What the hell are those views, I mean I get it that the release of Psychonauts 2 kinda helped me out in getting those but I was never expecting to see such numbers under any of my videos. Big McThankies from McSpankies
Sequel has it here and there, but man is it heavier on the cutscenes. Feels like Tim ALMOST wanted it to be a point and click adventure lol, but thankfully the gameplay is actually good
@@CurrentNetPriceTanaka Uhhh the first game is spoilers but uhhh Ig Oleander? He's not the final boss though, the final boss is a chopped up and stitched together fusion of the mental images of Oleander's and Raz's (the protagonist's) dads. Haven't beaten the second one but ig it's Maligula (or however you spell it) then The dentist if you're wondering is Dr. Loboto, who's a recurring antagonist but not the main one (He was technically the main antagonist in the Rhombus of Ruin VR spin-off game, though) It's foreshadowing though since he is working for Oleander in the first game
Hard to imagine that this game was originally a complete financial flop, with it only selling around 400k copies, the release on the digital storefronts and the fans practically advertising it saved it and made the sequel possible.
it was an xbox exclusive, which meant no word of mouth advertising, plus regular advertising probably wasn't the best if people didn't know when it got a ps2 port, all that topped of with what can easily be hard on the eye visual direction to many, throwing first impressions out the window, means that the cool box art and playing it at a friend's house is all that could get people to buy a copy
What really blows my mind is that the eggs had a connection to the squeal game. Hint, there is a character that has an obsession with a certain kind of egg dish.
@@huntergman8338 The World Shall Taste My Eggs is a just a weird way to portray Oleander's plan to take over the world. The fish the brain chick rides is Linda, the carnival is the asylum and the teacup is the brain powered tank.
@fireballdick I have played it all the way through some 15-25 times or so over the multiple years it's been out. Coach Oleander didn't get nearly what he deserved.
You need a very high IQ to understand Psychonauts. The Humour is extremely subtle and without a vast knowledge of psychology, A lot of the humour will fly over most heads.
WAIT!!! You’re telling me that this whole time the milkman was NOT some independently animated clip by someone that wanted to make something weird and was instead an actual clip from a real, fully-developed GAME?!?!
The entirety of Psychonauts can be summed up by the milkman conspiracy, and the beauty of it is this game had merely a cult following and suicide jokes and somehow managed to snag a sequel. Like….16 years later. That’s older than RUclips. That’s the X-Play era.
I had an IRL out of context moment during Vernon’s story on the plane, as I accidentally skipped through all of his lines talking about his dog, Lady, and had no clue about them. So when I opened the door he just went flying screaming “AND THEN I GAVE THE LADY THE BONE!” and that was probably the funniest moment during my playthrough
For me, it was because my cobweb detangler glitched out IN THAT VERY LEVEL, and I didn’t notice, and THATS what cost me my cards, I didn’t have the cobwebs that were in the one that vanished… I still need to 100% the original game, but that moment still stings in my mind…
Personally, I was really disappointed. The witty dialogue and compelling characters of the first game were replaced with lame dialogue and dull, by-the-numbers teen story. I am honestly shocked at how lifeless the game's writing is, especially in comparison to the first game.
@@clyde2599 It's been nearly 20 years. The first game's writing was outdated and very clearly a product of the early 2000s, not to mention, it's kinda really fucked up if you look at it under scrutiny. The way the first game represents mental illness is disrespectful and very insensitive. The writing isn't bad by any means, but we've come so far since then. It's no accident that the second game is so much more focused on actually helping people heal. They actually consulted mental health professionals and ACTUAL nerudivergent people, and it shows. Compton's crippling anxiety, Psi King's panic attacks, Cruller's trauma, all of these were handled very VERY well. Razputin doesn't just magically cure them this time around because that's not how mental illness works. Boyd was an extremely tragic character and yet the Psychonauts 1 uses him almost exclusively for laughs. It has no respect for people who actually have paranoid delusions. It's clever writing, for sure, but Raz literally unleashed the most dangerous and unhinged part of a tortured mind out of pure neglect, and the game acts like that's just tOtAlLy FiNe. Psychonauts 2 on the other hand has a newfound respect and maturity (and it doesn't represent us as one-dimensional exaggerated stereotypes either) that was COMPLETELY MISSING from Psychonauts 1. But sure, Psychonauts 2 is worse because it doesn't have enough jokes about sex and death. Turn your brains off kids, emotional maturity is apparently "lifeless dialogue" now.
@IChaseIRUclips i knew about it and that's how i found it, and it still made me suuper uncomfortable especially w/ the lower quality audio, something about it is just creepy
God, I remember seeing this game as a kid on the store and *begging* my Mom to buy it for me, I don't even remember on what console it was on, but she said no, because it was for Teens, so she bought me Sonic 06. I still want this game si badly
@@littlesnowflakepunk855 Mmmm the only one I got from those it's Xbox 360, but I don't the pass, I don't have problem with pirating games, but I feel like Psychonauts deserves to be supported
I look forward to playing this game one day and the fact that Raz and Zim share a voice actor kinda makes me want to play this game even more Update/mini review: ok, so I finished playing the game and aside from the bosses and and The Meat Circus being stupid hard, it’s pretty good. 9/10
The Hog Rider is a fast ground troop with medium hitpoints, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Miner Hog Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, i.e. deploy them ahead of the Hog Riders. This is so that the Hog Riders get the most out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle
I forgot there was a main character other than the milk man and I just hear Richard Horvitz’s voice immediately. And on top of that the comedy is fucking great? Why is everything he’s in great?
Clips with my seal of approval: 0:35 OW! I know places in these woods I can hide a body so nobody would find it. EVER. 1:05 LiIIIiiIiIiNnNNnnNnDAAAAaAaAAaAa... 2:13 a 2:37 You *_gråbbēþ thè şqüijrrêl'š ñûtß_* 3:15 AA... That's for killing my fahzerre, BRIDGE! 5:07 This time... I'll write a FORMAL complaint!! 5:14 I'm off to go commit neck rope. 5:19 Do I even need to write this one down?
Bro I only played the demo from a magazine my brother bought years back. It had the camp and the Coach in it; that’s it. It came with demos for a HULK game and a One Piece fighter game demo. EDIT: I just remembered that same disc had a demo for Sly 2, which introduced me to the series.
@@onlyacomentarynothingspeci2419 I SURE AM!!!!! gonna have to play it at my friends house because i think if my shitty little computer tried to run it it would explode
Revisiting this video. I love how all the comments are from when 2 got released. I remember when it just had like 10 comments or so. I'm so glad I watched this and got into the game, Psychonauts 2 literally changed my life I'm not even joking. And this is still hilarious.
What the hell are those views, I mean I get it that the release of Psychonauts 2 kinda helped me out in getting those but I was never expecting to see such numbers under any of my videos.
Big McThankies from McSpankies
100k views?
I'm the milkman, my milk is delicious
Could be the psychonauts expleened video by story mode, that’s how I started tumbling down the rabbit hole
Actually dude, those videos are salt
RUclips recommendations.
It’s humor like this that is missing in teen games
It's even missing in the sequel :')
@@kajixdn
Idk. IMO, the sequel actually had good humor when you looked around.
@@couragew6260 idk, compared to how much was in the original the humour in the new one is toned down a lot and more scarce
Because Psychonauts wasnt truly a teen game. It's an adult game in a skin of a teen game.
Sequel has it here and there, but man is it heavier on the cutscenes. Feels like Tim ALMOST wanted it to be a point and click adventure lol, but thankfully the gameplay is actually good
"This looks like a dentist office."
How did I not realize this was foreshadowing.
SAME
IT IS ISN'T IT LMAO
@@ElijahW2003 I'm sorry but who is the main villian of Psychonauts
@@CurrentNetPriceTanaka Uhhh the first game is spoilers but uhhh
Ig Oleander?
He's not the final boss though, the final boss is a chopped up and stitched together fusion of the mental images of Oleander's and Raz's (the protagonist's) dads.
Haven't beaten the second one but ig it's Maligula (or however you spell it) then
The dentist if you're wondering is Dr. Loboto, who's a recurring antagonist but not the main one
(He was technically the main antagonist in the Rhombus of Ruin VR spin-off game, though)
It's foreshadowing though since he is working for Oleander in the first game
@@ElijahW2003 ah, I knew Oleander was a villian, but I always thought it was Dr Loboto
Hard to imagine that this game was originally a complete financial flop, with it only selling around 400k copies, the release on the digital storefronts and the fans practically advertising it saved it and made the sequel possible.
Double fine does not advertise but luckily they have a powerful cult following to do that for them now
Not really hard to imagine combat was shit and the story was just passable
I gifted the game to everyone I knew one Christmas, along with owning a copy on every platform released. Well over $100, but completely with it!
Considering I used to play this near religiously though
it was an xbox exclusive, which meant no word of mouth advertising, plus regular advertising probably wasn't the best if people didn't know when it got a ps2 port, all that topped of with what can easily be hard on the eye visual direction to many, throwing first impressions out the window, means that the cool box art and playing it at a friend's house is all that could get people to buy a copy
"Over time, my husband will desire me less - sexually. But he will always enjoy my pies"
Pies in spanish is feet
@@alcerdemon9768 terrifyingly funny.
@@alcerdemon9768 why did you do this
@@alcerdemon9768 yesss
@@alcerdemon9768 thank you dad
you should’ve included Raz saying “what the hell was that” after showing that slideshow called “The world shall taste my eggs”
I LOVED picking up this game up when it was on sale
I was laughing my ass off and having a great time too
“Ugh, why did I buy the cheap Brain Tumbler…”
What really blows my mind is that the eggs had a connection to the squeal game. Hint, there is a character that has an obsession with a certain kind of egg dish.
@@huntergman8338 The World Shall Taste My Eggs is a just a weird way to portray Oleander's plan to take over the world. The fish the brain chick rides is Linda, the carnival is the asylum and the teacup is the brain powered tank.
oh boy do i remember that exact emotion the first time i played it
"For several years I have relied on prescription medication to make it through the days."
Mood.
2:58 "so if I'm not mistaken, you're not Dr Loboto, you don't pay my salary so kindly back away from my elevator and die. Thank you sir."
Lmao me.
He looks like a Big Mouth character
I played this game like a week ago. When I got to that i immediately said, "I like this guy already."
i want this but with the vine boom sound effect after each sentence
CHAAAAAAAAAAAAAAAAAAARGE!!!
* blows up and dies *
5:13
Oh my god, the first room in Oleander’s mind being a dental office makes so much sense
It looks like a dentist office, but it's a recruitment office.
FORESHADOWING
Ever think about the fact that Psychonauts 2 first level is a MENTAL dentist’s office?
@@tbazz95 A _mental_ dentist's office.
@@101Volts A mentist's office even
I tried to make a joke but ended up making a shit one
The game makes no sense IN context.
lol, that's what I thought as I clicked the video
@fireballdick I have played it all the way through some 15-25 times or so over the multiple years it's been out. Coach Oleander didn't get nearly what he deserved.
But only _in_ context does it make slightly more context than without.
@fireballdick The whole game is a acid trip and you also know that deep in your heart.
You need a very high IQ to understand Psychonauts. The Humour is extremely subtle and without a vast knowledge of psychology, A lot of the humour will fly over most heads.
WAIT!!! You’re telling me that this whole time the milkman was NOT some independently animated clip by someone that wanted to make something weird and was instead an actual clip from a real, fully-developed GAME?!?!
AND IT HAS A SEQUEL!
Now buy both games plz,
its an excellent game, and milkman conspiracy is one of the best levels in terms of writing.
Yes, and it all started with one random line
The entirety of Psychonauts can be summed up by the milkman conspiracy, and the beauty of it is this game had merely a cult following and suicide jokes and somehow managed to snag a sequel. Like….16 years later. That’s older than RUclips. That’s the X-Play era.
I had an IRL out of context moment during Vernon’s story on the plane, as I accidentally skipped through all of his lines talking about his dog, Lady, and had no clue about them. So when I opened the door he just went flying screaming “AND THEN I GAVE THE LADY THE BONE!” and that was probably the funniest moment during my playthrough
Fun Fact: Its Actually Entirely Randomized With The Story Thing
Same With Boyd And His Rambling
Lmao
So THAT'S how Boyd works and I've never heard about the danish toymakers being in kahoots with the squirrels
@@handle2974 You can never trust the squirrels. Those bastards are always up to something.
@@prometheanrebel3838 I wanted to knock the squirrels off the plane-
"Uh, could you say acorn instead of nuts if you repeat that to anybody else?" My thoughts exactly.
"you grabbed the squirrel's nuts"
I swear if Milk Man doesn't return in Psychonauts 2 I'm gonna still gonna play the game. But I'm gonna be sad about Milk Man.
He’s on his route.
@@JNSStudios
But the Milkman has already completed his route
@@danielmclatchie2053 he was reassigned a new route
Dissapointment
He appears for 1 frame in the Previously on Psychonauts cutscene
It wouldn't be a Psychonauts OOC compilation without Boyd
... who are merly the pawns of ... all them haters ...
...The manager of that boyband!...
I am the Milkman. My milk is delicious.
Special delivery today!
I am the Millman, My milk is delicious.
I am the milk man
5:01 well okay, that part really caught me off guard
I was in disbelief when i heard that while playing lol
That's a pleasant surprise.
what's the game's age rating?
@@GhaniKeSawah Teen
Cream pies🤤
1:48 I love how genuinely concerned Razz is
He's right to be, considering what happened to the Boole kid's grandad
@@surprisedlobsta8543 oh no... Not Compton...
“I am the milk man, my milk is delicious”
And the seas shall run white..... With his rage.... *fucking dies*
that’s funny 😄
@@nuclearmuffinman GRAHH
XD
5:17
Cruller: are you ready Rasputin
Raz: no not yet
Cruller: (slap) how bout now
Raz: no not yet
Cruller: (slap) how bout now
No not yet
@@spidey5558 (slap) how bout now
@@markusallen6818 no not yet
@@spidey5558*slap* how about now?
@@saamjaza1742 no not yet
including linda but not raz going "what a magical lady :')" immediately after she leaves is a crime tbh
4:22 THE WAY RAZ SAYS NO IS SO FUNNY TO ME
"nO?"
*screeches*
@@end_orfino "'Cause I'm gonna call you _Slowey Joey!"_
“That’s not my name”
@@PlasmaStar87 “what was that, slowwy? I can’t hear you, you’re talking too slow!”
2:50-2:57 has got to be one of the most flattest lines I have ever heard and it’s gold
2:59 Every retail worker ever
5:08 caught me so off guard on my first playthrough
Shit. I played this game like five times and just NOW I got the whole "squirrel's nut" joke 😓
Same I always understood why it was supposed to be funny but never realized what raz actually says beforehand
I missed it the first time too.
"It looks like a dentist's office." The clues were there the whole time.
2:21 This game is ahead of its time.
4:35 will always be my favorite
This is missing possibly the best quote of the game
"Have either for you seen bear with skin where hair should be?"
"Get bent, commie!"
Bless Tim and his genius writing!
Erik Wolpaw, too.
0:11 First appearance of Chills before he made countdowns
This comment-
"most boring story teller" yeah checks put pretty much
number 15
@@adrianopandolfo Burger King Foot Lettuce.
2:14 - “go girls, protect the milk”
AaAAAAaaA
The milkman conspiracy is basically out of context heaven with all the bizarre and random things the characters there say.
5:14 When you miss one last psy card in the camp, but you reach the point of no return and overwrite your save.
For me, it was because my cobweb detangler glitched out IN THAT VERY LEVEL, and I didn’t notice, and THATS what cost me my cards, I didn’t have the cobwebs that were in the one that vanished… I still need to 100% the original game, but that moment still stings in my mind…
0:28 this is the moment i knew i was gonna fucking love this game lmao
Vernon was my favorite, love that dude
3:29 you can hear the pain and rage in his voice
This game was a friggen gem I can't wait to play the second one.
So worth the wait you'll enjoy it cant stop playing
Personally, I was really disappointed. The witty dialogue and compelling characters of the first game were replaced with lame dialogue and dull, by-the-numbers teen story. I am honestly shocked at how lifeless the game's writing is, especially in comparison to the first game.
I'm enjoying it, the level designs are great and I like the plot a lot
@@clyde2599 it being more serious doesn't mean it's lifeless... it's just more serious and has less haha nut haha sex jokes, that's it
@@clyde2599 It's been nearly 20 years. The first game's writing was outdated and very clearly a product of the early 2000s, not to mention, it's kinda really fucked up if you look at it under scrutiny. The way the first game represents mental illness is disrespectful and very insensitive. The writing isn't bad by any means, but we've come so far since then.
It's no accident that the second game is so much more focused on actually helping people heal. They actually consulted mental health professionals and ACTUAL nerudivergent people, and it shows. Compton's crippling anxiety, Psi King's panic attacks, Cruller's trauma, all of these were handled very VERY well. Razputin doesn't just magically cure them this time around because that's not how mental illness works. Boyd was an extremely tragic character and yet the Psychonauts 1 uses him almost exclusively for laughs. It has no respect for people who actually have paranoid delusions. It's clever writing, for sure, but Raz literally unleashed the most dangerous and unhinged part of a tortured mind out of pure neglect, and the game acts like that's just tOtAlLy FiNe.
Psychonauts 2 on the other hand has a newfound respect and maturity (and it doesn't represent us as one-dimensional exaggerated stereotypes either) that was COMPLETELY MISSING from Psychonauts 1.
But sure, Psychonauts 2 is worse because it doesn't have enough jokes about sex and death. Turn your brains off kids, emotional maturity is apparently "lifeless dialogue" now.
1:26 The immediate cut makes it funnier.
"That's it? Ca-ca-"
*Slight silence*
*"WATCH IT"*
I totally forgot how clever the writing in this game was
2:58 Basically how I talk to anybody who isn't paying me to do work.
It isn't the ultimate out of context without Milla's secret
@IChaseIRUclips i knew about it and that's how i found it, and it still made me suuper uncomfortable especially w/ the lower quality audio, something about it is just creepy
God, I remember seeing this game as a kid on the store and *begging* my Mom to buy it for me, I don't even remember on what console it was on, but she said no, because it was for Teens, so she bought me Sonic 06.
I still want this game si badly
It's free on Xbox game pass
@@juliocesarramos6154
I don't have an Xbox
@@alcerdemon9768 Pc?
its on xbox 360, playstation 2 and pc. i think most of the consoles have either ports or backwards compatibility for it
@@littlesnowflakepunk855
Mmmm the only one I got from those it's Xbox 360, but I don't the pass, I don't have problem with pirating games, but I feel like Psychonauts deserves to be supported
The humor in this series is so great, doesn’t matter how many times I hear these.
"LINNNNNNDAAAAAAA" what a magical lady.
2:13
"the world shall taste my eggs"
*"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-"*
I would like to say that this game had me saying "I am the milkman, my milk is delicious" at random points in the day
Psychonauts is one of my favorite games and I never heard that “nuts” joke before. 11/10 joke
"Ah, mon dieu! I HATE bridges! AAAH!!" gets me every time.
Just watching this you can already see why Milkman Conspiracy is one of the greatest game levels ever made.
"I am the milk man my milk is delicious"
This game feels like the little sibling of Conker's Bad Fur Day.
I like the g-men, my favorite characters
“I am the milkman, my milk is delicious.” Greatest meme ever made
5:13 the voice actor for Becky had a good af delivery for that line
ive been waiting for a video like this since forever thanks. time to send this to all my friends to try and get them to play this
4:03 That explosion cutoff
5:00
Perfectly cut scream
His run too
Thank you for this video. I watch it almost every day or when I need a laugh.
Wow, someone is actually watching this? Well, thank you very much. Glad I could make ya laugh
@@silvurrrboi230
You made a great compilation.
5:01 w-what was the game's rating?
@@blackout570 Just googled to confirm, and yes, it was rated T.
PG in Australia
@@Hey-Its-Dingo IT makes sense considering how many words they sneak in
love old games because they allow things like this to pass through easily. Wish there was more games like those, there always fun
"The world shall taste my eggs" wouldn't make sense even with context. That is a weird memory.
SPOILERS
It's actually a foreshadowing of the villain's plan if you examine it further
"come closer.. I'll tell you"
*Does not come closer*
*Still explodes*
I look forward to playing this game one day and the fact that Raz and Zim share a voice actor kinda makes me want to play this game even more
Update/mini review: ok, so I finished playing the game and aside from the bosses and and The Meat Circus being stupid hard, it’s pretty good.
9/10
To me. Raz’ voice sounds like the protagonist from Trigger Happy Havoc Danganronpa.
@@IcyFir3902 I don’t know what you’re talking about
@@sollunadonis1995 I knew you wouldn’t get it
@@IcyFir3902I finished the sequel too
I just realized the bit about the starting room in Basic Braining looking like a dentist office apparently
I crave for this to have an animated series of it's own. PLEASE NETFLIX
1:48 I love how this line from the Boole kid foreshadows a big part of why his grandfather Compton is the way that he is in the second game
2:34 this always makes me laugh
ARMED?
5:18 best part!
So...are we just gonna ignore Mikhail's, Deadly Nelson when he bullies Benny?
Oh, it's only a half deadly nelson,
It has all the flavor but about 50% less death.
0:10 WHY DOES HE SOUND LIKE CHILLS LMAO (Top 15, the guy that says the once popular meme; “Number 15, Burgerking Foot Lettuce”)
"I am the milkman, my milk is delicious."
0:06 “oh hi mark vibes”
The Rainbow Squirts screech always catches me off guard and it's hilarious
The Hog Rider is a fast ground troop with medium hitpoints, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Miner Hog Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, i.e. deploy them ahead of the Hog Riders. This is so that the Hog Riders get the most out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle
seems pretty in-context to me
2:44 comedy gold
I forgot there was a main character other than the milk man and I just hear Richard Horvitz’s voice immediately. And on top of that the comedy is fucking great? Why is everything he’s in great?
god, this makes me wish this game got a switch port even more.
Don't worry, even _in_ context this game make little since.
It's the difference between being on an acid trip, and watching someone on an acid trip.
1:35 this is what I think off when I suddenly laugh out if nothing (in the most random moments)
Psychonauts is honestly a masterpiece.
I was stuck so many times during that world with the detective people.
"I'm a grieving widow."
God I got lost so fucking bad
I love Linda so much shes great
Psychonauts truly is a timeless masterpiece
Clips with my seal of approval:
0:35 OW! I know places in these woods I can hide a body so nobody would find it. EVER.
1:05 LiIIIiiIiIiNnNNnnNnDAAAAaAaAAaAa...
2:13 a
2:37 You *_gråbbēþ thè şqüijrrêl'š ñûtß_*
3:15 AA... That's for killing my fahzerre, BRIDGE!
5:07 This time... I'll write a FORMAL complaint!!
5:14 I'm off to go commit neck rope.
5:19 Do I even need to write this one down?
The slowy joey part really got me the first time I heard it
The milk man kidnapped my dad he never came back for 8 years
Most of those make just as much sense in context.
You know you’ve played a game too many times when you can quote all these random scenes perfectly from memory.
ok now i want to play this game
i bought the game, played it, and loved it. even in context some of this doesn’t make any sense.
Bro I only played the demo from a magazine my brother bought years back.
It had the camp and the Coach in it; that’s it. It came with demos for a HULK game and a One Piece fighter game demo.
EDIT: I just remembered that same disc had a demo for Sly 2, which introduced me to the series.
@@strawberrylatta4234 excited for Psychonauts 2?
@@onlyacomentarynothingspeci2419 I SURE AM!!!!! gonna have to play it at my friends house because i think if my shitty little computer tried to run it it would explode
Revisiting this video. I love how all the comments are from when 2 got released. I remember when it just had like 10 comments or so. I'm so glad I watched this and got into the game, Psychonauts 2 literally changed my life I'm not even joking. And this is still hilarious.
The way Dogan says "I could never.... KILL EVERYONE" Always fucking killed me, such perfect delivery.
I’ve never played this, but I love everything I just witnessed.
“What’s your name noble lake creature?” “Linda”
3:06 "Chaaaaaaaaarge!" *farts and dies*
Raz most of the game: I need an adult.
2:14 - girls during puberty
5:22 - boys during puberty
3:23 boys during puberty
im very happy the eagle fight intro is included
I would have included when Pokeylope says "Time to make the soup" and Loboto just starts screaming 🤣
"Poor gross little sucker fish, it can't breathe...I should kill it."
Psychonauts was a fucking fever dream💀
"are you okay?"
*He's dead*
🗿