Mir ist gerade eingefallen: könnte man das Deck nicht auch mit Revolutionssynchron kombinieren? Falls der lvl 4 Flammenschwertkämpfer eine Imperm abbekommen sollte, könnte man so gut Negations aufbauen und den Effekt des Schwertkämpfers im Friedhof aktivieren
Hey, sadly I haven't worked on this anymore. But I do think the best way to play Flame Swordsman now is with Infernoble. If you want a fun, budget friendly FK deck, then there's my new video
I've been working on other decks the last days, but as for PHNI, you definitely want to add Promethean Princess. There's also a 1 card combo with Snake Eye Ash that sets up Flame Swordsman + 2 traps + Amblowhale, but that would go against the budget idea and is too close to Snake Eye FK for me
I like this idea a lot. Im going to test it with a couple different ideas. What are your thoughts on instead of 12 hand traps, you played three fenrir and a three card nadir package (being 2 servant and 1 maximus) it allows you to net so much advantage. Also, have you considered instant fusion as an option or would it not be useful in this?
You can swap the handtraps with whatever you want ofc. Fenrir is a nice addition because it adds additional pressure if you only have access to Flame Swordsman engine. Nadir I'm not too big of a fan because you do want to access your Extra. Lastly: if you want to cheat out Fusions here, Fusion Armament is the card you want. I thought about it but I felt using the slots for something more versatile was better Hope that helps :)
@Gnurrgard yea that's appreciated. The only reason I'd use the nadir is to pump out advantage after the main play or if the main play gets interrupted. It's a little fall back that allows you to generate a +6 off of one card.
Hi, the playmat is a custom playmat and the art was commissioned by a friend of mine, so I sadly cannot give it out Thanks for the kind words on the profile, hope it works well for you 🙏
It's pretty much just adding Promethean Princess now. You could add a Snake-Eyes package, as Ash sets up promethean + Amblo + 2 Flame swordsman traps, but at that point its more Snake-Eyes than Flame Swordsman
Ohne SP und dementsprechend IP ein richtig geiles low cost Deck! Danke für den Guide! Werde das Deck definitiv so ähnlich aufbauen
Ja Heatsoul line oder Unicorn/Apollousa machens auch. Viel Spaß damit!
Mir ist gerade eingefallen: könnte man das Deck nicht auch mit Revolutionssynchron kombinieren? Falls der lvl 4 Flammenschwertkämpfer eine Imperm abbekommen sollte, könnte man so gut Negations aufbauen und den Effekt des Schwertkämpfers im Friedhof aktivieren
Und aufgrund des Levels vom Stufe 4 Flammenschwertkämpfer würde Revolutionssynchron Sinn machen
@@Klagebefugnis Das wäre dann glaube ich ein komplett anderer Build. Aber evtl macht dann Power Tool Dragon als 7er Sinn? Spielst ja Equips
@@Gnurrgard Genau das war mein Gedanke :) dein Video hat mich auf jeden Fall für viele Ideen inspiriert. Vielen Dank nochmal!
That last combo was great
Found your vid today. Did you do an upgraded version of it?
Hey, sadly I haven't worked on this anymore. But I do think the best way to play Flame Swordsman now is with Infernoble.
If you want a fun, budget friendly FK deck, then there's my new video
Would love to see an update on the deck as well how it's going for you
I've been working on other decks the last days, but as for PHNI, you definitely want to add Promethean Princess.
There's also a 1 card combo with Snake Eye Ash that sets up Flame Swordsman + 2 traps + Amblowhale, but that would go against the budget idea and is too close to Snake Eye FK for me
I like this idea a lot. Im going to test it with a couple different ideas. What are your thoughts on instead of 12 hand traps, you played three fenrir and a three card nadir package (being 2 servant and 1 maximus) it allows you to net so much advantage. Also, have you considered instant fusion as an option or would it not be useful in this?
You can swap the handtraps with whatever you want ofc. Fenrir is a nice addition because it adds additional pressure if you only have access to Flame Swordsman engine.
Nadir I'm not too big of a fan because you do want to access your Extra.
Lastly: if you want to cheat out Fusions here, Fusion Armament is the card you want. I thought about it but I felt using the slots for something more versatile was better
Hope that helps :)
@Gnurrgard yea that's appreciated. The only reason I'd use the nadir is to pump out advantage after the main play or if the main play gets interrupted. It's a little fall back that allows you to generate a +6 off of one card.
You could go the promethian line if you had the cards. That would end you on a strong line with massive follow up.
Yeah I have a line that sends and summons Flame Swordsman now, pretty neat
An updated list?
Hi, you can look at some of the other comments, I answered the question there :)
Could you Tell me where you got the playmat or at least the picture of it :) and great Profile i will test it at my locals
Hi, the playmat is a custom playmat and the art was commissioned by a friend of mine, so I sadly cannot give it out
Thanks for the kind words on the profile, hope it works well for you 🙏
Erm doesn't protect it from imperm imperm still activates played against someone on master dual and imperm still triggers
This deck is nasty!!!
❤
🔥🔥🔥
Ehre
Good Video ❤
Algo boosting
We are so back
Pls update lol
It's pretty much just adding Promethean Princess now. You could add a Snake-Eyes package, as Ash sets up promethean + Amblo + 2 Flame swordsman traps, but at that point its more Snake-Eyes than Flame Swordsman
Clickbait titles, not my streamer 😔
It's not clickbait if it's true