Subdivision to NURBS?

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  • Опубликовано: 1 окт 2024
  • Subdivision surfaces are awesome, but sometimes a NURBS-based approach is the tool needed for a job. But did you know that you can interchange subdivision surface 'cage' data with a NURBS-based application? Model partly in Blender and partly in MOI3D.
    This video is a followup to this video: • Merging two topologies...
    moi3d.com
    #moi3d #blender4 #nurbs #subdivision

Комментарии • 17

  • @Tarex_
    @Tarex_ 18 дней назад

    I know Blender has other usecases and CAD isn't one of them, but the fact that it has NURBS and bezier curves and is not lacking mathematically, it's still a pity it's not stronger in that, i use it in combination with Fusion and interfacing the two is sometimes such a pain, perfect quad surfaces and loops get mangled and scaling, oh boy

  • @dinocroon6287
    @dinocroon6287 8 месяцев назад +2

    It looks like only MOI has this feature!! I was dying to find such function when I was working between Blender and Fusion ...

  • @IlyaAndreev-1
    @IlyaAndreev-1 8 месяцев назад +2

    Ohhhh it's amazing! Moi 3D that's what we neeeeeed ! Thanks !

  • @sirrodneyffing1
    @sirrodneyffing1 8 месяцев назад +1

    Plasticity is absolutely fantastic, just learning it, but the conversion to NURBS here in MOI looks really good. Thanks

    • @christopher3d475
      @christopher3d475  8 месяцев назад +4

      Yeah, it's on my bucket list to learn Plasticity.

  • @BeheadedKamikaze
    @BeheadedKamikaze 6 месяцев назад

    Wow! This was very interesting. Thanks Chis
    Edit: too bad MOI isn't free, but if you're doing this for a living it's a reasonable price.

  • @яотвечаюзавсеЮ.ГерманПетров

    Moi 3D круть!! Я стараюсь примитивные модели мастерить в ней. Очень удобная программа для моделирования

  • @gerdsfargen6687
    @gerdsfargen6687 8 месяцев назад +1

    My jaw drops when I see the end result on your renders. I swear thats incredibly photorealistic.

  • @saulthetaxidriver6100
    @saulthetaxidriver6100 8 месяцев назад

    Moi is paid app

  • @slowlymakingsmoke
    @slowlymakingsmoke 8 месяцев назад

    Very interesting Chris. I am no NURBS expert, but it would be good to see that modeling paradigm make a comeback in the general 3D community. At least a generation of 3D artists will not have experienced it. I even think some of its features could be applied to subD modeling.

  • @Contactbps
    @Contactbps 8 месяцев назад

    Hey Chris, could you please explain how to retopo these exported models from MOI, so it can easily take subd modifier and do not create the glitches and weird shading.

    • @christopher3d475
      @christopher3d475  8 месяцев назад

      You could use the Remesh function, but honestly Nurbs generated meshes should be left alone. If you go down the route of modeling a part in a NURBS modeler, you should just finish it there.