Hey everyone - We're so glad you liked this free class! Donna will be hosting another FREE Online Masterclass on January 14th, 2025! Register now to save your spot: simpli.events/e/colourandlight We hope to see you there! (:
Thank you very much. Being unable to afford an education like this where I live, I am very grateful for the incredible content you provide for free. You are really good at explaining these concepts. Edit: Thank you for taking the extra time to answer all those questions, too.
I'm video editor and tbh this is the most solid info I've seen around. So helpfull, because since u get the tools on your hand the thing that makes the difference is how deep u understand what to communicate with the image. Ty, ty!!!
Came up due to a different reasons and ended up taking notes. Great illustration work! Great teaching and communication skills. Great experience sharing.
I don't see any art stuff on RUclips and the algorithm just said "hey, here's a handsome girl, enjoy I guess". So random but I'll take it, it's informative too.
Thank you for this. Currently creating game environments in blender and this is giving me the needed input to think over some ideas before it goes into production and becomes hard to adjust.
So glad you enjoyed this! If you want to go deeper & get direct feeedback on your work from Donna, she has an online workshop starting this December: mtmcollege.ca/product/fundamentals-of-environment-design/ Also, if you're interested in Video Game Art - Be sure to check out our Concept Art for Video Games diploma program (;
Yes - This type of environment design is great for video games! If you want to be mentored by Donna directly, be sure to consider taking her upcoming workshop: mtmcollege.ca/product/fundamentals-of-environment-design/ Also if you are interested in game design art - We offer a 4-year Diploma Program on Concept Art for Video Games (:
I learned that the purpose of each tone is to be a range of the environment's depth, represented as a silhouette on a single plane. I also like how the instructor makes it clear that unlike a value study where we flatten the image into interesting, interlocking tonal shapes, the values here strictly represent a stack of planes that get darker/contrastinger the closer they are to the viewer. That rule helps to filter out the complexities of effect lighting, fog, windows, reflections, etc.
If you enjoyed that part of this lesson and are interested in maximizing the strength of your tonal use in images, I super highly recommend also checking out Scott's masterclass 'How to Make Great Images' where he discusses why where and how you place these tonal ranges is so crucial to creating captivating images: ruclips.net/video/n_ihUWn7FaQ/видео.htmlsi=uYEPwmhhA3OQFpgz [:
Inferno, sim, Donna! Muito obrigado; detalhes técnicos fascinantes de elementos de design que normalmente considero garantidos... coisas como formas e cores, eu realmente não interrogo normalmente, mas agora tenho uma nova profundidade de compreensão - embora limitada devido ao meu cérebro extremamente ineficaz, MAS, relativamente falando, é um mundo totalmente novo de compreensão neste ponto. Verdadeiramente um elixir de 3 horas para a alma através dos nervos ópticos.
Do you still need to make the focal area the most high contrast when you place bushes and path way leading to the focal area? or its not necessary since the pathway will lead you to the focal point anyway?
At 15:20, Donna says the eye is drawn to the bold line at the bottom, and the focal area is on the person. Personally, I immediately looked at the illuminated corner of the ship in the top left third, ignoring the bottom third entirely. Then, it slid down toward the person and established a connection between the ship and the person observing the ship. Does a composition have to have a single starting point and focal area, or can there be ambiguity in what the subject of the image is?
@daelaenor If you'd like a more in-depth lesson specifically on how focal points and Composition works, I'd highly recommend checking out this other class, where master image maker Scott Cameron discusses exactly how artists utilize tone to capture viewers attention and draw the eye where they want it: ruclips.net/video/n_ihUWn7FaQ/видео.htmlsi=lGZ5-K3hsPMIuzn-
Um...yeah...telling a visual story through comics brings everything together. That's why the best artists are comic book artists. They are capable of anything; environment, buildings, facilities, machines, perspective, anatomy, lighting; everything. A comic is a film set in panels and for the production of each panel an artist must be able to create anything. Also, the creation of a comic necessarily includes concept art to clarify issues around the design of the environment, facilities, buildings, creatures; fictional and real animals, as well as characters.
@stanimirgeorgiev.87 Yes, creating comics is an amazing feat of visual storytelling! We have a 4-year diploma program created by comic industry veterans that teaches in-depth skills on all of the processes involved in building great comics and graphic novels, from panel layouts to storytelling. If you're interested, We are hosting another free Masterclass in a few days, specifically on 'Visual Storytelling for Comics' with one of our Sequential Arts instructors - simpli.events/e/visualstorytelling
Not really though, I could see what she mean a lot of thing in that pic are standouts not just aquarium yeah you might look at the aquarium first because of its blue color while I feel like the surrounding mostly leaning towards yellow but when you look at that aquarium the other thing kinda also take your attention from that aquarium, it actually feel like you can look at any objects in that pic and the other still can also take your focus and not have any particular focal point
@@whywine8369 No matter, what people tends to look things in contrast and details or sharpness as focal point. and after that people can make their own theory for the surroundings.
@@MrSongib it contrasts because it literally a aquarium it blue while the surrounding leaning towards yellow of course people gonna look at it first but the that doesn’t mean the artists want you to only see the aquarium here if that was the case the artist would tone down the brightness of other color around it
Hey everyone - We're so glad you liked this free class! Donna will be hosting another FREE Online Masterclass on January 14th, 2025! Register now to save your spot:
simpli.events/e/colourandlight
We hope to see you there! (:
We will be there
Thats is like in two days, wow, I guess I am missing my Dog's birthday this year.
Seems like the algorithm wanted all of us to watch this.
baseeeeeed
Why?
i got served this too. too bad its not donna's channel.
Nobody knows why we were brought here but I guess we stayed.
Thank you very much. Being unable to afford an education like this where I live, I am very grateful for the incredible content you provide for free. You are really good at explaining these concepts.
Edit: Thank you for taking the extra time to answer all those questions, too.
And to think that this is free!! Thank you Donna, appreciate you for the effort you put in teaching this class :)
I'm video editor and tbh this is the most solid info I've seen around. So helpfull, because since u get the tools on your hand the thing that makes the difference is how deep u understand what to communicate with the image. Ty, ty!!!
You're a great teacher. The examples are clear and well explained.
Hi Micah!!!
@@fahim_arif Greetings! :)
Yess yes I understand it now, I will share this among nations
Came up due to a different reasons and ended up taking notes. Great illustration work! Great teaching and communication skills. Great experience sharing.
Donna is an awesome teacher! Thank you very much.
Thanks for a great seminar. Watched it on 1.5x, and it was really informative.
I was on the Elden Ring rabbit hole then this was recommended. This is awesome free stuff. Thank you!
I don't see any art stuff on RUclips and the algorithm just said "hey, here's a handsome girl, enjoy I guess". So random but I'll take it, it's informative too.
LOL men are handsome.
This woman is beautiful.
Thank you for this. Currently creating game environments in blender and this is giving me the needed input to think over some ideas before it goes into production and becomes hard to adjust.
So glad you enjoyed this! If you want to go deeper & get direct feeedback on your work from Donna, she has an online workshop starting this December: mtmcollege.ca/product/fundamentals-of-environment-design/
Also, if you're interested in Video Game Art - Be sure to check out our Concept Art for Video Games diploma program (;
Glad I clicked as this looks useful for game design!
Yes - This type of environment design is great for video games! If you want to be mentored by Donna directly, be sure to consider taking her upcoming workshop:
mtmcollege.ca/product/fundamentals-of-environment-design/
Also if you are interested in game design art - We offer a 4-year Diploma Program on Concept Art for Video Games (:
good stuff, better than my uni classes!
A really great class on designing environment specially keeping framing in mind . Gonna help me for my game.
This is a really wonderful lesson and valuable resource. It also really spits in the eye of the AI bros who claim artists are gatekeepers.
Awesome presentation, thanks for sharing!
Damn, this was a good class. Thank you. You should start your own RUclips channel!
This video is a reminder for me to get back to the fundamentals
I dont know why this video showed up on my feed but I'll watch it.
I learned that the purpose of each tone is to be a range of the environment's depth, represented as a silhouette on a single plane.
I also like how the instructor makes it clear that unlike a value study where we flatten the image into interesting, interlocking tonal shapes, the values here strictly represent a stack of planes that get darker/contrastinger the closer they are to the viewer. That rule helps to filter out the complexities of effect lighting, fog, windows, reflections, etc.
If you enjoyed that part of this lesson and are interested in maximizing the strength of your tonal use in images, I super highly recommend also checking out Scott's masterclass 'How to Make Great Images' where he discusses why where and how you place these tonal ranges is so crucial to creating captivating images: ruclips.net/video/n_ihUWn7FaQ/видео.htmlsi=uYEPwmhhA3OQFpgz [:
@@mtm-college Thanks for the recommendation!
man. young people are so lucky. everything they want to learn are available on the net and easy to reach
But it's available for old people as well 🧐
Good content! Thank You!
Thank you very much ❤, you are amazing.
Thank you for the Upload
Ramona Flowers very epic art class
Inferno, sim, Donna! Muito obrigado; detalhes técnicos fascinantes de elementos de design que normalmente considero garantidos... coisas como formas e cores, eu realmente não interrogo normalmente, mas agora tenho uma nova profundidade de compreensão - embora limitada devido ao meu cérebro extremamente ineficaz, MAS, relativamente falando, é um mundo totalmente novo de compreensão neste ponto. Verdadeiramente um elixir de 3 horas para a alma através dos nervos ópticos.
Environment is my WEAKEST point.. so i'm excited to see what this vid has in store
I love you donna.aaaaasaa!!!!!!!!!
Thanks for the class share.
Thanks you so much , this is so informative and helpful
she's so pretty and smart, i could watch her forever
Poor pathetic simp
Stop simping
if im gonna be simp who knows a ton about design - call me a simp everyday brother!
@@thedctr good answer 👌
Very cool, there's actually not a lot of information or tutorials about environment design online.
Thank you Donna, you're awesome
thanks a lot 🙏💐
Insane work
saving this for later!!!
Anyone know where I can find a photoshop brush similar to the one she's using at 1:05:06 ?
OMG YESSS I WANTED THIS
Hi, where can I find a link to this folder 55:30 ?
Here is a link to the drive folder: drive.google.com/drive/folders/1mKO2o97xRc6llvmJ1InSGw7a2T4eOvaX?usp=drive_link (:
Thank you (:
Legendary algorithm pull
Nice video, very inspiring
gentlemen of culture, we meet again.
anyone know of any good composition books for comics? ive been looking around for a book detailing different panel composition.
Interesting stuff. Thanks.
Do you still need to make the focal area the most high contrast when you place bushes and path way leading to the focal area? or its not necessary since the pathway will lead you to the focal point anyway?
you have to decide that, there are no rules
At 15:20, Donna says the eye is drawn to the bold line at the bottom, and the focal area is on the person. Personally, I immediately looked at the illuminated corner of the ship in the top left third, ignoring the bottom third entirely. Then, it slid down toward the person and established a connection between the ship and the person observing the ship. Does a composition have to have a single starting point and focal area, or can there be ambiguity in what the subject of the image is?
@daelaenor If you'd like a more in-depth lesson specifically on how focal points and Composition works, I'd highly recommend checking out this other class, where master image maker Scott Cameron discusses exactly how artists utilize tone to capture viewers attention and draw the eye where they want it: ruclips.net/video/n_ihUWn7FaQ/видео.htmlsi=lGZ5-K3hsPMIuzn-
@@mtm-college Thanks!
im sure there can be ambiguity. thats why she said your eye "probably" goes to the bottom left first
good lecture!
Damn this is free.
Um...yeah...telling a visual story through comics brings everything together. That's why the best artists are comic book artists. They are capable of anything; environment, buildings, facilities, machines, perspective, anatomy, lighting; everything. A comic is a film set in panels and for the production of each panel an artist must be able to create anything. Also, the creation of a comic necessarily includes concept art to clarify issues around the design of the environment, facilities, buildings, creatures; fictional and real animals, as well as characters.
@stanimirgeorgiev.87 Yes, creating comics is an amazing feat of visual storytelling! We have a 4-year diploma program created by comic industry veterans that teaches in-depth skills on all of the processes involved in building great comics and graphic novels, from panel layouts to storytelling.
If you're interested, We are hosting another free Masterclass in a few days, specifically on 'Visual Storytelling for Comics' with one of our Sequential Arts instructors - simpli.events/e/visualstorytelling
how's the industry right now? worth pursuing?
Not unless you're selling a course lol
The vid is mute but the comment section seems to be able to follow this. Am I tbe only one experiencing this?
how this video not have a billion views, ha ha
This is cool!
Most people watch it for education, some because "algorithms". Me, well I just stare at fish cursor and giggle)
i clicked for educational purposes only, i swear
No i didnt
Yuck.
honestly not sure why youd post this
Honestly just clicked just to see what it’s about and etc
🤘
i wish i can simply download the skill
Neat!
Gorgeous
Great talk, just one thing, Min Yum is a dude :) Love his work also
Cool
Okay okay I am watching the video RUclips, are you happy now?
She's Smart and gorgeous.
This doesn't even apply to me at all. I just had it on in the background as noise. Thanks!
*how can i contact her*
No.
Good
It's always the algorithm
teacher, can I go to the bathroom?
Pretty lady
*chuckles like caveman
holy cute
I'm in love with Donna Johnson.
what
1:37:00 Btw, the artist clearly want us to see the aquarium here. idk what she talking about. xd
Not really though, I could see what she mean a lot of thing in that pic are standouts not just aquarium yeah you might look at the aquarium first because of its blue color while I feel like the surrounding mostly leaning towards yellow but when you look at that aquarium the other thing kinda also take your attention from that aquarium, it actually feel like you can look at any objects in that pic and the other still can also take your focus and not have any particular focal point
@@whywine8369 No matter, what people tends to look things in contrast and details or sharpness as focal point. and after that people can make their own theory for the surroundings.
@@MrSongib it contrasts because it literally a aquarium it blue while the surrounding leaning towards yellow of course people gonna look at it first but the that doesn’t mean the artists want you to only see the aquarium here if that was the case the artist would tone down the brightness of other color around it
Another youtube video telling me i should've went to college. Dang
seems like u need a student assistant
whats her @ T.T
the heck is wrong with this comment section
What tf is environment design? Anyway this is new...
what is your sign and do you happen to like aquarius boys who love design??
Krill Yusef
Why does this ends up in my recommendation