I chose this one because I had seen the designer at Pax South and thought it'd be cool to make a tutorial for his game. But typically I decide by weighing a few factors: popularity, difficulty of play, theme and if I would go insane trying to explain it with stopmotion animation (TI4 is in my very, very distant future).
Awesome How to play! Can I ask how you decide which games you do a tutorial for?
I chose this one because I had seen the designer at Pax South and thought it'd be cool to make a tutorial for his game. But typically I decide by weighing a few factors: popularity, difficulty of play, theme and if I would go insane trying to explain it with stopmotion animation (TI4 is in my very, very distant future).