Why I'm DONE Playing ZELDA

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  • Опубликовано: 4 янв 2025

Комментарии • 95

  • @dailynonsense9360
    @dailynonsense9360 4 месяца назад +7

    They should’ve called tears of the kingdom banjo kazooie nuts and bolts 2 because it took an already perfect series and made it about building cars for some reason

  • @ThaThree
    @ThaThree 5 месяцев назад +9

    TotK fucked up because it didn't restrict you in any ways for puzzles, the over world was bland because Hyrule didn't rebuild AT ALL and especially criminal that there is no Castle Town, the story is executed badly with the memory shit as it doesn't work here and anyone but Zelda has ASS character building "Secret stone, improsoning war!!!" Fuck off with that repetetive ass bs. Oh and the sky and depths were bland af too.
    And the worst part of it all is Bokoblins are the most low effort repeated enemies ever URGH. Imagine being told by nintnedo we could make death traps and all sorts to kill enemies but why whould you when you could just shoot a few arrows. And to top it off, they kept talking about these 'pirates' in the game. Dare I say I was EXCITED. Until... It's mfing Bokoblins AGAIN. Not only is it copy and pasted enemies once more where it shouldn't have been, but they collectively don't even have the IQ to run pirate crews. So it doesn't even make sense canonically!!
    They made me wait 6 years for this? Zelda may truly be dead.
    Gonna go play Tunic

    • @Joe_334
      @Joe_334 5 месяцев назад +2

      Yeah, only for them to be seen as if they were starting the process of rebuilding. They made a big deal about it in the ending of BoTW.

    • @DORAisD34D
      @DORAisD34D 4 месяца назад

      It’s an open world game with a diverse move set what do you expecg

  • @ricekrispies1917
    @ricekrispies1917 5 месяцев назад +7

    I honestly just want both in one. Open World + Classic formula Zelda. While I personally loved Botw and had a really positive experience with it, I recognize it was barebones and would of benefited having more of that old zelda touch. There was room for improvement and Totk was supposed to be that improvement. But nope, Nintendo clowned us all. I'm pretty sure that slap to the face price tag was to cover for collateral damages. I can't imagine why else they'd drop it on us the way they did, then say no future DLC, etc.
    I think a lot of fans feel like you, and I definitely agree with some of what you said for sure. I don't see why we have to abandon Zelda's foundations--- it should've never ended up like this. I mean, I guess Echoes of Wisdom might be the silver lining for classic zelda styles but it's hard to say. Or trust rn. The disappointment I felt for ToTK was so strong, I'm actually afraid to look forward to any of their future zelda games or even that damn movie now. Before I would of been so excited, and a lot more eager to buy. Now? I am just so skeptical that they won't try to pull something like that with their customers again. I'm not never going to consider Zelda games because It's my favorite childhood franchise, but I definetly want to save myself the anguish and not endure a repeat.

  • @OnePolishMoFo
    @OnePolishMoFo 5 месяцев назад +7

    I don't enjoy the open world sandbox thing they've been going for. I started playing Skyward Sword HD and I'm in love with that game. There're characters and there's a plot happening currently and not in the distant past. Item progression. The sword doesn't break. Cool boss fights. Bonafide real Zelda dungeons. With real puzzles and everything.

  • @igorcosta5482
    @igorcosta5482 4 месяца назад +4

    The problem is not the open world, it’s the repetition.

  • @Arrowz_88
    @Arrowz_88 5 месяцев назад +6

    I feel the exact same way. Except for the fact that i actually hate it.
    It took 6 years to make BoTW, and then becuz of the success of it, they decided to make an over glorified DLC that took another 6 years
    I haven't enjoyed a Zelda game since Twilight Princess which came out in 2006. It's been almost 20 years.
    I want my goddamn Zelda back. Not this open world shit.

  • @brendanblair64
    @brendanblair64 5 месяцев назад +6

    I liked BotW, but was severely disappointed in TotK. It made me really concerned for the future of the series, and question if I should continue being a fan. The reused map in a game about exploration was especially a game ruining thing for me. I'm still so confused by all the praise the game got, because I really don't see it.
    But yeah, to anyone who doesn't like open world Zelda at all; I totally get it. I respect that the Zelda devs want to make open world Zelda games now, but I don't see why someome else can't continue making more traditional ones too. Like how Capcom used to make top-down Zelda games. Maybe Grezzo could do that with traditional 3D Zelda? Either way, it's so baffling to me that they would just drop this universally loved gameplay entirely.

    • @displayland1988
      @displayland1988  5 месяцев назад +2

      Yea there alot of fans asking for traditional dungeons again. That would be a cool idea to let a smaller game dev team take a crack at the traditional formula while Nintendo makes the big open world stuff

  • @anthonymock9717
    @anthonymock9717 3 месяца назад +1

    Funny that the ad before this video was for echoes of wisdom

  • @OnePolishMoFo
    @OnePolishMoFo 5 месяцев назад +9

    I prefer linear games personally but that's me.

    • @displayland1988
      @displayland1988  5 месяцев назад +5

      Yea the open world thing was a cool experiment but i don't want it to be a constant thing in the franchise

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 5 месяцев назад +3

      Me too.

  • @HenrikMyrhaug
    @HenrikMyrhaug 5 месяцев назад +7

    I was quite disappointed with BotW, because despite the gameplay being fun, the open world is too big and empty, the shrines and korok seeds are too repetitive, the dungeons are boring, the story is boring, the bosses are boring.
    IMO, they just made it big and open for the sake of being big, they never took advantage of it to enhance the gameplay or tell an interesting story.
    TotK was sligtly better, but still has pretty much all the same issues. If you haven't played either and want to play one, I would recommend you skip BotW and only play TotK, but I enjoyed it less just because it is mostly just the same game with a different coat of paint on the dungeons.

    • @sfrert2759
      @sfrert2759 5 месяцев назад +2

      Honestly, I think is better the empty world of BOTW than the overloaded world of TOTK.

  • @dehistoriapisciumfish7639
    @dehistoriapisciumfish7639 5 месяцев назад +4

    I really liked Skyward Sword but I played it on switch. I thought Breath of The Wild was a nice game. But was so bored when they made Tears of the Kingdom and it’s just the exact same game, so I hope they don’t just keep doing clones from now on

  • @stanstanstan2597
    @stanstanstan2597 5 месяцев назад +4

    Really stings that this is what they’re going with from here on. It could be another six or seven years till we get another Zelda, and to wait that long just for another game in a style I don’t prefer to the older games just feels bad. Zelda outgrew me, I guess.

  • @Joe_334
    @Joe_334 5 месяцев назад +2

    As someone who's first game was ALttP, BoTW and ToTK was a welcome addition for me. I hated having to start a whole new game because the bosses stayed dead, and the save being limited to only the last Ganon Fight in the older games. One thing that was great about the 3d remake of OoT was that the bosses could be fought again. ToTK at least made up for that with the respawning bosses. They need to keep this for remaking older games.
    I will never forget how shocked I was when after completing the last temple on Wind waker(2003 version). I was expecting more, when the rest of the game felt like a scavenger hunt having to hunt down the eight fragments of the triforce of courage.

    • @displayland1988
      @displayland1988  5 месяцев назад

      Yea respawning temple bosses is a good idea it can be fun to replay them with different items.

  • @theterribleclaw4285
    @theterribleclaw4285 4 месяца назад +5

    I hate the new Zelda Games because of the Story and how it retcons everything that came before and then people try to make that excuse saying oh Zelda never had an actual story, yes it did Wind Waker literally was a Sequel to Ocarina of Time the same goes for Twilight Princess both Games mentioned the Hero of Time and there is only one Hero of Time the Link from Ocarina of Time also Skyward Sword as hole is the origin of everything how the Master Sword was created, why Ganondorf always comes back, the founding of Hyrule everything! When TOTK came they gave us these furries that reckoned everything and if you question anything about it the Zelda Team would just say F*ck you the Story does matter that's why I'm done with Zelda I'm Metroid fan now and unlike Zelda Metroid has story that anyone can understand and the Metroid Team doesn't recon anything it's a better franchise when it comes to Story.

  • @blueshellincident
    @blueshellincident 4 месяца назад +3

    I just don’t get why the gaming juggernaut Nintendo can’t just have a second studio make tradition zelda games while they pump out open world slop. We already had 2D and 3D guys it’s not hard, you LITERALLY had open world zelda with ALBW and it WORKED. Six years is too long for this.

    • @displayland1988
      @displayland1988  4 месяца назад +3

      Yea they should let capcom make another tradition zelda they where so good at it

    • @sandman8920
      @sandman8920 4 месяца назад +1

      @@displayland1988yes minish cap is my favourite handheld Zelda.

  • @sandman8920
    @sandman8920 4 месяца назад +2

    I’ve kinda given up on modern games in general and I’m just playing all the classics instead

  • @sandman8920
    @sandman8920 4 месяца назад +3

    Interesting that you mention the art style because I think the whole franchise in general has gone downhill. I don’t like the new links awakening art or the echoes of wisdom art style too. I just think we have out grown Nintendo now and they are catering for the new audience.

    • @theterribleclaw4285
      @theterribleclaw4285 4 месяца назад +1

      If the next 3D Zelda game reuses the same art style from BOTW it might as well just be Breath of a Wild 3.

  • @Themacattack1209
    @Themacattack1209 9 месяцев назад +8

    Thanks for sharing my exact thoughts. I look at both as good standalone games, but TotK is a horrible sequel in my opinion. I’ve realized the only reason I actually enjoyed TotK is because it’s been years since I played BotW. I’m tired of open world games and I’ll probably never replay these games specifically. Don’t get me wrong, it works for some genres and obviously a lot of people enjoy them, but I much prefer more linear games because there’s an actual sense of progression and you don’t spend over half the play time just walking or climbing around endlessly for no or lackluster rewards.

    • @displayland1988
      @displayland1988  9 месяцев назад +1

      Exactly botw was an interesting idea but the franchise is sacrificing way to much core zelda elements for generic open world gameplay mechanics

  • @thelastwindwaker7948
    @thelastwindwaker7948 8 месяцев назад +5

    It's not just Zelda, other series have been hopping on the "freedom" bandwagon and I just don't get the appeal. Pokemon is doing it and had to sacrifice basic things like being able to enter buildings, and trainers having more than one pokemon. Sonic Frontiers was okay but a lot of it just felt like BOTW but Sonic. Haven't played Elden Ring but I've heard complaints that it doesn't have the same tight level design because everything has to be in open fields.
    Now there's rumors that the next Mario is gonna be open world and I was already not feeling Odyssey with its 880 filler moons, so... at least we got Wonder.

    • @displayland1988
      @displayland1988  8 месяцев назад +2

      Yea I've never been a fan of open world games pikmin 4 came out good partly because they polished a set amount of areas rather then make open world nothingness

  • @tonyb4252
    @tonyb4252 5 месяцев назад +5

    Botw with real dungeons would have been great

    • @mattwebb9020
      @mattwebb9020 5 месяцев назад +2

      and a real time story not memory hunting

  • @Subzearo
    @Subzearo 5 месяцев назад +7

    Zelda themed open world tech demo

  • @LeonDOro-i6r
    @LeonDOro-i6r 5 месяцев назад +3

    I agree with you a 100% and it's refreshing to watch a video giving an honest opinion.
    Breath of The Wild is good but 1 game like this is enough. we don't need a direct sequel.
    I don't want Breath of The Wild & Tears of The Kingdom to define The Legend of Zelda.
    it's sadly happening. plus, I don't think Nintendo can make a true masterpiece anymore.
    this is why we get these crappy open world games now. developers have become lazy
    but the real problem is, there's a new fan base that love crap and they want more of it.
    like I said... Breath of The Wild is okay but I think Tears of The Kingdom is a pile of sh*t.
    to wait 6 years and pay full price for pretty much the same game is an absolute crime
    because we've already played and mastered this style of game. so, what's the point?
    the crafting gimmick is a joke. I don't play Legend of Zelda to build useless junk.
    Breath of The Wild didn't have any of that. all you need is a horse and stamina to travel.
    the crafting is just a waste of time. I like the sky stuff but it wasn't executed properly.
    the depths are weak. also, I think Tears of The Kingdom is pretty much just a remake.
    Tears of The Kingdom is intended for a new audience that didn't play Breath of The Wild.
    it will appeal to those moronic gamers that crave the same thing over and over again
    but Nintendo deliberately delayed Tears of The Kingdom to generate a new fan base.
    I can't stand Tears of The Kingdom. I call it Legend of Zonai. this isn't Legend of Zelda.
    plus, Rauru & Sonia are easily the most annoying and boring characters in the series.
    I'm not a fan of this version of Ganondorf either... oh and where is the actual Tri-force?
    there's too much change and not enough tradition. it doesn't look or feel like a Zelda.
    look at Tears of The Kingdom. there was a change regarding Link in Breath of The Wild
    but is Link even in Tears of The Kingdom?... the characters are just changing too much.
    Link isn't Link due to the changing clothes gimmick. it's kinda cool that we can do that
    but look at everybody's walkthroughs for Tears of The Kingdom... Haha, that's not Link.
    it's not Legend of Zelda anymore. it's Zelda Scrolls now. Sorry for the long comment

  • @Leonkennedy19992
    @Leonkennedy19992 5 месяцев назад +6

    I named my daughter Zelda because i felled in love with the series. This isnt zelda. This is a well made ubisoft game. All they had to do was keep the open world but add classic dungeons and classic story telling. Instead they added copy paste new areas

    • @displayland1988
      @displayland1988  5 месяцев назад +5

      Very based im learning that gta was a big inspiration for the new zelda style
      I think that says alot

    • @MarioLopez-rn2bs
      @MarioLopez-rn2bs 4 месяца назад +1

      It’s very lazy from the developers. 7 years in “production” and they give you the same game with reused characters, gameplay, physics, map, enemies, etc. Look at OoT and Majoras Mask being only 2 years apart. MM reused all of OoT’s assets but they had enough creativity to give you a wildly different game.

    • @Leonkennedy19992
      @Leonkennedy19992 4 месяца назад +1

      @MarioLopez-rn2bs yeah thats a good example. Also between majoras mask and winwaker in a few year we got a whole different story, characters, world, artstyle, game engine, and more.

    • @MarioLopez-rn2bs
      @MarioLopez-rn2bs 4 месяца назад +1

      @@Leonkennedy19992 yep. Developers back then had passion for their craft. They were determined on making the world interesting with cool dungeons, a captivating story, and memorable music. BotW and TotK Zelda is just soulless and hollow. I hope they change their direction or people like me will just opt out on Zelda.

    • @DORAisD34D
      @DORAisD34D 4 месяца назад

      It is Zelda

  • @ricky.t.1658
    @ricky.t.1658 5 месяцев назад +3

    Totk is obviously a bad game but botw is, in my opinion, the ocarina of time of our time in the sense it’s a new hope for a serie that has been doing the exact same thing for like 20 years, you may don’t like this new direction and obviously there are things to polish for the next games (the temples) but, in the end, botw was a masterpiece and one of the most important games of the past decade

    • @Windwaker_is_the_goat
      @Windwaker_is_the_goat 5 месяцев назад +1

      TOTK is way better than BOTW. If you think otherwise then you are delusional and are blinded by unwavering nostalgia.
      WW HD is the best game of all time

    • @randomduck8679
      @randomduck8679 5 месяцев назад

      WW HD being the best is just delusion and nostalgia

    • @Windwaker_is_the_goat
      @Windwaker_is_the_goat 5 месяцев назад

      @@randomduck8679 it's my opinion. Not delusion or nostalgia

    • @randomduck8679
      @randomduck8679 5 месяцев назад

      @@Windwaker_is_the_goat Bt it's older than BOTW. The unwavering nostalgia must be overwhelming.

    • @Windwaker_is_the_goat
      @Windwaker_is_the_goat 5 месяцев назад

      @@randomduck8679 no it's coz it's the better game imo. BOTW is worse than TOTK in every way

  • @benjthewhite
    @benjthewhite 5 месяцев назад +6

    11:10 You didn’t play the game? If that’s right how tf can you say you dislike it lol. Literally everything was improved, story, dungeons, shrines, combat, bosses. Only thing that was about same was exploration cus same map. Honestly you can’t say you dislike a game if you haven’t played. You can say you aren’t interested but you can’t say it’s bad if you haven’t played since they objectively improved on every aspect

    • @displayland1988
      @displayland1988  5 месяцев назад +1

      That's fair in the future im not gonna talk about a game unless i play it.
      I definitely have alot more perspective on a game after i play it

    • @theoneslayer8560
      @theoneslayer8560 4 месяца назад +1

      ​@@displayland1988This definitely man. The amount of added content to ToTK makes sense it took 6 years. If you didn't play it you likely wouldn't understand why it took so long: gamedev ain't easy but what they accomplished in 6 years was damn near mad.

    • @Goosewitdajuice317
      @Goosewitdajuice317 3 месяца назад

      I did play it. It was piss poor. Dont @ him over not wasting his money. I wasted mine so he didnt have to

    • @Goosewitdajuice317
      @Goosewitdajuice317 3 месяца назад

      ​@@theoneslayer8560 I played it and strongly disagree. Go at another mf

    • @benjthewhite
      @benjthewhite 3 месяца назад

      @@Goosewitdajuice317 Piss poor? Come on man, it may be slightly disappointing but you just trying to be a contrarian if you say it’s terrible cus it simply isn’t. Also going on and saying it’s bad but without finishing it is weird since you didn’t experience the whole main plot. Extreme example but it would be like saying twilight princess is trash after playing the opening and nothing else. Especially since totk has the best ending in a Zelda game

  • @ginouigi97
    @ginouigi97 9 месяцев назад +4

    It's an interesting thing, considering how much the franchise has gone through changes over time. But I understand where you come from in wanting an older more linear kind of progression back. I admit that I never ended up playing either BoTW or ToTK, but they never really had that 'hook' like the older games did for me. The presentation is there, the set is as well, and while I know you said you weren't a fan of the cell shading, I'm quite pleased with how it looks. But the gameplay is really what didn't entice me. I enjoy the openness as it were, being able to do and go anywhere is a neat concept - that is unfortunately overdone as you had also mentioned - but that's all too lacking when it doesn't have a good source of direction.
    My favorite has been Twilight Princess because to me it's like a tour of force for the series; it has a wonderful story that while yes has some more forced moments is one I still remember to this day, the characters are well written and convincingly integrated into the world they live in, and the setting and atmosphere is top notch, only second maybe to Majora's Mask. It's this kind of thing that I think Zelda really excels in when it has a sort of linear-ness but with a freedom to explore at your own pace. It seems like both switch games take that freedom element and make that the focus, leaving a lot of filling in to be had by the player. Which isn't a bad thing! But having done it twice seems like a missed point on their part.

    • @displayland1988
      @displayland1988  9 месяцев назад

      Yea an open world formula can work for zelda its just how hard there going with it your right it feels directionless and when i have to constantly hunt and cook just to survive it feels like chores

  • @cristiany140
    @cristiany140 4 месяца назад +4

    Was not wind waker the first open world Zelda? I mean it was literally an ocena to explore.

  • @rossruss6901
    @rossruss6901 5 месяцев назад +3

    I will not lie to you, you're the first person I've heard not like BotW and TotK's art style, so I was a bit taken aback by it. That being said in my opinion it's Zelda's weakest art style so far, it feels like a downgrade of Skyward Sword's. Btw you ain't wrong about Totk not being an edgy game like MM was, the game makes you think it's going to be that with you finding living zombie-looking Ganondorf but nope most of the game is not that kinda of tone.

    • @displayland1988
      @displayland1988  5 месяцев назад +3

      Yea an art style can be a subjective thing so i don't expect people to agree on my art style takes but it definitely felt like a half baked version of wind waker and skyward sword. And i think it's just because thats all the switch can handle.

    • @-xo_EB-
      @-xo_EB- 5 месяцев назад +1

      I didn't like the art style either but I've gotten used to it now

  • @thedalekditto15
    @thedalekditto15 9 месяцев назад +3

    Understandable opinions (especially for Totk) in a nicely produced video.
    I think the divine beasts are not as horribly designed as people sometimes say, and the temples are a notable improvement, but still really miss the mark that the earlier games always hit.
    I deeply disagree with almost every point the over world of botw is fantastic in its environments and story. Botw is a rushed game through and through.
    I think Totk improves on almost everything, the world is one of the most full worlds ever made you just are allowed to ignore and if you do yeah of course it will feel empty.
    I think Totk is not perfect and has major flaws. And I’m worried that they will try to go bigger for the next game when I want them to make maybe even a smaller but still open world so the development time can be on each thing, instead of pumping out an endless list of things
    The ocarina to majoras mask comparison hyped up by fans was wrong, and Totk has a much more hopeful tone. The world is fuller, and yes the threat may be bigger than before, but you can face it together. The way it implements that tone is very flawed but the way the towns quest lines go make that rock solid and clear to me. I think the building is divisive for good reason, it’s a system that will feel empty and shallow for many that it doesn’t click with, but it clicked with me and made me feel like an awesome mad scientist in how I could solve problems. I I find it annoying that the temples and shrines didn’t have more Barriers to simple cheese, as you may have powerful abilities but restricting the player at times can be awesome, look at eventide island in botw. I think if you are on the lookout for what the world does have you’ll find there are things to do everywhere (some areas of the world this applies to different levels)
    I as someone with some experience in 3D modeling and rendering(not that you have non, that’s obvious from the vid)it doesn’t take less horsepower to do the cell shading graphic in botw than not doing it, it certainly doesn’t improve game performance if you take it away, as mods can do. I think this art direction is incredible and at time simplistic but in a majestic way, even if it has some bad looking moments. I don’t want them to keep this style, one of my favorite things about Zelda is how the style changes so much not as a gradual evolution but in great risks all with strong art direction.
    I think from my experience that this video does feel like you didn’t “play its game” per se, and as that’s not something you like , that makes sense, but it does mean you ignore a lot of the greatest things and moments of the game, as not as many as maybe there should be are a part of the main story.
    The only thing I think is an unreasonable opinion, even if it’s more commonly held than some of yours is that it’s the most overpriced dlc ever made. I would say Totk has about 3x the amount of total content and botw, not counting korok seeds which are dumb in importation in both games. It is built on the same foundation, but unlike majoras mask instead of taking a bold new direction tried to build the tallest skyscraper they could on that foundation. Taking the elevator doesn’t do justice to all the building contains, but when the interior looks similar it’s easy to underestimate it.
    I think both games are deeply deeply flawed in ways that need considering in future games if they want to walk this path, but are also remarkable in what they did beyond any open world game of their time each game, even if that magic is lost as those things bleed into the open world games surrounding them.
    Sorry this is so long but I have a lot of thoughts about this. I really like this vid and want it to succeed and to see what you make next, as much as I disagree with your opinions on what is obviously important series to both of us. See you next time you decide to make something!

    • @displayland1988
      @displayland1988  9 месяцев назад

      This comment rocks
      I didn't know why totk was getting compared so much to mm thank you for clearing that up. And yes i didn't play these games so my opinions could be wack. I appreciate the feedback very well articulated

  • @777Rowen
    @777Rowen 5 месяцев назад +1

    I get Wendy your saying here. I see why you’d want to quit the series. I love Breath, and like Tears for the most part. I’ve got my issues with abilities, and story pacing, but otherwise it’s fine. Looking forward to Echos of Wisdom.

  • @fabiantorres2361
    @fabiantorres2361 4 месяца назад +2

    le doy dislike a pocos videos pero te lo ganaste, dices que te gusta que innoven pero solo lo necesario, dices de craftear cosas en botw y ni siquiera hay crafteo, tu video es básicamente “no me gusta botw por q es diferente y es un mundo abierto” y totk ni lo jugaste ( pero en ese si estoy de acuerdo es basura )

    • @displayland1988
      @displayland1988  4 месяца назад

      Yea thats fair some of my older videos are to opinion based and lacked alot of critical research mostly because i was rushing. Im trying to be more fair and informative with my content and slowing down how fast i upload so hopefully you'll give me another chance thanks for watching

  • @ZefoniusLinestraf
    @ZefoniusLinestraf 5 месяцев назад +1

    Man they dont make zelda how they use too the zelda i like zelda tingle rupee land

    • @displayland1988
      @displayland1988  5 месяцев назад

      Lol yea maybe tingle will get a redemption arc

  • @lightlemur5567
    @lightlemur5567 9 месяцев назад +5

    I’m sorry but I feel like the idea that totk is a “$70 dlc” is just crazy. Nintendo added so much original content and new mechanics to the game and gave some old content a little upgrade. It takes HOURS to beat the whole game (unless you’re a speedrunner lol) and that’s not even including all the side quests and stuff. Even if a lot of the content has flaws (I personally didn’t like the side quests in either game), the overall amount of content solidifies this game as a true sequel and not some dlc to me.

    • @displayland1988
      @displayland1988  9 месяцев назад +2

      I respect that from what ive seen and heard totk seemed like it had alot of padding so it felt unnecessary for it to be a full sequel especially with the same map. But i also never played it so maybe there's more content then i thought

    • @dampflokfreund
      @dampflokfreund 9 месяцев назад +8

      The UI is nearly the same. They're puling the same trick with setting the story in the past observeable through memories again even though it doesn't fit here, most music tracks are reused, most armor is the same (they're giving you the same exact armor in the four regions and dlc armor in the depths), you have to find korok seeds again some even hiding in the same spots, some quests like the one with the cricket/frogs in Hateno are copy pasted, the shrines still look all identical, the dungeons have the same 4-5 terminal system and I could go on and on. And the two new maps are repetitive and boring. It should be very obvious why many people feel its DLC.

    • @furosukki1301
      @furosukki1301 5 месяцев назад +5

      the overworld is pretty much the same as in botw, the sky islands are all copy pasted and the depths are just a reverse of the surface with the same rock texture everywhere.

    • @opticalsalt2306
      @opticalsalt2306 5 месяцев назад +4

      I think hours as value is a terrible metric and not indicative of quality or substance/meaning, I do value and respect your opinion though

    • @Subzearo
      @Subzearo 5 месяцев назад +2

      Hours of time-wasting bullshit

  • @Goosewitdajuice317
    @Goosewitdajuice317 5 месяцев назад +2

    Simply put. Based

  • @BradsWorkbench
    @BradsWorkbench 5 месяцев назад +1

    I just find it crazy when people say, "theres not much to do." I guess i played a different game

    • @Goosewitdajuice317
      @Goosewitdajuice317 5 месяцев назад +3

      No. We just aren't content playing with sticks like you. Objectively. Botw is 80 percent shrines and seeds. If you look it up. You'll see. The content isnt varied. Or really even content at all. Tears is botw with more sticks. And tape.

    • @mattwebb9020
      @mattwebb9020 5 месяцев назад +2

      there’s not incentive to do quests beyond the main story line. I’d give increased value to shrine quests but not my much

  • @JohnRigoGartalia
    @JohnRigoGartalia Месяц назад

    Game of the year

  • @Toon_Lucario
    @Toon_Lucario 9 месяцев назад +13

    Skill issue

    • @RetroGoosen
      @RetroGoosen 5 месяцев назад

      😂😂😂😂😂😂😂😂😂😂😂 I didn’t even watch and I was looking for this!!!!!!

  • @gmorjuela
    @gmorjuela 4 месяца назад +3

    The hate against TotK is getting ridiculous

    • @StillWeRide
      @StillWeRide 4 месяца назад +4

      it sucks though. Its not zelda. the combat is ass..and the weapon durabilty is just awful

    • @DORAisD34D
      @DORAisD34D 4 месяца назад +2

      @@StillWeRidewhy must every Zelda game follow a strict formula? Look at the diversity of Mario games. You don’t see Mario fans complaining about

    • @josiahtheobald689
      @josiahtheobald689 4 месяца назад +1

      @@DORAisD34D Mario an the legend of Zelda are not the same

    • @nickogden5312
      @nickogden5312 3 месяца назад

      It really is. TotK was a better game in every way for me. It improved a game that was already a masterpiece. I Love TotK.

  • @DORAisD34D
    @DORAisD34D 4 месяца назад +2

    Nah