Terrain Generation 2

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  • Опубликовано: 8 янв 2025
  • Added:
    Parallelization - implemented a thread pool that so creation of chunks is asynchronous.
    LRU based cache - instead of ever growing map of chunks I have map managed by LRU eviction algorithm. This way my app uses finite (about 350Mb) amount of memory but let's you traverse infinite terrain. Pretty nice. Now back to working at by bachelors dissertation.
    github.com/Cpt...

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