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The Pikachu at 13:53 doesn't have a black tip on its tail, that is the shadow that extends down the right side of its face. You can see the difference between the shadow and the black of the ear. The tail shade matches the shadow, not the ear tips
Even more so, the further to the right you look in that image, the more shading there is, albeit in stages. I could easily screenshot that image and show where the shading stages up further but it is almost 3 am for me and i need to go to bed😂
The Call of Duty sign is easily explained, in the original game, it’s colours are bland and it blends in with the surroundings, in the update map, it’s been turned into a bright yellow and now stands out.
In addition to this, he explains that pros are to know maps inside and out (which is true as they need to know pathing, spawns, best place to be, etc). To go along with your point, that sign had no major impact on the competitive aspect of play for pros, so their minds actually made an effective decision to basically not notice the sign as it didn’t matter for their gameplay and therefor would be a distraction when playing on such a competitive level.
also, in CoD ppl are so focused on the high-octane gameplay aspects of kill or be killed and the fast pacing that our brains aren't focusing on the little things like signs when it takes less than a second for an enemy to take you out do to the fast TTK, because we're trying A, not to die, and B, trying to focus on the gameplay elements that matter towards our success within the game. Nobody really stops to smell the roses in CoD, we're busy trying our hardest to get a killstreak and beat the enemy team, which is not an easy thing to do. So a singular sign that's not even at eye level on the map isn't going to be noticed as we zoom past it and it might only exist in our peripheral vision, not getting registered in our memories
For the NES cartridge thing, when we were kids we never thought to try playing a game without pressing it down first...with one exception. We also had a Game Genie, a little cheat device that you first attached to the game itself, and then plugged into the console. With that plugged in, pushing the game down was impossible, but the game still worked. This seems much more likely to be a product of us as kids assuming that because you can push the game down that you had to do so in order for the console to run.
Getting games to work on some kid's dirty abused system was exhausting. I would try absolutely anything to get them to work, including not pushing the game down. Even on brand new systems, I would get a blank screen that flipped between two different colors when the game wasn't pushed down. No exceptions.
I received my NES in December 1989 and played a lot for about 8 years. The Genie taught me I didn't have to press down, so I never did again. I just plugged in the cartridge and closed the cover to keep out any dust. Edit: it was brand new in the box when I received it.
I distinctly remember that the music discs in Minecraft *never* popped out after playing. I used to have a jukebox in my first ever Minecraft base back in 2011, and I remember always leaving my "Cat" disc in the jukebox and taking it out and reinserting it whenever I wanted to listen to it. I have no idea why people ever thought it was different. I mean, just think of it from a practical perspective: if your records popped out after every play, then you would risk losing them if you didn't return to the jukebox within 5 minutes of the song ending.
I definitely remember the disc popping out by itself. I specifically recall returning to try an update in Minecraft Bedrock years later and being happy with the QoL change of the disc staying in the jukebox.
I played minecraft on the Xbox 360 edition and java versions around the same era as the 360 version. I always was weary of the discs despawning because they popped out when they finished playing. Crazy that people remember otherwise. Makes me see the Mandela effect as fact
@@Odie_7 yeah, the disc disappearing bc it was sitting there floating over the jukebox was a real danger back then. You'd return from gathering wood or whatever and run over your jukebox to grab the disc and either reinsert it or place it in a chest nearby for safe keeping.
In the case of the standoff sign. I'd say a large portion of it comes from the lighting and color toning. It just blends incredibly well with its surroundings so your brain will always tune it out, especially in intense combat.
i remember throwing grenades through it (because it wasn't there) back in like 8 years ago, and that was my favorite map so for me that's just impossible
@@wmp. I played BO2 a ton for years until it got taken over by hackers, standoff was one of the most popular maps. I agree that sign was never there! There's a room behind on the second story I used to snipe people threw there all the time across the map in their spawn. That's impossible with that sign there now. Even a lot of pro players would use that peek and can't explain the sign being there now lol. That's a crazy mandela effect! I still can't believe Kit-Kat never had a dash in the name lol? It's just "KitKat" now
@@troy510Kit-Kat definitely had dash! I asked my mother to slowly spell it out and she spelled it with a dash in middle, a friend I asked thinks the same. Also the Pokémon ONYX was spelled with a Y! I have photographic memory and remember from playing Red Version on the Gameboy. Onix with ‘i’ just looks out of place. And another, Monopoly Guy had a monocle on his eye!
Hang on a second... there's a missing piece to the Tentaquil story I think. I'd never heard of this story before and seeing the doodle for the first time, with the swirl on the stomach, I thought it was supposed to be a Polywhirl or a Polywrath. Hearing the name Tentaquil, I figured the person just drew Polywhirl but mixed up the name with a Tentacool instead. Now as to the beta design showing up in Gold and Silver, the interesting part is that there was a new evolution in Gold and Silver for Polywhirl, which is Polytoed, a green frog pokemon with a similar spiral on the stomach. The sprite seen here is almost certainly a beta version of Polytoed. Also, Polywhirl and Polywrath and even Tentacool are all colored blue, as is the 'Tentaquil' drawing. However, Polytoed and this beta sprite are both colored green. Many of those unused pokemon are easily identifiable as early unused designs for more familiar pokemon. I'm relatively certain that the sprite in beta Gold/Silver is an unused design of Polytoed and the original sketch was very likely a misnamed Polywhirl/Polywrath.
You sir are correct, that is in fact Politoed's Beta Design. It has been talked about many times on various Poketuber channels in connection with the Design for the new Gen 9 Pokemon Bellibolt.
But again how would he have known that? I think the video mentions there's a huge gap between that post and when the beta pokemon sprites were even made public. Linking the two makes sense just not the time
@@IrishemiHow did they know it even existed? It was in the Data not even the Playable parts of the Demo for Gold/Silver played at only One Event in Japan so there wasn't even an English Name at the time. Which could Only mean they had insider knowledge which would mean they'd Know that it was for the Poliwag family so why name it Tentaquil? Even if this is a Factual Mandela Effect, the fact that it was Designed in the First Place to be a part of the Poliwag Family means there's No Way that it would Ever have the name Tentaquil... >.>
People really think Rainbow Road on the N64 had no rails. As someone who was incredibly skilled making the jump for the shortcut, I could NEVER think it didn't have rails because you had to time that perfectly to not just get the right spot on the other side of Rainbow Road, but first had to make sure you timed it just right and got it at the perfect angle to be able to jump the rail.
Not to mention that if you did it wrong you would often bounce over the rails when landing on the otherside. Part of the shortcut was literally landing and bumping the railings on the other end so you didn't go over them.
Half the track had rails, half of it didn't. This is why people get confused. I fell off the sides a ton when I was younger playing MK64. Nothing to do with shortcuts.
For the Halo 2 one, I can remember and confirm in my memory that you skip the first few levels. I used to play the co op campaign over and over with my friend when we lived together, and I remember we started at Cairo, then 2nd is outside at Outskirts, and 3rd level being the famous tank run level. I can see how it's easy to misremember though, and wild to understand, but people who think they have distinct memories of playing those first few levels Co op, their brain made that up when trying to pull up a fading memory. It's just what our brain does all too often with memories, but usually we never realize it. So many aspects of memories we hold are partially made up by us and we'll never realize it. Wild to think about.
I remember distinctly that the first level was always the crash as we would always start the game with the skull in the hall. Your explanation is spot on, it’s why we remember movies and graphics being way better back in the day and booth up the exact same game on the same TV and realize the graphics are terrible and almost unplayable. Anyone that plays World of Warcraft knows this affect all to well and most will never admit it’s their memories that are wrong.
I distinctly remember playing the armory break in on co-op. There is actually a pretty likely chance my brother had gotten a modded version of the game since I know he'd play in modded lobbies online, but I know for a fact I played co-op on the Armory. The most distinct memory I have specifically of the Armory is that first room that blows open where you fight the covenant for the first time, my brother would always sit on the right while I sat behind the marines. He got stuck by a plasma grenade, died, and had to wait for me to clear the room. Oh, and racing to the bomb at the end of the level was always fun
yeah, and potentially confusing the first game? i remember in one of the games, the intro sequence if you are playing as arbiter, you are actually a spartan until a certain point through the level. and you didnt do the "look up/down" for the look settings. my friend always had to pause to make it inverted.
The cutscene not playing in coop is just silly. I know that the armory isn't coop, but I don't remember this short tutorial section as being a level separate from Cairo Station. I figured in coop it just skipped that section like it does in CE.
A theory I have for the NES Cartridge one: It's possible that the instruction manual's insistence on pushing the cartridge down to lock it into place was more of a safety feature than anything else. After all, if the console got nudged, smacked, kicked, or otherwise jostled with the cartridge unsecured and the door open, the cartridge could have come loose and damaged the pins or flown out and hit someone/something.
I have my original NES that has not been modded or had anything replaced, including the pins. I just tested it with multiple games and you DO have to push the game down to play. If you power it on without the game pushed down the screen will flash white and the red power button will blink.
Yeah, I distinctly remember trying to play games on OGNES without pushing the game down first. Didn't work. About a year ago, I purchased a brand new NES. I haven't tested this on that one yet.
The NES was designed to resemble the function of a VCR. It was designed to be familiar to use. That’s why you pushed the game down after inserting it. It served no other function other than being familiar and easy to use.
The NES was definitely playable with the cartridge up. The GameGenie (precursor to the gameshark brand of cheat devices), made the cartridge stick out of the system, so you could never have pushed it down while in use. I think this one likely stems from the finnickey-ness of getting carts to play on the NES system.
@@EvulOne The Game Genie worked because it was designed to put additional pressure on the pins which simulated pushing the cartridge down. Incidentally, this damaged systems to the point that they wouldn’t work without the Game Genie. As I stated above, I have tested this on all original equipment and games will not play without pushing them down.
Even tho Rainbow Road had rails, it was still possible to fall off from the drops and loops, so I think that's why people might think it was boundless.
Yeah I think that's it. It's easy to fall off the track despite the rails, and rainbow road never has rails in any other version. I do remember specifically that there *were* rails.
Nah me my sister and all coworkers ive asked who were playing the original as kids remember it having no rails on the 150cc setting. I dreaded doing Rainbow Road during matches bcz it was always a battle stayin on the road more than a race lol if Chomp Chomp came around it was either fly tl ur doom or get hit by him. Thats how we remember it anyway. And no we arent confusing it with DS versions bcz weve never played any of them only N64 and Mario Kart 8
I think the confusion with the rainbow road one can be chalked up to the fact that you can still skip parts of the track on the 64 version, even with the rails. I can see people remembering that fact more than the rails themselves.
Yeah as soon as that one came up I was like “yeah, it has star barriers”. Then up it popped. The most nefarious part of the track was that huge dip, if you boost or jump on the downhill you just freefall and if you’re not lined up you go off the track.
No, the entire part had rails. It was literally the most boring race of the entire game. Goddamn Luigi's RaceWay was more fun this rainbow road. I never played the last cup because of that boring race.
Here's my theory for the Spider-Man one: print quality. Spiderman would look nice on a large box or on a manual, so there was no issue featuring him on both. A cartridge label is a little different, being only 5 centimeters wide. They probably thought leaving him out would be easier
I'm pissed because I owned a 64 when I was a kid. I also played this game a whole lot but that was at my friend's who had a PS1.... so I've only played that version and never saw an actual cartridge. What a shame.
For the fish in Ocarena of Time, there is another likely answer. "Hylian" is a reference to "lives in Hyrule" since people living in Hyrule are called hylian. Thus Animal Crossing was referring to "the fish is from Hyrule" rather then "The fish is called a hylian loach". As for the games not having to be pushed down... Well, the game genie couldn't have worked if the cart had to be pushed down all the way, I suppose.
There could be a simpler explanation, there's 10 (counting the Gamecube rereleases otherwise 5 internationally) versions of Ocarina of Time from that timeframe. Bugfixes primarily but that also is known to have included text changes and other content was altered (1.2 NTSC had the fire temple song changed most notably). So it's not impossible it existed somewhere at the time.
A loach is a fish. It being a sought after catch in OoT makes it a worthy easter egg. Calling it a loach in later games wouldn't make it a reference without adding a term related to Zelda. But the "Hylian" doesn't reference Hyrule, it references Lake Hylia. Doesn't get any simpler.
I think the NES is extremely explainable. The manual doesn't necessarily state that if you don't press down on the cartridge that the game won't work, only that you should. The original Gameboy had a locking slider for the notch on Gameboy cartridges to prevent the game from accidentally coming unmounted during gameplay. Using that knowledge, we could see Nintendo effectively trying to do the same concept when seating the cartridge down when pressed on the NES.
Admittedly, I always pressed my cartridges down. And recalled that whenever I depressed the cartridges during the game, my screen would go blue and flicker a broken image of the game on screen sequentially. My controller inputs wouldn't be able to do anything. If we tried pressed down to reengage the cartridge, the screen would continue to sequentially flash blue, then the broken image, and back again. Most times, we had to power cycle the system because the reset button wouldn't resolve the error with the image.
100% you never had to press it down, the NES Game Genie prevents you from pressing the cart down when in use, think - how could you insert a cheat cart between the game cart and the connector and push it down when the game cart on its own comes nearly to the front?
The loach is pretty explainable, everyone called that pond the Hylia Lake, so logically a loach would be called a Hylian Loach or Hylia Loach. Very common thing people do, even with dogbreeds eg French bulldog vs American bulldog
I was also thinking it could just be inconsistent translation, like maybe in Japanese it would correctly translate to Hylian Loach, hence why that’s what it was called in Animal Crossing and Twilight Princess.
@@jordanhachigian It's probably also just advances in localization. In the 90s localization was terrible. So, something like Nihonjin is transliterated (literally translated) to Japan person. Obviously we know this to mean Japanese. Localization teams back in the 90s would not have gone this extra step, so it's entirely possible that they just stopped at the transliteration of Hyrule Loach without considering the context of where this creature exists and how that translates in English.
About Spider-Man, as an artist I can guess it simply had to do with how it would look on the small square of the cartridge. The letters with the name of the game had to be big enough and the Nintendo and other logos had to fit, so either they would have to make Spidey too small and cut the edges of the original pic, or they'd have to put the logos over the character. This is what I imagine at least.
it's also possible it had to do with how the artwork would look when inserted into the N64. It would probably cut off Spideys head, that's why they opted to remove him.
Yea which is specifically not mandala effect. Kinda like how some ppl thinking "onix" is spelled onyx is not mandala effect. Honestly ive seen like 2 actual examples of the mandala effect in this 40 minute video
My cousin has residue of pikachus black tail. So my cousin is an artist, and she drew almost everyday ever since she was 13. She's on the spectrum and is very particular with her drawings to the last detail. And she still has all of her drawing books and comics that she drew. She archives everything. Anyways long story short I saw her after years of not seeing her and she showed me some of her old drawings because we were reminiscing from back when we were kids and I fucking see her older pikachu drawing and it had the black tail. I immediately brought it to her attention, and we were both flabbergasted. She's very anal when it comes to her drawings and always makes sure the character is as accurate as possible. She even had drawings from Kingdom Hearts, which usually has complex character designs, and she had every last buckle, pocket, and zipper. And the picture she drew was from an official artwork of pikachu, but it no longer had the black tail.
@@johnmcwick1 The drawings are a picture of the past. So, we know that Pikachu _had_ black on the tail. I wonder if the black on the drawing will disappear...🤔
I also drew Pikachu a lot and I can safely say (after finding old drawings and even plushies and toys from that time in my basement) it never had a black tail. The black tail might be due to a bootleg Pikachu as there were a lot of fake Pokemon toys and artworks going around at that time and people might not have been aware of them being fakes. I don't question your cousins love for detail, but I can only say: it never had a black tail and people either confuse it with a bootleg or Pichu (or just heard it had a black tail; if you're being told something several times, you think it's true). Also logic plays a large role in this and most Mandela Effects as I've noticed. Pikachu's ears have black tips so it would only make sense for the tail to have one too (to make it 'complete'). Our brain thinks something is wrong or missing and fills that spot. Same goes for phrases or spellings. If something looks off, our brain seems to try to 'correct' it to make it look right and we forget the original version. It's hard to explain, maybe you understand what I mean. For example Golduck and Onix. Onyx is a black stone and people surely have read that name somewhere as it's used for jewelry. So, Onix with an i looks off and our brain says 'nope, spelling mistake' without us noticing. Golduck has psychic powers, so it only makes sense for it to be water/psychic. I remember looking it up after dark type attacks not being effective against it. And my mind was blown :D I'm questioning whether I even read it's water/psychic or if I just assumed it is.
I remember drawing the tail because it was the easiest part of pikachu, definitely remember making the tip of the tail black with a pen, just scribbling until it looked black enough, lol crazy world we're in.
Tentaquil’s stomach looks kind of like a poliwhirl. What I assume happened is that the user for some reason made up a Pokémon completely by accident through a mesh of fabricated memories of different pokemon and their names. And then coincidentally, the design they came up with was eerily similar with the design that the developers made too all those years back. I wouldn’t say this is a Mandela effect. There are tons of other things that work this way too, once people have made something, the chances of someone else making a similar creation is actually really high.
The piranha plant not being in 1-1 is due to a technical limitation of the game. The way its made was that every single pipe in the game had a piranha plant, and they disabled that specifically for 1-1 meaning either every pipe had a piranha, or none.
@@benhagstrom2185 No they start as soon as 1-2, you just dont see them cause theres no pipes in the level until the very end. And those are the special warp pipes. It is possible to get to the warp pipes without loading them in and you will see piranha plants in them then. Famously if you go in one with a piranha plant you will end up in level -1
I was about to turn 8 when Pokémon debuted in the States and I've been a loyal fan every step of the way having played every generation several times. I collected the TCG, played the spin-offs, watched much of the anime and collected countless toys and merch growing up. I've never seen Pikachu with a black-tipped tail.
Something ive found with the mandela effect is that it is always things that can be explained with greater exposure to another close, but changed aspect. Take onix for example; most people when spelling it revert to their default spelling as in the gemstone, so people interchangeably use the wrong spelling for that pokemon. More exposure to it without mass correction leads to these issues. Thats why the autist in me is very particular about spelling and proper nomenclature for a context.
For the overwatch one I might have an explanation. I don’t ever remember hearing the dialog mentioned in the video at any point wether it be in game or on a video, but I do remember dialog between Mercy and Reaper that kinda implies the same thing. The dialog I remember is, Mercy:”What happened to you?”, Reaper:”You tell me doc”. As I said this also kinda implies Mercy having something to do with Reaper’s creation, so maybe that’s what people are thinking of.
The reason for the N64 Mario Kart mandella effect is because of the large slopes that allow you to fall off the edge DESPITE the rails. That's why people remember having an issue with falling off, and therefore, misremembering a lack of rails entirely.
Not only that but people are also confusing the cart game with the masterpiece known as sm64. In sm64 there were slide levels which never had any rails.
i have a vivid memory of figuring out a way to ride off the edge on a specific spot where i was able to create a shortcut on the course if you nail the landing... i could be wrong tho i was only 7 yrs old lol
@@theuniversejr You are correct, its impressive what kids can figure out back in the day. That skip you did is used today for speedrunning Rainbow Road
@@japaneseextremme3811 lol yeah man it was a crazy revelation when me and my best friend discovered that shortcut.. we always hated that stage but loved the soundtrack to it lol
For the Halo 2 one, I actually remember the no co-op for the first two levels. I remember playing with my brother on co-op for the whole game, then a bit after that I decided to play another time through by myself, and found out there were two new missions I didn’t play before.
On the og xbox, I remember playing those levels on coop without a doubt. They were formative memories for me because my parents were split and I lived with my mom so spending time with my dad was really important to me. We played Halo 1 & 2 so many times and on every difficulty. I played those levels with my dad back in the early 2000s
Yeah Co-Op on The Heretic and The Armory was 100% coop. I remember vividly that my friends and I would move Johnson and push boxes inside the elevator. Very weird ME man
My former roommate would make me start from the beginning on Co-op everytime we played Halo 2, so by the time we got to the third or fourth level I was burnt out by than.
I think the reason people don't remember the sign on the BO2 Map is because in the original map the colors of it are muted, it doesn't stick out as much. In the new version it's bright and yellow, thus much more noticable.
I never thought Mario KArt 64s Rainbow Road was borderless...but I certainly understand, where this comes from. The most iconic thing about the track was the insane shortcut-jump, during which the road falls off so strong, the Star-barriers were essentially worthless, and with a well-timed jump you just flew over them.
Yeah, I figured this out when I went back to play the game as an adult. I was wondering how I used to do the shortcut, then I realized the shortcut was the reason I forgot about the railings to begin with. I forgot I used to jump to do it.
The COD sign issue is very simple to explain. Change in playstyle / meta over the years. Now they're looking in a direction they never cared about previously and they blame the obstruction on the devs.
I was thinking that it's possible the new sign doesn't have the same collision markers. Maybe it's just easier to hit the sign now, therefore more noticeable? It's just a theory.
Yes, I'm surprised this wasn't noticed/mentioned in the video. First they show the newer one, a bright-ish yellow that stands out, and later they showed the original that really blends in with colors and the rest of the background. Same type of thing with the Arbiter's suit image thing in the Halo 2 one. @@MiriaJiyuu
I definitely remembered Halo 2 being the way it is. You cant go through the Armory in Halo 2 which I specifically remember confusing me because you can do the control set up in Halo CE co op. But in Halo CE the control set up is part of the pillar of Autumn mission. Where as in Halo 2 it kicks you straight to Cairo Station.
I have only ever played Halo 2 split screen...so I've never actually seen the Armory. I just recently played the series split screen with my wife and I was about to object to that entry...but yes, it does go straight to Cairo Station in split screen. That's what I was remembering.
The NES has always worked like this. The manual wants you to do it to protect the cartridge or inside from being damaged. They were marketing it as a toy because American markets were very skeptic following the Atari crash. Being a toy they didnt want the inside or game pack to be damaged
I'm so happy that your channel is growing. I know you do this all on your own and I also know people assume you have a team behind you. It's because your work is so very well done. Your editing is amazing and your voice was made for this. Just remember that people are rooting for you!
As for the Mario 64, there have always been rails. There is one instance where there is a "jump" that you can get over said rails, but they have always been there.
Y they were I remember experimenting stuff with several controllers pressing accelerate then unplugging them so they would keep going infinitely to 'simulate' other players on the track because of the walls, they would mostly go forwards until either a turn blocked them or a dogball would make them fall over the edge or reorient them
Yea ppl got that one for sure wrong, that one definitely had the rails. I played it so much at my cousin's I stayed with, it was one of my favorite games to play.
That's what I thought too. It's not even in the same pose and poses mean a lot in early Pokemon as you really only see them in one pose(well two if you count the view from behind when you own them).
Pikachu‘s tail has always been my favorite Mandela. Not only did I have all the Gen 1 cards but I also played through the Pokemon on my GBA and watched the anime. I was obsessed with specifically Pikachu, Eevee and Squirtle my whole childhood. I remember my mom winning me a plush of Pikachu at the fair. Although I remember the black tip had a zig-zag pattern instead of straight. Ive always been a drawing fanatic as well, but the thing is… Id bring my Pokemon how to draw books to my best friends house and I distinctly remember us both grabbing a darker pencil to shade in the tail and ears. But if your an art fan like me you know the brain remembers something deeper when it's drawn. Drawing and writing creates deep ties in your brain which is why art fans almost never forget how to draw something they have before. I still visualize my drawings from when I was around 7 or 8. I'm now 20. This franchise has too many ties to my memories to be untrue. Remember going over to his house one day and he was freaking out. He told me Pikachu changed one day. So I grabbed my cards and plush, games, books and we watched the anime together freaking out about the change. this was long before either of us knew what the Mandela effect was. Which makes it extra eerie
I am not one to ever think something like the Mandela Effect is real, however I am not a pokemon fan, my brothers watched the show and I also recall the black on the tail. Your story of being an artist is extremely compelling to me as I am also an artist who has created Famous logos for companies. Your example would be like me discovering a logo I created never had a specific design or color I know I personally created to which end would be 100% impossible that it was some kind of mind laps. Your words compell me to ponder in bewilderment.
@@thedarkbanshee Yeah I see you. If I had never drew Pikachu it would be pretty easy to miss but muscle memory never lies. I also played a lot of smash bros brawl back in the day and now when I emulate it on switch I specifically avoid looking at his tail because of all the matches I've played with the black tip. The fact Pichu on ultimate has a black tip is especially annoying
Yeah this one got me for the same reason.. the difference is I always sucked at drawing but I liked doing it, so I was one of those kids that would draw the same 4 things over and over. Flowers, a snowman, a dog, or pikachu. That's all I drew. So I drew pikachu A LOT lol and I remember using cards or a poster hanging in my room or, most of all, a pikachu folder I had for school.. I would look back and forth as I drew to try and get all the angles right and to make sure I was getting the design right. I am 100% certain I drew black tail tips every time. Why would I do that, while looking back and forth from my drawing to actual pictures of pikachu, if he didn't actually have the black tip on his tail? It just doesn't make sense. Oh and I also remembered it zig-zaggy too 😂
The overwatch Reaper line was 100% in the game during Beta and early release. Michael Chu was notorious for making retcons to story and then lying about it. in this case they changed it so that Moira was responsible instead of Mercy but it 100% was in the game
Sorry mate i don’t think thats the case. I had over 10k hours on mercy and I’ve never heard the voice line, and i am a beta player as well so its not like I started playing after the voiceline was removed. (I’ve always mained mercy just like I’m always healer in other games)
For those that do not know.... Halo 2 the first 2 "missions" are not technically missions, The Heretic, and The Armory well part of The Armory, were just short clips, the beginning of the 3rd mission Cairo Station is part of The Armory where you do the basic training of movement, it just skips that part.
I think most, if not all of these can be explained. But rather than go for the regular and sometimes boring answers, they prefer to use the "Mandela Effect"
@@xx99strrxxThe music disc automatically ejecting in minecraft also DID happen in some older versions and Armor Lock is called Armor Lock pretty much everywhere in-game except for that text that was shown
I do believe the final one might be a bit of a misconception/crossover from the artist, it slightly resembles politoed with the color scheme and some design elements (such as proportions) that were belonging to poliwraith(poliwrath?). For those who don’t really know Pokémon all to well, some Pokémon have two forms that evolved from one, so it depended on what time of day, friendship, etc. that determined which evolution you get. Poliwrath and politoed was one of those instances, both evolving from poliwhirl. So yeah that’s my take on tentaquil. As for the name I don’t know how they messed this up 😂
As for the Arbiter one in Halo 2, I very much remember the design being there. In fact I remember playing Halo 2 coop as a kid looking at the symbol wishing I could get a better look at it. The Halo 3 Arbiter on the other hand does NOT have the symbol and I was disappointed I think the confusion comes from two things 1. TVs were crappy by comparison and smaller so a lot of little details are lost. 2. Halo 3's Arbiter is technically seen more than the Halo 2 Arbiter so people mistake those designs a lot.
"Pikachu is a household name for most under 30." This made me chuckle because time keeps passing. Original Pokemon fans are almost all speeding toward 40 fast. I do this all the time where I will say something like "yeah do you remember X from 10 years ago" and the person I am talking to will look at me and say "that was 20 years ago."
About the Arbiter one I was watching a lore video that had cut scenes from Halo 3 and noticed his pauldron doesn't have that detail on the Halo 3 model. Considering that this is the Arbiter model most are familiar and would actually see without coop. I believe in the original Halo 2 there was only 3 missions where only the coop player would be able to look at Arbiters model. So I'm not really surprised that it took so long for someone to notice , and also I wouldn't say it is a Mandela effect
This may already be mentioned, but the reason you don't have to push down on the NES isn't too confusing. Pushing down puts more pressure on the pins in an effort to make contact. If the pins are already in contact before pressing down, then the press isn't needed. It was a feature to ensure a tighter contact.
Yep, had multiple NES consoles. Some would, some wouldn't. My first would not, I remember raising the cartridge to dump the game when my sister was playing Mario and paused it in world 8.
They probably added that step because if the cartridge wasn't fully seated into the socket, it would potentially be unable to be lowered, thus helping the user solve the error themselves rather than creating long and arduous phone calls with tech support.
I found this out when I opened it up to clean it and noticed the connector didn’t move. When I got done I tried it out without pressing the game down and it worked
I have a NES right here. Just tried it. Cartridge up: blinking red light. Cartridge down: Solid light, game runs. I bought it about a year ago used. No idea of the history but the 72pin feels a bit loose on insertion.
The Black Ops 2, one, kinda got me until I remembered the unending number of people coming down that street, cooking a frag, and blind throwing it in the direction of the alleyway, towards the other enemies spawn, just to have it bounce off that sign and blow up in their face.
I think Spiderman not being on the N64 cartridge simply has to do with the fact that there are so many logos on the small label, meaning that adding Spiderman to it would make the label look too busy from a design standpoint.
It could also have been a choice made with how the N64 cuts off part of the logo when games are inserted. It may have just looked strange to have a small piece of spiderman's head poking out of the system. With how Golden Eye's James Bond seems to look funny, and given the fact Spider-Man came out three years later, it may have well to do with that. Would like to see how it would look if Spiderman was left in. However, after looking at other cartridges from Activision on the N64, it appears all their licensed games lack a character on them. Most of their original IP's have character art, with the exception of Tony Hawk Pro Skater having the bird man completely missing. Most likely just standard design rules at Activision wanted only the title appearing, with their logo clearly visible
i swear i remember watching a video about neversoft (the developers) explaining why they decided to not include spidey on the n64 cartridge design. i forgot the reason but they said why.
So I just checked my old Golduck and Psyduck cards. While the element is water, they require Psychic energy cards for their attacks. That is probably where the mixup comes from.
Are you sure it’s not because the anime and games constantly mention them having psychic powers? I’d also bet that Golduck isn’t too popular a Pokémon for most kid’s teams, so most people haven’t actually gotten acquainted with that line’s typing. I personally tried getting a Golduck in Arceus and remember being confused at it not being psychic, because I assumed that the Pokémon famous for its psychic migraines would get the psychic type
N64 Mario Kart always had rails but you could be bounced off over the rail with a well timed shell when on a decline. Another thing is you can accidently become airborne by hopping on the decline while using mushroom speed boost or star which will cause you to float over the edge.
I remember falling off while driving regularly all the time. Half the track had rails, half of it didn't, similar to yoshis valley. The beginning area of rainbow road on the hill had rails, and the area with the loop around the star had rails.
You never HAD to press down the cartridge on NES, but it helped maintain solid connection with the pins. If you're looking at recently refurbished NES videos, yeah, the pins are probably super clean and won't need the added pressure or stability. It was a safety measure to make the hardware last longer, because kids are grubby little monsters who destroy stuff.
and destroy stuff we did, in the 80s. i'm talking blueprints on ways we could torture an nes. we dumped paint in one, hung it out the window by 8 lb test and threw rocks at one.
For me, about the Arbiter's engraving, as a kid I've noticed a black spot on the large sholder guard. So to me I thought it was battle damage from the previous arbiter or an intentional design choice. The thought of looking more closely never occured to me.
Ya. I remember seeing on the wiki it mentioned the legendary logo (and this was a little after halo wars or halo legends when I was doing shangheli research) but ya. Even knowing what it is,in the picture shown it's almost impossible to tell without already being aware. Specially when we all played on a couch on a rear projector TV)
Thank you for that, I really do and I appreciate you noticing. It's a lot of hard work but the satisfaction of finishing a video and releasing it is unmatched.
I remember people being confused about Psyduck and Golduck's typing back when Red and Blue came out. My friends and I made a Pokemon quiz once and I specifically put that question down because so many people thought they were Water/Psychic and not just mono Water.
I always remember this because I remember how big of a deal Psyduck was in the anime, everyone in the anime calling it a psychic duck when it was never psychic.
@@greyaliceI know the Fairy type has changed a lot of pokemon, but since I've only played games before that type, the only type change I can remember is Magnemite and Magneton. So that's not a lot.
I feel like for all of these, I'm willing to accept my memory was probably fuzzy given. Thinking back, 'our princess' and Pikachu not having a black tip makes a lot more sense than what initially came to my mind.
the Pikachu tail effect where it's 'correct' is just the curved shadow continuing. the colour doesn't match what the black tip would be, and it lines up with the shadow :) since it's in the opening for the anime intro, it's likely it was seen repeatedly, a *lot*, and people may have mistakenly thought it was was the tail tip. understandable!
I really think it's because his ear tips are black. Could be the brain making a symmetry type connection. The tail isn't going to be focused on all that much whereas the face and ears are mainly focused on.
21:30 To be fair, "You don't suppose it's Hylian, do you?" makes more sense than "You don't suppose it's Hyrule, do you?" considering that Hyrule is a place and Hylian is a race of the people living in that land. The joke implies that the fish is Hylian and was derived from Hyrule.
The joke would've been altered to fit the fish's exact name, such as, "You don't reckon it's from Hyrule?" A Hylian is a type of human in the Legend of Zelda making the joke make no sense.
@@MetalGamesAnimeNERD the joke could have been altered to ask if it’s from hyrule but it didn’t need to be because it still works either way. it’s not just people that are called hylian, items from hyrule can be too. like the hylian shield. the joke asked if it was hylian, meaning derived from hyrule.
@@speedymolasses3062 Yeah, I think I was pretty wasted commenting that. The end of my passage makes no sense to what it's commented about because the fish isn't either. But look at that grammar though while I was drunk. No spelling errors or anything! 👏👏
There's like 3 different versions of OOT that came out for the n64 actually (this was before online patches were a thing), because they fixed tons of bugs with each one. There were minor changes too, like ganondorfs blood he coughs up. Started as red, then the latest version changed it to green. I'm pretty sure the Hylian Loach got its name change on the last version of the game they released.
It's called the Hylian Loach in Twilight Princess. It's not called the Hylian Loach in any version of Ocarina of Time, from release to the last revision made for Brawl.
I am pretty sure that the exchange between Reaper and Mercy was Mercy asking "What happened to you?" and Reaper responding with "Why don't you tell me?" This could be interpreted as Mercy having done something to Reaper or could be interpreted as Reaper asking a doctor to provide him with a diagnosis.
I'm with you all. I remember when I was a lot younger I'm 35 now lol I played halo 2 co-op with both my sister and my Ma, I clearly remember those first two levels because we, especially me and my sister would replay those two levels countless times.
The first 2 levels are basically playable cutscenes, the 3rd level is the actual "first" level and also starts out kind of like a cutscene which is where I think all this confusion is coming from. Especially since Halo 2 has it so you can easily skip those first 2 "levels" to get right to the game Halo 1 is similar but I believe let's you co-op the whole thing including the cutscene like levels
The thing with the NES cartridge is kind of similar to the instructions that came with the original Intellivision that says that you must remove both "hand controllers" from their holders before playing, even though the spaces where the controllers sit is just a plastic cutout in the console and you can leave the right controller in its place.
@@HappyBeezerStudios I found my instruction book for it. "IMPORTANT: When playing your INTELLIVISION game, make sure BOTH hand-held controllers are lifted out of their slots in the Master Component. Remove BOTH hand controllers even though you are using only one for the game."
Yea this is the only thing I disagree with in the video. The manual tells you to but doesn’t explicitly say that the games won’t work if you don’t press them down. It’s just a recommendation
For the pressing downt the NES cartridge part, it's very possible that it's just a locking mechanism to prevent the cartridge from sliding out of the machine was bumped or similar. So it doesn't actually have anything to do with making the game run, it's just a safety thing to keep the cartridge stable. The manual told us to press it down, and we all just assumed that it was to get the game to run, but it was actually for another reason all along.
For the loach one, it seems like to me, it was always called a Hyrule loach, but so many people called it a hylian loach that, in animal crossing the developers were poking fun at the people who called it the wrong name, something about the "you don't suppose it's a hylian loach" seems snarky and sarcastic to me, and then they probably later changed the name in twilight princess to hylian loach because people continued to call it the wrong name. Leading to people believing it was always called a hylian loach.
It kind of reminds me of Morphing Ball turning into Morph Ball. The name just eventually winds up matching more with how modern English phrases and names work.
That one is the easiest to explain. It was called the Hyrule Loach, then for TP they changed the localized name to Hylian Loach. The Animal Crossing reference is using the adjective Hylian, meaning “from Hyrule,” to describe it. In no universe would the Animal Crossing line have said “Maybe it’s Hyrule” because that’s not the word for something FROM Hyrule. That word is Hylian, regardless of what the fish was actually named in OoT.
Some totally understandable ones here, and that Pokemon beta one is wild, but I feel like this is one of the only Mandela Effect videos where (for any I'd have had exposure to) I've literally been on the "no, it's always been that way" side of it. Even the "wow you don't have to push the NES cart down" thing had me going "yeah, I mean, the Game Genie worked after all". Good vid!
That Pokemon gen II beta sprite immediately made me think of a prototype design for Politoed, nothing to do with that Tentaquil thing. It has concentric circles on its belly like Poliwhirl (which then were changed to Politoed's spiral), but round eyes and dot nostrils like Politoed. Seems straightforward
I had an NES game genie growing up and there was no way you could push a cartridge down when it was connected so I knew it would work without pressing it down. Pretty sure I still pushed them down when I wasn't using it just because it felt wrong otherwise.
Damn, you are right, I swear that remembering back as a child a game "would not work" unless pushed down on a NES. But as you say, with the Game Genie you couldn't push it down. I gotta quit watching these types of videos, I feel dementia setting in LOL
I'm sorry but there is absolutely no way the games would play like that i never had a game Genie ever and that console would drive me insane with the red blinking light trying to get it to read a game. Would take up to 10 tries at least to get it to read a damn game i didn't just imagine that and i'm also a hardcore gamer even in my 30's still going strong everyday its basically my life. if you didn't push the game down it would absolutely not play any of the games.
Was looking for a comment like this one. This is exactly the reason that I found out that the games would play without being pushed down. Until we got a Game Genie, we always pushed them down, thinking they had to be in order to work, but nope!
The original NES was designed to resemble a VCr since Nintendo was trying to release a dedicated gaming system in a time following the great gaming crash. They thought the VCR like design would appeal as much to adults as the games did to the kids. The other reason for the press down approach was to better seat the pins in the cartridge properly in the console. Unfortunately this didn't always work out and the repeated stress of pressing down carts like that lead to some internal pins getting bent sometimes. This is why that tip of leaving the game up instead of pressing it down works. This was a design flaw Nintendo didn't catch until the end of the NES's life cycle, which is part of the reason the top loader was eventually released, though not many of those were ever made since the NES was on it's way out. Unfortunately, unless you have the stressed pins problem, leaving the cart up can lead to weak connections and glitching if the console is bumped, which is why the manual always recommends you to press them down. As for the 1-1 piranha plant, I remember there being 1 at the end of the level in the same pipe you come out of if you take the secret exit but since the pipe is set lower, it's easy to jump over and since those pesky plants run on the same framerule cycle speedrunners use, it's completely possible to blaze through the level and completely miss it. That pipe was chosen as it's easy enough to clear and shows that the pipes aren't always safe, but then again that's just my memory and every time I play these days I'm always too fast and just blaze right by.
I was always convinced that the NES was _specifically programmed_ that it would only read from the cart if pressed down (for unknown reasons), as whenever I un-pressed it on my dad's old NES, the game would immediately blank out. Always made me wonder how the Game Genie (which he had one, I tried it, and it didn't work at all) was supposed to work, as attaching it to a cart obviously makes it impossible to push down. My working theory was that the GG had special init code to "override" the must-push-down requirement, and dad's just didn't work after so long in the garage?
@@WackoMcGoose The GG blew my mind as a kid because I also assumed games had to be pressed down to work prior to getting one. It made me test my games without pushing them down and they worked. It was a huge revelation to grade school me, lol.
@@piratepop7115 same here, had the same result that I had back when I was 8 years old. Then again it was the NES packaged with the power pad, so it's possible that some revisions were purposely designed not to work without pushing down the cart.
I think the guy who drew tentaquil was trying to draw wobbuffet but he did it that way due to mandela effect (he remembered unexisting yellow details for example)
Onix was always spelt with an i. At around the time the GBA SP was popular, Nintendo released a grey version that they labelled as Onyx. It is very possible that people were just associating the two due to the anime and the games. I do remember seeing and purchasing the Onyx and always relating it to the pokemon because of colour. Tbh i never thought about the spelling, but, the pokemon was always spelled Onix.
@@justinbailey8831I'm your age and I remember it was Onix because I was a nerd who participated in spelling bees, and I remember being annoyed that the pokemon's name was spelled wrong.
In regards to the NES cartridge question, I personally believe the pressing the game down function was just to protect the console from having the game bumped off the pins or to stop a sibling from pulling the game out during play. As an added benefit to pushing the game down, it ensured that the cartridge was fully inserted into the console, as it couldn’t be pushed down if it wasn’t all the way in.
Whatever keeps the cartridge down in the NES broke in mine early on, and the games wouldn't run unless we wedged a second game on top to keep the first down. I'd hazard a guess that the NES probably has something in there to detect whether or not the loader is down, similar to whatever detects that that lid on a top loading washer is down. It's pretty easy for that part to break and make it think everything is in place when it isn't.
@@christianjadot4459This, if the NES required you to push the game down, the Game Genie would've never worked. Pushing the game down was to protect the cartridge from moving around.
With the sign in COD, I feel like people didn't notice the sign because the much lower resolution graphics in 2012... And I played co-op on those levels in halo 2. I even remember seeing the captain on the top and bottom screen in the elevator... So that's insane
@@alsovidyagames-avg8947 So what's the despair over a sprite in a game? Whether it was there or not, and does not really affect the game or how you play it, why is something like that so critical?
@@assassinsrequiemI think the thing is, is so many people remember throwing grenades and tomahawks where that sign is, I played COD for my entire childhood putting heaps of hours in and I remember no sign being there, ever, it's honestly more trippy than anything
I distinctly remember that Halo 2 fact. When I went over to my friend’s house to play H2, I remember the first two missions NOT being available for co-op, and that he had to boot up the game as single player to show me the first cutscene and stuff, and that co-op didn’t start until Cairo Station (technically the 3rd level because levels 1 and 2 were a cutscene and the tutorial). So funnily enough, that’s one where I’m antie-Mandela’d.
I didn't have the same thoughts with most of these. The NES one was one I instantly said "you could always play with the cartridge up and not pressed down". I remember as a kid thinking it was weird to have it go down and I always assumed they did that in case the system fell off a table, face first, and the cartridge broke up on flying out. That said, the Overwatch one has me intrigued, cause it just seems too random to be not a real thing.
Might have been a hardware revision at some point. I know for a fact that mine didn’t work with the tray up. If it had a game in it and it was up and you turned it on it the power light would flash and the screen would flash white and black. And if you pushed the cartridge down when it was on it would just flash the opening screen of the game on and off until you restarted it. You could hit the reset button at that point and it would work. Also if the game was down and you popped it up while it was running it would start the restart thing again too.
Tentaquill is a simple enough design that anyone could have made it up as their OC and it would so happen to resemble one of the existing Mons of ones that would potentially come along later. The drawing and prototype monster's shape is even similar enough to Politoed which was a Gen II Pokemon. Even on the remote chance the drawing was by someone who did play the Space World Demo it would have a different name if you could see it at all.
Seems like you’re going with two different takes/sides, hard to tell… but how did they not only get the image close enough but also know it’s name? Only way I can think is if they saw it or had a part in creating it
In the video he says 'it was tentaquil in all but the name'' which means that the pokemon found in the game files was not called tentaquil, I think that you misunderstood that
Could you imagine if it was actually just one of the employees that had either seen or worked on the design, and knowing that 4chan didn't track information felt it to be their way to break that information blockade Nintendo maintains today. But then obviously couldn't explain anything because it would require proof, which would certainly get them in trouble.
The overwatch one is interesting because it seems like something would’ve have been said. I have almost 1k hours on mercy and she was my main even in the beta. There’s been so much different dialogues between characters that it’s hard to discern the truth. But There used to exist a line where Mercy would ask reaper “What happened to you?” And reaper would respond “ wouldn’t you like to know, doc”. That’s the closest line I remember. But maybe that line could’ve happened in an in game event who knows.
Reapers line later changed to "you tell me, doc" which is probably where the confusion came from as it could be interpreted as mercy having something to do with it
Oh yes, It's great to see the Minecraft Mandela one, this one is one of the most personal to me. The discs used to pop out in my past Minecraft. I don't know why this was never the case anymore.
I never used Juke boxes in my playthroughs of Minecraft and even I had that same tbough, I only knew it wasn’t correct because of how the question was asked (been watching a while) and because I remember the first time I actually crafted a juke box and played pigstep I had to click it to pull out the disk, and click to put it back in. Otherwise it would despawn.
@AllTimeScary that's cause they did in old versions of bedrock. They don't anymore on bedrock or Java, but they did use to on old versions of the 360 and ps3.
@@Gizmo-ls8pp Well whenever I went to check the wiki it never mentioned a change to Bedrock. Is there a source for this like a video or another website?
I definitely remember playing the co-op mission with a friend in Halo 2. It was a few years ago on MCC, and I specifically remember playing with a friend. I’d swear on it with my life
My first Halo 2 full playthrough was MCC in 2014, I remember it very clearly, I didn't get the game completion achievement because I started it on co-op, finished the game, and had to go back to those levels to unlock it
Those missions were never playable. Back in early 2005, I had a friend who had yet to get his copy, but he wanted to play with me at my house. We went to start co-op, but I noticed the first two missions weren't there, so I told him to hold on a second as I switched to single-player to show him the actual beginning before then resuming the game in co-op. I think people tend to confuse this because you actually do revisit the training room during the Cairo Station mission right before the Sergeant is killed by a pair of Elites.
With the Piranha Plant, while they don't appear in the first level, the pipes do technically contain them! All pipes in SMB1 have Piranha Plants, but level 1-1 is hard-coded so that they never emerge.
@@_RK_800_same. I remember being annoyed that I had to wait for it to go down before I could continue on when I didn’t get the jump timing right through that section.
Through minor errors, different copies of NES cartridges would have small variations - some copies had one goomba at the very start, some had two. Likewise, despite being hard-coded to not appear in level 1-1, it's entirely likely that a small handful of copies _did_ have piranha plants appear in 1-1.
I'm almost certain people are either remembering remakes in other games, sequels, or later levels. In particular, there ARE piranha plants in world 1-1 of Super Mario Bros 3.
I remember finding out the pikachu tail one when I was around seven, because I drew a pikachu in my school class with the black at the end of the tail, and a friend told me it didn’t have it. I was so surprised when I eventually realised it didn’t have that design.
I definitely remember a Piranha Plant in the first level of Mario. Spidey was definitely on the cartridge of the Spider-Man game. The BO2 sign in Standoff was never there. My old clan mates also confirm it. That one really messed our heads up. Keep up the great work, All Time. Cheers!
alright so ive played bo2 recently, like a week ago recently and that sign ISNT THERE, at least im pretty sure its not, this one is gonna make me hop in the game lol
@@flyingdoggo316someone mentioned it was there in hard mode (which is unlockable after beating the game), so there’s a possibility many people just remember that
I definitely remember playing halo 2 on co-op with my brothers especially the first tutorial level because we both had to do both the things to move on, but it also wouldn't let one of you stay at the beginning area. I don't remember the exact reason we tried having one of us stay at the beginning.
That missing Spiderman gives me some creepy vibes- i never played that game but how the image is composed- pointing in to the emptiness you can feel something is missing
I knew about the 2 halo chapters. I used to play halo 2 a lot(I think I've beaten it more than 100 times if not close to it). I was always curious why coop started at the covenant invasion when I was younger, but after a couple of times I realized it's cause it's basically all just cutscenes. As for people claiming they started coop at the armory, I think they are getting confused with CE as coop starts kinda similar to that level.
The Mandela effect affected me in some of these games. (Some games I never played and some of the games I did play I didn't pay enough attention to the detail to notice) i did remember Onix being spelled with a Y at one point
These Mandela effects are only really possible in older games because now games can be updated and they can gaslight into thinking that's how it always was. Or there could be a mod of the game that can add the Mandela effect and if it's popular enough people can think it was in the original release without mods.
Yeah, modern day mandela effects are most of the time literally just details that were once real and that people forgot. Like how people cite Xenoblade 2 as displaying "Gold" instead of "G" as being a prerelease-thing, but it is like that in the 1.0 version, so it was changed in a patch.(Maybe the day 1 patch)
The reason the NES games work is because all of the pins are connected the moment you insert the cartridge. You are putting the game onto the pins when you put it in. Pushing it down is literally just a locking mechanism so the game doesnt wiggle out while playing. But it doesn't change anything. It just locks the game in place
I definitely remember Onix and Pikachu's tail. I drew a lot of Pikachus and I always drew it with a brown tail, never any black tips. The rest I'm a bit foggy on for the games I played. I don't catch the loach all the time so I wasn't sure, same with the Minecraft jukebox. But it does make sense its manual as you wouldn't want to lose the disc if you walk away lol.
For the COD sign, my mind had always thought it was attached to the building on the right rather near the crumbled wall, cause when I spawned in, it kinda looked like that, and when you're focusing on a game, that kind of minor detail tends to be forgotten.
I think the major problem with it was just the graphics and lighting change from 2012 to 2021. Looking back it's been there but if you look at the new one it's darker and more defined so it stands out more.
I have specific memories of beating Halo 1 with my friend, and being super eager to hop into Halo 2. I don't remember playing that first mission in split screen, but I remember watching that first cutscene, and we were both pressing the button switching between the old and new graphics
The BO2 sign one i think got a lot of people because in the new one they made the colours of the sign more pronounced. Orange was brighter etc so stood out more!
"Is this the Mandela Effect? Or has that detail been there? Comment down below" Well, if it was like that the entire time and nothing changed then that IS the Mandela Effect, not Or. Because if they changed it later on then it wouldn't be the Mandela Effect, it would just be an updated variation. Great video btw! It's a wild topic!
It's always been arrow in the knee. I've been playing Skyrim since it came out with a few breaks in between. I also remember a streamer I used to watch back then watched funny videos together with us and one had a guy get shot with an arrow in the knee so the streamer yelled "Arrow in the knee!".
You brought up a good point, if there was a massive change in reality the world would go bonkers. I wonder if "someone/something" is incrementally getting us used to small things changing so that when a big change happens, we've already accepted on some level that things CAN change. All I know is you don't understand it until it happens to you. 🤷♀
Maybe we're all being gaslit by interdimensional forces in preparation for something. Or maybe the fabric of reality is slowly disintegrating. I think it's disintegration; look at the rest of the state of the world.
Reality could be changing rapidly all the time and we would have to accept that as the rules of the universe, but most things dont seem to change, so that leads us to believe that reality isn't changing because as far as we know it's impossible for the past to change.
@@pumkin610 Alternatively it is possible that it is a natural phenomenon and we didn't notice before bexause the internet was not as widespread. The more people connect and interact, the more parts of the world are connected.
At the end of 1-2 as you come out of the underground pipe, there is a similar layout to the end of 1-1, almost identical and there is a prianna plant there. I played this game an unhealthy amount when i was a child lmao
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Rock - ruclips.net/video/ql8iWdBJ5fE/видео.html
Paper - ruclips.net/video/kDMWmVmzikY/видео.html
Scissors - ruclips.net/video/QOChOUcwZJY/видео.html
the two brown strips i can't remember!!!!!!!!!!!!!!
The thing that bothers me more is that I swear I’ve already watched this.. this is the second time now with your content for me
I’m 36 and I remember playing Mario as a kid and how level 1-1 had a piranha plant in it
maybe pressing down on the nintendo cartridge was a safety feature to help stop accidental removal of cartridge wen its on.
Nice Job Oceansflame
Glad to see you're still alive even after the Halo games!
The Pikachu at 13:53 doesn't have a black tip on its tail, that is the shadow that extends down the right side of its face. You can see the difference between the shadow and the black of the ear. The tail shade matches the shadow, not the ear tips
yeah idk how anyone didn’t see it 😭 like he says it but you can obviously see, it’s not black, but just a darker yellow.
The whole right side of his body is black. “You only see it for a split second”
…because that’s the flash of light. 😂
Even more so, the further to the right you look in that image, the more shading there is, albeit in stages. I could easily screenshot that image and show where the shading stages up further but it is almost 3 am for me and i need to go to bed😂
This whole video is attempting to gaslight
He literally says that in the video a couple of seconds later
The Call of Duty sign is easily explained, in the original game, it’s colours are bland and it blends in with the surroundings, in the update map, it’s been turned into a bright yellow and now stands out.
In addition to this, he explains that pros are to know maps inside and out (which is true as they need to know pathing, spawns, best place to be, etc).
To go along with your point, that sign had no major impact on the competitive aspect of play for pros, so their minds actually made an effective decision to basically not notice the sign as it didn’t matter for their gameplay and therefor would be a distraction when playing on such a competitive level.
me who remember fucking up his grenade in Bo2 bc of that sign XD
My 18 y/o son pointed this out as soon as the original sign was shown. Not only is he not a professional player, he's never played COD
also, in CoD ppl are so focused on the high-octane gameplay aspects of kill or be killed and the fast pacing that our brains aren't focusing on the little things like signs when it takes less than a second for an enemy to take you out do to the fast TTK, because we're trying A, not to die, and B, trying to focus on the gameplay elements that matter towards our success within the game. Nobody really stops to smell the roses in CoD, we're busy trying our hardest to get a killstreak and beat the enemy team, which is not an easy thing to do. So a singular sign that's not even at eye level on the map isn't going to be noticed as we zoom past it and it might only exist in our peripheral vision, not getting registered in our memories
Fr, I thought I remembered the sign as brown and wooden
For the NES cartridge thing, when we were kids we never thought to try playing a game without pressing it down first...with one exception. We also had a Game Genie, a little cheat device that you first attached to the game itself, and then plugged into the console. With that plugged in, pushing the game down was impossible, but the game still worked. This seems much more likely to be a product of us as kids assuming that because you can push the game down that you had to do so in order for the console to run.
Getting games to work on some kid's dirty abused system was exhausting. I would try absolutely anything to get them to work, including not pushing the game down. Even on brand new systems, I would get a blank screen that flipped between two different colors when the game wasn't pushed down. No exceptions.
Came to say the same. The game genie itself was proof you didn't have to push it down.
I received my NES in December 1989 and played a lot for about 8 years. The Genie taught me I didn't have to press down, so I never did again. I just plugged in the cartridge and closed the cover to keep out any dust.
Edit: it was brand new in the box when I received it.
I distinctly remember that the music discs in Minecraft *never* popped out after playing. I used to have a jukebox in my first ever Minecraft base back in 2011, and I remember always leaving my "Cat" disc in the jukebox and taking it out and reinserting it whenever I wanted to listen to it. I have no idea why people ever thought it was different. I mean, just think of it from a practical perspective: if your records popped out after every play, then you would risk losing them if you didn't return to the jukebox within 5 minutes of the song ending.
Exactly. That's a no-brainer.
Actually they only popped out in Bedrock Edition
I definitely remember the disc popping out by itself.
I specifically recall returning to try an update in Minecraft Bedrock years later and being happy with the QoL change of the disc staying in the jukebox.
I played minecraft on the Xbox 360 edition and java versions around the same era as the 360 version. I always was weary of the discs despawning because they popped out when they finished playing. Crazy that people remember otherwise. Makes me see the Mandela effect as fact
@@Odie_7 yeah, the disc disappearing bc it was sitting there floating over the jukebox was a real danger back then. You'd return from gathering wood or whatever and run over your jukebox to grab the disc and either reinsert it or place it in a chest nearby for safe keeping.
In the case of the standoff sign. I'd say a large portion of it comes from the lighting and color toning. It just blends incredibly well with its surroundings so your brain will always tune it out, especially in intense combat.
i remember throwing grenades through it (because it wasn't there) back in like 8 years ago, and that was my favorite map so for me that's just impossible
Never played BO2 but from the back it looks like part of the building behind it
@@wmp.no collision then maybe
@@wmp. I played BO2 a ton for years until it got taken over by hackers, standoff was one of the most popular maps. I agree that sign was never there! There's a room behind on the second story I used to snipe people threw there all the time across the map in their spawn. That's impossible with that sign there now. Even a lot of pro players would use that peek and can't explain the sign being there now lol.
That's a crazy mandela effect! I still can't believe Kit-Kat never had a dash in the name lol? It's just "KitKat" now
@@troy510Kit-Kat definitely had dash! I asked my mother to slowly spell it out and she spelled it with a dash in middle, a friend I asked thinks the same. Also the Pokémon ONYX was spelled with a Y! I have photographic memory and remember from playing Red Version on the Gameboy. Onix with ‘i’ just looks out of place. And another, Monopoly Guy had a monocle on his eye!
Hang on a second... there's a missing piece to the Tentaquil story I think.
I'd never heard of this story before and seeing the doodle for the first time, with the swirl on the stomach, I thought it was supposed to be a Polywhirl or a Polywrath. Hearing the name Tentaquil, I figured the person just drew Polywhirl but mixed up the name with a Tentacool instead.
Now as to the beta design showing up in Gold and Silver, the interesting part is that there was a new evolution in Gold and Silver for Polywhirl, which is Polytoed, a green frog pokemon with a similar spiral on the stomach. The sprite seen here is almost certainly a beta version of Polytoed. Also, Polywhirl and Polywrath and even Tentacool are all colored blue, as is the 'Tentaquil' drawing. However, Polytoed and this beta sprite are both colored green.
Many of those unused pokemon are easily identifiable as early unused designs for more familiar pokemon. I'm relatively certain that the sprite in beta Gold/Silver is an unused design of Polytoed and the original sketch was very likely a misnamed Polywhirl/Polywrath.
You sir are correct, that is in fact Politoed's Beta Design. It has been talked about many times on various Poketuber channels in connection with the Design for the new Gen 9 Pokemon Bellibolt.
Yea I noticed it kinda looked like Polywhirl as well. Guy was just trolling hard with that name, as would anyone on 4chan...
@@durk5331 nice to know!
But again how would he have known that? I think the video mentions there's a huge gap between that post and when the beta pokemon sprites were even made public. Linking the two makes sense just not the time
@@IrishemiHow did they know it even existed? It was in the Data not even the Playable parts of the Demo for Gold/Silver played at only One Event in Japan so there wasn't even an English Name at the time. Which could Only mean they had insider knowledge which would mean they'd Know that it was for the Poliwag family so why name it Tentaquil? Even if this is a Factual Mandela Effect, the fact that it was Designed in the First Place to be a part of the Poliwag Family means there's No Way that it would Ever have the name Tentaquil... >.>
People really think Rainbow Road on the N64 had no rails. As someone who was incredibly skilled making the jump for the shortcut, I could NEVER think it didn't have rails because you had to time that perfectly to not just get the right spot on the other side of Rainbow Road, but first had to make sure you timed it just right and got it at the perfect angle to be able to jump the rail.
Yeah these are so obvious, N64 Rainbow Road is famous in the series specifically FOR having rails
EVERYONE tried to make that jump so that's the most memorable part and is why people think there's no rails lmao
Not to mention that if you did it wrong you would often bounce over the rails when landing on the otherside. Part of the shortcut was literally landing and bumping the railings on the other end so you didn't go over them.
It was also therefore great for launching green shells everywhere.
Half the track had rails, half of it didn't. This is why people get confused. I fell off the sides a ton when I was younger playing MK64. Nothing to do with shortcuts.
For the Halo 2 one, I can remember and confirm in my memory that you skip the first few levels. I used to play the co op campaign over and over with my friend when we lived together, and I remember we started at Cairo, then 2nd is outside at Outskirts, and 3rd level being the famous tank run level.
I can see how it's easy to misremember though, and wild to understand, but people who think they have distinct memories of playing those first few levels Co op, their brain made that up when trying to pull up a fading memory. It's just what our brain does all too often with memories, but usually we never realize it. So many aspects of memories we hold are partially made up by us and we'll never realize it. Wild to think about.
Which version of Halo 2 did you play and on what console? Xbox, Xbox 360 - platinum hits, or the Collectors edition?
I remember distinctly that the first level was always the crash as we would always start the game with the skull in the hall. Your explanation is spot on, it’s why we remember movies and graphics being way better back in the day and booth up the exact same game on the same TV and realize the graphics are terrible and almost unplayable. Anyone that plays World of Warcraft knows this affect all to well and most will never admit it’s their memories that are wrong.
I distinctly remember playing the armory break in on co-op. There is actually a pretty likely chance my brother had gotten a modded version of the game since I know he'd play in modded lobbies online, but I know for a fact I played co-op on the Armory.
The most distinct memory I have specifically of the Armory is that first room that blows open where you fight the covenant for the first time, my brother would always sit on the right while I sat behind the marines. He got stuck by a plasma grenade, died, and had to wait for me to clear the room. Oh, and racing to the bomb at the end of the level was always fun
yeah, and potentially confusing the first game? i remember in one of the games, the intro sequence if you are playing as arbiter, you are actually a spartan until a certain point through the level.
and you didnt do the "look up/down" for the look settings. my friend always had to pause to make it inverted.
The cutscene not playing in coop is just silly.
I know that the armory isn't coop, but I don't remember this short tutorial section as being a level separate from Cairo Station. I figured in coop it just skipped that section like it does in CE.
A theory I have for the NES Cartridge one: It's possible that the instruction manual's insistence on pushing the cartridge down to lock it into place was more of a safety feature than anything else. After all, if the console got nudged, smacked, kicked, or otherwise jostled with the cartridge unsecured and the door open, the cartridge could have come loose and damaged the pins or flown out and hit someone/something.
I have my original NES that has not been modded or had anything replaced, including the pins.
I just tested it with multiple games and you DO have to push the game down to play.
If you power it on without the game pushed down the screen will flash white and the red power button will blink.
Yeah, I distinctly remember trying to play games on OGNES without pushing the game down first. Didn't work. About a year ago, I purchased a brand new NES. I haven't tested this on that one yet.
The NES was designed to resemble the function of a VCR. It was designed to be familiar to use. That’s why you pushed the game down after inserting it. It served no other function other than being familiar and easy to use.
The NES was definitely playable with the cartridge up. The GameGenie (precursor to the gameshark brand of cheat devices), made the cartridge stick out of the system, so you could never have pushed it down while in use. I think this one likely stems from the finnickey-ness of getting carts to play on the NES system.
@@EvulOne The Game Genie worked because it was designed to put additional pressure on the pins which simulated pushing the cartridge down. Incidentally, this damaged systems to the point that they wouldn’t work without the Game Genie.
As I stated above, I have tested this on all original equipment and games will not play without pushing them down.
Even tho Rainbow Road had rails, it was still possible to fall off from the drops and loops, so I think that's why people might think it was boundless.
Yeah I think that's it. It's easy to fall off the track despite the rails, and rainbow road never has rails in any other version.
I do remember specifically that there *were* rails.
Its because of the gameboy advance version having the older version with no rails
Nah me my sister and all coworkers ive asked who were playing the original as kids remember it having no rails on the 150cc setting. I dreaded doing Rainbow Road during matches bcz it was always a battle stayin on the road more than a race lol if Chomp Chomp came around it was either fly tl ur doom or get hit by him. Thats how we remember it anyway. And no we arent confusing it with DS versions bcz weve never played any of them only N64 and Mario Kart 8
This
I remember that there was a skip my older brother used to do and would be finished in half the time I was done.
I think the confusion with the rainbow road one can be chalked up to the fact that you can still skip parts of the track on the 64 version, even with the rails. I can see people remembering that fact more than the rails themselves.
Yeah as soon as that one came up I was like “yeah, it has star barriers”. Then up it popped.
The most nefarious part of the track was that huge dip, if you boost or jump on the downhill you just freefall and if you’re not lined up you go off the track.
Half of it had rails, half of it didn't. I believe the beginning of the track started with rails which disappeared as you went back up the hill.
No, the entire part had rails. It was literally the most boring race of the entire game. Goddamn Luigi's RaceWay was more fun this rainbow road. I never played the last cup because of that boring race.
Here's my theory for the Spider-Man one: print quality. Spiderman would look nice on a large box or on a manual, so there was no issue featuring him on both. A cartridge label is a little different, being only 5 centimeters wide. They probably thought leaving him out would be easier
I'm pissed because I owned a 64 when I was a kid. I also played this game a whole lot but that was at my friend's who had a PS1.... so I've only played that version and never saw an actual cartridge. What a shame.
Also it may not look as nice when the game is in the N64, you would lose half the artwork.
For the fish in Ocarena of Time, there is another likely answer. "Hylian" is a reference to "lives in Hyrule" since people living in Hyrule are called hylian. Thus Animal Crossing was referring to "the fish is from Hyrule" rather then "The fish is called a hylian loach". As for the games not having to be pushed down... Well, the game genie couldn't have worked if the cart had to be pushed down all the way, I suppose.
There could be a simpler explanation, there's 10 (counting the Gamecube rereleases otherwise 5 internationally) versions of Ocarina of Time from that timeframe. Bugfixes primarily but that also is known to have included text changes and other content was altered (1.2 NTSC had the fire temple song changed most notably). So it's not impossible it existed somewhere at the time.
Could be poorly translated. English isn't the original language, right?
Hylian is a specific race, Hyrulian means "lives in Hyrule", and yeah anybody who owned a Game Genie knew you didn't have to push the game down.
A loach is a fish. It being a sought after catch in OoT makes it a worthy easter egg. Calling it a loach in later games wouldn't make it a reference without adding a term related to Zelda. But the "Hylian" doesn't reference Hyrule, it references Lake Hylia. Doesn't get any simpler.
Yeah its just got the hylian name because its a fish of lake hylia, simples
I think the NES is extremely explainable.
The manual doesn't necessarily state that if you don't press down on the cartridge that the game won't work, only that you should.
The original Gameboy had a locking slider for the notch on Gameboy cartridges to prevent the game from accidentally coming unmounted during gameplay.
Using that knowledge, we could see Nintendo effectively trying to do the same concept when seating the cartridge down when pressed on the NES.
Exactly what I was thinking. We didn’t try it, because that’s just not how it was done. 🤷🏻♂️
It's literally just that people didn't know it worked
Admittedly, I always pressed my cartridges down. And recalled that whenever I depressed the cartridges during the game, my screen would go blue and flicker a broken image of the game on screen sequentially. My controller inputs wouldn't be able to do anything. If we tried pressed down to reengage the cartridge, the screen would continue to sequentially flash blue, then the broken image, and back again.
Most times, we had to power cycle the system because the reset button wouldn't resolve the error with the image.
100% you never had to press it down, the NES Game Genie prevents you from pressing the cart down when in use, think - how could you insert a cheat cart between the game cart and the connector and push it down when the game cart on its own comes nearly to the front?
@@Viking_Cookie I've just tested this on my NES and it does not work. It needs to be pressed down in order for it to work correctly
The loach is pretty explainable, everyone called that pond the Hylia Lake, so logically a loach would be called a Hylian Loach or Hylia Loach. Very common thing people do, even with dogbreeds eg French bulldog vs American bulldog
Also, hylian loach comes off as more grammatically correct than a hyrule loach.
The Hyrule Loach is actually called the Hylian Loach in TP so is easy to misremember.
@@madmatt6454 I agree. It just *sounds* better.
I was also thinking it could just be inconsistent translation, like maybe in Japanese it would correctly translate to Hylian Loach, hence why that’s what it was called in Animal Crossing and Twilight Princess.
@@jordanhachigian It's probably also just advances in localization. In the 90s localization was terrible. So, something like Nihonjin is transliterated (literally translated) to Japan person. Obviously we know this to mean Japanese. Localization teams back in the 90s would not have gone this extra step, so it's entirely possible that they just stopped at the transliteration of Hyrule Loach without considering the context of where this creature exists and how that translates in English.
Tentaquil is a poorly drawn Poliwrath that he didn't remember the name of and just remembered "water pokemon" and f'd up tentacool from memory too.
About Spider-Man, as an artist I can guess it simply had to do with how it would look on the small square of the cartridge. The letters with the name of the game had to be big enough and the Nintendo and other logos had to fit, so either they would have to make Spidey too small and cut the edges of the original pic, or they'd have to put the logos over the character. This is what I imagine at least.
it's also possible it had to do with how the artwork would look when inserted into the N64. It would probably cut off Spideys head, that's why they opted to remove him.
This makes sense: Spidey being blocked by the cartridge slot, given the positioning, would be awkward and potentially suggestive.
"as an artist" is the wankiest thing "an artist" could ever say
@@JohnDaubSuperfan369 You're not wrong. Besides, I worked in design for ten years, and I'd have fit Spidey on the cartridge, no problem.
The loach one is so funny to me, because the debate is basically "Is it called a Canada Trout or a Canadian Trout?"
Yea which is specifically not mandala effect. Kinda like how some ppl thinking "onix" is spelled onyx is not mandala effect. Honestly ive seen like 2 actual examples of the mandala effect in this 40 minute video
Yep that is exactly what i was thinking
Canada Goose.
@@terrivel11 I suggest you let that one marinate.
My cousin has residue of pikachus black tail. So my cousin is an artist, and she drew almost everyday ever since she was 13. She's on the spectrum and is very particular with her drawings to the last detail. And she still has all of her drawing books and comics that she drew. She archives everything. Anyways long story short I saw her after years of not seeing her and she showed me some of her old drawings because we were reminiscing from back when we were kids and I fucking see her older pikachu drawing and it had the black tail. I immediately brought it to her attention, and we were both flabbergasted. She's very anal when it comes to her drawings and always makes sure the character is as accurate as possible. She even had drawings from Kingdom Hearts, which usually has complex character designs, and she had every last buckle, pocket, and zipper. And the picture she drew was from an official artwork of pikachu, but it no longer had the black tail.
It’s stories like these that make me wish we had a true time machine or an ability to see old memories.
You have to share these drawings! I drew Pikachu too when I was younger. A lot! I should look them up lol
@@johnmcwick1 The drawings are a picture of the past. So, we know that Pikachu _had_ black on the tail. I wonder if the black on the drawing will disappear...🤔
I also drew Pikachu a lot and I can safely say (after finding old drawings and even plushies and toys from that time in my basement) it never had a black tail. The black tail might be due to a bootleg Pikachu as there were a lot of fake Pokemon toys and artworks going around at that time and people might not have been aware of them being fakes. I don't question your cousins love for detail, but I can only say: it never had a black tail and people either confuse it with a bootleg or Pichu (or just heard it had a black tail; if you're being told something several times, you think it's true). Also logic plays a large role in this and most Mandela Effects as I've noticed. Pikachu's ears have black tips so it would only make sense for the tail to have one too (to make it 'complete'). Our brain thinks something is wrong or missing and fills that spot. Same goes for phrases or spellings. If something looks off, our brain seems to try to 'correct' it to make it look right and we forget the original version. It's hard to explain, maybe you understand what I mean. For example Golduck and Onix. Onyx is a black stone and people surely have read that name somewhere as it's used for jewelry. So, Onix with an i looks off and our brain says 'nope, spelling mistake' without us noticing. Golduck has psychic powers, so it only makes sense for it to be water/psychic. I remember looking it up after dark type attacks not being effective against it. And my mind was blown :D I'm questioning whether I even read it's water/psychic or if I just assumed it is.
I remember drawing the tail because it was the easiest part of pikachu, definitely remember making the tip of the tail black with a pen, just scribbling until it looked black enough, lol crazy world we're in.
Tentaquil’s stomach looks kind of like a poliwhirl. What I assume happened is that the user for some reason made up a Pokémon completely by accident through a mesh of fabricated memories of different pokemon and their names.
And then coincidentally, the design they came up with was eerily similar with the design that the developers made too all those years back.
I wouldn’t say this is a Mandela effect. There are tons of other things that work this way too, once people have made something, the chances of someone else making a similar creation is actually really high.
The drawing looks like it’s a wobbuffet
The piranha plant not being in 1-1 is due to a technical limitation of the game. The way its made was that every single pipe in the game had a piranha plant, and they disabled that specifically for 1-1 meaning either every pipe had a piranha, or none.
I thought the piranha plate was in world 1-3
@@benhagstrom2185 No they start as soon as 1-2, you just dont see them cause theres no pipes in the level until the very end. And those are the special warp pipes. It is possible to get to the warp pipes without loading them in and you will see piranha plants in them then. Famously if you go in one with a piranha plant you will end up in level -1
I was about to turn 8 when Pokémon debuted in the States and I've been a loyal fan every step of the way having played every generation several times. I collected the TCG, played the spin-offs, watched much of the anime and collected countless toys and merch growing up. I've never seen Pikachu with a black-tipped tail.
The Tentaquil one had me audibly laugh out loud. Bro merged like 5 Pokémon together and that’s hilarious.
It Was Tentacruel 💀 Now I Am Questioning My Own Identity
And more hilariously, it's real, or it would have been If the original version of pokemon gold came out
the supposed real Tentaquil is the alpha design for Politoed
@@Gaming_Clowntentacruel is the evolution of tentacool
@@BlaDesiNaFan Yeah But Merging Part was More Accurate for Anime , Where 4 or 5 Tentacruels Merged with eachother !
Something ive found with the mandela effect is that it is always things that can be explained with greater exposure to another close, but changed aspect. Take onix for example; most people when spelling it revert to their default spelling as in the gemstone, so people interchangeably use the wrong spelling for that pokemon. More exposure to it without mass correction leads to these issues. Thats why the autist in me is very particular about spelling and proper nomenclature for a context.
For the overwatch one I might have an explanation. I don’t ever remember hearing the dialog mentioned in the video at any point wether it be in game or on a video, but I do remember dialog between Mercy and Reaper that kinda implies the same thing. The dialog I remember is, Mercy:”What happened to you?”, Reaper:”You tell me doc”. As I said this also kinda implies Mercy having something to do with Reaper’s creation, so maybe that’s what people are thinking of.
The reason for the N64 Mario Kart mandella effect is because of the large slopes that allow you to fall off the edge DESPITE the rails. That's why people remember having an issue with falling off, and therefore, misremembering a lack of rails entirely.
Not only that but people are also confusing the cart game with the masterpiece known as sm64. In sm64 there were slide levels which never had any rails.
@@The86Ripperthis makes perfect sense!
i have a vivid memory of figuring out a way to ride off the edge on a specific spot where i was able to create a shortcut on the course if you nail the landing... i could be wrong tho i was only 7 yrs old lol
@@theuniversejr You are correct, its impressive what kids can figure out back in the day. That skip you did is used today for speedrunning Rainbow Road
@@japaneseextremme3811 lol yeah man it was a crazy revelation when me and my best friend discovered that shortcut.. we always hated that stage but loved the soundtrack to it lol
For the Halo 2 one, I actually remember the no co-op for the first two levels. I remember playing with my brother on co-op for the whole game, then a bit after that I decided to play another time through by myself, and found out there were two new missions I didn’t play before.
On the og xbox, I remember playing those levels on coop without a doubt. They were formative memories for me because my parents were split and I lived with my mom so spending time with my dad was really important to me. We played Halo 1 & 2 so many times and on every difficulty. I played those levels with my dad back in the early 2000s
Yeah Co-Op on The Heretic and The Armory was 100% coop. I remember vividly that my friends and I would move Johnson and push boxes inside the elevator. Very weird ME man
ditto on this
My former roommate would make me start from the beginning on Co-op everytime we played Halo 2, so by the time we got to the third or fourth level I was burnt out by than.
No way you have those memories 🤯 Armory was 100% co-op.
I think the reason people don't remember the sign on the BO2 Map is because in the original map the colors of it are muted, it doesn't stick out as much. In the new version it's bright and yellow, thus much more noticable.
I never thought Mario KArt 64s Rainbow Road was borderless...but I certainly understand, where this comes from. The most iconic thing about the track was the insane shortcut-jump, during which the road falls off so strong, the Star-barriers were essentially worthless, and with a well-timed jump you just flew over them.
I always remembered those yellow Star rails. But I see why many others don't remember them.
@@DaleKamp I also remember them
I remember the rails but I don’t think they are there for the whole track.
Yeah, I figured this out when I went back to play the game as an adult. I was wondering how I used to do the shortcut, then I realized the shortcut was the reason I forgot about the railings to begin with. I forgot I used to jump to do it.
@@bendunster8859 The rails are there for the whole track. The only way to fall off is to jump off on one of the big drops or get hit off by a chomp.
The COD sign issue is very simple to explain. Change in playstyle / meta over the years. Now they're looking in a direction they never cared about previously and they blame the obstruction on the devs.
The signs also way more prominent. It's really washed out on the original map and bright yellow on the rereleased one.
Yea I always remembered that sign being there cause I would throw nades over, under or even on it with a sticky grenade
On mobile, this sign It didn't cover some specific pixels, then they moved it
I was thinking that it's possible the new sign doesn't have the same collision markers. Maybe it's just easier to hit the sign now, therefore more noticeable? It's just a theory.
Yes, I'm surprised this wasn't noticed/mentioned in the video. First they show the newer one, a bright-ish yellow that stands out, and later they showed the original that really blends in with colors and the rest of the background. Same type of thing with the Arbiter's suit image thing in the Halo 2 one. @@MiriaJiyuu
I definitely remembered Halo 2 being the way it is. You cant go through the Armory in Halo 2 which I specifically remember confusing me because you can do the control set up in Halo CE co op. But in Halo CE the control set up is part of the pillar of Autumn mission. Where as in Halo 2 it kicks you straight to Cairo Station.
I have only ever played Halo 2 split screen...so I've never actually seen the Armory. I just recently played the series split screen with my wife and I was about to object to that entry...but yes, it does go straight to Cairo Station in split screen. That's what I was remembering.
The NES has always worked like this.
The manual wants you to do it to protect the cartridge or inside from being damaged.
They were marketing it as a toy because American markets were very skeptic following the Atari crash.
Being a toy they didnt want the inside or game pack to be damaged
I'm so happy that your channel is growing. I know you do this all on your own and I also know people assume you have a team behind you. It's because your work is so very well done. Your editing is amazing and your voice was made for this. Just remember that people are rooting for you!
its awesome because i remember when he was Oceans Flame/Beware the flood. i played halo 5 with him
@@h0llyw00d_CTMC Really? That's cool af!
As for the Mario 64, there have always been rails. There is one instance where there is a "jump" that you can get over said rails, but they have always been there.
Y they were I remember experimenting stuff with several controllers pressing accelerate then unplugging them so they would keep going infinitely to 'simulate' other players on the track because of the walls, they would mostly go forwards until either a turn blocked them or a dogball would make them fall over the edge or reorient them
There were no rails in the SNES version
Yea ppl got that one for sure wrong, that one definitely had the rails. I played it so much at my cousin's I stayed with, it was one of my favorite games to play.
Agreed I remember being able to skip part of the track if you timed a jump over the rails right
Yeah I believe in the Mandela effect but your right it defo had rails.
About the Tentaquil mystery: the drawing was a sloppily drawn Politoad. The creature in the Space World demo was an early version of Politoad.
It wasn't, I was the one who drew it.
its green....
@@outback136 shiny politoed is blue. Its simple dude drew a politoed with primary shiny color and normal secondary color…
@@Haterage I actually didn't, I even had the pokemon on my cartridge, since revisiting the game it is now not on there.
That's what I thought too. It's not even in the same pose and poses mean a lot in early Pokemon as you really only see them in one pose(well two if you count the view from behind when you own them).
Pikachu‘s tail has always been my favorite Mandela. Not only did I have all the Gen 1 cards but I also played through the Pokemon on my GBA and watched the anime. I was obsessed with specifically Pikachu, Eevee and Squirtle my whole childhood. I remember my mom winning me a plush of Pikachu at the fair. Although I remember the black tip had a zig-zag pattern instead of straight. Ive always been a drawing fanatic as well, but the thing is… Id bring my Pokemon how to draw books to my best friends house and I distinctly remember us both grabbing a darker pencil to shade in the tail and ears. But if your an art fan like me you know the brain remembers something deeper when it's drawn. Drawing and writing creates deep ties in your brain which is why art fans almost never forget how to draw something they have before. I still visualize my drawings from when I was around 7 or 8. I'm now 20. This franchise has too many ties to my memories to be untrue. Remember going over to his house one day and he was freaking out. He told me Pikachu changed one day. So I grabbed my cards and plush, games, books and we watched the anime together freaking out about the change. this was long before either of us knew what the Mandela effect was. Which makes it extra eerie
I am not one to ever think something like the Mandela Effect is real, however I am not a pokemon fan, my brothers watched the show and I also recall the black on the tail. Your story of being an artist is extremely compelling to me as I am also an artist who has created Famous logos for companies. Your example would be like me discovering a logo I created never had a specific design or color I know I personally created to which end would be 100% impossible that it was some kind of mind laps. Your words compell me to ponder in bewilderment.
@@thedarkbanshee Yeah I see you. If I had never drew Pikachu it would be pretty easy to miss but muscle memory never lies. I also played a lot of smash bros brawl back in the day and now when I emulate it on switch I specifically avoid looking at his tail because of all the matches I've played with the black tip. The fact Pichu on ultimate has a black tip is especially annoying
Yeah this one got me for the same reason.. the difference is I always sucked at drawing but I liked doing it, so I was one of those kids that would draw the same 4 things over and over. Flowers, a snowman, a dog, or pikachu. That's all I drew. So I drew pikachu A LOT lol and I remember using cards or a poster hanging in my room or, most of all, a pikachu folder I had for school.. I would look back and forth as I drew to try and get all the angles right and to make sure I was getting the design right. I am 100% certain I drew black tail tips every time. Why would I do that, while looking back and forth from my drawing to actual pictures of pikachu, if he didn't actually have the black tip on his tail? It just doesn't make sense.
Oh and I also remembered it zig-zaggy too 😂
The overwatch Reaper line was 100% in the game during Beta and early release. Michael Chu was notorious for making retcons to story and then lying about it. in this case they changed it so that Moira was responsible instead of Mercy but it 100% was in the game
Sorry mate i don’t think thats the case. I had over 10k hours on mercy and I’ve never heard the voice line, and i am a beta player as well so its not like I started playing after the voiceline was removed. (I’ve always mained mercy just like I’m always healer in other games)
There was another line. I think people are confusing that for this one.
Mercy: What happened to you?
Reaper: you tell me doc
@@Akshaydjam I remember that line.
I thought: no that interaction wasn't in the game, but something similar.
For those that do not know.... Halo 2 the first 2 "missions" are not technically missions, The Heretic, and The Armory well part of The Armory, were just short clips, the beginning of the 3rd mission Cairo Station is part of The Armory where you do the basic training of movement, it just skips that part.
I think most, if not all of these can be explained. But rather than go for the regular and sometimes boring answers, they prefer to use the "Mandela Effect"
hmmmmmmm so its almost like 90 percent of content creators with decent editing and a smooth voice are just spouting bullshit? Yeah sounds about right
@@xx99strrxxThe music disc automatically ejecting in minecraft also DID happen in some older versions and Armor Lock is called Armor Lock pretty much everywhere in-game except for that text that was shown
I do believe the final one might be a bit of a misconception/crossover from the artist, it slightly resembles politoed with the color scheme and some design elements (such as proportions) that were belonging to poliwraith(poliwrath?). For those who don’t really know Pokémon all to well, some Pokémon have two forms that evolved from one, so it depended on what time of day, friendship, etc. that determined which evolution you get. Poliwrath and politoed was one of those instances, both evolving from poliwhirl. So yeah that’s my take on tentaquil. As for the name I don’t know how they messed this up 😂
As for the Arbiter one in Halo 2, I very much remember the design being there.
In fact I remember playing Halo 2 coop as a kid looking at the symbol wishing I could get a better look at it.
The Halo 3 Arbiter on the other hand does NOT have the symbol and I was disappointed
I think the confusion comes from two things
1. TVs were crappy by comparison and smaller so a lot of little details are lost.
2. Halo 3's Arbiter is technically seen more than the Halo 2 Arbiter so people mistake those designs a lot.
"Pikachu is a household name for most under 30." This made me chuckle because time keeps passing. Original Pokemon fans are almost all speeding toward 40 fast. I do this all the time where I will say something like "yeah do you remember X from 10 years ago" and the person I am talking to will look at me and say "that was 20 years ago."
Yeah, 20 years ago, just like the 80s!
*confused loud noises*
About the Arbiter one
I was watching a lore video that had cut scenes from Halo 3 and noticed his pauldron doesn't have that detail on the Halo 3 model.
Considering that this is the Arbiter model most are familiar and would actually see without coop.
I believe in the original Halo 2 there was only 3 missions where only the coop player would be able to look at Arbiters model.
So I'm not really surprised that it took so long for someone to notice , and also I wouldn't say it is a Mandela effect
Also you would have been playing on a 480p CRT TV from across the room so even if you did see it you probably wouldn't even have noticed.
You have to play in co-op, but about half the Campaign is as the Arbiter. Just no one really thought to look
This may already be mentioned, but the reason you don't have to push down on the NES isn't too confusing. Pushing down puts more pressure on the pins in an effort to make contact. If the pins are already in contact before pressing down, then the press isn't needed. It was a feature to ensure a tighter contact.
Yep, had multiple NES consoles. Some would, some wouldn't. My first would not, I remember raising the cartridge to dump the game when my sister was playing Mario and paused it in world 8.
Your right, plus another fun thing was using a Game Genie then. You couldn’t push the cartridge down in order to utilize it.
They probably added that step because if the cartridge wasn't fully seated into the socket, it would potentially be unable to be lowered, thus helping the user solve the error themselves rather than creating long and arduous phone calls with tech support.
I found this out when I opened it up to clean it and noticed the connector didn’t move. When I got done I tried it out without pressing the game down and it worked
I have a NES right here. Just tried it. Cartridge up: blinking red light. Cartridge down: Solid light, game runs. I bought it about a year ago used. No idea of the history but the 72pin feels a bit loose on insertion.
The Black Ops 2, one, kinda got me until I remembered the unending number of people coming down that street, cooking a frag, and blind throwing it in the direction of the alleyway, towards the other enemies spawn, just to have it bounce off that sign and blow up in their face.
I think Spiderman not being on the N64 cartridge simply has to do with the fact that there are so many logos on the small label, meaning that adding Spiderman to it would make the label look too busy from a design standpoint.
That is a logical answer BUT it still seems extremely strange not to have the (cool looking) hero character on the cartridge? 🤔
he wasnt on the video game cassests though.
@@XBOWTOTHEFACE Yeah - we are talking about the Nintendo 64 game cartridges, do you mean the CD's?
It could also have been a choice made with how the N64 cuts off part of the logo when games are inserted. It may have just looked strange to have a small piece of spiderman's head poking out of the system. With how Golden Eye's James Bond seems to look funny, and given the fact Spider-Man came out three years later, it may have well to do with that. Would like to see how it would look if Spiderman was left in.
However, after looking at other cartridges from Activision on the N64, it appears all their licensed games lack a character on them. Most of their original IP's have character art, with the exception of Tony Hawk Pro Skater having the bird man completely missing. Most likely just standard design rules at Activision wanted only the title appearing, with their logo clearly visible
i swear i remember watching a video about neversoft (the developers) explaining why they decided to not include spidey on the n64 cartridge design. i forgot the reason but they said why.
So I just checked my old Golduck and Psyduck cards. While the element is water, they require Psychic energy cards for their attacks. That is probably where the mixup comes from.
Are you sure it’s not because the anime and games constantly mention them having psychic powers? I’d also bet that Golduck isn’t too popular a Pokémon for most kid’s teams, so most people haven’t actually gotten acquainted with that line’s typing. I personally tried getting a Golduck in Arceus and remember being confused at it not being psychic, because I assumed that the Pokémon famous for its psychic migraines would get the psychic type
N64 Mario Kart always had rails but you could be bounced off over the rail with a well timed shell when on a decline. Another thing is you can accidently become airborne by hopping on the decline while using mushroom speed boost or star which will cause you to float over the edge.
I remember falling off while driving regularly all the time. Half the track had rails, half of it didn't, similar to yoshis valley. The beginning area of rainbow road on the hill had rails, and the area with the loop around the star had rails.
You never HAD to press down the cartridge on NES, but it helped maintain solid connection with the pins. If you're looking at recently refurbished NES videos, yeah, the pins are probably super clean and won't need the added pressure or stability. It was a safety measure to make the hardware last longer, because kids are grubby little monsters who destroy stuff.
and destroy stuff we did, in the 80s. i'm talking blueprints on ways we could torture an nes. we dumped paint in one, hung it out the window by 8 lb test and threw rocks at one.
For me, about the Arbiter's engraving, as a kid I've noticed a black spot on the large sholder guard. So to me I thought it was battle damage from the previous arbiter or an intentional design choice. The thought of looking more closely never occured to me.
Ya. I remember seeing on the wiki it mentioned the legendary logo (and this was a little after halo wars or halo legends when I was doing shangheli research) but ya. Even knowing what it is,in the picture shown it's almost impossible to tell without already being aware. Specially when we all played on a couch on a rear projector TV)
Specially back in the day when we didn't have 60 inches 4K TVs....
Yeah I thought it was damage as well. Never even questioned it or thought to look at it in the remaster
You can tell you put a lot of time and effort into each video. I really enjoy your videos know matter the content. Love the channel, brother.
Thank you for that, I really do and I appreciate you noticing. It's a lot of hard work but the satisfaction of finishing a video and releasing it is unmatched.
@@AllTimeScary Thank you!🤗🙏👍👼
I remember people being confused about Psyduck and Golduck's typing back when Red and Blue came out. My friends and I made a Pokemon quiz once and I specifically put that question down because so many people thought they were Water/Psychic and not just mono Water.
People forget how common monotyping was in Red/Blue and that many monotypes gained dual typing in gold and silver and beyond.
I only know this because I remember exactly this being brought up as a "fun fact", Psyduck isnt actually a psych type pokemon despite the name
I always remember this because I remember how big of a deal Psyduck was in the anime, everyone in the anime calling it a psychic duck when it was never psychic.
@@greyaliceI know the Fairy type has changed a lot of pokemon, but since I've only played games before that type, the only type change I can remember is Magnemite and Magneton. So that's not a lot.
Call it "Water." Smogon kids love adding "mono-" to everything unnecessarily.
I feel like for all of these, I'm willing to accept my memory was probably fuzzy given. Thinking back, 'our princess' and Pikachu not having a black tip makes a lot more sense than what initially came to my mind.
the Pikachu tail effect where it's 'correct' is just the curved shadow continuing. the colour doesn't match what the black tip would be, and it lines up with the shadow :)
since it's in the opening for the anime intro, it's likely it was seen repeatedly, a *lot*, and people may have mistakenly thought it was was the tail tip. understandable!
I really think it's because his ear tips are black. Could be the brain making a symmetry type connection. The tail isn't going to be focused on all that much whereas the face and ears are mainly focused on.
No it's not a mistake. That's the point of a ME it has changed in the time line.
Same thing I just said it's a shadow effect is he just trying to show anything he can 😂😂😂 its so obvious its the shadow it follows his body 😂😂😂
21:30 To be fair, "You don't suppose it's Hylian, do you?" makes more sense than "You don't suppose it's Hyrule, do you?" considering that Hyrule is a place and Hylian is a race of the people living in that land. The joke implies that the fish is Hylian and was derived from Hyrule.
It brings up the age old debate of Hylian vs Hyrulian lol
The joke would've been altered to fit the fish's exact name, such as, "You don't reckon it's from Hyrule?" A Hylian is a type of human in the Legend of Zelda making the joke make no sense.
@@MetalGamesAnimeNERD the joke could have been altered to ask if it’s from hyrule but it didn’t need to be because it still works either way. it’s not just people that are called hylian, items from hyrule can be too. like the hylian shield. the joke asked if it was hylian, meaning derived from hyrule.
@@MetalGamesAnimeNERDthe hylian shield is not a person
@@speedymolasses3062 Yeah, I think I was pretty wasted commenting that. The end of my passage makes no sense to what it's commented about because the fish isn't either. But look at that grammar though while I was drunk. No spelling errors or anything! 👏👏
There's like 3 different versions of OOT that came out for the n64 actually (this was before online patches were a thing), because they fixed tons of bugs with each one. There were minor changes too, like ganondorfs blood he coughs up. Started as red, then the latest version changed it to green. I'm pretty sure the Hylian Loach got its name change on the last version of the game they released.
roms of all these versions are available. not hard to check of there is a hylian loach in any of them
It's called the Hylian Loach in Twilight Princess. It's not called the Hylian Loach in any version of Ocarina of Time, from release to the last revision made for Brawl.
in the first version version its called Hyrule loach (V1.0.0)
I HAVE DEFINITELY PLAYED The Armory on co-op!!! Im calling my friend today!
I am pretty sure that the exchange between Reaper and Mercy was Mercy asking "What happened to you?" and Reaper responding with "Why don't you tell me?"
This could be interpreted as Mercy having done something to Reaper or could be interpreted as Reaper asking a doctor to provide him with a diagnosis.
Yep, this is it. This was the line.
And that line exist?
This is pretty close if not the exact line, Reaper sounds very accusatory in it as well.
I'm 100% sure it went
"And what happened to you?
You tell me, doc!"
It's literally one of my fav voice lines 😐
In the lore, Moira turned Reyes into Reaper
A friend and I played Halo 2 co-op split screen and played every level including the first two. I definitely remember doing it.
yeah this one threw me off, too. im still running it back through my head trying to figure it out.
it still is coop im doing right now
I'm with you all. I remember when I was a lot younger I'm 35 now lol I played halo 2 co-op with both my sister and my Ma, I clearly remember those first two levels because we, especially me and my sister would replay those two levels countless times.
Facts. I was introduced to halo 2 with my cousin by playing co-op lol they lyyyyiiin
The first 2 levels are basically playable cutscenes, the 3rd level is the actual "first" level and also starts out kind of like a cutscene which is where I think all this confusion is coming from. Especially since Halo 2 has it so you can easily skip those first 2 "levels" to get right to the game
Halo 1 is similar but I believe let's you co-op the whole thing including the cutscene like levels
The thing with the NES cartridge is kind of similar to the instructions that came with the original Intellivision that says that you must remove both "hand controllers" from their holders before playing, even though the spaces where the controllers sit is just a plastic cutout in the console and you can leave the right controller in its place.
So more of a recommendation than a requirement
@@HappyBeezerStudios I found my instruction book for it.
"IMPORTANT: When playing your INTELLIVISION game, make sure BOTH hand-held controllers are lifted out of their slots in the Master Component. Remove BOTH hand controllers even though you are using only one for the game."
Also makes sense to them to include it in the manual even tho it's not required, as it protects the console from dust and spills
Yea this is the only thing I disagree with in the video. The manual tells you to but doesn’t explicitly say that the games won’t work if you don’t press them down. It’s just a recommendation
The Hylian loach one is creepy. Almost as if Nintendo knows the Mandella effect is real and flouting it
For the pressing downt the NES cartridge part, it's very possible that it's just a locking mechanism to prevent the cartridge from sliding out of the machine was bumped or similar.
So it doesn't actually have anything to do with making the game run, it's just a safety thing to keep the cartridge stable. The manual told us to press it down, and we all just assumed that it was to get the game to run, but it was actually for another reason all along.
For the loach one, it seems like to me, it was always called a Hyrule loach, but so many people called it a hylian loach that, in animal crossing the developers were poking fun at the people who called it the wrong name, something about the "you don't suppose it's a hylian loach" seems snarky and sarcastic to me, and then they probably later changed the name in twilight princess to hylian loach because people continued to call it the wrong name. Leading to people believing it was always called a hylian loach.
It's common for a large group of people to use the wrong word for something for long enough that it becomes the official name despite being wrong.
It kind of reminds me of Morphing Ball turning into Morph Ball. The name just eventually winds up matching more with how modern English phrases and names work.
That one is the easiest to explain. It was called the Hyrule Loach, then for TP they changed the localized name to Hylian Loach. The Animal Crossing reference is using the adjective Hylian, meaning “from Hyrule,” to describe it. In no universe would the Animal Crossing line have said “Maybe it’s Hyrule” because that’s not the word for something FROM Hyrule. That word is Hylian, regardless of what the fish was actually named in OoT.
@@thisagame5847 No it isn't. That's the very definition of the word "unofficial".
@@Monocular0no because an inhabitant of Hyrule that isn't necessarily Hylian would be called a Hyrulean
Some totally understandable ones here, and that Pokemon beta one is wild, but I feel like this is one of the only Mandela Effect videos where (for any I'd have had exposure to) I've literally been on the "no, it's always been that way" side of it. Even the "wow you don't have to push the NES cart down" thing had me going "yeah, I mean, the Game Genie worked after all". Good vid!
Game genie was the only cart that did.... that's explainable, it was built for that reason
That Pokemon gen II beta sprite immediately made me think of a prototype design for Politoed, nothing to do with that Tentaquil thing. It has concentric circles on its belly like Poliwhirl (which then were changed to Politoed's spiral), but round eyes and dot nostrils like Politoed. Seems straightforward
The piranha plant appears when you play in hard mode, either after finishing the game or pressing B while starting the game.
I had an NES game genie growing up and there was no way you could push a cartridge down when it was connected so I knew it would work without pressing it down. Pretty sure I still pushed them down when I wasn't using it just because it felt wrong otherwise.
Damn, you are right, I swear that remembering back as a child a game "would not work" unless pushed down on a NES. But as you say, with the Game Genie you couldn't push it down. I gotta quit watching these types of videos, I feel dementia setting in LOL
I'm sorry but there is absolutely no way the games would play like that i never had a game Genie ever and that console would drive me insane with the red blinking light trying to get it to read a game. Would take up to 10 tries at least to get it to read a damn game i didn't just imagine that and i'm also a hardcore gamer even in my 30's still going strong everyday its basically my life. if you didn't push the game down it would absolutely not play any of the games.
I was looking for this comment. These young MFS tripping
Was looking for a comment like this one. This is exactly the reason that I found out that the games would play without being pushed down. Until we got a Game Genie, we always pushed them down, thinking they had to be in order to work, but nope!
My NES got to where it would only read a cartridge if I turned it on and then pushed it down.
The original NES was designed to resemble a VCr since Nintendo was trying to release a dedicated gaming system in a time following the great gaming crash. They thought the VCR like design would appeal as much to adults as the games did to the kids. The other reason for the press down approach was to better seat the pins in the cartridge properly in the console. Unfortunately this didn't always work out and the repeated stress of pressing down carts like that lead to some internal pins getting bent sometimes. This is why that tip of leaving the game up instead of pressing it down works. This was a design flaw Nintendo didn't catch until the end of the NES's life cycle, which is part of the reason the top loader was eventually released, though not many of those were ever made since the NES was on it's way out. Unfortunately, unless you have the stressed pins problem, leaving the cart up can lead to weak connections and glitching if the console is bumped, which is why the manual always recommends you to press them down.
As for the 1-1 piranha plant, I remember there being 1 at the end of the level in the same pipe you come out of if you take the secret exit but since the pipe is set lower, it's easy to jump over and since those pesky plants run on the same framerule cycle speedrunners use, it's completely possible to blaze through the level and completely miss it. That pipe was chosen as it's easy enough to clear and shows that the pipes aren't always safe, but then again that's just my memory and every time I play these days I'm always too fast and just blaze right by.
I was always convinced that the NES was _specifically programmed_ that it would only read from the cart if pressed down (for unknown reasons), as whenever I un-pressed it on my dad's old NES, the game would immediately blank out. Always made me wonder how the Game Genie (which he had one, I tried it, and it didn't work at all) was supposed to work, as attaching it to a cart obviously makes it impossible to push down. My working theory was that the GG had special init code to "override" the must-push-down requirement, and dad's just didn't work after so long in the garage?
@@WackoMcGoose The GG blew my mind as a kid because I also assumed games had to be pressed down to work prior to getting one. It made me test my games without pushing them down and they worked. It was a huge revelation to grade school me, lol.
I just tried mine and it doesn’t work in the up position
@@piratepop7115 same here, had the same result that I had back when I was 8 years old. Then again it was the NES packaged with the power pad, so it's possible that some revisions were purposely designed not to work without pushing down the cart.
>if the console is bumped
by someone taking a step anywhere else in the house
I think the guy who drew tentaquil was trying to draw wobbuffet but he did it that way due to mandela effect (he remembered unexisting yellow details for example)
Onix was always spelt with an i. At around the time the GBA SP was popular, Nintendo released a grey version that they labelled as Onyx. It is very possible that people were just associating the two due to the anime and the games. I do remember seeing and purchasing the Onyx and always relating it to the pokemon because of colour. Tbh i never thought about the spelling, but, the pokemon was always spelled Onix.
No. I was sick the first day the show came out and was hooked on the first season. Ive never even seenbit with an i until this video
For you.
@SaiyansSpiders for most ppl my age. The point of the video brother.
@@justinbailey8831I'm your age and I remember it was Onix because I was a nerd who participated in spelling bees, and I remember being annoyed that the pokemon's name was spelled wrong.
Nuh uh
In regards to the NES cartridge question, I personally believe the pressing the game down function was just to protect the console from having the game bumped off the pins or to stop a sibling from pulling the game out during play. As an added benefit to pushing the game down, it ensured that the cartridge was fully inserted into the console, as it couldn’t be pushed down if it wasn’t all the way in.
Whatever keeps the cartridge down in the NES broke in mine early on, and the games wouldn't run unless we wedged a second game on top to keep the first down.
I'd hazard a guess that the NES probably has something in there to detect whether or not the loader is down, similar to whatever detects that that lid on a top loading washer is down. It's pretty easy for that part to break and make it think everything is in place when it isn't.
Nah, I've got 3 NES consoles. You have to push the game down.
The Game Genie operated without it pushed down and open.
@@christianjadot4459This, if the NES required you to push the game down, the Game Genie would've never worked. Pushing the game down was to protect the cartridge from moving around.
The pins on my console are so screwed up that the games won't even boot unless I shove a second game in on top to push it down even more.
With the sign in COD, I feel like people didn't notice the sign because the much lower resolution graphics in 2012... And I played co-op on those levels in halo 2. I even remember seeing the captain on the top and bottom screen in the elevator... So that's insane
What about the sign itself caused so many people to freak out? Is it because of what's written on it?
@@assassinsrequiem No... Just that it was never there before
@@alsovidyagames-avg8947 So what's the despair over a sprite in a game? Whether it was there or not, and does not really affect the game or how you play it, why is something like that so critical?
@@assassinsrequiemjust shut up
@@assassinsrequiemI think the thing is, is so many people remember throwing grenades and tomahawks where that sign is, I played COD for my entire childhood putting heaps of hours in and I remember no sign being there, ever, it's honestly more trippy than anything
I distinctly remember that Halo 2 fact. When I went over to my friend’s house to play H2, I remember the first two missions NOT being available for co-op, and that he had to boot up the game as single player to show me the first cutscene and stuff, and that co-op didn’t start until Cairo Station (technically the 3rd level because levels 1 and 2 were a cutscene and the tutorial). So funnily enough, that’s one where I’m antie-Mandela’d.
Sup wyatt!
Yeah, I remember playing with a friend in the opening tutorial area of halo 3, but not halo 2.
I didn't have the same thoughts with most of these. The NES one was one I instantly said "you could always play with the cartridge up and not pressed down". I remember as a kid thinking it was weird to have it go down and I always assumed they did that in case the system fell off a table, face first, and the cartridge broke up on flying out.
That said, the Overwatch one has me intrigued, cause it just seems too random to be not a real thing.
The amount of time I'd push the cartridge down , power on, doesn't work, take it out, blow it in, push it in, push it down..
Nahhhhh
I remember my Nintendo started to only read a cartridge if I turned it on and then pushed it down.
I have tried it with up before and it did not work. The light just flashed on and off.
@@chucky110 you know, now that you say that, I think there were some versions that didnt do that. I remember I had both versions.
Might have been a hardware revision at some point. I know for a fact that mine didn’t work with the tray up. If it had a game in it and it was up and you turned it on it the power light would flash and the screen would flash white and black. And if you pushed the cartridge down when it was on it would just flash the opening screen of the game on and off until you restarted it. You could hit the reset button at that point and it would work.
Also if the game was down and you popped it up while it was running it would start the restart thing again too.
mario one really got me..
Definitely!
Tentaquill is a simple enough design that anyone could have made it up as their OC and it would so happen to resemble one of the existing Mons of ones that would potentially come along later. The drawing and prototype monster's shape is even similar enough to Politoed which was a Gen II Pokemon. Even on the remote chance the drawing was by someone who did play the Space World Demo it would have a different name if you could see it at all.
Seems like you’re going with two different takes/sides, hard to tell… but how did they not only get the image close enough but also know it’s name?
Only way I can think is if they saw it or had a part in creating it
In the video he says 'it was tentaquil in all but the name'' which means that the pokemon found in the game files was not called tentaquil, I think that you misunderstood that
Could you imagine if it was actually just one of the employees that had either seen or worked on the design, and knowing that 4chan didn't track information felt it to be their way to break that information blockade Nintendo maintains today. But then obviously couldn't explain anything because it would require proof, which would certainly get them in trouble.
@@HuchiaZ I'm thinking this is exactly what happened tbh
The overwatch one is interesting because it seems like something would’ve have been said. I have almost 1k hours on mercy and she was my main even in the beta. There’s been so much different dialogues between characters that it’s hard to discern the truth. But There used to exist a line where Mercy would ask reaper “What happened to you?” And reaper would respond “ wouldn’t you like to know, doc”. That’s the closest line I remember. But maybe that line could’ve happened in an in game event who knows.
Reapers line later changed to "you tell me, doc" which is probably where the confusion came from as it could be interpreted as mercy having something to do with it
Oh yes, It's great to see the Minecraft Mandela one, this one is one of the most personal to me. The discs used to pop out in my past Minecraft. I don't know why this was never the case anymore.
It’s a really weird one honestly. I also remember them popping out.
I never used Juke boxes in my playthroughs of Minecraft and even I had that same tbough, I only knew it wasn’t correct because of how the question was asked (been watching a while) and because I remember the first time I actually crafted a juke box and played pigstep I had to click it to pull out the disk, and click to put it back in. Otherwise it would despawn.
Yeah I'm pretty sure in older versions of the game they pop out. I don't know when it got changed, but it did use to pop out.
@AllTimeScary that's cause they did in old versions of bedrock. They don't anymore on bedrock or Java, but they did use to on old versions of the 360 and ps3.
@@Gizmo-ls8pp Well whenever I went to check the wiki it never mentioned a change to Bedrock. Is there a source for this like a video or another website?
I definitely remember playing the co-op mission with a friend in Halo 2. It was a few years ago on MCC, and I specifically remember playing with a friend. I’d swear on it with my life
How is it possible that people remember it on the original and the MCC remastered edition?
My first Halo 2 full playthrough was MCC in 2014, I remember it very clearly, I didn't get the game completion achievement because I started it on co-op, finished the game, and had to go back to those levels to unlock it
I played it With my brother multiple times we beat game 1 and 2 then beat them both in one day always killed each other first mission couple of times
Those missions were never playable. Back in early 2005, I had a friend who had yet to get his copy, but he wanted to play with me at my house. We went to start co-op, but I noticed the first two missions weren't there, so I told him to hold on a second as I switched to single-player to show him the actual beginning before then resuming the game in co-op. I think people tend to confuse this because you actually do revisit the training room during the Cairo Station mission right before the Sergeant is killed by a pair of Elites.
@@southpaw117nice
With the Piranha Plant, while they don't appear in the first level, the pipes do technically contain them! All pipes in SMB1 have Piranha Plants, but level 1-1 is hard-coded so that they never emerge.
nah but i remember distinctly it being in the 2nd pipe out of the 4 that has you jumping over the goombas
but i did remember our princess is in another castle
@@_RK_800_same. I remember being annoyed that I had to wait for it to go down before I could continue on when I didn’t get the jump timing right through that section.
Through minor errors, different copies of NES cartridges would have small variations - some copies had one goomba at the very start, some had two. Likewise, despite being hard-coded to not appear in level 1-1, it's entirely likely that a small handful of copies _did_ have piranha plants appear in 1-1.
I'm almost certain people are either remembering remakes in other games, sequels, or later levels. In particular, there ARE piranha plants in world 1-1 of Super Mario Bros 3.
I remember finding out the pikachu tail one when I was around seven, because I drew a pikachu in my school class with the black at the end of the tail, and a friend told me it didn’t have it. I was so surprised when I eventually realised it didn’t have that design.
I definitely remember a Piranha Plant in the first level of Mario. Spidey was definitely on the cartridge of the Spider-Man game. The BO2 sign in Standoff was never there. My old clan mates also confirm it. That one really messed our heads up.
Keep up the great work, All Time. Cheers!
In which pipe do u remember it in? I remember 1-1 having none
alright so ive played bo2 recently, like a week ago recently and that sign ISNT THERE, at least im pretty sure its not, this one is gonna make me hop in the game lol
@@flyingdoggo316someone mentioned it was there in hard mode (which is unlockable after beating the game), so there’s a possibility many people just remember that
@@demi_shin oh yea the hard mode. I still don’t remember any piranha plants there
I remember the plant being on the one you can go down. I swear i remember waiting for it to appear and leave so it didn’t kill me.
I remember the Onix one specifically being correct. My username as a teenager used to be Onyx for the rock that it was named after.
I definitely remember playing halo 2 on co-op with my brothers especially the first tutorial level because we both had to do both the things to move on, but it also wouldn't let one of you stay at the beginning area. I don't remember the exact reason we tried having one of us stay at the beginning.
That missing Spiderman gives me some creepy vibes- i never played that game but how the image is composed- pointing in to the emptiness you can feel something is missing
Yeah you can feel that spider man is missing. Didn’t you watch the video?
I knew about the 2 halo chapters. I used to play halo 2 a lot(I think I've beaten it more than 100 times if not close to it). I was always curious why coop started at the covenant invasion when I was younger, but after a couple of times I realized it's cause it's basically all just cutscenes. As for people claiming they started coop at the armory, I think they are getting confused with CE as coop starts kinda similar to that level.
The Mandela effect affected me in some of these games. (Some games I never played and some of the games I did play I didn't pay enough attention to the detail to notice) i did remember Onix being spelled with a Y at one point
These Mandela effects are only really possible in older games because now games can be updated and they can gaslight into thinking that's how it always was. Or there could be a mod of the game that can add the Mandela effect and if it's popular enough people can think it was in the original release without mods.
Yeah, modern day mandela effects are most of the time literally just details that were once real and that people forgot. Like how people cite Xenoblade 2 as displaying "Gold" instead of "G" as being a prerelease-thing, but it is like that in the 1.0 version, so it was changed in a patch.(Maybe the day 1 patch)
2:45 It’s Onyx, i learned how the names of the main pokemon were spelled when i was in kindergarten in the late 90s
The reason the NES games work is because all of the pins are connected the moment you insert the cartridge. You are putting the game onto the pins when you put it in. Pushing it down is literally just a locking mechanism so the game doesnt wiggle out while playing. But it doesn't change anything. It just locks the game in place
As always, another great video! I thought the Tentaquil Pokémon was a messed up looking Politoed. Meanwhile Pikachu's tail always messes me up.
Well it was Technically Beta Politoed.
I definitely remember Onix and Pikachu's tail. I drew a lot of Pikachus and I always drew it with a brown tail, never any black tips. The rest I'm a bit foggy on for the games I played. I don't catch the loach all the time so I wasn't sure, same with the Minecraft jukebox. But it does make sense its manual as you wouldn't want to lose the disc if you walk away lol.
There’s definitely a “Y” in Onyx and now I’m shook. Bye
For the COD sign, my mind had always thought it was attached to the building on the right rather near the crumbled wall, cause when I spawned in, it kinda looked like that, and when you're focusing on a game, that kind of minor detail tends to be forgotten.
I think the major problem with it was just the graphics and lighting change from 2012 to 2021. Looking back it's been there but if you look at the new one it's darker and more defined so it stands out more.
Yeah but a million people that's uncanny.
You make a fair point! @@WillyShep1966
I have specific memories of beating Halo 1 with my friend, and being super eager to hop into Halo 2. I don't remember playing that first mission in split screen, but I remember watching that first cutscene, and we were both pressing the button switching between the old and new graphics
Interesting. Old and new graphics would have been the remastered edition, though. Idk if that matters.
@@chrismccleary4731It would imply the coop may have been patched out, which wouldn't be hard to believe
@@SPARTANLuis067They weren't. The original game didn't have co-op for those missions.
The BO2 sign one i think got a lot of people because in the new one they made the colours of the sign more pronounced. Orange was brighter etc so stood out more!
"Is this the Mandela Effect? Or has that detail been there? Comment down below" Well, if it was like that the entire time and nothing changed then that IS the Mandela Effect, not Or. Because if they changed it later on then it wouldn't be the Mandela Effect, it would just be an updated variation. Great video btw! It's a wild topic!
It's always been arrow in the knee. I've been playing Skyrim since it came out with a few breaks in between. I also remember a streamer I used to watch back then watched funny videos together with us and one had a guy get shot with an arrow in the knee so the streamer yelled "Arrow in the knee!".
You brought up a good point, if there was a massive change in reality the world would go bonkers. I wonder if "someone/something" is incrementally getting us used to small things changing so that when a big change happens, we've already accepted on some level that things CAN change. All I know is you don't understand it until it happens to you. 🤷♀
Maybe we're all being gaslit by interdimensional forces in preparation for something. Or maybe the fabric of reality is slowly disintegrating. I think it's disintegration; look at the rest of the state of the world.
Satan is the author of confusion. Consider.
@@shaneadams6463Humans are the authors of religion
Reality could be changing rapidly all the time and we would have to accept that as the rules of the universe, but most things dont seem to change, so that leads us to believe that reality isn't changing because as far as we know it's impossible for the past to change.
@@pumkin610 Alternatively it is possible that it is a natural phenomenon and we didn't notice before bexause the internet was not as widespread. The more people connect and interact, the more parts of the world are connected.
At the end of 1-2 as you come out of the underground pipe, there is a similar layout to the end of 1-1, almost identical and there is a prianna plant there. I played this game an unhealthy amount when i was a child lmao