Marth and Lucina: More buffs Ganondorf: More nair buffs Kirby: More Smash attack Buffs Sheik: Fair EVEN smaller Mewtwo: More speed buffs, now slightly faster then Captain Falcon Pac-Man: Jab put opponents to sleep for 60 seconds. When hit, it doesn't stop the sleep, it keeps continuing. Can jab again for more timers. Max is 3,000 seconds.
+【BFAM】 Runaway It's a Zero to death, not an Infinite. In a Previous Patch, they did remove Peach's infinite even though it was very hard to pull and specific, the window of frames to pull it off was minimal. This mewtwo infinite is way too easy to pull and the setup is pretty easy and not punishable, so they can constantly throw it out to get the chance for this infinite. You can leave Lucas out of this.
Purinwithahat The only thing truly stopping Lucas's 0-death from being easy to start is his puny up air hitbox, and while it's not as bad as Peach's was, it still kills if the player knows how to follow DI and position themselves properly.
+【BFAM】 Runaway But of course, if they can read their DI which means they have a chance to escape from the combo. now look at this mewtwo infinite, as the recipient you have to SDI but that only get you be on the other side which mewtwo can turn around and countine. the chance to get out is really based on if the mewtwo messing up the inputs unlike for lucas' were you read the wrong DI and they are out
The best part about this isn't that Mewtwo has an infinite, but rather that it might be patched out and we get another balance patch which would be great
Yes, by one of the greatest remixers out there, glitchxcity. Sadly, their channel isn't only remixes; it's only about a tenth of the channel. I personally just check it out every so often and binge on whatever's new.
I was wondering about this. I knew about the neutral air-> footstool setup and was wondering if it would be possible to keep going. The amount of info in this video is incredible and must have taken a TON of work, well done!
lets list off all the characters with infinites Mewtwo Villager Megaman lets list off all the characters getting nerfed in 1.1.7 Mewtwo Villager Megaman Jigglypuff
They can't remove the infinite w/o changing Nair so it's not a multihit, which would mean you couldn't fastfall it in order to cancel the knockback, thus allowing you to get a footstool. And as of present day, the patch team has only ever changed 1 moves properties- Ganon's Nair.
Beside this video being very interesting, its well made in terms of structure and quality. Thank you Smash Corner for putting so much work in such videos :)
+【BFAM】 Runaway They might serve the same purposes but zero to death is just a combo that has at least an ending blow because it couldn't countine afterwards. while and infinite can be done at any time for as long as you want.
I love Mewtwo. He's one of my favorite Pokemon, my favorite Legendary, and definitely my favorite Pokemon in Smash 4. I remember the hype when he came out. Since he was the first DLC character, everyone had to have him and everyone tried him out. A lot of people dropped him when the consensus became that he was low, possibly bottom-tier, but I still thought he was super fun to play and I've stuck with him all this time. It's beautiful to watch a character you love climb out of the bottom tier to gain major competitive results and become respected. Thank you, Smash 4 patch team, for the buffs that helped Mewtwo to rise to where he is now.
1984 I don't know about that. This is quite difficult to do and doesn't work as well on some characters, so it's not like it's hugely overpowered. Additionally, if they were to patch this out, it would require them to change the properties of Mewtwo's neutral air, which would likely be a nerf that affects much more than just this largely impractical infinite, seeing as Mewtwo's neutral air is probably his best move; I don't think that there's much of a call for Mewtwo to be nerfed. I think that he's a pretty balanced character already, and people aren't frustrated about playing against him like they were against other balanced characters like post-buff-pre-nerf Bowser because he's difficult to play well and there is no easy combo that you can spam against casuals like Bowser's post-buff-pre-nerf up throw. Finally, I think they might be done with patches after the Bayonetta nerf patch.
If Nintendo patched this, what do you think they would change to make it impossible? Give Mewtwo more landing lag on N-air? Give Mewtwo more start-up frames for Disable? I wonder...
I dont think they would want to nerf disable. As good as it is now. it would be pretty much unusable if they make it slower. My best assumption would be to change the angle that nair takes the opponent as well as altering the SDI multiplyer so that it is a lot easier for the opponent to escape. They did the same thing with bayo.
They could just use the method that they used to kill chaingrabs, and make it so that disable only works once every 10 seconds, during which you're immune or something like that.
+【BFAM】 Runaway Lucas zero to death isn't an infinite. Lucas' zero to death is hard to perform and it requires specific percentages to end it with the final blow. it's not like a nair to disable and repetite at any percent. we did have meta knight zero to death taken away but it's was more lenient and made m2k considered to be high tier because of how easy and practical it was. this goes for all zero to death involving killing of top.
Even though you already partially covered this , this works as well DTilt>Foot stool>Dair Reset>Then the set up for the infinite Is a fairly free setup since DTilt is often used in Mew2s combo game
nairs hitboxes arent the best, and landing a footstool to disable is pretty tough in a competitive enviorment. Basically what im trying to say is, not everything good about certain characters should be nerfed or patched. I really dont like the whole "begging for nerfs" idea in smash 4.
In some testing I discovered that if you SDI horizontally towards mewtwo you'll be popping out away him Ex: Mewtwo is facing Right and moving Left, SDI to the Left, you will pop out to Right while he' still moving Left and the he'll be so far away to catch with any move
I've also done alot of research on this setup. I'm betting that if any nerf is incoming, it will be similar to bayonetta's: The sdi multiplier will go up a bit, but not too crazy like lucas' nair. It will just allow you to shield faster or whatever when you sdi downwards or in a certain way A nerf like that makes sense because normally you can't sdi mewtwo's nair on reaction, you get caught in it and dragged down really quick into the footstool. This means that the first nair leading into the footstool is still pretty reliable, but makes going for any more nair-disables risky, as the opponent is READY to sdi it at the start of the move. (RAR nair)
+【BFAM】 Runaway (no disrespect to the character of course) no one uses Lucas and the rest of Lucas' tools aren't very good, so him having an infinite doesn't matter, Mewtwo is actually used in tournament and so is his infinite, that's why it's different
Xenu Baby The balance team cares not. They don't pay attention to tiers or toolsets in the same way we do--just look at what they did to Peach. They wouldn't release a patch for the sole purpose of eliminating a tricky 0-death. I'd like to be proven wrong, though.
Xenu Baby I've seen it, but that was much less dependent on the opponent's decisions in order to successfully pull it off. With Mewtwo (and by extension, Lucas), you have to track where your opponent is going to land, and that can easily ruin your combo. It may be worth remembering that Peach was nerfed in an overall patch, much unlike what we've seen with poor ol' Bayonetta, though that may not have much to do with it.
hey msc I watched this video about a guy who showed an infinite with falcon out of his various footstool setups. However he was not sure if they were true combos and since ur imo the best channel to do a video about this could u please make a video about falcons footstool setups?
SmashThunder Okay, different point: Peach's 0-death was only fixed alongside other things, and it was clearly low-priority if they took several patches to fix it. What makes you think a patch will come to fix this and only this?
Supershyguy94 Still serves the same purpose of having the edge over your opponent. Lucas's combo isn't all too hard to do, just stupid to follow DI for. But it's still an option.
+Ramses Mendoza That and the fact that Mewtwo has already proven to be able to win a major. Abadango putting in the work. The number of characters that are winning majors all of sudden are increasing. You would see characters like ZSS, Sheik, Diddy and recently Cloud win major's but now Mario, Mewtwo, Ryu, and Fox have entered the fray, and I think even Ike and Megaman as well (Ryo and Scatt).
You only need to map jump to a trigger if your controller's button placement doesn't allow for ease of access to both buttons by one finger simultaneously. I personally use a pro controller, where the only changes I've made to the control mapping is having both left triggers set to grab, and both of the right triggers set to shield. X and Y are still jump, and resting my thumbs along Y and B allows me to press either button without having to shift positions. This is similar to how JCUS'ing is done with sliding the thumb from X to A.
Nice vid! Are you going to do the bidou controller setups vid or is it canceled? Ik I keep asking but it from the little bit we saw it looked awesome. Yeah I'm hype for that vid. Sry
At 6:10 instead of hitting Shield then Jump, you can hit Jump then Shield as a buffer input, right? I know doing the latter input works for other charge characters to prevent Shield from coming up.
Leska Ylegna They took forever to fix Peach's infinite too, and that was in a standard patch, so I don't believe they'll release a patch for one infinite that's still relatively shaky
any further patches from this point will most likely take a long time and will most likely affect a lot of characters rather than just one. plus most people play this casually and either won't know about it or won't be able to pull it off
Mr.MySmash Corner, what happened to TheGameDirect????? Just a simple smiley face would tell me Patrisha is alright. Any type of update we be worth the realization. I have even re watched all of her videos and watched them like I have never seen them before! Every time you upload a new advanced technique tutorial, I get a notification on my phone looking forward to a useful tactic and possibly information of Patrisha's disappearance. I'm watching the history of Metroid part 3 now, and I'm like, "I'm where has she gone!!!!?????" please inform me!!!! Please, dude!! Please Mr. My Smash Corner! By the way, I bet you win a shell of a bunch of wins. Incredible tactics you respectively reveal! :)
As much as I actually like you and your channel, if they nerf my Mewtwo after nerfing my Meta Knight, while I never used the ladder combo of meta knight for something else than damage, and I won't use this infinite, I will actually be sooo mad at you
Mewtwo honestly needs to be nerfed, after they buffed his movement speed to be sheik's, matchups against Mewtwo like Ganondorf that used to be manageable if you had enough skill are now completely nullified by roll spam and running away. But I wouldn't be too worries, the most they would patch out is this infinite combo.
MinuteBracelet So Mewtwo needs to be nerfed because Ganondorf is bad ? All top and high tiers should be nerfed then And mewtwo isn't the fastest character or anything, Sheik run at fast but have an overall way faster gameplay for exemple And Mewtwo isn't overall that fast, he have difficulties with character who goes ham at him No nerfing Mewtwo is nonsense, better buff Ganondorf Mewtwo was manageable before because at his launch he was one of the worst characters in the game, so he was a match for Ganondorf's weakness No character really needs a nerf in 1.1.6. It's other characters that are too weak
You realize that if they nerf it, it won't be because of this specific video right? :P Nerfs/buffs typically happen based on competitive games, so blame the professional players who are much better than us regular players and cause the op techniques to come to light.
People are whining more about mewtwo. I personally hate this video because mewtwo doesn't need a nerf and is probably going to lose his nair or disable. I hope they just make it so you can't disable multiple times in a couple seconds, because I think mewtwo is great.
Most likely n-air, it's prioritized and is the main reason the combo is possible. Plus, he still has the annoying f-air which not only is very fast and strong, but can string into itself...
>Sees a video for a new Mewtwo infinite- "NOOOOOOO!!!! HOW COULD YOU DO THIS MY SMASH CORNER!?!?!?!" >Finds out its only a 50/50 repeated against Pikachu- "I'm free."
i like that mewtwo's disable is actually useful. i liked it in melee but it never hit and could be reflected to put him to sleep. the footstool looks like a good tech and i'd like to have that stay but an infinite needs to be removed, good luck fixing that if you do big N.
He can talk about spin dash to foot stool to spring to air cancel dair combo which leads to a jab lock. Then combo from there. And the spring jump kill invented by SuperGirl Kels. Spin shot and Landing on the platform using spring instantly.
Steven Chartis idk why it's wrong to have tech that's too fast to use standard controls for. melee would have more options if you could jump with r and multi-shines would be a million times more effective
1krubby Custom controllers/control schemes would indeed give Meele a lot more accessible techs, but such is not the case and hardcore Meele players just learned the techs regardless of how crazy difficult they are.
Steven Chartis or they were forced to give up because it was physically impossible to do without custom controls. i don't really see how there's any way you can spin this into some sort of melee elitism. there's a tech in smash 4 that isn't consistently doable with standard controls so custom controls that the game ffers are used instead.
Hey My Smash Corner. I've maybe got a little idea for a video. Sorry if you already made it, but I'm too lazy to check ^^. What are the more precise mechanics behind trading and/or clinking in Smash 4? When do moves clink and when do they trade? Just thought it would be interesting.
Hey man! Nice video. For your next video, can you cover fox's full hop down air lock combos? I don't see anyone using it and I don't have the recording capabilities to show it myself.
The surprising thing isn't this video and how it works It's that everyone in the comments section is talking about a nerf or a patch 1.1.7 That's sad when people are expecting a nerf instead of talking about why this video is really good
Ok. This video was probably the most amazing thing and most helpful thing I have ever seen!!!! Can you please do one of these combo tutorials for Ganon???
Mainly because I am always facing my brother and he mains Robin. I know Mewtwo has a huge advantage over Robin but he's just a little better than me, but I'm also catching up to his skill level. (He says that I'm an above average player.)
we dreamed of creating the worlds most powerful pokemon, and we succeeded.
- Abadango at pound
👌
XD
*falls to a Fearow* sup :V
1
2 3
Patch 1.1.7: Mewtwo disable comes out slower. Nair hitbox decreased in size. Weight brought lower than Jigglypuff because fuck you.
Shadow Ball doesn't work on Normal-Type fighters anymore, and is resisted by Ganondorf.
Up smash doesn't kill jiggs until 150
Jigglypuff: no buffs
Marth and Lucina: More buffs
Ganondorf: More nair buffs
Kirby: More Smash attack Buffs
Sheik: Fair EVEN smaller
Mewtwo: More speed buffs, now slightly faster then Captain Falcon
Pac-Man: Jab put opponents to sleep for 60 seconds. When hit, it doesn't stop the sleep, it keeps continuing. Can jab again for more timers. Max is 3,000 seconds.
Greninja is nerfed.
Who else loves watching things that they will never be able to do?
Me
1.1.7 confirmed.
Just like what happened with Lucas's 0-death when it was discovered on-release, right?
+【BFAM】 Runaway It's a Zero to death, not an Infinite. In a Previous Patch, they did remove Peach's infinite even though it was very hard to pull and specific, the window of frames to pull it off was minimal. This mewtwo infinite is way too easy to pull and the setup is pretty easy and not punishable, so they can constantly throw it out to get the chance for this infinite. You can leave Lucas out of this.
Purinwithahat The only thing truly stopping Lucas's 0-death from being easy to start is his puny up air hitbox, and while it's not as bad as Peach's was, it still kills if the player knows how to follow DI and position themselves properly.
+【BFAM】 Runaway But of course, if they can read their DI which means they have a chance to escape from the combo. now look at this mewtwo infinite, as the recipient you have to SDI but that only get you be on the other side which mewtwo can turn around and countine. the chance to get out is really based on if the mewtwo messing up the inputs unlike for lucas' were you read the wrong DI and they are out
XD
Be careful who you call Low-Tier in middle school
The best part about this isn't that Mewtwo has an infinite, but rather that it might be patched out and we get another balance patch which would be great
Nobody but Bayo was nerfed/buffed in the last patch, so I think they're pretty much done with balancing. :(
Hope they balance clouds limit charge
+Shyningfade That I am aware of, but this is mostly just wishful thinking
+Shyningfade Palutena and Jigglypuff are dying for those buffs
they better nerf mewtwo because I hate him with every fiber in my body.
"moving your thumb from y to b is too slow"
*melee fox mains laughing in the distance*
I was just going to say that
Oh hey guys, new patch announced
sakurai dammit
+Astra to patch this infinite
Currently working on it 😉
+Masahiro Sakurai hahahahahahah omfg im CRYING 😂😂😂
+Masahiro Sakurai LMAO!!!!!
Is that fucking Spider Dance I hear?
At least a Spider Dance remix?
Yes, by one of the greatest remixers out there, glitchxcity. Sadly, their channel isn't only remixes; it's only about a tenth of the channel. I personally just check it out every so often and binge on whatever's new.
Yeap
That's what I'm hearing
Yup -_-
I was wondering about this. I knew about the neutral air-> footstool setup and was wondering if it would be possible to keep going. The amount of info in this video is incredible and must have taken a TON of work, well done!
lets list off all the characters with infinites
Mewtwo
Villager
Megaman
lets list off all the characters getting nerfed in 1.1.7
Mewtwo
Villager
Megaman
Jigglypuff
I forgot to mention Lucas in the infinites but his kinda isnt infinite so whatever
+Crotoman111
Lucas does not have an infinite its a 0 to death
List of characters with infinities : Mewtwo, Megaman, and Villager. Those who are getting nerfed : Mewtwo, Greninja, Little Mac, and Jigglypuff.
Pac has an infinite too
villager and megaman have infinites? i tried looking up some videos right now but i cant find anything. Got any video examples? thnx
mew2 nerf incoming
The good olde Peach treatment
+3dz3dz and before that they patched ZSS's infinite on Robin
They can't remove the infinite w/o changing Nair so it's not a multihit, which would mean you couldn't fastfall it in order to cancel the knockback, thus allowing you to get a footstool. And as of present day, the patch team has only ever changed 1 moves properties- Ganon's Nair.
Tim Fisher They could change it so that SDI is more effective like what they did with bayo
I think he forgot the players would be fighting back lol
You put so much effort in these it's insane. Really, really appreciate it.
Beside this video being very interesting, its well made in terms of structure and quality. Thank you Smash Corner for putting so much work in such videos :)
4:32 this is simple but very effective. I think you meant: this is simple but SUPER effective!
Poor ZeRo, he didn't even finished 1.1.6 list
Your awesome My Smash Corner.
His awesome My Smash Corner?
You're*
its You're
Shut up both of you.
SuperSmash No, stfu
Last time I was this early Bayonetta was good.
She still is, she just isn't godlike.
I like how people think she became awful, when she actually was changed from overpowered to good.
+Everywhereino Kripperino But Dive-kick though
+Everywhereino Kripperino Didn't know "bad in all competitive play" was considered good to nobodies.
Bayonetta can still keep up with the best in the game. She just isn't the queen she once way.
1.1.7 is coming
lucas has had a 0-death since his release, calm down, there'll be no patch
+【BFAM】 Runaway
02D doesnt mean infinite
PKPowers310 They serve the same purpose, it still won't matter
+【BFAM】 Runaway They might serve the same purposes but zero to death is just a combo that has at least an ending blow because it couldn't countine afterwards. while and infinite can be done at any time for as long as you want.
I hope not. and probs not cause you can SDI out of this, but then again Nintendo doesn't seem to be fond of infinites
these videos are incredibly good. keep up the good work!
I love Mewtwo. He's one of my favorite Pokemon, my favorite Legendary, and definitely my favorite Pokemon in Smash 4. I remember the hype when he came out. Since he was the first DLC character, everyone had to have him and everyone tried him out. A lot of people dropped him when the consensus became that he was low, possibly bottom-tier, but I still thought he was super fun to play and I've stuck with him all this time. It's beautiful to watch a character you love climb out of the bottom tier to gain major competitive results and become respected. Thank you, Smash 4 patch team, for the buffs that helped Mewtwo to rise to where he is now.
They're probably going to patch this out.
1984 I don't know about that. This is quite difficult to do and doesn't work as well on some characters, so it's not like it's hugely overpowered. Additionally, if they were to patch this out, it would require them to change the properties of Mewtwo's neutral air, which would likely be a nerf that affects much more than just this largely impractical infinite, seeing as Mewtwo's neutral air is probably his best move; I don't think that there's much of a call for Mewtwo to be nerfed. I think that he's a pretty balanced character already, and people aren't frustrated about playing against him like they were against other balanced characters like post-buff-pre-nerf Bowser because he's difficult to play well and there is no easy combo that you can spam against casuals like Bowser's post-buff-pre-nerf up throw. Finally, I think they might be done with patches after the Bayonetta nerf patch.
As a Mewtwo main, this is super helpful, and with a little practice becomes second nature for anyone.
Ahuhuhuhu...
Did you hear what they just said?
They said a child wearing a striped shirt would come by here
I heard they hate recovering to side b
I heard they love to spam B...
I heard they like to back throw
Thank you for actually showing button inputs in your tutorial a lot of people don't do that and it is very helpful
Does anybody remember the infinite ZSS had? Yeah I don't either
She had one back in the day
Remember Lucas's?
I don't remember any peach one's either :^)
+【BFAM】 Runaway Lucas never had an infinite
Peach's infinite still works, just not on all the characters it used to
You are incredibly resourceful, please never stop.
If Nintendo patched this, what do you think they would change to make it impossible? Give Mewtwo more landing lag on N-air? Give Mewtwo more start-up frames for Disable? I wonder...
I dont think they would want to nerf disable. As good as it is now. it would be pretty much unusable if they make it slower. My best assumption would be to change the angle that nair takes the opponent as well as altering the SDI multiplyer so that it is a lot easier for the opponent to escape. They did the same thing with bayo.
They could just use the method that they used to kill chaingrabs, and make it so that disable only works once every 10 seconds, during which you're immune or something like that.
nair is definitely not mewtwo's second best move. dtilt and shadow ball at least are a level or two above it
I think that it wasn't intended for Mewtwo to have his double jump to be cancelled by down b. But I certainly would prefer that over the nair nerf.
@Noah C Nair is better than shadow ball and dtilt.
Spider Dance in the background, first ZeRo and now you MSC, man I love how much influence this OST has ^_^
It's like as soon as a new tech is descovered, Sakurai just shits on our hopes and dreams. R.I.P
*Hearing Spider Dance playing, and seeing this comment... It fills you with determination!
Hopes and dreams...
Now you made this mainstream. *sigh* incoming patch.
There will be no patch
Lucas has had the same 0-death for over a year now
+【BFAM】 Runaway People didn't perform Lucas' 0>Death in tournament. This practically carried Abandango in Pound 2016.
I'm pretty sure Abadango didn't even perform this infinite. Footstool to disable sure, but not the infinite
+Xenami I didn't mean to say he performed the infinite at Pound. But the combo in general did help him a lot.
+【BFAM】 Runaway Lucas zero to death isn't an infinite. Lucas' zero to death is hard to perform and it requires specific percentages to end it with the final blow. it's not like a nair to disable and repetite at any percent. we did have meta knight zero to death taken away but it's was more lenient and made m2k considered to be high tier because of how easy and practical it was. this goes for all zero to death involving killing of top.
Mewtwo main since day one, I knew he would be top tier one day
#9 now, think of picking him out of all the dlc characters up
+Link the hero
or ryu
You mean you never played Project M?
Even though you already partially covered this , this works as well DTilt>Foot stool>Dair Reset>Then the set up for the infinite Is a fairly free setup since DTilt is often used in Mew2s combo game
Where's Ganon's?
Up-tilt on shield to reverse neutral B
No. He shall never get an infinite, unless jab comes out frame 1 and true combos into Down B.
GIVE ME ONE!! I HATE BEING IN GARBAGE TIER!!!
i love using Ganon, i would love to know how to use him more effectively
For those of you wondering, the song is Spider Dance from the Undertale OST
WAHHHHHH ITS TOO OP MUST PATCH - this community
***** its sooo situational, and im not even a mewtwo main( i dont even have the character)
+Valak Dunban a nair isn't situational...
+Valak Dunban Mewtwo Nair is one of his best moves and is rather easy to land so SH Nair is my situational at all.
+Zachary Godwin not
nairs hitboxes arent the best, and landing a footstool to disable is pretty tough in a competitive enviorment.
Basically what im trying to say is, not everything good about certain characters should be nerfed or patched. I really dont like the whole "begging for nerfs" idea in smash 4.
In some testing I discovered that if you SDI horizontally towards mewtwo you'll be popping out away him
Ex: Mewtwo is facing Right and moving Left, SDI to the Left, you will pop out to Right while he' still moving Left and the he'll be so far away to catch with any move
Damn! I must practice now to perfect this.
hey nice seeing you again,im going have to perfect ut as well
wait before the patch
Don't waste your time, Sakurai WILL patch this out, just like every infinite.
Why let the meta evolve when you can just nerf everyone am I right?
+Aleksa Bogdanović (Xenoks) But, but, but, wasn't this going to be the last update? ): Sakurai Why!
Matias Roman He's gonna make an update just to nerf Mewtwo because everyone's using him now
I've also done alot of research on this setup. I'm betting that if any nerf is incoming, it will be similar to bayonetta's:
The sdi multiplier will go up a bit, but not too crazy like lucas' nair. It will just allow you to shield faster or whatever when you sdi downwards or in a certain way
A nerf like that makes sense because normally you can't sdi mewtwo's nair on reaction, you get caught in it and dragged down really quick into the footstool. This means that the first nair leading into the footstool is still pretty reliable, but makes going for any more nair-disables risky, as the opponent is READY to sdi it at the start of the move. (RAR nair)
please do a mega man combos and tricks video, i need to learn more about him
Anything below 30 percent, the opponent may just be able to struggle out... you say this during Muffet's Spider Dance theme. Great line, Ambrose.
inb4 this gets nerfed and Cloud doesn't.
If Lucas's 0-death hasn't been nerfed, why would this be?
+【BFAM】 Runaway (no disrespect to the character of course) no one uses Lucas and the rest of Lucas' tools aren't very good, so him having an infinite doesn't matter, Mewtwo is actually used in tournament and so is his infinite, that's why it's different
Xenu Baby The balance team cares not. They don't pay attention to tiers or toolsets in the same way we do--just look at what they did to Peach. They wouldn't release a patch for the sole purpose of eliminating a tricky 0-death. I'd like to be proven wrong, though.
+【BFAM】 Runaway There was a Japanese smash player who utilized her infinite in tournament, couldn't tell you his name but someone else may know
Xenu Baby I've seen it, but that was much less dependent on the opponent's decisions in order to successfully pull it off. With Mewtwo (and by extension, Lucas), you have to track where your opponent is going to land, and that can easily ruin your combo. It may be worth remembering that Peach was nerfed in an overall patch, much unlike what we've seen with poor ol' Bayonetta, though that may not have much to do with it.
hey msc I watched this video about a guy who showed an infinite with falcon out of his various footstool setups. However he was not sure if they were true combos and since ur imo the best channel to do a video about this could u please make a video about falcons footstool setups?
Dang, this is really OP. I hope they nerf Greninja.
First Pokken and now Smash, Mewtwo really is a top tier mon.
Inb4 Sakurai releases a new patch soon
tell that to lucas's 0-death
+【BFAM】 Runaway STOP TALKING ABOUT THAT FUCKING COMBO, ITS A 0-DEATH, THIS IS AN INFINITE
SmashThunder Okay, different point:
Peach's 0-death was only fixed alongside other things, and it was clearly low-priority if they took several patches to fix it. What makes you think a patch will come to fix this and only this?
Peach had an infinte, so obviously it was patched
YESSSSS PATCH INCOMING!!!!
Thanks MySmashCorner!
R.I.P 1.1.6
if Lucas's 0-death didn't get patched, why would Mewtwo's?
because Lucas's zero to death is unreliable and this is easy
Razruer because this is an infinite and not a 0-death
What about Captain Falcon's stun custom where it's just footstool to immediate falcon kick, rinse repeat?
Supershyguy94 Still serves the same purpose of having the edge over your opponent. Lucas's combo isn't all too hard to do, just stupid to follow DI for. But it's still an option.
Nice choice of background music! I love Muffet's theme
Nooooo! Don't tell them... R.I.P us Mewtwo mains...
+Zaaroar I thought mewtwo was bottom tier a few months back. What exactly did they buff to make him top 10(in zeros opinion)?
They're probably gonna make n-air unusable for combos now
+hussein335
They buffed some moves and made him WAY faster than he was.
Which could give you more option I guess
+Ramses Mendoza That and the fact that Mewtwo has already proven to be able to win a major. Abadango putting in the work. The number of characters that are winning majors all of sudden are increasing. You would see characters like ZSS, Sheik, Diddy and recently Cloud win major's but now Mario, Mewtwo, Ryu, and Fox have entered the fray, and I think even Ike and Megaman as well (Ryo and Scatt).
You only need to map jump to a trigger if your controller's button placement doesn't allow for ease of access to both buttons by one finger simultaneously. I personally use a pro controller, where the only changes I've made to the control mapping is having both left triggers set to grab, and both of the right triggers set to shield. X and Y are still jump, and resting my thumbs along Y and B allows me to press either button without having to shift positions. This is similar to how JCUS'ing is done with sliding the thumb from X to A.
AWESOME ONE OF MY MAINS GETS AN INFINITE!
Well... That's just my luck
+Frisco Fagundes ...For now.
And gets nerfed
He's always had it.
He'll get nerfed! Yes!
Shulk buffs!
Spider dance is best bgm
Well, patch 1.1.8 here we go
You mean 1.1.7 XD
+ToxicJared no
Channel Name ?
this patch is SO GOOD it's skips over the other!!
Might as well
Nice vid! Are you going to do the bidou controller setups vid or is it canceled? Ik I keep asking but it from the little bit we saw it looked awesome. Yeah I'm hype for that vid. Sry
I really hope they don't patch this
It will get patched eventually. Believe it.
Because the patch could very well remove most of disable's utility, if they make it so you can't doublejump cancel it.
+JohnKnight416 Yeah that's why Lucas's has been in the game since he was added
+Zaaroar how does it make you feel dirty? Do you know how to do this infinite effortlessly on opponents?
+Lordbeerus123 pretty much
The way we see your videos or Smash Brothers on your camera it looks so clean
Don't worry guys, they balanced it out by nerfing him in Pokken.
At 6:10 instead of hitting Shield then Jump, you can hit Jump then Shield as a buffer input, right? I know doing the latter input works for other charge characters to prevent Shield from coming up.
now watch this get patched and ruin the footstool>disable>u-smash in the process.
fuck
Don't worry, if Lucas has kept his 0-death throughout all these patches Mewtwo will be fine
+【BFAM】 Runaway That's what I'm hoping
+【BFAM】 Runaway they took forever to patch fox's jab thingy, but they did...
Leska Ylegna They took forever to fix Peach's infinite too, and that was in a standard patch, so I don't believe they'll release a patch for one infinite that's still relatively shaky
any further patches from this point will most likely take a long time and will most likely affect a lot of characters rather than just one. plus most people play this casually and either won't know about it or won't be able to pull it off
Here comes another patch :/
yeah, just like what happened with lucas's 0-death one year ago right?
this isn't the $5.99 combo, so i doubt it
Zachbel/ Mr.M No no
This is the $3.99 combo
+【BFAM】 Runaway For some people, the $0.00 combo.
Yung Mulah Gaming For myself it's only the $0.00 on Wii U, on 3DS it's $3.99
At 5:51 how did you teleport 3 or 4 times?
that's mewtwo's airdodge
ah, cool. thanks
Here comes another patch update.
Yeah, I remember when they did this to Lucas's 0-death when it was discovered one year ago.
oh wait
Mr.MySmash Corner, what happened to TheGameDirect????? Just a simple smiley face would tell me Patrisha is alright. Any type of update we be worth the realization. I have even re watched all of her videos and watched them like I have never seen them before! Every time you upload a new advanced technique tutorial, I get a notification on my phone looking forward to a useful tactic and possibly information of Patrisha's disappearance. I'm watching the history of Metroid part 3 now, and I'm like, "I'm where has she gone!!!!?????"
please inform me!!!! Please, dude!! Please Mr. My Smash Corner!
By the way, I bet you win a shell of a bunch of wins. Incredible tactics you respectively reveal! :)
Of course it doesn't work on Diddy.
@My Smash Corner
Once again a nice video. You've definitely earned the subscribers you have, and another subscriber. :)
As much as I actually like you and your channel, if they nerf my Mewtwo after nerfing my Meta Knight, while I never used the ladder combo of meta knight for something else than damage, and I won't use this infinite, I will actually be sooo mad at you
Mewtwo honestly needs to be nerfed, after they buffed his movement speed to be sheik's, matchups against Mewtwo like Ganondorf that used to be manageable if you had enough skill are now completely nullified by roll spam and running away. But I wouldn't be too worries, the most they would patch out is this infinite combo.
MinuteBracelet So Mewtwo needs to be nerfed because Ganondorf is bad ? All top and high tiers should be nerfed then
And mewtwo isn't the fastest character or anything, Sheik run at fast but have an overall way faster gameplay for exemple
And Mewtwo isn't overall that fast, he have difficulties with character who goes ham at him
No nerfing Mewtwo is nonsense, better buff Ganondorf
Mewtwo was manageable before because at his launch he was one of the worst characters in the game, so he was a match for Ganondorf's weakness
No character really needs a nerf in 1.1.6. It's other characters that are too weak
+MinuteBracelet MewTwo needs no nerf other than removing this infinite. He's still fairly light and is a huge target.
That's the problem!!! People need to stop doing this type of videos!! They fuck up our characters!!!
You realize that if they nerf it, it won't be because of this specific video right? :P Nerfs/buffs typically happen based on competitive games, so blame the professional players who are much better than us regular players and cause the op techniques to come to light.
Damn, Meta Knight really is short. He looks so small and funny after getting foot-stooled.
Welp sadly they patch this just like peach's
Just like Lucas's
oh wait
People are whining more about mewtwo. I personally hate this video because mewtwo doesn't need a nerf and is probably going to lose his nair or disable. I hope they just make it so you can't disable multiple times in a couple seconds, because I think mewtwo is great.
Relax guy. This is MUCH better than Lucas' 0 to death.
Most likely n-air, it's prioritized and is the main reason the combo is possible. Plus, he still has the annoying f-air which not only is very fast and strong, but can string into itself...
Poke Miner It isn't reliable to space with and mewtwo needs nair to space well from behind. His bair is just too slow and laggy.
>Sees a video for a new Mewtwo infinite- "NOOOOOOO!!!! HOW COULD YOU DO THIS MY SMASH CORNER!?!?!?!"
>Finds out its only a 50/50 repeated against Pikachu- "I'm free."
Moving the finger from Y to B is not slow for Melee players... or pro fappers (insert lenny face here)
seriously tho, go talk to Westballz and tell me that moving from Y to B is too slow.
+Spenfen i can do double laser with fox from Y to B
i like that mewtwo's disable is actually useful. i liked it in melee but it never hit and could be reflected to put him to sleep. the footstool looks like a good tech and i'd like to have that stay but an infinite needs to be removed, good luck fixing that if you do big N.
1.1.7 b o i z
Do you think you could make a combos and tricks video on fox?
Could we see some Sonic tips and tricks or combos?
spin dash uair or fair is all u need XD
+Starry true XD But I main Sonic and I know a lot of combos but I would like to request if he could do a combos or tips and tricks video.
He can talk about spin dash to foot stool to spring to air cancel dair combo which leads to a jab lock. Then combo from there.
And the spring jump kill invented by SuperGirl Kels.
Spin shot
and Landing on the platform using spring instantly.
Spin Dash. Can't ask for much more with a braindead character.
+Captain Heropon I see what you did there lol XD
didn't you say that there was more bidou tech to show in a earlier video? I want to know
Moving thumb from y to b is too slow. Smash 4 video.
???
+1krubby ssbm :)
Steven Chartis idk why it's wrong to have tech that's too fast to use standard controls for. melee would have more options if you could jump with r and multi-shines would be a million times more effective
1krubby Custom controllers/control schemes would indeed give Meele a lot more accessible techs, but such is not the case and hardcore Meele players just learned the techs regardless of how crazy difficult they are.
Steven Chartis or they were forced to give up because it was physically impossible to do without custom controls. i don't really see how there's any way you can spin this into some sort of melee elitism. there's a tech in smash 4 that isn't consistently doable with standard controls so custom controls that the game ffers are used instead.
Hey My Smash Corner. I've maybe got a little idea for a video. Sorry if you already made it, but I'm too lazy to check ^^.
What are the more precise mechanics behind trading and/or clinking in Smash 4? When do moves clink and when do they trade?
Just thought it would be interesting.
Nice Video. And is this "Spider Dance" from Undertale?
I knew Disable's weird momentum had a use! I'm totally gonna use that out of shield option now.
i know its not related but why does he uses Spider Dance from undertale as background theme?
btw thanks i finaly have a weapon against my friends
Her it comes the Dnair landing lag and disable becomes a taunt.
Hey man! Nice video. For your next video, can you cover fox's full hop down air lock combos? I don't see anyone using it and I don't have the recording capabilities to show it myself.
Can you make a Marth/Lucina Combos and Tricks video?
The surprising thing isn't this video and how it works
It's that everyone in the comments section is talking about a nerf or a patch 1.1.7
That's sad when people are expecting a nerf instead of talking about why this video is really good
dat spider dance tho
Now I can do infinite combos with my main, thank you.
The good thing about this is that this pretty much confirms a patch. Maybe they will do other changes.
Ok. This video was probably the most amazing thing and most helpful thing I have ever seen!!!! Can you please do one of these combo tutorials for Ganon???
Amazing content as always
is that a spider dance remix playing in the background?
I'm sorry but "Spider Dance" in the background is so good.
that Spider Dance in the background
I've seen this a previous video about this before and was sure that it was bound to be considered an infinite combo at some point
"Since moving your thumb grom y to b is too slow" -MSC. Hey MSC, are you proud of me? I managed to learn this on 3ds with default controls :)
If the player has a charged shadow ball, can they substitute the confusion for the shadow ball at kill %?
Thanks a lot, I main Mewtwo and this video really helped me out
Mainly because I am always facing my brother and he mains Robin. I know Mewtwo has a huge advantage over Robin but he's just a little better than me, but I'm also catching up to his skill level. (He says that I'm an above average player.)
Hey MSC, i was wondering if you could do a video on luma properties, it would be interesting to see its qualitys in depth
Please make the Bidou controller optimization video, and if anything else has been discovered, can you add onto your last video?
So when do the different bidou control set-ups happen?
YOOOOOOOO Undertale spider dance, great song choice MSC