@@blank813 You are right but It doesn't matter it would take a while but the Tarrasque will fail a little less than 50% and can't hit back eventually it loses it will just take a couple of hours
@@erikkesler1739 i mean yeah. Honestly I was just trying to point out the mistake. However the argument is kinda nonsensical cause any battle that assuming you can survive it for long enough you should win.
Imagine being a deity set on defeating that vile creature via a chosen one. Giving him a small fraction of the power you could grant him, setting him on a long and adventurous journey of self-discovery. And he takes baiscally his divine toothpick and yells "Sweet. Off to murder that horny bitch!"
Then realizing afterward when the Tarrasque fucking drops that you need to give this fucker a promotion. "Why the fuck didn't you say oh by the way I am fighting the Tarrasque!" Cleric: "Well it was working, and I didn't want to bother you." "Ok well I appreciate your concern for my time but now I have to give you a lot more god damn magic every day. Good luck when it comes back for round two!"
Listed at 50ft tall with a 30 strength, it should be able to high jump and reach anything withing 88ft. So... That first couple rounds of irritating it from 60ft away won't last.
@@dumpstergoblin5318if you use the one dnd warlock at level 2, you can pick pact of the tome and eldritch spear to increase the range of sacred flame to 120ft
jumping won't get it there. An improvised thrown weapon has a max range of 60, so it could throw a rock at you if the DM judges it is smart enough. But with an int of 3, that is doubtful. Get yourself a magical bow or crossbow though, and you can outrange it all day. The magic stone cantrip and a sling will also work. Takes a while longer, and you might have to find a way to land for fresh ammunition every now and then.
This is easily remedied by replacing the most bewildering removal from the Tarrasque's stat block from older editions: it used to have fast healing/regeneration, giving it like 30hp/turn. Give it that back and there's very few characters even at level 20 that could solo it.
@@inctinder666 Something to that effect, yes. You had to bring it to like -50 HP and then use a Wish. Without the wish it would continue to regenerate forever.
The only time I've actually encountered the Tarrasque was back during d&d 3.0, and it required us to team up with the villains in order to beat it down far enough to cast wish and finish it off. Completely upended the dm's plan for the campaign, too.
The clay golem trick doesn't work, unfortunately. The tarrasque has three stomachs, and when it swallows the Clay Golem, which it is very likely to do, it's second stomach removes all immunities and resistances, whether they were innate, magical, or otherwise, before it's acid disintegrates the golem.
@raphaelregnault6914 no... You clearly just dont know basic lore. its literally stated in the book that a terrascue destroys any magical artifact when it's eaten. Stop talking shit when you can't even read a single page
Purely RAW, even if it did, it'd be rolling at +0 with disadvantage and the rock would deal a measly 1d4 damage, as it wouldn't be proficient and improvised weapons lack the thrown property.
@@garroshhellscream594 3 int is perfectly reasonable for a creature to throw objects at something that's annoying them, elephants as an example have been recording doing this and they are the same int.
The poor Tarrasque has been so nerfed. I never played First Edition, but in 2E AD&D (the objectively coolest-looking tarrasque) any creature with fewer than 3 levels or Hit Dice is automatically paralyzed from fear, from 3 to 7 will automatically flee in panic, and 7 and up is allowed a Saving Throw to not flee; it's flat-out _immune_ to almost all attack spells (lightning bolt, cone of cold, magic missile, etc.), they literally just bounce off of its carapace and there's a 1 in 6 chance the spells reflect back at the caster; it's immune to heat, fire, psionics, and nonmagical weapons; its AC and THAC0 are a _ridiculous_ -3 and -5 respectively (remember, in 2E lower was better); it regenerates HP every round; and in order to kill it you need to reduce it to -30 HP and then cast Wish (which has a casting time of _10 minutes,_ so the party has to either keep it at -30 or time it so it gets to -30 when the spell casts), because its regeneration can fully restore it from even the tiniest piece. Even the 4th Edition tarrasque, while still a weenie in comparison to 2E, at least has a passive ability that effectively cancels flying; even if you have natural flight you can't go higher than 30 feet, within range of all of its attacks.
As others here have pointed out, it may not have any stated ranged attacks...but that wouldn't stop it from picking up something huge (rocks, trees...rubble from destroyed buildings) and tossing it at the mosquito flying overhead. Even if a DM would penalize its roll (for improvised weaponry or something), the likelihood that the flying Cleric would end up smashed before it took down the tarrasque is incredibly high.
@@dannybeane2069, I think it's edition-dependant. I've seen -20, -30, and even the inverse of the tarrasque's HP (so one with 750 HP would have to be reduced to -750 HP...yes, that means at least 1500 points of damage to end it).
@@AlsebraAn improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. The owlin flies 1 feet up after casting Sacred Flame, thereby staying out of range of a thrown weapon attack.
Solution: predatory animals usually have some type of scavenger that follows them. Wolves and crows for example. Have a large predatory flying enemy circle around the tarrasque waiting to clean up after it. They will attack any airborne players.
@@trixus4768, improvised weapons aren't, though...and a tarrasque is intelligent enough to rip up whatever it needed to deal with the annoyance. Hell, a big enough tree would end up turning the Cleric into a smear somewhere long before the tarrasque goes down.
My answer is giving the Tarrasque in my campaigns final dungeon a godzilla breath weapon, and spikes that shoot out of its back into the air. And a lich named True Hater who became a Lich so he could have an uninterrupted eternity to hate. He stays invisible just to counterspell wishes cause theres no greater form of hate in DnD
I was running a dnd game where a lich had found all the parts for the tarrasque. Using a ritual that the lich modified he stuck his phylacerty in the tarrasque, as well made the lich in the blind spot of the tarrasque. The lich would then use the tarrasque to destroy towns and when it killed people the souls would go into the phylacerty giving the lich more and more power.
check the 3.5 stat block for the tarassque. The abilities there would absolutely work for 5e. 40 hp/turn of regeneration that cannot be stopped by any means and it can never be permanently killed unless you use a wish spell to keep it dead once its downed.
That's why the Tarrasque will always be the 1st edition variant in any game I play. It's not a creature you attack, it's a force of nature you try to redirect.
Oh my, I’m level 20, one of the most legendary characters in even beyond my realm, who can one shot dragons and obliterate entire empires… and nobody knows me. A certain Brit might say „perfectly balanced“
Pathfinder in general, for the tail spikes. Paizo somewhat fixed the tarrasque during the 1e printing because WotC’s 3.5 version could be beaten by a single 10th level wizard.
My homebrew Tarrasque brings back a lot of the 2e stuff, with the addition of more building-crushing (it deals damage to structures and creatures on the ground in any space it moves through) and a sonic roar attack that knocks enemies prone in a 300 foot radius. That takes care of flying enemies without the weird 'half fly speed for some magic shenanigans' thing from 4e.
In 4e, they solved the tarrasque's inability to deal damage to flying creatures by basically having it constantly cast Earthbind. Whenever a creature flies into a space within 200' of the tarrasque, it's flying speed is reduced to 5' and falls to 20' above the ground, and it cannot fly higher than that altitude. Oh yeah, and the clay golem trick? Doesn't work. The 4e tarrasque's weapon attacks ignore damage resistances. Even then, it wouldn't matter, because 4e clay golems didn't get acid absorption or bludgeoning/piercing/slashing damage immunities (which were all rolled into just "untyped damage" in 4e), just immunity to poison, forced sleep, and diseases.
@@HughRGlen sacred flame has the same range and the tarrasque moves faster than the cleric making them eventually get stuck in throwing range trying to keep attacking the tarrasque.
@@HughRGlen A thrown improvised weapon from a colossal enemy is 120', with a boulder being thrown needing to be rolled as a rolling boulder trap if it hits (closest equivalent for intent).
And this is why the 3rd edition / 3.5 version of the Tarrasque was more fun. It had a permanent spell-turning effect that couldn't be dispelled, obscene regeneration, and was nigh invulnerable on top of that. To kill it you needed to get it's hitpoints down to at least negative 30 and use a wish to kill it. And even then, it would re-emerge after about 100-300 years. Only way to get rid of it properly would be to lure it into an active gate and drop it on another plane/world. My players decided to use the gate option and dropped it in Avernus.
5e still has the reflective carapace: Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target. Definitely still nerfed for 5e though
@@SoraPierce It came back to bite the players in the ass though, at the tail end of the campaign (epic level play, obviously), when Tiamat returned the favor and dropped half a dozen juvenile half-dragon tarrasques on the players. It was a fun campaign.
The 3.X version required you to reduce it to negative hp equal to its base hp, then wish. If the DM gave it max hp instead of half (which mine did), it was over 2000 hp worth of damage required.
And then you suddenly wake up completely soaked head to toe seeing your friend with a bucket in hand asking you "You okay buddy ? you sounded delirious in your sleep..."
This is why it was such a baffling decision not to give the Tarrasque regeneration. It has had this in literally every other edition of the game, and it's actually a part of the creature's lore!
@@QYXP Improvised damage for a gargantuan boulder would make it 3d10-4d10 +10 for the Tarrasque. (DMG Pg. 249). And as Dungeon Master you could easilly assume the Tarrasque would be able to hurl a boulder much further than a puny human would for a decent-sized stone.
@@QYXP The first level cleric has maybe 10 hit points. The Tarrasque's STR mod is +10. If it hits, bye-bye cleric. Yeah, that IS actually worth it. "Should I stand around like a brainless moron and get sniped to death or should I return fire, easily killing the thing in two or three rounds? Hmmmn, gee, that's a stumper!"
@@lDanielHolm Yeah I wonder if the monster who's only lore entry is described as "legendary destruction" can figure out to just return fire at the thing that's trying to shoot it 200 times in a row before it starts recovering damage every turn because they're taking too long to kill it. Animals of lesser intelligence figure out complex puzzles just for nuts and cheese. The apex of all obliteration can figure out to yeet something back at you if you try to yeet magic flames at it 200 times. The five-head rules lawyering on that nonsense, stats don't even come into it, I can't roleplay anything being that oblivious even if it has a -20 in the stat. Is there anyone who would actually try and do this in game? What is the point? If you want that npc that just keeps standing there and isn't sophisticated enough to notice or contravene you literally fucking killing it experience play some buggy video game. I would just be like "Okay. Your level 1 character kills the terrasque. He hits level 20 and gains epic power. He retires to a life of prestige. Wow. That was fun... ...Wanna play some actual dnd now?"
@@QYXP, in the ~30 minutes it'd take the Cleric to whittle it down, the tarrasque would land plenty of hits...more than enough to squish the gnat annoying it.
I love this guys channel, not just because he gives me awesome build ideas as a player, but because he gives me a heads up as a dm for five-head rules lawyer nonsense like this. The tarrasque has 676 hp. Even if it fails the sacred flame save half the time does 1d8 so approximately 4 damage every twelve seconds or 20 damage every minute. That means your Owlin has to fire sacred flame after sacred flame consecutively over and over for 33.4 minutes. As a dungeon master, I'm definitely making your character make some kind of constitution save to keep that up without their mana depleting momentarily, assuming you resist its frightful presence and that the dm doesn't decide that the terrasques reflective carapace doesn't apply to your sacred flame (RAW it doesn't but I could see the argument being made for it. It does say in the description "flame like radiance *descends* on the target so one could argue it qualifies as a projectile that might be deflected or reflected back.) so it's more of a challenge than depicted by RAW if you apply some logic and critical thinking to how it would work RAI; just because there's no explicit rule that says you can't just hurl bolt of magic energy after bolt of magic energy without exhausting yourself, don't be surprised if the dm rules that that is unreasonable. Also, just because it doesn't have it in the stat block does not even begin to mean that the tarrasque can't just pick up something large and hurl it at you; Tarrasque has an intelligence what, 3? 5? points lesser than the ape, and an ape as a random forest primate is smart enough to pick up a rock and hurl it RAW. The terrasque as I understand its lore is basically the master of killing and wholesale destruction; it is utter obliteration incarnate. It can definitely figure out to scoop one of those big clawed appendages into some debris if not the earth itself and yeet either a massive cannonball-esque projectile or a slag of borderline supersonic earth pellets; it has experience battling *everything* it has definitely faced a flying enemy with projectiles before. Whole flying *armies* have failed to bring it down. Your 1st level character can't take down the tarrasque. If you even try, if I'm the dm, nevermind the metagame thinking of your character in world sitting at a table going "I figured out how to defeat the tarrasque mathematically!" I am going to punish you for your hubris; The tarrasque stretches back and flexes and two of its huge scales split off, forming a vaguely wing like v shape. The tarrasque can now jump and glide enough to reach you with at least one or two of its attacks, and if it hits you it swats you out of the sky (if the damage for its attack alone doesn't do it the fall damage will be sure to explode whatever's left.) Or, it opens up its maw and beam of crackling blue energy blasts forth out of it and reduces your flying cleric to ash and dust. It might have been able to do that all along and just nobody knows it cause nobody has ever been dumb and/or crazy enough to try this absurd tactic. Or something even worse, like you fire so many sacred flames at it, it *learns.* It magically evolves (it has done this several times according to its lore) a new feature that neutralizes the sacred flame, or even more terrifying... it learns a *technique*; it learns to just bat spells away with its mighty appendages like they can bounce back energy attacks in dbz because you gave it so much practice. Or you hit it with magic so many times without actually killing it that its body just straight up become immune to it. You've now made the terrasque about five hundred thousand million times more terrifying, because you taught it how to deflect spells with its bare fists or just tank them with no effect. Congrats. You turned the terrasque into an epic monk. Or most likely it will go like this; Rules lawyering five head player; hey I figured out how to solo the tarrasque at level 1. So I'm gonna find it and hang just outta rea- Any dm with half a brain cell; No. You don't even get within several miles of the tarrasque before you're ambushed by one of the flocks of wyverns that follow it around and have grown absurdly huge and brawny feasting on it's aftermath (and apparently overconfident adventurers such as yourself.) I'm giving them surprise since you're apparently charging headlong into single combat with the avatar of destruction itself... no way to do that stealthily or set yourself against an ambush simultaneously. * rolls * Yeah the first one crits on its first attack. You're already passing out from blood loss before the rest set into you turning your body into a grizzly shower of gore and viscera... write up a new character. Try not to metagame so much this time eh?
I think my issue with this is, even a monster with like 3 INT is smart enough to not waste time on small prey, therefore it'd just run away off to destroy something worth it's time, especially since it can dash for 80ft, outpacing you
I always use stat blocks with a grain of salt, while it may not say anything about ranged options, I’d still let it pick up trees and throw it, or spit it’s stomach acid at you.
This can be easily fixed by one simple fact. You are still in the tarrasque’s melee range. A level one Character will fly up 30 ft, then be about eye level with the tarrasque. It bites you and you’re dead.
No homebrew, RAW, anything can pick up an object and throw it as an improvised weapon. And yes, there is scaling damage in the DMG. If some punk bird tried this, RAW a terrasque can pick up a large bolder and swat the punk bird like a fly. You can do more with a monster than just its stat block and I'll be honest, I'm kind of sick if this "level 1 bird" thing going around.
Level 1 Flying in general is heavily overrated. It can be strong ability, but its only OP in select scenarios, many of which only exist if the DM plays all monsters like a computer. The moment something can hit a player, flight is a risk. You do not want to be at zero HP while attempting flight cheese.
A Tarrasque has an intelligence of 3. At that low a score, the Tarrasque wouldn't have the the cognitive ability to think of picking up a rock or other object and throw it. That would take some level of critical thinking the beast wouldn't possess.
@Wicca_P a intelligence of 3 is still on par with that of dogs and ravens. Ravens have been known to use tools on their own and dogs can be taught to. The terrasque also has long muscular arms that can clearly grasp things. There's no reason it can't pick up a rock and throw it.
@@blobjorn3248 they devour all in their path, but even their intelligence (as low as it is) is still high enough to say "bird annoying, throw thing at it to make annoying thing die" Just cause it has low int and isn't in the stat block, doesn't mean you can't do it without homebrew.
The Tarrasque is perfectly capable of using a rock or debris as an improvised ranged weapon. Remember that a monster's options aren't just limited to what the stat block says.
no, because it literally wouldn't work anyway... would a beast or monster stand still and be blasted for 30min? Nah, move around, go into a cave, throw something...
@@mr.crumblycookie5203in 5e elephants have an int of 3 and they use simple tools. A crazy murder machine is going to think of using a rock to hit the annoying bird
Are we not going to talk about the incorrect save DC. A lvl one character with a 16 charisma would have a save DC of 13. His math only works if they are either at 18 wisdom or st lvl 5. 8+2+3=13
My answer as a DM would be: "What, no Im not going to throw a Tarrasque at you at level 1. What kind of DM do you think I am? Now fight this group of flying enemies with ranged attacks."
This doesn't work because your owlin can't carry 30+ minutes worth of ammunition, and the tarrasque runs faster than the owlin can fly back to the ground to get more.
If I was the DM: "Cool, make a dex saving throw" The Owlin: "Why?" Me: "Because it just threw a massive boulder at you, let's call it... the equivalent of catapult cast at 9th level"
You can’t actually canonically defeat the Terrasque, when reduced to 0 HP it just goes back into hibernation. It isn’t designed to he the ultimate bad guy, it’s designed to be an ancient threat that threatens to return.
This is why I like the Pathfinder Tarrasque. It can shoot it's spines as a ranged attack, has a decent chance to ignore and reflect spells back at their casters, and if really piss it off, it has a +130ish to Jumping.
That only works if your DM is veeeery bad at improvising. Every DM in the world will just go : "it jumps" or "it picks up a rock and hurl it at you, does a 24 hit ?"
“The Tarry tenses its muscles as you continuously bombard it with spells. As a reaction, it leaps up at you with all its might, swiping at you with arms the length of an average tree.”
The only problem is that Tarrasque cannot be killed. For all intents and purposes, Tarrasque immortal and unique. This is its most defining feature. It always regenerates, regardless of how many hit points or body mass it lost. I think only Pathfinder changed its lore, that Tarrasque can accumulate enough wounds, that it'll go deep underground into hybernation for at least 30(?) years or something. So, it can be beaten back. Salt in Wounds unofficial D&D campaign setting (inspired by Tumblr post) even used Tarrasque's immortality into the premise of epic campaign setting: the city founded by a band of powerful yet ethically unconstrained adventurers, who immobilized Tarrasque and made into a farm: food, magical components, various building materials, crafting materials, everything has a use here.
Here's a terrifying fact. Animals evolve/grow spines/spikes as a defensive measure against predators. The Terrasque is covered in spikes. Which means at some point there was something bigger hunting it.
That's why I gave a "funny" attack to the tarrasque, wich basically consists of steping really hard, wich makes it able to, every 10 turns, do a aoe huge attack that only affects creatures on the ground, and that can stun creatures flying nearby
Wow, that's an hillarious NPC story. The legendary hero that beat the tarrasque in an epic half an hour combat doing "from zero to zero" and suffering imposter's syndrome and feeling he don't deserves the fame and power because all they did was flying around in panic conjuring one spell. The Ciaphas Cain of DnD
Then the Tarrasque picked up a rock and chucked it at the flying cleric with a +10 to hit and dealing 4d4+10 damage with oversized weapon rules for an improvised thrown rock weapon.
My idea: give it a rechargeable screech ability that shoots a blast of thunder damage in a 150 foot cone, and if a creature fails they are knocked prone.
“In Advanced Dungeons & Dragons (AD&D), a character can only advance one level at a time. “If a character’s XP reward from a single adventure would be enough to advance two or more levels at once, they instead advance one level and gain just enough XP to be 1 XP short of the next level. “Therefore, it is not possible for a character to instantly jump 20 levels in AD&D” - AD&D Rules.
This is an actual conversation I have had. Me, the DM: "Let me see if I got this right. Your goal is to fly around a mountain sized creature and bombard it like a gnat?" Player: "Yep." Me the DM: "Cool, cool. He throws a city block at you." Player: "I dodge?" Me the DM: "What's your movement speed?" Player: "60 feet." Me the DM: "Yeah, no." Player: "Should I roll a new character sheet?" Me the DM: "You decided to fight a creature that eats gods as a hobby at level 1. What do you think?" I have also had my evil campaign players teleport the Tarrasque into a Mindflayer colony. They had set up a trap and everything. Brought the Tarrasque to it's knees and siced an Elder Brain on its head. One small problem though. The Elder Brain couldn't really penetrate the Tarrasque's skull. Because they teleported a mountain sized behemoth into a cave dwelling. The Tarrasque was driven to it's knees not because of their attack but because it was too physically large to fit in the cave. The party and the Mindflayer colony were almost immediately buried alive. The Elder Brain did find it's way to the Tarrasque and intended to use it to dig their way out. Fun fact. Did you know that the stat block for 5e actually makes the Tarrasque have a +5 to intelligence saving throws. This thing is so stupid, it can't be mind controlled.
when you write "killed the tarrasque" into your level 1 character backstory but your DM plays rules as written so it makes total sense.
Uh isn't the level 1 with a wisdom of 16's save a 13?
8+3+2. 8 base plus 3 mod plus 2 prof=13
If he's playing RAW, killing the tarrasque should give you enough experience to go up several levels (I guess?)
@@blank813 You are right but It doesn't matter it would take a while but the Tarrasque will fail a little less than 50% and can't hit back eventually it loses it will just take a couple of hours
@@erikkesler1739 i mean yeah. Honestly I was just trying to point out the mistake.
However the argument is kinda nonsensical cause any battle that assuming you can survive it for long enough you should win.
@@erikkesler1739 In the words of a certain Quarian:
"Killing it with Bug-Bites"
Imagine being the deity wondering why tf one of your low ranking clerics has been asking for a sacred flame every six seconds for the last hour
😂
"Wtf, Is he in a warzone?"
Imagine being a deity set on defeating that vile creature via a chosen one.
Giving him a small fraction of the power you could grant him, setting him on a long and adventurous journey of self-discovery. And he takes baiscally his divine toothpick and yells "Sweet. Off to murder that horny bitch!"
Then realizing afterward when the Tarrasque fucking drops that you need to give this fucker a promotion.
"Why the fuck didn't you say oh by the way I am fighting the Tarrasque!"
Cleric: "Well it was working, and I didn't want to bother you."
"Ok well I appreciate your concern for my time but now I have to give you a lot more god damn magic every day. Good luck when it comes back for round two!"
@@TheLastSane1This gives me the feeling the deity is just waiting for twenty more of them to pull up
“Then the Tarresque jumped”
Listed at 50ft tall with a 30 strength, it should be able to high jump and reach anything withing 88ft. So... That first couple rounds of irritating it from 60ft away won't last.
@@dumpstergoblin5318if you use the one dnd warlock at level 2, you can pick pact of the tome and eldritch spear to increase the range of sacred flame to 120ft
If the creature is 50 ft tall, hovering at 109 ft off the ground is within the 60 ft range.
Expeditious Retreat, you can let you fall for free attack and go Up, again and again...
jumping won't get it there. An improvised thrown weapon has a max range of 60, so it could throw a rock at you if the DM judges it is smart enough. But with an int of 3, that is doubtful.
Get yourself a magical bow or crossbow though, and you can outrange it all day.
The magic stone cantrip and a sling will also work. Takes a while longer, and you might have to find a way to land for fresh ammunition every now and then.
To quote a DM: "The tarrasque will easily make the strength check to punt that house at you if you dare to try this."
Fight in an open field then
It's much harder to dodge a chunk of field flying at you that's bigger than a house. Ever whipped a small carpet at a fly before?
I've been an advocate for giving the Tarrasque a Godzilla Laser Beam for a long time XD
Or let it throw giant boulders
Or both
Idk why it doesnt already
Also Hurl Debris makes sense, since you usually fight it somewhere where there is plenty of rubble.
or a roar of some kind, that deals thunder damage and is a cone of 300 feet
let it cast sunbeam and change the damage type to 1/2 necrotic& 1/2fire. A decent stand in for the radiation damage from Godzilla's atomic breath.
This is easily remedied by replacing the most bewildering removal from the Tarrasque's stat block from older editions: it used to have fast healing/regeneration, giving it like 30hp/turn. Give it that back and there's very few characters even at level 20 that could solo it.
Agreed. The Tarrasque should be scary in a "This foe is beyond any of you. RUN!" type of way
Didn't also used to say you had to decapitate it and Wish for it to be dead or something?
@@inctinder666 Something to that effect, yes. You had to bring it to like -50 HP and then use a Wish. Without the wish it would continue to regenerate forever.
The only time I've actually encountered the Tarrasque was back during d&d 3.0, and it required us to team up with the villains in order to beat it down far enough to cast wish and finish it off. Completely upended the dm's plan for the campaign, too.
Wait, it doesnt have fast healing anymore?
I also like Clay Golem trick, the idea of a construct destroying something from the inside out is kinda metal, or should I say clay
The clay golem trick doesn't work, unfortunately. The tarrasque has three stomachs, and when it swallows the Clay Golem, which it is very likely to do, it's second stomach removes all immunities and resistances, whether they were innate, magical, or otherwise, before it's acid disintegrates the golem.
@@THEGRUMPTRUCKmay I ask for the source ? I'm just curious
@@shiryutatsumaki source : houserule rules
@raphaelregnault6914 no... You clearly just dont know basic lore. its literally stated in the book that a terrascue destroys any magical artifact when it's eaten. Stop talking shit when you can't even read a single page
@@raphaelregnault6914literally "source: i made it the fuck up"
Every DM with half a braincell:
Tarrasque throws rock. Aarakocra dead.
running jump!
With an intelligence of 3, it's kinda hard to justify that lizard animal creature will have the brain cells requiered to do so, unfortunately.
Purely RAW, even if it did, it'd be rolling at +0 with disadvantage and the rock would deal a measly 1d4 damage, as it wouldn't be proficient and improvised weapons lack the thrown property.
@@garroshhellscream594 3 int is perfectly reasonable for a creature to throw objects at something that's annoying them, elephants as an example have been recording doing this and they are the same int.
@@garroshhellscream594 animals have an intelligence of 3, some can throw objects or even use appropriate objects as tools.
The poor Tarrasque has been so nerfed. I never played First Edition, but in 2E AD&D (the objectively coolest-looking tarrasque) any creature with fewer than 3 levels or Hit Dice is automatically paralyzed from fear, from 3 to 7 will automatically flee in panic, and 7 and up is allowed a Saving Throw to not flee; it's flat-out _immune_ to almost all attack spells (lightning bolt, cone of cold, magic missile, etc.), they literally just bounce off of its carapace and there's a 1 in 6 chance the spells reflect back at the caster; it's immune to heat, fire, psionics, and nonmagical weapons; its AC and THAC0 are a _ridiculous_ -3 and -5 respectively (remember, in 2E lower was better); it regenerates HP every round; and in order to kill it you need to reduce it to -30 HP and then cast Wish (which has a casting time of _10 minutes,_ so the party has to either keep it at -30 or time it so it gets to -30 when the spell casts), because its regeneration can fully restore it from even the tiniest piece.
Even the 4th Edition tarrasque, while still a weenie in comparison to 2E, at least has a passive ability that effectively cancels flying; even if you have natural flight you can't go higher than 30 feet, within range of all of its attacks.
Yeah, the 2E art was the best.
As others here have pointed out, it may not have any stated ranged attacks...but that wouldn't stop it from picking up something huge (rocks, trees...rubble from destroyed buildings) and tossing it at the mosquito flying overhead. Even if a DM would penalize its roll (for improvised weaponry or something), the likelihood that the flying Cleric would end up smashed before it took down the tarrasque is incredibly high.
I've heard that even the wish spell can FAIL to kill it even if you do kill it and knock it to -50 HP.
@@dannybeane2069, I think it's edition-dependant. I've seen -20, -30, and even the inverse of the tarrasque's HP (so one with 750 HP would have to be reduced to -750 HP...yes, that means at least 1500 points of damage to end it).
@@AlsebraAn improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
The owlin flies 1 feet up after casting Sacred Flame, thereby staying out of range of a thrown weapon attack.
"Soooo.....I....have a Tarrasque."
"Alright."
".....It's controlled by an Elder Brain. Like the dragon but...Tarrasque."
"....You fucking WHAT?!?!"
"I... am the monument.. to all your sins."
@@RoxyGotMoxy.this is not your grave… but you are welcome in it
Larian studios: "write that down!"
That sounds like one of those DM Therapy skits. Of course, HE would also give the Tarrasque ... Pack Tactics.
I put an elder brain in limbo and it can basically do anything
As the Tarrasque I would cast building shrapnel, enjoy.
Solution: predatory animals usually have some type of scavenger that follows them. Wolves and crows for example. Have a large predatory flying enemy circle around the tarrasque waiting to clean up after it. They will attack any airborne players.
Ooo. Thats a clever counter with nifty lore reasons.
Wyverns fit, I think. Manticores are too solitary, Dragons are too proud, and Chimera are too rare.
@@gerbilpanda1703Vulture shaped Roc
@@alexcarboniart2091 That's a *really* good option, actually.
So, just like the opening of Monster Hunter World?
Me when my players try this bs on my Tarrasque:
“Remember when I described the Tarrasque as the D&D equivalent of Godzilla?”
Players: ??!!!
*atomic breath charging sounds*
@@ultimazilla9814*Who Will Know starts playing*
A radiant energy breath weapon?
@@ultimazilla9814wubb wubb Wubb Wubb WUBB WUBB WUBB BZORRRRERREEEERRR
Lets see if that city in Tarasques path has enough time for the owlin to do that
Not the Owlin's problem
You gotta break a few eggs...
Making the mother of all omelettes here, Jack! Can't fret over every egg!
The town just gives the tarrasque ammo to take the owl outta the sky, honestly.
Tbf, if there's a city in the Tarasque's path, not employing this cheese strategy wouldn't make it any safer.
"It picks up a boulder and throws it."
Boulder, tree, barn...chunk of castle tower.
"The tarrasque throws a building at you."
Our dm laughs in milestone. We're now lvl 2
Tarrasque throws a rock as an improvised weapon.
Thats Stone Giant's trick... And that's a CR 8😂
More like throw a house with how big it is
@@trixus4768, improvised weapons aren't, though...and a tarrasque is intelligent enough to rip up whatever it needed to deal with the annoyance. Hell, a big enough tree would end up turning the Cleric into a smear somewhere long before the tarrasque goes down.
My answer is giving the Tarrasque in my campaigns final dungeon a godzilla breath weapon, and spikes that shoot out of its back into the air.
And a lich named True Hater who became a Lich so he could have an uninterrupted eternity to hate. He stays invisible just to counterspell wishes cause theres no greater form of hate in DnD
I was running a dnd game where a lich had found all the parts for the tarrasque. Using a ritual that the lich modified he stuck his phylacerty in the tarrasque, as well made the lich in the blind spot of the tarrasque.
The lich would then use the tarrasque to destroy towns and when it killed people the souls would go into the phylacerty giving the lich more and more power.
Or, a thought: flying creatures had hollowed out parts of the higher spikes like parasites and fly around to defend their disturbed mobile nests?
check the 3.5 stat block for the tarassque. The abilities there would absolutely work for 5e. 40 hp/turn of regeneration that cannot be stopped by any means and it can never be permanently killed unless you use a wish spell to keep it dead once its downed.
That's why the Tarrasque will always be the 1st edition variant in any game I play. It's not a creature you attack, it's a force of nature you try to redirect.
Oh my, I’m level 20, one of the most legendary characters in even beyond my realm, who can one shot dragons and obliterate entire empires… and nobody knows me.
A certain Brit might say „perfectly balanced“
As intended
Is this Cleric called 'Reanu Keaves'?
@@halvorlol no, he is called Hod Towward
Now I’m just thinking “One Punch Man but D&D”
Thanos is a Titan not a Brit
Plot twist: DM uses the PF 2e version and it has ranged attacks.
Pathfinder in general, for the tail spikes. Paizo somewhat fixed the tarrasque during the 1e printing because WotC’s 3.5 version could be beaten by a single 10th level wizard.
It also literally cannot be killed.
My homebrew Tarrasque brings back a lot of the 2e stuff, with the addition of more building-crushing (it deals damage to structures and creatures on the ground in any space it moves through) and a sonic roar attack that knocks enemies prone in a 300 foot radius.
That takes care of flying enemies without the weird 'half fly speed for some magic shenanigans' thing from 4e.
As DM I would make the call to add in a storm giant's throwing boulder/large object ability after a few rounds of letting the flying dude annoy it.
"then the Tarrasque threw a building at me"
*Owlin cleric explaining why he's in the afterlife*
Technically only enough xp to get you to level 14
Level 14 is close enough to level 20 from a caster POV. Level 7 spells are pretty wild already
See my comment thread.
I knew I couldn't be the only one to fact check that. I thought 1-20 sounded like a bit much.
In 4e, they solved the tarrasque's inability to deal damage to flying creatures by basically having it constantly cast Earthbind. Whenever a creature flies into a space within 200' of the tarrasque, it's flying speed is reduced to 5' and falls to 20' above the ground, and it cannot fly higher than that altitude.
Oh yeah, and the clay golem trick? Doesn't work. The 4e tarrasque's weapon attacks ignore damage resistances. Even then, it wouldn't matter, because 4e clay golems didn't get acid absorption or bludgeoning/piercing/slashing damage immunities (which were all rolled into just "untyped damage" in 4e), just immunity to poison, forced sleep, and diseases.
"The Tarrasque throws a rock as an improvised weapon and rolls a 22. You take 10 damage."
"Roll a dexterity saving throw to avoid the house being thrown at you"
Bold of you to assume the Tarrasque won't pick up a mountain and throw it at you
Tarrasque: I swear to god
Random god: Sure homie
Owlin cleric: *struck by lightning*
"You can kill a Tarrasque at level 1!" Does your DM have a functioning brain? If yes, then no you can't.
It didn't have ranged attacks, but then it found a handy, house sized boulder and now you need a band aid.
No, you need a coffin because your bird wasn’t the only one to go out that night
This works fine until the tarrasque improvises throwing a fucking house at you
Except that improvised thrown weapons have max range of 60'.
@@HughRGlen sacred flame has the same range and the tarrasque moves faster than the cleric making them eventually get stuck in throwing range trying to keep attacking the tarrasque.
@@HughRGlen A thrown improvised weapon from a colossal enemy is 120', with a boulder being thrown needing to be rolled as a rolling boulder trap if it hits (closest equivalent for intent).
"It throws a chunk of building. You fall and plummet to your untimely demise. Roll a new character."
“Godzilla on steroids” is funny considering the tarrasque is significantly smaller than most versions of Godzilla
tectnically it is literally the largest creature class in gmae, which just gives a MINIMUM height, and as a DM, you get to choose how big it is...
And the 5e tarrasque is nowhere near the level of godzilla. A few atomic breath beams and the tarrasque is fucking dead.
"As you cast Scared Flame for the 10th time, you see the tarrasque pick up a large boulder"
60 feet above the tarrasque, you realise a fatal error. It can hop. Its hops are taller than buildings. It does a jaws then swallows you whole.
Me when the tarrasque casually flicks an entire orphanage at my puny little bird fellow dealing 10d10 bludgeoning damage
And this is why the 3rd edition / 3.5 version of the Tarrasque was more fun. It had a permanent spell-turning effect that couldn't be dispelled, obscene regeneration, and was nigh invulnerable on top of that. To kill it you needed to get it's hitpoints down to at least negative 30 and use a wish to kill it. And even then, it would re-emerge after about 100-300 years. Only way to get rid of it properly would be to lure it into an active gate and drop it on another plane/world. My players decided to use the gate option and dropped it in Avernus.
Storming Avernus with a Tactical tarrasque drop
5e still has the reflective carapace: Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Definitely still nerfed for 5e though
Avernus is good, The Abyss would be really chaotic
@@SoraPierce It came back to bite the players in the ass though, at the tail end of the campaign (epic level play, obviously), when Tiamat returned the favor and dropped half a dozen juvenile half-dragon tarrasques on the players. It was a fun campaign.
The 3.X version required you to reduce it to negative hp equal to its base hp, then wish. If the DM gave it max hp instead of half (which mine did), it was over 2000 hp worth of damage required.
And then you suddenly wake up completely soaked head to toe seeing your friend with a bucket in hand asking you "You okay buddy ? you sounded delirious in your sleep..."
The tarrasque used to disrupt creatures' flying speeds in 4e. It was a pretty interesting way to counter this tactic.
People call that aura cringe… paladin exist since 0E
This is why it was such a baffling decision not to give the Tarrasque regeneration. It has had this in literally every other edition of the game, and it's actually a part of the creature's lore!
Fun idea. One slight issue though.
“The Tarrasque throws a giant boulder”
Which is 1d4 damage and disadvantage on the attack.. Yeah, that's really worth it..
@@QYXP Improvised damage for a gargantuan boulder would make it 3d10-4d10 +10 for the Tarrasque. (DMG Pg. 249). And as Dungeon Master you could easilly assume the Tarrasque would be able to hurl a boulder much further than a puny human would for a decent-sized stone.
@@QYXP The first level cleric has maybe 10 hit points. The Tarrasque's STR mod is +10. If it hits, bye-bye cleric. Yeah, that IS actually worth it.
"Should I stand around like a brainless moron and get sniped to death or should I return fire, easily killing the thing in two or three rounds? Hmmmn, gee, that's a stumper!"
@@lDanielHolm Yeah I wonder if the monster who's only lore entry is described as "legendary destruction" can figure out to just return fire at the thing that's trying to shoot it 200 times in a row before it starts recovering damage every turn because they're taking too long to kill it. Animals of lesser intelligence figure out complex puzzles just for nuts and cheese. The apex of all obliteration can figure out to yeet something back at you if you try to yeet magic flames at it 200 times. The five-head rules lawyering on that nonsense, stats don't even come into it, I can't roleplay anything being that oblivious even if it has a -20 in the stat.
Is there anyone who would actually try and do this in game? What is the point? If you want that npc that just keeps standing there and isn't sophisticated enough to notice or contravene you literally fucking killing it experience play some buggy video game. I would just be like "Okay. Your level 1 character kills the terrasque. He hits level 20 and gains epic power. He retires to a life of prestige. Wow. That was fun... ...Wanna play some actual dnd now?"
@@QYXP, in the ~30 minutes it'd take the Cleric to whittle it down, the tarrasque would land plenty of hits...more than enough to squish the gnat annoying it.
I love this guys channel, not just because he gives me awesome build ideas as a player, but because he gives me a heads up as a dm for five-head rules lawyer nonsense like this. The tarrasque has 676 hp. Even if it fails the sacred flame save half the time does 1d8 so approximately 4 damage every twelve seconds or 20 damage every minute. That means your Owlin has to fire sacred flame after sacred flame consecutively over and over for 33.4 minutes. As a dungeon master, I'm definitely making your character make some kind of constitution save to keep that up without their mana depleting momentarily, assuming you resist its frightful presence and that the dm doesn't decide that the terrasques reflective carapace doesn't apply to your sacred flame (RAW it doesn't but I could see the argument being made for it. It does say in the description "flame like radiance *descends* on the target so one could argue it qualifies as a projectile that might be deflected or reflected back.) so it's more of a challenge than depicted by RAW if you apply some logic and critical thinking to how it would work RAI; just because there's no explicit rule that says you can't just hurl bolt of magic energy after bolt of magic energy without exhausting yourself, don't be surprised if the dm rules that that is unreasonable.
Also, just because it doesn't have it in the stat block does not even begin to mean that the tarrasque can't just pick up something large and hurl it at you; Tarrasque has an intelligence what, 3? 5? points lesser than the ape, and an ape as a random forest primate is smart enough to pick up a rock and hurl it RAW. The terrasque as I understand its lore is basically the master of killing and wholesale destruction; it is utter obliteration incarnate. It can definitely figure out to scoop one of those big clawed appendages into some debris if not the earth itself and yeet either a massive cannonball-esque projectile or a slag of borderline supersonic earth pellets; it has experience battling *everything* it has definitely faced a flying enemy with projectiles before. Whole flying *armies* have failed to bring it down.
Your 1st level character can't take down the tarrasque. If you even try, if I'm the dm, nevermind the metagame thinking of your character in world sitting at a table going "I figured out how to defeat the tarrasque mathematically!" I am going to punish you for your hubris;
The tarrasque stretches back and flexes and two of its huge scales split off, forming a vaguely wing like v shape. The tarrasque can now jump and glide enough to reach you with at least one or two of its attacks, and if it hits you it swats you out of the sky (if the damage for its attack alone doesn't do it the fall damage will be sure to explode whatever's left.)
Or, it opens up its maw and beam of crackling blue energy blasts forth out of it and reduces your flying cleric to ash and dust. It might have been able to do that all along and just nobody knows it cause nobody has ever been dumb and/or crazy enough to try this absurd tactic.
Or something even worse, like you fire so many sacred flames at it, it *learns.* It magically evolves (it has done this several times according to its lore) a new feature that neutralizes the sacred flame, or even more terrifying... it learns a *technique*; it learns to just bat spells away with its mighty appendages like they can bounce back energy attacks in dbz because you gave it so much practice. Or you hit it with magic so many times without actually killing it that its body just straight up become immune to it. You've now made the terrasque about five hundred thousand million times more terrifying, because you taught it how to deflect spells with its bare fists or just tank them with no effect. Congrats. You turned the terrasque into an epic monk.
Or most likely it will go like this;
Rules lawyering five head player; hey I figured out how to solo the tarrasque at level 1. So I'm gonna find it and hang just outta rea-
Any dm with half a brain cell; No. You don't even get within several miles of the tarrasque before you're ambushed by one of the flocks of wyverns that follow it around and have grown absurdly huge and brawny feasting on it's aftermath (and apparently overconfident adventurers such as yourself.) I'm giving them surprise since you're apparently charging headlong into single combat with the avatar of destruction itself... no way to do that stealthily or set yourself against an ambush simultaneously. * rolls * Yeah the first one crits on its first attack. You're already passing out from blood loss before the rest set into you turning your body into a grizzly shower of gore and viscera... write up a new character. Try not to metagame so much this time eh?
also, look at the tarrasque. The back armor is clearly more than the rest.
removing regeneration from the tarrask was the most bone-headed move ever
I think my issue with this is, even a monster with like 3 INT is smart enough to not waste time on small prey, therefore it'd just run away off to destroy something worth it's time, especially since it can dash for 80ft, outpacing you
I always use stat blocks with a grain of salt, while it may not say anything about ranged options, I’d still let it pick up trees and throw it, or spit it’s stomach acid at you.
Letting things pick things up and throw them is in basic rules
Meanwhile the City got Obligirated
(Also what about Improvised wheapons)
If a DM ever allows this to actually happen, would be terribly lazy.
This can be easily fixed by one simple fact. You are still in the tarrasque’s melee range. A level one Character will fly up 30 ft, then be about eye level with the tarrasque. It bites you and you’re dead.
You can run to double movement.. 60' accomplished. Nice try tho
@@marksmith161and… how are you gonna cast a spell?
"The Tarrasque chucks a boulder at you."
No homebrew, RAW, anything can pick up an object and throw it as an improvised weapon. And yes, there is scaling damage in the DMG. If some punk bird tried this, RAW a terrasque can pick up a large bolder and swat the punk bird like a fly.
You can do more with a monster than just its stat block and I'll be honest, I'm kind of sick if this "level 1 bird" thing going around.
Level 1 Flying in general is heavily overrated. It can be strong ability, but its only OP in select scenarios, many of which only exist if the DM plays all monsters like a computer. The moment something can hit a player, flight is a risk. You do not want to be at zero HP while attempting flight cheese.
A Tarrasque has an intelligence of 3. At that low a score, the Tarrasque wouldn't have the the cognitive ability to think of picking up a rock or other object and throw it. That would take some level of critical thinking the beast wouldn't possess.
@Wicca_P a intelligence of 3 is still on par with that of dogs and ravens. Ravens have been known to use tools on their own and dogs can be taught to.
The terrasque also has long muscular arms that can clearly grasp things. There's no reason it can't pick up a rock and throw it.
@@preyasmanthedemopan2854But have tarrasques been shown to use tools?
@@blobjorn3248 they devour all in their path, but even their intelligence (as low as it is) is still high enough to say "bird annoying, throw thing at it to make annoying thing die"
Just cause it has low int and isn't in the stat block, doesn't mean you can't do it without homebrew.
The Tarrasque is perfectly capable of using a rock or debris as an improvised ranged weapon. Remember that a monster's options aren't just limited to what the stat block says.
Anyone going to mention that the xp from a tarrasque will only get you to level 14?
no, because it literally wouldn't work anyway... would a beast or monster stand still and be blasted for 30min? Nah, move around, go into a cave, throw something...
If I ever play a Level 20 one shot, this is going to be my character’s backstory.
My Tarrasque is like a super predator.
In this scenario he would run or maybe find some thing to throw on his opponent.
Those are big hands and the tarrasque is standing on an effectivily infonite source of large boulders
@@EvilLobsterKing Even a large amount of soil can be lethal when throws apon you.
He has an intelligence of 3, how will he think of that?
@@mr.crumblycookie5203 I concider that more like instinct, so would be more about Wisdom.
@@mr.crumblycookie5203in 5e elephants have an int of 3 and they use simple tools. A crazy murder machine is going to think of using a rock to hit the annoying bird
"Suddenly, a band of flying demons arrives, drawn to the chaos..."
Are we not going to talk about the incorrect save DC.
A lvl one character with a 16 charisma would have a save DC of 13. His math only works if they are either at 18 wisdom or st lvl 5.
8+2+3=13
My answer as a DM would be: "What, no Im not going to throw a Tarrasque at you at level 1. What kind of DM do you think I am? Now fight this group of flying enemies with ranged attacks."
Throw in a Mind Sliver cantrip, giving it a minus D4 to saves and you are good to go.
...until it starts throwing boulders/trees/parts of buildings at the Cleric...
Mind sliver is less effective since it actually has a plus 9 int save
Im gonna go write “give the tarrasque Godzilla’s atomic breath” on a picket sign and stand in front of my local gaming store
or you could just be anyone with ranged attacks and be an owlin, sure you may need to crit to hit it , but it will eventually die
This doesn't work because your owlin can't carry 30+ minutes worth of ammunition, and the tarrasque runs faster than the owlin can fly back to the ground to get more.
If I was the DM: "Cool, make a dex saving throw"
The Owlin: "Why?"
Me: "Because it just threw a massive boulder at you, let's call it... the equivalent of catapult cast at 9th level"
Remember kids, this is why you homebrew the Tarrasque! Give it a rock throw, make it intelligent, give it a breath weapon! Anything. Give it ANYTHING.
Regen 5. Will surpass the occasional damage from low level characters trying to cheese it, but won't prevent high level parties from defeating it
You can’t actually canonically defeat the Terrasque, when reduced to 0 HP it just goes back into hibernation. It isn’t designed to he the ultimate bad guy, it’s designed to be an ancient threat that threatens to return.
Which works great until the tarrasque starts ignoring you and making a beeline to the nearest city
This is why I like the Pathfinder Tarrasque. It can shoot it's spines as a ranged attack, has a decent chance to ignore and reflect spells back at their casters, and if really piss it off, it has a +130ish to Jumping.
Forgetting magic resistance and fearful presence
That only works if your DM is veeeery bad at improvising.
Every DM in the world will just go : "it jumps" or "it picks up a rock and hurl it at you, does a 24 hit ?"
Dm:the terrasque grabs a giant rock and throws it at you.
Player : WHAAAT
Dm : cool video bro
No reasonable DM would allow that, because cheese of that caliber gets you banned from flying characters
Also reminder that the Deathclaw from the Fallout series started off life as a repurposed Tarrasque design from an abandoned DnD PC game
"It picks up a rock the size of a small boat and throws it at you...ending you like the dinosaurs."
“The Tarry tenses its muscles as you continuously bombard it with spells. As a reaction, it leaps up at you with all its might, swiping at you with arms the length of an average tree.”
A wise DM once said: if you have a player who can fly, a tarrasque with acid breath can make them die.
And this is where the DM comes in. If it were me, there's this amazing thing creatures can do called jumping.
The only problem is that Tarrasque cannot be killed. For all intents and purposes, Tarrasque immortal and unique. This is its most defining feature. It always regenerates, regardless of how many hit points or body mass it lost.
I think only Pathfinder changed its lore, that Tarrasque can accumulate enough wounds, that it'll go deep underground into hybernation for at least 30(?) years or something. So, it can be beaten back.
Salt in Wounds unofficial D&D campaign setting (inspired by Tumblr post) even used Tarrasque's immortality into the premise of epic campaign setting: the city founded by a band of powerful yet ethically unconstrained adventurers, who immobilized Tarrasque and made into a farm: food, magical components, various building materials, crafting materials, everything has a use here.
The Legend of the Tarrasque has it shooting beams of fire out of its eyes and breathing poisonous gas.
You forgot about the tarraque’s legendary reaction where it just attacks players after every one of their turns
Here's a terrifying fact. Animals evolve/grow spines/spikes as a defensive measure against predators. The Terrasque is covered in spikes. Which means at some point there was something bigger hunting it.
Back in 2nd Ed Spell Jammer there was a world were they were the analog to cows IIRC.
This is the only achievement that can justify naming your character "Chuck Norris".
That's why I gave a "funny" attack to the tarrasque, wich basically consists of steping really hard, wich makes it able to, every 10 turns, do a aoe huge attack that only affects creatures on the ground, and that can stun creatures flying nearby
2 minutes into this the beast starts throwing boulders, Trees, horses...
This is when the tarrasqe just starts destroying civilization while you pepper it
Wow, that's an hillarious NPC story. The legendary hero that beat the tarrasque in an epic half an hour combat doing "from zero to zero" and suffering imposter's syndrome and feeling he don't deserves the fame and power because all they did was flying around in panic conjuring one spell. The Ciaphas Cain of DnD
"casually adds ranged attacks to Terrasque, like fireballs or stuff like that''
Then the Tarrasque picked up a rock and chucked it at the flying cleric with a +10 to hit and dealing 4d4+10 damage with oversized weapon rules for an improvised thrown rock weapon.
A DM is entirely within their rights to have the Tarrasque start picking up buildings and throwing them at flying characters.
Plot twist: Tarrasque never dies, just goes back to sleep after it rampages for 30 minutes.
Also, ranged spike carapace.
Godzilla: makes a jump check.
also Godzilla: swallows PC.
DM: start rolling stats for your new character
My idea: give it a rechargeable screech ability that shoots a blast of thunder damage in a 150 foot cone, and if a creature fails they are knocked prone.
This is why the strongest creatures are
1 greatwyrms
2 cosmic horors
“In Advanced Dungeons & Dragons (AD&D), a character can only advance one level at a time.
“If a character’s XP reward from a single adventure would be enough to advance two or more levels at once, they instead advance one level and gain just enough XP to be 1 XP short of the next level.
“Therefore, it is not possible for a character to instantly jump 20 levels in AD&D”
- AD&D Rules.
"Godzilla on steriods"
Nah more like an iguana on steroids.
Sounds like someone who has spent some time thinking about how to make exciting combats with big scary monsters.
“you notice the Tarrasque picking up a boulder…”
The tarrasque reflects spells that directly target it through, you just sacred flamed yourself.
This is an actual conversation I have had.
Me, the DM: "Let me see if I got this right. Your goal is to fly around a mountain sized creature and bombard it like a gnat?"
Player: "Yep."
Me the DM: "Cool, cool. He throws a city block at you."
Player: "I dodge?"
Me the DM: "What's your movement speed?"
Player: "60 feet."
Me the DM: "Yeah, no."
Player: "Should I roll a new character sheet?"
Me the DM: "You decided to fight a creature that eats gods as a hobby at level 1. What do you think?"
I have also had my evil campaign players teleport the Tarrasque into a Mindflayer colony. They had set up a trap and everything. Brought the Tarrasque to it's knees and siced an Elder Brain on its head. One small problem though. The Elder Brain couldn't really penetrate the Tarrasque's skull. Because they teleported a mountain sized behemoth into a cave dwelling. The Tarrasque was driven to it's knees not because of their attack but because it was too physically large to fit in the cave. The party and the Mindflayer colony were almost immediately buried alive. The Elder Brain did find it's way to the Tarrasque and intended to use it to dig their way out. Fun fact. Did you know that the stat block for 5e actually makes the Tarrasque have a +5 to intelligence saving throws. This thing is so stupid, it can't be mind controlled.
That's when the DM says "alright now it's milestone"