I can respect a man who chooses a race for fun. I myself haven’t decided yet, still doing random. I almost don’t want to lock into one race like StarCraft.
Nice. Bo7 that lasted the entire distance, good variety of games. Even the matches that went into the late game looked pretty different from each other.
If you're talking about turning them into flaming imps, that's much later into the game. If you're talking about how imps have to turn into structures, I think I referenced that in the fact that infernal and vanguard technically have the same worker production time, but vg don't have to spent workers to get structures
@@BeoMulf I'm referring to imps being an army fodder unit ,perhaps meant to be sprinkled in compositions (Burst damage paired with damage over time). In addition, infernals can stack charges for viable reinforcements if imps are used to sustain pushes
@@SevenTwentyFourPm imps don't do meaningful damage to the point where it's useful to include them before the flaming imp upgrade, and you really need 3-4 bases to afford that given how one flaming imp is 75/25, or 125/25 if we count the cost of replacement. That's two gaunts!
I can respect a man who chooses a race for fun. I myself haven’t decided yet, still doing random. I almost don’t want to lock into one race like StarCraft.
Nice. Bo7 that lasted the entire distance, good variety of games. Even the matches that went into the late game looked pretty different from each other.
Such a great series! Mana looks insane having switched to Vanguard so recently
One mistake concerning the thought imbalance..the imps are not just workers
If you're talking about turning them into flaming imps, that's much later into the game. If you're talking about how imps have to turn into structures, I think I referenced that in the fact that infernal and vanguard technically have the same worker production time, but vg don't have to spent workers to get structures
@@BeoMulf I'm referring to imps being an army fodder unit ,perhaps meant to be sprinkled in compositions (Burst damage paired with damage over time). In addition, infernals can stack charges for viable reinforcements if imps are used to sustain pushes
@@SevenTwentyFourPm imps don't do meaningful damage to the point where it's useful to include them before the flaming imp upgrade, and you really need 3-4 bases to afford that given how one flaming imp is 75/25, or 125/25 if we count the cost of replacement. That's two gaunts!
What are your thoughts in terms of strongest to weakest faction?
Infernals are probably strongest right now because of weavers at the highest level, but below that it's a cycle of dominance where C > V > I > C
Snoxtar was losing.
Snoxtar made weavers. It's super effective!
Weavers are wayyyyyy too tanky currently.
That they are lol
I say Fiends or the scout Stormgate emotes
Infernals are so underpowered.
I think you'll find a lot of people that disagree right now
nerf infernal
Game is like at 70 players it’s kinda dead
It’s true, but if you like to 1v1 it’s a decent time. For sure there’s not enough players, but I’m going to take games while it’s there at this point.
Sc2 has 350 average for 1v1. Let's long-term
the other thing is that it is not realistic at all. thezóy have to hit each other so many times, damage in this game is a joke
Ah yes the scifi/fantasy video game isn't realistic