack instead. (This is why Break does massively different amounts of damage to Bosses/Elites compared to minor enemies, while Super Break is much more consistent).
    We only have 2 DPS that are fully Break dependent, and BH uses traditional Break calcs while FF uses Super Break. We don’t know what the next Break DPS character will be like. I wouldn’t be surprised if they were more like Boothill/Traditional Break, because we currently only have one source of Super Break, and having more than one character dependent on HTB would mean that one of the Super Break DPS could not be used at all on one of the sides of MOC/PF/AS
    Ruan Mei’s skill is a 1.5x damage amp for most Super Break units though, unless they already have Weakness Break Efficiency buffs, because it’s additive with itself. Boothill is relatively fine with skipping Ruan Mei, and he’d even rather have Bronya than HTB on his optimal teams

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      Yeah that was poorly worded on my end. I was trying to refer to the 16x being of the base for of a normal attack. So it would only be up to 160 toughness reduction. From what I understood however, Boothill also does just Regular Break damage on enemies that already have been afflicted by Weakness Break. Still, his kit does synergize well with Super Break given how he scales on Break Effect and does massive Toughness Reduction Damage which also falls in those calculations
      I do hope next Break Effect characters is more aligned towards how Boothill is and that they can be as fun to play with strategy being something players have to think about
      And yes the Ruan Mei skill alone being a 1.5x damage increase is just insane. And yeah as you say, Boothill doesn't NEED Ruan Mei as much, but still is a wanted addition to clear enemies more effectively since he first needs to make enemies reach that Weakness Break state

    • @awesomeperson5150
      @awesomeperson5150 Месяц назад +1

      ⁠​⁠@@ManCarSuaAh, sorry for misunderstanding 😅

    • @ManCarSua
      @ManCarSua  Месяц назад

      @@awesomeperson5150 It's all good. Thank you for correcting me. I accidentally had hit send too early too there. So that was my bad. Editing to finish replying aaaa

  • @user-wt6fk1vc8m
    @user-wt6fk1vc8m Месяц назад +1

    Well theres only 1 superbreak dps were missing. And thats AOE superbreak dps. So if they gonna create one. It should something like this.
    Ice erudition
    Traces 1 - if there are atleast 2 extra ice element unit on the team. Every time the caster atack. It will inflict ice weakness for 1 turn.
    Talent - when attacking. If the enemy is frozen. They inflict 1 stack of chill, max is 5. If the enemy has reach max stack. Chill will be removed and apply dissociation. If an enemy with dissociation been unfrozen. They will deal 70% of their CURRENT HP(not max hp) if they're non-elite units. Boss and elites will deal 30% of their current hp.
    Chill debuff will slow enemies by 2% per stack and reduce ice weakness by 2%.
    If an enemy triggers dissociation on their turn. The caster will boost itself and grants Weakness efficiency by 50%. Onky trigger 1 per 2 turn of the character.
    Basic - atack one enemy.
    Skill - grants break effect up to self that can stack up to 3x. And atack all enemies multiple times. If this skill use when max stack. The caster will grant an extra turn to self and grants enhance basic atack. After extra turn ends. The break effect stack will be reset. This skill will be unavailable when in extra turn.
    Enhance basic atack - atack 10 times to random enemies.
    Ultimate - it ultimate has a unique charging mechanic. Instead of energy. It will charge based on how many enemies has been break.
    All break counts even if allies the one who break the enemy.
    U need to do 5 break. When full. The caster will make a domain for 3 turn. All allies on the field will have their super break damage increase by the amount of break this unit has. And increase caster break effect and speed when the domain active.
    Traces 2 - for every break effect this unit has. Effect hit rate will increase.
    Traces 3 - if the caster is still on the field. All allies resistance is increased.
    Technique - apply chill 3x to all enemies.

    • @ManCarSua
      @ManCarSua  Месяц назад

      This would go absolutely crazy for Herta and Ruan Mei. I especially love the concept of "if you have x amount of [Element] characters. I am surprised we haven't seen it more after Sparkle. Also playing around Frozen enemies like Dissociation was such a cool concept. Adding slow is a great and massive help for it. Though, instead of Dissociation, what do you think about this change? We call the debuff Frost Bite. Which accumulates a % of all Super Break Damage received by the opponent and on turn start they take that damage. It would synergize with the slow system
      I love how you worked the skill to even give the character an extra turn. Also an Enhanced Basic attack sounds really neat. The concept is super interesting

    • @user-wt6fk1vc8m
      @user-wt6fk1vc8m Месяц назад +1

      @@ManCarSua well it has so many drawback such as.. Many bosses right now have resistance to frozen status so.. I think this thing i made has low chance on becoming a true unit of HSR.

    • @ManCarSua
      @ManCarSua  Месяц назад

      Yeah, that is true. But it is still worth imagining what a character could be and refine it

  • @PureShadowAS
    @PureShadowAS Месяц назад +1

    Absolutely loved this content! Every point made can be felt first hand, but i have to ask: now that theyre released, how're we feeling about hunt march 7th with you likely having time to test her in super break now?

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      Honestly it has been pretty good. I enjoy the fact we can choose between a crit build or a Crit build.on her. That geniunely makes her so versatile and a fun character to play. If you target a DPS you go crit and if you target a Hamony/Nihility character (Ruan Mei cough cough) then she essentially does double damage based on Super Break calculations

  • @gamecool2110
    @gamecool2110 Месяц назад +1

    Pela wind set never thought of that 21:56

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      The first time I heard about it it had blown my mind. But it makes a lot sense given how often and how quickly she regenerates her ultimate. Idk if it is still her best in slot. But for a good while people used to run it

    • @gamecool2110
      @gamecool2110 Месяц назад +1

      @@ManCarSua i'm running pela with a rainbow set or the defense set i can't remember since all i ask for her is doing normal atk and ult lol, didn't really invest in her

  • @tmtravlrsgoogleaccount1984
    @tmtravlrsgoogleaccount1984 Месяц назад +1

    I think what will really break the game is if we get a superbreak erudition character that implants weakness on the entire enemy team. I doubt they will, since that seems unbalanced, but that would be nuts in pure fiction. Kinda hoping they'll do something like that with Screwllum... but I know that's probably not going to happen.
    Also, imaginary seems like the ideal element for superbreak since that keeps the enemies from recovering for longer, and quantum would be great too, but we don't have either of those that can implant weaknesses yet.

    • @ManCarSua
      @ManCarSua  Месяц назад

      If we do get a super break erudition it will be a huge struggle to balance, but it will also skyrocket Himeko's Gameplay depending on what element gets it too. If they are Ice Erudition would absolutely break Herta Himeko comp and make it the most overpowered in the entire game. I would love that to be Screllum's mechanic and I will hope he is Imaginary so we can combo him with the Trailblazer
      Yeah both Imaginary and Quantum feel the perfect fit for it, given how both slow enemies' actions massively and give you a huge window of opportunity to try and delete the opponent. We do have the weakness implant in Silver Wolf, and Xueyi for Super break we just need more support in that realm, since you still have to tailor for your healer/shielder element and Trailblazer's Imaginary element needing to be there so Xueyi can have access to Super Break. The problem there is we need the DPS to implant the weakness. So having it separate between both Silverwolf and Xueyi makes it hard

    • @MrsSetsuna101
      @MrsSetsuna101 Месяц назад +1

      If the weakness implant is tied to their ultimate instead of their skill, I can see that happening.

    • @ManCarSua
      @ManCarSua  Месяц назад

      @@MrsSetsuna101 Yeah, that would be the best way to work around with it. Ideally what I'd like is for a Super Break Erudition to have the mechanic of Argenti, having a Tier 1 ult, and Tier 2 ult. WIth Tier 1 doing damage and Tier 2 doing focusing more on adding damage and the weakness implant on the enemy team

  • @dragonlordleda
    @dragonlordleda Месяц назад +7

    Epic thumbnail 😂

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      I am so happy I got this art commissioned. It was drawn by g.ureii on instagram and it literally made me laugh so hard when I saw it was completed

  • @ThorsShadow
    @ThorsShadow Месяц назад +1

    I have a team consinsting of E2S1 Firefly, E6 Harmony MC (with Ruan Mei's LC at S1), E2 Ruan Mei with S5 Memories of the Past and E6 Gallagher with that Abundance LC that gives Break Effect at S5.
    99.9% of the game is really easy. Aventurine's Dice phase still gives me a mild panic attack. That team also is not that good against SAM or any enemy, that can become break immune. That being said, beating SAM with that team is relatively easy, just takes a long time.
    I can understand where the "too easy" thing is coming from. But the game already has counters for that team. Just wait a few months and we'll have more enemies immune against weakness break or against weakness implant or whatever.
    That being said, I do think that teams around characters like Acheron (reducing toughness regardless of weaknesses) or Firefly will be able to fit into any Meta for a long time since weakness break is a core mechanic of the game and making every enemy immune to weakness break (just as a hypothetical) would also hinder every other character in the game.

    • @ManCarSua
      @ManCarSua  Месяц назад

      Oooooh that's an awesome team. Aventurine's dice phase will always be panic inducing, especially when he rolls a huge number and it becomes nearly impossible for Ruan Mei to not lose the bet. Speaking of Sam. Personally I like having him KO himself. My go to team is Silverwolf, Aventurine, Clara and Robin/Sparkle. Essentially I liked using SAM's absurdly high speed and make have Clara resolve that. I want to edit that team to be Yunli, Clara, Silverwolf/Boothill, and Aventurine for the future.
      In all honesty, that would be a cool way to counter super break teams now that I look at it. Make an enemy that punishes the team's over-relliance on speed. Similarly to how the Ebon Deer or the Silvermane Guard does. Then add a healing reduction to it maybe. It would put both Firefly and the Trailblazer in danger as those 2 are always forced to attack. It would be pretty hard to balance though I feel, especially as I am writting this.
      Yeah, there a good bunch of enemies that counter the strategy. But people also just tend to showcase themselves breaking the game and overhyping things out of proportion. Nobody shows the battles in which they get destroyed.
      And yes, Firefly and Acheron will be forever meta stables. But they are pretty limitng in which units you can use which can make it dull. It is nice that their teammates don't overlap much, so you can reliable have 2 teams for end game

  • @Friday-p13
    @Friday-p13 Месяц назад +1

    Good thing I did not waste my jades and resources with SW. My E0S0 JL carried me through everything despite what weakness the enemy has. Now with Acheron and Firefly, SW reruns will always be the easiest skip as she will definitely be useless.

    • @ManCarSua
      @ManCarSua  Месяц назад

      Silverwolf can still work pretty well in other teams, but yeah, Acheron and Firefly have become FAR more universal than she is. I feel like they shoudl be making a Boss or content that is designed to counter the playstyle of Super Break/Hyper Speed teams in order to make other teams shine. Like the DoT elite/boss which can can be annoying if you aren't careful with health/Eff RES

  • @WangerZ3291
    @WangerZ3291 Месяц назад +1

    I lost track of how many videos use under night music. I lost more track of those who don't even know what under night even is...

    • @ManCarSua
      @ManCarSua  Месяц назад

      A lot of channels use it indeed. And when I heard on a video I decided to use it too.
      Feel free to judge me as I am someone who plays Akatsuki and Eltnum
      Also, quick edit. I suffer vs Carmine

  • @Yuki_Ika7
    @Yuki_Ika7 Месяц назад +1

    my WB team starting tomorrow will be e1 FF with heta shop LC, e4 (for now) Harmony Trailblazer with s1 Ruan Mei LC, Hunt March with s3 Swordplay (sadly the best LC i have for her at the moment) and e6 Gallagher with s5 Multiplication. I am not using Ruan Mei on the team for 3 reasons: 1. She is needed on my DoT team, 2. Firefly would probably not get along with her if she found out about her swarm experiments and 3. for added challenge, i know it is not optimal but i don't care

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      Oooh that sounds pretty good in all honesty. Also having S1 Ruan Mei LC is insanely good, nice! Hunt March 7th is a fun addition for the team, and I love the idea of an aggressive team that is meant to delete the enemy before they strike. Ruan Mei is a wonderful addition for any team, and I like the fact we now have more supportive units for WB teams in March 7th.
      Ruan Mei is just breaking the Geneva convention on the daily at this point, especially with the new information that has been dropped in the new quest. So I begin to panic

    • @Yuki_Ika7
      @Yuki_Ika7 Месяц назад +1

      @@ManCarSua lol true

  • @ABC-yj6cy
    @ABC-yj6cy Месяц назад +1

    Break teams especially FF will reach new heights once we get a 5* version of HMC

    • @ManCarSua
      @ManCarSua  Месяц назад

      Absolutely, she has a peak potential given how we can have them at Eidolon 6, and their eidolons are pretty powerful all things considered. But once we get the Super Break Support that would be equivalent to Ruan Mei in terms of just being dedicated to this niche, firefly damage will absolutely obliterate all. I am still shocked at how low her own ATK stat scaling is. If she actually had it being here, she'd probably decimate the game. Like, looking at it, we get so little buffs from the ATK% Body and ATK% planar spheres, but we need them

  • @teo2805
    @teo2805 Месяц назад +3

    Boothill taunt is irrelevant, specially since he can just use hp or def orb/suit since he doesn't care for atk/crit much. It's like he lost some power budget for flavor, even tho it really doesn't matter much. You could cut the skill and make it something else like always implanting weakness in ST and moving his damage/multipliers around and he would feel a lot better. Right now he feels bad to play in dailies/farming/general OW use, the opposite to Acheron

  • @utdowen7
    @utdowen7 Месяц назад +1

    Didnt pull for firefly because i didnt have the jades since I felt pressured to pull Ruan Mei on her rerun. Lord knows when she'd get another but I'll have to try and save for fireflies rerun but i wanna pull for Feixiao. Just gotten up to 3k jades after getting Jade so.. yeah. Gonna need to save for a while 😅

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      That is fair, Ruan Mei is considered to be so strong, with her speed, damage and weakness breaks buffs she essentially does everything. Best of luck and wish you the best on Firefly's rerun

  • @zegrathbloodshade5785
    @zegrathbloodshade5785 Месяц назад +2

    Me watching as Screwllum implants Imaginary Weakness on the whole enemy team (jk, but it would be funny if it’s real)

    • @ManCarSua
      @ManCarSua  Месяц назад

      If that was the case it would be so funny and busted. Literally becomes right there the most OP character in PF and we'd watch and Himeko just follows up any time he breaths

  • @diegolopezportillo5689
    @diegolopezportillo5689 Месяц назад +1

    "stats arent everything" yea u could have a unit with 2k base atk but if their scalings are x0,25 of those of a normal unit then its meaningless, u cant define a unit by their stats
    "stats are nothing alone" thanks
    actually firefly needs more thinking at e2 bc u gotta leave someone unbroken or at range of kill to activate it, which doesnt always happen for free and doesnt mean its not completely op
    superbreak only scales on toughness reduction of the attack, break effect and the % of superbreak the unit has, thus the amount of hit has nothing to do, the hits will have their own toughness reduction if they do and wont if they dont, its unrelated
    a different thing is that units like sampo asta etc have a high toughness reduction on their skills
    yea firefly has that base atk bc she is balanced around it, its not a coincidence
    as for units related to break that they can release:
    -they can make a support that boosts break efficiency more than ruan does but single target, or a supp that gives super break more than htb does but single target instead of teamwide, or a mix.
    -they can make a unit that has their own superbreak and unlike firefly its enough superbreak to make it their dmg without needing htb.
    -they can add a debuffer that makes enemies receive more toughness reduction from attacks.
    -they can make a break dps that triggers their break dmg under certain conditions without needing the enemy being weakness broken (ruan passive triggers her break dmg when enemies get weakness broken, boothill when he hits weakness broken enemies, well there could be a break dps that triggers it before, with the use of an enhanced skill or anything similar)
    -they can make a dot unit that scales on break somehow, they'd do dmg even if the enemy is not weakness broken, paired with kafka/black swan or other dot units, but once weakness broken their dmg would improve if supported with superbreak and break efficiency
    -they can make a support that enables a second break bar on the broken enemies while keeping the broken state, aplying break dmg and delaying again (thats the buff of the next moc, they could perfectly make it into a future supp, it was kind of the original idea of the old htb as well)
    -they can make a unit that mixes boothill and xueyi for the real xueyi 5*, a crit dps that can perfectly make use of break and super break etc (someone that wants both break and crit, not just wtv mix of those, like applying more break vulnerability on enemies the more crit they have and attacks having larger scalings the more break they have at the same time)
    -they can make a supp that gives an ally an state that applies weakness of the allys element to one enemy every attack or that makes them ingore weakneses for a reduced toughness reduction or sth like that

  • @eleanorrepertoire1390
    @eleanorrepertoire1390 Месяц назад +1

    Best thumbnail ever

    • @ManCarSua
      @ManCarSua  Месяц назад

      I LOVE IT SO MUCH TOO. The artist literally popped off so hard with it. I am so happy I made a commission to have it made. The artist is g.ureii on instagram

  • @teo2805
    @teo2805 Месяц назад +1

    I looooove my Boothill, but without using technique for the weakness it's really bad, and even then it's only ST for the first skill you use, needing to ult, again, ST, to deal any damage at all. Sadly, I only use BH in MoC or SU, but never in the overworld or doing daily relic farming, because of how bad he feels in between waves. I wish E1 permagave him a weakness implant

    • @ManCarSua
      @ManCarSua  Месяц назад

      I feel like they should have added a way for him to more consistently debuff the enemy, like if you slay the enemy with the physical weakness implanted, then the weakness get forwarded to another enemy that does not have a physical weakness already. Using him MoC and SU is best, though I'd argue he can work alright for farming relics since he keeps his pocket trickshots between battles, so he will always start with 3 stacks and if you are farming specifically an enemy with Phys weakness

  • @JMike-bq6rl
    @JMike-bq6rl Месяц назад +1

    Does E6 Acheron classify as a Superbreak unit?

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      I... am not sure. That is actually an interesting. She gets a complete elemental ignore which is wild. On top of reducing defenses that does help super break. Not to mention that whatever you do she triggers Lightning break effect
      I want to say... Yes? But you'd lose a lot of the good Crit based scaling. That it would probably make it not worth it. She does multi hit a fair amount also so... huh. I am now confused

  • @kaka09876543210
    @kaka09876543210 12 дней назад

    HMC high def explain why they are always survive when my other Char except sustain is dead.

    • @ManCarSua
      @ManCarSua  12 дней назад

      HMC is insanely tanky and I am grateful for that honestly

  • @gamecool2110
    @gamecool2110 Месяц назад +1

    I am a xueyi main i had so much hope that lingsha would be able to help characters like xueyi reduce weakness of every enemy 🥲

    • @gamecool2110
      @gamecool2110 Месяц назад +1

      Now i hope that sunday being an harmony character will powercreep harmony mc, and being able to help xueyi and like sushang in super break team

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      I kind of have an opposite view on it. I wish he becomes a Nihility Character. So he can apply debuffs and slow enemies down or maybe even put a pseudo sleep debuff on them. Would fit him for his role in Penacony and a nice contrast from his sister having her speed up allies vs him slowing down enemies

    • @gamecool2110
      @gamecool2110 Месяц назад +1

      @@ManCarSua i'm pretty sure i've seen leaks saying he was planned to be harmony like robin

    • @ManCarSua
      @ManCarSua  Месяц назад +1

      Oh I see. Idk much about leaks. But I know people were saying they want him as Erudition due to the Light Cone that had his image

    • @gamecool2110
      @gamecool2110 Месяц назад +1

      @@ManCarSua understandable, anyways i hate the character himself, and i want to skip him but if he is the missing piece for my team After lingsha e1 which buff efficiency break by 50% like ruan mei, i wont miss the oportunity as a metaslave, i want to use xueyi everywhere and only pull so as to buff her and doing more damage hahaha #1 xueyi simp