I remain cautiously optimistic. It looks much better done than Humankind, in my opinion, so it's a shame so many people have already made their decision based on that.
I'm actually very excited for this game. I feel like things are going to be very dynamic and the trouble I always have with maintaining interest in the end game will be abated.
Hey! I've been playing Civilization since CIv 3 and I'm really looking forward to this next iteration! I've been watching a lot of different videos in preparation and so far I truly believe you make the best videos of the subject. Concise and well explained. Well done brother!
Fantastic. This looks excellent to me. I've been playing since Civ 3, and I play more civilization than any game ever in my life, and Civ 7 so far looks like exactly what I want.
I was skeptical at first but I'm really interested in this new system now. It seems like a mix of CIV6's government and eras systems but with some historical (or alt-historical) grounding. Resources and areas being locked off by eras is really interesting too. It comes off as more impactful and equalizing compared to passively grinding techs/civics.
Im so glad they added this system of ages. I aways hated in previous civs when i was too advanced for the current age the world was in (like being in the industrial age while the rest of the civs were on medieval age for example), i love how in civ 7 this is going to be more balanced
Wow, great video. I was so burnt by WolfheartFPS click bait trash videos he released before BG3 launched that I almost didn't click on this video and I have avoided the others you had put out when they popped up on my feed. Unlike his stuff though, this is very professional and well put together, nicely cutting together information that has come out in various other official videos. Nice job boss.
This kinda just feels a bit too close to Humankind. Rome into France makes sense. Egypt (sedentary agriculture with monolithic architecture) into Mongolia (nomadic pastoralists who live in yurts) is just weird. Egypt into Byzantium or the Caliphate makes way more sense.
I still don't get the premise behind starting with Egypt, for example, and being able to advanced to Mongolia after acquiring access to horses. I get that Mongolians relied heavily on horses (so did other civilizations but okay). Seems like a lazy way to "unlock" a new civ that is otherwise completely disconnected from your starting civ.
That’s a poor decision if it is structured in the base game. I don’t understand why they would make this decision and be proud it’s a base feature. Nobody asked for this.
@@QuieT69 I think it’s a fantastic feature, and the only reason I didn’t ask was because I hadn’t considered the possibility. It adds a level of discovery to every new game
@@QuieT69 while people didn’t ask for this exact feature, they did ask for 1) more customization 2) better balancing of civs 3) more unique features throughout the game, especially late game I think this hits on each of those
I always dislike when they try to forcibly evolve your civilization when in almost every case of a civilization evolving, it was usually only because of another bigger country falling apart and thus new nations start to establish themselves in the remnants of it or a people seek out and conquer a Homeland for themselves. So for me, it doesn't really make sense for them to just change everything on a whim when usually it takes a great deal for such change to occur
@@TheSjuris good question. Crisis is not planned - like in civ VII, and you can't prepare for it like in this game. You also can't choose what negative bonuses you like for the crisis. There is everything wrong in this implementation.
@@TheSjuris even today it's often hard to predict crisis. But most of human history it was impossible to tell, because most of human history people just need food and they had no clue if there will be rain or not. The largest population the bigger hit for lack of food. But civ VII is not emulating antyhing it's just garbage script that tells you oh, time for crisis! I despise this
The game seems almost infinitely complex now. On the positive side, if you like complex games, they seem like interesting and fun ideas and will take a while to master the game. On the negative side, I'm imaging a whole barrage of exploits that will make certain combinations of legacies and new civilizations incredibly powerful (looking forward to Ra's videos especially). With this flexibility it's hard to imagine the automated civilizations being able to keep up. Overall looking forward to wasting enormous amounts of time on this game.
It allows you to reassemble your settlements to fit in the new situation. You can prevent it for several cities, and the number will be increased if you have enough legacies.
@@jamsteroffthewheel4731 in civ VI you had golden and dark ages, which was dynamic because it depended on your actions. In Civ VII you have no choice but to have predetermined crisis that you can't avoid even if you play well. It's bad design.
I remain cautiously optimistic. It looks much better done than Humankind, in my opinion, so it's a shame so many people have already made their decision based on that.
people are just afraid of change imo
Change isnt the problem
@@mcgeedarion but it is.
@@TheSjuris no the problem isnt change. They didnt pick the best civs and progressions thats the problem
@@mcgeedarion huh based on what? Game hasn’t been released yet and not everything hasn’t been revealed.
I'm actually very excited for this game. I feel like things are going to be very dynamic and the trouble I always have with maintaining interest in the end game will be abated.
Nice! Music seems like a good level now.
That’s one of the best things you could have said to me haha
I think these are really cool changes and I can't wait to play this game
Again another great video, this channel has qickly become my go to source for civ7 new. I can hardly wait for this game to finally get released.
I'm very excited about how the age transitions are going to work, should be fun and new!
Hey! I've been playing Civilization since CIv 3 and I'm really looking forward to this next iteration! I've been watching a lot of different videos in preparation and so far I truly believe you make the best videos of the subject. Concise and well explained. Well done brother!
i wake up every day just waiting for a new video from you
Fantastic. This looks excellent to me. I've been playing since Civ 3, and I play more civilization than any game ever in my life, and Civ 7 so far looks like exactly what I want.
Great info! Really looking forward to this version and the changes it will bring.
Great video! Looking forward to playing civ 7 the changes are ambitious.
I was skeptical at first but I'm really interested in this new system now. It seems like a mix of CIV6's government and eras systems but with some historical (or alt-historical) grounding.
Resources and areas being locked off by eras is really interesting too. It comes off as more impactful and equalizing compared to passively grinding techs/civics.
Im so glad they added this system of ages. I aways hated in previous civs when i was too advanced for the current age the world was in (like being in the industrial age while the rest of the civs were on medieval age for example), i love how in civ 7 this is going to be more balanced
Same! I always wanted an age cap too. I wanted to have an ancient only game just for fun to see how rich my empire could have gotten
Would be nice to keep playing as your original civ even as the ages go by
Another thing important for leagacy points: I think they mentioned that if you complete 0 milestones for a particular victory you get a penalty.
With 0 milestones, you are in a dark age.
Wow, great video. I was so burnt by WolfheartFPS click bait trash videos he released before BG3 launched that I almost didn't click on this video and I have avoided the others you had put out when they popped up on my feed. Unlike his stuff though, this is very professional and well put together, nicely cutting together information that has come out in various other official videos. Nice job boss.
I don't get why there isn't an option to continue being your starting Civ? That's all im missing.
Hate it or love it, the game humankind is the driving force of "age change" gameplay, they learn to walk so that Civ7 can run
Isn't the reverse true? This is the 7th civilization. You don't think Humankind took influence from previous civs?
Or it will fail badly like Humankind did.
Maybe this idea isn't a good one.
@@clemenx humankind didn't "fail badly" it was mildly successful.
This kinda just feels a bit too close to Humankind. Rome into France makes sense. Egypt (sedentary agriculture with monolithic architecture) into Mongolia (nomadic pastoralists who live in yurts) is just weird. Egypt into Byzantium or the Caliphate makes way more sense.
I like your videos
How’s u get this footage?
So the AI won't civ switch? There goes a lot of replayability if so
Nah I’m not "evolving" my Egypt into Mongolia, shouldn’t be an option either.
I still don't get the premise behind starting with Egypt, for example, and being able to advanced to Mongolia after acquiring access to horses. I get that Mongolians relied heavily on horses (so did other civilizations but okay). Seems like a lazy way to "unlock" a new civ that is otherwise completely disconnected from your starting civ.
Juat doesnt even sound like civ anymore. Civ was always more of a virtual board game, but i guess now its more of a weird nonhistorical simulator
In my opinion, this should be a Game Mode such as Barbarian Clans Mode for Civ VI. This should be a toggle setting. This should not be forced.
Game might b unplayable without it
That’s a poor decision if it is structured in the base game. I don’t understand why they would make this decision and be proud it’s a base feature. Nobody asked for this.
@@QuieT69 I think it’s a fantastic feature, and the only reason I didn’t ask was because I hadn’t considered the possibility. It adds a level of discovery to every new game
@@QuieT69 while people didn’t ask for this exact feature, they did ask for
1) more customization
2) better balancing of civs
3) more unique features throughout the game, especially late game
I think this hits on each of those
I always dislike when they try to forcibly evolve your civilization when in almost every case of a civilization evolving, it was usually only because of another bigger country falling apart and thus new nations start to establish themselves in the remnants of it or a people seek out and conquer a Homeland for themselves. So for me, it doesn't really make sense for them to just change everything on a whim when usually it takes a great deal for such change to occur
What do you think a crisis is?
@@TheSjuris good question. Crisis is not planned - like in civ VII, and you can't prepare for it like in this game. You also can't choose what negative bonuses you like for the crisis. There is everything wrong in this implementation.
@ you know it’s coming; you don’t know what it is.
@@TheSjuris even today it's often hard to predict crisis. But most of human history it was impossible to tell, because most of human history people just need food and they had no clue if there will be rain or not. The largest population the bigger hit for lack of food. But civ VII is not emulating antyhing it's just garbage script that tells you oh, time for crisis! I despise this
The game seems almost infinitely complex now. On the positive side, if you like complex games, they seem like interesting and fun ideas and will take a while to master the game. On the negative side, I'm imaging a whole barrage of exploits that will make certain combinations of legacies and new civilizations incredibly powerful (looking forward to Ra's videos especially). With this flexibility it's hard to imagine the automated civilizations being able to keep up. Overall looking forward to wasting enormous amounts of time on this game.
I'll tell you what happens after the age... civ loses its i identity, and i dont but the game 😅
The cities converting back to towns sounds like the worst idea anyone has ever had on the civ dev team.
It allows you to reassemble your settlements to fit in the new situation. You can prevent it for several cities, and the number will be increased if you have enough legacies.
No
The worst idea was to put a symbol that fascist Russia uses as an userpic.
I really don't like the direction this game is going. I like sandbox experience and this game is turning more and more into scripted one. I'm out.
Scripted?? I don’t understand
@@jamsteroffthewheel4731 in civ VI you had golden and dark ages, which was dynamic because it depended on your actions. In Civ VII you have no choice but to have predetermined crisis that you can't avoid even if you play well. It's bad design.
Why don't they make these videos in Spanish?
Egypt into Mongolia?? 😂😂😂 what are they smoking? And himiko???😂😂😂😂what is this woke trash. Do they know himiko?