Liu Che Mathematics (The Secrets of Liu Che) - Rise of Kingdoms

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  • Опубликовано: 30 янв 2025
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  • @Astekker
    @Astekker Месяц назад +9

    Burning blood in Attack tree gives 6 rage when you RECEIVE basic attack, in support tree gives 9 rage when you DEAL basic attacks

    • @BilegtROK
      @BilegtROK  Месяц назад +1

      Thanks for point this out man! I quickly redid the simulation, and thankfully the overall result was still the same. Thanks again!

    • @Astekker
      @Astekker Месяц назад +1

      Yes, actually this goes in favor of horn in addition!

  • @sciencenews7587
    @sciencenews7587 Месяц назад +7

    I wanted to share my personal experience in KVK. I'm running three marches: Liu Che + Alex, Ragnar + Scipio, and Zhuge + Herman.
    For gear, both my Ragnar + Scipio and Zhuge + Herman are equipped with Horn and Ring, while my Liu Che only has a Ring. Despite this, I’ve noticed something interesting.
    In my battles, my Liu Che + Alex consistently outperforms the other two marches and gives better trades. On top of that, Liu Che almost always activates his skill first, even compared to my other marches that have Horns.
    From my experience, I don’t think the Horn is necessary for Liu Che.
    I recommend pairing a Ring + GG for Liu Che. That’s just my personal take after running Liu Che without a Horn alongside my other marches.

  • @Jake-f5s
    @Jake-f5s Месяц назад +6

    After paying close attention to this video, to sum it up for the people who didn’t understand, there’s only a 7.5% chance that the the horn over rages when you use it because the horn’s rage has to line up with the rage from the combo attack. Therefore the over rage theory is not a big deal because the other 92.5% of the time, the horn will still get the most of the rage. This guy did a very good job explaining it, the only thing didn’t understand was what basic attacks were but then I assumed it was the white attacks that weren’t from skills and I’m 99% sure I’m right. Thanks for the informative video, you earned yourself a sub

    • @Al-ze6uo
      @Al-ze6uo Месяц назад

      Rok changed the naming... now:
      Normal damage is (smith damage,) basic damage and counter-damage. Smith damage is similar to skill damage except of the damage calculation.
      Basic damage (previously named normal damage) is the damage you deal every turn to the selected target (deals the equivalent of 200 damage factor per second)
      Counter damage is damage you deal back to every enemies that attacked you with a basic damage (deals the equivalent of 200 damage factor per second)
      Counter + basic damage = white numbers you see on your screen

  • @woutgaming9685
    @woutgaming9685 6 дней назад

    I was the one who found out about Liu 86 rage in expertise about 10 months ago, and i suggested to not use the horn on Liu. But what i meant with that isn't that horn isn't good, but that you should rather get horns on other marches first. So from all marches Liu has last priority in getting a horn :)

  • @Jake-f5s
    @Jake-f5s Месяц назад +2

    To be giving this much information and only having 1k subs is crazy, everyone needs to sub right now

  • @Al-ze6uo
    @Al-ze6uo Месяц назад +3

    Nice video 😁 interesting results will definitely share it.
    Happy to see that my previous comment on the ring made an impact
    the burning blood gives 6 when hit by a basic attack😉 not when deals BA... but based on what you said in your video it seems like it wouldn't change the result😌

  • @ulassenguler695
    @ulassenguler695 Месяц назад +2

    New Combo talent tree and commander has been released. I'm waiting for video about it too!

  • @riul0708
    @riul0708 29 дней назад +1

    19:08 remember also if you get the 1 second of use of the horn that means your 5 second of off time isnt 5 seconds, but 2-3 sekond if you got out w8 for 2 sek before reengaing

  • @TJMiton
    @TJMiton Месяц назад +1

    Great vid.
    Would be really interested to see a Drums comparison here too given how well Liu's expertise works with instant proc chance effects.

    • @SS-kp2go
      @SS-kp2go Месяц назад

      Same here, would be great if you could make a video for the drums

  • @ragingomen2248
    @ragingomen2248 Месяц назад +1

    Glad to see my theory’s confirmed by real math, good vid, Liu Che is the goat 🐐

  • @peterjobovic3406
    @peterjobovic3406 Месяц назад

    Exactly the type of RoK content I was looking for.

  • @Jake-f5s
    @Jake-f5s Месяц назад +1

    9:15 This part is important when he tells us the over rage problem is very small. I calculated the over rage to only happen 7.5% of basic attacks by multiplying 3/10 by 1/4 bc horn triggers 30% of basic attacks and combo attack triggers 25% of basic attacks so they’d only line up 7.5% percent of time which is when they’d over rage.

  • @evansmosers174
    @evansmosers174 Месяц назад +1

    Yep, that is very correct. Do not worry about overraging. If you only get 100 rage from reju, you are under-raging. That dude whose name is wick had a mental block and went way too deep into the rabbit hole about over-raging. He was not thinking correctly. Rather, he was memeing this whole over-raging idea. Here is why you don’t care about over-raging: 1. You don’t generate 16 rage from counter attack. 2. In attack tree, you don’t generate the 6 rage per turn because you are not getting hit with a basic attack. 3. If you only generate 100 rage from reju, you are missing rage for that turn when you can have 220 rage that turn. TLDR: wick had a mental block about over-raging. He had an agenda and it blinded him to reality

  • @xDread
    @xDread Месяц назад +1

    Good info ^^
    Liu Che's expertise also triggers the Undying Fury and Burning Blood talents a second time. So it generates 95-104 extra rage rather than just 86.

    • @Arji141
      @Arji141 Месяц назад +1

      Agree + i think you count GG wrong. GG contributes 5% to active skill, white hits and counterattack damage

    • @xDread
      @xDread Месяц назад

      @@Arji141
      GG contributes +5% normal damage. It scales additively with other normal damage bonuses, and your total normal damage scales multiplicatively with smite damage, white hits, and counter attacks. So GG has a maximum damage increase of 5%, but the more normal damage your march has the worse it starts to scale.
      For example, LC/William gets +7.5% normal damage from talents, 10% from LC's 4th skill, 10% from WW's 4th skill, and 5% from arch formation. That's 32.5% total normal damage without GG or 37.5% normal damage with GG.
      White hits and counter attacks each do 200 damage factor.
      Without GG, they would scale up to: 200 * 1.325 = 265 damage factor.
      With GG, they would scale up to: 200 * 1.375 = 275 damage factor -- which is about a 3.6% increase over the no GG build.

  • @abdouuuYT123
    @abdouuuYT123 Месяц назад +2

    What would happen if we add destructive inscription to this study? meaning we will lose some rage for more damage. Thanks for vid i gained many intersting insights

  • @BigKaneRok
    @BigKaneRok 17 дней назад

    Great video :)

  • @frankiexavier5938
    @frankiexavier5938 Месяц назад +1

    What armament should I put on WW that will work better than the horn?

  • @matiasardiles1666
    @matiasardiles1666 9 дней назад

    Y cual seria la mejor opcion para WW+LC?

  • @greenhorighzonz
    @greenhorighzonz 19 дней назад

    what about GG + dagger? miss a little bit of rage but have chance to apply health debuffs more frequently

  • @rezopolis
    @rezopolis Месяц назад +3

    17:30 "on the other hand, ring might not proc never, infinitely" 💀
    I know some people that definitely would think they are THIS cursed 😭🙏

  • @Reg101st
    @Reg101st 10 дней назад

    Wonder if its an overkill over raging with both Horn and War Drums at the same time for all marches?

  • @d0sxxgaming94
    @d0sxxgaming94 Месяц назад +2

    When you could have made your family so proud with your math skills but you downloaded rise of kingdoms instead

  • @WorldsGameZ
    @WorldsGameZ Месяц назад

    The Best, thanks matematic man for your effort 👍

  • @Basley7
    @Basley7 16 дней назад

    Hello,
    Does Rejuvanate proc by the secondary commander active skill ?

  • @seanorr5105
    @seanorr5105 26 дней назад

    Can you start including the excel files in the description of the video? There are occasional errors and while they are minor I would prefer to be able to fix them and get the exact values so I can prove to my friends that you are right🤣

  • @testedbyme4803
    @testedbyme4803 27 дней назад

    Ring or horn for joan+arthur?

  • @tedtonz5734
    @tedtonz5734 10 дней назад

    I am running wallace/Liuche , should I go for ring + horn too?

    • @BilegtROK
      @BilegtROK  10 дней назад

      Yep, you can even go Horn+GG as well. Either way, I suggest having Horn in both options.

  • @davidw.5185
    @davidw.5185 Месяц назад +1

    I am watching this video at the beginning and praying my ring and GG are not a mistake. 320 legendary materials on the line...no big deal. 😱😱😱

    • @davidw.5185
      @davidw.5185 Месяц назад +1

      Ugh... Thanks for the video. Looks like I need to swap the ring for a horn. Thx!

    • @Jake-f5s
      @Jake-f5s Месяц назад +1

      Not a big deal you can just switch it to another commander. Ring works on every other commander

  • @mrtmrt3534
    @mrtmrt3534 5 дней назад

    Kullandığı programın adı nedir?

    • @BilegtROK
      @BilegtROK  5 дней назад

      Speckoh, Rok simulator. You can search it on youtube.

  • @mmrc34
    @mmrc34 19 дней назад

    Liu che philipp its good?

    • @BilegtROK
      @BilegtROK  19 дней назад

      Yes. LC will help Phillip's 4th skill to go off more often.

  • @joseluiscascalesastudillo5800
    @joseluiscascalesastudillo5800 Месяц назад

    Good brother, thanks for your videos first. Regarding Liu Chen from Pirmerio for field can use horn / ring better than glory major /ring ? is that they say that the limit of fury is 220 and with expertise if you horn it is wasted. cordial greetings

    • @davorkapetanovic4257
      @davorkapetanovic4257 Месяц назад +2

      Overraging is a common misconception. And the word « wasted » not really the good one in most of the case scenarios. For extra rage of horn to be wasted, you should have reach the cap already on that turn without it. It’s not because you go over the cap after it’s diminished with the addition of the horn that you have no benefits. First, it’s not in every turn that expertise and horn will proc together. The turns they proc one or the other are a huge benefit of having a horn. Then, if you have already the expertise, and you are not targeted, on this turn your raw rage will be 187. Which means that the horn will just advance you to the cap, and even if some of this rage could be not beneficial, the gap it filled (202 to 220 capped in this explanation) might be enough to make you end your skill cycle one turn faster and make you cast your active skills faster. Which is very crucial in openfield nowadays. Horn have still the potential to be a great help. Then’ it’s just a player’s preference to ever use it or to prefer Ring + GG.

    • @joseluiscascalesastudillo5800
      @joseluiscascalesastudillo5800 Месяц назад

      @davorkapetanovic4257 then the horn in liuchen is wasted y es mejor gg +ring

  • @sharbandarrimau8448
    @sharbandarrimau8448 Месяц назад

    Thanks ❤ 👍

  • @MyMarius87
    @MyMarius87 Месяц назад

    So i shouldnt use my Dagger with RIng on Liu che? Seems like the worst 2 accessories to use for it.

    • @BilegtROK
      @BilegtROK  Месяц назад

      I havent done the math on Dagger, but here is a quick calculation. Dagger will proc once every 3.5 seconds, same as Horn. Thanks to expertise proc, this might go down to 3 sec. The idea is that on average, it will constantly have only 1 stack. Will not go up to 2 stacks that often and certainly not 3 stacks. In my previous Awaken vs Special video, I concluded that 10HP = 6% dmg reduction roughly. So with 1 stacks, 5% HP reduced, you are doing 3% more bonus damage to that target. If we see this as 1 march stand point, of course this is nowhere near good compared to the other accessories, BUT, if multiple march is attacking that target, all other marches will benefit from the Dagger. So its not as bad as you think. Dagger can be great accessory when you swarm Objectives. But at the same time, because of the open field meta, you might lose half of the value, just like ring. Need much more testing and simulations.

  • @gregorioarana3468
    @gregorioarana3468 Месяц назад

    what would be best if I have dagger on liu, horn or GG?

    • @xDread
      @xDread Месяц назад

      horn

  • @HighValueMeal
    @HighValueMeal Месяц назад

    Mullet goes crazy

  • @johnclark5701
    @johnclark5701 Месяц назад

    Silent trial actually works great with lc because it has no cool down. But horn is the best. Hands down. In a field fight he will fire off what seems like every 2 seconds. Scip lc ring and horn.

    • @evansmosers174
      @evansmosers174 Месяц назад

      Silent trial is ass in open field. You are going back and forth engage and disengage. That does way more than silent trial can ever have a chance to have a meaningful effect.

  • @elniniomillon
    @elniniomillon Месяц назад

    I arrived for answers and ended up more confused😂. Anyway I'll go for GG, smite is very good and LC/WW's insta proc are worth buffing.

  • @Chzckk
    @Chzckk 29 дней назад

    🔥

  • @TJMiton
    @TJMiton Месяц назад

    Hey man, just wanna add 1 thing that i noticed, the horn making the skill cycle 1 turn faster is not the same as +10% damage, it's just +10% to the skill damage (smite in the case of liu), normal/counter damage is not affected.

    • @davorkapetanovic4257
      @davorkapetanovic4257 Месяц назад

      Actually it’s not a damage bonus, nor a skill/smite damage bonus either. I think that’s what he meant by 10% « dps » in the sheet. But I get it’s then confusing as this 10% is also in the comparison with other accessories. You can’t compare Ring and GG with a horn, because they simply not the same. Horn is not a bonus (so an additive effect) to damage. Its effectiveness is depending of the base damage from active skills and the current bonuses applying. Even if it’s still not exactly that, you could more see it working as an equivalent to a boost, but certainly not a bonus. But, tbf, hard to find the perfect way to compare those

    • @BilegtROK
      @BilegtROK  Месяц назад +2

      I was able convert the Horn into DPS increase by:
      LC+WW case, WITHOUT HORN, you do 2200 dmg factor as AA (9 turns, including expertise proc) and 7460 dmg factor as skill damage (5 target) in 9 seconds. Total 9660 dmg factor in 9 sec = 1073 dmg factor per second. WITH HORN, you do 2000 dmg factor as AA (8 turns, including expertise proc) and 7460 dmg factor as skill damage in 8 seconds. Total 9460 dmg factor in 8 sec = 1183 dmg factor per second. If you compare, this was 10.17% dmg factor per second increase. on Single target it was 9.22% increase. This AVG DPS increase can be even higher if the WW did AOE damage. I needed to do this rough DPS conversion in order to compare it with GG and Ring, to have same metrics.

    • @TJMiton
      @TJMiton Месяц назад

      ​ @BilegtROK where is the 7460 damage factor number from? that meant to be liu + wallace skill?
      Liu skill does 5625 if it hits 5 targets, 2250x5/2 (reduction maxes out at 50% or you'd do more damage to 4 targets than 5).
      You're also not counting counterattack here right? since that would double the 200/turn damage factor? In which case the wallace damage is 2400, and happens 2 turns after liu, so you need to go through to turn 11 without horn, 10 with.
      Looking at the maths myself, you end up with a 6.75% increase if there IS counterattack (Wallace damage goes to 2700), and 5% inrease without counterattack involved (Wallace damage at 2400).
      No Horn: 200x11+200x2 (normal+2x expertise proc) = 2600 + 200x11+200x2 (counter+2x expertise proc) = 2600 + 5625+2700 (primary skills) = 13525/11 = 1230 DPS
      Horn: 200x10+200x2 (normal+2x expertise proc) = 2400 + 200x10+200x2 (counter+2x expertise proc) = 2400 + 5625+2700 (primary skills) = 13125/10 = 1313 DPS
      Difference = 1313/1230x100-100 = 6.7468%
      This 6.75% damage increase is in line with maths I have seen in the past for Horn vs Ring maths, mind you it does depend on which commander you're looking at, so it seems correct to me.
      Ring giving around 7-8% is also in line with numbers I have previously seen, the conclusions were always that ring was a bit better than horn on average in the long run, however given the importance of that 1st skill cycle in the field, Horn is generally a better field accessory.

    • @davorkapetanovic4257
      @davorkapetanovic4257 Месяц назад

      @@BilegtROKNot exactly. As I told you, horn won’t work exactly the same as a damage bonus. So yea, doing dps comparison is good, but once you compare with Ring or Horn, you won’t be able to accurately compare them. Because horn is not increasing directly the dmg, not adding another additive (or multiplier) like the two others. Horn efficiency in terms of dmg per second increase relies on current dmg bonuses.
      For example : I take only single target dmg. LC/Wallace and we push the calculation to WW casting his active skill, on up to turn 11 with no horn, and turn 10 with horn.
      No horn, not taking any dmg bonus into account : for 11 turns, your total dmg base is 7250 for 11 turns
      With horn, not taking any dmg bonuses : for 10 turns’ your total dmg base is 7050 for 10 turns
      Which means : 6,9% increase of dps
      Now, we have the current NA and smite dmg bonuses these two commanders have (I don’t take even Arch or attack or anything out of the skills in consideration for sake of simplicity)
      No horn : for 11 turns, dmg is 10653
      With horn : for 10 turns, dmg is 10413
      Which means : 7,5% increase of dps
      Do you get what I mean now, by it is actually more working as a boost rather than just as bonus? It’s difficult to compare these accessories.
      Horn benefits of you having already dmg bonuses increasing dmg from your active skills, and so benefits of having already a ring or a GG. GG don’t benefit much of having a horn, it just remove one turn of NA, but Ring benefits of horn by having more chances to land on an active skill. As I already told, Horn and Ring have a great synergy

  • @pivot9965
    @pivot9965 Месяц назад +1

    I was thinking of making GG for my ww/liu march and i think i will make it.

    • @michamaciejewski2091
      @michamaciejewski2091 Месяц назад +1

      I m using it for now for that march as well as gorgo hera garrison. Especially i m using GG + ring. It stomps

    • @elniniomillon
      @elniniomillon Месяц назад

      @@michamaciejewski2091 Smite is definitely very dangerous, especially in commanders with a lot of counterattack

  • @rezopolis
    @rezopolis Месяц назад

    don't forget to like and subscribe to Liu Chennel 😎

  • @d.a.ma.m2414
    @d.a.ma.m2414 Месяц назад

    i just crafted a ring for my scipio lie che march :(((

    • @BilegtROK
      @BilegtROK  Месяц назад

      For Scipio LC march, you can use Ring+Horn. If you have a march that has rage engine (including William cav comm support march), you can use those 2.

  • @lizard3060
    @lizard3060 Месяц назад +1

    Is your hair turning Grey?

    • @BilegtROK
      @BilegtROK  Месяц назад +2

      yes with all these RNG. nah im just kidding 😂 its a failed bleach attempt.

    • @lizard3060
      @lizard3060 Месяц назад +1

      @BilegtROK LMAO! I thought to myself no way his hair turned Grey that much in that short of time 😅

  • @davorkapetanovic4257
    @davorkapetanovic4257 Месяц назад +1

    🤓🧮🙌🏻

  • @d0sxxgaming94
    @d0sxxgaming94 Месяц назад

    By your logic then vengeance should be the best

    • @BilegtROK
      @BilegtROK  Месяц назад

      Rally & Garrison situation where you are expected to get swarmed.

  • @evansmosers174
    @evansmosers174 Месяц назад

    Most ppl are dumb af because they count 16 rage from counter attack. No. That is an idot way to fight. If you are fighting correctly, you never want to generate 16 rage from counter attack. That is: you don’t want ppl to hit you with a normal attack. [if they hit you, that is when you activate counter attack]. DO NOT COUNT the 16 rage from counter attack. You never want to produce counter attack.