How to UV map media surfaces 📦//

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  • Опубликовано: 13 июл 2021
  • Creating UV mapped geometry for use in visualisation packages.
    How to UV map in Blender to match the output from a media server like Resolume
    Like viewing Resolume in Unreal:
    • How to use Unreal Engi...

Комментарии • 8

  • @techniart6866
    @techniart6866 2 года назад

    Hi Mith, thanks a lot for this video ! It's amazing. But how to make when you have 2 output video ? We make 2 differents projet and inport in unreal engine after or we need to make all output in blender ?

    • @mith
      @mith  2 года назад +1

      Hi Techniart,
      The way I would do it, is to have it all in one Blender project and use a separate material to match each output.
      This way you can import the whole model into Unreal (or your media server or visualiser) and assign an output/source to each material.
      I find it more useful to model the whole stage in a single blender file...
      However you can also just do it as 2 projects if that makes it easier to manage.

    • @techniart6866
      @techniart6866 2 года назад +1

      @@mith I maked like this and it work very well, Thanks a lot MITH !

  • @scaredyfish
    @scaredyfish 2 года назад

    This is very useful info. How do I use this UV map in Resolume? Is there a way to import this to create input slices?

    • @mith
      @mith  2 года назад +2

      Hey Scaredyfish,
      Resolume doesnt really have a way to uuse UV maps.
      This is more for 3d rendering and use in media servers and for pre vis applications.

  • @artemiykushulun4378
    @artemiykushulun4378 3 года назад +1

    it was the only way to make a 3d mapping for projector back in 2010 but why bother now?
    resolume, d3, arkaos, hyppotizer and tons of other media server software will do it on a fly for even less than 1/3 duration of this video
    sorry dude

    • @mith
      @mith  3 года назад +6

      Yes you are correct, many media server now handle this directly in in much simpler format.
      This is aimed more at setting up surfaces for pre viz and media servers and also to use video surface in real-time rendering systems like Unreal, Notch and Smode.
      A lot of pre viz suites still require uv mapped geometry or only offer very basic/in accurate controls over mapping video to surfaces.
      It is still the preferred way for getting an accurate pre viz in D3 as far as I am aware.