Wear and tear is pretty straightforward. You lose 5% of your locomotive's condition per 100 miles and in the update notes it recommends to overhaul your engine after every 1000 miles, because as you do normal maintenance the level you can repair it to slowly decreases, and to be able to restore it to full working order you'll need to do an overhaul by configuring one of your engine sheds for that purpose.
We can’t imagine anyone would say no to a three or four hour Railroader Hycemageddon in the future, it’d be a good way to break in the ES&D’s new Decapod.
Love the video as always. Little side tangent to keeping tracks clean on a model layout: My family has built a 450sqft layout in our house. And the only way we’re able to keep the tracks so clean and nice looking is we’ve converted certain diesel locos to be specific track cleaners. Steam locomotives we usually use an aux tender. We lash them up with the main consist or put it as a DPU loco. Even use some for yard switch duties. No power or anything to them, can usually shove a speaker in there if you have it constantly with another loco. Don’t know why some of the bigger model train companies haven’t made a track cleaning prototypical locomotive.
@@CSXP408x I haven't read that series in a long time, but I still want to reread it. I'm pretty sure I have all of the books that were published when I last read them, but I don't know if there's still more.
I wonder if at some point you'd be willing to do an updated video review, since the real purpose of the game becomes a lot more clear with a bigger railroad. And also since the updates since release have improved the experience considerably.
I've unlocked more than half of the map, but I always run at 1x speed, and never skip any time, because that's the only way it's even possible to do everything running the whole map single player. I'm actually starting a new save, because the update broke all my mods and one of them archived it's files so I can't even attempt to reinstall it, but I think my old save was only somewhere around day 20 and I've been running it for a couple months.
The furthest ive gone is sylva to robinson's gap, picking up basically every tier 3 i can, and yeah theres basically no way to get everything done across the line without being on 1:1 My MO is interchange at 4am, sort most of it at sylva, run my K-35 west, kicking cars along the way till i get to whittier, drop everything from whittier to ela at the yard, then take everything for west of there to bryson, and let the T-17 deal with whittier, ela, and all the logging. The starter G-16 runs passenger service both ways with 3 cars, and now due to wear mechanics sits on a repair track either at bryson or dills once its served everything The only way ive managed so far lol
@@callsignapollo_ I tend to rely a bit on hubs, dropping a bunch of stuff at East Whittier going west, and then sorting it out while the AI continues on to Bryson, where I drop off again, and send the AI on up the line. Similarly, going east, I'll shunt out each region into the yard, and just pick everything up on the way through. Sometimes I'll have so much eastbound that the eastbound freight struggles getting into Dillsborough, and I have to send engines down to help them up the grade. Though I've had to restart due to the most recent update breaking my mods, and not being able to sort out the mods well enough to recover my save.
I would like to see scrap metal gondola track added to machine shop or box car for scrap metal. Maybe even flat cars with steel. For sawmill real image of dimensional lumber on flat cars, could even have different load types of lumber. Hardwood, softwood, could even go into the tree species load of oak, ash, poplar, birch, black walnut, white pine, spruce, maple, etc, add track for sawmill wood chips to send to pulp mill. Various wood types could be used at the furniture factory.
I’m quite chuffed with the chuffs. It lacks the rhythm and slight syncopated feel of real locomotives, but only the high DCC decoders and sound files. Hats of to Adam for improving the game so drastically with just one difference, the other differences being appreciated of course. Hope you they fix the house tracking hazard, but progress is still progress
You may already know. but you can grab the top of the map and drag it off the side of the screen. Thanks to this video I did buy Railroader in mid June.
Could even have a rotation of guests (say, every hour). But keep to one at a time so most of the attention stays on the game since that is the intended focus of the endeavor.
25:44 It's "Approach" because it's the last signal and they want you to go slow beyond that for some reason even though without the signals, the train would just go full speed until it approached something needing to be dealt with. This has always annoyed me, especially at Silva since the last signal is west of the depot and you have all of Silva East and the interchange after it and the AI engineer annoyingly crawls all the way. Haven't looked at this update yet, but hopefully the AI Engineer goes full beans after clearing the last signal or someone needs to make a mod that has signals that run all the way to the interchanges so you don't have to babysit the AI once you start adding CTC. They also do approach from the signal prior to the siding if the switches are lined into and through the siding, which has always annoyed me as well. Yes it's a siding, but you're also lined and cleared through, frickin' go just like you would be doing if the signals weren't there. Slow down when you're actually approaching the switch, then speed up after clearing it. Both of these are reasons why I never do the CTC upgrades. Too much stupid behavior caused by them.
This is a great game update. Not only fun new gameplay additions, but lots of QoL as well. Having the percentages on the reverser is soooooo nice. As far as a 4-hour long video of a full day goes, I don't think I'd be that interested in watching it. It can be hard enough to find time to watch the longer 1-hour videos. Livestreams are a bit different since there's active engagement with the viewer.
Lastly, when it comes to the turntables, _it's honestly just so much easier to do it in first person._ I mean, you're not gonna be riding in the cabs, right?(p.s. Ctrl + T to teleport to a spot you're hovering over(applies to map too)) Edit: Looks like you figured out the teleport XD
I stopped playing Railroader for a while because the chuffs bugged me so badly. I almost forgot I had it for a while. When I saw Shnauzapower's video on the update, I lost my mind. As soon as I got home I booted up the game and it's been so much more enjoyable ever since.
Maybe instead of a "day in the life of railroader" video, you could do it as a stream. That way you don't need to go three hours straight being entertaining on your own.
dutch dropping is when you decouple the engine from the cars, speed it head to build distance then throw the switch. (Kicking you decouple from a push and slow down to build distance)
Well, actually.... According to the various references I can find, although what @NONNAME152 describes is what Hyce calls a "Dutch drop", it's more commonly called a "flying drop". And a proper Dutch drop involves a trailing-point switch: You run towards the switch, decouple, speed the engine up past the switch, throw the switch, back the engine onto the siding, and get into the clear and throw the switch back before the cars coast across the switch.
@@BrooksMoses A man, nobody deserves him, but yet he blessed us with his knowledge! ❤ Thank you for the answer! I have been wondering more than a year at this point. So it is a real procedure in the railroad. ....and it sounds a little bit crazy, so calling it after some population of people who literally "are living in a hole" (their country is in the depression of land) is apropriate. 🤣 I challenge @Hyce to pull it in any train gme in near future. Or all of them if he can. That'll be hell of a Kenosha smelling video 🤣
be nice to your stuff since it can now be broken by rough handling! sertiously = STOP murdering your Rolling Stock! better hire up repair crews and get some 50' Boxcars of parts!
Btw I have a fictional railroad too it’s called the Placerville and lake Taho railroad or P< for short it’s narrow gauge it’s called the way it is because it’s soupoused to be somewhere in that area of California
I think I remember him answering that. The answer is "probably not"; it's difficult to convert a CAD model like the one they're making into a 3D-rendering model of the sort that's needed for games. It's probably easier to start from scratch, just using the CAD model as a reference.
A whistle sim sounding good is possible... You could go the route of AngeTheGreat. For those who don't know, this is the guy behind Steam Engine Simulator on Steam and the equally famous Engine Simulator. The interesting part is, he used NO prerecorded samples for his audio, it was all based of fluid simulation and natural sounds created from that.
Can confirm your claim that soloing between Bryson and Sylva is definitely a 3-4.5 hour stint. And on my stream save, I’m definitely not repeating the same mistake I did on my chill save. Do recommend, though, that you buy a couple of S-23s & G-26s, along with one K-28 for the log jobs to Connelly, and sell the G-16s. Anyways, cheers from the ESRR and BD&SM.
16:50 - In regards to the D&RG 5 chime, I have done a little digging into the source, and the listing of it in-game is correct. The source of the whistle is actually from D&S 486 from a video by Arkansas Locomotive Works titled "American Steam Locomotive Whistles [Remaster]" at around the 22:35 mark.
Wack. Nice research. That's absolutely the same recording. Doesn't sound like any other grande 5 I've heard, but far be it for the grande's stuff to end up being the same....
Don't know whether or not you remember later in this episode, but 9 & 0 is for switching between the ends of the selected train, and Shift + 9 or 0 is for going between the cars/locomotives individually.
@hyce 25:43 "i dont knoe why its an approach instead of clear, i dont have any more signals this way" isnt that normal behavior os the signals? All clear to the last signal- which is an approach- which is the best signal you can get before dark territory? Does the game code that?
I do like this update and as a side note I've been using the CNJ 3 chime for the majority as it seems not as looped or weird in my cheap computer speakers. Curious to know what one everyone else uses, distorted or not.
I also use the CNJ 3 chime. But as a man with a strong affinity for the CNJ, I'm biased. Someone should add a Lehigh and New England 3 chime so I can simulate the Blue Comet with the big Pacific....
BTW Mark, I live in houston myself and I have seen Eddie Carol's Layout and I agree His layout is amazing. My local club Is the Houston N crowd We have a layout inside of a Model railroad shop.
A patch after the main update also added the ability to bind the Window Close function to a key of your choice, and you now start with a full coal hopper in a new game!(honestly, _why wasn't that the case before?_ you kinda need a good amount of fuel if you're gonna start operating a railroad!)
Going between Bryson and Sylva and servicing every single industry on the way takes almost 4.5 hours on my railroad but that could also be because I have 3 locomotives that all have no cajones
I heard the start of smells like kenosha and then i hear the words dutch drop and i already know the outcome i havent even seen it yet im typing this comment after he said dutch drop at 21:18
Hey mark, a little thing I've done on my own game of railroader is buy a couple of the cheap moguls and use them as switchers. They are cheap and worst case saunario if you have extra engines you can have them heal with pulling long trains from the interchange.
So with a Class 5 they get reborn...makes sense...reminds me of the old shaggy dog story...a master mechanic is writing the overhaul sheet in his shop: "Overhaul estimate on Emgine No.5...unbolt and jack up whistle and slide new locomotive underneath, lower whistle and reattach"...
@@3ftsteamrwy12 No problem, my friend! I just wish they could've found a way to save 485 instead of scrapping her. At least all 9 of the other K-36s are still around, though.
Thanks! Although I love ALL narrow gauge, my main focus has always been Eastern US narrow gauge, and all of those lines, with the exception of 2 railroads had locos that weree all one-offs...no classes here! The 2 lines I consider to have had a "class" of locomotive was EBT with the 2-8-2's (and they werent all uniform) and the ET&WNC 4-6-0's.
Having listened to the original review after a bit of gameplay like this, I was worried. But good to see it seems the devs A) care, and B) are making good progress that is met with C) a knowledgeable old-hand's approval. I'm gonna get the game, and see how it goes.
It would be interesting to try to write a solver that takes in a set of cars, what tracks they are on, and what tracks and order they need to end up in, and generates a series of moves to get from the starting state to the ending state. I have a few ideas, but it'll take some thought to figure out. And I suspect this is a problem that has been solved before, but I want to try it myself :)
Thanks for the fix @Hyce. I just had gotten the entire line open, was gettingset up to start the industries at Sylva, everything was set up to where on 1/2 time I could easily get everything done in the daylight running by myself, and I blew out the video card in my good computer :( So again, thanks for the railroader fix, I'll have to watch you until I can get that card replaced!
@@Hyce777 it probably will. from what i've seen of studio 346 and giraffe lab it'll be fun. both will have some rivalry between them but all in the name of having a good time and making their games better.
You are doing a great job on your railroad, Mark! The best regards from the Drink Piss & Live Railroad Co..
What kind of Bizzarro bullshit is this LMFAO
The hilarity of Hyce saying "Gently" while "Smells Like Kenosha" is playing in the background, indicating future lack of gentleness
It's at least once been used in a Hyce video for gently dropping a wheelset off the end of an unbuffered track!
I chose to restart, and I shed a single tear. There was so much with the repairing/overhauling that I needed to understand.
Wear and tear is pretty straightforward. You lose 5% of your locomotive's condition per 100 miles and in the update notes it recommends to overhaul your engine after every 1000 miles, because as you do normal maintenance the level you can repair it to slowly decreases, and to be able to restore it to full working order you'll need to do an overhaul by configuring one of your engine sheds for that purpose.
I'm just imagining the tower operators on your line must be thinking, "What is that super doing with this division?" LOL
I think the turntables should be selectable like the locomotives so that you can more easily operate them without having to use 1st person view.
Agreed, but until then, 1st person is the best method
We can’t imagine anyone would say no to a three or four hour Railroader Hycemageddon in the future, it’d be a good way to break in the ES&D’s new Decapod.
Looking good Hyce!
Warm Greetings from the North Texas & Gulf Railroad Company
it wouldnt be an update video from hyce without smells like kenosha playing
This is the Railroader of all time. Chuffa-Chooey!
Love the video as always. Little side tangent to keeping tracks clean on a model layout:
My family has built a 450sqft layout in our house. And the only way we’re able to keep the tracks so clean and nice looking is we’ve converted certain diesel locos to be specific track cleaners. Steam locomotives we usually use an aux tender. We lash them up with the main consist or put it as a DPU loco. Even use some for yard switch duties. No power or anything to them, can usually shove a speaker in there if you have it constantly with another loco. Don’t know why some of the bigger model train companies haven’t made a track cleaning prototypical locomotive.
What we need is an HO Loram Railgrinder track cleaner. Id buy it.
@@jacobpfeifertrains1998 I would get it in a heartbeat get the whole MOW setup up for it too.
Pretty sunset…. Nothing like turning the sky pink to make you take notice
You've been doing great, Mark! Cheers from the Thunderclan, Bloodclan & Rio Grande Western as well as the Riverclan & Rio Grande Atlantic
Are you working your way to Starclan Pacific? I like em but what's with the Warrior Cats road names?
@@daniellewis1789 Because it allows me to combine two of my favorite things: Warrior Cats and Trains
@@CSXP408x I haven't read that series in a long time, but I still want to reread it. I'm pretty sure I have all of the books that were published when I last read them, but I don't know if there's still more.
@@circuitgamer7759 Well the main series is wrapping up Arc 8 this year and starting Arc 9 barely 2 months after that
@@CSXP408x I guess I have a lot to catch up on :)
I wonder if at some point you'd be willing to do an updated video review, since the real purpose of the game becomes a lot more clear with a bigger railroad. And also since the updates since release have improved the experience considerably.
I've unlocked more than half of the map, but I always run at 1x speed, and never skip any time, because that's the only way it's even possible to do everything running the whole map single player. I'm actually starting a new save, because the update broke all my mods and one of them archived it's files so I can't even attempt to reinstall it, but I think my old save was only somewhere around day 20 and I've been running it for a couple months.
The furthest ive gone is sylva to robinson's gap, picking up basically every tier 3 i can, and yeah theres basically no way to get everything done across the line without being on 1:1
My MO is interchange at 4am, sort most of it at sylva, run my K-35 west, kicking cars along the way till i get to whittier, drop everything from whittier to ela at the yard, then take everything for west of there to bryson, and let the T-17 deal with whittier, ela, and all the logging. The starter G-16 runs passenger service both ways with 3 cars, and now due to wear mechanics sits on a repair track either at bryson or dills once its served everything
The only way ive managed so far lol
@@callsignapollo_ I tend to rely a bit on hubs, dropping a bunch of stuff at East Whittier going west, and then sorting it out while the AI continues on to Bryson, where I drop off again, and send the AI on up the line. Similarly, going east, I'll shunt out each region into the yard, and just pick everything up on the way through. Sometimes I'll have so much eastbound that the eastbound freight struggles getting into Dillsborough, and I have to send engines down to help them up the grade. Though I've had to restart due to the most recent update breaking my mods, and not being able to sort out the mods well enough to recover my save.
I think you're using an older version of Tenderswaps, there's versions with more tender varieties for the later game things like the Decapod and C-46.
I knew you went in to the dirt. I can smell ya gettin off of the rails.😂
I would like to see scrap metal gondola track added to machine shop or box car for scrap metal. Maybe even flat cars with steel. For sawmill real image of dimensional lumber on flat cars, could even have different load types of lumber. Hardwood, softwood, could even go into the tree species load of oak, ash, poplar, birch, black walnut, white pine, spruce, maple, etc, add track for sawmill wood chips to send to pulp mill. Various wood types could be used at the furniture factory.
I’m quite chuffed with the chuffs. It lacks the rhythm and slight syncopated feel of real locomotives, but only the high DCC decoders and sound files. Hats of to Adam for improving the game so drastically with just one difference, the other differences being appreciated of course. Hope you they fix the house tracking hazard, but progress is still progress
In your lower right corner of your minimap there you can resize the map.
You may already know. but you can grab the top of the map and drag it off the side of the screen.
Thanks to this video I did buy Railroader in mid June.
Hoping to see more Railroader soon! Good stuff 👍🏻
Yes a live stream with a hole "game day" of play maybe with kAN 💪🏻🤟🏻
Could even have a rotation of guests (say, every hour). But keep to one at a time so most of the attention stays on the game since that is the intended focus of the endeavor.
@@WhitzWolf92 that might also cause confusion and delays. Then no one is a helpful engine, I mean person 😂😂
25:44 It's "Approach" because it's the last signal and they want you to go slow beyond that for some reason even though without the signals, the train would just go full speed until it approached something needing to be dealt with. This has always annoyed me, especially at Silva since the last signal is west of the depot and you have all of Silva East and the interchange after it and the AI engineer annoyingly crawls all the way. Haven't looked at this update yet, but hopefully the AI Engineer goes full beans after clearing the last signal or someone needs to make a mod that has signals that run all the way to the interchanges so you don't have to babysit the AI once you start adding CTC. They also do approach from the signal prior to the siding if the switches are lined into and through the siding, which has always annoyed me as well. Yes it's a siding, but you're also lined and cleared through, frickin' go just like you would be doing if the signals weren't there. Slow down when you're actually approaching the switch, then speed up after clearing it. Both of these are reasons why I never do the CTC upgrades. Too much stupid behavior caused by them.
10:24 you’re not “harsh critic, “you’re a musician and an audio engineer and as someone who does both for a living, I understand
This is a great game update. Not only fun new gameplay additions, but lots of QoL as well. Having the percentages on the reverser is soooooo nice.
As far as a 4-hour long video of a full day goes, I don't think I'd be that interested in watching it. It can be hard enough to find time to watch the longer 1-hour videos. Livestreams are a bit different since there's active engagement with the viewer.
Lastly, when it comes to the turntables, _it's honestly just so much easier to do it in first person._ I mean, you're not gonna be riding in the cabs, right?(p.s. Ctrl + T to teleport to a spot you're hovering over(applies to map too))
Edit: Looks like you figured out the teleport XD
I stopped playing Railroader for a while because the chuffs bugged me so badly. I almost forgot I had it for a while.
When I saw Shnauzapower's video on the update, I lost my mind. As soon as I got home I booted up the game and it's been so much more enjoyable ever since.
Maybe instead of a "day in the life of railroader" video, you could do it as a stream. That way you don't need to go three hours straight being entertaining on your own.
That'd be fun!
36:14 Passenger trains get Amtrack priority treatment😀😀😂😂
I love thatthey finally changed the chuffing sound because man were they not great. I have yet to play the new update but i will soon.
Oh my god they fixed the chuff on the engine. ITs a smooth transition from slowly build up to full speed. Damn that got it right.
Is dutch drop just another term for "Kicking?"
dutch dropping is when you decouple the engine from the cars, speed it head to build distance then throw the switch. (Kicking you decouple from a push and slow down to build distance)
I wonder- what kind of railroad schennanigans Dutch people made in early days of Steam era, so this manouver is named after them 🤣
Well, actually.... According to the various references I can find, although what @NONNAME152 describes is what Hyce calls a "Dutch drop", it's more commonly called a "flying drop". And a proper Dutch drop involves a trailing-point switch: You run towards the switch, decouple, speed the engine up past the switch, throw the switch, back the engine onto the siding, and get into the clear and throw the switch back before the cars coast across the switch.
@@BrooksMoses A man, nobody deserves him, but yet he blessed us with his knowledge! ❤
Thank you for the answer! I have been wondering more than a year at this point. So it is a real procedure in the railroad.
....and it sounds a little bit crazy, so calling it after some population of people who literally "are living in a hole" (their country is in the depression of land) is apropriate. 🤣
I challenge @Hyce to pull it in any train gme in near future. Or all of them if he can. That'll be hell of a Kenosha smelling video 🤣
0:24 read the tender LMAOOOO!!!😂😂😂😂
The chuffs indeed, do not suck anymore. The management of Mule Valley Lines heartily approves.
WHATS THE KEY COMBO TO CONTROL THE WHISTLE WITH THE MOUSE IN 3RD PERSON?! I've literally tried everything.... lol
Hey Hyce. Thanks to you and Kerbo. I have gotten hooked on this game...but how do you place a fusee? I can't figure it out for the life of me
Press. Control F. And lmb on the track spot you want it on
@@Bud-uz1bw thank you
@@nathanlam2936 I gotchu
Ohhh I like the updated ui
Despite everything, steam exhaust is still balls
One could say that hyce is "chuffed" about the new chuff sounds.
How do you get the custom reporting marks? I vaguely recall you mentioning it in a previous video, but I don't remember which one at this point.
10:08 you could say you're *chuffed*
be nice to your stuff since it can now be broken by rough handling!
sertiously = STOP murdering your Rolling Stock! better hire up repair crews and get some 50' Boxcars of parts!
Full day episode would be interesting
The game looks beautiful espeacilly contrasting with the yellow coaches
Btw I have a fictional railroad too it’s called the Placerville and lake Taho railroad or P< for short it’s narrow gauge it’s called the way it is because it’s soupoused to be somewhere in that area of California
Uncut would be amazing
Hey, Hyce, just to ask, the Montazuma you're modeling in the different streams, is it gonna be the model of the Montazuma in CoS, if you add it?
Hyce has stated that Solidworks models aren't good for games. If I'm remembering correctly it's because of them having to many polygons.
I think I remember him answering that. The answer is "probably not"; it's difficult to convert a CAD model like the one they're making into a 3D-rendering model of the sort that's needed for games. It's probably easier to start from scratch, just using the CAD model as a reference.
@@BrooksMoses I was only asking because it's a cool model so far, and I would love to see the Montazuma in CoS
You can scroll out on the map...
the chuffs change strength with the reverser
hyce what is the C68??????
Not sure! Must be one of the modded engines.
Hey Hyce, could you do a video on tweetsie rail road in NC?
So.... no chapters then? XD
fuck
@@Hyce777 hahahaha XD (I guess the sive is working, lol)
Could this game simulate Australian railways by any chance
Probably not most if not all locos are amaracan with mods maybe but I don't know how to get mods it's to confusing and there's only one map
It probably could with a big mod package.
No I’m the first I’m at 1:33 seconds buddy
0:47 hmm
long railroader streams are better in group ops with the gang
this was kinda fast
First?
Yup.
They made it even EASIER to line jerseys into the house track? wonderful!
10:02 You sound pretty _chuffed_ Hyce...
M y s t e r y C i t r u s !
A whistle sim sounding good is possible... You could go the route of AngeTheGreat.
For those who don't know, this is the guy behind Steam Engine Simulator on Steam and the equally famous Engine Simulator.
The interesting part is, he used NO prerecorded samples for his audio, it was all based of fluid simulation and natural sounds created from that.
His stuff is pretty freaking crazy.
It's funny, I saw the video on his re-do of engine sim and thought, "I bet that's what Mark and crew are doing with CoS because it sounds awesome."
Diesels have notches now instead of percentages
Sick!
Can confirm your claim that soloing between Bryson and Sylva is definitely a 3-4.5 hour stint. And on my stream save, I’m definitely not repeating the same mistake I did on my chill save. Do recommend, though, that you buy a couple of S-23s & G-26s, along with one K-28 for the log jobs to Connelly, and sell the G-16s.
Anyways, cheers from the ESRR and BD&SM.
G16s can easily be modded to g23s with 7k more tractive effort. Given he plays with Casey and all them, he may already have this mod?
Right as you said "life is hard" my sister spilled her bowl of baked beans all over my couch.
THE BEANS
16:50 - In regards to the D&RG 5 chime, I have done a little digging into the source, and the listing of it in-game is correct. The source of the whistle is actually from D&S 486 from a video by Arkansas Locomotive Works titled "American Steam Locomotive Whistles [Remaster]" at around the 22:35 mark.
Wack. Nice research. That's absolutely the same recording. Doesn't sound like any other grande 5 I've heard, but far be it for the grande's stuff to end up being the same....
Don't know whether or not you remember later in this episode, but 9 & 0 is for switching between the ends of the selected train, and Shift + 9 or 0 is for going between the cars/locomotives individually.
and control 0 teleports you to the cab of the loco.
I get the feeling that every facility on the ES&DT has a radio or boom box that constantly plays Smells Like Kenosha on loop.
@hyce 25:43 "i dont knoe why its an approach instead of clear, i dont have any more signals this way" isnt that normal behavior os the signals? All clear to the last signal- which is an approach- which is the best signal you can get before dark territory? Does the game code that?
I do like this update and as a side note I've been using the CNJ 3 chime for the majority as it seems not as looped or weird in my cheap computer speakers. Curious to know what one everyone else uses, distorted or not.
The CNJ 3 chime is great, my favorite whistle in game.
I also use the CNJ 3 chime. But as a man with a strong affinity for the CNJ, I'm biased.
Someone should add a Lehigh and New England 3 chime so I can simulate the Blue Comet with the big Pacific....
Should've run a Kenosha for your mental derail... 😅
Love your content mark, Keep up the good work. From the North Carolina Gulf & Western Railroad, Logging and Mining Company
BTW Mark, I live in houston myself and I have seen Eddie Carol's Layout and I agree His layout is amazing. My local club Is the Houston N crowd We have a layout inside of a Model railroad shop.
I agree I'm digging the new update. Good luck managing your pike.
Sincerely,
-Pennsylvania Central (management)
A patch after the main update also added the ability to bind the Window Close function to a key of your choice, and you now start with a full coal hopper in a new game!(honestly, _why wasn't that the case before?_ you kinda need a good amount of fuel if you're gonna start operating a railroad!)
Great Western is Best Western. We all know where that’s from.
Alamosa dance?????
Going between Bryson and Sylva and servicing every single industry on the way takes almost 4.5 hours on my railroad but that could also be because I have 3 locomotives that all have no cajones
Hyce, don't forget about the new engine roster menu. It allows for even faster switching between all your engines.
Sighs in insurance as I here Kenosha, I feel my wallet felling lighter already
A certified "Chuff-and-Kenosha" Moment.
I heard the start of smells like kenosha and then i hear the words dutch drop and i already know the outcome i havent even seen it yet im typing this comment after he said dutch drop at 21:18
Hey mark, a little thing I've done on my own game of railroader is buy a couple of the cheap moguls and use them as switchers. They are cheap and worst case saunario if you have extra engines you can have them heal with pulling long trains from the interchange.
And when you manually drive it as you pull back on the johnson bar the chuff get less over reach and get a bit tidier as the speed increases.
low nose GP9? Where?
21:29
What I do to solve this issue is dragging it into the bottom-right corner, then part of it goes off screen
Oh Mark, you're gonna hate this, but... I kinda like these chuff sounds more than the current Century of Steam chuffs.
You're allowed to have an opinion my friend. :D
Last time I was this early, the ES&D hadn’t been formed!
I guess we could say Hyce is “chuffed” with this update. I’ll take my limes now, it’s almost Memorial Day and I need them for drinks
I'm all for getting another person or persons in railroader, switching the people up every or so video and I would be all for the longer videos too
So with a Class 5 they get reborn...makes sense...reminds me of the old shaggy dog story...a master mechanic is writing the overhaul sheet in his shop: "Overhaul estimate on Emgine No.5...unbolt and jack up whistle and slide new locomotive underneath, lower whistle and reattach"...
Um...isnt rolling something into a turntable pit how the D&RGW lost a K-37?
@@3ftsteamrwy12It was a K-36, actually. D&RGW 485.
Darn! memory playing tricks on me, thanks for the correction.
@@3ftsteamrwy12 No problem, my friend! I just wish they could've found a way to save 485 instead of scrapping her. At least all 9 of the other K-36s are still around, though.
Thanks! Although I love ALL narrow gauge, my main focus has always been Eastern US narrow gauge, and all of those lines, with the exception of 2 railroads had locos that weree all one-offs...no classes here! The 2 lines I consider to have had a "class" of locomotive was EBT with the 2-8-2's (and they werent all uniform) and the ET&WNC 4-6-0's.
Having listened to the original review after a bit of gameplay like this, I was worried. But good to see it seems the devs A) care, and B) are making good progress that is met with C) a knowledgeable old-hand's approval. I'm gonna get the game, and see how it goes.
It would be interesting to try to write a solver that takes in a set of cars, what tracks they are on, and what tracks and order they need to end up in, and generates a series of moves to get from the starting state to the ending state. I have a few ideas, but it'll take some thought to figure out. And I suspect this is a problem that has been solved before, but I want to try it myself :)
BTW Mark every time you load a locomotive in sandbox mode they come full of coal and water so you don't have to service then when you get them
I just realized my railroad has a worse safety ratting than the ES&D lol
When we get news about CoS?
So glad to see and hear the improvements in this game!
Theres a mod that allows you to put the map on your second screen. :)
Oh snap. I need that...
Second
Thanks for the fix @Hyce. I just had gotten the entire line open, was gettingset up to start the industries at Sylva, everything was set up to where on 1/2 time I could easily get everything done in the daylight running by myself, and I blew out the video card in my good computer :( So again, thanks for the railroader fix, I'll have to watch you until I can get that card replaced!
I gotta hop on now, I haven't played in a hot minute.
I normally stream 4 hours on twitch. So do what you think you feel comfortable with. Your a busy man homie. So we're happy with whatever ☺️
i just realized, railroader and century of steam are likely going to have a fun rivalry of making the best audio they can.
If a rivalry makes it all better, I am here for it.
@@Hyce777 it probably will. from what i've seen of studio 346 and giraffe lab it'll be fun. both will have some rivalry between them but all in the name of having a good time and making their games better.