How many 0/0 Zerglings can 1 Ultra take? 【Daily StarCraft Brawl】
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- Опубликовано: 26 авг 2024
- Watch giant armies battle. Can you predict the outcomes?
Round 1 ▶ 750 Zerglings vs 1 Ultralisks
Round 2 ▶ 50 Zealots and 12 Immortals vs 50 Zealots and 40 Stalkers
Round 3 ▶ 100 Marines and 15 Ghosts vs 50 Roaches and 40 Hydralisks
Round 4 ▶ 10 Carriers and 12 Tempests vs 10 Thors and 3 Battlecruisers
Round 5 ▶ 20 Hellbats and 10 Siege Tanks vs 20 Roaches and 16 Queens
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#Tya #SC2 #starcraft
This channel exists to document unit counters within StarCraft 2. Tya's Unit Tournament features epic battles between units in StarCraft 2, using music from the game's soundtrack. Units are chosen from Protoss, Terran and Zerg forces, or a coop commander such as Raynor, Nova, Artanis, or Kerrigan. Units will independently use their abilities, in a basic way. All units use Legacy of the Void stats, the same units you'd see in SC2 esports controlled by the likes of Serral, Maru, and ByuN. The resource beneath vespene is the unit's cost in the mod I run on the SC2 arcade, Direct Strike. Enjoy!
Sorry to those of you that come for the premier, I know it's super late. The checks on this video took forever for some reason. I gotta start uploading earlier...
It's normal
Noxious Ultralisk vs Zerglings
Tosh vs Nux
Vile vs Corpser Roach
Impalers + Roaches vs Maruaders
You should try doing mixed races. Like protoss with allied Terran units. Or zerg with allied protoss units.
I was thinking, if you're going to do like 1 vs an army or something like the ultra vs zerglings, would it be possible to include the hp of the single unit? Sorta like a raid boss.
Question, how low was the ultra on the first fight?
- How many zerglings can an Ultra take?
- Yes.
How much wood would a wood chuck chuck?
@@reallyhightemplar4013 uhhh what?
Beat me to it
More than you’ve got
@@reallyhightemplar4013 A woodchuck would chuck as much wood as a woodchuck could chuck if a woodchuck could chuck wood but a woodchuck can't chuck wood
imagine the ultralisk with either tissue assimilation or monarch blades. it would be almost unkillable
In GiantGrantGames series about Legacy of te Void Zerg edition, enemy zergs had every mutation and more upgradea that him. Ultralisk were basicly immortal.
@@Skullhawk13 no they weren't lmfao. Monarch Blades is a direct upgrade, in normal PVP gameplay ultralisks do not get 100% cleave, or in any other official game mode
@@Skullhawk13 in ladder games they only splash 5 damage instead of 25
@@murphy54000 in ladder they hit for 35 with 33% cleave. Ultralisks are nerfed for campaign, I just forgot precisely how and my response got deleted randomly. That’s campaign stats
@@rampantsarcasm2220 it deleted my response but Ultralisk are nerfed to 25 damage with 20% cleave in campaign. So you’re wrong about them not being nerfed, It’s 35 with 33% cleave in ladder. I was wrong about Monarch blades but that doesn’t mean I was wrong about Ultralisks being nerfed I just forgot how.
Just imagining zergling at the heels of the ultra crying ‘I’m trying guys, I’m really trying!!!’
no such thing as heel or cry or try or etc, cepuxuax, outx, can outx any nmw s perfx
@@zes7215 What friggin language is that?
Ah yes, queens advancing on sieges. My favorite matchup.
Honestly tho I'm surprised the queens won that
Queen's healing ability is broken. They just refuse to die
Its the same with immortals, never bet against them
@@BestPrezz Depends on how many there are. Mass siege tanks will demolish mass queens easy. The queens won here because tanks can’t 1hko.
They were very spaced out. Seemed like more so than usual.
Local Zerg player unaware of the single unit carrying the race since WoL, more at 9.
*sees the results of the first fight*
"Upgrades, people, upgrades!"
Harmstem
Beating Grandmasters with stupid stuff = rushing all upgrades from the start.
.
If you can survive the early game, it doesnt get to the late game....
@@brianfhunter He did that already :P
wrgg
wrrr@@brianfhunter
Always bet against the Hell-bat is what I've learned from these
@OHMZ what? Tell that to pros. And anyone with half a brain lmao
@@Ghost1170 yeah, the direct strike pros certainly wanna discuss that xD
I know from a very painful match of trying out protoss that indeed the Thor works wonders against tempests
Immortals vs stalkers is just a clear example of tier difference in units, the efficiency speaks for them alone.
Also roaches? More like snipe baits.
eh, its more that immortals directly counter stalkers
Tya: Hey, ultralisk! How many zerglings can you take?
Ultralisk: Everyone..
Stansfield from Léon the Professional: EEEEEEVERYYYYYOOOOONNNNNNNE!!! :D
Players: waiting for Zera in DS.
Tya: How many 0/0 Zerglings can 1 Ultra take?
😆
that ultralisk zergling fight was a nice dose of ASMR :3
It's like pouring them into a blender
Ultralisk chopping up his meat salad 😁
You know my 5 working braincells took a good few seconds to comprehend how those queens managed to beat the tanks at that cheap resource cost. It was the movement speed, real queens can barely move without creep. The Direct Strike engine seemed real confused for that fight, because as I understand it units have uniform speed until engaged in combat, and there were periods of time when the queens did indeed move incredibly slowly. But they were clearly engaged in comabt when they rapidly dashed towards the tanks, so why?
They also can trsnsfuse of creep. Which isn't how they work in multiplayer anymore
I thought its hots campaing queens, but you right, something broke in that fight
Is there a way you can get WoL void rays and old hardened shield Immortals? It would be cool to have those in the rotation.
wait, immortals can attack air ?
@@lancelot5286 Karax immortal can attack air, basically they have the annihilator ability from the campaign but kept their ability and model
Zeratul also have immortal type unit that can attack air they are called enforcer
@@lancelot5286 No but I belive he is referencing void rays that charge up their beam by attacking instead of activating prismatic alignment.
@@jexx2974 most definitely is.
@@jexx2974 IRC they ended up doing significantly more damage against everything. Something like a scaling 5dps/10dps/15dps. I remember being able to kill squads of marines with just a few fully charged VRs
Immortals massacreing stalkers? Love it
Great video showcasing Queen’s OP status. No way in hell should 16 Queens be able to beat 10 siege tanks…. What a joke
terrans when they can't press 3 buttons and kill a zerg before the 5 minute mark
4/5 didnt expect that ultra go so low as it did haha
Also 4/5 but I put too much on Siege Tanks
@@radmir_khusnutdinov im a bit salty for that, the new queens cant transfuse off creep, so i was betting tanks
I have a suggestion, since we’ve seen what could happen if photon cannons could move, what if siege tanks could move in siege mode??
Easy 5/5 i was so worried Ultra didnt make it 🤣
751 Zerglings. Thats the magic number!
@@Ryukishi442 Depending on positioning that extra zergling might just get mulched from splash before doing any damage. 760 for safety
10 nukes are better! Just to be sure!!!
A fully upgraded Ultra when 750 unupgraded Zerglings approach: 😎
A fully upgraded Ultra when 751 unupgraded Zerglings approach: 😦
I don't even play Starcraft. Why do I keep watching these?
That was like watching a honey badger attack a bees nest! He just doesn't give a damn!
First, NOONE can beat Immortals.
Second, in fights like first one with ultralisk i think its better to place somewhere a hud with healbar of ultralisk to see the numbers.
Third, make similar fight with upgraded Torrasque or Noxios vs not upgraded Zerglings, or Brutalisk, Omegalisk or else vs someone small, maybe even Broodlings with upgraded lifetimers.
Thank you for the video.
Jeez, watching that ultra is like watching a camel spider vs an ant colony in the wild
Sometimes it really hard to guess when you only play commander... xD
I always underestimate the power of brenda and the knitting crew
Nice seeing those Immortals clean up.
now ultralisk is taking a bloodbath with zergling
I kind of wanted to see the Zerglings win with a single one remaining. MVP 1 Kill :D
Ultralisk: OH YEAH! OH YEAH! OH YEAH! THE MOON... BEAUTIFUL. THE SUN.... MORE BEAUTIFUL, HEHEHEHE. OOOOOHHHH YEAAAAAAAHHHHH
I think the stalker blink doesnt work in the stalker's favor. Theres a lot of time the stalker is just not firing after it blinks.
stalker blink really only helps out against melee or if the stalkers are at a critical mass where those that blink away can regen some shields by the time they get targeted again.
It didn’t this time as they couldn’t concentrate fire. Against light opponents, it’s killer
@@fabr1cat0rgeneral94 Sometimes if there's too many stalkers they will end up blinking behind the other army, immediately getting themselves killed by the enemies that weren't in range yet to start firing.
Stalkers and Immortals both have the same range, so it would be interesting to see if they'd fare better with a blink range of 1 - enough to force the Immortals to acquire new targets, but with less time wasted walking back into combat.
last is what happens when lower DPS comp got higher heal output than the high DPS comp
It's higher sustained DPS since units aren't dying and reducing overall group DPS when they otherwise would.
Seige tanks actually have pretty low DPS, they just have high damage per shot and splash.
Hellbats are kinda high DPS, but again mostly a splash unit, and it's anti light DPS, when most died versus the armoured roaches.
Ok, that was an unexpected overkill lmao
Last fight was unfair. Queens had a movement bonus speed, but their was no creep.
Though the video was fun, didnt expect 3/3 ultra to be so powerful.
They technically also shouldn't be able to transfuse off creep after the last patch. Think creep would be too much work to incorporate into the videos (haven't played much Direct Strike so Idk if creep is used in it at all).
Ok, at this point you CLEARLY have something against lings
This is the oddest mukbang I've ever seen.
I had been waiting for a long time to see the ultra vs. the ling, simply epic, now we just need ULTRA vs. MARINES 😀
Danm... those Brendas as tough (that was a lowko refrence)!
remember when countering ultras with 0/0 lings to out number by 1000-1
To be fair though, if your enemy has ultras at 3/3 and you have unupgraded lings at any number then you have done very well to last that long.
3/4 that last one really surprised me
Make me want to scarf down a few nice rare cheese burgers. Ok thanks - Jerry
I'm genuinely curious if it'd be possible to have some modded races in there. Failing that, I'm curious if you'll try Stukov's Infested Bunkers.
That was tight for that Ultralisk, but I am glad to see his armor saved him.
The only one I was surprised out was the Queens beating the Siege tanks.
Third attempt for Fenix and Whirlwind Zealots vs Dragoon Fenix and Dragoons
Queens can kill everything. Most OP unit in the game. Fully necessary and doesn't make zerg OP, but it's so strong
@@legoupil1819 Gotcha. They just kept healing each other and kept slinging shots. And they do work.
Lynchpin units for Terran I imagine are Marines, Medics, Siege Tanks, Thors, and Battlecruisers.
@@seanwhitman8353 honestly, even after 12 years, it’s hard to beat MMM. and once you add siege tanks, it’s borderline unbeatable if you know how to manage your eco. It’s how Clem made his fame
Queens Brenda too OP
Last time I tried this a 3/3 Ultra could take about 275 0/0 zerglings but that was a long time ago.
Ghosts: "All too easy..."
Those queens really surprised me
The first fight definitely would have been in the Zergling's favor IF this was SC1 and not SC2 simply because in SC1 Ultralisks didn't have the ability to hit multiple models at once.
What did I learn from this channel? Protoss always lose. If the protoss won, then they fought against other protoss.
The one exception is if the Protoss have immortals. Always bet on immortals.
Unless they're facing ghosts. Always bet on ghosts.
The thor/BC one surprised me, basically half the minerals and yet...
The protoss I find got nerfed significantly from the first game and I may be wrong but I don't think the carriers need to be that close to a unit to attack they can send their drones from a safer distance instead of parking themselves on top of the enemies lol.
Ghosts and ultras have got an enormous boost since SC1
1/5 gang represent! (my only correct prediction was the ultra, it was scary how close that was!)
4 outta 5. Wow, I can not believe the outcome of the last battle. GO underdogs I guess!
3/5
Bruh if there was ONE MORE ZERGLING-
Christ, Immortals are STRONK. I thought the sheer number of Stalkers would have let their Zealots punch through faster, but gahd DAYUM
God, I used to think Hydras were crazy strong but I swear they lose 90% of their battles. I never vote for them now.
Oh, yeah. The new Thor anti-air is absolute madness.
I figured the Roaches would do better, but damn those Queens really pulled through.
Played a game once (ok maybe dozens of times) called zergling defense one of my favorite strats it to put an ultra with up to 3medics in a corner on hold position and it almost always wins
The Stalker ragdoll... XD
What if the zergling go in in waves from 2 or 4 sides, where you only get one layer of zerglings around the ultra at any time.
The Ultra was just hungry...
This just goes to show that
1. You SHOULD NOT let zerg reach late game(won 1 game, lost 1 game with leaving the terran at the edge)
2. Protoss is horrible for late game(lost both fights)
3. Terran would be a fair fight in late game but with the right strat, they'd be almost as rough as zergs
This is gonna cause so much arguments...but i like it
4/5 holy crap ghosts are nuts
Years of strategy revolving around unupgraded Zerglings wasted!
I’ll never leave bronze league now
“I used the zerg to destroy the zerg.” - Thanos
That tank fight was bullshit. Queens were running at full speed until they're almost in range of the tanks, then they slowed to their normal off creep speed.
Okay but how many 3/3/3 zerglings can 1 0/0/0 Ultralisk take?
Thanks, youtuber.
Sieged siege tanks do huge bonus dmg vs Armoured, so they shred high HP Armoured units, their splash dmg takes out low HP Light units; Queens have high HP and are Psionic instead of Armoured, that's why they could get close to the tanks
First 5/5, zerglings dealing 1 damage vs the ultra is insane.
2: always bet on immortals
3: ghosts counter both roaches and hydras lol
4: tempests dont have the clear speed and carriers the damage to take out thors
5: hellbats are bad
I love ultras wish they were reworked using them as a head first counter into heavy units would be bad ass but they just have the ai of Dumbo
4/5. Forgot how many transfuses full-energy queens can pull off before they die
imagine if that ultralisk had monarch blades from hots
That was super close 1 or 2 more zerglings would have tipped it.
4/5 today siege tanks weren't effective as i thought.
5/5 but the ultra had me worried
What was the health remaining on that first ultra?!
Were the blink stalkers controlled by an AI or microed by you? I think it was the former the reactions were too clean
4/5. Underestimated how slow Tempests recharged...
Same... For some reason thought tempests would wipe those thors
3.3 second recharge time. They do massive damage to thors and battle cruisers but still aren't that great of a unit.
that why i'm in a direct strike sandbox with protoss vs my races
4/5
It'd be nice if you showed the price of upgrades still to show how much you'd throw down the drain sending Un upgraded lings against a maxed out Ultralisk. (Also, to show the upgrades and abilities of the 2nd set of units.)
Immortal DPS was the Deciding Factor in that fight, Blink wasn't as help full.
Those Roaches were needed for the Hydralisks to deal damage. With the Ghost removing them instantly, that meant the squishy caterpillar cows became Trophies for the Marines.
Thor Anti air kinda Ridicc ngl
Turns out Roach Bulk and Queen healing Beats out the strategy of blocking them with hellbat so tanks can siege up.
Never again shall i underestimate Transfusion.
Man, the Queens are op
I actually got the queens wrong. I just assumed that they couldn't use transfuse off of creep. So yeah, didn't realize they were the older version of queens.
Somehow I managed to not predict any of the outcomes correctly except the ultra vs. lings one.
Always bet against hellbats, always bet against carriers, never underestimate ghosts. 4/4
Wow I was surprised with the thor bc vs carrier tempest
How do you get so many extra corpses flying around? My sc2 graphics is set to max and it doesn't do that
5/5, Didnt guess a single one correctly but a bingo is still a bingo.
MORE MEAT FOR THE MEAT GRINDER
0/0 zerglings die to a state based action for having zero toughness; the fight never happens.
Ugh I wish we knew how much hp exactly was left for that ultra.
Queens are perfectly balanced 👏
I've been away from SC2 for too long, do thors not shoot rockets anymore?
So, the answer is "At Least 750". Unless you did it with 751 behind the scenes, of course.
I had no idea the 16 queens beat make 10 sieged tanks.
I thought the tanks and hellbats would win the last one for sure, but the tanks d it didn't seem to do any damage to the queens; they probably did more damage to the hellbats.
What are those numbers under the resources?
1/5. I'm not sure how I missed that.
4/5 close. Underestimated queen transfuses
same, but if tanks shoot together and not saprtly tanks win
@@omerovadia487 With micro all of the fights could go the other way.
Never bet against Immortals
why can queen transfuse off creep?
I honestly thought the Zerg was gonna win against Marine/Ghost because the Ghosts were so wasteful with their snipes (i.e. sniping wounded Roaches instead of healthy ones).
even if they were wasteful, a full round of snipe from a ghosts is DEVASTATING if they are allowed the time to cast
I don't think we've seen impalers represented I wanna see some fights with them
Brenda is so good lol