THIS is where the architects live in Cities Skylines 2...

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  • Опубликовано: 26 окт 2023
  • Part 2 of Engitopia returns! We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to limit our city to a single tile, once we've learned the game a bit more we'll come back and see if we can improve our city building skills!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #CitiesSkylines2 #engitopia
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Комментарии • 693

  • @Mr_AbdulRehman
    @Mr_AbdulRehman 7 месяцев назад +1019

    CS 2 adds various road snaping tools.
    Matt: These roads are just for guidelines. 😅

    • @Unirobo
      @Unirobo 7 месяцев назад +118

      I was so confused when you said CS 2 I thought you meant counter strike 2

    • @Mr_AbdulRehman
      @Mr_AbdulRehman 7 месяцев назад +28

      @@Unirobo I wanted to be quick to comment before someone else could say something funnier 😆

    • @PorterStats3
      @PorterStats3 7 месяцев назад +8

      ⁠@@UniroboNo offence but what on earth is Counter Strike 2? Edit: I REMEMBER NOW

    • @camerondevaneydevers5473
      @camerondevaneydevers5473 7 месяцев назад +25

      @@PorterStats3 bro has never heard of csgo

    • @Unirobo
      @Unirobo 7 месяцев назад +5

      @@PorterStats3 it's a shooter game

  • @YoungGandalf2325
    @YoungGandalf2325 7 месяцев назад +388

    Just remember: One man's trash is another man's treasure. The engineers will need to be careful about what they throw out because the architects will use it for artistic building and landscaping projects.

    • @monad_tcp
      @monad_tcp 7 месяцев назад +13

      Making a trash island , entire areas of Manhattan were extended by land-filling if I'm not mistaken

    • @BananaViral_Pooper_Viral
      @BananaViral_Pooper_Viral 7 месяцев назад

      Lol

    • @gandalf_thegrey
      @gandalf_thegrey 7 месяцев назад +2

      I mean landscaping projects are kinda fine since they generally do not involve ignoring the laws of nature which engineers have to calculate around

    • @CyclesAreSingularities
      @CyclesAreSingularities 6 месяцев назад +2

      @@gandalf_thegrey I like how an engineers job is literally to get paid realizing architectural projects into real world designs, yet they couldn't be more pissed off about it XD

  • @OfficialLegend
    @OfficialLegend 7 месяцев назад +391

    If you lower the elevation when working with pylons they become underground cables and won't overlap anything, very useful

    • @Linnyxx17
      @Linnyxx17 7 месяцев назад +5

      Thank you!!! I was wondering how to do that!

    • @aspected
      @aspected 7 месяцев назад +2

      That isn't a thing in CS 1 is it?

    • @mattaaron6142
      @mattaaron6142 7 месяцев назад +1

      ​@aspected the ground wont cover the pylons no, but they can be sunken and the lines will be able to have roads over i think. Zoning may still get zerged

    • @SineN0mine3
      @SineN0mine3 7 месяцев назад

      ​@@aspectedno is CS:1 you can only raise them up

  • @PhreashContent
    @PhreashContent 7 месяцев назад +201

    I have learned so many good tips about highways from RCE: always have a exit before a entrance, have turns on the outside of curves, how to build bridges and the proper highway mergers and more!

    • @matsv201
      @matsv201 7 месяцев назад +9

      One would think he would know the clear hight of a highway.

    • @archerkid02
      @archerkid02 7 месяцев назад +17

      @@matsv201 5m was his first guess, and the UK standard looks to be 16' 6" which would convert to 5.029m. But then he'd have to add in the depth of the overpass, which I don't know if the game tells you?

    • @Fluffy_g3
      @Fluffy_g3 7 месяцев назад

      Realistically it should have been 8 as most trucks would be able to clear that@@matsv201

    • @timelytorch
      @timelytorch 7 месяцев назад +1

      cant forget about the strongest shape!

    • @matsv201
      @matsv201 7 месяцев назад +3

      @@archerkid02 the game give you the surface area hight of the road. That had to be the case,.othervice the hight would decrease by like 2.meter when the road went from a bank to a bridge.

  • @OmiGundam777
    @OmiGundam777 7 месяцев назад +467

    This city needs public transit and/or parking spots now.

    • @FromMosestoKoufax
      @FromMosestoKoufax 7 месяцев назад +81

      Man's creating left hand drive Houston. Let him cook

    • @greek9244
      @greek9244 7 месяцев назад +22

      And the shops could be mixed into middle density neighbourhoods instead of just one area. And add trams 😱

    • @thattomciccone
      @thattomciccone 7 месяцев назад

      @@FromMosestoKoufax HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
      Anytime anyone says "let him cook" I die laughing.

    • @deathcab4booty
      @deathcab4booty 7 месяцев назад +6

      Left drive houston took me ALL the way out

    • @matthewe22
      @matthewe22 7 месяцев назад +6

      @@thattomciccone get a grip mate

  • @dhdpkingplays
    @dhdpkingplays 7 месяцев назад +56

    Your initial guess was right RCE. The average overpass is 5.2 meters over the road.

  • @alecfiggins9251
    @alecfiggins9251 7 месяцев назад +37

    Pretty impressed with Matt's interchange design in this one. Usually it's shenanigans but this was educational.

  • @mrprez3967
    @mrprez3967 7 месяцев назад +88

    I could genuinely watch you build the roadways for hours

  • @junglist180Bpm
    @junglist180Bpm 7 месяцев назад +111

    Oh man your engineering humour gets me every time. I laugh so much watching your videos. I’m not even civil.

  • @zengrath
    @zengrath 7 месяцев назад +40

    At first when you started working on that highway intersection I didn't understand why you didn't like the default one, i am like how could you possibly make it better. or maybe just making it more extravagant. Then looking at your final design and pausing to visualize the traffic I was surprised at how incredibly simple it is yet no matter which direction you come and go from it's a very smooth slight curve, looks like there should never bee any backup on that intersection now. It does look to take up more room but it's pretty cool. Looks like a ton of work though to do with current tools so I probably wouldn't bother until traffic builds up and see if it helps, lol.

    • @unixerse297
      @unixerse297 6 месяцев назад +2

      triangle highways for the win! definitely gonna try to do this same intersection in my city

  • @Dyselon
    @Dyselon 7 месяцев назад +12

    I love that this video goes from a highway engineer asking how highways work to some really well considered road hierarchy decisions and solid planning.

  • @Calhoun0
    @Calhoun0 7 месяцев назад +9

    "At the moment it's a four-lane. I can make a six-lane, seven-lane, an eight-lane." All I heard was induced demand, induced demand, induced demand

    • @ssjcrafter8842
      @ssjcrafter8842 7 месяцев назад +5

      you should get your ears checked. it's "induced demand", "extra induced demand" and "induced mega demand"

    • @krautergarten4529
      @krautergarten4529 7 месяцев назад

      Spreading the wear over more lanes is always a wise decision. 😂

  • @lvcx001
    @lvcx001 7 месяцев назад +61

    Hi, Matt! Just a reminder, there's the parallel tool for roads

    • @jonaykon
      @jonaykon 7 месяцев назад +1

      I got into the comment section to see if Anyone had mentioned it 🙂

    • @drexxx9
      @drexxx9 7 месяцев назад

      ​@@jonaykonsame

  • @RastkoRoza
    @RastkoRoza 7 месяцев назад +135

    Please continue with the CS2 content!!

    • @zeus000.00
      @zeus000.00 7 месяцев назад +18

      Valve please fix

    • @Dispariabooks
      @Dispariabooks 7 месяцев назад +2

      @@zeus000.00 I don't think they work for Valve.

    • @Joshuamaster96
      @Joshuamaster96 7 месяцев назад

      @@zeus000.00 What are you talking about? Haha

    • @jort93z
      @jort93z 7 месяцев назад

      CS2 is counterstrike 2. Cities skylines 2 is C:S2@@Joshuamaster96

    • @Tanayxx
      @Tanayxx 7 месяцев назад +13

      REALLY amazing to see rce play counter strike 2

  • @samuelisch2196
    @samuelisch2196 7 месяцев назад +3

    Being a mechanical desinger that uses Autocad and Inventor a lot, I noticed something I think they could improve upon with the road building. I think they should have "construction lines" available. Basically sketch lines that are free so that you can layout everything first before it's set in stone.

    • @viceb7
      @viceb7 3 месяца назад

      Yes yes I would save so much money

  • @RyanLindseyMusic
    @RyanLindseyMusic 7 месяцев назад +4

    I absolutely love watching Matt take this game semi-seriously. I'm actually learning a lot and thank you for giving the architects a place to live. Such a big heart.

  • @blip-hn6is
    @blip-hn6is 7 месяцев назад +8

    you know when he really likes the game when he teaches his audience.

  • @pudding2675
    @pudding2675 7 месяцев назад +9

    FYI Your triangular issue at 4:20 (heh) could have been solved by disallowing left turns. You can clearly see a sliplane on the left incoming highway borking the triangle crossing. Just thought I'd mention :3

  • @andh9290
    @andh9290 7 месяцев назад +7

    His way of explaining how highways are built is super interesting, loved it!

  • @techvoyagers
    @techvoyagers 7 месяцев назад +4

    Respect for Matt for building an left side Houston like designed city build for cars. He can add at least a tram service.

  • @coreydinkins7115
    @coreydinkins7115 7 месяцев назад +6

    If you have the same raid selected and use the upgrade tool and then off all snapping you can slightly move roads to remove kinks, fun fact you can actually more road out of bounds doing it

  • @Gabriel.-_-.
    @Gabriel.-_-. 7 месяцев назад +2

    "On my knees in the night, sayin' prayers in the streetlight
    We've been spendin' most their lives livin' in the engineer's paradise"

  • @resiknoiro7506
    @resiknoiro7506 7 месяцев назад +2

    "How tall is like a normal highway bridge?"
    - Professional highway engineer

  • @barrusfamily1660
    @barrusfamily1660 7 месяцев назад +4

    *gasp* Matt, that interchange was very efficient! I'm surprised an engineer such as yourself doesn't appreciate it.

  • @multigameswithryan9215
    @multigameswithryan9215 7 месяцев назад +8

    I think this is the first time Matt has actually built a genuine interchange

  • @The_Box_King
    @The_Box_King 7 месяцев назад +1522

    Day 134 of asking Matt to play Mindustry.

    • @cariscool
      @cariscool 7 месяцев назад +171

      Day 1 of liking this comment

    • @thatussrmainwt3899
      @thatussrmainwt3899 7 месяцев назад +90

      I think Matt is an architect , that's the only reason why he still hasn't played mindustry

    • @memereposter-id
      @memereposter-id 7 месяцев назад +22

      here to stop any chances of " xx comments and like?¿? Let me fix that 🤓 "

    • @amazingsingh3384
      @amazingsingh3384 7 месяцев назад +5

      It will be funn

    • @toddlerdurden7331
      @toddlerdurden7331 7 месяцев назад +22

      You did not take the hint yet then?

  • @toneDef77
    @toneDef77 7 месяцев назад +3

    Wow, the architects are living well with that waterfront property!

  • @davidnovosad4917
    @davidnovosad4917 7 месяцев назад

    I started with this map and we actually have a very similar layout. Where your industrial zone is mine is as well and even my water pump ended up in the lake. I am also building to that side of the map where that small lake is. I also made a small city on the island in the river in front of the industrial zone. Love your videos!

  • @hussainyusoof7854
    @hussainyusoof7854 7 месяцев назад +1

    Hey mat just a suggestion if you have left hand trafiic i would recommend building yur collectors on the left of the arterial coming in from the highway so they are not crossing over to get home or to work

  • @tylerpentecost9669
    @tylerpentecost9669 7 месяцев назад +40

    I found the inclusivity towards architects shown in this episode to be a refreshing change from the norm. I think you are growing as a person!

  • @D3ATHDUDE2
    @D3ATHDUDE2 Месяц назад

    I love how Biffa is just widely accepted as the traffic master in Cities Skylines XD

  • @wimdenhaas8591
    @wimdenhaas8591 7 месяцев назад +1

    Adding a curve in the overhead line with the pylons hurts my soul as an Overhead Line Engineer 😢

  • @batturbilguun2275
    @batturbilguun2275 7 месяцев назад +11

    I hope RCE keeps up this series and how he's actually building good interchanges. Although, some road layouts are questionable.

  • @prototypelq8574
    @prototypelq8574 6 месяцев назад

    whoa, celtic triangle highway intersection....looks absolutely beautiful

  • @MFBloosh
    @MFBloosh 7 месяцев назад

    I remember just turning off the traffic lights and getting rid of stop signs in Cities 1 when there was a traffic buildup. Worked like a charm lol. Traffic would just drive through one another.

  • @xxSeanVxx
    @xxSeanVxx 7 месяцев назад +2

    God I love this series. Can't wait to see how the city grows 🔥♥️

  • @jacksonstarky8288
    @jacksonstarky8288 7 месяцев назад

    I seriously cannot wait to play this game. I'm in the middle of shopping for a new computer, so I haven't bought it yet. I'm really liking how the water physics looks in this video, especially with the separation of the architect landfill island.

    • @acidoflacuna
      @acidoflacuna 7 месяцев назад

      I ended up with some bad water physics. With no disasters on, a water spawn point suddenly generated in the sky and flooded my world.

  • @Rndmstff737
    @Rndmstff737 7 месяцев назад

    A trash island sounds like one of those radical 60s plastic disposition ideas like the Osborne tyre Reef 😂

  • @onagda
    @onagda 7 месяцев назад +1

    "As a highway engineer..." - RCE
    "How tall are highway bridges?" - Also RCE

  • @JerseyAir
    @JerseyAir 7 месяцев назад

    I love when you explain all the highway engineering stuff!!!

  • @Astraeus..
    @Astraeus.. 7 месяцев назад +1

    No engineer would completely rework a significant section of existing highway just to incorporate an interchange in a more aesthetically pleasant manner that was, at best, marginally easier to navigate. That's 100% something an architect would come up with :P

  • @Noah-Racing
    @Noah-Racing 7 месяцев назад

    I was looking for your video, refreshed youtube, found it, uploaded 3 minutes ago. Thank you!

  • @Five-O_Reviews
    @Five-O_Reviews 7 месяцев назад

    I think it's hilarious that you did that video on "Is this game better than Skylines 2" saying you didn't get a key from the devs... Then all of a sudden, you put out a Cities Skylines 2 video, haha, I was laughing my ass off... I bet someone at dev's HQ was like, WHAT??? Who's the damn architect who didn't give Matt a key!!!! Good show mate!

  • @blickybear
    @blickybear 6 месяцев назад

    "always try to avoid building a bridge" Bro hasnt seen the highway system around my hometown XD

  • @doodoobadoo2506
    @doodoobadoo2506 7 месяцев назад

    4:56 I don’t know about Europe, but American highways have at least 16-foot (~4.9 meters) vertical clearance on highways (enforced by FHA).

  • @pyromaniachimbo
    @pyromaniachimbo 7 месяцев назад +2

    You'll probably get sick of the low density demand, so something I've learned is that when you finally reach the breaking point after your 50th suburb you can just zone medium density instead and the game will build it instead. I ended up with like 20 titles of low density housing because that's what the game had demand for before I started stubbornly zoning medium and my population was still going up.

    • @baxterb94
      @baxterb94 7 месяцев назад

      This is true in real life too

    • @pyromaniachimbo
      @pyromaniachimbo 7 месяцев назад

      @@baxterb94 Yeah, it's definitely realistic in that aspect. People will generally prefer single homes if they're readily available. It's not really until you have a university that the low density demand goes away.

  • @alantoledo571
    @alantoledo571 7 месяцев назад

    Loved this video, definitely enjoyed watching you take a more serious approach

  • @thelambofgames1481
    @thelambofgames1481 7 месяцев назад

    I love watching different people play cities skylines, RCE, city planner plays, among others, just seeing their perspectives and how they translate their experiences into the game

  • @plooge
    @plooge 7 месяцев назад

    absolutely LOVING this series!

  • @jusstdaking5509
    @jusstdaking5509 7 месяцев назад

    I can't think of any other content to watch that would be better than this before work.

  • @audiojackii9023
    @audiojackii9023 7 месяцев назад +1

    Matt be creating complex highway interchanges but forgetting highway merges with four lanes of slip roads merging into two lanes 😮

  • @dylanbreglio
    @dylanbreglio 7 месяцев назад

    Can we just appreciate the meme at 20:00? Absolutely amazing, editors, thanks for the laugh lol

  • @faustinpippin9208
    @faustinpippin9208 7 месяцев назад

    a city with a super compact stack interchange on every junction would be cool
    i think in cs1 there was a "vanilla overpass" mod for doing something like this
    but in cs2 im sure you can do that in the base game
    and then you could remove all pedestrian crossings and make pedestrian bridges for them

  • @nevets1726
    @nevets1726 7 месяцев назад +2

    Genuine question: is a distributor the same thing as a collector? I've heard both terms used

  • @OzzieBo
    @OzzieBo 7 месяцев назад +2

    Thank flippin’ god it ain’t patreon exclusive.

  • @Kelsdoggy
    @Kelsdoggy 7 месяцев назад +1

    Matt! All that effort to basically create a less efficient version of the standard lady parts design you started with 😂

  • @evanhollenbach6556
    @evanhollenbach6556 7 месяцев назад

    Awhile ago I posted a comment on one of your videos saying I wanted to be an architect.
    Good news, I’ve since switched the major I intend to take to mechanical engineering, with the hopes of getting a job in something aerospace related. Just gotta get through one last year of High School.

  • @stupidperson7516
    @stupidperson7516 6 месяцев назад

    I know nobody will care about this but when tracking a delivery I saw some Clover Interchanges! It was cool seeing something actually talked about in a video on an actual map nearby me. I saw some with three leaves, or some with two, and even traveled on one with just one myself!

  • @Jakobsen07
    @Jakobsen07 7 месяцев назад +1

    Matt, you have forgot your poor engineers parking! Clean the streets with some parkingspace for their pink g-wagons!

  • @NIS1438
    @NIS1438 7 месяцев назад

    Oh I love this new series! Please continue matt, and have fun in cardiff!!!
    Ps. I just woke up from a nap or black out (dunno) so this made my evening better seeing a new vid! Thank you!

  • @canadiannomad2330
    @canadiannomad2330 7 месяцев назад

    It's true, the main thing I consider when moving to a new city is in fact the shape of the highway leading in. Preferably as seen from above.

  • @vancouverstuff284
    @vancouverstuff284 7 месяцев назад +1

    Day seventy one of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
    It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
    It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).

  • @flashbond
    @flashbond 7 месяцев назад +2

    You can easily start to earn money in this game. The rest is satisfying miniature city building desire of people. It can be more challencing financially. I still remember how it was difficult to manage money in simcity 3000.

  • @baldhumor5
    @baldhumor5 7 месяцев назад

    Great video, loved the triangle intersection

  • @augenvogel
    @augenvogel 7 месяцев назад

    Love to see RCE play those game quite seriously - like a real engineer - again.

  • @techvoyagers
    @techvoyagers 7 месяцев назад +1

    RCE, you can build in this new Houston designed city some unique buildings like a poocano, a pokeball city, cities in the sky or saudi like ones ? Also, build a tram service in your city

  • @larsbuijtendijk
    @larsbuijtendijk 7 месяцев назад +1

    I really enjoy watching you build stuff and explain why and how. But the highway part was a bit too long for my Adhd attention span 😂

  • @matiKRK
    @matiKRK 7 месяцев назад +2

    Great episode, loved it

  • @KlaximumSkroeft
    @KlaximumSkroeft 7 месяцев назад

    I'm not all the way through the video yet but you should build a university by the lake. Ahh can you imagine it? Studying for your engineering degree in a beautiful university by the lake? Going on the lash with you fellow engineers by the riverside (that's wher you should make the posh/going out area) on public transport then coming back to your student housing in the forest by the lake, amazing.

  • @joyl7842
    @joyl7842 4 месяца назад

    The road maintenance vehicles cause a lot of traffic-jams. They stop in the middle of the road a lot, holding up traffic.

  • @Ereshkigal616
    @Ereshkigal616 7 месяцев назад +2

    it seems on all my builds ppl only ever want low density residential. does anyone happen to know the specific desire conditions needed for medium, high, and low rent residential?

  • @DailyCorvid
    @DailyCorvid 7 месяцев назад

    When I saw TRASH ISLAND in your thumbnail, I was SURE you had rebuilt an accurate United Kingdom in CS2 ;)

  • @elixyrevad
    @elixyrevad 6 месяцев назад

    11.45 "Remember - outside of a bend is always good", 13.45 proceeds to build road on INSIDE of the bend....

  • @sebforce1165
    @sebforce1165 7 месяцев назад

    Man, two episodes and you've build yourself ArchiTrash, now you just need a Golden Gate and to make it only accessible by Boat and they can never leave! (ArchiTrash, get it, like Alcatraz?)

  • @arc_421
    @arc_421 7 месяцев назад +1

    hey man, i've been watching your videos from France since a while now and i just wanted to say thank you for the entertainment that you are providing us. Keep it up and don't listen to bad and mean people !

  • @kaspergast2276
    @kaspergast2276 7 месяцев назад

    Love your CS2 videos
    Can't wait for the next one

  • @natemadill2390
    @natemadill2390 7 месяцев назад

    I love how half the video was spent building a highway interchange, not even a whole highway, just an interchange

  • @One53R
    @One53R 7 месяцев назад +1

    What a beautiful home for an architect judging by the thumbnail!

  • @timtheconjurer
    @timtheconjurer 7 месяцев назад

    Hiway bridges are 7 to 10 m in the us. I know things are smaller in the uk though.

  • @LolaMariek
    @LolaMariek 5 месяцев назад

    Can't wait to see what an engineer does with public transport

  • @coreymartin6249
    @coreymartin6249 7 месяцев назад

    theres an option in the road tools menu to snap roads parrellel to one another and you can even define the distance between the roads you are parrelleling

  • @Shatterverse
    @Shatterverse 7 месяцев назад

    Wow, that slum is really coming together.

  • @daveh6297
    @daveh6297 7 месяцев назад

    The fact that at 12:05 matt didn't make a joke about having demand for the most efficient shape was saddening.

  • @Bloxskit
    @Bloxskit 7 месяцев назад +2

    Can't wait to see what you may do with the region packs soon, especially since we're going to get a BRITISH region!!

  • @mbg8733
    @mbg8733 7 месяцев назад

    You brought up the eight lane road and my european jaw dropped.
    I don't even think I've seen a highway that big in my country.

  • @AverageJoeGamer89
    @AverageJoeGamer89 6 месяцев назад

    Use Parallel mode (looks like a pause button by the grid snap options) saves you haven’t to line up 2 roads side by side individually

  • @tobygoodman9134
    @tobygoodman9134 7 месяцев назад

    I've never been so enthralled in road building before

  • @ac.creations
    @ac.creations 7 месяцев назад

    Something that frustrated me about vanilla CS1 is that the emergency vehicles got stuck in traffic. I ended up having a mess of through roads cutting up everywhere just to keep traffic flowing enough for services to function.

  • @drakefoster7047
    @drakefoster7047 6 месяцев назад

    13:50 When the road to highschool is called Elm street ...

  • @VestleKS
    @VestleKS 7 месяцев назад

    Ouuf, extend those mergers into 4 lane roads down to 3 down to 2. I shouldn't have to mention that to an engineer 😂

  • @haassteambraker9959
    @haassteambraker9959 7 месяцев назад

    8:15 ain't sad to be excited about a sexy interchange like that tbh

  • @Tigerpanzer6666
    @Tigerpanzer6666 7 месяцев назад +7

    you know there's a gridding tool now also you can change the direction of a placed 1 way road

    • @jonaykon
      @jonaykon 7 месяцев назад

      How?

    • @Tigerpanzer6666
      @Tigerpanzer6666 7 месяцев назад

      @@jonaykon where every road tool in in the game like where curve and straight are its next to those the icon will be a grid

    • @jonaykon
      @jonaykon 7 месяцев назад

      @@Tigerpanzer6666 huh

  • @matsv201
    @matsv201 7 месяцев назад

    Safe hight under a highway bridge is 4:20 (in Finland is actually slightly more)... And there is 30cm margine of error. So a minimum of 4:50. But then the highway bridge is a minimum of 1:50 meters thick, So you got to go a minimum of 6 meters, and 7:50 is not unrsonable.

  • @kylelil1741
    @kylelil1741 7 месяцев назад

    You can put pylon cables underground! Helps in major city areas where new transformers are needed

  • @baddestmofoalive
    @baddestmofoalive 7 месяцев назад +1

    The thumbnail made me think this was a Kibitz video lol

  • @ArKamMLG
    @ArKamMLG 7 месяцев назад

    Ive loved all the city skylines 2 content!

  • @MegaPhycoKiller
    @MegaPhycoKiller 7 месяцев назад

    for those who dont understand the architect engineer rivalry, architects love designing new things, and engineers hate it when they do that because they are the ones who have to figure out how to get it to work

  • @Dragongaga
    @Dragongaga 7 месяцев назад

    Yeah, some of the road building is straight up weird. Infraspace is doing it way better. Btw the button above the contour button, that looks like a little pause symbol, is for drawing parallel roads

  • @Seldon08
    @Seldon08 7 месяцев назад +1

    Could you test block hood.
    It's a really cool ressource managing/ city building little game

  • @j5exploderofficial566
    @j5exploderofficial566 7 месяцев назад

    12:07 that’s some strong looking demand.