Run flutter build ios --release --no-codesign Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device. Building com.pickseat.driverBusApp for device (ios-release)... ios/Runner/AppDelegate.swift uses the deprecated @UIApplicationMain attribute, updating. .gitignore does not ignore Swift Package Manager build directories, updating. Running pod install... 9.2s Running Xcode build... Xcode build done. 47.5s Failed to build iOS app Error (Xcode): ../../../.pub-cache/hosted/pub.dev/win32-5.4.0/lib/src/guid.dart:32:9: Error: Type 'UnmodifiableUint8ListView' not found. Encountered error while building for device. Error: Process completed with exit code 1.
There does not appear to be anything called developer in the iPhone privacy settings. After some research, I think a developer account is required for this. Is there a solution?
Hey, thanks for the feedback! Actually, you don't need an Apple Developer account to install this IPA output. I've successfully installed it on an iOS device using the app mentioned in the video. Please take a moment to watch the video again to understand the steps required for installation (➡️ ruclips.net/video/MwewA-z7U_Q/видео.htmlsi=CgbDx9T_RjUhgMZr). If you encounter any issues again, please don't hesitate to let me know.
After obtaining the IPA through my tutorial, please install the app from this link (usescarlet.com/), and refer to this tutorial (ruclips.net/video/MwewA-z7U_Q/видео.html) for instructions on installing it on your iOS device.
@@ProgrammingWithFlexZ There is no field called developer mode on my iOS device. It says everywhere that my iOS account must be developer in order for developer mode to appear.🤔
@@oguzaytar2788yeah, but you can use a free dev account, just go to privacy and sexurity and scroll down to developer mode, turn it on, restart and click on turn on when the bubble appears, you can have 3 apps that last for 7 days each, and they will need to be reinstalled every 7 days
Im getting this error can you please help? while installing dependences in the build of ios app in codemagic: Build failed 😐 Scheme "Runner" not found from repository! Please reconfigure your project.
Thanks for your feedback! 🙌 Much appreciated. Do you mean the code version for iOS or the bundle identifier? BTW, this method gives you the unsigned version for iOS and it's mostly used for testing purposes. 😊
Hey! This is the only video which helped me! Thank you so much! But could you please tell me what i should do after i transfer my file to my iphone? I dont know how to install the app from it
Hey! I'm so glad to hear that the video helped you! 😊 I just linked a tutorial on how to install an iPA file on your iOS device in the video description. Kindly watch it and let me know if you run into any issues or have more questions! 🚀📱
Hi 😊, Thank you for your message. I'm currently using the Air M1. While 8 GB of RAM is sufficient for most tasks, upgrading to 16 GB of RAM would undoubtedly provide a smoother and more efficient experience. 💻✨
@@ProgrammingWithFlexZ is 8gb sufficient for flutter to build for ios? What is your experience with 8gb ram? Plz help me out. I'm planning of buying MacBook.
🙏 Much appreciate your feedback! Whether you're using Firebase or any other service, it's essential to ensure that all iOS platform configurations are fully completed. Once done, give exporting the IPA a shot! ✨
Hey, thanks for your comment! 🙌 What do you mean by 'revoked'? If you're saying Scarlet isn't working for you, you might want to look for a similar app that allows iOS users to install IPA files directly. Scarlet is one of the popular ones for that purpose. If you find another app that works for you, feel free to share it here so others can benefit from it too. Thanks! 😊
@@ProgrammingWithFlexZ Thanks for replying, as I can see in your scarlet installation guide it shows '(signed)' under the install button in scarlet website but for me instead of 'signed' it shows (revoked). I successfully generated the .ipa file as you guided which is really helpful but I could not find any alternative to scarlet which works for me. It would be really helpful if you could help me with that...
I haven't tried the method you mentioned yet, but I'll give it a shot and get back to you in a few days with my findings! 🧐 BTW, thanks a bunch for the feedback! 🙏
i have windows and i want to imploya simple app i created on my own iphone does this really work without paying for anything, and i have two iphones is it possible to inastall it on both iphones and if i add or update on 1 phone does it show in the other phone
i have error please help me.... Running pod install... 11.9s Running Xcode build... Xcode build done. 73.8s Failed to build iOS app Error (Xcode): Plugin pointer_interceptor:ios provides an implementation for pointer_interceptor_platform_interface and also references a default implementation for pointer_interceptor_ios, which is currently not supported. Ask the maintainers of pointer_interceptor to either remove the implementation via `implements: pointer_interceptor_platform_interface` or avoid referencing a default implementation via `platforms: ios: default_package: pointer_interceptor_ios`. Encountered error while building for device. Error: Process completed with exit code 1.
Hey there! 😊 It looks like you're facing an issue with the pointer_interceptor plugin. This error occurs because the plugin has conflicting implementations for pointer_interceptor_platform_interface and pointer_interceptor_ios. To fix this, I recommend reaching out to the plugin maintainers to suggest removing the implementation for pointer_interceptor_ios or making the necessary adjustments to avoid referencing the default implementation for iOS. You could also try updating the plugin or using a different version if available. In the meantime, you could try the following steps: Run flutter clean in your project directory. Ensure all dependencies are up to date by running flutter pub get. Try rebuilding the app with flutter run. Let me know if you need more help, and I can assist further! 😊
You're very welcome! I'm thrilled to hear that I could be of assistance. If you have any more questions or need further help, don't hesitate to reach out. Wishing you all the best on your journey! ❤️❤️
thanks for this vedio . i have error : Error: An error occurred trying to start process '/bin/bash' with working directory '/Users/runner/work/ipatest/ipatest/ios'. No such file or directory
Hey, Thanks for your comment, it seems like the error message is indicating an issue with executing a command in a specific directory, but it's not clear what the exact problem might be. Here are some steps you can take to troubleshoot and potentially fix the issue: Double-check the directory path (/Users/runner/work/ipatest/ipatest/ios) to make sure it exists and is spelled correctly. If it doesn't, adjust it in your build script. Verify that /bin/bash is available on your system by running "which bash" in a terminal. If it's not found, you may need to install or correct the path to Bash. Check the permissions of the directory and the Bash executable to ensure the user running the build process has the necessary permissions. Try cleaning the build and reinstalling dependencies with "flutter clean" and "flutter pub get." I hope these steps help you diagnose and resolve the issue! Let me know if you need further assistance.
I tried "Run flutter build ios --release --no-codesign" and get this error message: Error running pod install Error: Process completed with exit code 1. I then realized their is no podfile in the ios diretory of my flutter project. How can i generate the podfile since i am on windows?
its success, but i'v get error when open the app in my phone. Unable to Install "This app cannot be installed because its integrity could not be verified", how to fix it?
Thank you so much for your kind words and for showing interest in the content. Sending love right back to you from across the globe! 🌍❤️ And absolutely, I promise to do my best to help you if you encounter any problems. Don't hesitate to reach out anytime. 😊🤝
this is awesome but what if we got errors just only when we build the app like in the pod file ,i was using free virtual mac to run my flutter app and I got an error in the pod file and in order to fix that error i have to comment some lines from the pod file and it is working but i cant build the same app according to your video because i got build error on the pod file and there is no means to re run the build after changing some lines in the pod file
Thanks for your comment and detailed description of the issue. If it's possible for you, kindly share the logs from the build process when the error occurred 📄🔍, so I can better assist you in identifying the problem 😊.
this is the error and it can be fixed by commenting some lines in the pod file using real mac but i cant edit the pod file while using the github actions the error is: Running pod install... 1,817ms CocoaPods' output: ↳ Preparing Analyzing dependencies Inspecting targets to integrate Using `ARCHS` setting to build architectures of target `Pods-Runner`: (``) [!] Unable to find a target named `RunnerTests` in project `Runner.xcodeproj`, did find `Runner`. /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer/target_inspector.rb:108:in `compute_targets' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer/target_inspector.rb:40:in `compute_results' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1197:in `block (3 levels) in inspect_targets_to_integrate' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1195:in `each' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1195:in `block (2 levels) in inspect_targets_to_integrate' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1193:in `each' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1193:in `block in inspect_targets_to_integrate' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/user_interface.rb:64:in `section' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1188:in `inspect_targets_to_integrate' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:107:in `analyze' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:422:in `analyze' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:244:in `block in resolve_dependencies' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/user_interface.rb:64:in `section' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:243:in `resolve_dependencies' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:162:in `install!' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/command/install.rb:52:in `run' /opt/homebrew/lib/ruby/gems/3.0.0/gems/claide-1.1.0/lib/claide/command.rb:334:in `run' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/command.rb:52:in `run' /opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/bin/pod:55:in `' /opt/homebrew/lib/ruby/gems/3.0.0/bin/pod:25:in `load' /opt/homebrew/lib/ruby/gems/3.0.0/bin/pod:25:in `' Error output from CocoaPods: ↳ [!] Automatically assigning platform `iOS` with version `12.0` on target `Runner` because no platform was specified. Please specify a platform for this target in your Podfile. See `guides.cocoapods.org/syntax/podfile.html#platform`. Error running pod install Error: Process completed with exit code 1.
Thanks for it sir ❤ But when ever i try to upload this ipa file in diawi to share it shows error “An error occurred: 4001009: Invalid .ipa file: missing embedded mobileprovision” Do you what shall I do to resolve this ?? Please reply as soon as possible 🙏
Love the tutorial, I ma facing this error; Because app depends on flutter_localizations from sdk which depends on intl 0.19.0, intl 0.19.0 is required. So, because ctrlsend depends on intl 0.18.1, version solving failed.
Thanks so much for the kind words! 😊 It looks like the issue is with the intl package version conflict. Flutter's flutter_localizations package requires intl version 0.19.0, but your project (ctrlsend) is using intl 0.18.1. To resolve this, try updating the intl package in your pubspec.yaml file to at least version 0.19.0. You can do this by changing the line: this: intl: ^0.18.1 to => intl: ^0.19.0 After updating, run flutter pub get to apply the changes. Let me know if this helps! 😄
I use troll store, which doesn’t need ipa signature, so I am glad this method of exporting the flutter ipa exists bcos my outdated computer can’t run a macos vm and if I had money I would be spending it on a new pc rather than a mac.
That’s awesome! 😊 I’m glad to hear that the method of exporting the Flutter IPA works for you, especially with TrollStore simplifying things! It’s great that you found a way to work around the limitations of your computer. If you have any questions or need tips about Flutter or the process, feel free to ask! And who knows, maybe you’ll find a good deal on a new PC soon! 🙌
Great question! You can definitely export your iPA file using GitHub Actions, regardless of whether your app was built in Xcode with Swift or Flutter but with different commands. GitHub Actions can automate the build process for both types of applications. If you're looking to set it up or need any tips on how to configure it for your Swift app, just let me know! 😊
Thank you for your comment. Unfortunately, I'm not an expert in React to create such a thing. However, there are many online resources 📚 available where you can find and create the YAML file you need. 💻
Yes, it's possible to configure it to build files using Unity-generated Xcode projects. However, achieving seamless compatibility and proper execution may necessitate additional configurations or steps in your workflow. You'll need to set up the GitHub Action with specifics such as the project path, build configuration, and signing information (to be securely stored as secrets). Ensure that your runner machine, where the action runs, has Xcode and the necessary tools installed. For assistance, you can refer to this link: github.com/marketplace/actions/unity-build-action
Hey friend, thank you for providing feedback😊. I haven't had the chance to test it out on Diawi yet. Have you followed the tutorial steps and encountered issues? could you please specify the errors you're experiencing and which part of the process is causing them? I'll be more than happy to assist you with resolving them.
Thanks for the comment! 😊 Indeed, it is possible, though the syntax and environment configuration differ between GitHub Actions and GitLab CI/CD! If you haven't found the resource to do it using GitLab, let me know. I'll assist you and perhaps create another video specifically demonstrating the same task using GitLab! 🎥💻
Very good video. I have tried it and I have installed my application, but why does my application get stuck when opened and displays a white page ? thanks
@@ProgrammingWithFlexZ Thank you for replying. after I searched, it is possible that the error occurred because I have not set the firebase for the ios, I will try to set it later, thank you
You're very welcome! Your search result is true. This type of error often occurs when third-party packages aren't properly configured in the info.plist file. Completing this configuration can resolve the issue. Try configuring all the packages and services you've utilized, in the iOS. Afterward, give building a new iPA a shot. You've got this! 💪
Hi I'm facing the below error while installing the ipa on iphone 12 please help me out "this app cannot be installed because it's integrity could not be verified"
hello buddy i do all the video step by step and the only problem i got is this Error: Process completed with exit code 1. what i have to do to solve this please
Hey! Sorry to hear you're running into that issue. 😊 The error message Process completed with exit code 1 usually indicates that something went wrong during the build process. Here are a few things to try: - Check the Logs: Review the logs in your build pipeline to see if there’s more specific information about what caused the failure. - Dependencies: Make sure all dependencies are properly installed and up to date. - Flutter Clean: Try adding flutter clean to your GitHub Actions workflow to clear any cached data. If you can share more details from the logs, I’d be happy to help further! 😄
I tried this and it worked perfectly. I made an update on my app and made another, it failed at "Run flutter build ios --release --no-codesign - (Encountered error while building for device. Error: Process completed with exit code 1.). What do I do?
Great to hear that everything worked out smoothly for you! There are various factors that could trigger such issue. Firstly, ensure that the necessary read and write permissions are granted for the branch to build the IPA. Secondly, verify that the required configurations are added to the info.plist for your updated version, especially if you've incorporated new packages into your project. It's essential to consult the official documentation on pub.dev to identify any specific iOS configurations. If these steps haven't been completed yet, please ensure they're done before attempting to build the IPA. Lastly, if the issue persists, please provide me with the exact information log messages when the error (Encountered error while building for device. Error: Process completed with exit code 1) occurs. I'm always here to lend a hand whenever you need assistance.
@@ProgrammingWithFlexZ Here are the errors I got Run flutter build ios --release --no-codesign Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device. Building net.JaAme.escrow for device (ios-release)... Updating minimum iOS deployment target to 12.0. Upgrading project.pbxproj Upgrading AppFrameworkInfo.plist Upgrading Podfile Running pod install... 11.8s Running Xcode build... Xcode build done. 151.1s Failed to build iOS app Error (Xcode): lib/utils/theme.dart:28:5: Error: No named parameter with the name 'backgroundColor'. Encountered error while building for device. Error: Process completed with exit code 1.
@@ProgrammingWithFlexZ This is the error I got Run flutter build ios --release --no-codesign Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device. Building net.JaAme.escrow for device (ios-release)... Updating minimum iOS deployment target to 12.0. Upgrading project.pbxproj Upgrading AppFrameworkInfo.plist Upgrading Podfile Running pod install... 11.8s Running Xcode build... Xcode build done. 151.1s Failed to build iOS app Error (Xcode): lib/utils/theme.dart:28:5: Error: No named parameter with the name 'backgroundColor'. Encountered error while building for device. Error: Process completed with exit code 1.
@@ProgrammingWithFlexZ Below is the error that I get "Run flutter build ios --release --no-codesign Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device. Building net.JaAme.escrow for device (ios-release)... Updating minimum iOS deployment target to 12.0. Upgrading project.pbxproj Upgrading AppFrameworkInfo.plist Upgrading Podfile Running pod install... 16.1s Running Xcode build... Xcode build done. 245.2s Failed to build iOS app Error (Xcode): lib/utils/theme.dart:38:5: Error: No named parameter with the name 'backgroundColor'." How do I solve it
Hey, The error message: ``` Error (Xcode): lib/utils/theme.dart:38:5: Error: No named parameter with the name 'backgroundColor'. ``` indicates where the issue is. Open the `theme.dart` file and check line 35 to see what you've defined. The error suggests that 'backgroundColor' is not a named parameter, so it might be defined incorrectly. Try modifying how it's defined if necessary. Hope this helps! If you can't solve it, just reply to this comment! 😊
Hey there! Thanks a bunch for your comment! 😊 I'm here to help. What seems to be the trouble? Is the Scarlet not working for you, or did you encounter a snag at a particular step?
its success, but i'v get error when open the app in my phone. Unable to Install "This app cannot be installed because its integrity could not be verified"
Thanks for your feedback! 😊 As I mentioned at the end of the video, you'll need a third-party app to install an IPA file directly on your iPhone 📲, since it's not allowed otherwise. Have you given the 'Scarlet' app a try? 🚀
Hey, Thanks for your comment, Here are a few things you can try to fix this. Review the build logs for any warnings or errors that might explain why the release files weren't created. Double-check your custom build scripts to ensure there aren't any issues or steps that skip the release file generation. Clean the project and rebuild it to see if the release files show up this time. If these steps don't solve the problem, please share more details about your build setup so I can better assist you in identifying the issue.
Thank you so much for your kind words! 😊 I'm thrilled to hear that the video was helpful and that your build was a success. If you ever have more questions or need further assistance, don't hesitate to reach out. Happy building! 🚀
@@ProgrammingWithFlexZ Run svenstaro/upload-release-action@v2 Error: Resource not accessible by integration I have problem like this, i hope u can help me!
Don't use this Scarlett, because this is some virus :/ I had an allert when downloaded .ipa files from this site. Another versions for PC are revoked, so this way to make iOS build is usless now, beacuse without singing app by certifikate and profile, will not work correctly.
Thank you for the heads-up! 🚨 I appreciate you sharing your experience. It's always crucial to ensure files are downloaded from trusted sources and to double-check certificates and profiles for iOS builds. I'll look into this further to make sure everything works securely and smoothly. Your input is invaluable!
I get an error - Error (Xcode): lib/main.dart:5:8: Error: Error when reading '.dart_tool/flutter_gen/gen_l10n/app_localizations.dart': No such file or directory
Hey, thanks for the comment! 😊 From this particular code, it seems you're utilizing generators in your project along with some localization files. Make sure to generate them first before attempting to get the IPA. Let me know if you need any help with that process! 📝🔄📱
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Thank you too much I've been a few weeks working so hard trying to convert my proyecto to IPA you helped me a lot
Run flutter build ios --release --no-codesign
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building com.pickseat.driverBusApp for device (ios-release)...
ios/Runner/AppDelegate.swift uses the deprecated @UIApplicationMain attribute, updating.
.gitignore does not ignore Swift Package Manager build directories, updating.
Running pod install... 9.2s
Running Xcode build...
Xcode build done. 47.5s
Failed to build iOS app
Error (Xcode): ../../../.pub-cache/hosted/pub.dev/win32-5.4.0/lib/src/guid.dart:32:9: Error: Type 'UnmodifiableUint8ListView' not found.
Encountered error while building for device.
Error: Process completed with exit code 1.
There does not appear to be anything called developer in the iPhone privacy settings. After some research, I think a developer account is required for this. Is there a solution?
Hey, thanks for the feedback! Actually, you don't need an Apple Developer account to install this IPA output. I've successfully installed it on an iOS device using the app mentioned in the video. Please take a moment to watch the video again to understand the steps required for installation (➡️ ruclips.net/video/MwewA-z7U_Q/видео.htmlsi=CgbDx9T_RjUhgMZr). If you encounter any issues again, please don't hesitate to let me know.
After obtaining the IPA through my tutorial, please install the app from this link (usescarlet.com/), and refer to this tutorial (ruclips.net/video/MwewA-z7U_Q/видео.html) for instructions on installing it on your iOS device.
@@ProgrammingWithFlexZ There is no field called developer mode on my iOS device. It says everywhere that my iOS account must be developer in order for developer mode to appear.🤔
@@oguzaytar2788im on IOS 16, inside Privacy & Security there's developer mode
@@oguzaytar2788yeah, but you can use a free dev account, just go to privacy and sexurity and scroll down to developer mode, turn it on, restart and click on turn on when the bubble appears, you can have 3 apps that last for 7 days each, and they will need to be reinstalled every 7 days
This is great and so useful for learners of flutter 🎉🎉
Thank you! 😃
Im getting this error can you please help?
while installing dependences in the build of ios app in codemagic:
Build failed 😐
Scheme "Runner" not found from repository! Please reconfigure your project.
Is that work with react native project?
This is great, if we want publish update for app should be how? for example if we want to upgrade bundle version should be how?
Thanks for your feedback! 🙌 Much appreciated. Do you mean the code version for iOS or the bundle identifier? BTW, this method gives you the unsigned version for iOS and it's mostly used for testing purposes. 😊
Hey! This is the only video which helped me! Thank you so much! But could you please tell me what i should do after i transfer my file to my iphone? I dont know how to install the app from it
Hey! I'm so glad to hear that the video helped you! 😊 I just linked a tutorial on how to install an iPA file on your iOS device in the video description. Kindly watch it and let me know if you run into any issues or have more questions! 🚀📱
@@ProgrammingWithFlexZ The video is showing to be removed by youtube. Could you please fix it?
Let me check it!
Sir, I've a question. Which macbook are you using for flutter ios development? Also if 8gb ram and 256 gb ssd enough?
Hi 😊,
Thank you for your message. I'm currently using the Air M1. While 8 GB of RAM is sufficient for most tasks, upgrading to 16 GB of RAM would undoubtedly provide a smoother and more efficient experience. 💻✨
@@ProgrammingWithFlexZ is 8gb sufficient for flutter to build for ios? What is your experience with 8gb ram? Plz help me out. I'm planning of buying MacBook.
Feel free to reach out to me via Telegram (@CodeWithFlexz) for further support!
good video straight to the point. will this method work even if my flutter app has connections to firebase?
🙏 Much appreciate your feedback! Whether you're using Firebase or any other service, it's essential to ensure that all iOS platform configurations are fully completed. Once done, give exporting the IPA a shot! ✨
@@ProgrammingWithFlexZ i tried it, and it works! Thank you so much ❤️
That's fantastic to hear! 😊 I'm glad it worked for you! Keep shining bright ❤️✨
I get error in upload binaries to release and the error is resources not accessible by integration
what to do if scarlet is revoked ?
Hey, thanks for your comment! 🙌
What do you mean by 'revoked'? If you're saying Scarlet isn't working for you, you might want to look for a similar app that allows iOS users to install IPA files directly. Scarlet is one of the popular ones for that purpose. If you find another app that works for you, feel free to share it here so others can benefit from it too.
Thanks! 😊
Try it out, and if you couldn't find one, just let me know, I'll introduce one for you. 👍
@@ProgrammingWithFlexZ Thanks for replying, as I can see in your scarlet installation guide it shows '(signed)' under the install button in scarlet website but for me instead of 'signed' it shows (revoked). I successfully generated the .ipa file as you guided which is really helpful but I could not find any alternative to scarlet which works for me. It would be really helpful if you could help me with that...
Try this out: ruclips.net/video/oWWCPsudlX0/видео.html
Can we do this using command line in va code through without github action?
I haven't tried the method you mentioned yet, but I'll give it a shot and get back to you in a few days with my findings! 🧐 BTW, thanks a bunch for the feedback! 🙏
Despite that, the approach I outlined in the video didn't yield the desired results. you now considering using command line methods instead?
@@ProgrammingWithFlexZ this is the safe way to build iOS app ? Bcz in this case we are installing third parties app so
Absolutely, it's safe to use, but just keep in mind it's unsigned and typically utilized more for testing purposes.
I am getting error like Run flutter build ios -- release --no-codesign ?while i runworkflow ios ipa build....what to do pls help ?
i have windows and i want to imploya simple app i created on my own iphone does this really work without paying for anything, and i have two iphones is it possible to inastall it on both iphones and if i add or update on 1 phone does it show in the other phone
i have error please help me....
Running pod install... 11.9s
Running Xcode build...
Xcode build done. 73.8s
Failed to build iOS app
Error (Xcode): Plugin pointer_interceptor:ios provides an implementation for pointer_interceptor_platform_interface and also references a default implementation for pointer_interceptor_ios, which is currently not supported. Ask the maintainers of pointer_interceptor to either remove the implementation via `implements: pointer_interceptor_platform_interface` or avoid referencing a default implementation via `platforms: ios: default_package: pointer_interceptor_ios`.
Encountered error while building for device.
Error: Process completed with exit code 1.
Hey there! 😊 It looks like you're facing an issue with the pointer_interceptor plugin. This error occurs because the plugin has conflicting implementations for pointer_interceptor_platform_interface and pointer_interceptor_ios.
To fix this, I recommend reaching out to the plugin maintainers to suggest removing the implementation for pointer_interceptor_ios or making the necessary adjustments to avoid referencing the default implementation for iOS. You could also try updating the plugin or using a different version if available.
In the meantime, you could try the following steps:
Run flutter clean in your project directory.
Ensure all dependencies are up to date by running flutter pub get.
Try rebuilding the app with flutter run.
Let me know if you need more help, and I can assist further! 😊
Thank you so much sir ❤❤, it helps me a lot 🙏🙏🙏🙏🙏🙏🙏🙏
You're very welcome! I'm thrilled to hear that I could be of assistance. If you have any more questions or need further help, don't hesitate to reach out. Wishing you all the best on your journey! ❤️❤️
How did you installed ipa?
thanks for this vedio . i have error : Error: An error occurred trying to start process '/bin/bash' with working directory '/Users/runner/work/ipatest/ipatest/ios'. No such file or directory
Hey, Thanks for your comment, it seems like the error message is indicating an issue with executing a command in a specific directory, but it's not clear what the exact problem might be. Here are some steps you can take to troubleshoot and potentially fix the issue:
Double-check the directory path (/Users/runner/work/ipatest/ipatest/ios) to make sure it exists and is spelled correctly. If it doesn't, adjust it in your build script. Verify that /bin/bash is available on your system by running "which bash" in a terminal. If it's not found, you may need to install or correct the path to Bash.
Check the permissions of the directory and the Bash executable to ensure the user running the build process has the necessary permissions.
Try cleaning the build and reinstalling dependencies with "flutter clean" and "flutter pub get."
I hope these steps help you diagnose and resolve the issue! Let me know if you need further assistance.
I tried "Run flutter build ios --release --no-codesign" and get this error message:
Error running pod install
Error: Process completed with exit code 1.
I then realized their is no podfile in the ios diretory of my flutter project. How can i generate the podfile since i am on windows?
same error 🥲🥲🥲🥲
its success, but i'v get error when open the app in my phone.
Unable to Install
"This app cannot be installed because its integrity could not be verified", how to fix it?
U find solution bro?
Thank you for sharing such content. Will gonna check it out. Love from India. But please promise me😢 that you should help me if i face any problems😊
Thank you so much for your kind words and for showing interest in the content. Sending love right back to you from across the globe! 🌍❤️ And absolutely, I promise to do my best to help you if you encounter any problems. Don't hesitate to reach out anytime. 😊🤝
this is awesome but what if we got errors just only when we build the app like in the pod file ,i was using free virtual mac to run my flutter app and I got an error in the pod file and in order to fix that error i have to comment some lines from the pod file and it is working but i cant build the same app according to your video because i got build error on the pod file and there is no means to re run the build after changing some lines in the pod file
Thanks for your comment and detailed description of the issue. If it's possible for you, kindly share the logs from the build process when the error occurred 📄🔍, so I can better assist you in identifying the problem 😊.
this is the error and it can be fixed by commenting some lines in the pod file using real mac but i cant edit the pod file while using the github actions the error is:
Running pod install... 1,817ms
CocoaPods' output:
↳
Preparing
Analyzing dependencies
Inspecting targets to integrate
Using `ARCHS` setting to build architectures of target `Pods-Runner`: (``)
[!] Unable to find a target named `RunnerTests` in project `Runner.xcodeproj`, did find `Runner`.
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer/target_inspector.rb:108:in `compute_targets'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer/target_inspector.rb:40:in `compute_results'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1197:in `block (3 levels) in inspect_targets_to_integrate'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1195:in `each'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1195:in `block (2 levels) in inspect_targets_to_integrate'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1193:in `each'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1193:in `block in inspect_targets_to_integrate'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/user_interface.rb:64:in `section'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:1188:in `inspect_targets_to_integrate'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer/analyzer.rb:107:in `analyze'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:422:in `analyze'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:244:in `block in resolve_dependencies'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/user_interface.rb:64:in `section'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:243:in `resolve_dependencies'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/installer.rb:162:in `install!'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/command/install.rb:52:in `run'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/claide-1.1.0/lib/claide/command.rb:334:in `run'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/lib/cocoapods/command.rb:52:in `run'
/opt/homebrew/lib/ruby/gems/3.0.0/gems/cocoapods-1.15.2/bin/pod:55:in `'
/opt/homebrew/lib/ruby/gems/3.0.0/bin/pod:25:in `load'
/opt/homebrew/lib/ruby/gems/3.0.0/bin/pod:25:in `'
Error output from CocoaPods:
↳
[!] Automatically assigning platform `iOS` with version `12.0` on target `Runner` because no platform was specified. Please specify a platform for this target in your Podfile. See `guides.cocoapods.org/syntax/podfile.html#platform`.
Error running pod install
Error: Process completed with exit code 1.
Thanks for it sir ❤
But when ever i try to upload this ipa file in diawi to share it shows error
“An error occurred:
4001009: Invalid .ipa file: missing embedded mobileprovision”
Do you what shall I do to resolve this ??
Please reply as soon as possible 🙏
same issue
@@fuhovu2225 u got any solution for it brother?
Love the tutorial, I ma facing this error; Because app depends on flutter_localizations from sdk which depends on intl 0.19.0, intl 0.19.0 is required.
So, because ctrlsend depends on intl 0.18.1, version solving failed.
Thanks so much for the kind words! 😊 It looks like the issue is with the intl package version conflict. Flutter's flutter_localizations package requires intl version 0.19.0, but your project (ctrlsend) is using intl 0.18.1.
To resolve this, try updating the intl package in your pubspec.yaml file to at least version 0.19.0. You can do this by changing the line:
this: intl: ^0.18.1
to => intl: ^0.19.0
After updating, run flutter pub get to apply the changes. Let me know if this helps! 😄
Hi, and for expo?
Hey, thanks for comment ! Could you provide more details about what you mean when you mention 'expo'?
I use troll store, which doesn’t need ipa signature, so I am glad this method of exporting the flutter ipa exists bcos my outdated computer can’t run a macos vm and if I had money I would be spending it on a new pc rather than a mac.
That’s awesome! 😊 I’m glad to hear that the method of exporting the Flutter IPA works for you, especially with TrollStore simplifying things! It’s great that you found a way to work around the limitations of your computer. If you have any questions or need tips about Flutter or the process, feel free to ask! And who knows, maybe you’ll find a good deal on a new PC soon! 🙌
One question. I made my app on xcode, with swift. does this also work or the app must have been done in Flutter?
Great question! You can definitely export your iPA file using GitHub Actions, regardless of whether your app was built in Xcode with Swift or Flutter but with different commands. GitHub Actions can automate the build process for both types of applications. If you're looking to set it up or need any tips on how to configure it for your Swift app, just let me know! 😊
sir pls can you make yml for react native?
Thank you for your comment. Unfortunately, I'm not an expert in React to create such a thing. However, there are many online resources 📚 available where you can find and create the YAML file you need. 💻
Every time I try to start the IPA on the iPhone, it says there is no app bundle, what could it be?
👋 Hey there! Thanks for reaching out! 🙏 Could you please share the complete logs for the error?
this what i needed really, thanks
You're very welcome! 😊 I'm so glad to hear that. If you have any more suggestions or feedback, feel free to share. Thanks again for your support! 👍🌟
would this work for a build file generated for Xcode by Unity?
Yes, it's possible to configure it to build files using Unity-generated Xcode projects. However, achieving seamless compatibility and proper execution may necessitate additional configurations or steps in your workflow. You'll need to set up the GitHub Action with specifics such as the project path, build configuration, and signing information (to be securely stored as secrets). Ensure that your runner machine, where the action runs, has Xcode and the necessary tools installed. For assistance, you can refer to this link: github.com/marketplace/actions/unity-build-action
i got error when in step Run flutter build ios --no-codesign
Hi, could you please provide more details?
This is not working on diawi
Hey friend, thank you for providing feedback😊. I haven't had the chance to test it out on Diawi yet.
Have you followed the tutorial steps and encountered issues?
could you please specify the errors you're experiencing and which part of the process is causing them?
I'll be more than happy to assist you with resolving them.
Is this work for gitlab?...
Thanks for the comment! 😊
Indeed, it is possible, though the syntax and environment configuration differ between GitHub Actions and GitLab CI/CD!
If you haven't found the resource to do it using GitLab, let me know. I'll assist you and perhaps create another video specifically demonstrating the same task using GitLab! 🎥💻
@@ProgrammingWithFlexZ wow interesting, can't wait for it...
Very good video. I have tried it and I have installed my application, but why does my application get stuck when opened and displays a white page ? thanks
Thank you so much for your feedback! 🙏 Much appreciated! 🌟 Are you using a native splash or Flutter screen utils package in your project?
@@ProgrammingWithFlexZ Thank you for replying. after I searched, it is possible that the error occurred because I have not set the firebase for the ios, I will try to set it later, thank you
You're very welcome! Your search result is true. This type of error often occurs when third-party packages aren't properly configured in the info.plist file. Completing this configuration can resolve the issue. Try configuring all the packages and services you've utilized, in the iOS. Afterward, give building a new iPA a shot. You've got this! 💪
Hi I'm facing the below error while installing the ipa on iphone 12 please help me out
"this app cannot be installed because it's integrity could not be verified"
Wrong ipa installer
hello buddy i do all the video step by step and the only problem i got is this Error: Process completed with exit code 1.
what i have to do to solve this please
Hey! Sorry to hear you're running into that issue. 😊 The error message Process completed with exit code 1 usually indicates that something went wrong during the build process. Here are a few things to try:
- Check the Logs: Review the logs in your build pipeline to see if there’s more specific information about what caused the failure.
- Dependencies: Make sure all dependencies are properly installed and up to date.
- Flutter Clean: Try adding flutter clean to your GitHub Actions workflow to clear any cached data.
If you can share more details from the logs, I’d be happy to help further! 😄
Bro i have error in podfile how to fix it
I tried this and it worked perfectly. I made an update on my app and made another, it failed at "Run flutter build ios --release --no-codesign - (Encountered error while building for device. Error: Process completed with exit code 1.). What do I do?
Great to hear that everything worked out smoothly for you!
There are various factors that could trigger such issue. Firstly, ensure that the necessary read and write permissions are granted for the branch to build the IPA. Secondly, verify that the required configurations are added to the info.plist for your updated version, especially if you've incorporated new packages into your project. It's essential to consult the official documentation on pub.dev to identify any specific iOS configurations. If these steps haven't been completed yet, please ensure they're done before attempting to build the IPA.
Lastly, if the issue persists, please provide me with the exact information log messages when the error (Encountered error while building for device. Error: Process completed with exit code 1) occurs.
I'm always here to lend a hand whenever you need assistance.
@@ProgrammingWithFlexZ Here are the errors I got
Run flutter build ios --release --no-codesign
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building net.JaAme.escrow for device (ios-release)...
Updating minimum iOS deployment target to 12.0.
Upgrading project.pbxproj
Upgrading AppFrameworkInfo.plist
Upgrading Podfile
Running pod install... 11.8s
Running Xcode build...
Xcode build done. 151.1s
Failed to build iOS app
Error (Xcode): lib/utils/theme.dart:28:5: Error: No named parameter with the name 'backgroundColor'.
Encountered error while building for device.
Error: Process completed with exit code 1.
@@ProgrammingWithFlexZ This is the error I got
Run flutter build ios --release --no-codesign
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building net.JaAme.escrow for device (ios-release)...
Updating minimum iOS deployment target to 12.0.
Upgrading project.pbxproj
Upgrading AppFrameworkInfo.plist
Upgrading Podfile
Running pod install... 11.8s
Running Xcode build...
Xcode build done. 151.1s
Failed to build iOS app
Error (Xcode): lib/utils/theme.dart:28:5: Error: No named parameter with the name 'backgroundColor'.
Encountered error while building for device.
Error: Process completed with exit code 1.
@@ProgrammingWithFlexZ Below is the error that I get
"Run flutter build ios --release --no-codesign
Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device.
Building net.JaAme.escrow for device (ios-release)...
Updating minimum iOS deployment target to 12.0.
Upgrading project.pbxproj
Upgrading AppFrameworkInfo.plist
Upgrading Podfile
Running pod install... 16.1s
Running Xcode build...
Xcode build done. 245.2s
Failed to build iOS app
Error (Xcode): lib/utils/theme.dart:38:5: Error: No named parameter with the name 'backgroundColor'."
How do I solve it
Hey,
The error message:
```
Error (Xcode): lib/utils/theme.dart:38:5: Error: No named parameter with the name 'backgroundColor'.
```
indicates where the issue is. Open the `theme.dart` file and check line 35 to see what you've defined. The error suggests that 'backgroundColor' is not a named parameter, so it might be defined incorrectly. Try modifying how it's defined if necessary.
Hope this helps! If you can't solve it, just reply to this comment! 😊
Brother i can’t install ipa file in my iPhone
Hey there! Thanks a bunch for your comment! 😊 I'm here to help. What seems to be the trouble? Is the Scarlet not working for you, or did you encounter a snag at a particular step?
@@ProgrammingWithFlexZ scarlet is revoked, please help me fast
Try this out: ruclips.net/video/oWWCPsudlX0/видео.html
@@ProgrammingWithFlexZ but it needs payment
its success, but i'v get error when open the app in my phone.
Unable to Install
"This app cannot be installed because its integrity could not be verified"
I am having error once I add shared preference my iOS will no longer build
I want to download this ipa file in my ios device how can i?
Because when i am trying to install this ipa file it not working
Thanks for your feedback! 😊 As I mentioned at the end of the video, you'll need a third-party app to install an IPA file directly on your iPhone 📲, since it's not allowed otherwise.
Have you given the 'Scarlet' app a try? 🚀
Can i do this with windows?
Thanks for the comment! 😊 Yes, you can definitely do it on a Windows machine-there are no limitations! 💻👍
Master❤
Thank you for your kind words! 😊 Much Appreciated! ❤️
@@ProgrammingWithFlexZ you're very much sir
forever or timing ?
which part do you mean?
build is successful but I see no release files
Hey, Thanks for your comment, Here are a few things you can try to fix this.
Review the build logs for any warnings or errors that might explain why the release files weren't created.
Double-check your custom build scripts to ensure there aren't any issues or steps that skip the release file generation.
Clean the project and rebuild it to see if the release files show up this time.
If these steps don't solve the problem, please share more details about your build setup so I can better assist you in identifying the issue.
@@ProgrammingWithFlexZ There are some three warnings observed, both talks about node.js deprecated. Current is node.js 16 - deprecated.
You video is very nice. Thanks...for me build is success.
Thank you so much for your kind words! 😊 I'm thrilled to hear that the video was helpful and that your build was a success. If you ever have more questions or need further assistance, don't hesitate to reach out. Happy building! 🚀
very usefull!!! Thank so much
You're very welcome! I'm glad you found it useful! If you have any more questions or need further assistance, feel free to ask. 😊
@@ProgrammingWithFlexZ Run svenstaro/upload-release-action@v2
Error: Resource not accessible by integration
I have problem like this, i hope u can help me!
You are my men ;) Thnx
You're welcome! 😊 I'm glad I could be of assistance 👍.
error : Expected to find project root in current working directory.
this is the same problem im facing right now. please let me know if you've found a solution to this
Don't use this Scarlett, because this is some virus :/ I had an allert when downloaded .ipa files from this site. Another versions for PC are revoked, so this way to make iOS build is usless now, beacuse without singing app by certifikate and profile, will not work correctly.
Thank you for the heads-up! 🚨 I appreciate you sharing your experience. It's always crucial to ensure files are downloaded from trusted sources and to double-check certificates and profiles for iOS builds. I'll look into this further to make sure everything works securely and smoothly. Your input is invaluable!
I get an error - Error (Xcode): lib/main.dart:5:8: Error: Error when reading '.dart_tool/flutter_gen/gen_l10n/app_localizations.dart': No such file or directory
Hey, thanks for the comment! 😊 From this particular code, it seems you're utilizing generators in your project along with some localization files. Make sure to generate them first before attempting to get the IPA. Let me know if you need any help with that process! 📝🔄📱
This is the first step for continuous integration
Indeed, TRUE, Thank you for sharing the info.👍