Autodesk Maya Building Speed Modeling

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  • Опубликовано: 20 авг 2024
  • Autodesk Maya Building Speed Modeling
  • КиноКино

Комментарии • 27

  • @elderico3101
    @elderico3101 5 лет назад +13

    Great music choice... relaxing

  • @C4nsha
    @C4nsha 3 года назад +4

    Your videos have helped me a lot. I would like to see you put out other architecture videos for us beginners.

  • @user-dn8pr8pr1e
    @user-dn8pr8pr1e 4 года назад +1

    I listen to this regularly

  • @mustafaabdo504
    @mustafaabdo504 5 лет назад +1

    Good job man , i found a great channel

  • @gioberianidze2756
    @gioberianidze2756 5 лет назад +1

    Amazing tutorial really, Thanks and wish youre channel luck.

  • @needformovie2360
    @needformovie2360 4 года назад

    Great work! I also like modeling. Thank you for video

  • @oyunsoft4352
    @oyunsoft4352 5 лет назад +1

    Helal sana Türk.

  • @sajans6791
    @sajans6791 2 года назад

    the first music was soundtrack from the korean movie "My Brother"?

  • @super-six-four
    @super-six-four 3 года назад

    where's the entrance group? why no interfloor overlaps?
    good video though. i'd like to see the process of unwrapping/texturing and lighting/rendering this building.

  • @SATYAMGUPTA-ph1lr
    @SATYAMGUPTA-ph1lr 3 года назад

    Hello sir that is great..I'm wanna ask some questions

  • @sourabhv9594
    @sourabhv9594 2 года назад

    pls help brother....... when I make big building from reference i always face the size problem i could not figure out how big or small it should be.. pls help

  • @tasiyicicrow
    @tasiyicicrow 4 года назад

    hy do not you make a real sized design in mm cm or why do not you align the faces of the lower objects and the upper objects in the same axis?
    I am 3d max user maya i am trying to learn thanks

  • @robmoreno2599
    @robmoreno2599 5 лет назад +2

    this might be a dumb question, but when modeling this and then moving it over to something like Unreal or Unity were there any performance issues? Also do you recommend a poly count range to keep within?

    • @EnisCanKasrat
      @EnisCanKasrat  4 года назад +1

      It depends on your projects, if you're making mobile games, you shouldn't make something high poly, but I'm not so knowledgeable to suggest a poly count range, but I think you might find something about it on the internet.

  • @emmanjohnsisnorio9711
    @emmanjohnsisnorio9711 4 года назад +2

    Great build man, I have a question.
    how'd you get the window @ 3:00 mark. Im quite new to maya and haven't really familiarized with a lot of tools.
    im really curious on what did you use to get those results

    • @EnisCanKasrat
      @EnisCanKasrat  4 года назад +3

      i used extrude face and then i deleted the faces.

  • @chemicalman1150
    @chemicalman1150 3 года назад

    Merhaba extrude keep faces together ri ayarları açarak offsetten yapabiliyorum daha hizli bi yolu varmı varsa soyleyebilirmisiniz teşekkür ederim

  • @urlgaming1996
    @urlgaming1996 3 года назад

    whats the sizing of the building??

  • @videoorigins6192
    @videoorigins6192 4 года назад

    Why in this case you don't bevel the edges . and when time suggest bevel it .please answer sir

  • @persianlioness
    @persianlioness 3 года назад

    I have a project that needs to be done in Maya. Do you accept projects?

  • @ceydaucan2692
    @ceydaucan2692 4 года назад +1

    çok iyi. modeli alabilir miyim :D

    • @EnisCanKasrat
      @EnisCanKasrat  4 года назад

      www.mediafire.com/file/47b0idn20fcse62/buildingobj.obj/file

    • @ceydaucan2692
      @ceydaucan2692 4 года назад +1

      @@EnisCanKasrat Cok tesekkurler ustad 😻

  • @CamShaft023
    @CamShaft023 4 года назад

    Can you tell me how to got the plane to be normal on both sides with no negative?

    • @jonas4573
      @jonas4573 4 года назад

      I'm not sure on what you're talking about, but you can revert negative faces under Mesh display, reverse normals