How I Made My Indie Game's BEST Feature | Devlog

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  • Опубликовано: 25 ноя 2024

Комментарии • 48

  • @BWM516
    @BWM516 Год назад +10

    Jees dude this looks absolutely clean. I really enjoy the aesthetic of this game, but the animation too is top tier. From character animation to grass blowing in the wind. This is amazing !

    • @Conradical
      @Conradical  Год назад

      Thank you so much! Tim put tons of effort into the animations and I put in a lot of work into the environment so I'm glad its noticeable:)

  • @Vercidium
    @Vercidium Год назад +13

    The amount of work you get done in a short amount of time is insane. Love the transition from the main menu to the hub too, that was seamless

    • @Conradical
      @Conradical  Год назад +1

      Haha thank you so much, and glad you liked that! Made sure to make the 3D-ness very accentuated ;)

  • @WWatson99
    @WWatson99 Год назад +6

    It's a lot of extra work, but it would be really cool to be able to physically upgrade the hub. It could start as a camp, and you can find/purchase upgrades.
    Also, pause at 3:24 , "Ascension" could be hard to read for some people due to a mix of both the lighting and the colour of the platform. It may be worth adding a border to the text or a background so it's more legible.
    Love the hub though! I'd much prefer an interactable zone to a basic menu.

    • @Conradical
      @Conradical  Год назад +2

      I actually thought of this at first, but felt it would be too "metaprogression-y" and would detract from the strategic aspect of the game, but maybe for a future game :)
      Regarding the ascension thing, yep I noticed that, I'm not completely done with polishing up everything yet, but that will be taken care of :)
      Glad you like the look of the update!

  • @theothetorch8016
    @theothetorch8016 8 месяцев назад

    The game looks amazing!
    I think adding some hand-made jobs you could do first would allow you to have more control over the experience of trying out new playstyles by composing some builds you already know work great. After the pool of pre made jobs, you can have random ones as well.

  • @Jibobby
    @Jibobby Год назад +4

    Needle is officially my favourite character. Watching a one-handed giga chad monk say "It's Needlin' time!" and Needle all over those bad guys is the most hype moment of all time.

    • @Conradical
      @Conradical  Год назад +2

      If Needle is so good, how come there isn't a Needle 2?

  • @Lynqoid
    @Lynqoid 11 месяцев назад

    Ooooh very cool, loving the sneak peek at the hub!

  • @icyyy_sg3682
    @icyyy_sg3682 11 месяцев назад

    This is the first time I've seen your channel, the game looks sick. Great work 💯, art style and gameplay seems fun and stylistic. Once it's on PlayStation I can promise you a purchase. Keep it up!! 🎉
    Bout to go watch your other Dev Logs now.

  • @zylo202
    @zylo202 Год назад +1

    Hub is a great addition.
    Might want to add weapon and trinket models to the two stalls near the globe to make it more obvious which is which.
    I would love to see job modifiers besides just a difficulty increase. Only gain money from melee kills, Slow giant enemies, Half damage but double projectile amounts, etc. These sorts of things are pretty common in other games like this. If the goal is to show off other play styles, modifiers can help to lead the player to use the new style or see why it is good. They also just shake up the game play a bit and offer a new challenge.
    Maybe add some minor modifiers to the different maps to make them feel even more different from each other? (probably to much work)
    Also not sure if you want jobs and journeys as the names. Its minor but having them both start with the same letter could lead to minor confusion about which is which.

    • @Conradical
      @Conradical  Год назад

      Glad you like it, and I like the idea of the weapon and trinket models, will add!
      Also have thought of the modifiers and ill add something similar in a future update, this one was just so big already that I didn't want to take on more than I could chew all at once!
      And good point with the naming, ill think about some alternatives!

  • @BlueOctopusDev
    @BlueOctopusDev Год назад +5

    The environment of act 3 is so epic :o

    • @Conradical
      @Conradical  Год назад +3

      Eyyy that was the hope so I'm glad to hear that 😎

  • @demantim
    @demantim Год назад +1

    SWITCH LETS GOOOOO. Also, that's a super impressive update. Almost like going from a 1.X to 2.0 - *and* the new environments. Crazy.

    • @Conradical
      @Conradical  Год назад +1

      HECK YEAHH 😎 What if I told you that this is only about half of the stuff I've worked on and I have a devlog planned for in 2 weeks for when this actually launches 👀

    • @demantim
      @demantim Год назад +1

      @@Conradical Smooth marketing segue my friend!

  • @KimmoSavilampicomposer
    @KimmoSavilampicomposer Год назад +1

    Looks stunning, good visuals bro! And awesome features!

  • @rumyoonomicon
    @rumyoonomicon Год назад +1

    Stunning! I was just wondering what font do you use in your awesome game?

    • @Conradical
      @Conradical  Год назад

      Thank you! It's Mochiy Pop One, can get it on Google fonts :)

  • @_richardaustin
    @_richardaustin Год назад +1

    Amazing work mate, keep it up

  • @idle.observer
    @idle.observer Год назад +2

    Are you making the art as well? Looks stunning, both characters and environment, I mean, wow!

    • @engame1702
      @engame1702 Год назад +1

      he outsource the art

    • @Conradical
      @Conradical  Год назад

      I mention Tim in the video, he's the one that does the art :)

    • @idle.observer
      @idle.observer Год назад

      Aha, I missed that part :) Thanks for the answer@@Conradical

  • @eboatwright_
    @eboatwright_ Год назад +1

    Niice, looks great!

  • @sinthusinthu5087
    @sinthusinthu5087 Год назад +2

    plz make a tutorial or talk about beautiful environment and lighting

    • @Conradical
      @Conradical  Год назад +1

      I'm open to it! What kind of things would you like to see in it?

    • @idle.observer
      @idle.observer Год назад +1

      +1

    • @sinthusinthu5087
      @sinthusinthu5087 Год назад

      ​@@Conradicalturn a scene beautiful with textures , materials, lighting and post processing

  • @floraphonic
    @floraphonic Год назад +1

    Cool game, would love to contribute some sound effects.

    • @Conradical
      @Conradical  Год назад

      Thank you! We already have a sound team but I appreciate the interest :)

    • @floraphonic
      @floraphonic Год назад +1

      @Conradical to bad, this looks fun. Have a good day 💕

  • @BlueOctopusDev
    @BlueOctopusDev Год назад +2

    Cool !

  • @_richardaustin
    @_richardaustin Год назад +1

    I’d stick with white outline, I think it looks so much better

    • @Conradical
      @Conradical  Год назад +1

      Thanks for the suggestion! What exactly do you feel makes it better? Is it that the characters pop out more?

    • @_richardaustin
      @_richardaustin Год назад

      @@Conradical yeah for sure. That and it makes the paper mario art style. Without the outline, there’s a lack of distinction between the characters and the background imo. The white outline is almost a “hero light” and I think it’s better with

  • @mehmeh8883
    @mehmeh8883 11 месяцев назад

    Which engine you using? Game looks great 💯

    • @Conradical
      @Conradical  11 месяцев назад

      Thank you :) Its Unity!

  • @enriquebp6070
    @enriquebp6070 Год назад +1

    Is It made with Unity?

  • @FishAHHH
    @FishAHHH Год назад +1

    This looks sick, keep up the great work man

    • @Conradical
      @Conradical  Год назад +1

      Thanks :D Got tons in store ;)