Cloth Physical Simulation in Blender | Character Creator 4 Tutorial

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  • Опубликовано: 18 янв 2025
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Комментарии • 22

  • @CuddlyOgre
    @CuddlyOgre 18 дней назад +3

    I would absolutely be overjoyed if CC4 had character mesh collision instead of the capsule based system it uses now. You could use a low poly character mesh as a proxy collision mesh so performance won't be hampered too badly if the full detail character mesh is too much for it.

  • @halfd0rk
    @halfd0rk 16 дней назад

    using blender and unreal engine 5 for my workflow, really enjoy using cc4 and iclone8 to bring my characters to life. thanks for this tutorial!

  • @Sooa-kj5gg
    @Sooa-kj5gg 15 дней назад

    블렌더 사용하는데 매우 감사합니다

  • @s.patterson5698
    @s.patterson5698 19 дней назад

    This was helpful. Thank you!!

  • @deygus
    @deygus 19 дней назад

    It's interesting that the weight mapping uses black to white versus the industry standard, which is blue to red, seems a lot easier to use though. Funny thing is, I was just thinking about how to do this for a character I made the other day that I wanted to work more on literally minutes ago when this video showed up on my list of videos to watch so this is 100% a godsend.

    • @travezripley
      @travezripley 18 дней назад

      Its a simple alpha map.
      Do you use the red-blue for painting weights/rigging?

    • @deygus
      @deygus 18 дней назад

      @@travezripley Ah okay, that makes sense. Yes, typically red-blue for weight in rigging and I thought it might be similar so that's why I got slightly confused after seeing it.

  • @razaverses
    @razaverses 18 дней назад +3

    Please create a video of pipeline from Marvelous Designer to CC4. The weight paint map is not working reliably for cloth created in MD and then imported to CC4 as accessory and then changed to cloth. It stays rigid despite adding a weightmap.

  • @AINIMANIA-3D
    @AINIMANIA-3D 19 дней назад

    Oh great, I just needed this

  • @Why_not_huh
    @Why_not_huh 16 дней назад +1

    One thing I wish any program had is easy custom hair.

    • @supagulley87
      @supagulley87 15 дней назад

      there is a blender add on called bone dynamics pro you can use for cloth physics for hair its really good

  • @meranomusic7084
    @meranomusic7084 19 дней назад

    This is useful! thanks! 👍

  • @MikeSimoni-k6q
    @MikeSimoni-k6q 19 дней назад +1

    Could you please do a tutorial on how to get iClone hair simulation working properly in Blender.

  • @valentinnist
    @valentinnist 18 дней назад

    Great! Does this mean I can do the same for hair animation?

  • @favyijomah1889
    @favyijomah1889 12 дней назад

    can this physics be exported to unreal engine as that is my main DCC for rendering

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 19 дней назад +2

    I want to animate my clothes with bones, not simulate them.
    Please make a tutorial on how to do that

    • @m4stral
      @m4stral 18 дней назад +2

      +1 I would like that too, since many times it doesn't work with physics or is very problematic. So the alternative with bones would be awesome

  • @PlacesofMiddleEarth
    @PlacesofMiddleEarth 19 дней назад

    The weight paint is grayed out for me.

  • @PHATTrocadopelus
    @PHATTrocadopelus 18 дней назад

    Awesome! Does the same thing work for hair?

  • @Cartoona07
    @Cartoona07 19 дней назад

    🎉🎉🎉

  • @justartanimationstudios810
    @justartanimationstudios810 19 дней назад

    y'all created cloth sim for blender pipeline and refused to create for NVidia omniverse y'all need to listen to your users