A very big thanks to Bowl of Lentils for lending his voice as Hideo Kojima again in this video! Here's a link to his channel! www.youtube.com/@bowloflentils
Creating a boot disk brings back so many memories. Especially messing around with HIMEM.SYS. Unfortunately, we usually had to do it all manually since it was expected that the game would be running in some sort of Pure Land where extended memory availability was never a concern. Along with the idiosyncrasies of individual configurations, driver needs, and the like.
Especially on old Westwood games like Command & Conquer. They tried to bring back that experience with the intro to C&C Remastered but it wasn't as cool
I really liked the intro, subscribed !!! so this a police buddy point and click game in the space, nice combination and the inspiration from Lethal Weapon it's great.
Wait... the PC-98 first came out in 1982? And yet it was able to produce games that looked and sounded like Sega Genesis or Super Nintendo titles? What, was this thing produced by scientists from the future or something?
1982 PC-98's could only handle very basic applications with little graphics. PC-98's that could handle games that looked and sounded like Sega Genesis didn't come around until at least the late 80's. Each PC-98 model has very different capabilities, just like early MS-DOS machines in the West.
Konami are absolutely useless. All they need to do is release this and Snatcher ( in English )to Xbox/PS5/Switch/Steam and they would sell really well.
I think Jonathan at his desk is used for a lo-fi music stream on RUclips? Can I also say that I still adore how his name's pronounced in Japanese? And yeah, I feel you on the Saturn vs PC-9821 graphics. The added details look cool and all in the later ports, but the images seem kinda blurry. Good, crisp pixel art is nearly timeless.
It is. Prime Thanatos has had a recurring stream with it for several years and I love putting it on in the background when I'm doing work around the house.
Great review once again! I love the pixel art on the PC-98, hopefully a translation will be possible one day. I don’t really know how much development resources exist in English for the PC-98/88 because I wouldn’t mind taking a shot at getting text injectable.
Wow the PC-98 version looks great. I played (and made a video about) the PlayStation translation a while back and really enjoyed the easy flow of the game. You never get truly stuck, since it’ll automatically give you clues if run in circles for too long. I think I prefer Snatcher over the two, but maybe because how much it impressed me when I played it for the first time in 2008. Feels very modern, compared to Sierra games from the same time period. Great video as always!
Probably more reliable too, since it doesn't need an extra motor and pulley for a tray. And unlike a caddy system you won't lose an integral part, like so many of the old caddy based CD drives lost the caddy over the years.
Yeah at least I know the tray mechanism will never break, like my old one was when I first got it. Another under-rated advantage of toploaders is that you can remove/insert discs even while powered off.
Thanks to your videos, I'm now aware of how often PC-88/98 games came with goodies and supplementary material. So when I in Akihabara for the first time a few weeks ago, I took a chance on a Dragon Slayer and fortunately it still had what I really wanted: that sweet, high-quality world map!
I just played through Policenauts (Saturn version, with the Virtua Gun!) for the first time last year - glad I was able to experience it finally. This is a neat look at the PC-98 version - I didn't realize this and the console versions resembled each other that closely, outside of the redone art and whatnot. Thank you for making this!
I was born in 1989. I played old DOS games growing up but never had to install or set them up until windows 95. Watching you explain how to set up these older games is so satisfying, like troubleshooting nostalgia I never had.
Thank you for time and time again delivering a flawless pc98 video! My adventure to create the user disk from the system disk took 3 hours. How do i rank?? :D
@@BasementBrothers ahhh so soothing when the game finally booted! (i needed a peculiar neccd driver as everybody does...) then hung at the konami logo 😂
You're the one who directed me to where I could get the 3D printed driver for my old drive, so thanks for that! Too bad I was never able to get the lens to work very well...
I've always wanted to play the PC98 version...I love the talking heads (psycho killer rocks...) and the pixel graphics. I own all the other versions and have always wanted the 3DO version to be translated. Which iirc they actually used a lot of different art for many of the scenes in comparison to the PS1 and Saturn versions and it's the only port out of the 3 that doesn't have the CG scenes towards the end of the game.
When you mentioned that Japanese CD-ROM games use the same bass that reminded me how I noticed that a lot of PC engine CD games have a similar sound which surprised me since they're using CD audio but I guess they all used the same synthesizers
Yep. Exactly. Most PCE CD games (that don't have awesome real instrument soundtracks like Lords of Thunder) tend to use mostly Roland midi modules for the arrangements.
Kojima was a producer for the first two Tokimeki Memorial Drama series games on the PS1 and Saturn, and he was a supervisor on the third game. He never had any involvement in any of the other Tokimeki Memorial games, however one fun fact is that there’s a cameo from the woman in the purse store in Policenauts who appears in the first Drama Series game, and there’s a Policenauts movie you can watch in that same game.
Oh and thanks for more PC-9801/9821 info, that's always my favorite part to see some info about how these old machines work. Most videos it's people who have imported one and don't really seem to know much about how it works or what is distinct about their particular model, and they've always fascinated me as the last non-IBM compatible x86 platform, and one that made it so long at that.
I always liked Snatcher a bit more than Policenauts because of the atmosphere, however I find the pixel art in this version to be superior to the PSX cool but blurry cinematics, is charming and it also recover a bit of that missing atmosphere I was looking for.
Maybe he can't or there's be 5 hour movies. He's pretentious and his own game was terrible in story and world building. Also sledge hammer grade subtitle real life allusions and symbols.
I think he's more comfortable with making videogames nowadays because of the narrative possibilities that the added layer of interactivity offers and the player-player character dichotomy it enables
Policenauts is one of my favorite games. I was beyond thrilled to be able to play an English version. I really wish I knew Japanese. I tip my hat to you sir.
Poured a cup of coffee, got settled in, pressed refresh on RUclips, and let out a very boisterous "Yay!" upon seeing the thumbnail! Thanks so much for all you do
While I haven't played Policenauts properly, I have noticed an interesting difference between the 3DO & PS1/Saturn ports over time. Namely, the 3DO version looks to feature nothing but traditional cel animation from AIC, while the PS1 & Saturn versions replaced some cel animation with early CG, namely any time the mechs appear. Personally, I own the 3DO version & I am a bit annoyed that the fan translators for Policenauts pretty much just said that they'll never bother to do anything beyond the PS1 & Saturn versions, despite the 3DO version being so similar to the PS1 version. Just a stupid bit of tribalism, in my opinion.
Didn't realize that about the fan translations. I would think that some 3DO fan would get to it eventually. I've learned to never say never as a gaming fan.
@@BasementBrothers Yeah, I distinctly remember when the PS1's translation came out the group effectively said "Yeah, don't go asking us to translate the 3DO or PC-98 versions, because barely anyone cares about those". Policenauts was literally the first game I bought when I got a 3DO in the late 00s, so to see them say that annoyed the crap out of me.
"Meryl Silverburgh (メリル・シルバーバーグ, Meriru Shirubābāgu) in the Metal Gear series is based on a supporting character of the same name in Hideo Kojima's earlier game Policenauts (1994) where the character was originally designed by Tomiharu Kinoshita. Kojima liked the character so much that he used her name, likeness, voice actress (Kyoko Terase) and other characteristics for the Metal Gear version." - from wikipedia
I love how if you lookup Basement Brothers RUclips on google images just to see what you look like, you get these two guys called the Woodford Brothers, lol.
Fantastic upload and THANK YOU for not once making a meme or joke about Kojima. It seems like people are incapable of talking about him in the current era without turning him into a joke when he isn't. You guys have a vibe, pc-paradise is a vibe and that is why I love it.
As always great video and now i really want to play this game :D And it was interesting to see that installation process of original version was as much adventure as playing the game itself.
Was very excited to see this being covered. Both Policenauts and Snatcher are titles I've had on my "to play" list for what feels like a life time at this point. With all the fan projects I really need to eventually bite the bullet once I get my new PC built and get into them. That I've managed to dodge story spoilers yet know the general premise of both pretty well is kind of crazy at this point.
Omg xms and ems and suddenly I'm convulsing on the floor due to nostalgia OD. I made a little boot menu on my 386 sx to choose with each load which one to load. 8 year old me was convinced this made me programmer
It's a shame they didn't use a jewelcase with room for two 3.5" diskettes, maybe those just weren't made, it's still really odd for me to see jewelcases with a diskette or a HuCard inside.
when it comes to snatcher vs policenauts i prefer snatcher by a good bit. it just had a much more interesting story that was less predictable while fully utilizing its inspirations while having much higher stakes.
This was fantastic and brought back fond memories! Because the PS1 was region free, I played an import version of it back in the day while studying Japanese in undergrad.
It's a great game for studying Japanese I'd say! With the high amount of spoken dialog with captions. Thanks for watching the video! I think you may be misremembering slightly, though. The PS1 was never region-free without a mod. :)
Aah, the halcyon days of the 'chipped' console.... The guy who did my PS also sold me weed. Colin, wherever you may be, you were the guy who pointed my teenage mind in the most meaningful direction. Playing 'Everybody's Golf', with menus and speech in Japanese, while sharing a three-skinner with my mates was the first time I remember feeling genuinely peaceful in my life. Weird to think how the happiness in my heart was completely illegal... *press Square for sarcastic clapping sound*
I have the Saturn version due to it's awesome packaging but I don't like that version for playing it at all, videos look like shit and colors can look too odd in a lot of occasions (a Saturn's typical issue), lightguns doesn't work right at all. And the extra content it's incomplete, the only way for having all the extra content is having the PS1 private collection. Nice video as always, greetings from Spain
Fyi you don't even need the floppy to play the game either, after going through the install process if you copy the files from the boot disk to a folder on your hard drive, edit the AUTOEXEC file to only have the part where it calls the NAUTS batch file and use a utility called ADDDEV to load AVSDRV after DOS has already booted, the game runs just fine. Tbh loading the ITP EXE from the hard drive saves on loading far more than copying the graphics data to the hard drive as well so I don't bother with the latter. Also, if you use a newer AVSDRV version the game will work on CanBe and X-Mate PCM machines as well, but lip animations don't work unfortunately.
Interesting. I actually tried to get it to boot from the hard drive myself but couldn't figure it out. Sounds like ADDDEV could be useful for a lot of games. I'll look into it. Thanks.
@@BasementBrothers ADDDEV is one of the tools bundled with YAHDI. Very useful along with the DOS SUBST command to force games that were meant to run only from floppy to play from the hard drive too.
usually I'm a little late to commenting on these, but for this one I could not wait! Ever since I heard about it back when Kojima was becoming a household name with MGS on playstation I've always wondered what Policenauts was like. fast forward to 2009 or so and junkerhq's debut of the english patch, so I finally got my first taste of it! it was quite an amazing story and definitely unlike most any other game I'd played before (minus SEGA CD SNATCHER, of course, which I also got to play via emulation) would love to own a legit copy someday, but at the moment I have a reproduction copy using the english translation I was able to find for the Saturn version. I might have to go back to it soon! at least that way I'm able to play through it, cause I just don't know enough Japanese, lol. (PS. the police cops simpsons redub bit was hilarious! well played.)
Yeah. Kojima reused her name, voice actress, and likeness for Metal Gear solid... though they are two distinct characters since the two games don't take place in the same universe.
15:41 Damn, the guy was experiencing issues with time flow before Einstein's work, maybe Japanese folklore is secretlylile Maya's calendar or smth 😂😂😂😂😂
Great video and since finally playing the English translation for the PS1 and Saturn, Policenauts has easily become one of my favorite games of all time.
Great stuff, I love the coverage of adventure games. The last time you guys did Snatcher it made me finally try that game. This one I have actually played before but it's been a while. Maybe I'll try again.
These are the type of games that can do with remasters to modern consoles, etc. Not games that are being remade and remastered that are barely a week old.
I've always liked how much this game borrows from Universal Century Gundam aesthetically. Between how that shuttle looks and the O'Neil type cylindrical colony.
A very big thanks to Bowl of Lentils for lending his voice as Hideo Kojima again in this video! Here's a link to his channel!
www.youtube.com/@bowloflentils
Very happy to contribute my voice to another great video! Thanks again for inviting me to read some Kojima quotes.
@@bowloflentils Good to know you're still doing well. I'd love to see you make another video.
@@fmsyntheses Thank you. Still slowly working on my next video in my free time. Hope to have it out sometime this year.
@@bowloflentils Looking forward to it!
Game installation is always the best part of any old game.
I say without a hint of sarcasm.
Ideally with the KCHUNKVRRRR of an old floppy drive.
That is my immersion!
Creating a boot disk brings back so many memories. Especially messing around with HIMEM.SYS. Unfortunately, we usually had to do it all manually since it was expected that the game would be running in some sort of Pure Land where extended memory availability was never a concern. Along with the idiosyncrasies of individual configurations, driver needs, and the like.
Especially on old Westwood games like Command & Conquer. They tried to bring back that experience with the intro to C&C Remastered but it wasn't as cool
Always nice to see a PC-98 paradise! This computer’s 16bit style speaks to me greatly. Awesome!
I really liked the intro, subscribed !!! so this a police buddy point and click game in the space, nice combination and the inspiration from Lethal Weapon it's great.
The pixel art is jaw dropping.
Wait... the PC-98 first came out in 1982? And yet it was able to produce games that looked and sounded like Sega Genesis or Super Nintendo titles?
What, was this thing produced by scientists from the future or something?
1982 PC-98's could only handle very basic applications with little graphics. PC-98's that could handle games that looked and sounded like Sega Genesis didn't come around until at least the late 80's. Each PC-98 model has very different capabilities, just like early MS-DOS machines in the West.
There is a Policenauts poster in Hal Emmerich’s lab in MGS1
I like the pixel art style of the PC98 version. So that would probably end up being my favorite version. Also RIP to the old disc drive.
Konami are absolutely useless. All they need to do is release this and Snatcher ( in English )to Xbox/PS5/Switch/Steam and they would sell really well.
I think Jonathan at his desk is used for a lo-fi music stream on RUclips? Can I also say that I still adore how his name's pronounced in Japanese? And yeah, I feel you on the Saturn vs PC-9821 graphics. The added details look cool and all in the later ports, but the images seem kinda blurry. Good, crisp pixel art is nearly timeless.
It is. Prime Thanatos has had a recurring stream with it for several years and I love putting it on in the background when I'm doing work around the house.
This channel is what all other "I'm doing this for preservation" types of creators should aspire to be even 1/8th as good as.
I think Vinny Vinesauce read those game credits in one of his streams.
“Kojima, Kojima, Kojima, Kojima. KOJIMA”.
As someone born in the 90s, watching you fumble around with CDs and floppy disks really takes me back.
Godlike pixel-art. Console version looked like some random 90s anime, quite the downgrade.
I find it hard to believe this is only 16 colors… the palette work that was done in this game is seriously incredible! 🙀
It looks great but the heavy dithering is a pretty good giveaway.
Saying the main characters were based on "buddy cop movies" without specifically mentioning "Lethal Weapon" as the obvious source seems mildly odd.
but it's obviously lifted from Blazing Saddles
Mel Gibson doesn't have blue hair
Policenauts? That sounds like a lethal combination.
Kojima just bootlegged American movies. Snake was always Snake Pliskin from Escape From New York.
@@liamconverse8950doesn’t need to
Great review once again! I love the pixel art on the PC-98, hopefully a translation will be possible one day. I don’t really know how much development resources exist in English for the PC-98/88 because I wouldn’t mind taking a shot at getting text injectable.
Wow the PC-98 version looks great. I played (and made a video about) the PlayStation translation a while back and really enjoyed the easy flow of the game. You never get truly stuck, since it’ll automatically give you clues if run in circles for too long. I think I prefer Snatcher over the two, but maybe because how much it impressed me when I played it for the first time in 2008. Feels very modern, compared to Sierra games from the same time period.
Great video as always!
I’ve never seen a pop out top-loader CD drive like that before, it has a lot of charm
Probably more reliable too, since it doesn't need an extra motor and pulley for a tray. And unlike a caddy system you won't lose an integral part, like so many of the old caddy based CD drives lost the caddy over the years.
Yeah at least I know the tray mechanism will never break, like my old one was when I first got it. Another under-rated advantage of toploaders is that you can remove/insert discs even while powered off.
Thanks to your videos, I'm now aware of how often PC-88/98 games came with goodies and supplementary material. So when I in Akihabara for the first time a few weeks ago, I took a chance on a Dragon Slayer and fortunately it still had what I really wanted: that sweet, high-quality world map!
I just played through Policenauts (Saturn version, with the Virtua Gun!) for the first time last year - glad I was able to experience it finally. This is a neat look at the PC-98 version - I didn't realize this and the console versions resembled each other that closely, outside of the redone art and whatnot. Thank you for making this!
I had to give up on the light gun in the end, it was too inaccurate made it very frustrating.
The Lethal Weapon in space we deserved, Kojima style 😁
Edit: typo!
Those Kojima's games surely deserve a re-release on Steam
Play em on OG console or dont
@@2006Mercury why?
@@2006Mercuryor you can not be a nerd
There's enough trash on Steam already, no thanks
@@wallacesousuke1433Cuck
As the great Super Mario Brothers Super Show cartoon once said
"youll be hooked on the brothers"
Hoped snatcher was going to be on the north american sega genesis mini 2.
I was literally butt-hurt though over the lack of lunar 1&2 😵💫😂
I love the box art, which is totally not Mel Gibson and totally not Danny Glover from Lethal Weapon...a police movie...
I actually do really enjoy the installation portion of the videos.
I was born in 1989. I played old DOS games growing up but never had to install or set them up until windows 95.
Watching you explain how to set up these older games is so satisfying, like troubleshooting nostalgia I never had.
Thank you for time and time again delivering a flawless pc98 video!
My adventure to create the user disk from the system disk took 3 hours. How do i rank?? :D
That's about the same amount of time it took me! I remember spending a whole morning on it.
@@BasementBrothers ahhh so soothing when the game finally booted! (i needed a peculiar neccd driver as everybody does...) then hung at the konami logo 😂
You're the one who directed me to where I could get the 3D printed driver for my old drive, so thanks for that! Too bad I was never able to get the lens to work very well...
An early birthday present is a new Basement Brothers PC-98 Paradise video!
Could you please make a video about last amergedon im begging you
I love ending my weekend with your videos, they cover topics I never knew I was interested in!
I've always wanted to play the PC98 version...I love the talking heads (psycho killer rocks...) and the pixel graphics. I own all the other versions and have always wanted the 3DO version to be translated. Which iirc they actually used a lot of different art for many of the scenes in comparison to the PS1 and Saturn versions and it's the only port out of the 3 that doesn't have the CG scenes towards the end of the game.
When you mentioned that Japanese CD-ROM games use the same bass that reminded me how I noticed that a lot of PC engine CD games have a similar sound which surprised me since they're using CD audio but I guess they all used the same synthesizers
Yep. Exactly. Most PCE CD games (that don't have awesome real instrument soundtracks like Lords of Thunder) tend to use mostly Roland midi modules for the arrangements.
Say what you will, I believe Tokimeki Memorial will always be Hideo Kojima's masterpiece.
Wasn‘t that Koji Igarashi‘s masterpiece?
@@cybercop0083right. I don’t think Kojima was involved with that one.
Kojima was a producer for the first two Tokimeki Memorial Drama series games on the PS1 and Saturn, and he was a supervisor on the third game. He never had any involvement in any of the other Tokimeki Memorial games, however one fun fact is that there’s a cameo from the woman in the purse store in Policenauts who appears in the first Drama Series game, and there’s a Policenauts movie you can watch in that same game.
Wow, I didn't even know he was a part of those.
The PC9821 graphics look amazing! Wish this would get a release.
I see the old meme of Kojima's name being every other credit wasn't new to MGS3.
Nice editing. I got so frustrated at the museum trying to click everything to progress the story and not sure what I’d missed.
Oh and thanks for more PC-9801/9821 info, that's always my favorite part to see some info about how these old machines work. Most videos it's people who have imported one and don't really seem to know much about how it works or what is distinct about their particular model, and they've always fascinated me as the last non-IBM compatible x86 platform, and one that made it so long at that.
playing snatcher and policenauts really put things into perspective for me in regards to kojima and where he gets his ideas from lmao
It would be so cool if you also had a 'X6800 Series'
I always liked Snatcher a bit more than Policenauts because of the atmosphere, however I find the pixel art in this version to be superior to the PSX cool but blurry cinematics, is charming and it also recover a bit of that missing atmosphere I was looking for.
I really have to wonder when Kojima is just going to start making films. He's clearly wanted to for decades.
Maybe he can't or there's be 5 hour movies. He's pretentious and his own game was terrible in story and world building. Also sledge hammer grade subtitle real life allusions and symbols.
@@napoleonfeanor I mean if Quentin Tarantino or Martin Scorsese can get away with it I don't see why not Kojima
I think he's more comfortable with making videogames nowadays because of the narrative possibilities that the added layer of interactivity offers and the player-player character dichotomy it enables
I'm pretty sure he's announced he's helping write or produce a show of some sort?
@@crism8868what Tarantino movie is 5 hours?
Great coverage!
The pc-9821 installation seems like a pain 😅
POLICENAUTS is the Japanese version of "Lethal Weapon" in Space 😂
I usually prefer spoilers to be included but I'm glad it didn't in this case and that I could watch the whole video.
Policenauts is one of my favorite games. I was beyond thrilled to be able to play an English version. I really wish I knew Japanese. I tip my hat to you sir.
I also wish I could read Japanese.
@@RemoWilliams1227well time to learn Japanese,chop chop!
Poured a cup of coffee, got settled in, pressed refresh on RUclips, and let out a very boisterous "Yay!" upon seeing the thumbnail!
Thanks so much for all you do
Has the PC98 version been translated yet? I always wanted to play that one, it has the coolest art. Feels more like a proper Snatcher successor.
I thought that the 'tricking women into jiggling their boobs' thing was weird in this game.
You gotta do this one for me Billy…McGarnagle
Just watched a long play of snatcher over this weekend, what a way to cap it off. Thanks BB!
While I haven't played Policenauts properly, I have noticed an interesting difference between the 3DO & PS1/Saturn ports over time. Namely, the 3DO version looks to feature nothing but traditional cel animation from AIC, while the PS1 & Saturn versions replaced some cel animation with early CG, namely any time the mechs appear. Personally, I own the 3DO version & I am a bit annoyed that the fan translators for Policenauts pretty much just said that they'll never bother to do anything beyond the PS1 & Saturn versions, despite the 3DO version being so similar to the PS1 version. Just a stupid bit of tribalism, in my opinion.
Didn't realize that about the fan translations. I would think that some 3DO fan would get to it eventually. I've learned to never say never as a gaming fan.
@@BasementBrothers Yeah, I distinctly remember when the PS1's translation came out the group effectively said "Yeah, don't go asking us to translate the 3DO or PC-98 versions, because barely anyone cares about those". Policenauts was literally the first game I bought when I got a 3DO in the late 00s, so to see them say that annoyed the crap out of me.
Been on my radar for years, this video gave me the push to grab the Saturn version.
The redhead in Ed's office reminds me of Meryl from Metal Gear Solid.
Oh and her name is also Meryl.
huh.
"Meryl Silverburgh (メリル・シルバーバーグ, Meriru Shirubābāgu) in the Metal Gear series is based on a supporting character of the same name in Hideo Kojima's earlier game Policenauts (1994) where the character was originally designed by Tomiharu Kinoshita. Kojima liked the character so much that he used her name, likeness, voice actress (Kyoko Terase) and other characteristics for the Metal Gear version." - from wikipedia
Wow, it looks a lot nicer than the PSX version. PC98 games are beautiful.
The Saturn version also allowed for much more touching of the female characters for some reason with added reactions from them.
I love how if you lookup Basement Brothers RUclips on google images just to see what you look like, you get these two guys called the Woodford Brothers, lol.
Fantastic upload and THANK YOU for not once making a meme or joke about Kojima. It seems like people are incapable of talking about him in the current era without turning him into a joke when he isn't. You guys have a vibe, pc-paradise is a vibe and that is why I love it.
A U.S. release of the Saturn version was teased in a few promotional flyers, but never happened.
I've been learning Japanese so I can play this game and it just looks so awesome
There are translations for the Saturn / PS1 versions.
@@Something9008 you think I don't know? 💀
As always great video and now i really want to play this game :D And it was interesting to see that installation process of original version was as much adventure as playing the game itself.
Was very excited to see this being covered. Both Policenauts and Snatcher are titles I've had on my "to play" list for what feels like a life time at this point. With all the fan projects I really need to eventually bite the bullet once I get my new PC built and get into them. That I've managed to dodge story spoilers yet know the general premise of both pretty well is kind of crazy at this point.
Omg xms and ems and suddenly I'm convulsing on the floor due to nostalgia OD.
I made a little boot menu on my 386 sx to choose with each load which one to load.
8 year old me was convinced this made me programmer
“The police was looking for you!”
“Oh yeah? What police?”
“Deez Policenauts! Ha! Goteem!”
It's a shame they didn't use a jewelcase with room for two 3.5" diskettes, maybe those just weren't made, it's still really odd for me to see jewelcases with a diskette or a HuCard inside.
when it comes to snatcher vs policenauts i prefer snatcher by a good bit. it just had a much more interesting story that was less predictable while fully utilizing its inspirations while having much higher stakes.
Are you freaking serious, didn't know there was a pc98 version!
Played Policenauts on PS1 with the mouse...I switch to my controller for this part. It is the Psycho Mantis boss of this game ! :P
I bought the 3DO version of this game back in the days and borrowed a 3DO from a friend to play it :D
The PC-98 spritework looks a lot better than the other versions imo.
This was fantastic and brought back fond memories! Because the PS1 was region free, I played an import version of it back in the day while studying Japanese in undergrad.
It's a great game for studying Japanese I'd say! With the high amount of spoken dialog with captions. Thanks for watching the video!
I think you may be misremembering slightly, though. The PS1 was never region-free without a mod. :)
Aah, the halcyon days of the 'chipped' console....
The guy who did my PS also sold me weed. Colin, wherever you may be, you were the guy who pointed my teenage mind in the most meaningful direction.
Playing 'Everybody's Golf', with menus and speech in Japanese, while sharing a three-skinner with my mates was the first time I remember feeling genuinely peaceful in my life.
Weird to think how the happiness in my heart was completely illegal...
*press Square for sarcastic clapping sound*
I have the Saturn version due to it's awesome packaging but I don't like that version for playing it at all, videos look like shit and colors can look too odd in a lot of occasions (a Saturn's typical issue), lightguns doesn't work right at all. And the extra content it's incomplete, the only way for having all the extra content is having the PS1 private collection. Nice video as always, greetings from Spain
Hey this did age really well, compared to other game systems.
one of my favorite games❤
Been waiting for this one. This is your magnum opus
I finally got to play a translated version in psone and it’s an instant classic
Too many 90s anime waifus
Wait. Were all games that hard to install in the 90’s? My family didn’t have a computer until 1997/8
No, they weren't all this hard. In my other PC-98 Paradise episodes you can see some much easier installers.
Hey, the URL for the video ends with 98 lol
16bit sensation is the best anime ever made.
Great review, A collection of the various versions of Snatcher and Policenauts for modern consoles and PC would be amazing.
Get to it, Konami/M2!!!
Fyi you don't even need the floppy to play the game either, after going through the install process if you copy the files from the boot disk to a folder on your hard drive, edit the AUTOEXEC file to only have the part where it calls the NAUTS batch file and use a utility called ADDDEV to load AVSDRV after DOS has already booted, the game runs just fine. Tbh loading the ITP EXE from the hard drive saves on loading far more than copying the graphics data to the hard drive as well so I don't bother with the latter. Also, if you use a newer AVSDRV version the game will work on CanBe and X-Mate PCM machines as well, but lip animations don't work unfortunately.
Interesting. I actually tried to get it to boot from the hard drive myself but couldn't figure it out. Sounds like ADDDEV could be useful for a lot of games. I'll look into it. Thanks.
@@BasementBrothers ADDDEV is one of the tools bundled with YAHDI. Very useful along with the DOS SUBST command to force games that were meant to run only from floppy to play from the hard drive too.
Seeing a floppy really warms my heart
I've had the Saturn version sitting on my shelf for so long. I really need to get off my lazy bum and play Policenauts already!
usually I'm a little late to commenting on these, but for this one I could not wait! Ever since I heard about it back when Kojima was becoming a household name with MGS on playstation I've always wondered what Policenauts was like. fast forward to 2009 or so and junkerhq's debut of the english patch, so I finally got my first taste of it! it was quite an amazing story and definitely unlike most any other game I'd played before (minus SEGA CD SNATCHER, of course, which I also got to play via emulation) would love to own a legit copy someday, but at the moment I have a reproduction copy using the english translation I was able to find for the Saturn version. I might have to go back to it soon! at least that way I'm able to play through it, cause I just don't know enough Japanese, lol.
(PS. the police cops simpsons redub bit was hilarious! well played.)
The red haired girl looks like Meryl from Metal Gear Solid.
Yeah. Kojima reused her name, voice actress, and likeness for Metal Gear solid... though they are two distinct characters since the two games don't take place in the same universe.
Man I don't know what I'm watching but I watch it until the end,it's always interesting to watch people doing what they enjoy and passion about.
15:41 Damn, the guy was experiencing issues with time flow before Einstein's work, maybe Japanese folklore is secretlylile Maya's calendar or smth 😂😂😂😂😂
I can't help but think that Policenauts would be improved if it could somehow star the characters from Police Squad.
Great video and since finally playing the English translation for the PS1 and Saturn, Policenauts has easily become one of my favorite games of all time.
Great stuff, I love the coverage of adventure games. The last time you guys did Snatcher it made me finally try that game. This one I have actually played before but it's been a while. Maybe I'll try again.
Another game I've meant to play for years and years . . .
Excellent video.
I was really hoping you'd do the police cops reference, been in y head for years whenever I hear of this game. XD
I've been waiting for this one. I played it on PC9821, Saturn and PSX. What a score, what a game.
These are the type of games that can do with remasters to modern consoles, etc. Not games that are being remade and remastered that are barely a week old.
Thanks for this episode pc-88/98 paradise and neo geo generation always make my nights.
This game was so cool on Saturn, especially with the light gun for those shootout scenes. This is neat too
Thanks again for your hard work! Always a delight when I see you've got a new video out
I've always liked how much this game borrows from Universal Century Gundam aesthetically. Between how that shuttle looks and the O'Neil type cylindrical colony.