This will be GREAT in debugging stepped & renderstepped events! For example, I'm working on creating Inverse-Kinematic Footplacement, and tbh it's been hard, especially since it keeps randomly snapping, and I can't actually see what's going wrong. But now, I'll be able to use this feature to debug that! Great video as always!
Thank you! And true, it's really useful while doing anything physics-related, hope they keep extending this feature with slowed physics motion and 'Step Backwards' functions
9:51 there is a way to slow down physics using physicsenviormentalthrottle in the studio settings' physics tab, you just have to change it from defaultauto to step2, step4, etc. for a slower physics simulation but I do hope they integrate that into the plugin as well
Yeah, but that option changes it for the whole Studio, and having something that only affects one place and can also be used through the API would be nice
I swear this was a feature we had for like 15 years and all of a sudden it vanished and came back. I was always able to pause in studio and look around and do things.. except until some random amount of time ago where it just became blank.
This will be GREAT in debugging stepped & renderstepped events! For example, I'm working on creating Inverse-Kinematic Footplacement, and tbh it's been hard, especially since it keeps randomly snapping, and I can't actually see what's going wrong. But now, I'll be able to use this feature to debug that! Great video as always!
Thank you! And true, it's really useful while doing anything physics-related, hope they keep extending this feature with slowed physics motion and 'Step Backwards' functions
I dont really use physics, but someday it will be very useful to me like a cool wallpaperand other stuff
🎉
🎉
🎉
🎉
Now I will able to admire a big brick wall get smashed by big ball even more!
Now imagine it happened at 0.25x speed!
@@Paul1Rb 😈
9:51 there is a way to slow down physics using physicsenviormentalthrottle in the studio settings' physics tab, you just have to change it from defaultauto to step2, step4, etc. for a slower physics simulation but I do hope they integrate that into the plugin as well
Yeah, but that option changes it for the whole Studio, and having something that only affects one place and can also be used through the API would be nice
when i saw this i thought of 2 things:
artificial lag
minecraft /tick command
Thinking about it, it'd be funny to troll someone with fake lag commands
@@Paul1RbPaul..... They banned/closed roblox in Türkiye
i hope they open/unban roblox.
Obby creator has this thing
@@Becarefulimfromohio
They should add it to scripts so it can also be used as a game mechanic
I swear this was a feature we had for like 15 years and all of a sudden it vanished and came back. I was always able to pause in studio and look around and do things.. except until some random amount of time ago where it just became blank.
I can't comprehend what time it is where i'm at. i will see you if i wake up
ARE YOU awake?
@@baconheadhair6938 bro stop speaking stupid
Arg?
4:51 ermm actually you can actually type "10" and enter instead of "10,10,10" and enter 🤓☝
Yeah Ik, it's a force of habit
@@Paul1Rb i mean some stuff like particleemitter forces you to type the full thing if you want to change it like that
if roblox added the "World of Speed" thing
i would able to make a slow-mo thing ;-;
I'm pretty sure u could with gravity? but setting it 2 realisitc
wow they added this before inertia
PLEASE make a video about the "Expanding Assistant to Modify Place Content [Beta]"
How can you make destruction physics? Tutorial pls :)
YESSS THIS HAS COMPLTE MY WORKFLOW!
so we can get hitstop now
can i use this feature in moon animator by pausing physic and add keyframe for each part?
You forgot the part where it eat all of your GPU when run the game on roblox client
very cool update
We have had this for a while.
Good for thumbnails
wcs combat framework
the intro represents my pc when some parts gets unanchored
My pc after I finish a build but forget to anchor everything
@@Paul1Rb0к
amazing
too bad turkish devs like myself aren't gonna be able to test this out
Yeah, feels bad
how to make that wireframe or whatever it is visible when u hovering on part
Enable QoL dragger beta feature
@@Paul1Rb thanks
@@Paul1Rb thanks
Hey paul
ZA WARUDO TOKI WO TOMARE
wasnt that like 5 months ago
Yes, but the Step Forward was announced last week
@@Paul1Rb oh, alright :)
bro think he is blender
W
Umm
lag
Firstt
That's so cool