Arma 3 Tutorial Drongo Map Population Mod

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  • Опубликовано: 27 июн 2024
  • Another tutorial about Drongo map pop mod. This is heavy setup if you are wanting to create a decent mission for either solo or multiplayer. If this is not clear enough, I be down to go back and redo this video starting from scratch to go step by step.
    Link below
    steamcommunity.com/sharedfile...
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Комментарии • 14

  • @maxwasacz7875
    @maxwasacz7875 17 часов назад

    Of course in Arma 3

  • @johnk5165
    @johnk5165 28 дней назад

    I've watched your previous NR6 videos, and they have helped me a lot. However I'm a long time user of Drongos mods. Some of the best mods for Arma. The only thing missing from Map Population is an AI Commander. So I've experimented and have managed to run NR6 with Drongs Map Population. It works well, creating random asset positions which are then controlled by NR6. You should give that a try.

    • @raidernivide4636
      @raidernivide4636  27 дней назад

      @johnk5165 very good points.
      I also run it with Drongo Enhanced command and in the past found it would add way to many things going on that it would crash my game.
      Though I might give it a try and see how it works these days.

    • @johnk5165
      @johnk5165 27 дней назад

      @@raidernivide4636 Drongos Enhanced Command is very good, and I now cant live without it. You'll find that from your other Drongos videos, eg Artillery and Air, that all of that control Tablets are combined in Drongos Enhanced Command.
      To help with overpopulating when using DMP, there is a module similar to NR6, which keep AI hidden and will spawn when you are a certain distance.

    • @raidernivide4636
      @raidernivide4636  27 дней назад

      @johnk5165 yeah though disabling simulation till someone can get close can be bit funky when using player air assets.
      I know Enhanced command works well with the air and arty mods. Makes life so much easier on a tablet to access them all

  • @6komodo6
    @6komodo6 Месяц назад

    thnx for this

  • @maxwasacz7875
    @maxwasacz7875 17 часов назад

    Hey, sorry to ask but can somebody do a tutorial on the Old Man Module list. It’s in the systems tab. I’m just curious about how to set them up. Thanks

    • @raidernivide4636
      @raidernivide4636  17 часов назад

      @maxwasacz7875 I can certainly look into the old man modules and figure it out. If I do I will happly make a tutorial on it.

  • @charlesanderson533
    @charlesanderson533 25 дней назад

    Awesome timing just started with this, question how dose occupied town and area work?

    • @raidernivide4636
      @raidernivide4636  25 дней назад

      @@charlesanderson533 essentially it deploys a force to occupy town. I think it just allows troops to spawn in it.

    • @charlesanderson533
      @charlesanderson533 24 дня назад

      ​@@raidernivide4636 Have you tried the Dynamic Frontline campaign, In this mod I keep getting an error saying not defining enemy faction

    • @raidernivide4636
      @raidernivide4636  24 дня назад

      @@charlesanderson533 I have yet to mess with it or the save menu

  • @JuanDevelop
    @JuanDevelop 20 дней назад

    thanks for share, where is the PBO?

    • @raidernivide4636
      @raidernivide4636  20 дней назад

      @JuanDevelop I am confused on what you mean about PBO?