A Full Guide to Dynamic Paint in Blender 2.8

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  • Опубликовано: 5 окт 2024

Комментарии • 113

  • @AdamJanz3D
    @AdamJanz3D Год назад +16

    This is hands down one of the best Blender tutorials I have ever watched... thank you so much for this incredible resource!! ( 2:20 As a side note, the "Vertex" Viewport Shading option is now called "Attribute" in Blender 3+).

    • @Jesuisunknown
      @Jesuisunknown Год назад +1

      Thanks

    • @AdamJanz3D
      @AdamJanz3D Год назад +1

      @@Jesuisunknown You're welcome! Have a good weekend. 🙂

    • @infinitetandem
      @infinitetandem Год назад

      why'd they go ahead and do that?!

    • @infinitetandem
      @infinitetandem Год назад

      I was scratching my nuts the whole time wondering what was going on

    • @AdamJanz3D
      @AdamJanz3D Год назад +1

      @@infinitetandem No idea, but the tooltip says "show active color attribute" so perhaps it's intended to work with more than just vertex colors, such as with the output of the attribute node.

  • @mrofnoctonod
    @mrofnoctonod 3 года назад +3

    Mr. Cheebs I always enjoy your tutorials. Your attention to speaking slowly and clearly is much appreciated. Keep up the great work!

  • @funkypartyweasel
    @funkypartyweasel 3 года назад +18

    This was very helpful in increasing my basic and broader understanding of dynamic paint, and stands up in 2.9 too.
    For anyone wanting to render their results I have found adding an "Attribute" node with a value of the paint map (default: "dp_paintmap") to the "Base Color" of a standard Principled BSDF material applied to the canvas mesh works. Not sure if this is a dreadful hack or as intended.

    • @llYuki0okami
      @llYuki0okami Год назад

      Yes, Node Attribute with Geometry Type and in Name type the name of our Paintmap Layer (same as Vertex Color in ObjectDataProperties of the mesh) for me it was "Col". To mix this with object texture - make Multiply Node, to the Color1 connet Color Output of texture, to the Color2 connect Color Output of Attribut Node, and to the Fac connect Alpha output of Attribute Node.

  • @mikehodgetts4326
    @mikehodgetts4326 2 года назад +1

    Thank you! This is one of the most simply explained and in-depth tutorials on a feature of Blender I've ever seen. Even as an advanced professional Blender user I've not used Dynamic Paint until today where I needed it for work. This got me up-to-speed super fast. Thanks again!

  • @activemotionpictures
    @activemotionpictures 4 года назад +2

    Thank you for a very much needed in-depth walkthrough for 2.8x!

    • @MrCheebs
      @MrCheebs  4 года назад

      You're welcome. ;)

  • @homspau
    @homspau 3 года назад +2

    Gorgeous tutorial! Thanks a lot, it's very useful. One thing that stood up to me though, was the definition of "damp". As far as I've read it's better described as "amount of energy lost due to inner friction". To me it makes a lot of sense and it helps understanding damp also in cloth simulations, for example.

  • @doppiak2227
    @doppiak2227 3 года назад +2

    rly simple explanation and u have gone trought everything. Thanks

  • @ItsXDaniC
    @ItsXDaniC 4 года назад +7

    Thank you, I see you've done more of these videos explaining everything for simulation stuff, this tima dynamic paint was easy to understand compared to cloth 😂

  • @facundogambacorta833
    @facundogambacorta833 3 года назад

    Hidden blender gem, nice tutorial!

  • @ОлександрВасильєв-б5д

    Thank you very much Mr. Cheebs I've tried a lot of ways to make Dynamic paint work properly but none of them worked, you've saved me thank you again

    • @MrCheebs
      @MrCheebs  4 года назад

      I'm glad I could help. Happy blending!

  • @illmarten1073
    @illmarten1073 3 года назад +1

    Hi, Mr. Cheebs I just found your channel and your style of explaining the tutorials is GREAT! CLEAR VOICE, And NO unnecessary jokes and other distracting noises GREAT! To make it better change the color of your pointer to a color one to be able to see it more easily, zoom in to the input fields, .... The sound effects you are using are ok, BUT these need to be really low volume, Right now they are to laud and annoying.

  • @paulorodriguez6288
    @paulorodriguez6288 4 года назад +2

    thank you, now i kinda know how to get the results i want using this tool.

  • @halosin5080
    @halosin5080 3 года назад

    This tutorial is absolutely fantastic, I love the examples you created to show how settings work. I appreciate you🙏🏻🙏🏻

  • @the-real-sachin
    @the-real-sachin 3 года назад +12

    Can you pls increase the scaling of UI? Its hard to have a look at the interface. Great tutorial BTW

    • @MrCheebs
      @MrCheebs  3 года назад +4

      Yes I can. Thanks for the feedback!

  • @tbrogoit02
    @tbrogoit02 2 года назад

    ty cheebs....great tutorial, exactly what i was looking for. You got my sub

  • @marioCazares
    @marioCazares Год назад

    Incredible walkthrough I love it

  • @drewwellington2496
    @drewwellington2496 4 года назад +2

    THANK YOU for doing this. subbed.

  • @BKGStudios
    @BKGStudios 4 года назад +1

    As a fellow child blenderer I think you are amazing.

    • @MrCheebs
      @MrCheebs  4 года назад

      I tip my hat to you as well.

  • @BlenderFan
    @BlenderFan 4 года назад +1

    Thanks for this very helpful tutorial. Great job and happy blending with Blender 3D

    • @MrCheebs
      @MrCheebs  4 года назад

      You're welcome - happy blending to you as well. :)

  • @ep8778
    @ep8778 4 года назад

    Many thanks for this high quality tutorial

  • @discreet_boson
    @discreet_boson 4 года назад +1

    Fantastic video! Keep up the good work

  • @mallickpriyanshu
    @mallickpriyanshu 2 года назад

    This video was a great help. Thanks.

  • @someshsahu4638
    @someshsahu4638 3 года назад +1

    Nice video thankyou

  • @wgalloPT
    @wgalloPT Год назад +3

    yes, awesome tutorial, but you didnt really explained why the plane gets black when you start painting...also the new version of blender they removed the word vertex under viewport settings, creating at least for me a great confusion. It is an amazing tutorial anyway, thank you!

  • @李芳儀-v5y
    @李芳儀-v5y 3 года назад

    Thank you for this detail tutorial 👍👍👍

  • @timothyagave3951
    @timothyagave3951 2 года назад

    Awesome Tutorial. Thank you!

  • @trinitrotoluene3D
    @trinitrotoluene3D 2 года назад

    Excellent. Thank you for this tutorial, it was very helpful!

  • @immineal
    @immineal 3 года назад +1

    Very good video, keep it up!

  • @AvantHorizon
    @AvantHorizon 3 года назад

    Fantastic work here, thank you

  • @matiaskritz
    @matiaskritz 3 года назад +1

    Mr. Cheebs, I made the BAKE of the dynamic paint of the canvas, I see everything perfect in the viewport, but when I render I can't see the ripples of the water, thank you very much!

    • @blackswan6386
      @blackswan6386 3 года назад

      did you solved it ? can you help me on this, too ? i use blender 2.93 and it dosent work. thanks sir

  • @s0up_dev
    @s0up_dev 3 года назад +2

    IMPORTANT NOTE: Your objects must be fairly big size for this to work properly, mine was small and it caused pretty big inaccuracy in painting. This implies for any other thing in the physics tab as I know.

  • @OnkAnCa64
    @OnkAnCa64 4 года назад

    thanks a lot for this huge presentation.

    • @MrCheebs
      @MrCheebs  4 года назад

      Glad I could help you out!

  • @3dfvan640
    @3dfvan640 4 года назад

    good tut very comprehensive

  • @ramanrafiq7888
    @ramanrafiq7888 Год назад

    thanks alot man appreciate it!

  • @BKGStudios
    @BKGStudios 4 года назад +4

    YEAHH!!!!! YOU GOT 1K SUB"S
    EPIC

  • @guangmang42
    @guangmang42 3 года назад

    very detailed

  • @Artichoke18
    @Artichoke18 2 года назад

    Thanks a lot

  • @kukumbarglicko8082
    @kukumbarglicko8082 2 года назад

    Thank you so much.

  • @yunp00
    @yunp00 4 года назад

    Banger video bro!

  • @h7opolo
    @h7opolo 4 года назад +4

    16:33 prob dont animate the "reflect only" object for a better result.

  • @davisburnside9609
    @davisburnside9609 3 года назад

    thanks a ton!

  • @flowerslovepower8614
    @flowerslovepower8614 4 года назад

    Thank you so much

  • @backwatercinema983
    @backwatercinema983 4 года назад +1

    cant get it to switch to the visible mode at 2:50

  • @sbjctvdesign8419
    @sbjctvdesign8419 4 года назад +1

    whoah!

  • @lisarothery88
    @lisarothery88 4 года назад +1

    This was a really detailed tutorial! I have created written text and I want to make the Canvas transparent in Render, however, any attempts makes the text disappear also. Would you have any ideas as to how I can get the canvas to disappear and just leave the text so I can add it to a video in post production? Thanks

    • @MrCheebs
      @MrCheebs  4 года назад

      You could try using the paint as a factor between your material node and a transparent node in the shader editor - you may have to run it through a colorramp, but I think that would work.

    • @lisarothery88
      @lisarothery88 4 года назад

      @@MrCheebs Thanks for the reply, its most appreciated. I did fiddle with the material nodes of the Canvas and managed to get the transparency.

  • @pikachufan25
    @pikachufan25 2 года назад

    starting to get into Dynamic paint and I'm completely Loss LUL.
    Currently Lost at "Baking the Displacement Maps, and having it Show in the Final Product." i tend to not Mess Around with Baking at all so i have no idea What to do guess some Guess work with the Principle BDSF ;-;
    little bit tricky to understand but re-watching over and over will get over the Hurdle LUL.

  • @4KProductionsFilms
    @4KProductionsFilms 4 года назад +1

    Thanks for this tutorial. I played with dynamic paint a couple years ago but didn't know a lot about the settings so it was mostly guesswork even though I was using an interactive ocean tut to make a Jupiter 2 crash on a planet. Now, I am trying to make shields react to asteroid hits using a squashed sphere that is invisible unless it's hit then it flickers. Do you have any tips on such a thing for an old man?

  • @Pixmation
    @Pixmation 4 года назад

    Nice explanation but can u zoom in the UI a little bit it is a little hard to follow the small settings

    • @MrCheebs
      @MrCheebs  4 года назад

      Yes, I can try to do that more for future videos. Thanks for the feedback!

  • @satefutingatgoogle
    @satefutingatgoogle 3 года назад

    Thanks for the tutorial, Is it possible that you make an object as a brush and use it with rigid body in the weight paint scenario?

  • @androidedoidao
    @androidedoidao 4 года назад +3

    i have a question. I ,ade a short animation, and i used the dynamic paint to create waves in a lake, it works fine but when it renders the effect is gone. does anyone nows why? i baked the mesh and all

    • @christinecourtois3302
      @christinecourtois3302 3 года назад +1

      I'have the same issue when i rendered animation

    • @blackswan6386
      @blackswan6386 3 года назад

      @@christinecourtois3302 same, pls help me too...im stuck on it, canno render it, no ripples in renderview...pls help sir

  • @pandapagaoa6737
    @pandapagaoa6737 10 месяцев назад

    im trying to create sword trail using dynamic paint but if the sword move fast the trails becomes bubble-like, how can i make it not bubble like?

  • @Тля-ъ5ф
    @Тля-ъ5ф 7 месяцев назад

    But what if it doesn't work either in the viewport or in the render? I tried it once and got it. But then I tried to repeat it in the project for my animation and nothing works.

  • @ValeGoG
    @ValeGoG 3 года назад

    Спасибо :)

  • @Ponlets
    @Ponlets 3 года назад

    i cant get the particles to spawn from the dynamic weight

  • @inoyashakitbu1178
    @inoyashakitbu1178 3 года назад

    could you explain how to use it with particles (weight) as you shown ?

  • @julienmunoz3431
    @julienmunoz3431 2 года назад

    Hi. 7:30 in displace mode, how are moving the brush on the fly when you animation started?

  • @mithushiarya
    @mithushiarya 2 года назад

    I have created a canvas and used a brush with wave settings. Is it possible to create another brush to remove the paint that created the waves?

  • @prudvi1868
    @prudvi1868 Год назад

    when i move around the icosphere. i'm not able to paint or see color.

  • @TheWaynelds
    @TheWaynelds 3 года назад

    At 7:57, what do you mean by “The displacement layer and stack on top of itself” when we enable the Incremental setting?
    Im not really getting the big picture in the following example animation either.

  • @parasitedead1089
    @parasitedead1089 3 года назад

    is it possible to change the paint color to an image texture? i do not want something like solid red/blue

  • @andybilakshow260
    @andybilakshow260 Год назад

    This only works with opengl render?

  • @GLEPCHANNEL
    @GLEPCHANNEL Год назад

    thanks gumball

  • @ruthishraj6461
    @ruthishraj6461 3 года назад

    Pls make a video for how to make ocean foam in evee

    • @MrCheebs
      @MrCheebs  3 года назад

      I'll look into that. Thanks for the suggestion!

    • @rpix7834
      @rpix7834 3 года назад

      Ocean foam is created via making a fluid system.

    • @rpix7834
      @rpix7834 3 года назад

      You can bake it after baking data and mesh then checking the box for it!

    • @rpix7834
      @rpix7834 3 года назад

      Dont forget to make the sim modular too.

  • @martinmenso6671
    @martinmenso6671 2 года назад

    Can i export this to unreal for example?

  • @ianzits
    @ianzits 3 года назад

    Hi Cheebs, i have a question. I've done wave and displacement plugged on the same canvas as you described on the video, and they interact with each other very nicely at viewport, but when I render (yes after baking) it only appears one of the paint mapping...what am I doing wrong? Both of them are vertex format.

    • @ianzits
      @ianzits 3 года назад

      I managed to resolve the problem by adding the displacement as image sequence and paint map, then I plugged as a texture to generate the heights that I needed, baked first the displacement, then the waves painting, worked nicely over the displacement...if anyone runs into this same issue as me.

  • @brandoncpt9982
    @brandoncpt9982 3 года назад

    2:53 how did you view the paint? and when did the plane turn black?

  • @valeriodongu7443
    @valeriodongu7443 4 года назад

    hi, how do you move the circle sphere at 2:56?

    • @MrCheebs
      @MrCheebs  4 года назад

      That's just me grabbing and moving the mesh on only the X and Y axes. You can move a mesh in a specific direction by hitting the key for that axis after the G key (X, Y, or Z key). If you hold down the SHIFT key and press an axis key after the G key, that axis will be excluded (so pressing G to move and then SHIFT Z will move a mesh only on the X and Y axes.)

  • @acidvideothomas8383
    @acidvideothomas8383 2 года назад

    what is happening around 02:50?

    • @acidvideothomas8383
      @acidvideothomas8383 2 года назад

      o i think i see now. it may have been better if you said you hit record and play there

    • @nonameman7114
      @nonameman7114 2 года назад +1

      Same problem, my paint isn’t appearing

  • @qubafootbag
    @qubafootbag 3 года назад

    One another cool tutorial when I am doing EXACTLY what you do with ZERO dynamic paint effect. Till 3:04 evertyhing seemed to be fine.................. :(

    • @qubafootbag
      @qubafootbag 3 года назад

      Ok I solved my issue, thank you bro for great and full of examples tutorial, good job!!!!

  • @clausmygind3319
    @clausmygind3319 3 года назад

    Lost you at the 2 min 50 sec mark moving the icos sphere around. your plane changes color , but your cursor is not on the screen (not sure what step did that). For me just moving the sphere around manually does not paint.

    • @krowwithakay
      @krowwithakay 3 года назад

      you need to have the animation playing while you are doing so. just press play and then you can play arund with it in real time

    • @nonameman7114
      @nonameman7114 2 года назад

      @@krowwithakay still no paint

  • @darkdroide
    @darkdroide 4 года назад

    i luv u

  • @XoIoRouge
    @XoIoRouge 3 года назад

    Micheal Reeves?

  • @troixabeyta6699
    @troixabeyta6699 4 года назад

    Great video, I does have one question: when weight painting, in 2.7, when blender weight painted, you could actually watch the paint being painted, not in 2.8. When i used the dp_weight map, blender only seems to recognize it for hair and not particles (see Albin Merels's video ruclips.net/video/J313g2N5hZc/видео.html), any help would be appreciated!

    • @MrCheebs
      @MrCheebs  4 года назад

      It does seem like the only way to see the weights being painted is to be in weight paint mode when the brush moves. Hopefully the Blender devs can implement a viewport overlay in the future - I'm sure a lot of people would really appreciate it.
      As for making the particles be affected by the weights in realtime, the method detailed in that video you linked (thanks for that by the way, it's awesome) seems to be the only way that reliably works. I did try baking a black and white image sequence in paint mode and using that as the as a texture mask, but that unfortunately didn't work either.
      So for now, it appears as if duplicating the groundplane and using the vertex group with the mask modifier is the only option.

    • @troixabeyta6699
      @troixabeyta6699 4 года назад

      Thanks for getting back to me.
      Great videos, lots of great info

  • @beckyholt2531
    @beckyholt2531 Год назад

    WHY DID NOBODY TELL ME ABOUT THIS AIOSFJAOFJEHAOFHAOIGH

  • @MyEarsHurts
    @MyEarsHurts 3 года назад

    dynamic paint did nothing

  • @llYuki0okami
    @llYuki0okami Год назад

    This "Full Guide" didn't explain WetMapLayer, or even how to make our Format - Vertex result visible in the fakin render!