Demonstration of plugin that imports Doom into Godot.

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  • Опубликовано: 27 янв 2025

Комментарии • 5

  • @Calinou
    @Calinou 4 часа назад

    3:59 Vanilla+ source ports like Crispy Doom use either the "item respawn" sound (which you can only hear in multiplayer) when discovering a secret, or the "chat" sound (also only heard in multiplayer). This avoids needing extra assets for it.

  • @kaargen
    @kaargen 20 дней назад

    This is neat! Thanks for showing it off.

  • @ItsRamzi
    @ItsRamzi 18 дней назад

    Fascinating work you're doing! For like the last year and a half I've been working on a Doom tribute browser game called Legume of Zeldoom. You can find my RUclips videos about it. Even though I'm making the game top-down and 2D, I still run into performance problems. It's a miracle Doom was able to run on computers from 30 years ago! I'd love to somehow combine or discuss our projects together.

  • @videotutoriales2023
    @videotutoriales2023 22 дня назад +1

    doom plugin tiene falla en godot 3 no carga los wads y se ve oscuro el menu.

  • @anthonypimentel7218
    @anthonypimentel7218 21 день назад +1

    This is amazing! Reckon it would work at a decent speed in Godot on Android?