What makes BAR harder to balance than any other RTS? I'm not super familiar with RTS games in general, but this one seems pretty reasonable@@XcitedBenle
I really like it. Just wish the observer would zoom in more often during battles or when special units appear. It's a beautiful game and they put a lot of effort in the visuals, but most of the time you are looking at what looks like a larger version of the minimap with just icons. If course it's needed for tactical overview but I wish they'd zoom in more often.
i love this game. The shear number of viable strategies, reclaim is such a great mechanic, the surround bouns. Works as 1v1, ffa, 8 v friggen 8! FREE?! lots of love for this game, hope it gets huge.
Thank you! This is pretty good short summarization of BAR. We believe not many games can do this, and even work as PVP and PVE with the same engine/setup. We also hope we can make it huge! It's too much fun to not try to do that!
@@BeyondAllReasonhello may i ask what coding language you are developing your game in Im a young student(currently 10th grade) and I would really like to make such games , Im currently working on a few other projects but more information is always better so Id be really happy if you could tell if there is a game engine you are making this game in and the coding language. Note: loved the game its great honestly and having large battles is ultrafun
@@Dooz181 Scroll down here: www.beyondallreason.info/development/development-of-bar BAR is a collection of tech working together, build with various different languages. The engine is C++, a lot of the features/functionalities are writting in Lua, but we also have Perl, Elixir, Python in the mix.
@@NatanStarke Why? have u never used a server browser or something? if anything its easier than matchmaking, you see what the server is called, "noobs only 8v8", and join.
Thank you. The ultra large maps with much terrain-deformations is still hard for the engine. Current largest one is 32x32 - which already is very big, even for an 8v8, or even 12v12. Hoping that our soon to be released new pathfinding tech in the engine will help lower performance cost of pathing (on large maps as well).
@@BeyondAllReason I noticed yesterday that air was really taxing on my PC, when the air screen was sent in my PC drops to 12 fps. Hope this pathing update helps! thanks for all the hard work!
@@midweekcentaur1050 Constantly working on improving pathfinding, and then fixing bugs, rinse and repeat. Please share your replays where you had bad air play on our Discord, so we check the replay to see what happened.
Isn't there a huge delay between players when one is playing from Australia and other from Finland? I imagine reaction time isnt making much difference when one can have few hundreds of ping to server
Hey all :) I am an old TA player but totally new to BAR (only watched online never played) , I'm loving it so far but can someone tell me why the metal extractors dont get placed on top of the metal patches? Its totally messing with my head lol
It's because of cloaked metal extractors, and also the ability to reduce 'wasted' time to move between mex-spots to build there + added bonus for people wanting to build the perfect base-layout, where you have some wiggle-room to move extractors into spots that fit your (tight) base-build. If you could only build on top of a mex-center-spot, it's very easy to bomb/kill an area with cloaked mexes. Being able to move them around the center helps here. Also to increase the early-game (speed-wise) this was added, so you will have your early base setup just a tad faster. It's still not set in stone if we will keep this, as we do know can be confusing or mess with your head.
Great, fun cast. Is there no way to have each player's production and unit count up on screen? It's a shame we can't see what each one is doing in real time...
@@BeyondAllReason How much expertise in C# and/or lua would a widget like that entail? I've got some hobbyist programming experience, maybe I could help out. Was waiting to see if I actually get into the game before asking around on discord, but quite honestly, my CV would benefit from something like this, and while I have you here...
@@franciscomagalhaes7457 If you want to see if you can contribute, hop onto our Discord. All development starts there. There is a lot on Git as well. You probably want to check the "Widgets" channel on Discord first and look for (early beta) Spectator HUD by CMDR*Zod. Hook up with him to see what you can do.
@@BeyondAllReason Alright I'll do that. I'm already on your discord, but didn't want to take up anyone's time before I fully commit to helping out with more intensive stuff, and I do need some help understanding how all the engine parts fit together (the documentation on Spring and Recoil seems hard to get into), but starting out with some simpler widgets might be just the way to go ahead and help with at least something small.
@@franciscomagalhaes7457 That's exactly how most new contributors (and developers) started. Start simple! Sometimes even working just on feedback, giving ideas to other contributors/devs is crucial in getting to the good stuff!
I hope that some day BAR and Line Wars will have assymetric factions. I think that it's what attracts many people even though I don't mind watching mirrors all day long.
8:08 bandits vs glaives haha... Zero-K and BAR feel so close yet so far... Just curious if during the early phases of development, the idea was floated to use the same unit names as Zero-K?
You can disable this in settings. For most players it's really useful and also a fun tool to chat. We are considering removing the option to chat to players directly, but that's still on the table.
that is nothing, try having a racing career especially in the off-road world. At least they received a return on their investment, most hobbies provide none whatsoever, and just cost thousands.
BAR has such massive ESport potential. What an absolute pleasure these matches are to watch
no it has not. It will be near impossible to balance.
What makes BAR harder to balance than any other RTS? I'm not super familiar with RTS games in general, but this one seems pretty reasonable@@XcitedBenle
@@XcitedBenle If league of legends can be impossible to balance and also an international esport, then that's not a real limit
I really like it. Just wish the observer would zoom in more often during battles or when special units appear. It's a beautiful game and they put a lot of effort in the visuals, but most of the time you are looking at what looks like a larger version of the minimap with just icons. If course it's needed for tactical overview but I wish they'd zoom in more often.
i love this game. The shear number of viable strategies, reclaim is such a great mechanic, the surround bouns. Works as 1v1, ffa, 8 v friggen 8! FREE?! lots of love for this game, hope it gets huge.
Thank you! This is pretty good short summarization of BAR. We believe not many games can do this, and even work as PVP and PVE with the same engine/setup. We also hope we can make it huge! It's too much fun to not try to do that!
@@BeyondAllReasonhello may i ask what coding language you are developing your game in Im a young student(currently 10th grade) and I would really like to make such games , Im currently working on a few other projects but more information is always better so Id be really happy if you could tell if there is a game engine you are making this game in and the coding language.
Note: loved the game its great honestly and having large battles is ultrafun
@@Dooz181 Scroll down here: www.beyondallreason.info/development/development-of-bar
BAR is a collection of tech working together, build with various different languages. The engine is C++, a lot of the features/functionalities are writting in Lua, but we also have Perl, Elixir, Python in the mix.
This game is such a breath of fresh air for alle the rts enjoyers❤
Thank you!
please stop turning off health bars, the health is so important to know
We need matchmaking or 99% of players won't get to experience this euphoric RTS experience
There's no matchmaking at all?? Massively missed potential
@@Lightndavoid We are working on MM - already have been for some time now. It's on the roadmap, so no missed potential but to be achieved.
Server browser, it’s basically mm so it’s not really a big deal rn
True thats the only thing making me not playing bar rn
@@NatanStarke Why? have u never used a server browser or something?
if anything its easier than matchmaking, you see what the server is called, "noobs only 8v8", and join.
omg finally a developer who made a new strategie game. Cant wait for it to play i wish you the best
We have been working on that for the past 4 years and aim to do at least that for the future as well :D
This is how you remake a classic from the 90's. Good job guys!!! 😁
Thank you Clarencekeller!
best RTS since TA. we need more huge maps without water please.
Thank you. The ultra large maps with much terrain-deformations is still hard for the engine. Current largest one is 32x32 - which already is very big, even for an 8v8, or even 12v12.
Hoping that our soon to be released new pathfinding tech in the engine will help lower performance cost of pathing (on large maps as well).
@@BeyondAllReason I noticed yesterday that air was really taxing on my PC, when the air screen was sent in my PC drops to 12 fps. Hope this pathing update helps! thanks for all the hard work!
@@midweekcentaur1050 Constantly working on improving pathfinding, and then fixing bugs, rinse and repeat. Please share your replays where you had bad air play on our Discord, so we check the replay to see what happened.
@@midweekcentaur1050 And please make sure that TarnishedKnight gets to see this.
such a great event, thanks for posting!
Thank you for creating a great event and casting it! ❤
Oh boi u should organize this in multiple days, these poor guys 9h straight gaming and streaming lol
Wowee, what a game! So happy it's going strong.
Well done both devs and players
I can see BAR passing SC2 at some point. Game is much more exciting to watch.
If only zero k had this
Isn't there a huge delay between players when one is playing from Australia and other from Finland? I imagine reaction time isnt making much difference when one can have few hundreds of ping to server
Is there a way to download individual vods from the tournament?
Hey all :) I am an old TA player but totally new to BAR (only watched online never played)
, I'm loving it so far but can someone tell me why the metal extractors dont get placed on top of the metal patches? Its totally messing with my head lol
It's because of cloaked metal extractors, and also the ability to reduce 'wasted' time to move between mex-spots to build there + added bonus for people wanting to build the perfect base-layout, where you have some wiggle-room to move extractors into spots that fit your (tight) base-build.
If you could only build on top of a mex-center-spot, it's very easy to bomb/kill an area with cloaked mexes. Being able to move them around the center helps here.
Also to increase the early-game (speed-wise) this was added, so you will have your early base setup just a tad faster.
It's still not set in stone if we will keep this, as we do know can be confusing or mess with your head.
Can u guys make a deal with geforce now?
Great, fun cast. Is there no way to have each player's production and unit count up on screen? It's a shame we can't see what each one is doing in real time...
There is work being done on a spectator production/unit-count widget.. this will definitely planned to get in BAR
@@BeyondAllReason How much expertise in C# and/or lua would a widget like that entail? I've got some hobbyist programming experience, maybe I could help out. Was waiting to see if I actually get into the game before asking around on discord, but quite honestly, my CV would benefit from something like this, and while I have you here...
@@franciscomagalhaes7457 If you want to see if you can contribute, hop onto our Discord. All development starts there. There is a lot on Git as well. You probably want to check the "Widgets" channel on Discord first and look for (early beta) Spectator HUD by CMDR*Zod. Hook up with him to see what you can do.
@@BeyondAllReason Alright I'll do that. I'm already on your discord, but didn't want to take up anyone's time before I fully commit to helping out with more intensive stuff, and I do need some help understanding how all the engine parts fit together (the documentation on Spring and Recoil seems hard to get into), but starting out with some simpler widgets might be just the way to go ahead and help with at least something small.
@@franciscomagalhaes7457 That's exactly how most new contributors (and developers) started. Start simple! Sometimes even working just on feedback, giving ideas to other contributors/devs is crucial in getting to the good stuff!
I hope that some day BAR and Line Wars will have assymetric factions. I think that it's what attracts many people even though I don't mind watching mirrors all day long.
8:08 bandits vs glaives haha... Zero-K and BAR feel so close yet so far...
Just curious if during the early phases of development, the idea was floated to use the same unit names as Zero-K?
good stuff boys
good good
Can't wait to see more of these!
very cool
I just wish more work was put into the unit design. Everything looks so generic and plain
You should remove the game-chat in spectator mode. It 's really annoying.
You can disable this in settings. For most players it's really useful and also a fun tool to chat. We are considering removing the option to chat to players directly, but that's still on the table.
do not do this
@@BeyondAllReason
oh this game is starcraft 🤣🤣
9 hours phhhhhhh to sleep
Here's some math for capitalists. practicing 200 game hrs to win $600 equals $3/hr. Your underpaid slaves.
that is nothing, try having a racing career especially in the off-road world. At least they received a return on their investment, most hobbies provide none whatsoever, and just cost thousands.
also, 90% of them likely got nothing so it's far closer to $0 on average.
this one dude is such a bad commentator...