THIS is where the architects live in Cities Skylines 2...
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- Опубликовано: 26 окт 2023
- Part 2 of Engitopia returns! We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to limit our city to a single tile, once we've learned the game a bit more we'll come back and see if we can improve our city building skills!
LINKS!
PATREON: / realcivilengineer
MERCH: www.realcivilengineer.com
MEMBERSHIP: / @realcivilengineergaming
REDDIT: / realcivilengineer
TWITCH: / realcivilengineer
PADDY (MY DOG): / @paddytheapprentice
STREAM ARCHIVE: / @realcivilengineerarchive
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #CitiesSkylines2 #engitopia - Игры
CS 2 adds various road snaping tools.
Matt: These roads are just for guidelines. 😅
I was so confused when you said CS 2 I thought you meant counter strike 2
@@Unirobo I wanted to be quick to comment before someone else could say something funnier 😆
@@UniroboNo offence but what on earth is Counter Strike 2? Edit: I REMEMBER NOW
@@PorterStats3 bro has never heard of csgo
@@PorterStats3 it's a shooter game
Just remember: One man's trash is another man's treasure. The engineers will need to be careful about what they throw out because the architects will use it for artistic building and landscaping projects.
Making a trash island , entire areas of Manhattan were extended by land-filling if I'm not mistaken
Lol
I mean landscaping projects are kinda fine since they generally do not involve ignoring the laws of nature which engineers have to calculate around
@@gandalf_thegrey I like how an engineers job is literally to get paid realizing architectural projects into real world designs, yet they couldn't be more pissed off about it XD
If you lower the elevation when working with pylons they become underground cables and won't overlap anything, very useful
Thank you!!! I was wondering how to do that!
That isn't a thing in CS 1 is it?
@aspected the ground wont cover the pylons no, but they can be sunken and the lines will be able to have roads over i think. Zoning may still get zerged
@@aspectedno is CS:1 you can only raise them up
I have learned so many good tips about highways from RCE: always have a exit before a entrance, have turns on the outside of curves, how to build bridges and the proper highway mergers and more!
One would think he would know the clear hight of a highway.
@@matsv201 5m was his first guess, and the UK standard looks to be 16' 6" which would convert to 5.029m. But then he'd have to add in the depth of the overpass, which I don't know if the game tells you?
Realistically it should have been 8 as most trucks would be able to clear that@@matsv201
cant forget about the strongest shape!
@@archerkid02 the game give you the surface area hight of the road. That had to be the case,.othervice the hight would decrease by like 2.meter when the road went from a bank to a bridge.
This city needs public transit and/or parking spots now.
Man's creating left hand drive Houston. Let him cook
And the shops could be mixed into middle density neighbourhoods instead of just one area. And add trams 😱
@@FromMosestoKoufax HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Anytime anyone says "let him cook" I die laughing.
Left drive houston took me ALL the way out
@@thattomciccone get a grip mate
Your initial guess was right RCE. The average overpass is 5.2 meters over the road.
Pretty impressed with Matt's interchange design in this one. Usually it's shenanigans but this was educational.
I could genuinely watch you build the roadways for hours
Oh man your engineering humour gets me every time. I laugh so much watching your videos. I’m not even civil.
At first when you started working on that highway intersection I didn't understand why you didn't like the default one, i am like how could you possibly make it better. or maybe just making it more extravagant. Then looking at your final design and pausing to visualize the traffic I was surprised at how incredibly simple it is yet no matter which direction you come and go from it's a very smooth slight curve, looks like there should never bee any backup on that intersection now. It does look to take up more room but it's pretty cool. Looks like a ton of work though to do with current tools so I probably wouldn't bother until traffic builds up and see if it helps, lol.
triangle highways for the win! definitely gonna try to do this same intersection in my city
I love that this video goes from a highway engineer asking how highways work to some really well considered road hierarchy decisions and solid planning.
"At the moment it's a four-lane. I can make a six-lane, seven-lane, an eight-lane." All I heard was induced demand, induced demand, induced demand
you should get your ears checked. it's "induced demand", "extra induced demand" and "induced mega demand"
Spreading the wear over more lanes is always a wise decision. 😂
Hi, Matt! Just a reminder, there's the parallel tool for roads
I got into the comment section to see if Anyone had mentioned it 🙂
@@jonaykonsame
Please continue with the CS2 content!!
Valve please fix
@@zeus000.00 I don't think they work for Valve.
@@zeus000.00 What are you talking about? Haha
CS2 is counterstrike 2. Cities skylines 2 is C:S2@@Joshuamaster96
REALLY amazing to see rce play counter strike 2
Being a mechanical desinger that uses Autocad and Inventor a lot, I noticed something I think they could improve upon with the road building. I think they should have "construction lines" available. Basically sketch lines that are free so that you can layout everything first before it's set in stone.
Yes yes I would save so much money
I absolutely love watching Matt take this game semi-seriously. I'm actually learning a lot and thank you for giving the architects a place to live. Such a big heart.
you know when he really likes the game when he teaches his audience.
FYI Your triangular issue at 4:20 (heh) could have been solved by disallowing left turns. You can clearly see a sliplane on the left incoming highway borking the triangle crossing. Just thought I'd mention :3
His way of explaining how highways are built is super interesting, loved it!
Respect for Matt for building an left side Houston like designed city build for cars. He can add at least a tram service.
If you have the same raid selected and use the upgrade tool and then off all snapping you can slightly move roads to remove kinks, fun fact you can actually more road out of bounds doing it
"On my knees in the night, sayin' prayers in the streetlight
We've been spendin' most their lives livin' in the engineer's paradise"
"How tall is like a normal highway bridge?"
- Professional highway engineer
*gasp* Matt, that interchange was very efficient! I'm surprised an engineer such as yourself doesn't appreciate it.
I think this is the first time Matt has actually built a genuine interchange
Day 134 of asking Matt to play Mindustry.
Day 1 of liking this comment
I think Matt is an architect , that's the only reason why he still hasn't played mindustry
here to stop any chances of " xx comments and like?¿? Let me fix that 🤓 "
It will be funn
You did not take the hint yet then?
Wow, the architects are living well with that waterfront property!
I started with this map and we actually have a very similar layout. Where your industrial zone is mine is as well and even my water pump ended up in the lake. I am also building to that side of the map where that small lake is. I also made a small city on the island in the river in front of the industrial zone. Love your videos!
Hey mat just a suggestion if you have left hand trafiic i would recommend building yur collectors on the left of the arterial coming in from the highway so they are not crossing over to get home or to work
I found the inclusivity towards architects shown in this episode to be a refreshing change from the norm. I think you are growing as a person!
I love how Biffa is just widely accepted as the traffic master in Cities Skylines XD
Adding a curve in the overhead line with the pylons hurts my soul as an Overhead Line Engineer 😢
I hope RCE keeps up this series and how he's actually building good interchanges. Although, some road layouts are questionable.
whoa, celtic triangle highway intersection....looks absolutely beautiful
I remember just turning off the traffic lights and getting rid of stop signs in Cities 1 when there was a traffic buildup. Worked like a charm lol. Traffic would just drive through one another.
God I love this series. Can't wait to see how the city grows 🔥♥️
I seriously cannot wait to play this game. I'm in the middle of shopping for a new computer, so I haven't bought it yet. I'm really liking how the water physics looks in this video, especially with the separation of the architect landfill island.
I ended up with some bad water physics. With no disasters on, a water spawn point suddenly generated in the sky and flooded my world.
A trash island sounds like one of those radical 60s plastic disposition ideas like the Osborne tyre Reef 😂
"As a highway engineer..." - RCE
"How tall are highway bridges?" - Also RCE
I love when you explain all the highway engineering stuff!!!
No engineer would completely rework a significant section of existing highway just to incorporate an interchange in a more aesthetically pleasant manner that was, at best, marginally easier to navigate. That's 100% something an architect would come up with :P
I was looking for your video, refreshed youtube, found it, uploaded 3 minutes ago. Thank you!
I think it's hilarious that you did that video on "Is this game better than Skylines 2" saying you didn't get a key from the devs... Then all of a sudden, you put out a Cities Skylines 2 video, haha, I was laughing my ass off... I bet someone at dev's HQ was like, WHAT??? Who's the damn architect who didn't give Matt a key!!!! Good show mate!
"always try to avoid building a bridge" Bro hasnt seen the highway system around my hometown XD
4:56 I don’t know about Europe, but American highways have at least 16-foot (~4.9 meters) vertical clearance on highways (enforced by FHA).
You'll probably get sick of the low density demand, so something I've learned is that when you finally reach the breaking point after your 50th suburb you can just zone medium density instead and the game will build it instead. I ended up with like 20 titles of low density housing because that's what the game had demand for before I started stubbornly zoning medium and my population was still going up.
This is true in real life too
@@baxterb94 Yeah, it's definitely realistic in that aspect. People will generally prefer single homes if they're readily available. It's not really until you have a university that the low density demand goes away.
Loved this video, definitely enjoyed watching you take a more serious approach
I love watching different people play cities skylines, RCE, city planner plays, among others, just seeing their perspectives and how they translate their experiences into the game
God is good
absolutely LOVING this series!
I can't think of any other content to watch that would be better than this before work.
Matt be creating complex highway interchanges but forgetting highway merges with four lanes of slip roads merging into two lanes 😮
Can we just appreciate the meme at 20:00? Absolutely amazing, editors, thanks for the laugh lol
a city with a super compact stack interchange on every junction would be cool
i think in cs1 there was a "vanilla overpass" mod for doing something like this
but in cs2 im sure you can do that in the base game
and then you could remove all pedestrian crossings and make pedestrian bridges for them
Genuine question: is a distributor the same thing as a collector? I've heard both terms used
Yes!
Thank flippin’ god it ain’t patreon exclusive.
Matt! All that effort to basically create a less efficient version of the standard lady parts design you started with 😂
Awhile ago I posted a comment on one of your videos saying I wanted to be an architect.
Good news, I’ve since switched the major I intend to take to mechanical engineering, with the hopes of getting a job in something aerospace related. Just gotta get through one last year of High School.
I know nobody will care about this but when tracking a delivery I saw some Clover Interchanges! It was cool seeing something actually talked about in a video on an actual map nearby me. I saw some with three leaves, or some with two, and even traveled on one with just one myself!
Matt, you have forgot your poor engineers parking! Clean the streets with some parkingspace for their pink g-wagons!
Oh I love this new series! Please continue matt, and have fun in cardiff!!!
Ps. I just woke up from a nap or black out (dunno) so this made my evening better seeing a new vid! Thank you!
It's true, the main thing I consider when moving to a new city is in fact the shape of the highway leading in. Preferably as seen from above.
Day seventy one of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
You can easily start to earn money in this game. The rest is satisfying miniature city building desire of people. It can be more challencing financially. I still remember how it was difficult to manage money in simcity 3000.
Great video, loved the triangle intersection
Love to see RCE play those game quite seriously - like a real engineer - again.
RCE, you can build in this new Houston designed city some unique buildings like a poocano, a pokeball city, cities in the sky or saudi like ones ? Also, build a tram service in your city
I really enjoy watching you build stuff and explain why and how. But the highway part was a bit too long for my Adhd attention span 😂
Great episode, loved it
I'm not all the way through the video yet but you should build a university by the lake. Ahh can you imagine it? Studying for your engineering degree in a beautiful university by the lake? Going on the lash with you fellow engineers by the riverside (that's wher you should make the posh/going out area) on public transport then coming back to your student housing in the forest by the lake, amazing.
The road maintenance vehicles cause a lot of traffic-jams. They stop in the middle of the road a lot, holding up traffic.
it seems on all my builds ppl only ever want low density residential. does anyone happen to know the specific desire conditions needed for medium, high, and low rent residential?
When I saw TRASH ISLAND in your thumbnail, I was SURE you had rebuilt an accurate United Kingdom in CS2 ;)
11.45 "Remember - outside of a bend is always good", 13.45 proceeds to build road on INSIDE of the bend....
Man, two episodes and you've build yourself ArchiTrash, now you just need a Golden Gate and to make it only accessible by Boat and they can never leave! (ArchiTrash, get it, like Alcatraz?)
hey man, i've been watching your videos from France since a while now and i just wanted to say thank you for the entertainment that you are providing us. Keep it up and don't listen to bad and mean people !
Love your CS2 videos
Can't wait for the next one
I love how half the video was spent building a highway interchange, not even a whole highway, just an interchange
What a beautiful home for an architect judging by the thumbnail!
Hiway bridges are 7 to 10 m in the us. I know things are smaller in the uk though.
Can't wait to see what an engineer does with public transport
theres an option in the road tools menu to snap roads parrellel to one another and you can even define the distance between the roads you are parrelleling
Wow, that slum is really coming together.
The fact that at 12:05 matt didn't make a joke about having demand for the most efficient shape was saddening.
Can't wait to see what you may do with the region packs soon, especially since we're going to get a BRITISH region!!
You brought up the eight lane road and my european jaw dropped.
I don't even think I've seen a highway that big in my country.
Use Parallel mode (looks like a pause button by the grid snap options) saves you haven’t to line up 2 roads side by side individually
I've never been so enthralled in road building before
Something that frustrated me about vanilla CS1 is that the emergency vehicles got stuck in traffic. I ended up having a mess of through roads cutting up everywhere just to keep traffic flowing enough for services to function.
13:50 When the road to highschool is called Elm street ...
Ouuf, extend those mergers into 4 lane roads down to 3 down to 2. I shouldn't have to mention that to an engineer 😂
8:15 ain't sad to be excited about a sexy interchange like that tbh
you know there's a gridding tool now also you can change the direction of a placed 1 way road
How?
@@jonaykon where every road tool in in the game like where curve and straight are its next to those the icon will be a grid
@@Tigerpanzer6666 huh
Safe hight under a highway bridge is 4:20 (in Finland is actually slightly more)... And there is 30cm margine of error. So a minimum of 4:50. But then the highway bridge is a minimum of 1:50 meters thick, So you got to go a minimum of 6 meters, and 7:50 is not unrsonable.
You can put pylon cables underground! Helps in major city areas where new transformers are needed
The thumbnail made me think this was a Kibitz video lol
Ive loved all the city skylines 2 content!
for those who dont understand the architect engineer rivalry, architects love designing new things, and engineers hate it when they do that because they are the ones who have to figure out how to get it to work
Yeah, some of the road building is straight up weird. Infraspace is doing it way better. Btw the button above the contour button, that looks like a little pause symbol, is for drawing parallel roads
Could you test block hood.
It's a really cool ressource managing/ city building little game
12:07 that’s some strong looking demand.