2:16:10 - Splitsie's possum noises are really something magical. You have to use it at some point as a sound bite in Wrong Way Out (or Assertive Acquisitions??) EDIT: Also, I'm stealing it as a new notification sound for my phone.
Run 12 electric centrifuge. Controlled by 2 ic chips with housing. Out to 12 silos. One for each ore. 2 iron and a steel make 12. Sorters and stackers into each silo. I also like to label with large signs, hash displays, and lcd amount. Mounted on a frame around the silo.
As far as the birds go, maybe you could build a turret with a vortex cannon, and commission someone to load it up with a machine learning system that recognizes mynas and shoots them with an unpleasant, but ultimately harmless puff of air.
heat gas up -> gas expands cool gas off -> gas contracts stirling engines do this repeatedly to their working gas to turn a heat differential into mechanical motion. there are plenty of ways to do it (usually using a piston of some kind) but that's the core principle between all of them
So at one point during the possum discussion I decided to look up what they look like. This happened just as you were describing what they sound like. As soon as I saw the picture i thought "Yep, I can totally see that sound coming from that thing" LOL
53:10: It's definitely possible either (or both) of those is the reason you can't learn C#. This series has provided a fair bit of evidence that the biggest barrier to you being able to learn is being willing to try. They'd better not get rid of the C# programmable block though, the performance improvements you get from JIT-compiled code like that is huge.
I strongly disagree, the willingness to try is a symptom of the frustrations I experience when I do, not the cause. MIPS in stationeers avoids a lot of the frustrations, therefore I'm willing to try. It's as I was saying, the time between starting to write and seeing if what you did worked is much shorter so you can get a feedback loop going of encouragement to do more.
What you were saying at that timestamp was that the boilerplate code that's needed was the problem, and what Malware was saying was that it's that C# is a more capable language. If the actual problem is the feedback loop latency, then I must have misunderstood what you meant by that, apologies. I agree that the relatively poor documentation and in-game editor in SE do make that kind of bad. While it would only take a few lines to write something to, say, replace all the event controllers you've got on the Wrongco, and only a couple more to add some of the features people keep suggesting but are impossible, it takes a long time to figure out what those lines _are..._ even if you're starting from a position of already knowing C#.
I've previously had a few attempts at writing C# scripts, all have had me spending hours trying to get even the most basic thing working, hence my thoughts about the boilerplate stuff that's required. It's not about motivation to try, I've had that motivation, it's about how little payoff there is making it just not worth it, especially when I'm usually fortunate enough to have multiple people offer to write the thing for me while I can stick to the stuff I'm better at, like editing videos :)
Yeah, I definitely misunderstood what you meant by "boilerplate stuff." I'd interpreted that as all the standard namespace declarations and includes and function definitions and such which are required for every script, and can potentially look scary but is actually just a copy-paste. My being wrong about that does change things, so yeah, I understand a lot better why you haven't (and probably never will) now. 👍
45:04 The latent throughput is not just about the balance between evaporators and condensers. It also depends on the temperature hooked up to the heat exchange port. By increasing the capacity of that stage, you might have pulled down the temperature on its input, thereby reducing the latent value in all of the evaporators. The more interesting number than the performance of each evaporator on its own would be the sum total of all the evaporators. And unfortunately the latent heat throughput is also not the ...cleanest metric for estimating actual cooling performance. Because not all of that latent heat movement goes to actual cooling. Some is wasted just on changing the temperature of the liquid that the chamber ingests to match the chamber's own temperature. The hotter the liquid coming into an evap chamber, the more cooling potential is wasted on this. That's why the counterflow exchanger is used, it lowers the liquid temperature. I wish the chambers would give us a clean readout of "this is how much heat I'm actually moving to/from my heat exchange port", but for the time being we can only guesstimate. Which makes balancing a system like yours quite difficult... As for bottlenecks in your cooling performance: I'd try to set the initial ACs in front of the pollutant stage to a lower value. I know they're already at "just" 5C, but you can set them even lower, as low as -5C. CO2 doesn't liquify until -8C even at maximum pressure, and ACs don't overcool. You'll want the temperature going into the heat excahnger to be as low as possible - because even if you add infinite capacity to the phase change loops, the actual gas cooling will only move as fast as the temperature gradient at the heat exchangers allows for. You could even consider changing the coolant line going to the heat exchangers over to nitrogen or oxygen, and pulling it down well into the negatives to further increase the gradient. You could also investigate having two parallel gas cooling setups. That'll also increase throughput for the same reason - the gradient is a limit, but if you're cooling twice as much gas, it'll move more heat over the same gradient.
I didn't explain myself well, but looking at the total was how I was thinking about it, but need to know the individuals max potential at its usual operating temps to work out the group max 🙂 I'm happy enough that it'll find the worst bottlenecks in the system and is definitely better at it than other things I've tried. As to the last ACs, they no longer reach their target ever, so aren't going to be the problem (yet).
Excited to see rockets finally, I guess you will probably fill a portable tank to take it out there and fill your rocket instead of running a pipe all the way to the launch pad. If it helps, I had filled a rocket test firing on Venus before, but I had to use at least 2 fully filled mk2 portables (at -50C at almost 20MPa pressure) and that was barely enough for a trip to space and back with a regular pumped gas engine. I hope that at least puts a scale as to benchmarking the amount of fuel you will need when sending it out.
Nah I was planning on laying pipes out there, I don't have fuel stored anywhere right now after all and long pipe runs have kinda become the norm for this base :P
Did you notice in the patch notes, storm wind speeds are now variable and not a fixed speed? I don't know what this does for your "turbines per cable run" calculations
I hope they do some kind of middle ground, like Turbines in Venus make much more power on normal windy moments and maybe huge bursts of power during storms (maybe to a max of 20 kw but daytime can go up to 1/10th of that?)
It shouldn't make any difference to the amounts, since they're set based on not blowing a cable at maximum output, as long as the maximum hasn't changed, then they should remain as they are
Could you use N2O in place of O2 for creating water and in rocket fuel? The wiki says probably but I don’t own the game so take the idea with a grain of salt. Keep up the awesome content!
If they want something accessible, I think keen should go for either python, or some custom minimal programming language like mips. I think going to an antique language like BASIC, or something obtuse like C-like languages, would be a large mistake. I do think any code editor is still better than a visual block based editor like scratch however, but i should note i do come from the angle of someone who can already program.
Spoiler .. .. .. .. .. .. .. .. .. Umbilical will disconnect on reloading the game, unless they fixed this, so if you leave any fuel in the rocket it will explode, it's been several months since I played last, or if they added insulated pipes and tanks to rockets, but last time I played they didn't. I had the rocket fuel on a cooling loop, I kept meaning to make a script that automatically reconnected the Umbilical on reload, but got distracted by the thousand other things, by the time I made it back to my rocket it was a crater
Paint the rocket orange, name it Capac, and hope it can find the lost TFE in the universe... or build another TFE and hope they can both be lost in the universe at the same time......XD
Is there a counter for how many times you tried to leave your kitchen with out your suit? I think maybe it's your muffin diet, it's corrupting your brain lol Also, will you be going back to Icarus as well?
2:16:10 - Splitsie's possum noises are really something magical. You have to use it at some point as a sound bite in Wrong Way Out (or Assertive Acquisitions??)
EDIT: Also, I'm stealing it as a new notification sound for my phone.
Run 12 electric centrifuge. Controlled by 2 ic chips with housing.
Out to 12 silos. One for each ore. 2 iron and a steel make 12. Sorters and stackers into each silo.
I also like to label with large signs, hash displays, and lcd amount. Mounted on a frame around the silo.
As far as the birds go, maybe you could build a turret with a vortex cannon, and commission someone to load it up with a machine learning system that recognizes mynas and shoots them with an unpleasant, but ultimately harmless puff of air.
Lol 🤣
1:16:55 as a Canadian i have to ask "Got Suit?"
I saw nothing.
heat gas up -> gas expands
cool gas off -> gas contracts
stirling engines do this repeatedly to their working gas to turn a heat differential into mechanical motion. there are plenty of ways to do it (usually using a piston of some kind) but that's the core principle between all of them
So at one point during the possum discussion I decided to look up what they look like. This happened just as you were describing what they sound like. As soon as I saw the picture i thought "Yep, I can totally see that sound coming from that thing" LOL
Lol 🤣
@Splitsie you need some stairs in the gas room.
53:10: It's definitely possible either (or both) of those is the reason you can't learn C#. This series has provided a fair bit of evidence that the biggest barrier to you being able to learn is being willing to try.
They'd better not get rid of the C# programmable block though, the performance improvements you get from JIT-compiled code like that is huge.
I strongly disagree, the willingness to try is a symptom of the frustrations I experience when I do, not the cause. MIPS in stationeers avoids a lot of the frustrations, therefore I'm willing to try. It's as I was saying, the time between starting to write and seeing if what you did worked is much shorter so you can get a feedback loop going of encouragement to do more.
What you were saying at that timestamp was that the boilerplate code that's needed was the problem, and what Malware was saying was that it's that C# is a more capable language. If the actual problem is the feedback loop latency, then I must have misunderstood what you meant by that, apologies.
I agree that the relatively poor documentation and in-game editor in SE do make that kind of bad. While it would only take a few lines to write something to, say, replace all the event controllers you've got on the Wrongco, and only a couple more to add some of the features people keep suggesting but are impossible, it takes a long time to figure out what those lines _are..._ even if you're starting from a position of already knowing C#.
I've previously had a few attempts at writing C# scripts, all have had me spending hours trying to get even the most basic thing working, hence my thoughts about the boilerplate stuff that's required. It's not about motivation to try, I've had that motivation, it's about how little payoff there is making it just not worth it, especially when I'm usually fortunate enough to have multiple people offer to write the thing for me while I can stick to the stuff I'm better at, like editing videos :)
Yeah, I definitely misunderstood what you meant by "boilerplate stuff." I'd interpreted that as all the standard namespace declarations and includes and function definitions and such which are required for every script, and can potentially look scary but is actually just a copy-paste.
My being wrong about that does change things, so yeah, I understand a lot better why you haven't (and probably never will) now. 👍
45:04 The latent throughput is not just about the balance between evaporators and condensers. It also depends on the temperature hooked up to the heat exchange port. By increasing the capacity of that stage, you might have pulled down the temperature on its input, thereby reducing the latent value in all of the evaporators. The more interesting number than the performance of each evaporator on its own would be the sum total of all the evaporators.
And unfortunately the latent heat throughput is also not the ...cleanest metric for estimating actual cooling performance. Because not all of that latent heat movement goes to actual cooling. Some is wasted just on changing the temperature of the liquid that the chamber ingests to match the chamber's own temperature. The hotter the liquid coming into an evap chamber, the more cooling potential is wasted on this. That's why the counterflow exchanger is used, it lowers the liquid temperature.
I wish the chambers would give us a clean readout of "this is how much heat I'm actually moving to/from my heat exchange port", but for the time being we can only guesstimate. Which makes balancing a system like yours quite difficult...
As for bottlenecks in your cooling performance: I'd try to set the initial ACs in front of the pollutant stage to a lower value. I know they're already at "just" 5C, but you can set them even lower, as low as -5C. CO2 doesn't liquify until -8C even at maximum pressure, and ACs don't overcool. You'll want the temperature going into the heat excahnger to be as low as possible - because even if you add infinite capacity to the phase change loops, the actual gas cooling will only move as fast as the temperature gradient at the heat exchangers allows for.
You could even consider changing the coolant line going to the heat exchangers over to nitrogen or oxygen, and pulling it down well into the negatives to further increase the gradient.
You could also investigate having two parallel gas cooling setups. That'll also increase throughput for the same reason - the gradient is a limit, but if you're cooling twice as much gas, it'll move more heat over the same gradient.
I didn't explain myself well, but looking at the total was how I was thinking about it, but need to know the individuals max potential at its usual operating temps to work out the group max 🙂
I'm happy enough that it'll find the worst bottlenecks in the system and is definitely better at it than other things I've tried.
As to the last ACs, they no longer reach their target ever, so aren't going to be the problem (yet).
@@Flipsie If the last AC's are never reaching their target, wouldn't that imply that they are actually part of the limitations in the system?
Potentially yes, but also that the temp on their hot side is still too hot for them to get there
Excited to see rockets finally, I guess you will probably fill a portable tank to take it out there and fill your rocket instead of running a pipe all the way to the launch pad.
If it helps, I had filled a rocket test firing on Venus before, but I had to use at least 2 fully filled mk2 portables (at -50C at almost 20MPa pressure) and that was barely enough for a trip to space and back with a regular pumped gas engine. I hope that at least puts a scale as to benchmarking the amount of fuel you will need when sending it out.
Nah I was planning on laying pipes out there, I don't have fuel stored anywhere right now after all and long pipe runs have kinda become the norm for this base :P
@@Flipsie The spaghetti pipe monster must grow I suppose.
The RBLF feels this series needs more Blamo and more Red Batteries. Both are just as important as showers and pressurizing the base.
There is a pinned comment on the mods page. You need to backdate to an older version of the addon manager to get them working again.
Ah right, I probably should have checked that when I noticed them missing - ooops! Thanks for the heads up :)
Did you notice in the patch notes, storm wind speeds are now variable and not a fixed speed?
I don't know what this does for your "turbines per cable run" calculations
I hope they do some kind of middle ground, like Turbines in Venus make much more power on normal windy moments and maybe huge bursts of power during storms (maybe to a max of 20 kw but daytime can go up to 1/10th of that?)
It shouldn't make any difference to the amounts, since they're set based on not blowing a cable at maximum output, as long as the maximum hasn't changed, then they should remain as they are
They still max at 10k during storms right? So all good.
Sooooo.. I just happened to watch the first 5 minutes of your latest stream..
I'm not gonna "say it"... but..... I feel I was right to worry...
1:23:24 "Can't knock out that wall"
Wasn't that the double thick wall in your base?
I don't think so?
12:13 Why do you have multiple cooling loops when you could have 1 loop from max pressure to lowest pressure?
36:27 nevermind
have you had any luck working out why the furnace room is at over 1000 degrees celsius yet Splitsie?
Could you use N2O in place of O2 for creating water and in rocket fuel? The wiki says probably but I don’t own the game so take the idea with a grain of salt. Keep up the awesome content!
Can definitely use it for rocket fuel, not so sure about water though
If they want something accessible, I think keen should go for either python, or some custom minimal programming language like mips.
I think going to an antique language like BASIC, or something obtuse like C-like languages, would be a large mistake.
I do think any code editor is still better than a visual block based editor like scratch however, but i should note i do come from the angle of someone who can already program.
1:17:01 the funny thing is about 15 seconds before you did this I was wondering if you forgot you weren’t wearing space suit.
Yay more vods!!!
I wish I could make the streams
I could give you a warning about rockets on venus, but it's also a good chance for a good blammo, so I'm not sure i should, haha
Spoiler
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Umbilical will disconnect on reloading the game, unless they fixed this, so if you leave any fuel in the rocket it will explode, it's been several months since I played last, or if they added insulated pipes and tanks to rockets, but last time I played they didn't.
I had the rocket fuel on a cooling loop, I kept meaning to make a script that automatically reconnected the Umbilical on reload, but got distracted by the thousand other things, by the time I made it back to my rocket it was a crater
Oh, just made it to 3:50, they already told you, haha
Tomatoes are coming in nice this year.
I'm starting to think "Letter mod broke" should be a bingo tile.
Wait.... WHAT DAY IS IT??? I'm so confused...
You and me both, with all the CPU nonsense this week I completely forgot to publish some of the streams :P
May the post deliveries come quickly.
@@Flipsie your next cou should be an amd X3D chip. they absolutely wipe the floor with physics games like SE and stationeers. also minecraft.
We have red foxes here who scream like someone being murdered
Paint the rocket orange, name it Capac, and hope it can find the lost TFE in the universe... or build another TFE and hope they can both be lost in the universe at the same time......XD
I don't think you ever had a microwave on this save. I could be mistaken.
You can't be the chocolate man Splitsie, your suit is grey not purple.
Also you don't have any oompa loompas.
I mean, Capac and TFE both wear orange, isn't that close enough? :D
Is there a counter for how many times you tried to leave your kitchen with out your suit? I think maybe it's your muffin diet, it's corrupting your brain lol
Also, will you be going back to Icarus as well?
lol I haven't seen a counter of it yet, but it might be up near 20 times at this point :D