where's the entrance group? why no interfloor overlaps? good video though. i'd like to see the process of unwrapping/texturing and lighting/rendering this building.
pls help brother....... when I make big building from reference i always face the size problem i could not figure out how big or small it should be.. pls help
hy do not you make a real sized design in mm cm or why do not you align the faces of the lower objects and the upper objects in the same axis? I am 3d max user maya i am trying to learn thanks
this might be a dumb question, but when modeling this and then moving it over to something like Unreal or Unity were there any performance issues? Also do you recommend a poly count range to keep within?
It depends on your projects, if you're making mobile games, you shouldn't make something high poly, but I'm not so knowledgeable to suggest a poly count range, but I think you might find something about it on the internet.
Great build man, I have a question. how'd you get the window @ 3:00 mark. Im quite new to maya and haven't really familiarized with a lot of tools. im really curious on what did you use to get those results
Great music choice... relaxing
Your videos have helped me a lot. I would like to see you put out other architecture videos for us beginners.
I listen to this regularly
what is the name of the song
Good job man , i found a great channel
Amazing tutorial really, Thanks and wish youre channel luck.
Great work! I also like modeling. Thank you for video
Helal sana Türk.
the first music was soundtrack from the korean movie "My Brother"?
where's the entrance group? why no interfloor overlaps?
good video though. i'd like to see the process of unwrapping/texturing and lighting/rendering this building.
Hello sir that is great..I'm wanna ask some questions
pls help brother....... when I make big building from reference i always face the size problem i could not figure out how big or small it should be.. pls help
hy do not you make a real sized design in mm cm or why do not you align the faces of the lower objects and the upper objects in the same axis?
I am 3d max user maya i am trying to learn thanks
this might be a dumb question, but when modeling this and then moving it over to something like Unreal or Unity were there any performance issues? Also do you recommend a poly count range to keep within?
It depends on your projects, if you're making mobile games, you shouldn't make something high poly, but I'm not so knowledgeable to suggest a poly count range, but I think you might find something about it on the internet.
Great build man, I have a question.
how'd you get the window @ 3:00 mark. Im quite new to maya and haven't really familiarized with a lot of tools.
im really curious on what did you use to get those results
i used extrude face and then i deleted the faces.
Merhaba extrude keep faces together ri ayarları açarak offsetten yapabiliyorum daha hizli bi yolu varmı varsa soyleyebilirmisiniz teşekkür ederim
whats the sizing of the building??
Why in this case you don't bevel the edges . and when time suggest bevel it .please answer sir
I have a project that needs to be done in Maya. Do you accept projects?
çok iyi. modeli alabilir miyim :D
www.mediafire.com/file/47b0idn20fcse62/buildingobj.obj/file
@@EnisCanKasrat Cok tesekkurler ustad 😻
Can you tell me how to got the plane to be normal on both sides with no negative?
I'm not sure on what you're talking about, but you can revert negative faces under Mesh display, reverse normals