3:59 Vanilla+ source ports like Crispy Doom use either the "item respawn" sound (which you can only hear in multiplayer) when discovering a secret, or the "chat" sound (also only heard in multiplayer). This avoids needing extra assets for it.
Fascinating work you're doing! For like the last year and a half I've been working on a Doom tribute browser game called Legume of Zeldoom. You can find my RUclips videos about it. Even though I'm making the game top-down and 2D, I still run into performance problems. It's a miracle Doom was able to run on computers from 30 years ago! I'd love to somehow combine or discuss our projects together.
3:59 Vanilla+ source ports like Crispy Doom use either the "item respawn" sound (which you can only hear in multiplayer) when discovering a secret, or the "chat" sound (also only heard in multiplayer). This avoids needing extra assets for it.
This is neat! Thanks for showing it off.
Fascinating work you're doing! For like the last year and a half I've been working on a Doom tribute browser game called Legume of Zeldoom. You can find my RUclips videos about it. Even though I'm making the game top-down and 2D, I still run into performance problems. It's a miracle Doom was able to run on computers from 30 years ago! I'd love to somehow combine or discuss our projects together.
doom plugin tiene falla en godot 3 no carga los wads y se ve oscuro el menu.
This is amazing! Reckon it would work at a decent speed in Godot on Android?