I appreciate your reasoning, but I disagree with a couple of rankings. Bretonnia (except Repanse) feels bad, I think this could be fixed with lord specific mechanics and an overhaul of faction mechanics. Based on your ranking I think they are D tier, at the very least C tier. Vampire counts I love, and while I would like to see more Lords for them they are in a pretty good spot right now. Especially when compared to Vampire Coast Pirates. My argument can be hand waved as math knit picking, but they have similar units to the Empire, but the numbers just don't add up to the Empire in strength. I would flip the ranking of these two factions. While I would prefer Vampire Count DLC over Vampire Coast, the Vampire Coast needs more love right now than the Counts.
Lizardmen as D-tier is absolutely bonkers. They suffer from being an “old game race” like the rest, but their incredibly solid unit roster more than makes up for it. The definition of a B-tier race.
Fun units that you have to jump through 8 flaming hoops to get access to. C tier at best, B is average to above average which besides oxyotl and nakai is not the case.
@@strangestecho5088 because of what is basically an exploit with the sacrifice mechanic. If all you cared about was how strong a faction was beastmen and khorne would be at the top since they can both have turn one complete campaign victories. This playlist wasn’t about strength though, it was how fun and functional the faction is to play.
Fun is subjective and Khorne and Beastmen are brain off easy so they are absolutely S tier powerful, but putting lizardmen in d tier is a little bit too low, if nothing else they have a really nice roaster with a lot of unique unit types and have access to magic so D is off@@ooferdoofer7091
Daniel the Daemon Prince is seriously undercooked, he is incredibly weak because most of his body parts/weapons are side-grades or inferior to the default magic items like talisman of preservation/armor of destiny/etc. He also doesn't even have a research tree and his skill tree doesn't make up for losing all the bonuses other factions receive from their research in late game.
Yeah and the solution is simple, buff his global effects from getting an amount of chaos favor and buff or add new body parts. But yeah, not a priority rn for CA. There is a nice overhaul mod for him that does this with very cool and unique body parts.
His effective gameplay is mostly the problem. Whenever I try to play him, easily 50% of the time is spend reading fucking tooltips in endless walls of "skills" aka tech, body parts and chaos god gifts. Plus they way it's implemented, you can't really take advantage of his flexibility, as the skill points for him to unlock stuff are so limited and there are just too many character skills to invest in.
@diggytablet wait how do you get more daemon princes? Obviously I have missed something since I dont know how and I beat the campaign with him twice before Immortal Empires.
@@chriscrane1482 oh I was thinking maybe they add a way to get more Princes that you can customize through a ritual or something, kinda like lizardmen get Slaan.
@@MrLuzakman ....it really does. 'Let's put the bird in Antarctica! Brilliant!' -A CA developer. I love my bird, but his start makes me wanna brain myself.
Tzeentch is the best race for turning off the battles and playing Warhammer flavored Civilization. You'll never lose another auto-resolve after you get your tier 3 infantry recruitment going. Bonus points if you max barrier for lord's army bonuses. You can double your army's gold value with auto resolve.
I think the Slaanesh/DarkElf/HighElf DLC can/will fix a lot of dark elf issues. If Aesling is a naval focused lord, they can make Lokir a solid rival to him, giving him shipbuilding (make Lokirs ship the blessed dread!), move him to Ind, and call it good. With the connective thread of Slaanesh and dark elves, it is the right time to update Morathi too.
I think that the Aesling Lokir rivalry would be amaizing with Lokir in Ind and Aesling in those elven colonies in the SE. Then just have the Slaanesh LL and DE LL fight it out somewhere like the Southlands and southern chaos wastes.
@@greenlockus2903would be cool if shadow blade was in the land of assassins, and Dechala was somewhere nearby. Though she could probably go somewhere in Kuresh and Shadowblade nearby somewhere in the East.
@@olafthemoose9413how so? His faction would still benefit from spamming black arcs. It would just make him function as one too. The same way the vampire coast wants to get the unique lords from their tech tree to have more ships to build. Would be a perfect fit, actually.
@@djn6962 maybe just personal preference. But Lokhir just does not need shipbuilding. He already has way more flexible shipbuilding in the arcs. If you want that aspect of his to be more expanded upon focus on making his black arcs better and cooler and more interessting not adding more clutter by giving Lokhir himself shipbuilding.
Wulfric the Wanderer does have incentive to travel, his Research tree is FULL of locked rewards for conquering certain locations on the immortal empires map
Yeah but the rewards for a shitload of research and traveling across the map to wage wars far from home is "good" but in all mediocre technology for the work needed to get it.
I agree except lizardmene (c nedds campign rework, but good in battle) and tzeentch (A, its absurdly powerfull and very funny to play, specially in multipplayer doing shenanigans to the rival(or ally)
Going to be honest, didn't expect DP to be so high in the list... they feel very bland, especially for how cool the concept is. They might not need many new mechanics but they do need a glow-up pretty urgently.
Tomb Kings in S is just nuts to me. They're so bland and have barely any differences between the legendary lords other than Khatep's start location and Arkhan getting a couple of extra units Their campaign mechanics feel pretty lacking. The Books of Nagash are barely worth bothering with, as by the time you make your way over to most of them your campaign is already wrapping up anyway, and half of them give such mediocre buffs anyway that they're almost pointless
They are literally the STRONGEST faction in the game. Settra The Imperishable is literally unbeatable. Beats Skarbrand, Repanse, Manfred, Wurrzag, Lizardmen, Fateweaver and almost any other prick that comes his way. I didn't play a single campaign with any other legendary lord of any other race and Settra isn't sitting right at the top with over 40 settlements!
@@strangestecho5088 yes, they are also pretty much the easiest race to fight against. They just crumble to dust and don't have much damage dealing potential in the hands of the AI.
They said late Summer in that video as the possible time for another update so now that its August I hope we get an update towards the end of the month. For now we just make do.
Something great for the empire, and specifically for Markus and Volkmar would be an unique mechanic for them based on their religion, sigmar for volkmar and taal for markus. Also getting a building for the cult of taal buffing hunters for example just like the sigmar building gives control i think, would be very nice for both of them and then yeah, a good overhaul for the empire
Hear me out morghur should not get acces to marked Chaos spawn because he is a chaos god of Mutation trying to get into the Mortal world ( so no monogod)
My issue with Kislev is the full "hybrid" roster, they are powerful yes, my issue is that both fighting them or fighting as them feels like all their units are the same. I don't think I find any faction as boring as them to engage with. In general I find it interesting you a placing these factions heavily weighted by unique lord mechanics, Personally I found tying unique campaign mechanics to lords often creates a worse experience. There is so many lords I hate with great mechanics, and so many lords I love with bad mechanics, to the point where I have done entire campaigns only using generic lords because I wanted the campaign mechanic of the faction, but I had zero interest using the lord attached. More personal note.... I think Karl Franz is the single worst campaign in the game.
Teclis and Mazdamundi need Cataclysm level spells if they get touched again. Would jazz them up. Teclis needs a teleport system his corner of the map gets lame fast.
I don't understand how tomb kings is S tier but dwarves and beastmen are not. Both have much easier to starts all the way to early mid game. Wood elves, wtf? Orion is just OP as fuck and the others aren't far behind.
I too like playing Slaanesh, second to playing good old Vlad (my most played character). N'kari's campaign, I feel, has become a little one dimensional. You either blitz down the right side of Ulthuan, subverting Eltharion to be your thrall on the way or you go through the centre, taking out the Everqueen before hanging a left or right to get to Lothern. Once that's done you can basically leave it to the Dark Elves and the pirates to chew up the rest of Ulthuan. It is all a bit ho hum after a while. A few more Lords would be nice to refreshen the military campaign. To me it's the actions of the cultists spreading the word of Slaanesh all over the world that is more fun and more rpg. With that in mind I'd like to see an expansion of the cultist system. For me Slaanesh works from within in a similar way to Nurgle's plagues except it affects the people in a different way. Damage to property, weakening garrisons, rebellions and full conversion to Slaanesh should be part of the after effect of establishing a cult in a city/province.
I think what I would like the most for Daemons of Chaos is the ability to get more daemon princes. If you already can I haven't figured out how to do it, but it would be nice to get some more, even if they were just monogod or undivided and not customizable. Just thematically I think it would be cool.
I feel like Kislev was done just badly, the entire election race betwen Kostaltyn and Katarina feels like something that should belong in the Empire, Kislev not to mention the amount of bonuses to relations and confederation with other Kislevite factions is just plain idiotic since there is like, two kislevite factions without a legendary lord, not to mention Kislev is so god dam small its ridicilous. Beside the Ungols i also want to see the Ropsmen as well and a complete mechanic that manages the relations betwen Gospodars, Ungols and Ropsmen.
Honestly just slim down or split the tech tree (dwarf style) and make it so the geomantic web allows for teleporting across connected points on a cooldown.
Giving the Changeling an alternate start position could really give people more reason to play him. I like empire building in my total war games, and he doesn't even do it as much as the Beastmen.
Few small problems, Brettonia’s main problems are that all of its units have practically no leadership, and that cavalry in general in IE is pretty underpowered. Their front line sucks, their cav has hit the already low ceiling, their archers are only good for applying poison and their decent artillery is their only saving grace. They’re constantly referred to as the worst race for a reason.
I think the warriors of chaos could benefit from more integration with mortal allies, not in DLC for the warriors but if a skaven DLC for example adds the horned rat as a chaos god (gives the warriors some more demons or rat beasts as options) and allows the slave to try and wiggle their way into the warriors alliance that would be great. Otherwise if you change how they recruit mortal followers in general it might help a lot with the vassals. For example in northscar DLC you could get the option to curry favour with demons or warriors and need to sacrifice troops to them for boons and this mechanic gets added for the warriors to demand tribute or recruitment from the tribesman, you seize armies by challenging them or demand them to be handed over etc. More a hands on or hands off thing that you can also experience as one of the barbarians if you decide to vassilize yourself. The beast Man could become similarly, you get recruitment by your beast man vassles you make through burning things down (where you give your northern vassals land, your beast vassals get a headstone you place, then you help them grow and get units as a reward, take their armies, challenge the leaders of big hearts to dominate them etc. At the same time the beast man get a DLC where they struggle to get treated like equals and get their place at the war hosts leadership. Maybe all this could be added in a "chaos allies" DLC, struggle fro supremacy, the god factions and warriors get some mechanics relating to the factions taking place, while skaven, North scars and Beast Man struggle to get recognition, power or supremacy (aka the skavens goal is to imprison one of the gods to place the horned rat in their place, the beast Man want to lead the chaos bands as they are the true children on chaos and the North scars want to become the warriors of chaos as they form the backbone of the armies)
I agree mostly with your ranking, with the exception..... Tzeentch - move to C. For the reasons you specify. I just don't think that they're so bad that the faction is unplayable. Ogres - I'd move them down to D right now. Yes there getting a DLC and rework soon. But we don't know if that'll work or not. Currently they get wiped out fast and need help, badly. Chaos Dwarf - I'd leave them at S. But also add that they need some boosts, or easing up of the mechanics for gaining some troops. They're being out mechanised by the empire and regular dwarfs.
An idea for the Chaos Dwarfs, have a 4th LL that focuses entirely on slave taking, but for army units. Like a mirror of the Slaaneshi seduction mechanic.
For Norsca; Give wulfrik a nerfed version of oxyotls mechanics to encourage vassals to establish coves/caves you can move too for challenge missions/duels.
I wish belakor also could switch between chaos daemons and warriors of chaos. Would also love that some of the chosen warrior of chaos could pick to be full Daemons like valkia full chaos with a unique twist. Just wishing more variety
The Daemons of Chaos need a tech tree. The customization and the devotion systems are cool, but the lack of a tech tree lets them fall behind quickly. For me Warriors of Chaos, Beastmen and Woodelves are all going straight into D tier. I simply don't like factions that cannot build large empires with many settlements.
i think that most of your opinion is right, all factions need rework or chnages... i will appreciate more Regimes of Renow for all factions, like Rimeshards, Trident Bearers, Everguard, etc... and also they can rework Tilea, Estalia or Border Princess as playable faction with limited Empire unit roster, but with option to hire Dogs of War regiments and/or some uniqe regiments (Duelist, Stradioti, Border Horse, Gladiators)
I really hope Norsca gets a faction rework, lord rework for Throgg and Wilfrik, and a new legendary lord. They have the potential to be a great faction, but lack stuff like the mechanics and content needed to stand among races like the Empire, Chaos Dwarfs, or Nurgle.
As much hate as changeling gets he is the Co-op King. I do wish Sarthorial was a playable lord and had a different start position, immortal empires did him real dirty. Very fun in Mixus unlocker though, especially in a co-op with Kairos. Tzeentch just as a faction is the perfect for Co-op.
Honestly probably wouldn't be too hard to give VC a Legendary Hero, by adding a dark alternative to the empire/kislev legendary hero, of the VC either corrupting/controlling their wayward vampire into coming home where she belongs and embracing her vampire side.
@irsyadamir4166 Yes as its things like that, which could add more to the game, especially since its not stuck to strict canon. Thus a hero like her should have potential to have multiple paths, and would let them add legendary heroes without as much work.
I wish Vlad had electoral machinations and prestige. Maybe he could have the ability to send Necromancer heroes to Counts and instead of "Send Aid" he can "Raise Army" and have a deteriorating undead army given to the targeted Count. But then again that would be another political race added to the game alongside Kislev and the Dawi-Zharr.
Interesting list, but I, personally, completely disagree with puting Daniel the the Dwarves in the same category. The uniqueness of Daniel's campaing, does not make it fun, it makes it different. Replayability is key for the game, but I will never choose to play Daniel again unless he has some changes. His campaign is a slog (and not in the fun Nurgle way) and the lack of technology tree makes the thing incomplete. I believe he deserves to be in the B tier, because heis below average at best, but as stated before, it is personal preference. Keeps making great videos!
Both Bretonnia and Norsca need updates and overall the spotlight. Mostly Norsca as they’re the most forgettable faction. Seeing the tribes of the north mod is really cool, should be looked at by the developers.
I know you want Nagash to come as a seperate DLC, Nathan, but I believe that the big bone daddy might better be used as a capstone for a VCount/TK/VCoast DLC ❤
Daemons of Chaos I would have stuck them at B at best. BOOOOOOOOOOOOOOOOOOOO!!!!!!!! TRAITOR!!! You'll be tortured to death in the Snow! Dark Elves should be at least A. They're 100% solid. Arbaal the Undefeated should be for Khorne. No sense at all for Tomb Kings. A Tier maybe. Not impressed on the Vampire Counts.
DP need some more stuff to him. Apart from the dress-up maybe some kind of unique quests or missions to align yourself with a god or keep being unaligned. Not new units. New mechanics. C-tier. I would also consider adding another unaligned Deamon Prince (the idea is preposterous lore-wise, but since they exist here why not add another - like Yuris dead brother who want revenge or something). And there should be a submission mechanic for Belakor and Belakor only. The idea here is that Unaligned = Serves Belakor, wittingly or not. Dark Elves just need some lighter fixes. I suppose you could add Tullaris and Shadowblade as well, but slap some uniqueness on Malekith and Moriathi and call it a day. A-tier. Karak Eigth peaks needs to be larger - 8 settlements obviously and all with strong starting garrisons and with unique buildings. This would improve 3 teams from different factions immensly. Kislev got shafted due to the war in Ukraine because the management are idiots who think a Kislev DLC will connect them to the war. So, best thing to hope for here is that they give Boris something unique and thats it. Kislev were never supposed to be a powerhouse. B-tier. Lizardmen's problems are not that extreme. They need to fix the geomantic web, the tech tree and add some flavour to the faction leaders. That's it. B-tier. Tzeentch is...ok. They did a mistake with the Changeling though, who should have been a LH. The obvious name missing, who should have a cult mechanic instead, is Egrimm van Horstman and his Cabal. Add him, remove the changeling completely and add Einarr Sigdansson - so Norsca get some love to (and make his playstyle a hybrid between Norsca and Kairos). That is 4 legendary lords including Vilitch (who obviously should be sorted under Tzeentch). C-tier Vampire coast suffers from bad design. Aranessa do not belong in Vampire Coasts at all, but I suppose there will be hard to give her a better fit. Some hybrid between a pirate (with WC things to do) but a Tilean city-state should work. More importantly, chasing pirate ships are not a fun mechanic and they NEVER attack anything but players. A large redesign is needed both when it comes to buried treasures but especially the sea shanties and the pirate NPCs. Hard C, if not even D-tier. Vampire Counts need bloodlines done properly and at least 1 lord for every bloodline not a Von Carstein. Neferata, Urzen, Walach and Zacharias should suffice (Abhorash and Ushoran are dead or missing and they should stay dead/missing, as should Konrad Von Carstein). Still, thats a lot of work, redesign and new lords. D-tier. Also - the races are poorly sorted when it comes to Chaos. Deamons of Chaos and Warriors of Chaos are nonsense categories and should be scrapped all-together. They should be sorted into Monogods (so for Slaanesh that would be N'Kari, Sigvald and Azazel) and Chaos Unaligned, with Archaon, Daniel, Belakor and Kholek in the unaligned category, with Kholek being more similiar to beastmen horde mechanic while the others should be more organized. And some teams have too much stuff. Volkmar for example should not be allowed to have wizards or built its buildings, since the sigmarites hate magic. And the buildings to recruit the unique units from the other skaven clans you are not playing should be replaced with a (really expensive) hiring mechanic where you can buy say Rat Ogres for triple the price or more. Sometimes, less is more. We also need a nude mod for certain units (Deamonettes, Moriathi, Harpies etc) - but I doubt it will happen.
Kazarak one eye can make his entire army vanguard... I'd say that's a great mechanic. I feel like you rated britonnia wayyy to highly, all of the starting locations are horrible ontop of just not having good units either.
It's such a shame with tzeentch, it kind of just feels like a nothing race because of the lord choices and their effects. The units are super cool, but the changeling is boring beyond the first run and kairos genuinely feels like using mixu's unlocker to play as a minor faction, just with the ability to have really bad items equipped in order to mix and match a couple spells here and there. I genuinely have a much better time roleplaying as a tzeentch faction by using the WoC tzeentch roster & gifts or investing into tzeentch in a daniel campaign. Kairos more or less doesnt have a single faction or lord effect beyond slightly more efficient agent usage (lame) and ambush defence chance (also lame), so lacklustre :(
Disagree with Khorne be A Khorne is working well mechanically but they only have one lord choice (if you don’t count Valkia) and their roster is probably barest in the game
Norsca, dark elves and cathay all seem a bit low, while demon prince seems crazily high. Cathay tbh barely needs anything from a dlc. They have a good economy, interesting faction mechanics and a well rounded roster. Dark elves have an amazing economy, some really involved campaign mechanics, and also a well rounded roster (although i would like a little buff to their cav). Now norsca could use some more work, but it's mainly units. Their economy is strong, they have a unique interesting playstyle, with a heavy focus on ports. Interesting quests via monster hunts, 4 different paths of razing and a motivation to take racial capitals thanks to their tech. If they just got some more units (particularly different lord choices), they'd be really good. I wouldn't put them high, just not the lowest tier. Meanwhile demon prince has a worser eco than all of them, his recruitement buildings also take a weirdly long time to build. He doesn't even get a tech tree, and so much of his faction mechanics go into buffing just the main lord, who isn't even that good!
I'm like halfway through and this tierlist so far is unhinged imo. Lizardmen did draw the short WH2 straw, but they're far from D tier. Daniel is an awful experience for many reasons and you give him A tier? Khorne has decently fun playstyle but the race is super anaemic with roster and its one dimensional. Idk every 2nd placement has me shook lol
I'd say ind is still likely and eith luck kuresh as well. Besides that nagash will probably have his own faction (unless we have a belakor situation, where he effectively is in a faction but plays different anyway). There are technically more options, but even the ones above seem unlikely to all get implemented. For whats left: amazons, halflings, biestfiends and fishmen come to mind
How is bretonnia in B ? they have some horrendous campaign mechanic, Bad infantry, bad missile unit, bad artillery, and ok cavalry. Even Nurgle (what should be the slowest race in the entire game) have a cavalry unit that can do even vs the Grail knights (should be the best unit of the Bretonnian roster, and probably the best cavalry in the game). That fucked up the tier list for me, like how are the lizardmen 2 tier below Bretonnia ? Yes the campaign mechanic and the tech tree of the Lizardmen are horrible but at least they have a really good unit roster, especially compared with the Bretonnian one
yeah i agree, the wood elves are super boring, they have no empire building and you spend your time teleporting and taking the same magical forests over and over drycha is more unique and orion is super broken for boring reasons sadly
I am unfamiliar with the lore beyond the game itself but from what I see, we are missing A LOT of content still? Years and years worth of content that we unfortunately will not get. I play heavily modded game anyway and the stuff that modders add is a game in itself. I do wonder, why don't the Vampire Counts get more content? No mods that add units and stuff. Is this it in the lore? I wish they had more.
Apparently Vampire Coast wasn't even supposed to be a separate faction from Vampire Counts. I'm glad that they are because Saranesa Saltspire is my favorite campaign next to Kairos
Well one thing I can assure you: Vampire counts will get more content. The developers confirmed this in an interview recently. As for why not more content or why not sooner? The answer is most likely that the team prioritises wh3 factions for wh3 dlcs. But yeah, the vampires didn't get much (only one dlc I think, in game 1)
@@TheBranchez Same. Plus, they still lack quite a lot of the badass characters in the lore. They only have legendary characters from the carsteins, but not from the other 4 vampire families.
I mostly agree with this list suprisingly. I've seen people shit on vampire coast and tomb kings, but i honestly like both races alot (and Cathay\yin yin mod made me want a Zheng Shih (coast) vs Yin Yin DLC :P (google Zheng Yi Sao if you don't know who zheng shih is a tribute to). Speaking of Cathay, i like them alot too and would personally rate them higher by "like ratio", but i agree they need work. And despite my immense dislike of DoC, mild dislike of WoC, i actually think this list is more or less what i'd do too.
for me the chaos dwarves were one of the most disappointing factions to play on campaign. for too many turns i was running with mosty hobgoblin armies and it takes quite a while to get the armaments to field significant chaos dwarf armies. don't get me wrong i do like the convoys and extra economy management with outposts/factories but it takes too long to actually feel like you're playing a chaos dwarf faction and not greenskins of some kind
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Hey Nathan, are there missing units for the chaos dwarfs?
I appreciate your reasoning, but I disagree with a couple of rankings. Bretonnia (except Repanse) feels bad, I think this could be fixed with lord specific mechanics and an overhaul of faction mechanics. Based on your ranking I think they are D tier, at the very least C tier. Vampire counts I love, and while I would like to see more Lords for them they are in a pretty good spot right now. Especially when compared to Vampire Coast Pirates. My argument can be hand waved as math knit picking, but they have similar units to the Empire, but the numbers just don't add up to the Empire in strength. I would flip the ranking of these two factions. While I would prefer Vampire Count DLC over Vampire Coast, the Vampire Coast needs more love right now than the Counts.
Instant Gaming does ball shaving supplies now?
Lizardmen as D-tier is absolutely bonkers. They suffer from being an “old game race” like the rest, but their incredibly solid unit roster more than makes up for it.
The definition of a B-tier race.
Fun units that you have to jump through 8 flaming hoops to get access to. C tier at best, B is average to above average which besides oxyotl and nakai is not the case.
@@ooferdoofer7091 In terms of raw faction strength, Cult of Sotek is S-tier. Legend of Total War also gave them an S ranking.
@@strangestecho5088 because of what is basically an exploit with the sacrifice mechanic. If all you cared about was how strong a faction was beastmen and khorne would be at the top since they can both have turn one complete campaign victories. This playlist wasn’t about strength though, it was how fun and functional the faction is to play.
And Oxyotl campaign is one of if not the best
Fun is subjective and Khorne and Beastmen are brain off easy so they are absolutely S tier powerful, but putting lizardmen in d tier is a little bit too low, if nothing else they have a really nice roaster with a lot of unique unit types and have access to magic so D is off@@ooferdoofer7091
Sad lizard noises
If anyone complains that khorne needs more range, they are not worthy for khorne and their skull must be added to the throne.
Daniel the Daemon Prince is seriously undercooked, he is incredibly weak because most of his body parts/weapons are side-grades or inferior to the default magic items like talisman of preservation/armor of destiny/etc. He also doesn't even have a research tree and his skill tree doesn't make up for losing all the bonuses other factions receive from their research in late game.
Yeah and the solution is simple, buff his global effects from getting an amount of chaos favor and buff or add new body parts.
But yeah, not a priority rn for CA.
There is a nice overhaul mod for him that does this with very cool and unique body parts.
His effective gameplay is mostly the problem. Whenever I try to play him, easily 50% of the time is spend reading fucking tooltips in endless walls of "skills" aka tech, body parts and chaos god gifts. Plus they way it's implemented, you can't really take advantage of his flexibility, as the skill points for him to unlock stuff are so limited and there are just too many character skills to invest in.
I'd like to see him give his body parts mechanic to his generals that ascend to Demon Princes
@diggytablet wait how do you get more daemon princes? Obviously I have missed something since I dont know how and I beat the campaign with him twice before Immortal Empires.
@@chriscrane1482 oh I was thinking maybe they add a way to get more Princes that you can customize through a ritual or something, kinda like lizardmen get Slaan.
I know its your personal tier list and i appreciate vampire coast so high but Tzentch is definetly my favorite race
I'd say for kairos I'd put them on A or maybe S. His armies are freaking scary.
@@Tytus_Albas his IE starting position sucks though
@@MrLuzakman ....it really does. 'Let's put the bird in Antarctica! Brilliant!'
-A CA developer.
I love my bird, but his start makes me wanna brain myself.
Tzeentch is the best race for turning off the battles and playing Warhammer flavored Civilization. You'll never lose another auto-resolve after you get your tier 3 infantry recruitment going. Bonus points if you max barrier for lord's army bonuses.
You can double your army's gold value with auto resolve.
Wait a minute, you're not Legend!
Thought the same lol
He's an idiot with no idea
😅 went through my head too.
HASHUT, VORGUND, ZHARR NAGRUND💂♂️💂♂️💂♂️
I think the Slaanesh/DarkElf/HighElf DLC can/will fix a lot of dark elf issues.
If Aesling is a naval focused lord, they can make Lokir a solid rival to him, giving him shipbuilding (make Lokirs ship the blessed dread!), move him to Ind, and call it good.
With the connective thread of Slaanesh and dark elves, it is the right time to update Morathi too.
I think that the Aesling Lokir rivalry would be amaizing with Lokir in Ind and Aesling in those elven colonies in the SE. Then just have the Slaanesh LL and DE LL fight it out somewhere like the Southlands and southern chaos wastes.
@@greenlockus2903would be cool if shadow blade was in the land of assassins, and Dechala was somewhere nearby. Though she could probably go somewhere in Kuresh and Shadowblade nearby somewhere in the East.
Nah Lokhir getting shipbuilding would only take away from his black arc focus. That being said you could make his unique starting arc more unique.
@@olafthemoose9413how so? His faction would still benefit from spamming black arcs. It would just make him function as one too. The same way the vampire coast wants to get the unique lords from their tech tree to have more ships to build. Would be a perfect fit, actually.
@@djn6962 maybe just personal preference. But Lokhir just does not need shipbuilding. He already has way more flexible shipbuilding in the arcs. If you want that aspect of his to be more expanded upon focus on making his black arcs better and cooler and more interessting not adding more clutter by giving Lokhir himself shipbuilding.
Wulfric the Wanderer does have incentive to travel, his Research tree is FULL of locked rewards for conquering certain locations on the immortal empires map
True. It's the same for throgg, right?
Yeah but the rewards for a shitload of research and traveling across the map to wage wars far from home is "good" but in all mediocre technology for the work needed to get it.
Norsca need more love - the "hint" element is so fun as world walkers. There needs to be something to make it more embedded to in the campaign though.
Lizard men are B tier sorry they just need a rework but there units are good there lords are good
Yeah I'd say High elves and Lizardmen should probably switch places on this tier list
Baffles how high elves are higher tier, their roaster is mega boring
Daniel in A while Lizards are in D...
I agree except lizardmene (c nedds campign rework, but good in battle) and tzeentch (A, its absurdly powerfull and very funny to play, specially in multipplayer doing shenanigans to the rival(or ally)
Lizards are getting carried hard af by their cool rosters.
Going to be honest, didn't expect DP to be so high in the list... they feel very bland, especially for how cool the concept is. They might not need many new mechanics but they do need a glow-up pretty urgently.
DP?
@@lucynamarzec8000Daemon Prince (daniel)
To be fair it is the only campaign i played multiple times in wh3 so far. That said i prefe him in the small campaign rather than IE.
Should be careful with that abbreviation in the future.
That’s almost like calling cyber punk CP
@@ItachiUchiha-69😂
Gelt campaign is tons of fun at the moment
Tomb Kings in S is just nuts to me. They're so bland and have barely any differences between the legendary lords other than Khatep's start location and Arkhan getting a couple of extra units
Their campaign mechanics feel pretty lacking. The Books of Nagash are barely worth bothering with, as by the time you make your way over to most of them your campaign is already wrapping up anyway, and half of them give such mediocre buffs anyway that they're almost pointless
Yes, Tomb Kings for me are one of the races most in need of a rework and more content.
Yeah thematically they're a cool race, but awful to play as. The army and hero caps just don't feel good to me.
They are literally the STRONGEST faction in the game. Settra The Imperishable is literally unbeatable. Beats Skarbrand, Repanse, Manfred, Wurrzag, Lizardmen, Fateweaver and almost any other prick that comes his way. I didn't play a single campaign with any other legendary lord of any other race and Settra isn't sitting right at the top with over 40 settlements!
@@eldeebcampeador Lol. That's a hot take. I'm not sure if you're being sarcastic or serious. They're in the bottom half of faction potential.
@@strangestecho5088 yes, they are also pretty much the easiest race to fight against. They just crumble to dust and don't have much damage dealing potential in the hands of the AI.
They said late Summer in that video as the possible time for another update so now that its August I hope we get an update towards the end of the month. For now we just make do.
well miao ying also has the biggest fanbase of thirsty people going for her :>
Wait till Imrik hears about this. Nobody steals the dragon lady from him.
People are so disappointingly normie in their thirst, huh…
I prefer Alarielle
Ogres above lizardmen is nuts
Something great for the empire, and specifically for Markus and Volkmar would be an unique mechanic for them based on their religion, sigmar for volkmar and taal for markus. Also getting a building for the cult of taal buffing hunters for example just like the sigmar building gives control i think, would be very nice for both of them and then yeah, a good overhaul for the empire
Hear me out morghur should not get acces to marked Chaos spawn because he is a chaos god of Mutation trying to get into the Mortal world ( so no monogod)
huh
My issue with Kislev is the full "hybrid" roster, they are powerful yes, my issue is that both fighting them or fighting as them feels like all their units are the same.
I don't think I find any faction as boring as them to engage with.
In general I find it interesting you a placing these factions heavily weighted by unique lord mechanics, Personally I found tying unique campaign mechanics to lords often creates a worse experience.
There is so many lords I hate with great mechanics, and so many lords I love with bad mechanics, to the point where I have done entire campaigns only using generic lords because I wanted the campaign mechanic of the faction, but I had zero interest using the lord attached.
More personal note.... I think Karl Franz is the single worst campaign in the game.
Teclis and Mazdamundi need Cataclysm level spells if they get touched again. Would jazz them up. Teclis needs a teleport system his corner of the map gets lame fast.
Empire should be in A tier because of what is going on with Marcus
My two most played factions are Lizardmen and Norsca... followed by Vampire Counts. Yay...
I do believe we will get a Beastman Dlc wirh the missing dedicated beastman like Coc but with one LL instead of 4.
Great list, always nice to see an updated tier list, since so many of these came out before SoC or ToD
I still expect nagash at some point alongside some changes/additions to all undead factions.
I don't understand how tomb kings is S tier but dwarves and beastmen are not. Both have much easier to starts all the way to early mid game. Wood elves, wtf? Orion is just OP as fuck and the others aren't far behind.
I too like playing Slaanesh, second to playing good old Vlad (my most played character). N'kari's campaign, I feel, has become a little one dimensional. You either blitz down the right side of Ulthuan, subverting Eltharion to be your thrall on the way or you go through the centre, taking out the Everqueen before hanging a left or right to get to Lothern. Once that's done you can basically leave it to the Dark Elves and the pirates to chew up the rest of Ulthuan. It is all a bit ho hum after a while. A few more Lords would be nice to refreshen the military campaign.
To me it's the actions of the cultists spreading the word of Slaanesh all over the world that is more fun and more rpg. With that in mind I'd like to see an expansion of the cultist system. For me Slaanesh works from within in a similar way to Nurgle's plagues except it affects the people in a different way. Damage to property, weakening garrisons, rebellions and full conversion to Slaanesh should be part of the after effect of establishing a cult in a city/province.
Clicked this video to let viewers know that this list of yours is D tier.
I think what I would like the most for Daemons of Chaos is the ability to get more daemon princes. If you already can I haven't figured out how to do it, but it would be nice to get some more, even if they were just monogod or undivided and not customizable. Just thematically I think it would be cool.
bretonnia being higher than the lizardman feels like a crime
I feel like Kislev was done just badly, the entire election race betwen Kostaltyn and Katarina feels like something that should belong in the Empire, Kislev not to mention the amount of bonuses to relations and confederation with other Kislevite factions is just plain idiotic since there is like, two kislevite factions without a legendary lord, not to mention Kislev is so god dam small its ridicilous. Beside the Ungols i also want to see the Ropsmen as well and a complete mechanic that manages the relations betwen Gospodars, Ungols and Ropsmen.
Holding out for lizardmen rework. Especially a better tech tree and better geomantic web.
Honestly just slim down or split the tech tree (dwarf style) and make it so the geomantic web allows for teleporting across connected points on a cooldown.
Giving the Changeling an alternate start position could really give people more reason to play him. I like empire building in my total war games, and he doesn't even do it as much as the Beastmen.
Chaos dwarf was and is a great investment
Few small problems, Brettonia’s main problems are that all of its units have practically no leadership, and that cavalry in general in IE is pretty underpowered. Their front line sucks, their cav has hit the already low ceiling, their archers are only good for applying poison and their decent artillery is their only saving grace. They’re constantly referred to as the worst race for a reason.
The lizardman definitely need the Geomantic Web completely reworked, it needs to be something more impactful in the early game.
I think the warriors of chaos could benefit from more integration with mortal allies, not in DLC for the warriors but if a skaven DLC for example adds the horned rat as a chaos god (gives the warriors some more demons or rat beasts as options) and allows the slave to try and wiggle their way into the warriors alliance that would be great.
Otherwise if you change how they recruit mortal followers in general it might help a lot with the vassals. For example in northscar DLC you could get the option to curry favour with demons or warriors and need to sacrifice troops to them for boons and this mechanic gets added for the warriors to demand tribute or recruitment from the tribesman, you seize armies by challenging them or demand them to be handed over etc. More a hands on or hands off thing that you can also experience as one of the barbarians if you decide to vassilize yourself.
The beast Man could become similarly, you get recruitment by your beast man vassles you make through burning things down (where you give your northern vassals land, your beast vassals get a headstone you place, then you help them grow and get units as a reward, take their armies, challenge the leaders of big hearts to dominate them etc. At the same time the beast man get a DLC where they struggle to get treated like equals and get their place at the war hosts leadership.
Maybe all this could be added in a "chaos allies" DLC, struggle fro supremacy, the god factions and warriors get some mechanics relating to the factions taking place, while skaven, North scars and Beast Man struggle to get recognition, power or supremacy (aka the skavens goal is to imprison one of the gods to place the horned rat in their place, the beast Man want to lead the chaos bands as they are the true children on chaos and the North scars want to become the warriors of chaos as they form the backbone of the armies)
Chaos Dwarfs are my comfort faction. I've played all three lords and had fun with each one.
Daniel and Beastmen A tier... DE B tier... This tier list if fucking D tier! Trash 🗑️ opinion or 🧢
I agree mostly with your ranking, with the exception.....
Tzeentch - move to C. For the reasons you specify. I just don't think that they're so bad that the faction is unplayable.
Ogres - I'd move them down to D right now. Yes there getting a DLC and rework soon. But we don't know if that'll work or not. Currently they get wiped out fast and need help, badly.
Chaos Dwarf - I'd leave them at S. But also add that they need some boosts, or easing up of the mechanics for gaining some troops. They're being out mechanised by the empire and regular dwarfs.
An idea for the Chaos Dwarfs, have a 4th LL that focuses entirely on slave taking, but for army units. Like a mirror of the Slaaneshi seduction mechanic.
For Norsca; Give wulfrik a nerfed version of oxyotls mechanics to encourage vassals to establish coves/caves you can move too for challenge missions/duels.
I wish belakor also could switch between chaos daemons and warriors of chaos. Would also love that some of the chosen warrior of chaos could pick to be full Daemons like valkia full chaos with a unique twist. Just wishing more variety
Kislev is pretty... bear right now
Granted I used a few unit and lore fixers mods and SFO on top of them, but Tehenhauin was probably the most fun campaign I’ve ever had.
The Daemons of Chaos need a tech tree. The customization and the devotion systems are cool, but the lack of a tech tree lets them fall behind quickly.
For me Warriors of Chaos, Beastmen and Woodelves are all going straight into D tier. I simply don't like factions that cannot build large empires with many settlements.
i think that most of your opinion is right, all factions need rework or chnages... i will appreciate more Regimes of Renow for all factions, like Rimeshards, Trident Bearers, Everguard, etc... and also they can rework Tilea, Estalia or Border Princess as playable faction with limited Empire unit roster, but with option to hire Dogs of War regiments and/or some uniqe regiments (Duelist, Stradioti, Border Horse, Gladiators)
I really hope Norsca gets a faction rework, lord rework for Throgg and Wilfrik, and a new legendary lord. They have the potential to be a great faction, but lack stuff like the mechanics and content needed to stand among races like the Empire, Chaos Dwarfs, or Nurgle.
Dam he got me with the thumbnail, thought he put norsca into S tier for a sec
As much hate as changeling gets he is the Co-op King. I do wish Sarthorial was a playable lord and had a different start position, immortal empires did him real dirty. Very fun in Mixus unlocker though, especially in a co-op with Kairos. Tzeentch just as a faction is the perfect for Co-op.
Honestly probably wouldn't be too hard to give VC a Legendary Hero, by adding a dark alternative to the empire/kislev legendary hero, of the VC either corrupting/controlling their wayward vampire into coming home where she belongs and embracing her vampire side.
@irsyadamir4166 Yes as its things like that, which could add more to the game, especially since its not stuck to strict canon. Thus a hero like her should have potential to have multiple paths, and would let them add legendary heroes without as much work.
Dwarfs rated below Chaos Dwarfs? That's a grudgin'. lol Nah, I get it.
If they can't move Aranessa out of the Vampire Coast, they could at least give her some unique mechanics/recruitment related to the Dogs of War.
I wish Vlad had electoral machinations and prestige. Maybe he could have the ability to send Necromancer heroes to Counts and instead of "Send Aid" he can "Raise Army" and have a deteriorating undead army given to the targeted Count. But then again that would be another political race added to the game alongside Kislev and the Dawi-Zharr.
Still hoping Grimm Burlokson as a future LL and Burlok Damminson as an LH! Plus Bugman, of course
Need shield bearers!
i miss commander bearnhart from the game we all love and know. DARK OMEN
Interesting list, but I, personally, completely disagree with puting Daniel the the Dwarves in the same category. The uniqueness of Daniel's campaing, does not make it fun, it makes it different. Replayability is key for the game, but I will never choose to play Daniel again unless he has some changes. His campaign is a slog (and not in the fun Nurgle way) and the lack of technology tree makes the thing incomplete. I believe he deserves to be in the B tier, because heis below average at best, but as stated before, it is personal preference.
Keeps making great videos!
Both Bretonnia and Norsca need updates and overall the spotlight.
Mostly Norsca as they’re the most forgettable faction. Seeing the tribes of the north mod is really cool, should be looked at by the developers.
Vampire counts should have a dlc like champions of chaos, with Ushoran/Vorag, Neferata, W'soran/Zacharias and Abhorast/Walach Harkon/The Red Duke.
I know you want Nagash to come as a seperate DLC, Nathan, but I believe that the big bone daddy might better be used as a capstone for a VCount/TK/VCoast DLC ❤
Bretonnia is my favorite faction, purely on vibes alone. I just love holy knights fighting demons and monsters. Can't get enough of that.
Daemons of Chaos I would have stuck them at B at best.
BOOOOOOOOOOOOOOOOOOOO!!!!!!!! TRAITOR!!! You'll be tortured to death in the Snow! Dark Elves should be at least A. They're 100% solid.
Arbaal the Undefeated should be for Khorne.
No sense at all for Tomb Kings. A Tier maybe. Not impressed on the Vampire Counts.
Dwarfs need Alaric Ranulfson FLC and the addition of shield bearers
18:45 - call it orc tier
DP need some more stuff to him. Apart from the dress-up maybe some kind of unique quests or missions to align yourself with a god or keep being unaligned. Not new units. New mechanics. C-tier. I would also consider adding another unaligned Deamon Prince (the idea is preposterous lore-wise, but since they exist here why not add another - like Yuris dead brother who want revenge or something). And there should be a submission mechanic for Belakor and Belakor only. The idea here is that Unaligned = Serves Belakor, wittingly or not.
Dark Elves just need some lighter fixes. I suppose you could add Tullaris and Shadowblade as well, but slap some uniqueness on Malekith and Moriathi and call it a day. A-tier.
Karak Eigth peaks needs to be larger - 8 settlements obviously and all with strong starting garrisons and with unique buildings. This would improve 3 teams from different factions immensly.
Kislev got shafted due to the war in Ukraine because the management are idiots who think a Kislev DLC will connect them to the war. So, best thing to hope for here is that they give Boris something unique and thats it. Kislev were never supposed to be a powerhouse. B-tier.
Lizardmen's problems are not that extreme. They need to fix the geomantic web, the tech tree and add some flavour to the faction leaders. That's it. B-tier.
Tzeentch is...ok. They did a mistake with the Changeling though, who should have been a LH. The obvious name missing, who should have a cult mechanic instead, is Egrimm van Horstman and his Cabal. Add him, remove the changeling completely and add Einarr Sigdansson - so Norsca get some love to (and make his playstyle a hybrid between Norsca and Kairos). That is 4 legendary lords including Vilitch (who obviously should be sorted under Tzeentch). C-tier
Vampire coast suffers from bad design. Aranessa do not belong in Vampire Coasts at all, but I suppose there will be hard to give her a better fit. Some hybrid between a pirate (with WC things to do) but a Tilean city-state should work. More importantly, chasing pirate ships are not a fun mechanic and they NEVER attack anything but players. A large redesign is needed both when it comes to buried treasures but especially the sea shanties and the pirate NPCs. Hard C, if not even D-tier.
Vampire Counts need bloodlines done properly and at least 1 lord for every bloodline not a Von Carstein. Neferata, Urzen, Walach and Zacharias should suffice (Abhorash and Ushoran are dead or missing and they should stay dead/missing, as should Konrad Von Carstein). Still, thats a lot of work, redesign and new lords. D-tier.
Also - the races are poorly sorted when it comes to Chaos. Deamons of Chaos and Warriors of Chaos are nonsense categories and should be scrapped all-together. They should be sorted into Monogods (so for Slaanesh that would be N'Kari, Sigvald and Azazel) and Chaos Unaligned, with Archaon, Daniel, Belakor and Kholek in the unaligned category, with Kholek being more similiar to beastmen horde mechanic while the others should be more organized.
And some teams have too much stuff. Volkmar for example should not be allowed to have wizards or built its buildings, since the sigmarites hate magic. And the buildings to recruit the unique units from the other skaven clans you are not playing should be replaced with a (really expensive) hiring mechanic where you can buy say Rat Ogres for triple the price or more. Sometimes, less is more.
We also need a nude mod for certain units (Deamonettes, Moriathi, Harpies etc) - but I doubt it will happen.
well to add to the Nude Mod just look at Loverslab thats where you'll find them
Nathan, also For Skaven they should have release Rathan as a lord or hero
Kazarak one eye can make his entire army vanguard... I'd say that's a great mechanic. I feel like you rated britonnia wayyy to highly, all of the starting locations are horrible ontop of just not having good units either.
honestly i do hope we get a law faction for warhammer 3 and the old word
ohhhh i love myself a tier list~
Tomb Kings needs more Generic Lords, its so boring playing the same Lord on all armies. Cant be an S tier dude
It's such a shame with tzeentch, it kind of just feels like a nothing race because of the lord choices and their effects. The units are super cool, but the changeling is boring beyond the first run and kairos genuinely feels like using mixu's unlocker to play as a minor faction, just with the ability to have really bad items equipped in order to mix and match a couple spells here and there. I genuinely have a much better time roleplaying as a tzeentch faction by using the WoC tzeentch roster & gifts or investing into tzeentch in a daniel campaign.
Kairos more or less doesnt have a single faction or lord effect beyond slightly more efficient agent usage (lame) and ambush defence chance (also lame), so lacklustre :(
Thanks for the video
Disagree with Khorne be A
Khorne is working well mechanically but they only have one lord choice (if you don’t count Valkia) and their roster is probably barest in the game
Vampire Coast DLC? Jade Vampires with a Cathayan Pirate Queen!
I think that the ogre kingdoms need more units like dragonogres and maybe a new legendary lord like the king of gnobs
id probably put lizard men a bit higher and ogres lower but great list.
lizardmen with jurassic park mod is very playable : )
Lolol... kislov is bare... I see what you did there...
DSRK Elves gang rise up
KHORNE KHORNE KHORNE KHORNE KHORNE AAAAAAAAAAAAAAAAHHHHHHHH 🪓🪓👹🩸☠️
Norsca, dark elves and cathay all seem a bit low, while demon prince seems crazily high. Cathay tbh barely needs anything from a dlc. They have a good economy, interesting faction mechanics and a well rounded roster. Dark elves have an amazing economy, some really involved campaign mechanics, and also a well rounded roster (although i would like a little buff to their cav).
Now norsca could use some more work, but it's mainly units. Their economy is strong, they have a unique interesting playstyle, with a heavy focus on ports. Interesting quests via monster hunts, 4 different paths of razing and a motivation to take racial capitals thanks to their tech. If they just got some more units (particularly different lord choices), they'd be really good. I wouldn't put them high, just not the lowest tier.
Meanwhile demon prince has a worser eco than all of them, his recruitement buildings also take a weirdly long time to build. He doesn't even get a tech tree, and so much of his faction mechanics go into buffing just the main lord, who isn't even that good!
Ah yes, a nice race tier list.
I've never understood why they're aren't any cavalry units that can dismount and fight on foot. Empire had them. Why not Warhammer?
I'm like halfway through and this tierlist so far is unhinged imo. Lizardmen did draw the short WH2 straw, but they're far from D tier. Daniel is an awful experience for many reasons and you give him A tier? Khorne has decently fun playstyle but the race is super anaemic with roster and its one dimensional. Idk every 2nd placement has me shook lol
What about Arbaal?
What are the races that are still missing from the game? And which ones can we expect to be added?
I'd say ind is still likely and eith luck kuresh as well. Besides that nagash will probably have his own faction (unless we have a belakor situation, where he effectively is in a faction but plays different anyway). There are technically more options, but even the ones above seem unlikely to all get implemented.
For whats left: amazons, halflings, biestfiends and fishmen come to mind
@@Shimatzu95 so still a lot of stuff to add, along with races that need updating as well. 2 years worth of content? Maybe more?
We must have the WARHOOF!!!!!!!
Need storm fiends for Skaven
The dsrk elves. Ah yes
How is bretonnia in B ? they have some horrendous campaign mechanic, Bad infantry, bad missile unit, bad artillery, and ok cavalry. Even Nurgle (what should be the slowest race in the entire game) have a cavalry unit that can do even vs the Grail knights (should be the best unit of the Bretonnian roster, and probably the best cavalry in the game). That fucked up the tier list for me, like how are the lizardmen 2 tier below Bretonnia ? Yes the campaign mechanic and the tech tree of the Lizardmen are horrible but at least they have a really good unit roster, especially compared with the Bretonnian one
I super agree.
Hehehe! Yes-yes!! Horned rat apruves-agrees! ❤
Beastmen a skirmishing focused faction, with only two total ranged units?
Skirmishing isnt strictly ranged right? Atleast in the real worlds meaning of the word not going by unit type of tw
yeah i agree, the wood elves are super boring, they have no empire building and you spend your time teleporting and taking the same magical forests over and over
drycha is more unique and orion is super broken for boring reasons sadly
I am unfamiliar with the lore beyond the game itself but from what I see, we are missing A LOT of content still? Years and years worth of content that we unfortunately will not get. I play heavily modded game anyway and the stuff that modders add is a game in itself.
I do wonder, why don't the Vampire Counts get more content? No mods that add units and stuff. Is this it in the lore? I wish they had more.
Apparently Vampire Coast wasn't even supposed to be a separate faction from Vampire Counts. I'm glad that they are because Saranesa Saltspire is my favorite campaign next to Kairos
Well one thing I can assure you: Vampire counts will get more content. The developers confirmed this in an interview recently.
As for why not more content or why not sooner?
The answer is most likely that the team prioritises wh3 factions for wh3 dlcs. But yeah, the vampires didn't get much (only one dlc I think, in game 1)
@@jonasfull Didn't know that. I am glad they are as well.
@@xiii0722 can't wait!! I love them for some reason and just think they are lacking right now.
@@TheBranchez Same. Plus, they still lack quite a lot of the badass characters in the lore. They only have legendary characters from the carsteins, but not from the other 4 vampire families.
I mostly agree with this list suprisingly.
I've seen people shit on vampire coast and tomb kings, but i honestly like both races alot (and Cathay\yin yin mod made me want a Zheng Shih (coast) vs Yin Yin DLC :P (google Zheng Yi Sao if you don't know who zheng shih is a tribute to). Speaking of Cathay, i like them alot too and would personally rate them higher by "like ratio", but i agree they need work.
And despite my immense dislike of DoC, mild dislike of WoC, i actually think this list is more or less what i'd do too.
for me the chaos dwarves were one of the most disappointing factions to play on campaign. for too many turns i was running with mosty hobgoblin armies and it takes quite a while to get the armaments to field significant chaos dwarf armies. don't get me wrong i do like the convoys and extra economy management with outposts/factories but it takes too long to actually feel like you're playing a chaos dwarf faction and not greenskins of some kind