TRAILER 2: "Living in the city of dreams" Episode 1 - A Cyberpunk 2077 film

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  • Опубликовано: 25 янв 2025

Комментарии • 8

  • @kkiriakos
    @kkiriakos 7 месяцев назад +1

    I see some real potential here ;) Great cinematic feeling, nice shots, stunning visuals. Keep up the good work my friend!

  • @MachikoNoguchi-616
    @MachikoNoguchi-616 4 месяца назад

    That was amazing playing cyberpunk at the moment or away to start in a minute's watching youtube came across this and very impressed just wish i could do even half the things in the video 🖤

    • @NomadSoulNC
      @NomadSoulNC  4 месяца назад +1

      @@MachikoNoguchi-616 You can learn! 😉 Start by mastering „Appearance Menu Mod“ and understand all its functions and possibilities. This is the basis for everything I do here. You can spawn stuff and characters and make them pose and animate and influence daytime and weather with it. It has its own discord and lots of tutorials.
      Everything else comes after that! 💪🏻
      But know that this will take a shitton of work and several weeks/months/looooots of hours to get into. Also you need a high frustration tolerance because that shit ALWAYS bugs like crazy! But if you grind through that and learn you‘ll be able to do stuff like that. 1/2 year ago I had no idea how to do it and now I can. So it‘s no rocket science 😊

  • @Majinivan
    @Majinivan 4 месяца назад

    That video was an editing masterpiece. I had no idea Cyberpunk could even look like that. Consider me inspired. I just bought a new 4090 pc with all the trimmings and this is exactly what i intend to do now. Somehow 😂

    • @NomadSoulNC
      @NomadSoulNC  4 месяца назад

      @@Majinivan Thanks for the kind words, but actually I am an absolute amateur in editing! 🤣 I literally started working with Adobe Premiere in Spring this year for these kinds of videos.
      Truth is that the game itself does not look like that in gameplay. I carefully managed the depth-of-field effect and the lighting and weather just for these shots and also raised the ray-/pathtracing levels compared to normal gameplay. Also had to record at 50% slow motion and then speed it up in the editing software because even my rig couldn’t get to 60 fps at that quality. It looks a bit noisier ingame, very nice but not THAT clean and nice.

  • @antihuntress
    @antihuntress 7 месяцев назад +2

    damn this is absolutely beautiful :') Don't mind me while I go cry in the corner.
    Also you gotta give me some tips cause I LOVE making little cinematics/edits but how did you actually make them walk and run?! T-T best I can do is static animations ':D It's okay if you don't want to 😌

    • @NomadSoulNC
      @NomadSoulNC  7 месяцев назад +1

      Hmm, some people have asked me how to make something like that. Might make some tuts on it… 🤔
      Oh, don‘t cry! 🤣 Because when you already cry at the trailer then the full episode will kill you 😂🙈
      Well, walking… yes, there‘s 3 ways.
      There are exactly 2 walk animations out of several dozen (or hundred) where the npc is actually moving. The rest is just a walking animation but the npc is hovering statically in place.
      Now you can use the 2 walking animations where there's actual walking involved but there is also a turning in the upper body and some hand gesture so that might not be applicable to everything.
      What you can instead do is use a camera with a strong zoom (I use Otis-camera-tools but you might be able to make it with AMMs cameras - I've never used them so no idea) and while the moving animation is playing you move the camera around the character. If you time it right and there are no objects nearby the character it looks like they are actually moving although they are standing still. Hard to describe, I've used that trick several times in the episode (also in the trailer where Johnny and the girls are walking through the red light, they are actually standing still and just the camera is moving).
      And the real deal to make them walking is to use the "director"-feature in AMM.... which sadly is pretty broken and bugs out ALL THE FUCKING TIME!
      There is a trick to using it though albeit in a very limited way to what it was once capable of. You first have to spawn Nibbles (don't ask me why, I don't understand the why... 😂) and place him somewhere hidden (or visible when you want to see him).
      And only THEN can you add an npc to the script. Basically you give them a starting point and an end point. There are some more options like the facial expression and if they should run or walk and where they are looking.
      And then you simply run the script and let them move.
      I suggest you try this out because instead of explaining every little option in there I learned by doing. Key with the director tab is using Nibbles and for the love of god I REALLY have no idea why. But no script I created worked unless Nibbles was somewhere in the scene...
      Hope this wall-of-text helps a bit. 🖖🏻

    • @antihuntress
      @antihuntress 7 месяцев назад

      ​@@NomadSoulNC I know the director thing is broken rn but REALLY!? Nibbles has to be there? OMG! I would have NEVER thought of that. And I know about the 2 walking animations too I went through the "whole" list multiple times by now but I'll try the camera trick when I'm in the game next thanks a lot :) I was thinking of using a green screen and just editing the background in ':D I mean it might work idk haven't tried that yet.
      And watched most of the 1st eps already it's amazing