hMmM tHis gAme sEems fAmiliar :} but you should know that the same dev of this game made a game called 'windowframe' that was about resizing windows instead, which may have been more thematic to combine into one video, and there's a few other meta games like this actually :) but this game is great, especially as a game jam game lol
The first game feels like it has the potential of Partrick's Parabox in terms of mechanics. Like, imagine different worlds, and you need to lime up your windows to connect the different worlds, open a second copy of the slider window to have 1 room link with 2 rooms for shenanigans, or using 2 slider windows for toggle blocks that show 2 of a color, a 3rd window perhaps, or even a slider inside a platforming level. Maybe 2 layered slider with toggle blocks that only activate if the upper layer slider is over them.
That first game really feels like a tech demo for a much longer, Bunburrows-esque puzzle game. Like, the base game is a dozen different, simple instances of classic game genres, only for you to reach the end of it and gain the ability to make the different games interact. Imagine a 9x9 minesweeper game giving the hints for a blank soduku card, or playing tetris to make a stairway for a platformer guy to climb up. That mechanic with the window positioning could be used to 'link' different games and start the meta puzzles. I could even see some lore develop around it with a "There is no Game"-style narrator trying to test their games for bugs and constantly commenting on how the player finds unique ways to break them.
I imagine the reason there aren't more games like the first is that it would be really difficult to program at scale, but has quite a lot of potential though.
love the icons at the bottom of the screen, almost perfect, I wish they also had the correct icons and size, once I noticed I can't unsee the difference
I love both of these. I kind of want full length, more fleshed out versions of both of them that expand on their mechanics and have some more difficult puzzles.
there is a rogue-like bullet hell shooter game called "windowkill" that has even crazier window mechanics than the first game, and i think you should play it
The first game you played should be made into a full game digging into all the mechanics they have and how they interact awesome short game with massive potential
There is one other game I can think of that required you to have two separate windows open, and that was "Who's Lila". It actually asks you to do it twice. The first is to access a characters fake facebook account (though this is technically unrequired, as the information you need is thankfully also in the game itself), and the second requires downloading the free "DLC" that serves a similar role to the "Slide" window in Hop/Slide (Albeit, the Puzzle/Mystery game version of it). Not sure it would be a great fit for the channel, but I thought I should still bring it up. ~~~ Actual suggestion: on the Flashpoint Archive, there are several escape room games by a developer called "Neutral". Vision, Linkage, RGB, Lights, Sphere, Switch, and especially Elements are some of the best escape room games I've ever played and manage to do a great job of actually making the player legitimately think. They also don't really have stories, and are just pure puzzle solving in fairly brightly lit escape rooms. Mostly very satisfying puzzle solving (Though the lack of dialogue or proper hint system did result in a few "wait, I could click on that?" moments that did legitimately suck). ~~~ Good Job on the video!
For level 14, taking into account that the cannonball doesn't move with the puzzle pieces, there are two other solutions. The safer and easier solution would be: Move bottom to bottom left, and top left to bottom. The cannonball will go down, then right (redirected by an arrow), then down (redirected by another arrow). The moment it gets redirected by the down arrow at bottom right, switch bottom right with top right. If you time it correctly, the green block will be hit. The trickier solution (which I've verified to also work) is: Move bottom to bottom left, and top left to bottom. The cannonball will go down, then right (redirected by an arrow). Right after the redirection, switch bottom with bottom right. If you time it correctly, the down arrow will redirect the cannonball. Finally, switch bottom with top right. Again, if you time it correctly, the green block will be hit. Also, he walks on the cannons easily, as you saw in levels 12 and 13.
Reminds me of the game 'Framed' where you moved around the scenes as the character proceeds. @Aliensrock played it on the channel but i recommend playing it yourself if anyone is interested in short puzzle game
both games were incredible but the first game had some incredibly creative ideas put into it, whereas the second game is just a cool little puzzle game
Between the two games i gotta say i absolutely loved the first one There's something i really like about games that play around with the game window and the instance of the game itself
By the way, Fancade, a mobile collection of fun minigames has a minigame similar to the second game. It's called Frames and it's also quite challenging!
Question: What happens if you open 2 slide windows and go through a doorway leading to contradicting spots? Like on one window blue leads to red, the other green.
You should try windowkill, it’s made of windows where you fight off against enemy’s and bosses using your cursor, your window and your abilitys from upgrading to win! You also have to keep expanding the closing window to see enemy’s, it is a new game and it is quite great, I played it myself found,when I unlocked a lazer guy, he was quite good
I think this using some code from windowkill in windowkill you have an expanding window and a shop window and a menu window. bosses have their own window. when u reach that with the expanding window it appears in it.
the fact that one solution required having 2 instances of the game open is insane
Yeah thats so incredibly clever
Achievement Unlocled 2 be like:
Best
yeah. thankfully, this game is literally designed for overthinkers like me, so i was actually able to beat it with no help.
Reminds me of a off fangame called sincere deceit where you look up to abother game file to open a door as the puzzle is hidden there
My opinion in the first game progressed from "seems okay" to "kinda cool", then to "oh shit this rules" really fast. What a cool little game!
Yeah! They built onto it so well
There is another game made by the same person called "windowframe". it is exactly the same.
"editor feeding schedule"
the real question is what is so complex about a feeding schedule that he needs a spreadsheet and not just a word doc?;
@Permafry42108 he's micromanaging their nutrition for optimal productivity, clearly
feeding schedule
How else will you know when to feed them?
I was about to comment that
4:53 THE FOLDER JUST FOR GIRAFFE
😂😂😂😂
lets not talk about feet (not weird) and feet (weird)
He is a fan of Let's Game It Out. Hope it evolves into a Giraffe Hydra.
EDITOR FEEDING SCHEDULE
@@sargentgullible2794random reference, but appreciated
These desktop icons got me dying. 😂😂
btd7 leaks
I would really love to see these BTD7 leaks
The long giraffe got me
Same
Why y’all not talking about his editor feeding schedule like he locked his editor in his closet and is making him work😂😢
feet (weird)
feet (not weird)
What exactly is Tyler doing with those?
nunya in the business district
Feeding the Editor.
@@frantisekvrana3902🤨
Research.I'm Assuming.
Making false btd7 leaks to coverup the real ones.
Woah. HopSlide is crazy. That seems like a pain to code, but it was totally worth it for the reveal of how to hold down two buttons at once.
seems fun to code if the API itself isn't pain
The background is so unhinged. Feet pics, and so many he needs 2 folders, giraffes (respectable), and editor feeding schedule, and BTD7 leaks
That shits crazy
why is the giraffe folder three spaces tall
@@letter_o_hyphen_letter_o giraffe so tall, duh
It's really cool to see games play with the concept of using windows as a puzzle mechanic! They often make for some interesting puzzles/gameplay
Agreed. Messing with expectations like that is cool
there also a space shooting game that do that
@@ShadowCubeGTlemme guess, windowkill? (Yeah its sick, too bad I can only play the demo)
“Feet (weird)”
“Feet (not weird)”
“Giraffes”
“Editor feeding schedule”
“Btd7 leaks”
What are these folders
hMmM tHis gAme sEems fAmiliar :} but you should know that the same dev of this game made a game called 'windowframe' that was about resizing windows instead, which may have been more thematic to combine into one video, and there's a few other meta games like this actually :) but this game is great, especially as a game jam game lol
Ah, my favourite puzzle game couple, together again
Chess Battle Advanced :D
Chess battle advanced
Chess battle advanced guy has visite
Chess battle advanced. Oh hey extraterrestrial boulder
I dont know if the editor just put those folder there or tyler just thought "it might look funny if i put it here"
theyre from the editors, if you compare to obs in upper left, different font and text size
@@fromandtounknown6575 i think u can change those in windows, the font and sizes, so idk if that means anything toward your theory
@@Sopsy_Hallow but the tall folder for the girrafe is imposible to do ig.
@@Sopsy_Hallow you can change them, but not individually. they all have to match
It’s his editor. If you look closely at the edge of the windows you can see a small part of his actual background.
I missed like the first 40 seconds of the first game because i was busy staring at the folders 💀💀
I can see that Tyler is very into the common length measurement unit in the US, I wonder how many of those he has
Probably 7 like the rest of us
“Editor feeding schedule” “bloons td7 leaks” “feet weird & not weird” and then there is giraffes
The first game feels like it has the potential of Partrick's Parabox in terms of mechanics.
Like, imagine different worlds, and you need to lime up your windows to connect the different worlds, open a second copy of the slider window to have 1 room link with 2 rooms for shenanigans, or using 2 slider windows for toggle blocks that show 2 of a color, a 3rd window perhaps, or even a slider inside a platforming level. Maybe 2 layered slider with toggle blocks that only activate if the upper layer slider is over them.
Hop Slide is such a cool concept, definitely one of the freshest puzzle games I've seen in a while
That first game really feels like a tech demo for a much longer, Bunburrows-esque puzzle game. Like, the base game is a dozen different, simple instances of classic game genres, only for you to reach the end of it and gain the ability to make the different games interact. Imagine a 9x9 minesweeper game giving the hints for a blank soduku card, or playing tetris to make a stairway for a platformer guy to climb up. That mechanic with the window positioning could be used to 'link' different games and start the meta puzzles. I could even see some lore develop around it with a "There is no Game"-style narrator trying to test their games for bugs and constantly commenting on how the player finds unique ways to break them.
I imagine the reason there aren't more games like the first is that it would be really difficult to program at scale, but has quite a lot of potential though.
Tyler must have a massive feet pic collection if he needs 2 folders
Well one is weird, the other isn't!
Man the folders got some wild names
3:02 no way he got the afro
Bloons td7 leaks...Tyler know what to add on a background
His files: feet(weird), feet(not weird), giraffes, editor feeding schedule, blooms td7 leaks
love the icons at the bottom of the screen, almost perfect, I wish they also had the correct icons and size, once I noticed I can't unsee the difference
Hopslide is an absolute classic imo, i always revisit it at least once a year
Funny that I watch this while I'm working on a presentation and watching YT videos on split-screen, innit?
I love both of these. I kind of want full length, more fleshed out versions of both of them that expand on their mechanics and have some more difficult puzzles.
there is a rogue-like bullet hell shooter game called "windowkill" that has even crazier window mechanics than the first game, and i think you should play it
Earliest I've ever been to a video seen hopslide on icely's channel and played tiny fragments myself
The first game you played should be made into a full game digging into all the mechanics they have and how they interact awesome short game with massive potential
Love Tyler’s folders at the bottom of the screen; “feet (weird), feet (not weird), girrafes, editor feeding schedule, and blooms td7 leaks”.
Hop slide's concept is extremely cool
There is one other game I can think of that required you to have two separate windows open, and that was "Who's Lila".
It actually asks you to do it twice. The first is to access a characters fake facebook account (though this is technically unrequired, as the information you need is thankfully also in the game itself), and the second requires downloading the free "DLC" that serves a similar role to the "Slide" window in Hop/Slide (Albeit, the Puzzle/Mystery game version of it).
Not sure it would be a great fit for the channel, but I thought I should still bring it up.
~~~
Actual suggestion: on the Flashpoint Archive, there are several escape room games by a developer called "Neutral". Vision, Linkage, RGB, Lights, Sphere, Switch, and especially Elements are some of the best escape room games I've ever played and manage to do a great job of actually making the player legitimately think. They also don't really have stories, and are just pure puzzle solving in fairly brightly lit escape rooms. Mostly very satisfying puzzle solving
(Though the lack of dialogue or proper hint system did result in a few "wait, I could click on that?" moments that did legitimately suck).
~~~
Good Job on the video!
OneShot also requires you to use two windows for a section of the game
“3 puzzle games” series when?
This world needs more puzzle games based around moving around parts of the world
One solution requiring you to have 2 instances of the game open is a reference to Achievement Unlocked 2
That first game was amazing
two folders being "feet (weird)" and "feet (not weird)" is sending me
Tiny Fragments have such a huge Nitrome vibe to it. The UI, the artstyle, the music, the gimmick-based gameplay
For level 14, taking into account that the cannonball doesn't move with the puzzle pieces, there are two other solutions.
The safer and easier solution would be:
Move bottom to bottom left, and top left to bottom.
The cannonball will go down, then right (redirected by an arrow), then down (redirected by another arrow).
The moment it gets redirected by the down arrow at bottom right, switch bottom right with top right. If you time it correctly, the green block will be hit.
The trickier solution (which I've verified to also work) is:
Move bottom to bottom left, and top left to bottom.
The cannonball will go down, then right (redirected by an arrow).
Right after the redirection, switch bottom with bottom right.
If you time it correctly, the down arrow will redirect the cannonball.
Finally, switch bottom with top right. Again, if you time it correctly, the green block will be hit.
Also, he walks on the cannons easily, as you saw in levels 12 and 13.
Rhythm Doctor does the game window craziness in a wild way
I love how you put so many little details in your videos. All the folders little edidted things.
Hopslide was amazingly well made, could’ve used less flashing with the overlay though haha
That giraffs folder is sick. even got the extra high one for neck space
Reminds me of the game 'Framed' where you moved around the scenes as the character proceeds. @Aliensrock played it on the channel but i recommend playing it yourself if anyone is interested in short puzzle game
Interesting! This is kind of like Sky Keep from Skyward Sword, you shift the dungeon rooms around as you go through the dungeon!
"they say level 14 is crazy"
Me not noticing Tyler is already done with it.😮
both games were incredible but the first game had some incredibly creative ideas put into it, whereas the second game is just a cool little puzzle game
BRO what are his folders
"Feet (weird)"
"Feet (not weird)"
"Giraffes"
"Editor feeding schedule"
"Bloons TD 7 leaks"
I really liked hop/slide, what an interesting and technically unique game.
You always found fun puzzle games to play! Been loving your recommendations as I've been playing it with my family together 😊
Hopslide might be one of the greatest things i've seen since Anor Londo
Between the two games i gotta say i absolutely loved the first one
There's something i really like about games that play around with the game window and the instance of the game itself
The second game reminded me of framed. Still waiting for that part 2 tyler
Put these together and you get the old flash game continuity
i'm more intrigued by the first one, the concept is pretty unique. the second one i've seen the idea before but the cannon interaction is interesting
Both were cool, I really liked the aesthetics and ingenuity of the first (pop slide) best
the files in the background are a nice touch, also dont forget to feed the editor
Window Kill is a bullet hell game, it also have the concept of interactimg with multiple windows
Stanley Parable reference I see.
If that run button is anything like the skip button, you don't want it.
The desktop icons are legendary, also ima need to see the feeding schedule
That first game gives me some patrick parabox chills
By the way, Fancade, a mobile collection of fun minigames has a minigame similar to the second game. It's called Frames and it's also quite challenging!
For absolutely no particular reason, have you heard of a puzzle game name OneShot where you try to safely guide precious cat child?
editors having fun today
the first game was crazy and has so much potential
but its probably difficult to program
If you liked that play WindowKill it’s all in in that concept
Never seen a creature more befitting for the name Bob
Fun fact: there's a fnaf fangame that requiers to play in two its series' games at the same time. It's five shows at wario btw
Why is no one talking about the giraffes folder
There is a roguelike called windowkill that uses this concept in a great way, it's a twin-stick shooter tho
Question:
What happens if you open 2 slide windows and go through a doorway leading to contradicting spots? Like on one window blue leads to red, the other green.
Hop was super interesting. I only wish there was more.
I think I liked the first game a little better, it had more interesting mechanics, I don’t know how they’d expand on it, but I hope they can!
You should try windowkill, it’s made of windows where you fight off against enemy’s and bosses using your cursor, your window and your abilitys from upgrading to win!
You also have to keep expanding the closing window to see enemy’s, it is a new game and it is quite great, I played it myself found,when I unlocked a lazer guy, he was quite good
First game seemed soooo cool
I had so much fun playing hopslide, its so cool
I love “Tyler’s” desktop.
"bloons td 7 leaks"
Hmm, do you know anything that we don't, Tyler
If you want more of this style of game, The Pedestrian has a similar but different concept.
I've been watching this video peacfully when I noticed what folders and files he has on the desktop
FINALLY, hop slide, ive been waiting for eons
Oh my god I’ve finally played a game before Tyler has
Loved playing both games, love HopSlide more tho
I think this using some code from windowkill
in windowkill you have an expanding window and a shop window and a menu window.
bosses have their own window.
when u reach that with the expanding window it appears in it.
4:20 no, cause when the right screen goes to the right of the black circle you don’t see it in the left screen
Very cool! Love this kind of out of the box game designs!
A GLIMPSE AT HIS DESKTOP
Grapefruits aren't spicy. Tyler needs to check if he's allergic lmao.
pausing at 5:28 allows you to see all the folders.
girraffes
I love the desktop icons
Tyler when he discovers Oneshot:
this reminds me of a flash game called continuity
btd7 leaks?!? bottom left of the computer
When you don’t playa game in two seperate windows
Hop slide seems more original than the second because i seen way more iterations of the second
10:43 that’s my favorite part
that first one is just impressive
15:30 would be funny if hitting the spikes here would be an alternate ending