3D Matrix Tutorial in TouchDesigner

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  • Опубликовано: 7 сен 2024

Комментарии • 28

  • @briansmithphotos
    @briansmithphotos 2 года назад +2

    Thanks for sharing - very cool!

    • @otodojo
      @otodojo  2 года назад

      my pleasure, thanks for participating

  • @aaavisuals2950
    @aaavisuals2950 2 года назад

    Quality tutorial with the files and font in description. SO nice I just subbed

  • @gabrielsegura626
    @gabrielsegura626 2 года назад +1

    So cool! I will give it a try

  • @cueva_mc
    @cueva_mc 2 года назад +1

    Amazing, thanks for the tutorial

  • @d._n
    @d._n 2 года назад +1

    This is so Cool

  • @TinoCollias
    @TinoCollias Год назад

    This is epic dude! thanks so much for this tutorial

  • @user-fr1qd7ls7b
    @user-fr1qd7ls7b Год назад

    this is soooo insane

  • @DjMolt
    @DjMolt 2 года назад

    Thanks for the project files

    • @DjMolt
      @DjMolt 2 года назад

      Nevermind, doesn't work on Commercial 2021.16410 xd

    • @DjMolt
      @DjMolt 2 года назад

      Thanks for this awesome tutorial! You cover almost everything inside TD and I learnt a lot by doing it! EVEN BINUARAL SOUND! AWESOME! Thank you so much for all your hard work and awesome mentality! YOU HAVE MASTERED TD! :D

  • @necropreneur
    @necropreneur 2 года назад +1

    Yo thats fucking magic!!!

  • @sambeard4428
    @sambeard4428 10 месяцев назад

    Cool vid. Could you use a similar approach for the texture filling for a 2D version like your previous tutorial? And why do you need to add a geometry component to the camera circle and listener spheres if you're not actually rendering it? I'd love to hear. Again, great tutorial. These will come in handy for my matrix party next weekend.

    • @otodojo
      @otodojo  10 месяцев назад

      Yes it can be done with adjusting camera settings to orthographic and not having movement, changing the ordering of the boxes for the main instance source. You're right that I didn't map the listener location to the camera location, so it's pseudo-spatialization, but you can try something different! Good luck on the party.

  • @MrAmoeba321
    @MrAmoeba321 2 года назад

    Hi amazing tutorial...just whant ask...i put the circle in the camera path sop but my camera don't move...i don't know why...

  • @MxpAV
    @MxpAV 2 года назад +1

    Hey man awesome tutorial! Slight problem when I go to the phong's settings (11:54) I have no option to use blend operation. any idea why or a workaround if not?

    • @ShaunHu
      @ShaunHu 2 года назад

      it seems a function from 2021 version

  • @xcluzive1992
    @xcluzive1992 Месяц назад

    i cannot get the font file. Love ur vid

    • @otodojo
      @otodojo  3 дня назад

      www.dafont.com/matrix-code-nfi.font

  • @stiffyBlicky
    @stiffyBlicky 7 месяцев назад

    i cant see the the matrix in your file, any tips? i fixed all the warnings.

    • @stiffyBlicky
      @stiffyBlicky 7 месяцев назад

      nvm i got it, just needed to add an otf file

    • @otodojo
      @otodojo  7 месяцев назад +1

      glad you figured it out @@stiffyBlicky !

  • @RenzoLi
    @RenzoLi 2 года назад +1

    can i make it not random text but following a phrase or a name that i put in instead

    • @javaroque
      @javaroque Год назад

      LET ME KNOW IF YOU FIGURE OUT HOW

    • @shaojiegu
      @shaojiegu Год назад

      @@javaroque same!plz tell me if you know

    • @sambeard4428
      @sambeard4428 10 месяцев назад

      Yes, I haven't implemented this but I would assume you would change the script to instead of creating a random character from the LFO to index a phrase you have ( like "hello world"[index]) you might need to tweak the randomisation of the texture map and the LFO values to correspond to you input string but that would be it I assume.

  • @tomas9476
    @tomas9476 2 года назад

    8:22 when I finish the python it gives me an error

    • @otodojo
      @otodojo  2 года назад

      Hey Tomas, please compare your code to the source file.