Cool vid. Could you use a similar approach for the texture filling for a 2D version like your previous tutorial? And why do you need to add a geometry component to the camera circle and listener spheres if you're not actually rendering it? I'd love to hear. Again, great tutorial. These will come in handy for my matrix party next weekend.
Yes it can be done with adjusting camera settings to orthographic and not having movement, changing the ordering of the boxes for the main instance source. You're right that I didn't map the listener location to the camera location, so it's pseudo-spatialization, but you can try something different! Good luck on the party.
Thanks for this awesome tutorial! You cover almost everything inside TD and I learnt a lot by doing it! EVEN BINUARAL SOUND! AWESOME! Thank you so much for all your hard work and awesome mentality! YOU HAVE MASTERED TD! :D
Hey man awesome tutorial! Slight problem when I go to the phong's settings (11:54) I have no option to use blend operation. any idea why or a workaround if not?
Yes, I haven't implemented this but I would assume you would change the script to instead of creating a random character from the LFO to index a phrase you have ( like "hello world"[index]) you might need to tweak the randomisation of the texture map and the LFO values to correspond to you input string but that would be it I assume.
this is soooo insane
Thanks for sharing - very cool!
my pleasure, thanks for participating
This is so Cool
So cool! I will give it a try
Quality tutorial with the files and font in description. SO nice I just subbed
Cool vid. Could you use a similar approach for the texture filling for a 2D version like your previous tutorial? And why do you need to add a geometry component to the camera circle and listener spheres if you're not actually rendering it? I'd love to hear. Again, great tutorial. These will come in handy for my matrix party next weekend.
Yes it can be done with adjusting camera settings to orthographic and not having movement, changing the ordering of the boxes for the main instance source. You're right that I didn't map the listener location to the camera location, so it's pseudo-spatialization, but you can try something different! Good luck on the party.
This is epic dude! thanks so much for this tutorial
Amazing, thanks for the tutorial
Yo thats fucking magic!!!
Thanks for the project files
Nevermind, doesn't work on Commercial 2021.16410 xd
Thanks for this awesome tutorial! You cover almost everything inside TD and I learnt a lot by doing it! EVEN BINUARAL SOUND! AWESOME! Thank you so much for all your hard work and awesome mentality! YOU HAVE MASTERED TD! :D
i cannot get the font file. Love ur vid
www.dafont.com/matrix-code-nfi.font
Hey man awesome tutorial! Slight problem when I go to the phong's settings (11:54) I have no option to use blend operation. any idea why or a workaround if not?
it seems a function from 2021 version
Hi amazing tutorial...just whant ask...i put the circle in the camera path sop but my camera don't move...i don't know why...
8:22 when I finish the python it gives me an error
Hey Tomas, please compare your code to the source file.
i cant see the the matrix in your file, any tips? i fixed all the warnings.
nvm i got it, just needed to add an otf file
glad you figured it out @@stiffyBlicky !
can i make it not random text but following a phrase or a name that i put in instead
LET ME KNOW IF YOU FIGURE OUT HOW
@@javaroque same!plz tell me if you know
Yes, I haven't implemented this but I would assume you would change the script to instead of creating a random character from the LFO to index a phrase you have ( like "hello world"[index]) you might need to tweak the randomisation of the texture map and the LFO values to correspond to you input string but that would be it I assume.