Can you please explain how underpaid is a problem. You do realize a developers signs a contract with the company for the agreed hours and money. There is literally no reason to complain if you signed the contract.
I do enjoy this FN Evolys design than IRL due to not for the handguard design being edge cut, but the way they chose to do this reload hurts me the most even BF2042 gets it right
When the animators work harder... and told to not be smarter. Com'on TBAG. At this point, majority of the guns could turn people into unintentional gun nuts than actually praising the animations.
Essentially part of the belt comes off every time a bullet is fired, if it wasnt disintegrating belt then all of the chains would dangle on the other side@@ZoofyZoof
So they modeled the belt/dust cover on the left side, functional parts included, but gave the Evolys (a gun that never had one to begin with) a hinged top cover anyways? I'm not normally one to get fussed up over modeling mistakes in COD (these are game devs not gunsmiths) but fundamentally changing the operation of an established gun for the sake of ??? is ridiculous.
Because you know nothing of how belt feds are loaded. Many people purposefully limit the round count on belts to be a specific number of rounds. Nothing to do with laziness, dipshits
Why is the smg/pcc expelling gas like it's shooting .308 and not pistol cartridges? All cartridges expell gas but that gun looks like it's loaded with very very hot ammo.
Main thing screwing up these modern reload animations is that they shake the viewport around like the guy is having a seizure. Have they ever actually reloaded a gun IRL before?
@@tireiron33 but they are not trying to make it hyper realistic, after all, it's an arcade shooter, although even escape from tarkov uses these camera shakes because it adds *weight* to the animations
The big thing that really bothers me is that the LMG doesn't open up like that. It opens at that small black door to reload. Activision is probably not using the real life weapons to design around them in game like they used to.
No, this is what happens when you don't give devs or animators enough time. 16 months to make a AAA game isn't even close to enough time. No matter the devs or Studio behind it.
@@EstebanGilChillington Sledgehammer was only given 16 months to make MW3. The guns and content from the seasonal updates are developed alongside the game when nearing release. Also this video and comment was posted after the season 1 reloaded updated.
The new SMG cannot be unlocked because the challenges are bugged and the new lmg has a bunch of attachment bugs mostly icons being Incorrect and their being an under Barrel attachment that is just a blank box with developer code which I'm assuming is the built-in bipod being unfolded
Challenges got patched within the first hour, you needed to restart your game. They should have forced everyone to restart after the hotfix Or better yet release a update without major bugs
This is what happens when animators are overworked and underpaid lmao
Yet the animators can still have the same quality even if overworked and underpaid.
@@Nsodnoajdjksl yeah.... ask that to ranon, he'll tell you otherwise.
@@Nsodnoajdjksl partly true
@@Nsodnoajdjksl Shit take.
Can you please explain how underpaid is a problem. You do realize a developers signs a contract with the company for the agreed hours and money. There is literally no reason to complain if you signed the contract.
0:36 The machine gun was briefly turned into a GAU-8 Avenger 💀
I do enjoy this FN Evolys design than IRL due to not for the handguard design being edge cut, but the way they chose to do this reload hurts me the most even BF2042 gets it right
How does a gun with disintegrating links have links magically stay together without rounds connecting them?
Change the gun enough because idiotic Californian gun laws
When the animators work harder... and told to not be smarter.
Com'on TBAG. At this point, majority of the guns could turn people into unintentional gun nuts than actually praising the animations.
This is the result of time crunching
Now you all know why GTA 6 is taking so long
Ah yes .
The empty desintigrating belt. Come on guys you know how these work
I don't know what this means, could you explain?
Essentially part of the belt comes off every time a bullet is fired, if it wasnt disintegrating belt then all of the chains would dangle on the other side@@ZoofyZoof
@@EstebanGilChillington oh
This is sledgehammer everything they do disappoints
@@smileyrsledge>IW
So they modeled the belt/dust cover on the left side, functional parts included, but gave the Evolys (a gun that never had one to begin with) a hinged top cover anyways? I'm not normally one to get fussed up over modeling mistakes in COD (these are game devs not gunsmiths) but fundamentally changing the operation of an established gun for the sake of ??? is ridiculous.
This is sledgehammer animation team not IW anything they do always disappoints
@@smileyr ohw now i understand .cause if you watch medal of honor stuff it's pretty accurate.
WHAT THE HELL DID THEY DO TO THE EVOLYS
I am gonna be sad to see no more empty inspections, but you gotta do what you gotta do
Why would there be links coming from the drum if all the rounds are spent?
Laziness knows no bounds.
Because you know nothing of how belt feds are loaded. Many people purposefully limit the round count on belts to be a specific number of rounds. Nothing to do with laziness, dipshits
He loaded in empty links, obviously
no its called underpaying your employees
*overpaying
Pity people who have legitimately purchased this game.
I know the multiplayer crack is out, but mind telling me how it works?
its not that bad lol grow up nerd.
It’s a good game, IMO. Multiplayer mostly. We don’t talk about campaign.
No one gives a shit
@@NovianLeVanMusicA "good" multiplayer doesn't the save the fact its $70 though
it'll probably get added later, or end up like the riot shield..
wish these beautiful animations weren't wasted on this game, but hopefully the animators are getting paid good
probably not knowing activision
@@Parmie exactly
Why is the smg/pcc expelling gas like it's shooting .308 and not pistol cartridges? All cartridges expell gas but that gun looks like it's loaded with very very hot ammo.
Main thing screwing up these modern reload animations is that they shake the viewport around like the guy is having a seizure. Have they ever actually reloaded a gun IRL before?
They did the same in BF4/1/5, so what's the issue?
I think Its to add weight to the animations. They are not trying to replicate real life
@@moisess7566 why go with the realistic art style then? clearly they're not making it cartoony or anything.
Put a camera on your head and tell me it doesn't look the same
@@tireiron33 but they are not trying to make it hyper realistic, after all, it's an arcade shooter, although even escape from tarkov uses these camera shakes because it adds *weight* to the animations
The title should be like : When the animators work lazier not harder
It's called laziness
Time crunch, 16 months to develop this.
@NovianLeVanMusic it's season content dumbass, they could've worked on the two guns for however much they wanted
0:21, Abysmal
This game deserves a JD power award just like Chevy
Only cod and battlefield are games that can compete each other love these both games ❤❤
ight, imma play BF1 now
GRAU 5.56 IRON SIGHTS!!!!
The big thing that really bothers me is that the LMG doesn't open up like that. It opens at that small black door to reload. Activision is probably not using the real life weapons to design around them in game like they used to.
I dont understand, the gun wasnt empty anyway. Neat showcase of the links, though.
When you fumble so hard that it makes people appreciate your inferior low quality rival (2042) more
I liked the second one with the empty links. Wish they gave us an empty inspect for the HRM
This is what happens when animators arent from Infinity Ward
No, this is what happens when you don't give devs or animators enough time. 16 months to make a AAA game isn't even close to enough time. No matter the devs or Studio behind it.
@@Swagceus dawg these are season one weapons fym 16 months
@@EstebanGilChillington Sledgehammer was only given 16 months to make MW3. The guns and content from the seasonal updates are developed alongside the game when nearing release. Also this video and comment was posted after the season 1 reloaded updated.
0:36 *brrrrrt*
pov : 70$ dlc
Laziness
The new SMG cannot be unlocked because the challenges are bugged and the new lmg has a bunch of attachment bugs mostly icons being Incorrect and their being an under Barrel attachment that is just a blank box with developer code which I'm assuming is the built-in bipod being unfolded
Challenges got patched within the first hour, you needed to restart your game.
They should have forced everyone to restart after the hotfix
Or better yet release a update without major bugs
in this case thats a bad thing
Infinity ward knows weapons sledgehammer don't
90€ cod game
Tbag pretty much has just turned into a complainer
0:36 Even the light smgs with rapid fire attatchements dont shoot that fast, ive never in my life saw an assault rifle reach such speed
kinda boring ngl
Please don't buy CoD games anymore. Don't even play Warzone.
Go back to shagging your body pillow you scabby weeb