The Problem With "OPERATOR" (and the entire genre)

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024
  • Recommended Reading (Affiliate)
    Small Unit Tactics: amzn.to/40iA8T3
    Small Unit Raids: amzn.to/40js0lg
    IRL Channel - / @controlled-pairs
    Games - www.nexus.gg/c...
    Merch - controlled-pai...
    Discord - / discord
    Twitter - / controlledpairs
    Subreddit - / controlledpairsgaming
    Instagram - / controlled.pairs
    Facebook - / controlledpairsgaming
    controlledpairsgaming@gmail.com
    EDC Gear - www.theneomag.com (Code CPG10)
    🔥My Gear (Affiliate Links)🔥
    My VR Headset: amzn.to/3xjfYKu
    My VR Rifle Stock: www.protubevr....
    My VR Rifle Stock (With Haptics): www.protubevr....
    My Tactical Helmet - www.hardheadve...?sca_ref=3538203.eD1DDSDTpa

Комментарии • 298

  • @icarusgaming6269
    @icarusgaming6269 Год назад +397

    There are still very few resources in this market. That's why every game has to come out in early access to fund the rest of its development, usually by less than a dozen devs. There's certainly a lot of passion for the first time in a decade, but the genre has a long way to go in its recovery

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +62

      100%
      Wish these teams would pool resources.

    • @TheStevenWhiting
      @TheStevenWhiting Год назад +14

      You also need people willing to pay. None of us want EA style microtransations but the soil devs also need money to live so its a struggle.

    • @Prometheus7272
      @Prometheus7272 Год назад +6

      ​@@TheStevenWhitingYou could have youtubers run funding campaigns for games they think have potential through patreon.

    • @vishrrfa
      @vishrrfa Год назад +1

      @@TheStevenWhiting Same as Indie Stones who made Project Zomboid... Decided to bought the game from Steam to support the Devs

    • @JimmyNuisance
      @JimmyNuisance 11 месяцев назад +2

      @@Prometheus7272 Sadly, that will just cause youtubers to get a lot of hate when an early access game doesn't deliver. RUclipsrs already get a lot of undeserved hate for being "shills".
      Sad fact of the matter is that early access is kind of a great way to fund a game when done right. It's just too often used by devs who just make shovelware and abandon it half way through.
      Great example of early access is Baldur's Gate 3... Arguably one of the best games ever. They did it right. Same with Star Citizen, they must have done something right cause people still love that thing even after like 6 years in early access..
      I think we as consumers treat Early Access as a cash grab when in reality it's everything from a cash grab to an honest effort to financial desperation that might end a project etc. etc. We have to assess each early access game more thoroughly than just going "these games are often scams". Ebay sales are often scams, but we don't view all auctions as scams the way we tend to view all Early Access games negatively. Gotta do our own research on the team and then judge whether we want to help this dev or not.
      Some of these people have the most honest and noble intentions. Some very much do not.

  • @ambientlightofdarknesss4245
    @ambientlightofdarknesss4245 Год назад +116

    Honestly a miracle it's even created. And it's from what a single 18 year old kid? Dude has been working on it since he was 13

    • @MalikShaunte
      @MalikShaunte Год назад +21

      He must have team guys in his family.

    • @sack8439
      @sack8439 Год назад

      @@MalikShauntealot of stuff can be picked just by watching videos

    • @vukberbakov344
      @vukberbakov344 5 месяцев назад +1

      Nope​@@MalikShaunte

    • @arch455
      @arch455 3 месяца назад

      I think he meant guys in the military, or so I intetpret ​@@vukberbakov344

  • @neobaggins3718
    @neobaggins3718 Год назад +210

    I honestly welcome more tac shooters, even janky ones. Getting ideas out inspires others and brings innovation. Looking beyond the jank and bugs by many of these solo or small team projects, the level of authenticity we have now over what we’d have if we relied solely on big name devs is insane.
    It might be the fact I’ve been following Star Citizen for 10 years, but I don’t mind seeing early, buggy, unoptimized versions of games just as long as they push the envelope in one way or another, and show active development. Game dev is slow and that can be frustrating, but I’ll take slow and steady to CoD or Ubi firing up the copy/paste money printer every year.

    • @virtuallyreal5849
      @virtuallyreal5849 Год назад +3

      Solid point.

    • @deemwinch
      @deemwinch Год назад +2

      So you prefer indie crap instrad of corporate crap

    • @neobaggins3718
      @neobaggins3718 Год назад +9

      @@deemwinch TLDR: Generally indie devs listen to people more and move quicker to fix things when time and resources make it possible.
      Take Ghost Recon Wildlands vs Breakpoint vs the attempted battle royale abomination. Wildlands was an amazingly good game. Had its faults, sure, but you could tell the people involved were fans of Clancy’s work and attention to detail. Still arcadey and prioritized fun over realism, but a solid game. Then Breakpoint, where they inexplicably decided to give it the Ubisoft treatment and turn it into a ‘looter shooter’ with ‘rpg elements,’ ‘raids,’ and a ‘compelling and relatable’ villain with a pitiful backstory to make morons feel sad when they kill him after a bunch of boring, copy/pasted missions which forced you to grind so your .338 Lapua could actually do more than tickle the big bad.
      (Sorry, I’m still bitter…lol)
      When we beta tested it and saw leveled enemies and areas and guns that somehow did less ‘damage’ than a gun of the same caliber with a different color next to it, people swarmed the forums warning they would cancel their preorders because they wanted Ghost Recon, not The Division again. Ubi’s response was ‘great thanks! See you at launch! Wait, why is no one playing???’
      Then their genius response to the backlash and preemptively warned failure of Breakpoint was to announce a ‘Ghost Recon’ battle royale game what had people spawning in giant sniper towers that dropped from the sky. Not sure if the announcement is still up, but the downvote ratio on it was legendary. The studio behind it was closed a few months later and the project was scrapped.
      That’s an extreme case, but in general, you can use things like discord and Reddit to converse with smaller devs and give feedback directly, and those same devs have the latitude to choose to spend time implementing or changing things according to suggestions, without pressure from investors or managers to hit a deadline.

    • @nathanmitchell7961
      @nathanmitchell7961 Год назад +2

      I agree in a way but his charging 30aud for this game. When compared with other early access titles like Ground Branch, Ready or Not and Days of Fallujah it's needs more, the steam reviews seem to echo the same sentiment.

    • @aenorist2431
      @aenorist2431 Год назад +1

      I am gonna say its quite easy to see your stance, considering the symptom / cause that is "following scam citizen for 10 years".
      Really explains to what lengths you have to go to keep your internal reality consistent.

  • @theblueshadow3537
    @theblueshadow3537 Год назад +29

    The genre has 5 problems.
    1. You must choose to either play a super dated game, or an incomplete game.
    2. The commentary is small enough that it is hard to find people you play with, and if you do they probably won't own the same game you do.
    3. When choosing a game to buy/play the question is "which experience do I want more?" When picking a tac shooter it's "each game has a different feature/mechanic set. I want to use them all, but that's impossible so which one do I want to play with now?"
    4. The combination of 2 and 3 make it seem like you need to spend a ridiculous amount of time and money to properly experience the genre.
    4. Sponsors, nexus, and the algorithm, have turned most content creators into salesmen making it really difficult to find accurate information about the state of the game.

    • @lieutenantgodzilla
      @lieutenantgodzilla 9 месяцев назад

      @@dylancounte1448You should see the new Ready or Not update

  • @BenedictTanShanWen
    @BenedictTanShanWen Год назад +115

    My pet peeve with the genre is that they are overly focused on the "shooter" aspect and not the broader range of interaction that is necessary for the experience of soldiering/policing.
    The consequence of that is the gameplay loop becomes immediately reductive towards shooting(and hitting) as the primary(often sole) metric of which the player's performance within the game is ultimately measured.
    No matter how good a job you did suppressing the enemy, covering your sector so your guys can do work, talking your sniper onto the target, etc game systems are too unsophisticated to reward the value of those roles and too often those things become immediately secondary in the way the base interaction is designed and systematized.
    The genre relies far too heavily on *roleplay* as the primary reward system, which the core audience understands but alienates the mainstream player that needs the game to define goals. Otherwise to no surprise they just default to what they understand from mainstream shooters; K/D and trolling. [/rant]

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +21

      This summation eloquently states everything I feel. Stealing.

    • @Raumance
      @Raumance Год назад +4

      This is a naive perspective. People can go play armamilsim if they want. But it's not like an fps at all. Just because you get dome imaginary points doesn't change anything. People don't want to shoot because of kd or stats but because it's fun. Milsim isn't fun it's a lot of waiting. And the organization takes a lot of effort.

    • @BenedictTanShanWen
      @BenedictTanShanWen Год назад +9

      @@Raumance how to say you don't get it without saying you don't get it.
      The point is that for tactical shooters/milsims to become their own games they need to abandon the genre conventions of FPS.
      By all means, if you think that these games are boring, there are plenty of FPS out there for you to play.
      And you don't have to look far to see that equating just shooting to being fun is not a hypothesis that holds up very well given the market saturation of the genre and clearly some games doing better than others.

    • @Raumance
      @Raumance Год назад +2

      @@BenedictTanShanWen You are the who doesn't get it. Even when I explain if to you.
      I've played all kinds of fps games and I've been in an Arma milsim clan and I've served in an actual military in real life in leadership positions.
      It has nothing to do with scoreboards. Playing as a platoon or company structure with all yhe non-shooter roles just is incredibly boring. You need a tremendous amount of effort for that level of organization. There are so many leadership roles where you aren't shooting but managing. And it's not like an rts game because you are dealing with people.
      Your whole perspective is based on your naivetu and lack of experience on yhe subject. Imaginary points don't form complex leadership structures.

    • @BenedictTanShanWen
      @BenedictTanShanWen Год назад +4

      @@Raumance I've played both organized arma and also worked in video games. Your assertion of naivete is entertaining to me.

  • @ErraticSeven
    @ErraticSeven Год назад +19

    This might be one of the most honest hot takes I've seen in a minute. I enjoy tactical shooters, I absolutely love just vibing out in Ground Branch or some patrol work in Ready or Not, but Ready Or Not is honestly the most "complete" package I've seen and that I wouldn't say is complete. That said, I'm glad these projects are coming out in some capacity, and early access is a great place to have these games get out to those that love them to provide feedback before hitting the masses in force.
    To be honest, it was Ground Branch that made me get my first true gaming PC just to run it in the first place, so I have to give a lot of credit there.

    • @jackabean3080
      @jackabean3080 Год назад

      Im literally in process of buying or building a pc for fps gaming. Im on the fence in regards to what game to start with. Ground branch is more appealing to me but every video I watch seems empty, with stupid enemies. Ready or not looks good but again looks slow, boring and always in close quarters. I also don't like the fact that you need to cuff enemies and civies mid raid and cuff dead bodies lol. The police shouting ' freeze ! Hands in the air is also annoying.

    • @Travis-.
      @Travis-. Год назад

      ​@@jackabean3080Don't play RoN then if you don't want to do Police stuff. I would recommend Ground Branch over it though.

    • @lucashebbe3335
      @lucashebbe3335 Год назад

      @@jackabean3080 I'd strongly recommend ISMC sandstorm

  • @nicolasmunzfeld3395
    @nicolasmunzfeld3395 Год назад +35

    I think a developer has made a game and buying it now would be a huge help for him to continue the project, he has a lot to do however he also has a lot of potential. Buying the game and continuing to support and give feedback to the creator is the best way to make this game perfect

    • @Mr_Nobody913
      @Mr_Nobody913 Год назад

      What?

    • @samsquamptch
      @samsquamptch Год назад

      Precisely, people love to dog a game that is pre-release for a reason and they only see it as purchasing an crap game. You get the finished product as well, but you also get to take a more proactive approach in it's progression.

    • @JesusMorgado-iq5em
      @JesusMorgado-iq5em 10 месяцев назад

      Your a bot

    • @nicolasmunzfeld3395
      @nicolasmunzfeld3395 10 месяцев назад

      @@JesusMorgado-iq5em wtf?

  • @jty1999
    @jty1999 Год назад +42

    I'm personally drawn to the strengths of most tactical shooters. Ready or Not, Ground Branch, and others all do some things exceptionally well while doing some other things not so well. Id really like to see a game that takes all the best parts and mashes it into one solid piece of content. Maybe Operator will do that at some point.
    Edit: "very cool, very based"

    • @xzxxx-km4vy
      @xzxxx-km4vy Год назад +2

      Problem with every single one of those games is no AI. Its incredible how no game can beat Swat 3 AI in 2023

  • @Bluedrake42
    @Bluedrake42 Год назад +11

    Imagine if instead of building all these separate games, all these developers just worked together on a single project. We would have had something that rivals AAA by now.

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +1

      I know, man. Hurts my soul.

    • @alejandroarciniegas672
      @alejandroarciniegas672 Год назад

      Operation Harsh Doorstop could use some ideas from Operator.

    • @Bluedrake42
      @Bluedrake42 Год назад

      @@alejandroarciniegas672 Lots of the things in Operator we're already working on, but as you can see with Operator things are very rough around the edges. Operation: Harsh Doorstop is already in enough of an alpha state, and our objective at this point is to polish up the core shooter framework prior to adding in additional unstable features. You have to balance between pushing new features and avoiding jank. It is a difficult balance to achieve, and after our launch we're planning on pushing more towards stability than rapidly iterating on new features before the game is ready.

    • @alejandroarciniegas672
      @alejandroarciniegas672 Год назад

      @@Bluedrake42 As a software dev I do understand the concept of technical debt. I value that Operation: Harsh Doorstop development is focused towards the core of the game. I think it won't be long until the community starst to bring more complex features as seen in Operator to the game without making the core dev team lose their focus! I'm looking forward to add some cool features to Operation: Harsh Doorstop as mods.

  • @TheTerminatorCarrot
    @TheTerminatorCarrot Год назад +36

    Somebody *finally* fucking mentions campaigns! That's part of why OG Ghost Recon is still one of my favourite tac-shooters (even moreso with the Heroes Unleashed mod). It has a shitload of missions & objective types to run through, whenever you want. And the AI still holds up decently (not perfect but it's 20+ years old).
    And in regards to Operator - I saw the notification from Steam just before going to bed last night, was pretty surprised - started thinking "might check it out tomorrow, haven't got much on". Then I saw the price - $30 Australian. Like, I get it, but right now, I don't think I can justify that, especially with cost of living at the moment (and especially with only three maps - I'll have them all done in one afternoon). I'm excited for this game, and I want this dev to succeed, but I think I'm gonna hold off a few months, wait for a couple updates.

    • @Mr_Nobody913
      @Mr_Nobody913 Год назад

      If you think Ghost recon is a Tac shooter you need to rethink life

    • @TheTerminatorCarrot
      @TheTerminatorCarrot Год назад +3

      @@Mr_Nobody913 it might help if you play it on a difficulty level higher than Recruit, dude 👍

    • @Chonkems
      @Chonkems 8 месяцев назад

      $24 CAD is honestly ridiculous for what the game currently offers. Ground Branch regularly goes on sale for a 4th of that.

    • @zlotywest860
      @zlotywest860 4 месяца назад

      30$ not justified for a game made by a kid on his own? For now its fun. Dev needs more help. For now this is more fun and replayable then ready or not was at ea launch.

  • @JC88_
    @JC88_ Год назад +24

    Looks promising,
    I agree with your take. Personally I believe these tactical games should launch with what Rainbow Six Rouge Spear and Ghost Recon accomplished back then (20+ years ago)

    • @AstralApophis
      @AstralApophis Год назад +3

      Issue is, the market shifted; those young adults playing those games made kids that crave cranking 90s instead. You take the time on a tactical game, and your work doesn’t pay off. It’s a niche market these days, and it’s too much of a gamble to not do early access for these small dev teams. It’s honestly a miracle that this, ground branch and hell, ready or not even exist 😂 I completely agree with you and pairs, but it’s just not possible these days

    • @zeeshanparvez5235
      @zeeshanparvez5235 6 месяцев назад

      Ghost Recon 2001 is so good

  • @kruxxme5372
    @kruxxme5372 Год назад +13

    I agree 100% Said the same but not as eloquently as you on the Steam community for this one earlier! Way too early for release, but I bought it in the hope that this guy does well and delivers on his vision.
    So what is it with this genre and such slow development? Zero Hour (small dev team, lack of funding) , Ground Branch (larger team, but still small and lack of funding?), RoN (VOID Interactive - small? Also lacking funds?) It is frustrating that we haven't had a 'finished' product since SWAT 4, and Ravenshield.
    Thanks for entertaining as always!

  • @Dagre7
    @Dagre7 Год назад +3

    I think you're pretty accurate across the board, as someone who frequents a couple of communities that play games like RON and Ground Branch etc I'll probably end up picking this up but I'm also aware that I won't be playing it after a few weeks at best whilst I wait for more content. I think I have to give a fair amount of credit to the fact the developer is just one guy I believe but it also means we're all buying this game with our eyes wide open in terms of what we're getting. As long as the developer stays dedicated we could see a really great game in six months+ but then you have a game like Ready or Not which is only just talking about a 1.0 release two years later and an actual team of developers working on it.
    of course, if the game has support for modding, then the concerns about maps and missions goes out the window.

  • @Ddayboy1944
    @Ddayboy1944 Год назад +51

    Wish it was VR. I’d be sold.

  • @Guardian179
    @Guardian179 Год назад +3

    I think you hit the nail on the head with the state of tactical shooters in both the flat screen, and VR market. They are seen as niche, so there's not really any big developers pushing them out. So what you get, are passion projects that are put into early access and then (hopefully) fleshed out over time. As others have said, the devs need the early access funds to keep going on the development, and to guage the interest of the community. It seems like a lot of these games do tend to sit in a long term early access state though, like Ground Branch, which has been in early access for at least 5 years, and was in development for a while before that.
    The issue with that, is that players get what they can from these games, and then want more. So they either have to wait in the hopes that more comes, or move on to another game. Ready or Not is probably one of the more fleshed out games in recent memory, with decent (not great) squad AI, good enemy AI, and a decent number of maps. With mod support, it also gets the support of player generated content. It's still lacking a cohesive campaign, and ends up feeling like a swat mission anthology. It also lacks a lot of the features the devs were pushing in the beginning, like choosing an insert point, a pre-planning map, sniper support, etc.

  • @BunkerFox
    @BunkerFox Год назад +1

    Opening doors partially with the mouse wheel was a feature in Rainbow Six Raven Shield. Was very handy for both peeking and rolling a flashbang into the room

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +2

      Ground Branch uses a similar system. Operator animates it, which is cool.

  • @ArikGST
    @ArikGST Год назад +4

    I think a big issue for tactical shooters is funding. With the exception of stuff like ARMA, tac fps don't make a lot of money. If we want him to ever finish Operator he probably does need the money he can get through early access to allow him to spend more time on the game by reducing his hours or completely quitting his normal day job. Same for 6 days in Fellujah, INCREDIBLE concept but still a long road ahead.
    I'll be buying Operator and then let it cook for maybe a year. Even if it never comes to full release, this dude got talent, so maybe it'll allow him to break into the market as a member of a bigger team down the road by making a name for himself with this game.

  • @deliberationroom
    @deliberationroom Год назад +3

    The nod setup alone is a huge move in the right direction for the genre and hopefully something pulled into other games. Great points and great coverage!

  • @deefactual
    @deefactual Год назад +8

    I supported this on Patreon, so I got to play it pre-Steam, and I agree on a lot of points - but it is madly impressive how this guy has done this all by himself, and in arguably, a very short space of development time. Steam buyers will not get that duality, and I think he should have just kept it to Patreon (which seems to earn £7K a month atm), until it was in a more polished state. I'm running a strong PC build, and this game stutters now and then. Operator has legs, but it's not yet ready to walk amongst other Early Access games on Steam, I don't think. Excited to see more of it though, and I hope the games well received by the greater audience outside of the Patreon folks!

    • @seeum2098
      @seeum2098 10 месяцев назад

      They always act like they did it by themselves but thats usually not the case

  • @Justinred87
    @Justinred87 Год назад +2

    Hot take spot on homie. I'm fuckin fatigued.

  • @fordchandler7142
    @fordchandler7142 Год назад +11

    heavily agree, im tired of these cash grabs when they could take longer to develop and make an amazing game that reaches to so many more people

    • @gyrotwist6335
      @gyrotwist6335 Год назад +2

      This isn’t a cash grab, he has been working on this for years and it is early access so you really should only buy it if you are fine with some jank

    • @ChickentNug
      @ChickentNug Год назад

      @@gyrotwist6335100%. I can tell the dev actually gives a shit and isn't just trying to get money

    • @RandomAssKhaos
      @RandomAssKhaos 11 месяцев назад

      @@ChickentNugExactly, mf has been working on this since he was 13/14, he’s not just after money, people these days just see bad things about a game or hear bad things and go “this game is bad lol” “yeah imma pass on this cash grab” like do your damn research on a game before you shit on it. Operator isn’t a bad game, it is fun, I barely have a problem with the low amount of issues I have, most is just caused by my Reshade I have messing up my menu manipulation and graphics

  • @BlindxSide
    @BlindxSide 11 месяцев назад +3

    One problem I have with so many of these indie games, especially when it comes to tac shooters... is they put essentially zero resources or thought into the Art Department. It's always the most random and generic assets, environments, and assets. They don't have a unique identity or art direction and just look incredibly generic. It's hard to take these games seriously when they look so low effort without any art direction.

    • @agr2190
      @agr2190 10 месяцев назад

      Get out of here stalker

    • @Killicon93
      @Killicon93 5 месяцев назад

      I'm endlessly frustrated how none of these games have decided to bank on how much gameplay potential would be unlocked by focusing on graphics that don't try to be photo-realistic.
      Instead we get the inverse like with how Ready Or Not doubled down on graphics and though the maps needed baked lighting to look better, which meant they had to cut letting the player disable lights in buildings as a feature.
      Similarly for this genre, a lower fidelity art style would make breaching walls a far more feasible feature to implement.
      Even more pressing would be that a more of a lo-fi art style could help stretch the budget enough that a proper campaign could be feasible.

  • @BusinessWolf1
    @BusinessWolf1 Год назад +7

    I have 2 huge problems with this genre.
    1. All these games are barely distinguishable with small differences, 2. meaning thousands or possibly tens of thousands of man hours have been wasted creating the exact same assets and code over and over and over.
    Operation harsh doorstop fixes both these problems in such a wonderful way. I can't wait for it to get more traction.

  • @ericfleming5522
    @ericfleming5522 Год назад +3

    I'm a pass on this one, I'm afraid, at least for now. I just can't get myself worked up enough to pay $20 based solely on door opening mechanics. (BTW, if I'm not mistaken, the idea of using the mouse wheel to dynamically open the door dates all the way back to Rainbow Six 3--it's not a new idea.)

  • @laughingbuddha5427
    @laughingbuddha5427 Год назад +1

    Holy crap!!! That shoot house footage had real life levels of immersion! I thought it was your shoot house footage!! Damn this game looks so dope

  • @notoriousbc6090
    @notoriousbc6090 Год назад +1

    It's mental how that first bloke you brassed up didn't hear the Helo behind him 😂

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +4

      You can actually sit in the helicopter and engage all of them. They don't start shooting until you dismount.

  • @lowenstaat
    @lowenstaat Год назад +5

    Good analysis. All forms of media have democratized these past couple decades. 20 years ago, legacy 20th century corporate media curated news and entertainment for the masses. Now the masses create their own content. This game is just one example. Your YT channel is among the millions of examples in the video game genre of media. Keep up the good work.

  • @antwanowens4013
    @antwanowens4013 3 месяца назад +1

    I have a fear shooters just uninstalled because the lack of content RON GROUND BRANCH AND SIX DAYS WITH CONTENT AND AI TEAMMATES ILL PASS ON THIS and get more into nba 2k and madden until further notice Danks for being honest control PAIRS

  • @kariko07
    @kariko07 Год назад

    2:58 the door handling mechanic goes back to the rainbow six days where you had dynamic door positioning rather than binary, “open”/“closed”. Really like the feature.. for sure adds to that peak and breach method ..

  • @frostsoul4199
    @frostsoul4199 11 месяцев назад +1

    my biggest issue with pretty much every tactical shooter has been around since Arma 3. there's never any set in stone objective aside from just going to a location and killing anybody that has a gun. it's a formula that openly admits that it has nothing going on and all it does is encourage people to roleplay which is what people are gonna do by default when they're bored. player driven roleplay as opposed to gameplay driven roleplay, will cause the game to die out pretty quickly since there's nothing extrinsic to keep players coming back. even a game like Ready or Not suffers from this issue, since your only reward in that game is a new high score. which is a pretty arcade-y system for a game that's touting its realism first and foremost. the only reason why Arma isn't dead is because of how modular of a game it is, that it's possible to create your own scenarios or complete them in many different ways. plus it has a campaign that gives you a basic run down of the mechanics. and since the game has a lot of tools in it by default, you'll have a lot to toy around with before you start modding it.
    Compare that to a game like Ground Branch where the only modularity you get is the number of enemy AI, how difficult they are, what map you're playing on, and what time of day it is. the game died pretty quickly because even after waiting on it to update, nothing new even came out for it, so all you had was just an empty game, where if you've seen one map you've seen them all.
    In the case of Ready or Not it had slightly more longevity because of how slow, atmospheric, and shocking the whole game was. but it's been a year since it had any updates so the novelty of it is really dry at it this point, let alone the content.
    Zero Hour is an even worse case since the game basically hasn't changed at all since it entered early access. still suffering from the same issues its always had, and basically just exists to be a bootleg Ready or Not. which is saying a lot since both game pretty much were born of the the Clean House craze from CoD.
    So all in all they're roleplaying games that don't make you feel like you're playing a role the game tailors for you. and even if it does, the game runs outta content and updates so slowly you forget it even exists. they're fun for a short bit, but they lack longevity and content.

  • @emulation2369
    @emulation2369 Год назад +1

    Black One Blood Brothers is also made by one guy and it has SOOOOOO much content, but no one seems to care for some reason...

  • @Armis71
    @Armis71 Год назад +1

    I know that saying this puts me in a corner and I limit myself from games that I can play like before, but I'm all for VR now and have moved on from flat-screen 2D games.
    I use to play Arma III and a little of Squad. I stopped playing Battlefield and COD a long time ago. I know it's just a matter of sitting down and running the game and I'm back to the way it was before, but my money goes to VR devs now. FPS 2D games doesn't cut it for me.
    I still appreciate these games so I got no issue watching whats new in this channel.

    • @ChickentNug
      @ChickentNug Год назад

      Setting up VR is such a pain in the ass and there are only like 3 games that come remotely close to this style that I can think of: TAVR, Onward, and Pavlov (with mods). Onward is so shit compared to how it used to be and is plagued with children (same with the other two really), and pavlov is pretty much just VR CSGO. TAVR is fun but you can only do so much in game before it gets repetitive. I'm really looking forward to Geronimo, but that probably won't be available for a while

  • @Skidjit
    @Skidjit Год назад

    I do appreciate the game’s representation of the PVS-14, how it looks and feels plus being able to still use your peripheral vision.

  • @METALLIFY16
    @METALLIFY16 Год назад

    Something i noticed on that "Block III" MK18 with the URGI rail, either the barrel is too short or the rail is too long because you wouldnt be able to lock the collar on that RC2 because its inside the rail lol.

  • @diogo763
    @diogo763 Год назад +4

    I love tac shooters but this is the exact reason I don't buy them anymore, we have all of these somewhat pretty games, with immersive mechanics and costumization, but that at the end of the day have no substance whatsoever. What's the point of just another game with a few maps with brain dead npcs to jump in alone and shoot at? Might aswell jump in Gmod

  • @MythionVR
    @MythionVR Год назад +1

    Fully agree, in a saturated market for FPS, we definitely need more game modes.
    I strongly feel that co-op is the bare minimum at this point, with SP/AI second. I'm starving for more co-op modes and campaigns. I'm often going back to Rainbow Six 3 to play with a few friends.

  • @kaini4074
    @kaini4074 Год назад +2

    I dont think your take was too harsh. Rather instead it's just realistic.
    I was able to witness the game get released and saw both the positive and negative reviews in the discord server.
    I instantly noticed the divide on opinion, some saying the game was under baked and some putting it on a pedestal for it's potential.
    I agree that the game does have potential, it has plenty of things that I look forward to seeing more of in the future, but it was truly too early to be released and quite pricy ($15 - $20 is not something I, to be specifc, am willing to give out.)

  • @jessicagray8852
    @jessicagray8852 Год назад +1

    Guns with slide/bolt releases should cycle automatically, or have a single hotkey, with charging handles or manual arms using the shift modifier

  • @pjohns9532
    @pjohns9532 11 месяцев назад

    Totally feel the same. Haven’t touched ready or not in forever because there is no reason to play anymore after doing all the missions. And ground branch just feels like an empty sandbox

  • @Hoot2k8
    @Hoot2k8 Год назад

    Between a few of the tactical shooters, Operator looks like it can be a very interesting add by way of the actual Tier 1 side of things.
    I say this based on the in depth manner that Operator seems to invested in the equipment accuracy and how it plays (zero experience until later today). That said, there are marked differences between this and Ready or Not - both are tactical in the sense of shooting and moving, but Ready or Not is still more a police action based game (most of the time in vanilla).
    Operator should and could wind up overtaking Ground Branch as a tactical leader by continuously improving, updating and deploying updates at a faster rate.
    We will see this evening as to how Operator plays out. Thanks for your insight!

  • @picure
    @picure Год назад +1

    About the doors, press F and scrolling. Ground branch has that already 😂

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +1

      He added the animation. Ground Branch has the same functionality, which is nice, but still uses contextual clues.

  • @virtuallyreal5849
    @virtuallyreal5849 Год назад +18

    I did a double take when you said “20 bucks”. Wtf was this guy thinking? Three missions total, and no f*ing way there’s going to be a modding community before it dies. Does the dev think that he can keep a player base for the next decade while he finishes it?

    • @ShadowDreamer100
      @ShadowDreamer100 Год назад +3

      Its an Early Access game for another 1-2 years. In case you're not aware, that means the dev isn't done with the game. I'm not sure what you're looking for out of a game that still not done?

    • @virtuallyreal5849
      @virtuallyreal5849 Год назад +8

      Releasing poor experiences is a great way to kill momentum. The game already has a mixed rating on steam meaning people will be skeptical to buy it, and as a solo dev it will take ages of trickling in content to turn that around. Maybe the game will be able to run in a year or two, but I find it hard to believe there will be enough content to justify more than a few hours of playing, especially with much more polished experiences already on the market.

    • @jackabean3080
      @jackabean3080 Год назад

      @@virtuallyreal5849 Im literally in process of buying or building a pc for fps gaming. Im on the fence in regards to what game to start with. Ground branch is more appealing to me but every video I watch seems empty, with stupid enemies. Ready or not looks good but again looks slow, boring and always in close quarters. I also don't like the fact that you need to cuff enemies and civies mid raid and cuff dead bodies lol. The police shouting ' freeze ! Hands in the air constantly is also annoying.
      Could you please advise on a decent game please ? Mostly wanting singal player.

    • @virtuallyreal5849
      @virtuallyreal5849 Год назад

      RoN is my personal favorite single player tactical FPS on steam. But it's up to you what you want to play, man.

    • @TheMusicftw1
      @TheMusicftw1 Год назад

      @@ShadowDreamer100 This game will be in early access for more then 1-2 years lmao. Its a single dev working on this who also said he does not want a team to work on it... Ground Branch and RoN with much bigger teams have been in EA for multiple years now. Just making the AI better will take lots of time. I bought the game but basically refunded it right away since I realized it will take years for this game to become better then RoN or GB.

  • @snimo2851
    @snimo2851 Год назад

    I would love to see how this game progresses.
    I bought it as soon as I could, and my main issues with it so far is:
    The aiming is punishing, especially at longer ranges. The sensitivity is extremely high the first like 5 degrees, so making small adjustments at range is very difficult. The people who have the game can probably understand where I’m coming from.
    Also, the character customization is quite janky. Your weapon doesn’t save, and I both like and dislike this. I like it because it makes it feel like there’s consequences, and if you die, you restart as a new operator. And the customization of your vest and stuff really doesn’t want to work for me.
    Like I said, can’t wait to see the progress!

  • @axelthorsen3260
    @axelthorsen3260 Год назад

    Really like this game myself and it´s super fun to hear your opinion on it, and I do really believe that this game has some ridiculous potential as long as the developers goes in the right direction with the game.
    But it is as you say that the game really misses some content that would make the game less repetitive and more attractive for a bigger audience on the market. But it I believe that it´s an amazing game that really gives you that "real life tactical feeling" and that it´s really a one-of-a-kind in todays market for tactical shooters and that makes it really stand out from all the other similar shooters.
    And I´m a really big fan of the channel, so it really made my day to see you do a review on one of my favorite games

  • @Nick-hm9rh
    @Nick-hm9rh Год назад

    Its the same as the Tactical gear/arms industry.
    The more competition the more effort they have to put in.
    it all pushes the industry to a higher standard unlike games like COD and battlefield in the recent years

  • @Blacksmith__
    @Blacksmith__ 10 месяцев назад

    The mouse wheel door mechanic is lifted from Rainbow Six 3 (the best rainbow six game)

  • @impulsiveDecider
    @impulsiveDecider Год назад +1

    That take was right on the money!

  • @hanskurtmann6781
    @hanskurtmann6781 6 месяцев назад +2

    Gotta say one thing. Seems nearly every "newish" tactical shooter IE Ground Branch etc. Bad this is they all look the same, customization, weapon mods and in general game play. They look so similar that all these games are hard to tell apart and lastly all of them are EA titles as well. The market is just saturated with these modern tactical FPS games.

  • @thebiggrab8558
    @thebiggrab8558 Год назад

    The mouse wheel door opening was done in splinter cell Chaos theory on PC.

  • @CrisCamp-m8q
    @CrisCamp-m8q 11 месяцев назад +1

    guys a 12 year old made this as a school project and hes 15 now lets not be to harsh to judge lets see u do this.

  • @gigabytegallery7305
    @gigabytegallery7305 5 месяцев назад

    Have you tried out the latest updates? The developer has been busy with patches & adding more content such as the Dark Waters level (work in progress) over the past year.

  • @FreeFragUK
    @FreeFragUK Год назад

    I'm currently of the inclination to pick up Operator as the price is fairly reasonable and it's a passion project. Taking into consideration the game as a passion project, in theory the game should continue to see development for quite some time and (hopefully) reach a much improved state. It's also worth noting that Operator is, to the best of knowledge, being developed by a single individual who has been really learning as they go.
    In contrast the above there is Six Days in Fallujah which released at twice the price of this into Early Access with arguably significantly fewer features (admittedly not all of these make sense) but with a similar amount of content (4 missions as opposed to 3 missions in Operator). Further to this Six Days has had significantly more time for its development (I accept that it's had its issues) from a much bigger team.

  • @Tuner775
    @Tuner775 8 месяцев назад

    We need this game in consoles, for real we lack this type of game, realistic, clearing rooms and OPERATING LIKE A SOF OPERATOR . Wish more games like these would Come to consoles

    • @rcgroundzero
      @rcgroundzero 5 месяцев назад

      they usually have too many inputs that a controller wouldn’t be able to accommodate

  • @LordLuna
    @LordLuna 11 месяцев назад

    Issue is its 1 guy, GB has both a team and a publisher. Early access is a way to get funding

  • @specrtre
    @specrtre Год назад

    I just want a new Ghost recon class type game to come out with good AI teammates and enemies. Fun story and freeplay modes with updated tech and shooting realism

  • @gansior4744
    @gansior4744 Год назад

    imagine if Tarkov finally got the moving attachments on the rails

  • @radament.
    @radament. Год назад

    first time i see an animation for the door opening. love it but you should be able to quick swap to your gun cause if you get stuck in the animation whenever you see an enemy you are dead. i like the passion there's put in this this game. keep it on .

  • @josiah9008
    @josiah9008 10 месяцев назад

    I'm really hoping they will provide full controller support soon. I personally use a steam Deck.

  • @ChickentNug
    @ChickentNug Год назад

    So far I've really been liking it. Definitely has a lot of jank shit but it doesn't bug me that much. The gunplay already feels way better than ground branch imo

  • @ryanwood6754
    @ryanwood6754 Год назад +2

    for me I am getting tired of the tac games even though we have very few of them simply because every time one gets released its an alpha game that does 1 or 2 things that are extremely cool and unique but then the rest of the game is either broken or trash. These games can be ditched at any time or take YEARS to get anywhere decent if not finished and each of these games are charging £20 +. It makes it hard for me to want to purchase these games when I know it could either be abandoned or take years before its worth ACTUALLY playing. Sometimes I would rather it just not get released and have time to work on it and tease us first rather than release these glorified tech demos that cost the same price as some new, good and complete games on steam.

  • @Penigale
    @Penigale Год назад +6

    Ground branch but with more potential
    but it’s got a very long way to go as of right now

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +2

      Fair take

    • @TheMusicftw1
      @TheMusicftw1 Год назад

      Seeing as it is a solo dev so do I not think this has mroe potential then Ground Branch. GB overall in its current state and even the earlier stages felt much more better then this game. The one thing holding GB back now (imo at least) is the AI.

  • @nabby119
    @nabby119 Год назад

    if this game had even a few more people to add content and fix bugs, it would be pretty damn top tier as a tac shooter

  • @iceilator
    @iceilator Год назад

    Ground Branch has had grabbing/swinging doors long before Operator was announced...

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад

      Other games have as well. Operator animates the interaction, allows proximity to effect the physics in a natural way, and does a good job on the door physics.

  • @user-sp4wi7mv2k
    @user-sp4wi7mv2k Год назад

    Considering it’s one guy, it’s well surpassed any expectations I had

  • @drricemice2046
    @drricemice2046 9 месяцев назад

    This game is wild for a 1 person team

  • @MunitionsDudTester
    @MunitionsDudTester Год назад

    Looks interesting. Wishlisted

  • @aaronbates4848
    @aaronbates4848 Год назад +1

    J Dog the Wise did a video like this just a few days ago. Hit on similar points as you.

  • @joshuabenson2568
    @joshuabenson2568 Год назад

    This world have been perfect for a steam demo upload

  • @itsjustajoke4679
    @itsjustajoke4679 Год назад

    I just don’t understand why they keep coming out with new variants of the genre rather than merging and colluding under one name. They could make one polished, more successful title.

  • @punk8570
    @punk8570 Год назад

    Cant wait to see what they drop, I still enjoy it even though its pretty barebones lol.

  • @Egeo_Mors
    @Egeo_Mors 3 месяца назад

    How do I aim down sights in this game???? I’ve pressed and held down every single button on my keyboard! What do I have to do to aim?????? Please help me

  • @jackrastovac9280
    @jackrastovac9280 Год назад +2

    I don't think your completely wrong in the fact that they're kind of a cash grab. However, I think the potential in games could be actually brought to life if they used one feature that has brought games to life for the past decade, and that's steam workshop and access to mods. Especially in less jank games, like especially Tactical Assault VR, for example, because they have all of the basics mechanics down to a tea, and they just need more content, like new maps and weapons.
    Anyway, sorry this comment is awfully worded and hard to read, but I hope you get my point.

  • @jefamoroso
    @jefamoroso 11 месяцев назад

    Don’t miss Decimated!

  • @stevef4930
    @stevef4930 11 месяцев назад

    load into game, chamber round, reload once, reload stops mid reload so I fire my last chambered round, have to reload again. Forget I must now rerack bolt because of janky reload cancellation. Shoot 3 times, out of ammo, no magazines left. Attempt to restart mission, doesn't work. Attempt to go back to lobby, end mission screen will not go away. Exit to main menu, Must once again manually grab equipment before inevitably starting a new mission only to once again run out of ammo after 2 magazine reloads. Absolutely ridiculous. This game is the most jankiest piece of shit I have ever played. It is a glitchfest an absolute impossibility to easily navigate menus.

  • @DozolEntertainment
    @DozolEntertainment Год назад

    Just a heads up, YT is unsusbcribing your subscribers again.
    I though it was strange i had not seen any new stuff from you, i had to look up your channel to find it and subscribe again.

  • @ThenewguyYT
    @ThenewguyYT 9 месяцев назад

    I bought this game because i saw how indepth the weapon customizing is and dont even care how janky it is.

  • @speclove1
    @speclove1 Год назад

    I got the game and I can’t chamber a round even though I press the button

  • @monsterb2164
    @monsterb2164 Год назад

    Reminds me of Geronimo, even though I don’t like it especially the door physics

  • @Arnechk
    @Arnechk Год назад

    These shooters focus on one thing but lack in the rest. Hell even Squad is doing playtests to reduce the gameyness to bring some semblance of real combat back, which none of these shooters can afford.

  • @HeinzMcDurgen
    @HeinzMcDurgen Год назад

    In case you want to skip 8 minutes of describing every detail and see what The Problem is @8:25

  • @buttercup-rm5im
    @buttercup-rm5im Год назад

    This game was definently published too soon. I just bought it and downloaded it, as soon as I open it crashes and won't even open. I do have the required specs, but I thought that the dev could work on the game more.

    • @buttercup-rm5im
      @buttercup-rm5im Год назад

      @deadchannel1905 Fixed it. Had to redownload like 5 times.

  • @freddyrock
    @freddyrock Год назад

    Looks good. Well done by the developer.

  • @ratanakkh2001
    @ratanakkh2001 5 дней назад

    lets see how good it is in 29 September 2024.

  • @clericneokun
    @clericneokun Год назад

    Thank you for the shoutout to the singleplayer-only people like myself. 😊

    • @freddyrock
      @freddyrock Год назад +1

      SP is underrated these days, sadly.

  • @BLACKNIGHT8990
    @BLACKNIGHT8990 Год назад

    I think tac shooter developers need start bringing these to console

  • @Dom-um6gi
    @Dom-um6gi 11 месяцев назад

    This complaint essentially just boils down to the matter that this genre is entirely created by AA studio's and Indie developers instead of AAA studio's with publisher backing.

    • @ControlledPairsGaming
      @ControlledPairsGaming  11 месяцев назад +1

      Not entirely. I don't have much faith that most AAA studios could fix the problem. Broadly, I tend to have different priorities and desires than many of the solo devs and indie teams out there. My opinion could be completely wrong. Ultimately it's their product and their decision.

    • @Dom-um6gi
      @Dom-um6gi 11 месяцев назад

      @@ControlledPairsGaming You don't have faith in the AAA Industry, yes, however multiple fully fleshed out games like you desired necessitate such financial backing in order to be produced in a timely fashion.
      The fact of the matter is that the publishers who COULD create the games in a timeframe you'd like all comply with ESG and would butcher the games, in contrast to these smaller Dev's who do it at a much slower pace.

  • @aidan_the_fnaf_fan_1983
    @aidan_the_fnaf_fan_1983 Год назад

    Remember, this was made by a 16 yr old. Cut him some slack, hes made an amazing game.

  • @SteveDmoYT
    @SteveDmoYT Год назад

    I also wish we had more tac shooters but i want some pvp action man. All these tactical games besides ground branch have pvp and ground branch is dead on multiplayer

  • @d_ruggs
    @d_ruggs Год назад

    played it, and it does do some REALLY cool stuff, and its attention to detail is superb. You can tell the dev is really trying to do something cool, with so many original systems that are rarely seen (bullet penetration and bullet holes that you can actually look through, the weapon manipulation and customization, the whole ATAK device, and much more). I also like the medical system, I see a lot of people dogging it for being simple but I'm really confused by that lol, simple compared to what? Maybe simple compared to ACE medical in ArmA, but compared to practically every other tactical shooter its a great step in the right direction since most games are still just a 'Press _ to heal' (like squad or RoN). BUTT, the game is a buggy shit show right now, from the character customization bugging out (switching clothes, but some pieces of old clothing down despawn so your character ends up wearing a buggy looking mess with 4 computers phasing into one another), to missions not having an end, having no indication how many mags you have, there's no way to save your modded guns (which take awhile to set up), very very very little content, buggy menus, confusing interface, and on and on. I think it was a poor choice to release this early as it will give the majority of players the completely wrong vibe and I could see a lot of people being turned off by it, but personally I'm hopeful because what is there is very unique and seems to have a lot of good work behind it (like the penetration and customization systems, they aren't easy to create). I also love the references to the show Seal Team lol. I'd love to see the game get full workshop integration, and have the dev just focus on systems, mechanics, locomotion, and shit like that while the community builds heaps and heaps of assets and maps. That's the best way I think for a solo dev to approach a project like this, by leveraging a passionate community to amplify content. I'm cautiously hopeful

  • @Badhero4
    @Badhero4 Год назад

    The only problem with this game is that the dev released it with such atrocious ui.
    Can’t wait to see where this games goes… if it goes anywhere.

  • @TheFuri0uswc
    @TheFuri0uswc Год назад

    Playing R6 3 made see game like ready or not have alot to go before the hit market. Current market is far cry from the ps2-360 era tac shooters.

  • @sedled2829
    @sedled2829 Год назад

    I wonder why they do it all themself, did he not secure funding to build a team. Do they plan on do it all by themselves

  • @TimsFPVundROVfootage
    @TimsFPVundROVfootage Год назад

    I honestly see this types of game more in the VR genre, KBM is not that suited for this stuff I think

  • @devil__002
    @devil__002 Год назад

    This looks kinda cool, but also incredibly similar to ground branch, in my opinion theres too many devs making their own "omg tacticool operator cag devgru larp!1!!1!" game right now, and because theyre all being made by such small teams most of them suck and never finish development. I know it would be complicated and difficult but the they would all be much better off if they pooled their effort and skills together to make ONE game thats actually good. Imagine if instead of having like 7 or 8 copy paste unity engine "tactical shooters" all of these devs were working on one game like ground branch or ready or not, actually giving us a fleshed out and complete product

  • @tylergarrett4498
    @tylergarrett4498 Год назад

    Ridiculous amounts of muzzle flash

  • @austingarbett3996
    @austingarbett3996 Год назад

    What button is for cycling through white light, laser, etc?

  • @golden2420
    @golden2420 Год назад

    Doesn’t Ground Branch have same door mechanics?

  • @raysandrarexxia941
    @raysandrarexxia941 10 месяцев назад

    Video starts at 1:42

  • @janamberrausan7067
    @janamberrausan7067 Год назад

    If this goes on mobiles,.it may be the best thing to play on my phone,.

  • @jug01
    @jug01 Год назад

    yes. Everything interesting, good potential, but ridiculously short on content and unpolished.
    I have a sort of a hot take on that, but seriously. I could BET that all these devs, releasing games that are light-years from being finished, have thought in one moment or another is this:
    "If Ground Branch can do it (and gets a pass by the 'fans'), why can i not?"