That moment when you're watching the projection reels, and then the theme in the background shifts accordingly to what you're currently seeing, no matter how much you wait in between images, elevates the storytelling in this DLC to a whole new level.
@@andrewprahlow I remember my jaw dropping and getting literal full body goosebumps from discovering the DLC content and hearing the music, it was amazing. I still get the same feeling to this day when I listen to these masterpieces
The way this game’s music integrates with the gameplay is a masterclass. Highlights for me: Sitting by the deep space satellite, wondering if I understand things right, when bam, an eclipse of the sun Jumping onto a raft, learning to control it as you hear the track fade in, and then looking up right as the music swells Clicking through the reels with every motif timed perfectly Descending into a forbidden archive while your heart is still pumping and you don’t know if you should feel victorious or terrified And finally………. When it’s your turn to tell your story
That eclipse moment was soooo intense. terrifying and amazing. I was terrified because I had such a strong understanding of "what there was" in the solar system from my first playthrough, and I was shook... SO BIG
Honestly every time I hear echoes of the eye I burst into tears, just seeing the entire story of our character actually being told is just so beautiful :;)
Getting to [REDACTED] for the first time is such a jaw dropping experience that I don't think any game will ever be able to top for me, and its song brings back the memories!
dude i had wanted to see something like that in a game for so long and the millisecond i realized it was a [REDACTED] i instantly new it was going to be real because it was Outer Wilds
A wonderfull game with so many breathtaking moments! I like the spoilerfree comments using "[REDACTED]". Gives of some SCP-Vibes. On the thought of that - the Outer Wilds universe (and/or parts of it) could be an SCP.
I think Into Shadow is my favorite part. It captures the whole experience. It's like you stumble into evidence of another thriving civilization. The scope of your discovery is immense. Whoever made it must have been highly intelligent, with ornate culture and family. They liked to watch movies together, remember their lives together. But something is very wrong. They are vanished like a ghost ship. All that's left is a old signs of life. So it's just you on this vast world that wasn't made for you. The ship has everything to support you and your biology. It's a lot like Timber Hearth. It's just missing the most important part. It implies something terrible. In the end you find it wasn't a rogue wave or pirates. They just decided to go to sleep and dream forever. They lost their own world and they didn't want to give up the familiar bits they had left. They died a sad old civilization that couldn't let go. That's not Hearthians though. You were young when the universe ended. You knew it was the only thing left to do. You let go and jumped it to whatever's next.
You forgot something important. The species in The Stranger didn't necessarily die because they retreated into their dream. They probably did spend a little too much time in there, but that's not necessarily what killed them all. There was a ghost matter blast wave that killed every last one of their species who was still alive. There's evidence this might be true, like rafts on the riverbanks or the middle of the reservoire. It's not even just that they wanted to retreat into a dream. They very well could have regularly left the dream over and over, but eventually the ghost matter came through and destroyed the few survivors there were, before everyone was more or less mummified. If anyone was alive before the ghost matter came through, this event is what made sure none were left outside the dream. As for what happened to them, it's hard to say at this point because the ringworld could have easily just destroyed them or covered them in detritus (and all evidence is of them being inside the dream). But at the end of the day, they did get hit by ghost matter, and that's probably why there are only dreamers left. And we know this because the Nomai came to the solar system because a living stranger resident stopped the signal. So the species retreated into the dream after the nomai got their signal call, and the deathstroke very likely was the ghost matter extinction event. Which means no fewer than 2 intelligent species died to the ghost matter, most likely. So even if they could have been saved, brought out of the dream, their bodies were long since dead at this point from ghost matter.
@@OnyxBMW I don't think the Owlks died of ghost matter. That doesn't make sense for several reasons. - If any Owlks were alive when the Interloper passed through, that implies the Owlks lived in the same solar system as the Nomai for at least 3 Nomai generations. There's zero indication that any Owlks knew of the Nomai before we tell the prisoner. If they did, why wouldn't they try to stop the Nomai from finding the Eye? That was the 1 thing they didn't want to happen. They parked by the sun so they could live in virtual home forever, safely blocking the signal from any busybodies. Allegedly. - The vision at the end shows the Owlks dying in the pods before the Nomai get the signal. Conservatively, it could have been thousands of years between the Owlk signal pulse and the Nomai's arrival. Then we have to add the entire history of the Nomai after they got stuck here. The Interloper passes by at the end of this period. Again, there's no indication that passengers of the Stranger were interacting with the solar system during any of this history. - The Owlks were capable of having children. There were no children on the Stranger. Why would they stop procreating if they were going to continue living in both the real world and the virtual world? The obvious answer is that they gave up on the real world. They knew their consciousnesses would continue after their death. This was proven to them in the flame experiments. Having children would obligate them to the reality they didn't want. They were choosing death and kids don't get to make that choice. Maintenance of their bodies, their ship, and their species was unnecessary because they were leaving reality. - Why put the prisoner in a cell underwater and in a virtual world? If they continued their real lives aboard the Stranger, such elaborate security wouldn't have been necessary. They needed to permanently remove him from the real world because they were permanently removing themselves. The only remaining key was virtual. They destroyed it in the virtual world. Loop closed. At least they thought so. - If a couple Owlks were alive during the entire Nomai period, think of what their reality would be like. They'd wake up, see the decaying corpses of their species, eat some crappy space food, putter around, ignore the intelligent species trying to end the universe, then hop back in the pods with their corpse friends. It sucks. They'd go from being home with their families and friends to being in a world that everyone else died to escape. They'd have to do this for the entire history of the Nomai. For what?
@@meepk633 I think too they didn't die because of the ghost matter, just natural death while they were in the simulation. Though the timeline of events your telling is wrong. It goes like: 1.The inhabitants of the stranger, that live in other solar system in the satellite of a gas giant, find the signal of the Eye of the universe with a telescope 2.Captivated by this, they use all the resources of their planet to build The stranger, destroying all the natural beauty of it in the process. 3.They used the stranger to get to the Eye of the universe 4. They analized the Eye of the universe and discover that entering in it will end all the universe 5.Absolutely terrorized with this information, they burn the Church dedicated to the eye (and someand build a signal blocker for the eye to prevent any other species intelligent to find the eye. 6.Then move to the center of the solar system (not theirs, the one the game happens) and started creating the simulation (they destroyed their homeland for this, so as you said, the inhabitants wanted to scaped frome the real world) 7.Finished the simulation the owlks went to sleep and lived in it 8.The inhabitant whom later will become the prisoner woke up and deactivated the signal blocker 9.This is the moment the nomai of the Escall clan find the signal of the eye 9.1.And also the moment the rest of the inhabitants wake up, imprisoned the Prisoner within the sealt vault in the simutalion and in the real world. Then they activated the signal blocker again, burning all the controllers with most of the slide reels (some just got specific parts burned, those are the ones you found in the forbidden archives), and uploaded to the simulation 10.After this the Owlks went to sleep to the simulation, and very much probably die because I dont think an Owlk can live that much time without eating or drinking water
@@Leniad-i-Ham there was probably a good amount of time between the prisoner deactivating the signal blocker and the nomai detecting the eye signal, since it takes time for waves to travel though space
Hearing The Premonition swell up when you see the owlkins face of horror after realising what would happen if they went to the eye of the universe is a moment ill never forget
@@quantumblur_3145 Actually i think they did understand. It would be why in the vision where there was the skull, it would also show grass growing on the skull, to represent that life would move on without them. Also, it would explain why the Prisoner knew what had to be done, and why he would describe the rest of them as cowardly.
I always thought it was so abrupt, how Travellers Encore ended. At first I thought it was a goof somebody had while editting the mp3 (which I've seen on even officially sourced music before), so I was bewildered when I realized it was intentional. Until one time I was listening to it and just so happened to have it on repeat, without fade or anything. It was a perfect loop. It was as if Riebeck had never even set down his banjo. And then it hit me. It was a loop, just like the game, that can only come to an abrupt end. Whether it's ended early by your hand, or allowed to run its natural course without repeat on. It's a beautiful metaphor for this game and only solidified my love for this game and its music.
@@darknexxenby sim, exatamente isso. É uma dualidade complicada! Por muito tempo queria de alguma forma poder presenciar e sentir tudo como se fosse a primeira vez, mas acho que tenho aprendido aos poucos "deixar ir", por muito mais difícil que isso seja...
This game is awesome, I wish I could play it all over again. Going to the (burnt text) was pretty cool. And meeting the (burnt text) was a cool experience.
GIGASPOILERS, don't scroll down unless you've already played the DLC ! Even if there's nothing but a small chance that you may play it eventually, don't risk ruining it, I assure you it's worth it. I was a bit dubious at first, when hearing about the DLC. Outer Wilds was such an incredible, self-contained game, that I couldn't see how you could integrate more content into it, but it blew all my expectations out of the park. To me, the summary of how magic and organic the storytelling is, is everything leading up to the first time I met a... what I like to call a carhibou (it's a portemanteau in french between cariboo and owl). First, you discover bits and pieces of their civilizations in the ringworld, with the same wonder with which you discovered the Nomai civilization. Then, you get to the Endless canyon, and it is such a breathtaking atmosphere. The ominous silence, the darkness but for the torch and at the same time, a feeling of warmth and cosiness, mixed with the melancholia of it being abandoned. Then, after a few minutes of exploring and taking in the atmosphere, while searching for a way to activate the bridge in the lodge, you see it. The shadow of a moving, living carhibou, being cast onto the wall, in a room you can see but not access. It was... everything. The absolute marvel of discovering a living member of what you thought was a long extinct race, the despair at not being able to make contact, the sadness and empathy for that lonely being, completely alone in a big dark empty house, with all of it's companions and friends presumably dead and also, fear, because you don't know what this creature with which you have nothing in common would react to meeting a trespasser. Then, more exploration ensues. you do some rafting, discover more reels, and, gradually, you come to realize that these carhiboux are not the ever-curious, gentle and lovable nomais. And you also realize that, should you have the chance, you're not sure want to meet one if you had the chance. But eventually, you find the way to discovering a part of the endless canyon you previously did not have access to. Excitedly, you go turn off the lights to activate that door, and... That sound. A bone chilling scream echoing through the now completely dark canyon. No more little background music, it is all, completely silent. You realize that, in order to access that previously unreachable place, you'll have to go back through the area with the isolated carhibou. And now you REALLY don't want to go back there. But you have to. So you do... Still complete silence and darkness. You step down the small stairs leading to the courtyard. Then... a light. Then a figure, with glowing eyes. Then, a terrifying scream. Then you get grabbed and... Woosh. Everything leading up to that. Magnificent.
SPOILERS HERE TOO - - - - just wanted to agree with the absolutely flawless design of the whole thing. even before you encounter anyone, the mess of corpses you find stowed away (tortured? forced? willing?) in front of the fire, coupled with the idea that you can "doze off" there (clearly a bad joke on the part of the devs or just something left in from the base game, who would do that?). you can only know half the story or less by the time you finally try it, and the mechanic works like normal, so you wake up expecting nothing annnd they're gone. they're loose. you didn't think this could get any scarier but holy shit, outer wilds'd again. so you head upstairs to investigate, and that's when you reach an obstacle you must jump over. you try to fire your suit's thrusters, and nothing happens. you look down. ffffffffuck. (not that this is necessarily everyone's experience, it was certainly mine--but the brilliance of an obstacle that FORCES you to confront this uncomfortable fact if you didn't notice before is top notch. the only way you can miss this experience is if you decide to go to sleep in front of the vault instead, and that has its own disorienting shift that immediately tells you there is no hopping right back into the water and swimming free of this damn bell.) (also, re the name, i prefer 'owlks' but i made it up so i'm partial.)
Most of us that played this are young, probably under 30 years, so, one day, when we are old enough and have forgotten almost everything about this game, we will experience it again, but not as nicely as the first time 😮💨
I listened to this ost multiple times and thought to myself "yeah this is so much darker than the main games ost". But then i listened to lost reels. Truly terrifying pieces that put the anxiety of that ost to a shame. Andrew Prahlow is an ever improving genius
The fact its called sound of water as the prisoner walks out into the water to finally die just ahhhh. just hurts even more and sucks the loop resets it so they didnt finally get to have peace. Like theres no way to set them free and go to the eye of the universe...
There is no loop from the perspective of the Prisoner. The loop is only occurring to those who have had their consciousness synchronized with the Ash Twin Project via the statues. Additionally, even in loops where you do not free the prisoner, the Stranger is crumbling and the things keeping it (and the simulation) operating will eventually succumb to the inevitable end of all things. They did not defeat death, they merely cheated it.
@@ShereRho He's not saying the prisoner experiences the loop, he's saying that it sucks that the Hatchling's actions of freeing him gets reset with the next loop. Back to the cage he goes. Of course, as the other guy pointed out, the eye solves that problem...
Such an incredible game. Sadly I had to watch playthroughs of it because my thalassophobia didn't allow me to play it when I tried, but after finding out how amazing it is, i'm hoping that I will be able to overcome it if they end up releasing a new game
@@dfert597he is free but instead of living, he killed himself and he let this beautiful message for us to build the next universe with an additional creature.
I’ve tried playing outerwilds multiple times and I can never get into the game or least get far enough to feel like I’m actually doing something. But holy shit this has got to be up there in top gaming soundtracks like ff7, Zelda type level. Beyond amazed by the soundtrack
It sucks that you haven't beaten the game yet. Outer Wilds seriously has one of the best endings that I have ever seen in a video game. You're missing out big time.
Outer Wilds doesn't come to you. It presents a story that you can choose to find. And that you only find it if you seek it muliplies the impact of the game.
When playing, try to think less of it being something you change or do, but more like you're discovering something. The game, by design, allows you to do pretty much anything and go to anyplace, you just have to know how. So the game's progression is less in the world changing and more of your own knowledge. So if you decide to play again try thinking yourself more as a archeologist, slowly piecing things together, the info is already there you just have to find it like any other science.
It ain’t for everyone. The only game that grabbed me as fast was the last of us 1 but in its own way. I had a hard time playing through almost any other games.
Imagine destroying your home world to build a spaceship, flying to the source of a mysterious signal far away, then discovering that signal will kill your entire race.
im still so upset that i never got a chance to play outer wilds with headphones on, my computers just doesnt let me use any so i just had to rely on my monitors speaker...
where the part when we hear someone sing ? like you must follow the voice ;-; ?(i watched a part of a let's play so i'm kind of lost). there is no ost with only the voice singing ?
I am not sure it is in the game, I have seen it mention this was the composers farewell to the game. That may be why there is so much emotion in the composition.
bro what happened to the audio quality on The Forbidden Archives. The entire soundtrack is fine and then that one sounds like it was recorded off of a DS, rip
Never finish it. Don't like the "scary" side of the DLC. I like to take my time to explore, read documents, understand what happened. When I encounter the "monsters" I stop playing
That moment when you're watching the projection reels, and then the theme in the background shifts accordingly to what you're currently seeing, no matter how much you wait in between images, elevates the storytelling in this DLC to a whole new level.
Seriously! The way they pulled that off allowed for some incredibly impactful moments.
thanks so much for noticing! I put a lot of thought and planning into getting it to feel natural and emotional.
@@andrewprahlow No, thank you! Your composition easily carries half of this game's whole experience!
@@andrewprahlow I remember my jaw dropping and getting literal full body goosebumps from discovering the DLC content and hearing the music, it was amazing. I still get the same feeling to this day when I listen to these masterpieces
Holy shit, yes.
The way this game’s music integrates with the gameplay is a masterclass. Highlights for me:
Sitting by the deep space satellite, wondering if I understand things right, when bam, an eclipse of the sun
Jumping onto a raft, learning to control it as you hear the track fade in, and then looking up right as the music swells
Clicking through the reels with every motif timed perfectly
Descending into a forbidden archive while your heart is still pumping and you don’t know if you should feel victorious or terrified
And finally……….
When it’s your turn to tell your story
i wish i had a time loop of when i played this game, but only remembered this its a game good enough for me to play and enjoy after each loop
@@tam_69420 Don't we all ! This is such a gem !
That eclipse moment was soooo intense. terrifying and amazing. I was terrified because I had such a strong understanding of "what there was" in the solar system from my first playthrough, and I was shook... SO BIG
Honestly every time I hear echoes of the eye I burst into tears, just seeing the entire story of our character actually being told is just so beautiful :;)
4
Getting to [REDACTED] for the first time is such a jaw dropping experience that I don't think any game will ever be able to top for me, and its song brings back the memories!
Honestly a breathtaking moment
dude i had wanted to see something like that in a game for so long and the millisecond i realized it was a [REDACTED] i instantly new it was going to be real because it was Outer Wilds
A wonderfull game with so many breathtaking moments! I like the spoilerfree comments using "[REDACTED]". Gives of some SCP-Vibes.
On the thought of that - the Outer Wilds universe (and/or parts of it) could be an SCP.
@@schnakeklausen8074 EotU, ghost matter, DB, ATP to name the big ones
I was speechless and cried so much at [REDACTED]S inclusion beating the game again
The music that plays when going down the river gives a vibe I can't explain
I think Into Shadow is my favorite part. It captures the whole experience. It's like you stumble into evidence of another thriving civilization. The scope of your discovery is immense. Whoever made it must have been highly intelligent, with ornate culture and family. They liked to watch movies together, remember their lives together. But something is very wrong. They are vanished like a ghost ship. All that's left is a old signs of life. So it's just you on this vast world that wasn't made for you. The ship has everything to support you and your biology. It's a lot like Timber Hearth. It's just missing the most important part. It implies something terrible. In the end you find it wasn't a rogue wave or pirates. They just decided to go to sleep and dream forever. They lost their own world and they didn't want to give up the familiar bits they had left. They died a sad old civilization that couldn't let go. That's not Hearthians though. You were young when the universe ended. You knew it was the only thing left to do. You let go and jumped it to whatever's next.
You forgot something important. The species in The Stranger didn't necessarily die because they retreated into their dream. They probably did spend a little too much time in there, but that's not necessarily what killed them all. There was a ghost matter blast wave that killed every last one of their species who was still alive. There's evidence this might be true, like rafts on the riverbanks or the middle of the reservoire. It's not even just that they wanted to retreat into a dream. They very well could have regularly left the dream over and over, but eventually the ghost matter came through and destroyed the few survivors there were, before everyone was more or less mummified.
If anyone was alive before the ghost matter came through, this event is what made sure none were left outside the dream. As for what happened to them, it's hard to say at this point because the ringworld could have easily just destroyed them or covered them in detritus (and all evidence is of them being inside the dream). But at the end of the day, they did get hit by ghost matter, and that's probably why there are only dreamers left.
And we know this because the Nomai came to the solar system because a living stranger resident stopped the signal. So the species retreated into the dream after the nomai got their signal call, and the deathstroke very likely was the ghost matter extinction event. Which means no fewer than 2 intelligent species died to the ghost matter, most likely.
So even if they could have been saved, brought out of the dream, their bodies were long since dead at this point from ghost matter.
@@OnyxBMW I don't think the Owlks died of ghost matter. That doesn't make sense for several reasons.
- If any Owlks were alive when the Interloper passed through, that implies the Owlks lived in the same solar system as the Nomai for at least 3 Nomai generations. There's zero indication that any Owlks knew of the Nomai before we tell the prisoner. If they did, why wouldn't they try to stop the Nomai from finding the Eye? That was the 1 thing they didn't want to happen. They parked by the sun so they could live in virtual home forever, safely blocking the signal from any busybodies. Allegedly.
- The vision at the end shows the Owlks dying in the pods before the Nomai get the signal. Conservatively, it could have been thousands of years between the Owlk signal pulse and the Nomai's arrival. Then we have to add the entire history of the Nomai after they got stuck here. The Interloper passes by at the end of this period. Again, there's no indication that passengers of the Stranger were interacting with the solar system during any of this history.
- The Owlks were capable of having children. There were no children on the Stranger. Why would they stop procreating if they were going to continue living in both the real world and the virtual world? The obvious answer is that they gave up on the real world. They knew their consciousnesses would continue after their death. This was proven to them in the flame experiments. Having children would obligate them to the reality they didn't want. They were choosing death and kids don't get to make that choice. Maintenance of their bodies, their ship, and their species was unnecessary because they were leaving reality.
- Why put the prisoner in a cell underwater and in a virtual world? If they continued their real lives aboard the Stranger, such elaborate security wouldn't have been necessary. They needed to permanently remove him from the real world because they were permanently removing themselves. The only remaining key was virtual. They destroyed it in the virtual world. Loop closed. At least they thought so.
- If a couple Owlks were alive during the entire Nomai period, think of what their reality would be like. They'd wake up, see the decaying corpses of their species, eat some crappy space food, putter around, ignore the intelligent species trying to end the universe, then hop back in the pods with their corpse friends. It sucks. They'd go from being home with their families and friends to being in a world that everyone else died to escape. They'd have to do this for the entire history of the Nomai. For what?
@@meepk633 I think too they didn't die because of the ghost matter, just natural death while they were in the simulation. Though the timeline of events your telling is wrong. It goes like:
1.The inhabitants of the stranger, that live in other solar system in the satellite of a gas giant, find the signal of the Eye of the universe with a telescope
2.Captivated by this, they use all the resources of their planet to build The stranger, destroying all the natural beauty of it in the process.
3.They used the stranger to get to the Eye of the universe
4. They analized the Eye of the universe and discover that entering in it will end all the universe
5.Absolutely terrorized with this information, they burn the Church dedicated to the eye (and someand build a signal blocker for the eye to prevent any other species intelligent to find the eye.
6.Then move to the center of the solar system (not theirs, the one the game happens) and started creating the simulation (they destroyed their homeland for this, so as you said, the inhabitants wanted to scaped frome the real world)
7.Finished the simulation the owlks went to sleep and lived in it
8.The inhabitant whom later will become the prisoner woke up and deactivated the signal blocker
9.This is the moment the nomai of the Escall clan find the signal of the eye
9.1.And also the moment the rest of the inhabitants wake up, imprisoned the Prisoner within the sealt vault in the simutalion and in the real world. Then they activated the signal blocker again, burning all the controllers with most of the slide reels (some just got specific parts burned, those are the ones you found in the forbidden archives), and uploaded to the simulation
10.After this the Owlks went to sleep to the simulation, and very much probably die because I dont think an Owlk can live that much time without eating or drinking water
@Michael McDonald and then the reveal of when Into Shadows becomes The River is so exceptionally magical.
@@Leniad-i-Ham there was probably a good amount of time between the prisoner deactivating the signal blocker and the nomai detecting the eye signal, since it takes time for waves to travel though space
Hearing The Premonition swell up when you see the owlkins face of horror after realising what would happen if they went to the eye of the universe is a moment ill never forget
They misunderstood so bad but they were so damn scared
@@quantumblur_3145 Actually i think they did understand. It would be why in the vision where there was the skull, it would also show grass growing on the skull, to represent that life would move on without them. Also, it would explain why the Prisoner knew what had to be done, and why he would describe the rest of them as cowardly.
@@ahi7502 death waves aren't a known quantum phenomena, they shot the messenger
I always thought it was so abrupt, how Travellers Encore ended. At first I thought it was a goof somebody had while editting the mp3 (which I've seen on even officially sourced music before), so I was bewildered when I realized it was intentional.
Until one time I was listening to it and just so happened to have it on repeat, without fade or anything. It was a perfect loop. It was as if Riebeck had never even set down his banjo. And then it hit me. It was a loop, just like the game, that can only come to an abrupt end. Whether it's ended early by your hand, or allowed to run its natural course without repeat on. It's a beautiful metaphor for this game and only solidified my love for this game and its music.
It's insane how well this follows from the first OST. The new themes, motifs, instrumentation still keep that old feeling alive.
31:41
...CHILLS
RIGHT?
How to make a grown man cry with a one minute slideshow
Someone please wipe my memory clean so I can play this again, pleaseeeeee 😢 😭
Alright! Hold still! :) 🏏
@@Hatchet_Draws thanks friend 😇
but would that not ruin the games message, of letting things go?
@@darknexxenby sim, exatamente isso. É uma dualidade complicada! Por muito tempo queria de alguma forma poder presenciar e sentir tudo como se fosse a primeira vez, mas acho que tenho aprendido aos poucos "deixar ir", por muito mais difícil que isso seja...
WE MAKIN IT OUT OF THE [strange celestial body] WITH THIS ONE 🗣🗣 🔥🔥
This game is awesome, I wish I could play it all over again. Going to the (burnt text) was pretty cool. And meeting the (burnt text) was a cool experience.
I see what you did there very clever
This is such a jam. I am so glad I got to play this.
GIGASPOILERS, don't scroll down unless you've already played the DLC ! Even if there's nothing but a small chance that you may play it eventually, don't risk ruining it, I assure you it's worth it.
I was a bit dubious at first, when hearing about the DLC. Outer Wilds was such an incredible, self-contained game, that I couldn't see how you could integrate more content into it, but it blew all my expectations out of the park. To me, the summary of how magic and organic the storytelling is, is everything leading up to the first time I met a... what I like to call a carhibou (it's a portemanteau in french between cariboo and owl).
First, you discover bits and pieces of their civilizations in the ringworld, with the same wonder with which you discovered the Nomai civilization. Then, you get to the Endless canyon, and it is such a breathtaking atmosphere. The ominous silence, the darkness but for the torch and at the same time, a feeling of warmth and cosiness, mixed with the melancholia of it being abandoned. Then, after a few minutes of exploring and taking in the atmosphere, while searching for a way to activate the bridge in the lodge, you see it. The shadow of a moving, living carhibou, being cast onto the wall, in a room you can see but not access.
It was... everything. The absolute marvel of discovering a living member of what you thought was a long extinct race, the despair at not being able to make contact, the sadness and empathy for that lonely being, completely alone in a big dark empty house, with all of it's companions and friends presumably dead and also, fear, because you don't know what this creature with which you have nothing in common would react to meeting a trespasser.
Then, more exploration ensues. you do some rafting, discover more reels, and, gradually, you come to realize that these carhiboux are not the ever-curious, gentle and lovable nomais. And you also realize that, should you have the chance, you're not sure want to meet one if you had the chance.
But eventually, you find the way to discovering a part of the endless canyon you previously did not have access to. Excitedly, you go turn off the lights to activate that door, and...
That sound. A bone chilling scream echoing through the now completely dark canyon. No more little background music, it is all, completely silent. You realize that, in order to access that previously unreachable place, you'll have to go back through the area with the isolated carhibou. And now you REALLY don't want to go back there. But you have to. So you do...
Still complete silence and darkness. You step down the small stairs leading to the courtyard. Then... a light.
Then a figure, with glowing eyes.
Then, a terrifying scream.
Then you get grabbed and...
Woosh.
Everything leading up to that. Magnificent.
SPOILERS HERE TOO
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just wanted to agree with the absolutely flawless design of the whole thing. even before you encounter anyone, the mess of corpses you find stowed away (tortured? forced? willing?) in front of the fire, coupled with the idea that you can "doze off" there (clearly a bad joke on the part of the devs or just something left in from the base game, who would do that?). you can only know half the story or less by the time you finally try it, and the mechanic works like normal, so you wake up expecting nothing
annnd they're gone. they're loose. you didn't think this could get any scarier but holy shit, outer wilds'd again.
so you head upstairs to investigate, and that's when you reach an obstacle you must jump over. you try to fire your suit's thrusters, and nothing happens.
you look down.
ffffffffuck.
(not that this is necessarily everyone's experience, it was certainly mine--but the brilliance of an obstacle that FORCES you to confront this uncomfortable fact if you didn't notice before is top notch. the only way you can miss this experience is if you decide to go to sleep in front of the vault instead, and that has its own disorienting shift that immediately tells you there is no hopping right back into the water and swimming free of this damn bell.)
(also, re the name, i prefer 'owlks' but i made it up so i'm partial.)
Love reading you guys’ experience. This is a game that’s impossible to describe without being eloquent as fuck.
@@axie545 so *that's* why they put in the little ledge; that's genius. I love subtle game design like that.
I love the name "carhiboux", I guess I'm gonna stole it now
I cant help but hear the Prisoner's theme to be like a literal crying ghost, but as the theme at the end, the tune become high pitched.
Departure is so meaninguful in its brevity. The first time the main theme is played by the thermine.
A dream of home always makes me cry
Sometimes I just come here to let the Prisoner's strings cut into my heart for a bit.
You get it.
Most of us that played this are young, probably under 30 years, so, one day, when we are old enough and have forgotten almost everything about this game, we will experience it again, but not as nicely as the first time 😮💨
I listened to this ost multiple times and thought to myself "yeah this is so much darker than the main games ost".
But then i listened to lost reels. Truly terrifying pieces that put the anxiety of that ost to a shame. Andrew Prahlow is an ever improving genius
The fact its called sound of water as the prisoner walks out into the water to finally die just ahhhh. just hurts even more and sucks the loop resets it so they didnt finally get to have peace. Like theres no way to set them free and go to the eye of the universe...
I'd argue that in the second case you're setting them free forever.
There is no loop from the perspective of the Prisoner. The loop is only occurring to those who have had their consciousness synchronized with the Ash Twin Project via the statues.
Additionally, even in loops where you do not free the prisoner, the Stranger is crumbling and the things keeping it (and the simulation) operating will eventually succumb to the inevitable end of all things. They did not defeat death, they merely cheated it.
@@ShereRho He's not saying the prisoner experiences the loop, he's saying that it sucks that the Hatchling's actions of freeing him gets reset with the next loop. Back to the cage he goes.
Of course, as the other guy pointed out, the eye solves that problem...
27:20 The Sound of Water gives me so many emotions
Even the title hurts
River´s End
A dream of Home
The Sound of Water
Travelers' Encore
End of the Wilds
Like
ur missing Echoes of the Eye
@@bubbleburster2813bro is missing line 80% lol
Such an incredible game. Sadly I had to watch playthroughs of it because my thalassophobia didn't allow me to play it when I tried, but after finding out how amazing it is, i'm hoping that I will be able to overcome it if they end up releasing a new game
Isn't there only one ocean in the game?
@@yeahbuddy7217 Yeah, there is only Giant's Deep, the Stranger only has a River going through it
@@yeahbuddy7217 that definitely is more than enough ahahah
@@miglekk How about you have a second person play through the water sections
32:21 let's cry together
I cry so much when i got here, i was sure i can be friend with him. Then i see his path. I see his message. Then i realise that i was crying
@@dfert597he is free but instead of living, he killed himself and he let this beautiful message for us to build the next universe with an additional creature.
Travelers encore brought me too tears
Best game to ever exist the story telling is the best ive ever seen the game is what i call perfect.
I’ve tried playing outerwilds multiple times and I can never get into the game or least get far enough to feel like I’m actually doing something. But holy shit this has got to be up there in top gaming soundtracks like ff7, Zelda type level. Beyond amazed by the soundtrack
It sucks that you haven't beaten the game yet. Outer Wilds seriously has one of the best endings that I have ever seen in a video game. You're missing out big time.
If it doesn't grab you it doesn't grab you. Fortunately the soundtrack is just as good as the rest of the game.
Outer Wilds doesn't come to you. It presents a story that you can choose to find. And that you only find it if you seek it muliplies the impact of the game.
When playing, try to think less of it being something you change or do, but more like you're discovering something. The game, by design, allows you to do pretty much anything and go to anyplace, you just have to know how. So the game's progression is less in the world changing and more of your own knowledge. So if you decide to play again try thinking yourself more as a archeologist, slowly piecing things together, the info is already there you just have to find it like any other science.
It ain’t for everyone. The only game that grabbed me as fast was the last of us 1 but in its own way. I had a hard time playing through almost any other games.
First time stepping into (Burned Reel Section) was just a moment of awe and curiosity of what this is and who built it
Imagine destroying your home world to build a spaceship, flying to the source of a mysterious signal far away, then discovering that signal will kill your entire race.
what is the font you used for the song names? it looks so nice.
Pretty sure it's Brandon Gothic
@@benkuiper436 thanks!
This music touch my soul
Am I just missing Elegy for the Rings or is it not here for some reason?
I wish this game got more dlc
im still so upset that i never got a chance to play outer wilds with headphones on, my computers just doesnt let me use any so i just had to rely on my monitors speaker...
Is the song the Owlks play in their hunting lodge on this OST?
I just noticed River's End and Echoes of the Eye have the same tune. I don't believe i ever noticed this in game.
I thought echoes of the eye was a little weaker in terms of satisfying aha moments, but both it and the base game are among the best games of all time
no elegy?
yea I was wondering
where the part when we hear someone sing ? like you must follow the voice ;-; ?(i watched a part of a let's play so i'm kind of lost).
there is no ost with only the voice singing ?
They forgot to put this one in the soundtrack. It's called elegy for the rings, look it up ^^
thx man
Elegy of the rings is missing???
graciasss
I won't ever forgive myself for spoiling the DLC by myself
Where is Elegy for the Rings?
when does end of the wilds play? I completely forgot
I am not sure it is in the game, I have seen it mention this was the composers farewell to the game. That may be why there is so much emotion in the composition.
bro what happened to the audio quality on The Forbidden Archives. The entire soundtrack is fine and then that one sounds like it was recorded off of a DS, rip
That’s what it sounds like in game man
It’s purposefully distorted to imply the age of the archives and all of the reels
I mean I thought the same. I thought it sounded bad to ngl
7:00 :(
32:54 when midwest emo coming to video game ost
This is great! Can't wait to divorce my wif to this!
Chill beats to divorce wife too
Never finish it. Don't like the "scary" side of the DLC. I like to take my time to explore, read documents, understand what happened. When I encounter the "monsters" I stop playing
just put the lantern down on the ground and walk away.
downvoted . where the f is elegy for the ring ?