We're coming up with new ways to access more glitched worlds! The next one will be something new as well 👀 Follow me on Twitch to catch it live! www.twitch.tv/kosmic
3:11 Bitrate crash 4:19 "We're playing a different game" crash 7:05 Game answers a question crash 9:14 FF FF FF FF death 15:22 A pipe leading to a different area
Well... my central nervous system went a bit wrong, and this glitched screen results me to seizure. Thanks to bitrate crash which didn't let me do so...
You mean the universe where KOSMIC didn’t fake the run (Btw, if you don’t get the joke, basically everyone knows Kosmic’s run is the real one and Badabun’s is fake, but for whatever reason (just for fun I guess), everyone acts like Badabun’s run is real?)
When I was a kid I used to own a fake NES. You know, the Chinese consoles that claims to have 10k games. Most of the menu consisted in the same repeated games, but I remember there were a ton of SMB levels listed as games. A lot of those "games" were unplayable, like the very first level on this video. Many others made the console crash. It's been a long time (20 years), so I hardly remember anything else.
@@cwmd7651 Any 9999999 in 1 card had these game genie options. My favorite SMB1 "version" when I was child was the one with infinity jumps (like Kosmic had here), but you started from 2-1 or 3-1 world. Oh boi, nostalgia hit me like a hammer
Glitches are fun to many games, and glitch worlds are just as fun to explore. And having someone knowing the game a lot and seeing glitched worlds must be a different experience.
This the first time I see anyone try any of the levels beyond a single world in years. The last time was with world 8 and they got up to level 8-54 if I recall correctly, but they never finished it. This is amazing! After all, there being 256, and them possibly having 256 level each (0-255), means the game is filled with 65536 levels.
15:21 I think that pipe works because entrances are world specific. So in glitch worlds there are no entrances defined for pipes, but since this is still technically world 1, and that pipe has an exit for world 1, it actually works. Still very cool to see a working warp in a glitch level.
(1:09) Wow, I certainly never would've known about that hidden coin block without accidentally hitting it like you did. (2:34) Oh, so your hacked ROM fixes it so that you don't get softlocked whenever you spawn above the ceiling like this? Nice. (3:11) Whoops! Mario must've bumped into the TV antenna and ruined your reception! (4:19) Mario, quit jiggling the antenna and changing the channel! (4:56) Mario almost looks like a firefighter now. (5:23) LOL, and then the 1-2 entrance cutscene just starts you in the sky and kills you! (5:44) Actually, you have that wrong. The points for simultaneous stomps actually follow the possible flagpole scores: 100, 400, 800, 2000, 5000. And, those numbers altogether total 8300, so there were 5 Koopas overlapping there, not 6. (Also, SMB1 normally can't have more than 5 enemies on-screen at once, but if there were more, then every additional simultaneous stomp starting with the 6th would be worth a 1-up each.) (7:05) The game says, "Yes, I think we should move on." (9:06) Whoops, there was no time limit set for this level, it seems. (10:20) Ooh, 500-point fireworks, and there's more than just 6 of them! (13:44) Moving platform: "I have to go now. My planet needs me." (14:45) Since you're in world 1, I want to say that the pipe exits for this version of 1-2 would work properly. (14:58) Huh, seems the "warp zone" flag didn't spawn, so the screen stops scrolling here. (15:22) Ah, the pipe did indeed take you somewhere besides the start of the level, but not where I was expecting, so this is interesting.
Looking in SMB1 disassembly, it seems that the flagpole score follows the multistomp chain score, not the other way around: they specifically put in 5000, 2000, 800, 400, 100 for the flagpole scores, but multistomp scores just result from skipping every other number in *100,* 200, *400,* 500, *800,* 1000, *2000,* 4000, *5000,* 8000, *1UP.* It does this by adding the stomp chain counter to a timer that's incremented after the score is awarded. I haven't checked if this timer is a frame timer or an interval/framerule timer.
This reminds me of when I would use GameShark on GBA and to a lesser extent, NES to N64. I would mod Pokemon early gens and many other games to make all sorts of crazy stuff happen, really testing the limits of what you can do by editing the values going from all the range of values like you did. Never seen someone do that to this extent on RUclips, subscribed.
3:11 I was half expecting this to turn into one of those infamous classic video game creepypastas where Mario’s sprite is slowly tortured while he’s stuck in limbo or something to that effect. 😜
3:11 is because of the NES rendering layers, mario, blocks being hit and enemies are on a different layer to the background, and the background is what glitched out
@@azadanzans5359 I do not know what the meaning of this is but I have no idea who Chip Skylark is, this was just the song name of what was playing in 6:05
3:22 The block that is not messed up is actually a sprite. I think the level is actually read from a table indexed out of bounds, so what you see here is actually RAM data. Hitting that block changed an address in RAM. 3:37 The entire ceiling is actually only 4 bytes of data, as question blocks, arrays of coin blocks, brick blocks, pipes and all of this stuff, so it's pretty simple to get one of these levels.
Not related to the video, but who has the audacity to dislike a youtube video. I can only understand that if it's something really dumb like youtube rewind but who dislikes something like a gaming video? He literally did nothing wrong he just recorded some cool SMB1 things and people just think "This sucks. This sucks so much I'm going to tell everyone that someone hates this video."
People often just dislike videos out of jealously or something dumb like that, not if the person recording did anything wrong (I get dislikes like this all the time). Its pretty sad since he makes nice gaming videos.
Those extra worlds are looking like a group which can be used to make a level by merging all of groups so that they will take less space as they had limited space at that time.
Ah, back in 90s we in Russia used to play those "weird" Super Mario worlds on the infamous "9999 in 1" pirate cartridge, having no clue what the f%%k they actually were =)
Plays SMB1 regularly: *brain* | Plays SMB1 with -world: *Big Brain* | Plays SMB1 where you literally fly through space and die from thinking about an enemy being invisible: *you are the universe’s overlord*
We're coming up with new ways to access more glitched worlds! The next one will be something new as well 👀
Follow me on Twitch to catch it live!
www.twitch.tv/kosmic
Helo ther
Pleeeease continue this series i love it!
This is my entertainment for these times
@Klack Koaster i replied to your comment on the other video.
@Klack Koaster nah never be ashamed of asking questions or trying to figure things out!
3:11 you absolutely demolished RUclips's bitrate lmao
lmao
BEAT ME TO IT
@@LucidMlem sorry
that's just the bitrate he was using when he streamed to twitch
It's triple demolished, first when streaming, then when re-encoding for RUclips, then RUclips hacks through it once more
3:11 Bitrate crash
4:19 "We're playing a different game" crash
7:05 Game answers a question crash
9:14 FF FF FF FF death
15:22 A pipe leading to a different area
The bitrate getting screwed makes it look like the glitch is invading Kosmic's room
I saw it the same way
@@joshuabruner9676 super mario bros music be like do do odo do do dod do do do do oddo d odo do od odo d od od odo o od odo od odo od odo d oo ooooooo
Oof the bitrate owf
Me: Hits elbow on the corner of the table
My nervous system: 3:11
Me: falls asleep on my arm.
My arm when I wake up: 3:11
Me: falls 2 meters
My feet: 3:11
I was scared to click on that time stamp
accurate
Well... my central nervous system went a bit wrong, and this glitched screen results me to seizure. Thanks to bitrate crash which didn't let me do so...
But first, let's talk about parallel universes
There’s a universe where badabun didn’t fake the run
You mean the universe where KOSMIC didn’t fake the run
(Btw, if you don’t get the joke, basically everyone knows Kosmic’s run is the real one and Badabun’s is fake, but for whatever reason (just for fun I guess), everyone acts like Badabun’s run is real?)
Mac Is underrated, there is no universe where he didnt have coke and pizza tho
random guy I bet in the dark corner of parallel universe he had actual coke
69 likes imma ruin it
When I was a kid I used to own a fake NES. You know, the Chinese consoles that claims to have 10k games.
Most of the menu consisted in the same repeated games, but I remember there were a ton of SMB levels listed as games. A lot of those "games" were unplayable, like the very first level on this video. Many others made the console crash.
It's been a long time (20 years), so I hardly remember anything else.
That’s so cool! Do you still have it or do you remember the name of it?
@@cwmd7651 Any 9999999 in 1 card had these game genie options. My favorite SMB1 "version" when I was child was the one with infinity jumps (like Kosmic had here), but you started from 2-1 or 3-1 world. Oh boi, nostalgia hit me like a hammer
@@cwmd7651 No, those fake Chinese consoles last a couple of months before something breaks. Don't remember the name.
Typical russian experience XD
@@ivanleven531 post-communism experience with chinese technology :P in Poland we had the same shit
4:21 when you glitch the game so hard you get transported into a alternate dimension
Hello and welcome to the Flipside there is no escape you are stuck here forever
@@radioactivian no flipside in super paper mario is easily escapable
Holy *censored*
Mario: *hits block*
Bitrate: Ight imma die
Nobody:
Suicidal people when they get shot: *_IGHT IMMA BLEED OUT_*
@@Ugh718 wtf
@@Ugh718 please go see a therapist
@@radioactivian It was supposed to be a joke/meme?Lol
@@Ugh718 lol doesnt sound that way
15:47
"This glitch world is so unique! Things actually do what they are supposed to!"
nice
I did not expect for you to play some Chip Skylark in the background, you have a great taste
ok stop being everywhere thx
Ok, even tho u are everywhere, i still did not expect u to be here
Great teeth, too.
hi
3:11
Super Mario Bros. World 1 - *Exorcism*
I thought that your species went extinct?
mikethenike we’re alive in small numbers
@@_strayfer_ heyy I am you❤️🥊🥊
Glitches are fun to many games, and glitch worlds are just as fun to explore. And having someone knowing the game a lot and seeing glitched worlds must be a different experience.
We NEED a fifth installment of this series
"Hi, I'm your foot!"
"Hope you don't mind if I..."
3:11
:/ 3:11
"I'm like six parallel universes up"
- Kosmic
Yes that is a good quote.
Pannenkoek2012 would like to know your location
But I’m 4 parallel universes ahead of you
@@ABM_GD he want so much!
smb1 exists
me: WHAT IS THIS?!
Kosmic: plays all glitch worlds
Existence: there is another
3:11 And now, we see Bowser's new never-before-seen spell, the bitrate murderer
Corruption block
"Mom, I wanna play Super Mario Bros."
"No, we already got Super Mario at home"
Super Mario Bros. at home: 4:20
No that is the real one
mario at home: 3:11
Nice
69
4:20: Missingno’s adventures across franchises
3:10 Bitrate: I’m ‘boutta head out
7:22 *This is what Mario goes through between each level*
14:57
0:52 Pretty sure I've seen this level in Mario Maker.
Late but i recreated this level in mario maker before
Its world E-1
6:55 That seamless music edit
That jump hack makes me think about how good a 2D platformer with infinite jumps could be if it were designed to be challenging
Hmm, Kirby is the only thing i can think of that has infinite jumps, but that's obviously not designed to be a challenging platformer. Great idea!
Flappy bird
Kaizo Kirby
@Kosmic Extra Game: Am I a joke to you?
Air (SMB1 Hack)
?
ruclips.net/video/Hc3JfUIz1Xw/видео.html
3:10
my video quality went
Bye have a great time
kosmic is an absolute true smb legend , he changed the game!!!
@Kosmic: Accidently do Arbitrary code execution while playing a glitch level, when it jump to a corrupt version of the tittle screen.
This the first time I see anyone try any of the levels beyond a single world in years. The last time was with world 8 and they got up to level 8-54 if I recall correctly, but they never finished it. This is amazing! After all, there being 256, and them possibly having 256 level each (0-255), means the game is filled with 65536 levels.
3:07
"dude look at all these cool things we're experiencing"
_suddenly gets bitcrushed to death_
3:18 Kosmic plays glitched worlds with a glitched webcam
I feel like 1-left side of pole would be the perfect creepypasta.
That crash at like 3:17 absolutely murdered the bitrate holy shit
I love how you enjoy just casually playing the game.
5:35 ultimate koopa stomp +6300 points
Love you kosmic
So how many water castles do you want?
Super Mario Bros: *Yes*
10:20 MM2 screen effects from 1985 ^^
I love the mechanics of SMB and how the levels are generated to save on disk space. It leads to an almost infinite amount of level choices.
15:21 I think that pipe works because entrances are world specific. So in glitch worlds there are no entrances defined for pipes, but since this is still technically world 1, and that pipe has an exit for world 1, it actually works. Still very cool to see a working warp in a glitch level.
Kosmic: Maniacal Laughter while breaking Mario
Chip Skylark: Yes
(1:09) Wow, I certainly never would've known about that hidden coin block without accidentally hitting it like you did.
(2:34) Oh, so your hacked ROM fixes it so that you don't get softlocked whenever you spawn above the ceiling like this? Nice.
(3:11) Whoops! Mario must've bumped into the TV antenna and ruined your reception!
(4:19) Mario, quit jiggling the antenna and changing the channel!
(4:56) Mario almost looks like a firefighter now.
(5:23) LOL, and then the 1-2 entrance cutscene just starts you in the sky and kills you!
(5:44) Actually, you have that wrong. The points for simultaneous stomps actually follow the possible flagpole scores: 100, 400, 800, 2000, 5000. And, those numbers altogether total 8300, so there were 5 Koopas overlapping there, not 6. (Also, SMB1 normally can't have more than 5 enemies on-screen at once, but if there were more, then every additional simultaneous stomp starting with the 6th would be worth a 1-up each.)
(7:05) The game says, "Yes, I think we should move on."
(9:06) Whoops, there was no time limit set for this level, it seems.
(10:20) Ooh, 500-point fireworks, and there's more than just 6 of them!
(13:44) Moving platform: "I have to go now. My planet needs me."
(14:45) Since you're in world 1, I want to say that the pipe exits for this version of 1-2 would work properly.
(14:58) Huh, seems the "warp zone" flag didn't spawn, so the screen stops scrolling here.
(15:22) Ah, the pipe did indeed take you somewhere besides the start of the level, but not where I was expecting, so this is interesting.
Looking in SMB1 disassembly, it seems that the flagpole score follows the multistomp chain score, not the other way around: they specifically put in 5000, 2000, 800, 400, 100 for the flagpole scores, but multistomp scores just result from skipping every other number in *100,* 200, *400,* 500, *800,* 1000, *2000,* 4000, *5000,* 8000, *1UP.* It does this by adding the stomp chain counter to a timer that's incremented after the score is awarded. I haven't checked if this timer is a frame timer or an interval/framerule timer.
@@meta04
Yeah, the way you worded it sounds a little better, since I guess my wording implied that it worked the other way around.
I’m glad this one’s still got sound. I thought the first two marked the death of a memory
This reminds me of when I would use GameShark on GBA and to a lesser extent, NES to N64. I would mod Pokemon early gens and many other games to make all sorts of crazy stuff happen, really testing the limits of what you can do by editing the values going from all the range of values like you did. Never seen someone do that to this extent on RUclips, subscribed.
A lot of these glitch levels remind me of when I use a corrupter to corrupt Super Mario Bros.
3:11 kills youtube's compression algorithm.
Ah, Fairly Odd Parents, loved that show. How it ended was kind of sad though.
Everyone's talking about 3:11, but nobody is talking about how 4:17 corrupted the game and ran it again.
This series is soo cool, I love you Kosmic!!
The laggy underground and hurry up sound is kinda cool
Ah yes, the classic world 1-left side of the top of the flagpole
3:48 The question mark block that you must hit or else your game crashes
What? Are you trying to say
@@张爱钦-q6y there's an invisible ?-block I think
@@dragon-du6ew the one at the bottom
3:11 I was half expecting this to turn into one of those infamous classic video game creepypastas where Mario’s sprite is slowly tortured while he’s stuck in limbo or something to that effect. 😜
" one dash left side of the top of the flag pole " it's an all time classic
Just proves my thought that there are 256 * 256 levels in SMB.
Have you ever heard of getting deleted? This is what it feels like 4:19
Welcome to the 10th dimension
The game that keeps on giving.
3:11 is because of the NES rendering layers, mario, blocks being hit and enemies are on a different layer to the background, and the background is what glitched out
Nice! Now to speed run the glitched worlds lol
you should try combining it with the mod that makes every level combined, that'd be cool!
3:11 Kozmic consulting the Mario Gods in the Shadow Realm.
256-squared (65536) levels! That's so sick
"Hi, I'm Mario!"
"Sorry, this block is take--"
3:11
3:08 Kosmic lookin kinda crispy 👀
Shiny teeth in me.
IN me?!
IN?!
Chip skylark hater...
@@thearctic7919 you
@@azadanzans5359 I do not know what the meaning of this is but I have no idea who Chip Skylark is, this was just the song name of what was playing in 6:05
4:18 If 9-Volt from WarioWare was playing this, he’d be so flabbergasted.
I love how modern Fire Mario is in “Code Scrambler” lol
A non-muted shiny teeth section, truly the rarest of beasts in the year of our lord two thousand and twenty three
3:22 The block that is not messed up is actually a sprite. I think the level is actually read from a table indexed out of bounds, so what you see here is actually RAM data. Hitting that block changed an address in RAM.
3:37 The entire ceiling is actually only 4 bytes of data, as question blocks, arrays of coin blocks, brick blocks, pipes and all of this stuff, so it's pretty simple to get one of these levels.
SMB1 really enjoys underwater castles
Those kinds of moments like at 3:18 are horrifying. UGGGHHH that’s creepy
10:20 MISSILE STRIKE INBOUND
14:13 All the secrets of 1-2 revealed!
I am loving this content, so interesting! You are like the Christopher Columbus or James Cook of Super Mario Bros. NES lol
**Enters 1-Right side of a cloud**
**Turns on music**
**Kosmic really trying hard not to sing**
"Should we move on guys?"
Tried that underwater 1-2, and if you go in the pipe just past the 1-Up, that ALSO takes you to the same place
7:40 looks a lot like 9-3 from Lost Levels.
I'm like 6 parallel universes up - A man with good video taste. I see
"What do you know, ANOTHER underwater castle!"
*Cloud Blocks appear in a level*
Kosmic: I guess we better throw it on
*Y e s*
Not related to the video, but who has the audacity to dislike a youtube video. I can only understand that if it's something really dumb like youtube rewind but who dislikes something like a gaming video? He literally did nothing wrong he just recorded some cool SMB1 things and people just think "This sucks. This sucks so much I'm going to tell everyone that someone hates this video."
People often just dislike videos out of jealously or something dumb like that, not if the person recording did anything wrong (I get dislikes like this all the time). Its pretty sad since he makes nice gaming videos.
Those extra worlds are looking like a group which can be used to make a level by merging all of groups so that they will take less space as they had limited space at that time.
Kosmic: I’m six parallel universes up
Me: should we talk about parallel universes?
"Stuff sends you places." -Kosmic
15:52
Pibby Super Mario Bros 1.
Someone had to say it lol
Ah, back in 90s we in Russia used to play those "weird" Super Mario worlds on the infamous "9999 in 1" pirate cartridge, having no clue what the f%%k they actually were =)
7:52 look left and right as fast as you can. . . Do you see a cylinder?
Not at all. I wonder what you're seeing.
Plays SMB1 regularly: *brain* | Plays SMB1 with -world: *Big Brain* | Plays SMB1 where you literally fly through space and die from thinking about an enemy being invisible: *you are the universe’s overlord*
I expected this video a week and a half ago!
Sorry!
I had one cassette with similar stages. And in one underground there was Blue Bowser appearing several time :D
Mario: YOUR NOT SUPPOSED TO BE HERE 4:14 *teleports into 1-[REDACTED]*
Shows how easy 1985 games are to glitch thanks kosmic for this content :)
4:27 Oooh! Accidental corruptions!
6:37 Kosmic: This is just his kingdom here. Toad: GET THE F#($%&!#%( OUT OF MY KINGDOM YOU LITTLE....!
After 35 years of release new block discovered that only kosmic hit
at 3:11 kosmic hit the block that tried summoning the wario apparition
princess peach: i wonder why mario is isn't here to save me... he is probably with daisy!
What mario is actually doing:
I've played through the entirety of world 1 before. I just never recorded a lot of it. I remember the pipe warp in the underwater 1-2.
the reason the pipe in 1-6F (111) worked is because you were on world 1 and that pipe was checking for world 1
4:29 super messed up bros