I'm not that experienced with in depth performance. But what do you mean with 2 to 3 ms? Just for the particles? That seems a lot. That would roughly mean 10 % performance impact for a game that is aimed at 30fps. EDIT: My fault you wrote 1-2ms. Anyway still not to less.
This is a fairly new post. I am impressed with your product. My only request is could you do a tutorial on how to apply these effects? Also, Do you have a setting that will allow for the effects to change colors on it's own repeatedly? One of your demos show your scrolling through all the colors and it reminded me of an old Atari 2600 game called SwordQuest. I would like that feature in multiple assets. Just say when its in there and I will buy it the same day. I don't need to wait for a sale.
Yep, it would be nice saw a tutorials about this effects and you can use www.patreon.com for get money for the people interested in yours tutorials. Regards.-
I'm here to say these effects look amazing in VR. My project has gained much polish thanks to your assets.
This particles look so awesome that I feel like if 3 or 4 players have this effects simultaneously active the framerate will say goodbye.
average cpu/gpu time is 1-2ms on my core i5 2500 and amd r 280. Most expensive is a myself turbulence and particle system array copy overhead.
I'm not that experienced with in depth performance. But what do you mean with 2 to 3 ms? Just for the particles? That seems a lot. That would roughly mean 10 % performance impact for a game that is aimed at 30fps.
EDIT: My fault you wrote 1-2ms. Anyway still not to less.
i.imgur.com/4svSxof.jpg
i.imgur.com/XhH8Ox8.jpg
This guy is a genius. .no other words. .
This is a fairly new post. I am impressed with your product. My only request is could you do a tutorial on how to apply these effects? Also, Do you have a setting that will allow for the effects to change colors on it's own repeatedly? One of your demos show your scrolling through all the colors and it reminded me of an old Atari 2600 game called SwordQuest. I would like that feature in multiple assets. Just say when its in there and I will buy it the same day. I don't need to wait for a sale.
forum.unity3d.com/threads/realistic-effects-pack-asset-store.237617/page-7#post-2708667
Nice job, this stuff looks UE4 particle quality.
UE4 particles aren't inherently better than Unity particles, it's just that it takes a bit more effort to get particles to look really nice in Unity.
Sax Panther How ? :p I don't find any way to make it looking good
Practice :P
You need post processing
awesome work ! Where did you learn how to make this ?
could you please do a tutorial it's the only thing I want since I'm subscribed
;-;
Yep, it would be nice saw a tutorials about this effects and you can use www.patreon.com for get money for the people interested in yours tutorials.
Regards.-
yeah
i like it ...
New AssetStore link is available here 👉 assetstore.unity.com/packages/vfx/particles/spells/mesh-effects-67803
cab u make a tutorial about fire or some fx ?
how you learned this stuff ?
what tools did u use to make these ??
fluid effect? or texture?
how did you create the one at 1:49?
how are you doing cool stuff like this in unity?.
Why the fuck is there nothing like this for Unreal Engine? All tutorials are for unity :(
where is those tuto xD