I've only played the first four hours, so no real idea of length, etc. There was still lots of the map left to uncover and I'd only found a couple of weapons, etc. During the demo we were told it could take up to eight hours to complete everything in the part of the game we were playing, but we were against the clock, so didn't get to test that out. As for second part of question: I enjoyed it. As I said in the video, the setting is more immediately appealing to me and I really like the platforming without the paint markers. I liked the two previous games, but found both slightly lacking when it came to tombs. In what we played here, the tombs are already a bit more interesting. I'm looking forward to playing the rest of it.
Too bad, but still good to know that it has some "meat" to it, length wise, I assume. Also very happy about the difficulty options, I had big trouble with the "first" two games, they felt somewhat linear and predigested to me. So it finaly lives up to its name, yay!
Lara's turn ons: quiet walks in the mud, stealth kills in the sunset, men with high pain thresholds. Lara's turn offs: pacifism, clean knives, easy to reach places.
Ummm... it’s NOT actually white paint on the ledges... nobody is going around painting the ledges at all... if so then they are painting my pergola as well. So what is it? IT’S FRICKIN’ BIRD POO FROM WHEN THEY ROOST THERE.
I'm so glad that Shadow of the Tomb Raider is bringing back platforming that is much more in line with the pre-reboot games in the series, and is giving us the option to get rid of the awful white paint that was splashed all over climbable ledges and tree limbs in TR2013 and Rise. I've always enjoyed the times that the Tomb Raider series made its platforming more challenging, and contained more trial-and-error, and the series has strayed away from that for many years now, so I'm glad it's back. I'm also very excited about the re-introduction of tense underwater exploration and relatively sparse combat when compared to the two previous games. But the thing I'm looking forward to the most is the tombs and puzzles, the element that the entire series was built on back in the '90s. I've got my fingers crossed that Shadow's tombs are more larger, more complex, and more varied than the ones in Rise (which I was quite disappointed with due to their size and simplicity), and I'm thrilled that we can now turn off Lara's hints when you're in the middle of trying to solve a puzzle. My favorite thing about the classic Tomb Raider games is how much you had to use your brain to figure out the puzzles, and how the puzzles were often intertwined with deadly traps that would would cut Lara down in an instant if you were unsuccessful, or if you were just careless in where you wandered. There were no in-game hints or survival instinct to help you out. Sometimes it took ages to riddle the puzzles out, but you always had a huge sense of satisfaction and accomplishment afterward. I really miss that, and I'm over the moon that some semblance of that seems to be returning to the series. This is honestly the most I've been excited for a Tomb Raider game in well over a decade. I can't wait to play it! Haha...and yes, the mud looks pretty cool, too.
If you actually read what I wrote, I pointed out how the gameplay in Shadow seems to be different from the two previous games. Less combat, more puzzles, varied puzzles, more tombs, the re-introduction of underwater exploration, less hand-holding from the developers - all the things I've wanted from the Tomb Raider series ever since it was rebooted, but haven't gotten until now. There are many old-school Tomb Raider fans who have been disappointed in the reboot games so far, but have played Shadow and loved it. So there IS a difference. I will happily deal with downgraded graphics if I can get the aforementioned staples back in the Tomb Raider series.
Don't care about the stealth. The devs are advertising the hell out of it and i'm tired of it. I am SSOOOO glad to hear about the platforming being upped. Tomb Raider should be a puzzle platformer first and not a stealth combat game first, the way it was in he Classic Era.
Christopher Stanley it's a reboot. What's the point of reboot if it follow exactly the previous game? Just called it HD mode or High Texture Resolution then.
I could watch you praise one of my favorite games for hours on end my dude. This game got a lot of hate for some reason and I thought it was very underappreciated, I’m glad you saw the same stuff in it that I did.
The mud effects look pretty much exactly the same as the snow effects from the beginning of Rise of the Tomb Raider, just with a different color palate.
I really liked the music in that opening section - I actually played through it with just the sound effects turned off so I could hear it more clearly. Very atmospheric.
"Stealth" like this always confuses me in games and I just can't suspend my disbelief. If I took someone down into the water with a pickaxe to the ankle... I'm pretty sure their scream of pain and/or surprise would alert the person 20 feet away. If that didn't... the splashing water and muffled noises from below the surface surely would.
Kuipo She covers their mouths...how do people keep missing that? It's such a cool attention to detail, you can hear their screams, but it's muffled eg: 8:45...also, screaming in water equals to dying faster!
video games streamline a lot of "mechanics/causality" that you'd expect to happen in the real-life equivalents of those situations. It happens in racing, it happens in combat, it happens in platforming and you'd expect that to happen in stealth. Moreover, I wouldn't consider TR a "stealth-first" game, like Splinter Cell, MGS or Shadow Tactics, where these situations do mirror the realistic counterparts more and more, and have smarter AI. Although from what I've seen, the AI of this game doesn't impress me, and seems to be the weakest aspect of it, unlike what it seems to be great at, which are platforming and exploration, which by the way, are the priority of TR, and has been for a long time. SOTR looks to me like it's gonna be a good "exploration/platforming-first" game, which is why I think the choice to remove all kinds of platform painting or "telegraphing" if you wanna be snobby about it lol, is amazing for the franchise and Rock Paper Shotgun here did a great job at highlighting the power of it, about the whole selective difficulty choices, in broad. PS notice how this being a "platforming first" game would make sense having your hands slipping from ledges, not jumping in the right direction punishing you with all kinds of #dumbwaystodie, land crumbling from under you, etc If that's the kind of realism you'd expect from a game with a person running around old as hell, barely held together structures and wild untouched jungles, that is what this game seems to be providing in the most possible "realistic" sense.
Very well made video and I do not enjoy commentary much, but your commentary was really good and enjoyable with funny talk about the mud part and nice raunchy dialogues, it was not at all boring and intelligently made video.. subbed immediately after the end of the video. Keep em coming.. thanks
Frankly, that part with the mud is the most satisfying (along with the exploration difficulty) I just love getting around and admiring all the liquid effects and lighting in games. Probably 1/3 of my game time is spent like this. Thanks a lot for showing me the awesome details and also having camera angles where the procedural waves in the water are visible!
Rock Paper Shotgun I’ve always found it lazy and disingenuous that harder difficulties was just simple damage tweaks. Changing enemy encounters, behaviour, aggression, frequency to flank, flush etc would be far more dynamic.
@@finncasey2674 Was my favourite outfit by FAR! Way better than the first game and better than this outfit... I hate the one she wears in this game. The ROTTR Tank top looks more adventurer, and more Tomb Raider.
This video got me way more excited for this third entry, I've enjoyed the prior two but I've missed that classic tomb raider feeling and it sounds like this game is finally bringing it back
Good Video, makes me realise that this is not a progresion in the series, juts kinda more of the same of the 2015 title but with little new stuffs here and there, but basically is a clone of the previous one just with a new location, i will try this game when its price dropes to a real level of $15, thx for the video, was very usefull to me.
When this video cuts to Rise of The Tomb Raider, I had forgotten how beautiful that game looked. The lighting looks better than Shadow of the Tomb Raider
I should probably add that Rise was captured on our powerful PC and Shadow is Xbox One X. It also helps that the Syria stage is the prettiest bit in that game...
Ah, that probably explains why. I hope the game looks good in general though. From what I've seen so far there are moments where the lighting looks good (like when they were in Mexico) and where the lighting looks really bad and the character model suffers because of it. Like at 6:24 Lara looks like she's from the sims
I also felt bad when I killed my howler monkey. I was having an issue aiming on the jaguar and have no idea why I thought it might get distracted by the dead howler. I immediately felt horrible when it's limp body fell on the ground 😢😭😆
I am happy about the difficulty settings. Unlike many players I am not much of a fan of puzzles. They drive me crazy. Also I am super excited for exploration "hard" setting. That is a very good option. Enough with white painted climable wooden planks.
Thought I was the only one not a fan of the puzzles lol. I never played the originals though, so that may be it, but the puzzles in these games just come off as weird chores.
As I say in the video, it follows a cartoon logic with stealth. You magically vanish in bushes, water and mud - it's not realistic, but I like the speed with which you run circles around your enemies.
No mention of that, no - game opens with the stuff they've shown already (with the floods) and goes straight into the jungle. Would be good if got some more manor action.
you said it my friend , I never had the pleasure to play the other two games in decent settings , I've only tried them . I was a huge fan of the original games and I always felt like the reboot missed a few gorgeous things from it . I was hoping this game would fix it , and your video kinda convinced me . I wish I had a kickass pc :( . I have to find someway to play this !
Super stoked for this game, and even more excited to be back in the jungle again!... snow and ice filled games make me feel actually cold. Also super excited there’s a difficulty setting for puzzles and exploration, I’m turning that all the way up! The white paint is soooo annoying! Like please let me figure it out for myself
I loved and completed all the challenge tombs they were both frustrating and fun at the same time such a thrill my main favourite ones werethe san Cordoba and the path of battle also the howling caves theywere great and I got the achievement for clearing them all .
Those options to change each difficulty is a really great touch I hate hard puzzles but how does one change puzzle difficulty in a game still great I with darksiders did this
This looks amazing. It's gonna be a great year for games. AC and RDR2 come out right after. Gonna be a hermit for months. And I'm glad they brought the rope hanging back.
With the mud use as camouflage, they should do a quirky DLC with the predator hunting her and you have to look into the ancient history of the area and find temples and tombs in order to find lore and ancient tales about this creature they used to worship. And eventually figure out a plan to defeat it. Of course they would never get the liscense to do it. But with the mud you would get to essentially play scenes from the 1st movie as Lara. :)
I would never be able to get a job as a guard in these games, I scream loudly if someone _taps_ my shoulder, nevermind _stabs_ it! Ruin the whole stealth session I bet
I just want to see David Attenborough narrate the nature in this game, and then all of a sudden it shows Lara shoving a knife in the jaguar's ear and hearing his reaction.
Spintires is amazing at it probably because it's heavy on simulation and that would require the environments to be so meticulously designed to derive that realism you'd want in a simulation game. Moreover, it's an OFFROADING GAME, mud physics is like the first thing you'd pin down as developers.
I feel the direction of allowing players to fine tune the difficulty settings will become a major part of future games. It makes so much sense to allow the gamers to choose how THEY want to play it.
Lara won't be back till shes running away from t rex's in a cave shooting them with M16 rifles left around the place in tombs uninhabited for millennia
Don't forget pushing and pulling 50ton blocks of cube-cut solid stone around in order to gradually find a path through to a health kit, a gold trophy and someone playing an ominous vibrophone scale in a nearby echo chamber. :)
best video on SOTR yet lmao PS I'm building a Ryzen 5 1600/2600 with GTX 1060 6Gb and 8 gigs of ram (for now due to budget reasons), could I run this on medium to high at least and expect 40-50 fps minimum?
Impossible to say about performance until we get PC version to test. I imagine we'll do a breakdown on the site. Will add a link when that eventually happens, but won't be until launch.
Idk why ever since I've seen Ghost of Tsushema talk about the mud physics at E3, now Shadow of the Tomb Raider and Red Dead Redemption 2 all have realistic mud physics. I know that both RDR2 and SotTR were all been worked on before and probably longer than Ghost of Tushima, but geez its like they all were in a meeting discussing about they all gonna focus on mud physics now.
I'm currently doing a "nice and dumb" play-through, where I get as few experience points as possible, so I can have a game finish with as clean as slate for new game + mode as you can have. I'd recommend it, it's a really weird way of playing, and you get the reward of a moderately uncluttered new game + where there's still an actual point to collecting things. I'll give the rules if you want to give it a go. The point of these rules is to start a new game + with maximum playstyle options, but minimum already-done progress in those playstyles. Here are the rules (and tips): * Obviously, don't start this playthrough from new game +. Only original new game. * Purchase all the weapons and outfits ready for the new game + afterwards. As well as all tools. But no capacity pouches or packs, or weapon attachments, of any kind. * You'll want to collect every resource you can, as many times over as you can, just for the coin. It's tight without resource tins/boxes (which you can't have since they give experience!). * Fast travelling to previous locations is good for extra resources, when they respawn. Crypts are good too, but don't open the actual prize! Just grab the things around it. * Don't make any outfits, and don't purchase any skills or non-plot-essential upgrades. Basically do nothing in the camp menu that the game doesn't make you do. * Discover as few camps and monoliths as possible, as just going near these gives you experience points. The game will force you to discover some. * Kill as few enemies as you can. Most stealth sections can be cleared with no kills, a few require one. Obviously, tutorial kills are game-forced. * The game usually won't let you climb over or through the last bit in a stealth section if you're under attack, even if you're quick enough. You have to be undetected. * You'll want easy combat difficulty in order to survive mass enemy discovery with enough health regen to hide again without killing anyone. * For the other difficulties, pick what you like. Personally, I refuse to spoil the landscape with white marks just on principle. But you can. * Careful to remember the challenges, so you don't mistakenly do them! Worst ones are the resource gathering ones, very easy to forget. Even one slip up nets you experience. * You'll have to do most of the side-mission that gets you the merchant, but you don't need to finish it. Be careful to have around 25,000 to get all her needed items when you do! * Use two save slots. When you're sure you're perfect, switch to the backup save, then back again. Do this often, it'll save heartache from unintentionally screwing something up. * Don't forget to waste all your resources right before the end, so you start with nothing after! Buy and sell to waste money, and use all your ammo on final boss. * And finally, the overall main point: finish the game with as few skill upgrade points as possible. It's mainly thrilling on the stealth sections. Simply creeping past enemies is way more tricky than picking them off, most of the time. And very different. You have to really think about how you're going to lead them away. Sometimes it requires careful use of distraction objects. Sometimes you just have to reveal yourself, re-enter stealth (bloody tricky with a full squad of enemies), and sneak by while they're looking for you. I'm about halfway through and on one occasion I simply had to kill someone, so I threw a molotov. Avoid headshots! They give you more experience points than normal. Avoid stealth kills where possible too, for the same reason. That's why molotovs are good (also because cloth and bottles aren't hard to find). The few maniac arrows you're given by the game when you get the ability to use them actually net you a third of the experience points for each enemy the one you shot kills, so they're really good if you absolutely are forced to kill everyone. Obviously since you're not allowed to get any abilities, you can't ever harvest these yourself, though that wandering merchant sells what you need for them. I started off doing this for the cleanest new game +, but it basically turned into its own challenge instead, bit like a different game mode. Do it without any of the purchasing requirements if you like, it'll save a lot of bother as well as let you skip that side quest entirely (as well as the two monoliths and base camps doing the side quest makes you discover). I wish I had the option to turn off the preorder bonus that gives you three skills to start off with. If anyone knows how to turn this off, please tell me. It really should be a choice. I don't like having things already done for me (if that wasn't already obvious by now, lol). Anyway, thought I might share this! In case anyone else feels like doing it. :)
Features you won't love: Lara must wear horrible clothes in the central game hub, even after patches and winning the game once. Shorts are forbidden for the female protagonist BUT the game is perfectly ok with the men in THONGS all over the central hub. Lara is a humourless psychopath at this point, and arguably the villain of the story by her actions and kill count.
They should make some quick mods for the previous two games that remove the white paint from them. I don't know how much work that would be - if they were put on top of the original textures (as clearly has been done here), then it would be no bother to program in a switch-off option. But if in those previous games they were integral to the textures on the platforms, then they'd have to make a bunch of new textures to replace them, so that'd be more work. So I'm not sure how viable this is. But it would be a lovely little thing, that would make the games more in-line with each other in a series playthrough.
Choosing each difficulty is nice, now I could play it in way I feel is truer to classic TR Still wish stealth had a better design, needs a shadow and sound meter to really know Especially with different ground having different sounds (mud, rock, flooring, dirt)
LOL. The Jaguar in Rise of the Tomb Raider on death island was satan himself. That growl that was constantly sneaking up on you happened way too often. I died way too many times.
I've played all the TR games, and it's very strange to me that I find these 3 reboot games to make Lara out as some ultra-violent soul-less killer. Sure, she started out just trying to survive in the reboot, but she quickly graduated to murdering anyone that crossed her path. She killed everything in sight in the older games too -though there were a lot more instances of her giving the bad guys a chance to walk away. I can only imagine it's because the graphics are so realistic. It's almost disturbing how graphic the kill shots are now.
Watch our Shadow of the Tomb Raider review of the complete game here: ruclips.net/video/vFAImkwA_sY/видео.html
Do you come from Belgium?
I wish! Love the chocolate.
I can't help but feel these tomb raider game's are extremely under appreciated
Tomb raider games aren't Xbox exclusives..... I have them for PS4.....
Tomb Raider (2013) was dead honest a GOTY contender imo. Amazing game front to back.
Dingaling Of A God, they suck. Uncharted is a far superior game.
Yeh the reboot sucks
Tomb raider got worse after 2013
"...stop the pilleging with some killeging..." gave me a good chuckle, thank you sir!
Thank you for being kind about this absolute howler of a line.
I have a question, how long is the game, did you finish it? Compared to the previous entries is it better or worse in your opinion, thanks in advance!
I've only played the first four hours, so no real idea of length, etc. There was still lots of the map left to uncover and I'd only found a couple of weapons, etc. During the demo we were told it could take up to eight hours to complete everything in the part of the game we were playing, but we were against the clock, so didn't get to test that out.
As for second part of question: I enjoyed it. As I said in the video, the setting is more immediately appealing to me and I really like the platforming without the paint markers. I liked the two previous games, but found both slightly lacking when it came to tombs. In what we played here, the tombs are already a bit more interesting. I'm looking forward to playing the rest of it.
Too bad, but still good to know that it has some "meat" to it, length wise, I assume. Also very happy about the difficulty options, I had big trouble with the "first" two games, they felt somewhat linear and predigested to me.
So it finaly lives up to its name, yay!
Shadow of the tomb raider will have a multiplayer
Lara's turn ons: quiet walks in the mud, stealth kills in the sunset, men with high pain thresholds.
Lara's turn offs: pacifism, clean knives, easy to reach places.
Best Shadow of the Tomb Raider video yet. Keep up the great work.
Ummm... it’s NOT actually white paint on the ledges... nobody is going around painting the ledges at all... if so then they are painting my pergola as well.
So what is it? IT’S FRICKIN’ BIRD POO FROM WHEN THEY ROOST THERE.
5:22 and 5:26 "just another Monday, great." them faceless expressions are gold xD
2:41 yup, that is the face when u jamed that q-tip way deep into the ear canal
I'm so glad that Shadow of the Tomb Raider is bringing back platforming that is much more in line with the pre-reboot games in the series, and is giving us the option to get rid of the awful white paint that was splashed all over climbable ledges and tree limbs in TR2013 and Rise. I've always enjoyed the times that the Tomb Raider series made its platforming more challenging, and contained more trial-and-error, and the series has strayed away from that for many years now, so I'm glad it's back.
I'm also very excited about the re-introduction of tense underwater exploration and relatively sparse combat when compared to the two previous games. But the thing I'm looking forward to the most is the tombs and puzzles, the element that the entire series was built on back in the '90s.
I've got my fingers crossed that Shadow's tombs are more larger, more complex, and more varied than the ones in Rise (which I was quite disappointed with due to their size and simplicity), and I'm thrilled that we can now turn off Lara's hints when you're in the middle of trying to solve a puzzle. My favorite thing about the classic Tomb Raider games is how much you had to use your brain to figure out the puzzles, and how the puzzles were often intertwined with deadly traps that would would cut Lara down in an instant if you were unsuccessful, or if you were just careless in where you wandered. There were no in-game hints or survival instinct to help you out. Sometimes it took ages to riddle the puzzles out, but you always had a huge sense of satisfaction and accomplishment afterward. I really miss that, and I'm over the moon that some semblance of that seems to be returning to the series.
This is honestly the most I've been excited for a Tomb Raider game in well over a decade. I can't wait to play it! Haha...and yes, the mud looks pretty cool, too.
Brandon Moore you are indeed excited😎
Enjoy the downgraded graphics lol. Shadow looks way worse than Rise.
I care way more about actual gameplay than graphics.
The gameplay is nearly identical lol so you're playing the same game as before, but with worse visuals.
If you actually read what I wrote, I pointed out how the gameplay in Shadow seems to be different from the two previous games. Less combat, more puzzles, varied puzzles, more tombs, the re-introduction of underwater exploration, less hand-holding from the developers - all the things I've wanted from the Tomb Raider series ever since it was rebooted, but haven't gotten until now. There are many old-school Tomb Raider fans who have been disappointed in the reboot games so far, but have played Shadow and loved it. So there IS a difference. I will happily deal with downgraded graphics if I can get the aforementioned staples back in the Tomb Raider series.
Don't care about the stealth. The devs are advertising the hell out of it and i'm tired of it. I am SSOOOO glad to hear about the platforming being upped. Tomb Raider should be a puzzle platformer first and not a stealth combat game first, the way it was in he Classic Era.
Christopher Stanley me too. They give us too much ammo anyway
True it's just obvious stealth, doesn't go full in like shadow meter or sound or altert systems just hide and your invisible
True it's just obvious stealth, doesn't go full in like shadow meter or sound or altert systems just hide and your invisible
If they'll give us stealth I dont want it to be optional
Christopher Stanley it's a reboot. What's the point of reboot if it follow exactly the previous game? Just called it HD mode or High Texture Resolution then.
I could watch you praise one of my favorite games for hours on end my dude. This game got a lot of hate for some reason and I thought it was very underappreciated, I’m glad you saw the same stuff in it that I did.
The mud effects look pretty much exactly the same as the snow effects from the beginning of Rise of the Tomb Raider, just with a different color palate.
Yep, that's what I was thinking too.
psykosonikwarrior wasn't nitpicking, just pointing out that it 's a similar effect. I'm talking as a longtime Tomb Raider fan here.
lol nitpicking.... Stating a fact is nitpicking. I hate fanboys.... But anyways, Ryu Gi, I agree. Looking forward to playing this regardless. :)
Deceptions Wrath He's right stop bitching.
Eric Nick stfu
Judging from ign first 15 min Gameplay, I frickin love the new soundtrack 👌👌👌👌
And nice video btw 👍👍
I really liked the music in that opening section - I actually played through it with just the sound effects turned off so I could hear it more clearly. Very atmospheric.
Rock Paper Shotgun yeah that opening section gave me goosebumps it was awesome
Lara Gear Solid: Tactical Tomb Raiding Action
And splinter cell too, stealth action redefined😉
Lara Gear Solid: Tactical Tomb Raiding Breath Action Of The Wild
"Stealth" like this always confuses me in games and I just can't suspend my disbelief. If I took someone down into the water with a pickaxe to the ankle... I'm pretty sure their scream of pain and/or surprise would alert the person 20 feet away. If that didn't... the splashing water and muffled noises from below the surface surely would.
I like to imagine that they are just having the worst monday and so when they get stabbed they don't scream but just mutter "of _course_ "
Kuipo She covers their mouths...how do people keep missing that? It's such a cool attention to detail, you can hear their screams, but it's muffled eg: 8:45...also, screaming in water equals to dying faster!
Did she really stab their ankle with the pickaxe or just tackle them down to the water?
If stealth suspends your disbelief , i cant imagine what game would be realistic enough for you
video games streamline a lot of "mechanics/causality" that you'd expect to happen in the real-life equivalents of those situations. It happens in racing, it happens in combat, it happens in platforming and you'd expect that to happen in stealth. Moreover, I wouldn't consider TR a "stealth-first" game, like Splinter Cell, MGS or Shadow Tactics, where these situations do mirror the realistic counterparts more and more, and have smarter AI. Although from what I've seen, the AI of this game doesn't impress me, and seems to be the weakest aspect of it, unlike what it seems to be great at, which are platforming and exploration, which by the way, are the priority of TR, and has been for a long time. SOTR looks to me like it's gonna be a good "exploration/platforming-first" game, which is why I think the choice to remove all kinds of platform painting or "telegraphing" if you wanna be snobby about it lol, is amazing for the franchise and Rock Paper Shotgun here did a great job at highlighting the power of it, about the whole selective difficulty choices, in broad.
PS notice how this being a "platforming first" game would make sense having your hands slipping from ledges, not jumping in the right direction punishing you with all kinds of #dumbwaystodie, land crumbling from under you, etc
If that's the kind of realism you'd expect from a game with a person running around old as hell, barely held together structures and wild untouched jungles, that is what this game seems to be providing in the most possible "realistic" sense.
Very well made video and I do not enjoy commentary much, but your commentary was really good and enjoyable with funny talk about the mud part and nice raunchy dialogues, it was not at all boring and intelligently made video.. subbed immediately after the end of the video. Keep em coming.. thanks
Frankly, that part with the mud is the most satisfying (along with the exploration difficulty) I just love getting around and admiring all the liquid effects and lighting in games. Probably 1/3 of my game time is spent like this.
Thanks a lot for showing me the awesome details and also having camera angles where the procedural waves in the water are visible!
Hands down, this is the best preview I’ve ever seen. How didn’t I come across this channel sooner?!
I love the addition of a granular difficulty level, and wish devs would use this more frequently.
Weirdly, Tomb Raider Underworld did a similar thing years ago - you could tweak combat damage, etc, to dial down the action if you wanted.
Rock Paper Shotgun I’ve always found it lazy and disingenuous that harder difficulties was just simple damage tweaks. Changing enemy encounters, behaviour, aggression, frequency to flank, flush etc would be far more dynamic.
Incredible review. Actually laughed when watching, which doesn’t usually happen when I’m watching a review. Absolutely loved it!!
The Game releases on my birthday. It going to be a great present.
10/10 "Great Mud, would buy again if they add more mud"
I hope they have different outfits for Lara like her tank top she wears in he last 2 games
wonderbro 1000's D.I.Y yeah the tank top outfit is included and i think 2 more
Yes she will have different outfits.
Tank top was so underrated in rise of the tomb raider
@@finncasey2674 Was my favourite outfit by FAR!
Way better than the first game and better than this outfit... I hate the one she wears in this game.
The ROTTR Tank top looks more adventurer, and more Tomb Raider.
Yahh your campfire have a built-in wardrobe section😂
Your review is absolutely hilarious and entertaining mate and for that you get a sub cheers!
Thanks!
Aside from the Tomb Raider stuff, I gotta say that the script for this vid was excellent and funny. I also love your guy's delivery on it. :D
I just subscribed awesome video man I can't wait for game to release and just one question will the game have a photo mode that's what I'm wondering?
First video I've seen from you guys and I wondered...why haven't I heard of y'all before? I subbed!
Well done mate! I enjoyed your video. Looking forward to this game!
This video got me way more excited for this third entry, I've enjoyed the prior two but I've missed that classic tomb raider feeling and it sounds like this game is finally bringing it back
Good point about the exploration difficulty. Removing this white paint could be interesting.
I really loved your commentary. Some really nice chuckles I had 😂😂
Can't wait!! I already pre ordered my collectors edition.. Oh my gosh!!
Can't wait any longer!!
Good Video, makes me realise that this is not a progresion in the series, juts kinda more of the same of the 2015 title but with little new stuffs here and there, but basically is a clone of the previous one just with a new location, i will try this game when its price dropes to a real level of $15, thx for the video, was very usefull to me.
"Version of Batman who would have found the cave and killed all the bats" 😂😂😂
I can't wait for it...already pre-ordered. The last 2 were incredibles. The last trilogy is the best in my opinion.
Nailed it! Loved your commentary! :)
Boy I've enjoyed your narration on this video! You're a funny bloke. A whole lot of Killajing in Tomb Raider for sure.
Just subbed, super excited for the next SOTR vid u do, the game looks amazing, that mud looks sooo good, and u made great points, thanks for that! 😃
Awesome video with great writing, you earned a sub! Keep it up!
Ooooooh can't wait to play this!
Great video :) This game is awesome :)
When this video cuts to Rise of The Tomb Raider, I had forgotten how beautiful that game looked. The lighting looks better than Shadow of the Tomb Raider
I should probably add that Rise was captured on our powerful PC and Shadow is Xbox One X. It also helps that the Syria stage is the prettiest bit in that game...
Ah, that probably explains why. I hope the game looks good in general though. From what I've seen so far there are moments where the lighting looks good (like when they were in Mexico) and where the lighting looks really bad and the character model suffers because of it. Like at 6:24 Lara looks like she's from the sims
It is not finished yet, they're working on it and still improving it.
nicg g Actually, The game has gone gold in July which means the game is finished.
Let's hope it gets fixed in a patch. If The Crew Wild Run could change so much I don't see wihy this can't
I also felt bad when I killed my howler monkey. I was having an issue aiming on the jaguar and have no idea why I thought it might get distracted by the dead howler. I immediately felt horrible when it's limp body fell on the ground 😢😭😆
I am happy about the difficulty settings. Unlike many players I am not much of a fan of puzzles. They drive me crazy. Also I am super excited for exploration "hard" setting. That is a very good option. Enough with white painted climable wooden planks.
Thought I was the only one not a fan of the puzzles lol. I never played the originals though, so that may be it, but the puzzles in these games just come off as weird chores.
Perfect commentary many thanks and without annoying music
i got the croft edition im kinda excited
Thanks mate. I want to play in the mud now. ♥
0:58.. how do they not see her in the water?
As I say in the video, it follows a cartoon logic with stealth. You magically vanish in bushes, water and mud - it's not realistic, but I like the speed with which you run circles around your enemies.
Farrukh R Made for scrub kids who can't do proper stealth
Even lara is already in front of them theyre not even reacting,just waiting to be murdered
Ex Soldier of Midgar if stealth was made realistic in game it wouldn't even be really possible to do
The lush green jungle is breathtaking.
Brilliant video, thank you.
Great commentary mate. Well done. Did they mention Croft Manor at all?
No mention of that, no - game opens with the stuff they've shown already (with the floods) and goes straight into the jungle. Would be good if got some more manor action.
According to Stellas Tomb Raider site, Croft Manor is included in the game. But, Crystal Dynamics have not given any more details than that.
You're hella funny! Keep up the good work! Subscribed ;)
you said it my friend , I never had the pleasure to play the other two games in decent settings , I've only tried them . I was a huge fan of the original games and I always felt like the reboot missed a few gorgeous things from it . I was hoping this game would fix it , and your video kinda convinced me . I wish I had a kickass pc :( . I have to find someway to play this !
Super stoked for this game, and even more excited to be back in the jungle again!... snow and ice filled games make me feel actually cold. Also super excited there’s a difficulty setting for puzzles and exploration, I’m turning that all the way up! The white paint is soooo annoying! Like please let me figure it out for myself
You’re so funny 😂😂😂😂😂 great video!
This game is released 3 days after my birthday. I can't put into words how ready I am.
I loved and completed all the challenge tombs they were both frustrating and fun at the same time such a thrill my main favourite ones werethe san Cordoba and the path of battle also the howling caves theywere great and I got the achievement for clearing them all .
I hope she can do flips and some Karate/Kickboxing moves in the next game. Plus the classic crop top and shorts would be nice ✨
I been getting use to the stupid bow and not the double guns
I still feel she is missing a back pack, make it look more realistic
That commentary made my day! :D
And this comment made mine. Thanks.
Like the humour in this vid. Nice;)
This is a great and hilarious review. I look forward to playing this.
Those options to change each difficulty is a really great touch I hate hard puzzles but how does one change puzzle difficulty in a game still great I with darksiders did this
This looks amazing. It's gonna be a great year for games. AC and RDR2 come out right after. Gonna be a hermit for months. And I'm glad they brought the rope hanging back.
With the mud use as camouflage, they should do a quirky DLC with the predator hunting her and you have to look into the ancient history of the area and find temples and tombs in order to find lore and ancient tales about this creature they used to worship. And eventually figure out a plan to defeat it. Of course they would never get the liscense to do it. But with the mud you would get to essentially play scenes from the 1st movie as Lara. :)
I would never be able to get a job as a guard in these games, I scream loudly if someone _taps_ my shoulder, nevermind _stabs_ it! Ruin the whole stealth session I bet
Lo Brundell Good luck, because lara is inept in the art of shutting you up - unless you haven't notices, she covers her victims' mouths.
MattOmniHeart i’m not sure you know what inept means
Like a slim female can overpower a male with muscles and theyre not even struggling to fight back
Ex Soldier of Midgar she seems pretty strong despite her appearance
@@neilcognito i think you mean adept lol
So can't wait for the explanation being on hard. :) always hated having everything marked out for me.
That water part at the beginning reminds me of a mission from CoD Black Ops (original)
2:38 That's exactly the face I pull when I rub one out.
It looks sooo goooooood
Also this is my first time watching rockpapershotgun video. And I like the jokes. Good video.
This year. The best of the Tomb Raider. Congratilations. Guys. Tk's.
Wow love the Tomb Raider series i can't wait to play it on PC + 4k Monitor it will be amazing.
Such a great video!
2:37 lmao! I'm glad the platforming is better and more challeging. This game was never about killing people but traversal and exploration mostly.
I just want to see David Attenborough narrate the nature in this game, and then all of a sudden it shows Lara shoving a knife in the jaguar's ear and hearing his reaction.
do a video comparing mud physics in spintires and this. mmm... mud
rustyroche mud in spintires is still a little bit better in my opinion
Spintires is amazing at it probably because it's heavy on simulation and that would require the environments to be so meticulously designed to derive that realism you'd want in a simulation game. Moreover, it's an OFFROADING GAME, mud physics is like the first thing you'd pin down as developers.
The MUD physics itsthe same in Rise of the TR withthe SNOW.
The enemies do not gesticulate when they are murdered by Lara C. 😒
But... goood.
Cry more
I hope they add a survival mode in the jungle like they had that Siberian survival in Rise.
I feel the direction of allowing players to fine tune the difficulty settings will become a major part of future games. It makes so much sense to allow the gamers to choose how THEY want to play it.
They really did well with the animal animation. Esoecuially when you compare it to Rise’s animals
So well in fact, that I felt v bad for the big kitties :
The fishes look bad.
Yet they never cared to improve on Lara's animations..
Howya Doin Right I said the same thing. I can’t fathom why they chose to use the same jittery animation for her.
Which is better shadow or rise ?
Lara won't be back till shes running away from t rex's in a cave shooting them with M16 rifles left around the place in tombs uninhabited for millennia
Don't forget pushing and pulling 50ton blocks of cube-cut solid stone around in order to gradually find a path through to a health kit, a gold trophy and someone playing an ominous vibrophone scale in a nearby echo chamber. :)
best video on SOTR yet lmao
PS I'm building a Ryzen 5 1600/2600 with GTX 1060 6Gb and 8 gigs of ram (for now due to budget reasons), could I run this on medium to high at least and expect 40-50 fps minimum?
Impossible to say about performance until we get PC version to test. I imagine we'll do a breakdown on the site. Will add a link when that eventually happens, but won't be until launch.
sure, thanks! I'm gonna stay optimistic till then :)
Excellent video
Idk why ever since I've seen Ghost of Tsushema talk about the mud physics at E3, now Shadow of the Tomb Raider and Red Dead Redemption 2 all have realistic mud physics. I know that both RDR2 and SotTR were all been worked on before and probably longer than Ghost of Tushima, but geez its like they all were in a meeting discussing about they all gonna focus on mud physics now.
I'm currently doing a "nice and dumb" play-through, where I get as few experience points as possible, so I can have a game finish with as clean as slate for new game + mode as you can have. I'd recommend it, it's a really weird way of playing, and you get the reward of a moderately uncluttered new game + where there's still an actual point to collecting things. I'll give the rules if you want to give it a go. The point of these rules is to start a new game + with maximum playstyle options, but minimum already-done progress in those playstyles.
Here are the rules (and tips):
* Obviously, don't start this playthrough from new game +. Only original new game.
* Purchase all the weapons and outfits ready for the new game + afterwards. As well as all tools. But no capacity pouches or packs, or weapon attachments, of any kind.
* You'll want to collect every resource you can, as many times over as you can, just for the coin. It's tight without resource tins/boxes (which you can't have since they give experience!).
* Fast travelling to previous locations is good for extra resources, when they respawn. Crypts are good too, but don't open the actual prize! Just grab the things around it.
* Don't make any outfits, and don't purchase any skills or non-plot-essential upgrades. Basically do nothing in the camp menu that the game doesn't make you do.
* Discover as few camps and monoliths as possible, as just going near these gives you experience points. The game will force you to discover some.
* Kill as few enemies as you can. Most stealth sections can be cleared with no kills, a few require one. Obviously, tutorial kills are game-forced.
* The game usually won't let you climb over or through the last bit in a stealth section if you're under attack, even if you're quick enough. You have to be undetected.
* You'll want easy combat difficulty in order to survive mass enemy discovery with enough health regen to hide again without killing anyone.
* For the other difficulties, pick what you like. Personally, I refuse to spoil the landscape with white marks just on principle. But you can.
* Careful to remember the challenges, so you don't mistakenly do them! Worst ones are the resource gathering ones, very easy to forget. Even one slip up nets you experience.
* You'll have to do most of the side-mission that gets you the merchant, but you don't need to finish it. Be careful to have around 25,000 to get all her needed items when you do!
* Use two save slots. When you're sure you're perfect, switch to the backup save, then back again. Do this often, it'll save heartache from unintentionally screwing something up.
* Don't forget to waste all your resources right before the end, so you start with nothing after! Buy and sell to waste money, and use all your ammo on final boss.
* And finally, the overall main point: finish the game with as few skill upgrade points as possible.
It's mainly thrilling on the stealth sections. Simply creeping past enemies is way more tricky than picking them off, most of the time. And very different. You have to really think about how you're going to lead them away. Sometimes it requires careful use of distraction objects. Sometimes you just have to reveal yourself, re-enter stealth (bloody tricky with a full squad of enemies), and sneak by while they're looking for you. I'm about halfway through and on one occasion I simply had to kill someone, so I threw a molotov. Avoid headshots! They give you more experience points than normal. Avoid stealth kills where possible too, for the same reason. That's why molotovs are good (also because cloth and bottles aren't hard to find). The few maniac arrows you're given by the game when you get the ability to use them actually net you a third of the experience points for each enemy the one you shot kills, so they're really good if you absolutely are forced to kill everyone. Obviously since you're not allowed to get any abilities, you can't ever harvest these yourself, though that wandering merchant sells what you need for them.
I started off doing this for the cleanest new game +, but it basically turned into its own challenge instead, bit like a different game mode. Do it without any of the purchasing requirements if you like, it'll save a lot of bother as well as let you skip that side quest entirely (as well as the two monoliths and base camps doing the side quest makes you discover).
I wish I had the option to turn off the preorder bonus that gives you three skills to start off with. If anyone knows how to turn this off, please tell me. It really should be a choice. I don't like having things already done for me (if that wasn't already obvious by now, lol).
Anyway, thought I might share this! In case anyone else feels like doing it. :)
Features you won't love:
Lara must wear horrible clothes in the central game hub, even after patches and winning the game once.
Shorts are forbidden for the female protagonist BUT the game is perfectly ok with the men in THONGS all over the central hub.
Lara is a humourless psychopath at this point, and arguably the villain of the story by her actions and kill count.
Can't wait to play this
"A cos play hedge"
Can you bring your letters up higher? Iphone x full screen fill in mode doesnt show it
We need a Tomb Raider openworld game. That would be awesome.
IMHO that mud physic is just chocolate snow from the last Tomb Raider
I would eat chocolate snow.
They should make some quick mods for the previous two games that remove the white paint from them. I don't know how much work that would be - if they were put on top of the original textures (as clearly has been done here), then it would be no bother to program in a switch-off option. But if in those previous games they were integral to the textures on the platforms, then they'd have to make a bunch of new textures to replace them, so that'd be more work. So I'm not sure how viable this is. But it would be a lovely little thing, that would make the games more in-line with each other in a series playthrough.
Great vid...do we have the dual pistols from the original in this game?
Choosing each difficulty is nice, now I could play it in way I feel is truer to classic TR
Still wish stealth had a better design, needs a shadow and sound meter to really know
Especially with different ground having different sounds (mud, rock, flooring, dirt)
"Invert both axis" option will be enough for me.
LOL. The Jaguar in Rise of the Tomb Raider on death island was satan himself. That growl that was constantly sneaking up on you happened way too often. I died way too many times.
Jaguars are only endemic to South America, bub.
I've played all the TR games, and it's very strange to me that I find these 3 reboot games to make Lara out as some ultra-violent soul-less killer. Sure, she started out just trying to survive in the reboot, but she quickly graduated to murdering anyone that crossed her path.
She killed everything in sight in the older games too -though there were a lot more instances of her giving the bad guys a chance to walk away. I can only imagine it's because the graphics are so realistic. It's almost disturbing how graphic the kill shots are now.
Shotgun : It sounds so good....Lara : It doesn't sound good
"Stop the pillaging with some killaging." lol
Great game great video