Are Dark Souls Hitboxes THAT Bad...

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  • Опубликовано: 5 фев 2025
  • Welcome to another Dark Souls breakdown! In this video, I dive deep into the frame data of some of the most iconic and notorious enemies in the game. We’re talking about the Taurus Demon, Titanite Demon, Smough, Centipede Demon, and Gaping Dragon - all known for their unpredictable, and at times, janky attack patterns. Join me as we explore the hitboxes, iframes, and the overall combat mechanics that make each encounter so unique and frustratingly fun.
    Whether you’re a seasoned Dark Souls player or just trying to get through your first playthrough, this video will give you a new appreciation for the beautiful chaos that is the frame data of these enemies. Boss fights in Dark Souls aren’t just about dodging and rolling - they’re about understanding the fine details that make each fight feel like a challenge.
    Don’t forget to like, subscribe, and hit the notification bell for more Dark Souls tips, boss guides, and frame-by-frame breakdowns of the toughest encounters in the game. Let me know in the comments which enemy’s frame data you want to see broken down next!
    #DarkSouls #FrameData #TaurusDemon #TitaniteDemon #Smough #CentipedeDemon #GapingDragon #Soulsborne #BossFight #Gaming #DarkSoulsJank #DarkSoulsGuide #FromSoftware #GamingAnalysis #Hitboxes #IFrames

Комментарии • 1,6 тыс.

  • @Babe1Babe2
    @Babe1Babe2  4 месяца назад +380

    What game should I “pop the hood off” next?

    • @Samura1313
      @Samura1313 4 месяца назад +15

      One mistake you committed is that Fast, Medium and Heavy roll all have 11 frames

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +9

      @@Samura1313I haven’t seen that actually. I’ve seen different #s for all of them but 1st I’ve heard of all 3 rolls having the same s

    • @actuallynotryanstopasking
      @actuallynotryanstopasking 4 месяца назад +4

      every single game

    • @ТетянаЩербакова-я5щ
      @ТетянаЩербакова-я5щ 4 месяца назад +9

      Monster Hunter World?

    • @numbersbubble
      @numbersbubble 4 месяца назад +4

      please do Bloodborne's undead giant's jump and kick attack

  • @drurandall9251
    @drurandall9251 4 месяца назад +4113

    Fighting the Titanite Demon in that tiny little room in Anor Londo has to be one of the worst things in any souls game lol

    • @alexanderstilianov
      @alexanderstilianov 4 месяца назад +288

      Say it with me:
      Thank Seath for Sorceries!
      Thank Quelaana for Pyromancies!
      Thank the Lords for Miracles!

    • @friendlyreaper9012
      @friendlyreaper9012 4 месяца назад +212

      The ones in sens fortress were so much worse for me.

    • @noti7510
      @noti7510 4 месяца назад +55

      I'd say it's fairly fun once you learn to respect the tail. though I do have more hours in dark souls (1) than many gamers, at this point you can derive joy from many such bs. though I agree with a fellow replier that the ones in the sen's fortress tar pit feel more stress-inducing. not the first two, but the ones which are like two times stronger, cannot be plunged onto, & can see each other. it's just the feeling that there's lightning coming at you at all times

    • @Cathart1c
      @Cathart1c 4 месяца назад +85

      Ah good ol' days of being hit through the wall...
      But no, the one in the Lost Izalith on narrow bridge and the whole TWO demons in the Sen Fortress are way worse.

    • @red_menace1829
      @red_menace1829 4 месяца назад +10

      How about the blighted tree spirits in elden ring taking up the entire room and having diving and digging attacks 💀 basically the same

  • @fromthegamethrone
    @fromthegamethrone 4 месяца назад +2250

    I have defeated centipede demon hundreds of times, and to this day, I still couldn't tell you how to fight him.

    • @jacensolo777
      @jacensolo777 4 месяца назад +55

      My FromSoft nemesis, I fucking hate the Centipede Demon lmao.

    • @tarabelle7716
      @tarabelle7716 4 месяца назад +197

      "Just keep hitting it I guess, I'm not dead yet"

    • @Dan-Ky-Kang
      @Dan-Ky-Kang 3 месяца назад +27

      You're supposed to ignore it and parkour to a bigger arena to properly fight it.

    • @UniGya
      @UniGya 3 месяца назад +15

      Yeah I have no clue about it I just hit it and hope I kill it before it knocks me into lava or something. It usually works, it’s not exactly hard as long as it doesn’t get you in the lava

    • @Evan_Wingerter
      @Evan_Wingerter 3 месяца назад +73

      Legit killed it no-hit the first time i fought it and have no fucking clue how, and im 100% willing to bet i could never replicate it

  • @dphylan
    @dphylan 4 месяца назад +1104

    The “It was never your fault, boys” line about Taurus Demon is something I never knew I needed until today. I always thought I just somehow was really bad at dodging him after all this time.

    • @LacyLilacq
      @LacyLilacq 4 месяца назад +44

      HONESTLY it's embarrassing when you've beaten it and get stuck awhile at Taurus, now I know I'm justified

    • @BendApparatus
      @BendApparatus 3 месяца назад +10

      @@LacyLilacq I never really had much trouble with him because I never choose (or chose) to directly fight it. I simply jump down from the tower, roll between his legs bait him away from the tower, roll under his legs, sprint, climb tower...jump off the tower it takes me about 4 to 5 minutes...lol
      Though much later I saw an elden ring player completely annihilate him by simply rolling into his left leg and wailing on his junk...🤷‍♂

    • @bane426
      @bane426 3 месяца назад +10

      You were always that bad, Taurus demon is one of the most easily beatable bosses 😅 especially that first one, the game gives you nothing but gimme's for him if you run away from him from one end of the bridge to the other he will always do a jumping overhead that you can easily roll under and then run to the jump off point to plunging attack him, my 8 year old does it...

    • @madanimustafa2679
      @madanimustafa2679 3 месяца назад +12

      ​@@bane426he still had ass hitboxes tho that were unfair at times
      Also i thought I'm the only one who is playing dark souls 1 in 2024😂😂😂

    • @BendApparatus
      @BendApparatus 2 месяца назад +15

      @@madanimustafa2679 yeah, dude's being a typical DS ass-in git gudder...lol
      They eventually become common enemies. But at that point in the game you're weak as ***...and you don't know how to play at all...

  • @maxtiis2352
    @maxtiis2352 4 месяца назад +1285

    Started with Dark Souls 1. Literally all of these hitboxes are weird anomalies I encountered years ago and always thought were really strange occurrences. Glad to know I wasn't just imagining it, especially with the Titanite Demon. I always hated those guys.

    • @alexanderstilianov
      @alexanderstilianov 4 месяца назад +22

      The only Titanite Demon I love is the one on the shortcut between the Demon Ruins and Lost Isalith. Since it's the only one that respawns, it's the only place to farm Demon Titanite.

    • @maxtiis2352
      @maxtiis2352 4 месяца назад +33

      @@alexanderstilianov I think the fact it respawns is actually a glitch. At least thats something I heard once, probably from an Illusory Wall video.
      However as convenient as it is, I've been pushed off the ledges by its tail collision as it turns to face me, and that one has incredibly scaled stats, so it's just as much of a pain!

    • @maxtiis2352
      @maxtiis2352 4 месяца назад +5

      @Donja-mz6hp I haven't died to his tippy toes although I've definitely been hurt by them plenty. It's that delayed hitbox that appears on his overhead slam that would always get me. So ridiculous.

    • @-jobrocodwawz-6226
      @-jobrocodwawz-6226 4 месяца назад

      ​@@maxtiis2352 you are right it is a glitch

    • @Rahul-ol9nj
      @Rahul-ol9nj 4 месяца назад

      ​@@maxtiis2352"If you have enough stamina, you can block Titanite Demon attacks, except for the grab attack."

  • @PopatoGames
    @PopatoGames 4 месяца назад +839

    you didn't mention how the titanite demon's jump attack doesn't have any hit protection in between frames either so you can take damage from all of those hitboxes at the same time and die instantly

    • @DedAlexFive
      @DedAlexFive 3 месяца назад +123

      ...Oh. So thats what happens lol

    • @HeroSword_P
      @HeroSword_P 3 месяца назад +54

      Like the Elden Ring pre patch bleed dog 😨

    • @jtylermcclendon
      @jtylermcclendon 3 месяца назад +23

      This explains so much 😅

    • @selfiestick1589
      @selfiestick1589 3 месяца назад +23

      oh god the ones in the slowy substance below the snake people spam the jump attack so much too, I feel vindicated

    • @majestichotdog1195
      @majestichotdog1195 3 месяца назад +7

      Think its possible to be caught twice in the same attack too with those thic frames

  • @WealthFamePowerr
    @WealthFamePowerr 2 месяца назад +77

    Everyone always says DS2 has bad hitboxes and I tell them the whole series does and they get mad

    • @kindwolf7700
      @kindwolf7700 10 дней назад +5

      Dude Vort in ds3 literally has an attack which is a forward smash, only the hitbox for it extends behind him.

    • @NwahEnjoyer
      @NwahEnjoyer 9 дней назад +3

      ​@@kindwolf7700 yeah I died to that stupid attack of his one time.😑

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 7 дней назад +3

      ​@@kindwolf7700
      Vort has a couple fart hitboxes in there

  • @Abyssalkid
    @Abyssalkid 4 месяца назад +410

    It’s so funny with Taurus demon on my first play through I got hit by his feet EVERY time he moved. I assume that’s how it’s supposed to work but i didn’t suspect it was that janky.

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +62

      Took me 10 mins trying ro figure out the trick, but nah, sometimes it does hurt, sometimes it don’t lol

    • @fernandofaria2872
      @fernandofaria2872 4 месяца назад +12

      The Rathian from Monster Hunter World is even more annoying than this. He is not a hard enemy, but you get stuck between his legs and take damage and stunlock when he slowly WALKS.

    • @galaxyvulture6649
      @galaxyvulture6649 2 месяца назад

      ​@@fernandofaria2872Thats nothing, plesioth hip checks you a mile away. Im fine with rathian. I had to hunt rathian and rathalos over 50 times just for an armor piece. Those gems are such a bs experience.

  • @please1660
    @please1660 4 месяца назад +324

    dark souls really put a " i saw you rolled,but i dont care , give me your soul" on us XD

    • @igson-in4rd
      @igson-in4rd 4 месяца назад

      Cause you can't time your dodge right git gud

    • @hi-i-am-atan
      @hi-i-am-atan 4 месяца назад +41

      @@igson-in4rd so what's the timing on a meaty that has twice the active frames as your roll's s

    • @azrielsatan8693
      @azrielsatan8693 3 месяца назад +3

      ​@hi-i-am-atan I think the intention is to have the player retreat, the hyper aggressive attacking seen in Elden Ring began in bloodborn and isn't very present in Dark Souls 1 & 2. (This can also be observed by how weak blocking became compared to rolling in Dark Souls 3)

    • @hi-i-am-atan
      @hi-i-am-atan 3 месяца назад +7

      @@azrielsatan8693 i don't think that counts as timing your dodge, per se

  • @alexanderstilianov
    @alexanderstilianov 4 месяца назад +931

    Gotta respect that the point of the video is clearly to be informative and entertaining, rather than to "expose" a game.

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +190

      For me, it’s a “Oh I can’t stay mad at YOU!” kind of thing with Dark Souls

    • @thelordz33
      @thelordz33 4 месяца назад +109

      That's because we all already knew that a lot of dark souls hitboxes are jank. The question really is just how much

    • @An_Entire_Lime
      @An_Entire_Lime 4 месяца назад +28

      "expose" them on what? Having janky hitboxes? I thought that was common knowledge

    • @dauntethomas5594
      @dauntethomas5594 4 месяца назад +46

      that’s because it’s not dark souls 2, come on are you new to the souls community?

    • @keyman245
      @keyman245 4 месяца назад +48

      Dark souls 2 RUclipsrs will do the same thing but instead of saying it's a cool insight on an old game they go "see? Worst souls 2"

  • @a.s.raiyan2003-4
    @a.s.raiyan2003-4 4 месяца назад +667

    "Dark Souls isn't the problem. Git gud. Stop complaining. It's a masterpiece"
    Dark Souls:
    (I'm not hating. I loved the game. But the jank was definitely a disappointment sometimes)

    • @AI-ke9pp
      @AI-ke9pp 4 месяца назад +112

      Even elden ring is guilty. I miss when the jank was a meme, not SMTH to be justified

    • @evilfungas
      @evilfungas 4 месяца назад +40

      @@AI-ke9ppElden Ring has the best hitboxes of any From game so far.
      And yes, “get good” always meant stop complaining and find a way to overcome the challenges, even when there’s jank.

    • @AI-ke9pp
      @AI-ke9pp 4 месяца назад +97

      @@evilfungas best yeah but there's so many bosses and ofc not all of em are perfect. Get gud is an annoying response to what you think of a boss, even if I've already beaten it and even enjoyed it or was really good at it

    • @a.s.raiyan2003-4
      @a.s.raiyan2003-4 4 месяца назад +35

      @@AI-ke9pp Elden Ring has more rolling I-frames and less "WTF did I just get hit by"
      This is why Dark Souls 3 will be my favourite Souls game. It is polished, doesn't have the jankiness, and refines alot of the mechanics. I played 3 first so, yeah.
      Meanwhile Dark Souls' hit boxes look like they forgot how inertia and momentum work.

    • @RealCutieMutie
      @RealCutieMutie 4 месяца назад +46

      @@evilfungas "Elden Ring has the best hitboxes of any From game so far", i sure hope so. Is their most recent game :3

  • @TotallyCluelessGamer
    @TotallyCluelessGamer 4 месяца назад +255

    The Titanite Demons having obsessive tail hitboxes makes me wonder if you were supposed to be able to cut their tails off to get an item, since every other enemy I can think of with a tail attack can have that tail removed for a reward.

    • @ДаниилЕрошкин-е9э
      @ДаниилЕрошкин-е9э 3 месяца назад +8

      You can only gain tail reward from a dragons in this game, literally every dragon here that has a tail, you can cut it off and take a reward, only exception here being the bell gargoyle, which is not dragon, but you can clearly see that their tails is made with an axe on the end. Titanite demon is neither dragon or bell gargoyle, so no reward here, boys.

    • @SuperZeap
      @SuperZeap 3 месяца назад +39

      ​@@ДаниилЕрошкин-е9эthat doesn't take the centipede demons right arm into account (that also gives a reward the orange charred ring)so while I appreciate the theory I think in this case it's another symptom of the games rushed development

    • @Wicked_Knight
      @Wicked_Knight 3 месяца назад +2

      @@SuperZeap The difference is that dragons drop Weapons when you chop their tail off, and the centipede demon drops a Ring that reduces lava damage taken from walking on lava.
      Dragon weapon drops Deals damage, the orange charred ring reduces damage.

    • @SuperZeap
      @SuperZeap 3 месяца назад +2

      @@Wicked_Knight I mean kalameet? That's also a ring and while it does deal damage it's to you

    • @Wicked_Knight
      @Wicked_Knight 3 месяца назад +1

      @@SuperZeap It's still a Ring rather than an actual Weapon. When you chop Kalameet's tail of you get the Obsidian Greatsword.. Not the gotcha you hoped.

  • @JoseViktor4099
    @JoseViktor4099 4 месяца назад +220

    Oh damn, they did Titanite Demon completely dirty, a shame because the moveset seems kind of fun, the jank buried him 3 feet below ground.

    • @mrktchp8335
      @mrktchp8335 3 месяца назад +11

      I honestly found the Titanite Demons pretty fun. They are a pretty large departure from pretty much every other enemy in the game, so I see them as kind of a break from the rest of the game. Break as in break my bones... A lot...

    • @bagredecartola1289
      @bagredecartola1289 2 месяца назад +4

      I'm never 100% sure i can kill those fuckers, that one tail hitbox killed me more than that damn pole

  • @8ToxicTears8
    @8ToxicTears8 4 месяца назад +41

    My mantra in dark souls games is "fucking squares" whenever I get clipped by an attack I clearly dodged

    • @zzodysseuszz
      @zzodysseuszz 2 месяца назад

      Fucking floating orbs

    • @Roach1
      @Roach1 7 дней назад

      take my like and get out of my sight.

  • @briggasnax8575
    @briggasnax8575 4 месяца назад +59

    gaping dragon lowkey like old world monster hunter fights with all the random foot hitboxes that deal chip damage and trample you

    • @raydhen8840
      @raydhen8840 3 месяца назад +6

      When you've learned how to dodge Plessy hipcheck but still carted anyway because the accumulated stompy chip damage 😭

  • @TheLastGame666
    @TheLastGame666 Месяц назад +29

    Mfs will say Dark souls 2 has bad hitboxes when Dark souls 1 has miles worse ones lmao.

    • @wallacesousuke1433
      @wallacesousuke1433 Месяц назад +15

      Me, an intelectual: all From games are trash

    • @anuragj1410
      @anuragj1410 Месяц назад +1

      ​​@@wallacesousuke1433 Ok but why doe?

    • @wallacesousuke1433
      @wallacesousuke1433 Месяц назад

      @@anuragj1410 did you watch the videos in this channel?

  • @BrianM_3rd
    @BrianM_3rd 4 месяца назад +67

    I've seen every challenge run, I've watched dozens of randomizers, I drop whatever I'm doing to watch a new Illusory Wall upload. And now my ass is watching a video about the damn frame data. Dark Souls is the forever game baybeeeee, it will never die.

  • @menvilvidot
    @menvilvidot 4 месяца назад +128

    You should also check for older Monster Hunter games hitboxes because I swear to god I dodged this tankass plesioth shoulder strike but it always send me right back to the camp anyway 😂

    • @vanilla.icescream
      @vanilla.icescream 4 месяца назад +11

      jokes aside, freedom unite is still peak MH game imo

    • @menvilvidot
      @menvilvidot 4 месяца назад +1

      @@vanilla.icescream didn't had the chance to play it but for me mhgu is my favourite with Tri since Mhw and Rise were so "meh"

    • @TheSonicmaster08
      @TheSonicmaster08 4 месяца назад +7

      The move is so infamous in fact that capcom themselves aknowledged it in MH Stories 2 with the Plesioth Attack "Hyperspace Tackle"

    • @bunklypeppz
      @bunklypeppz 3 месяца назад

      I've only played MHW/Iceborne but I really find a lot of the monsters to have off-the-charts levels of BS hitboxes. I can't count the amount of times I've taken dmg from a monster "biting" the air in front of his face while I'm standing 2 meters away from the back of his tail.

    • @menvilvidot
      @menvilvidot 3 месяца назад

      @@bunklypeppzbelieve me when I say that they did an INCREDIBLE work with W/I because man these where not hit-boxes back then : there where building-boxes

  • @jf_kv_
    @jf_kv_ 3 месяца назад +8

    "Don't hate the player, hate the game" is an ancient piece of knowledge for a reason

  • @chgjake2230
    @chgjake2230 4 месяца назад +353

    I think the Taurus demons delayed hitbox was supposed to be you getting hit by flying rocks lol

    • @nightcross1030
      @nightcross1030 4 месяца назад +54

      It's clearly that. Source: i have eyeballs

    • @punkuke
      @punkuke 4 месяца назад +70

      I think the timing still seems a pretty off, but yeah that's definitely the intent.

    • @tlozfreak888
      @tlozfreak888 4 месяца назад +100

      Speaking as someone who actually nearly got hit by a shard of rock from a sledgehammer impact... that stuff is FAST. Like "shot off into the distance and broke a twig off a tree 20 feet away" fast. And embedded into the tree. It's basically shrapnel. It wouldn't be nearly that delayed.
      Also it has no real visual indicators anyways which is bad design if it is supposed to be flying debris.

    • @LadislausKallig
      @LadislausKallig 4 месяца назад +16

      @@tlozfreak888 there are visual indicators tho? a big dust cloud, little rocks etc. Is it delayed too much? Maybe. But I guess they were going for a bit of anime effect where delayed stuff like this is common.

    • @forwardmoving8252
      @forwardmoving8252 4 месяца назад

      ​@@tlozfreak888you are so monumentally stupid 😂

  • @plasmamuffin1320
    @plasmamuffin1320 3 месяца назад +8

    "Dark Souls is hard but fair"
    The fairness:

  • @ryandyin
    @ryandyin 3 месяца назад +26

    "Sneaking suspicion" dark souls has always had immense jank, but boy do i love it

    • @angeltzepesh1
      @angeltzepesh1 Месяц назад

      Other games had way worse stuff, Dark Souls was just better and way more consistent when it comes to jank.

  • @davidazzie6014
    @davidazzie6014 4 месяца назад +18

    What I'd like to know is what the bed of chaos' hitboxes look like, feels like the most jank enemy to me next to the titanite demons

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +15

      More jank in design than actual hitboxes - overall his frame data was what you'd expect. Just a shitty boss lol

    • @davidazzie6014
      @davidazzie6014 4 месяца назад +3

      @@Babe1Babe2 Not sure if that makes it better or worse haha thx for the answer tho!

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +9

      @@davidazzie6014 Dogshit, well executed lol

  • @connorrowe8787
    @connorrowe8787 4 месяца назад +16

    The production value for under 2k is insane

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +7

      small channel life boiiiii

  • @azureflame125
    @azureflame125 3 месяца назад +9

    Holy hell, Titanite Demon's tail being the actual weapon makes so much sense. I never fought those guys head on because I could never understand how to avoid damage. The more you know.

  • @AccainGaming
    @AccainGaming 4 месяца назад +32

    I have done a few runs in DS1 and definitely can agree DS1 has some janky hit boxes lol. Surprisingly Quelaag has some pretty bad hitboxes and 100% Kalameet does, but for 2011 game not too bad

  • @Domo3000
    @Domo3000 4 месяца назад +140

    Some are even jankier. Like Gaping Dragon has a broken grab hitbox when he is just shouting. You can get grabbed despite him not even moving his arm: ruclips.net/video/f5LzEBnA294/видео.htmlsi=y5P-BZeRkSCIdHCW

    • @dauntethomas5594
      @dauntethomas5594 4 месяца назад +28

      Hey there he is, thanks for your videos clarifying and helping people be less discouraged to play ds2

    • @keneor4468
      @keneor4468 4 месяца назад +20

      Domo sighting yeaaaaaah

    • @UwusiekB
      @UwusiekB 4 месяца назад +9

      There he is THE Bearer of the Truth!

    • @ChristopherWaddelow
      @ChristopherWaddelow 4 месяца назад +3

      I was looking for you in the comments 😂

    • @zzodysseuszz
      @zzodysseuszz 2 месяца назад +3

      Good to see you here.

  • @kasane1337
    @kasane1337 Месяц назад +2

    1:27 "There is a theme of this boss with feet"
    That explains everything, thanks, Miyazaki

  • @Dreekuz
    @Dreekuz 27 дней назад

    love that we're this many years in and everyone continues to keep on diggin up new things and ringin bells

  • @kerrybarneyiii1202
    @kerrybarneyiii1202 4 месяца назад +29

    Now imagine if they would have given us a Titanite Demon with both legs 😂

    • @tyranus1111
      @tyranus1111 4 месяца назад +5

      right? you would expect that there is one somewhere or there is a story reason why they all have one leg.... nope! they are just like that.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 7 дней назад

      If Lawrence and the Ashen Stray Demon are anything to go by, they get stronger when they lose their legs

  • @EL_Lenalelu
    @EL_Lenalelu Месяц назад +1

    This was better than an hour with my therapist.

  • @cometsmashergaming8367
    @cometsmashergaming8367 3 месяца назад +3

    That Miyazaki face *STARING* at 6:34 is gonna give me nightmares, lol.

    • @Babe1Babe2
      @Babe1Babe2  3 месяца назад +1

      I didn’t ask the editor to do that and I vomited when I saw it. Very nice 👍

  • @artisticmc5144
    @artisticmc5144 Месяц назад +1

    People tried telling me “Relying on I-frames isn’t gonna help, you shouldn’t be moving that much, just block,” and I told them that’s boring as fuck and inefficient. You have helped me provide proof to the latter

  • @victorw_nderer
    @victorw_nderer 4 месяца назад +50

    9:55 ALL rolls (except flips, which have 13) have 11 s. Yes, this includes fat rolls (a00_0720 - a00_0723). Backsteps have 4 and flip backsteps 8.

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +22

      Who knew? So it's just the recovery frames that are longer. Takes more time to become actionable I assume.

    • @Pacemaker_fgc
      @Pacemaker_fgc 4 месяца назад +10

      ​@@Babe1Babe2That is correct, as well as distance traveled by the roll.

    • @JokingJames2
      @JokingJames2 4 месяца назад +2

      Got a source on that? Everything I've ever read or seen on Dark Souls 1 rolling says fat rolls get 9 i-frames, midrolls get 11, and fast rolls get 13.

    • @UwusiekB
      @UwusiekB 4 месяца назад

      @@JokingJames2 ruclips.net/video/ipqrW_nJKf0/видео.html

    • @nayyarrashid4661
      @nayyarrashid4661 4 месяца назад +1

      ​@@JokingJames2I think distance covered has more to do with fat rolls being way less effective than the actual numbers of i-frames.

  • @adammilne1341
    @adammilne1341 Месяц назад +1

    This is awesome, I love these games but their jank is undeniable. Would love to see this for Elden Ring, like the Ulcerated Tree Spirits and the Dragon bosses have so much weird goompy hitbox shenanigans. Great work dude!

    • @Babe1Babe2
      @Babe1Babe2  Месяц назад +1

      Got an Elden ring video on the channel 👍

    • @adammilne1341
      @adammilne1341 Месяц назад

      @Babe1Babe2 I actually went and watched it after this one. This is really cool. The hitboxes don't lie lol. Keep up the great work!

  • @smellyfries1834
    @smellyfries1834 4 месяца назад +12

    Honestly would love for you to just continue this with the rest of the Dark Souls Trilogy! There's a bunch of questionable hitboxes throughout the games that made me scratch my head.

  • @red_spade2
    @red_spade2 4 месяца назад +2

    It took me like 20 playthroughs to master the titanite demon fight, now I feel like the true chosen undead

  • @kanaria-cu3uv
    @kanaria-cu3uv 2 месяца назад +4

    the centipede demon's true power is just randomly shoving you into the lava
    just by walking around you

  • @Poppenheimer69
    @Poppenheimer69 3 месяца назад +1

    "Eat bicep" is the only advice that I followed while fighting Titanite Demons.

  • @lordcraigdragneel136
    @lordcraigdragneel136 4 месяца назад +23

    7:08 tbh i do use that for a dodge window. Feels like he pulls back which makes you dodge the actual attack.

  • @Silverstar114
    @Silverstar114 4 месяца назад +1

    Awesome video! I've never seen anyone look closely at the hitboxes for DS1 before. I also just love your editing style, good stuff!

  • @DetectiveJones
    @DetectiveJones 2 месяца назад +15

    One of the worst hitboxes in any game I have ever played is the Dancer in Dark Souls 3...More specifically the grab. Dark Souls 3 in general has some trrrrrash hitboxes, but that's the most hilarious one. Imagine driving down the road and suddenly getting into a car accident, because a car was on the same road as you 10 minutes ago, but isn't there anymore. That's what it feels like.

    • @zzodysseuszz
      @zzodysseuszz 2 месяца назад +3

      Man nobody talks about how giant the hitboxes in ds3 are. They are way bigger than the weapon creating them, where’s leon Kennedy when we need another el gigante dealt with.

    • @wintermute5974
      @wintermute5974 2 месяца назад

      Dancer is almost my favorite boss in DS3, it's 95% brilliant, but that grab attack is horrible.

    • @selenearts4933
      @selenearts4933 2 месяца назад +2

      Agreed DS3 is by far the worst game in the series, it really expose the fraud Miyazaki is if Tanimura isn't helping. Miyazaki did a VR game that was an absolute flop, love of the worst VR games created

  • @TheScholesie09
    @TheScholesie09 3 месяца назад +1

    Love it, curious how it gets improved in later games, although im sure a video with less jank is a harder sell

    • @Babe1Babe2
      @Babe1Babe2  3 месяца назад +1

      Elden Ring is next and there is plenty of goofs. Also fun to see where the actual hitboxes are in some of the more insane attacks

  • @Vi4Valentin
    @Vi4Valentin 4 месяца назад +1

    I absolutely adore your commentary ! Thank you infinitely for some closure on these janky attacks! I will be approaching specifically titanite demons very very differently from now on !

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 месяца назад +14

    People forget that "Git Gud" STARTED as sarcasm. The whole joke was that you COULDN'T account for a lot of the jank.

    • @EnigmaticAgent_
      @EnigmaticAgent_ 22 дня назад +1

      No you copin fn nerd
      People who got gud were already recognizing this and you can easily infer what damages you from trial and error. Its just designed to throw off your baby brain intuition of what is and isnt reasonable to you
      Every hitbox in this video is 100% completely logical if you actually understand the game youre misrepresenting here
      Figuring out the hitboxes is not hard at all tbh, hence git fn gud and dont assume like an idiot and impose on it your own idea of logic and fairness
      You know
      Like blaming everything on lag in online games when you arent even breaking bronze rank or whatever the gane youre playing has
      Lmfao

    • @debonairfawkes
      @debonairfawkes 19 дней назад

      No, the phrase started as a gate to keep out casuals who wanted the game to be changed. It very obvious that the even with the 4 examples of hitbox jank being discussed here, the game is utterly completable, and therefore, saying git gud to people who still to this day seethe and cope about "how bad the game is," is the exact correct response and not predicated on sarcasm at all.

    • @EnigmaticAgent_
      @EnigmaticAgent_ 19 дней назад

      @@debonairfawkes dont make the game and the enemies with an addition of easy mode badder, just git gudder

    • @EnigmaticAgent_
      @EnigmaticAgent_ 19 дней назад

      What kind of a psycho do you have to be to want the game which is a big part about overcoming hardship to be easier anyway? Youd probably end up calling it bad because now the overall theme and certain design choices just dont make sense. And then they think any self respecting game designer is gonna cater to them

  • @nightlord5102
    @nightlord5102 2 месяца назад +2

    I died to the Butterfly AFTER the Explosion was clearly over and it already started to fly away

  • @DrakyHRT
    @DrakyHRT 2 месяца назад +20

    2:56 Iron golem is not just twice the weight, Iron golen is more than 50x the weight of Taurus Demon, 1 step of that beast should explode the character into a pool of blood.

    • @bradpotts1747
      @bradpotts1747 Месяц назад +1

      .... maybe the gollem is... hollow :D

  • @Rayendac
    @Rayendac Месяц назад

    I demand that there be fanart of Taurus Demon doing sick skateboard tricks.

  • @SeightJam
    @SeightJam 4 месяца назад +10

    What do you even use to do this?!?! I’ve been looking for something like this for a bit now.
    Would love to see more on DS1 and the other Dark Souls games!

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +3

      Checkout DS ANIM STUDIO on GitHub as one option 👍

    • @aa-io1pc
      @aa-io1pc 4 месяца назад +3

      DSAnimStudio and you might have to use UXM to decompile the files so you can actually see the framedata

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +3

      @@aa-io1pc Dark Souls was actually really easy, you can just bring the anim files right into the software. Other games like Elden Ring are a lot tougher to crack though because you have to disable anti-cheat and unpack the entire game - or so I've read.

    • @emeraldwolf7920
      @emeraldwolf7920 4 месяца назад

      Install Dark Souls Animation studio, for BB, DS1 and DeS use the unpacked game option. For DS3, Sekiro, ER and AC:6 use the packed game option, you don't need to unpack the game I don't really understand why other people are mentioning it. Alternatively if you just wanted to see the hitboxes in game you can install CE and the grand archives table has a debug menu tab where you can turn on hitboxes and other attack data. For DS2 you need to install Debug Manager by Radai, which is still a pretty new tool and isn't well known.

  • @ZiplayLoL
    @ZiplayLoL 2 месяца назад +1

    I don't even remember when was teh last time I suscribed to a channel, but I really like what you did here. Good job!

  • @alathreon8315
    @alathreon8315 3 месяца назад +3

    Remind me of Monster HUnter hitboxes, especially in older games, Plesioth hipcheck being an infamous one for exemple.

  • @Aegis4521
    @Aegis4521 8 часов назад

    Having the enemy sword clip right through a pillar to hit me is the worst thing ever

  • @Wint3riz3d
    @Wint3riz3d 3 месяца назад +7

    Dark Souls 2 next please! I need to see the box for the Sir Alonne stab...

    • @Vita22293
      @Vita22293 3 месяца назад

      ruclips.net/video/fLK-iUqsJBA/видео.htmlsi=219n6ZYqWUIigSKJ

    • @FriedShrimp04
      @FriedShrimp04 2 месяца назад +2

      Check out Domo3000
      He's got a vid on Alonne and shows the hitbox is perfectly normal.

    • @Specoups
      @Specoups Месяц назад

      The hitbox is not perfectly normal. It is nonsensical. When Alonne swings his sword to perform the stab, that swing which is obviously a slash possesses the very same hitbox as the stab itself.
      Which means that if to avoid the stab, you dodged into the swing, then you will still be stabbed and thus take the grab attack.
      The issue is that there should have been a specific hitbox for the slash preceding the stab, but one that just inflicts a little bit of damage instead of outright grab the player as if the stab connected.

    • @thebignigga69420
      @thebignigga69420 Месяц назад

      ​@@Specoups People say that it should do chip damage instead of a full grab and DS2 is bad for that , while forgetting that the other games also don't have that in them .
      Also Sir Alonne's hitboxes are in fact good as well as a lot of DS2 hitboxes , people just don't know how to roll and blame the hitboxes .

  • @warrenrose7101
    @warrenrose7101 2 месяца назад

    Congrats on your viral moments! Just watch both of the hit box videos and they were awesome!

  • @malttz9129
    @malttz9129 3 месяца назад +6

    3:24 as Gundyr, it aways felt natural to me that we get hit by the shards he sends flying, no wonder they add the particles right befere the damage

  • @5empa
    @5empa 4 месяца назад +1

    you’ve got a pretty good editor really elevates the video to that next level

  • @schrodingerskatze6192
    @schrodingerskatze6192 4 месяца назад +13

    To me, the missing hitbox of the Smough charge attack does make sense. It's the moment where his charge ends and the hammer swing becomes the main threat. Of course I never knew that he had no hitboxes at all, but I always tried to time my dodge around that transiton.

    • @bigchungus6827
      @bigchungus6827 4 месяца назад

      I've encountered a weird issue with that charge where I've sometimes gotten hit well after the animation ended and I was still a decent distance away from smough. I know I'm not the only one cause i've seen online footage of it and a couple friends have also mentioned it. No idea what causes it, but smough is just cursed.

  • @samfalcon
    @samfalcon Месяц назад +2

    Their hit box = tight to their body
    My hit box = twice my size

  • @AbooDa7
    @AbooDa7 4 месяца назад +3

    I hope you make it a series

  • @CiaphasKirby
    @CiaphasKirby 2 месяца назад +1

    It's me, I'm the guy who intuited Smough's little pause between his bulldoze and swing was an opening to roll through.
    "He's reeling back, theres no momentum to hurt you. "

  • @LeeJingerZhred
    @LeeJingerZhred 4 месяца назад +34

    9:54 this part is incorrect. All roll type has 11 s except for ninja flips which has 13. Fat-rolling has 11 s and 35~37 recovery frames. During the recovery frames, 25 of them are instability frames. If you get hit during instab frames you take 40% extra damage.
    Mid rolling has 20~22 recovery frames with 14 of them being instab frames. Fast roll only has 10 recovery frames and 7 instab frames. Ninja flip has 6~10 recovery frames and no instab frames.
    This is why light rolls are better for new players to learn the game. The 40% extra dmg kills many players more than most people imagine. Armor is good for sure, but no amount of armor is as effective at keeping you alive as leveling vitality to 30/50 with good poise, endurance, and roll speed.

    • @azmakikian5400
      @azmakikian5400 4 месяца назад +11

      He also called the Lava in Izalith, "Insta kill" I think he just hasn't played the game since it came out

    • @TimothyGod
      @TimothyGod 4 месяца назад +4

      ​@@azmakikian5400i think it was easier calling ti that

    • @GastonGock
      @GastonGock 2 месяца назад +2

      @@azmakikian5400he says at the end he played dark souls after starting with Elden Ring

  • @flamenightblitz
    @flamenightblitz 2 месяца назад +1

    I was shocked at how many subs you have, you should have more

  • @fernandofaria2872
    @fernandofaria2872 4 месяца назад +84

    Dark Souls 2: **nervously whistling in the corner**

    • @GilbertTheGilbertGuy
      @GilbertTheGilbertGuy 4 месяца назад +51

      This is even funnier knowing dS2 had the best hotboxes in the series

    • @JustapErson
      @JustapErson 4 месяца назад +12

      @@GilbertTheGilbertGuy Playing it right now, just fought the pursuer. That sword grab attack might be the worst hitbox I've ever seen in these fromsoft games. Other than that I've not really noticed anything though to be fair (aside from the trio sentinels in lost bastille, some of their attacks reach longer than they should).

    • @AMonsterMango
      @AMonsterMango 4 месяца назад +1

      ​@JustapErson once you know about that sword hit box and just stay clear he's not hard. Same thing with the jump attack from the demon in DS.

    • @arcky4137
      @arcky4137 4 месяца назад +19

      ​@@JustapErson you can literally just walk to the side and it will miss

    • @bigchungus6827
      @bigchungus6827 4 месяца назад +17

      @@JustapErson If you tried to roll it, you prob got your leg caught in it when your roll s ended. You can very easily and consistently avoid it by just... walking to the right a bit. DS2 has one broken hitbox, and that's the mimic's grab. It can get you even if you're standing directly behind mimic (why are you, though). This is an issue with many grab attacks, though, especially in ds1 and ds3 (and even elden ring's bearing hunters).

  • @Salerias
    @Salerias 2 месяца назад

    The hitboxes of the bed of chaos would have been interesting to see but very good video. It explains a lot of wtf moments I had with Dark Souls over the years.

  • @LUEcifer
    @LUEcifer 4 месяца назад +3

    3:53 Gotta say I didn't expect to see Building 7 footage in a video about Dark Souls frame data.

  • @Broax4
    @Broax4 2 месяца назад

    Lookingn forward ro more videos like this one. Its not only interesting as a curiosity, but its also cool for aspiring game devs.

  • @Cryatrix
    @Cryatrix 4 месяца назад +9

    sad they didnt address even ONE of these glaring flaws in the ‘remaster’ 😢

    • @Sorain1
      @Sorain1 3 месяца назад

      I think a 'original' mode and a 'remastered' which DOES fix those would have been the best option, but if they had to choose between fixing it or not? Leave it as it was.

  • @ArtoriasTheme
    @ArtoriasTheme 3 месяца назад +1

    I’m playing DS1 now and the Silver Knights in Anor Londo are the most egregious that I’ve noticed. You can literally be completely behind their back, they do a swing aimed fully at their front and it hits you. It happens constantly when fighting them.

  • @datbass6705
    @datbass6705 4 месяца назад +5

    The one that always bothered me with Smough was how long the AoE after his lightning but slam lingers--well after the visual cue disappears.

  • @RedHornet980
    @RedHornet980 3 месяца назад +1

    This is a really good video. Subscribed

  • @philosophyofiron9686
    @philosophyofiron9686 4 месяца назад +83

    I've never understood why people apply a special standard to DS2 and complain about its frames and hitboxes only when DS1 was blatantly egregious on these exact fronts, from start to finish. It's noticeable right from Undead Burg, and I accepted this as baked into what a Souls game is, and fell in love with it. I do have complaints about DS2, but those are about things that deviate from its predecessor, not the things that reiterate on its core traits lol

    • @rhythmicjam4827
      @rhythmicjam4827 4 месяца назад +46

      I think the main argument people have against DS2 is how inconsistent it is not only hitbox wise, but also with how Agility affects dodge rolling in DS2, and therefore your IV frames. In my own opinion, while yes, DS1 is jank as hell with regards to hitboxes, DS2’s inclusion of the Adaptability & Agility affecting your IV frames is what gave it such a notorious reputation for having god-awful hitreg. So while no, DS2 doesn’t have the same hitbox issues as it’s predecessor, it instead has a inherently poorly designed system for dictating how effective any given player’s rolls are at dodging an enemy’s attack, which (in my opinion at least) is leagues worse than some janky hitboxes.

    • @philosophyofiron9686
      @philosophyofiron9686 4 месяца назад +16

      Why is having a stat that makes things easier for you if you have trouble with dodging worse than not having the stat? My problem with ADP is indeed that I think easy mode-ish options like this undermine the sorts of experiences souls games are designed to offer (similar issue with the Master Key, and magic in the early games). But for people whose complaint is that they have trouble getting around the awkward hitboxes, shouldn't they be glad that in DS2 they now can purchase the extra leniency they need, while in DS1 and Demon's they just had to deal with it?
      Furthermore, while the hitboxes in DS2 are sometimes strange and nonsensical, they work with total consistency, such that you can learn the moveset of any boss or enemy, and then dodge it with 100% reliability with your ADP at the minimum, default stat level. Once you have a bit of a feel for the game's quirks, you can even predict what the hitboxes are probably like for attacks you haven't seen before, and be right about it 9 times out of 10. It's easy for me to say this, since I have never added any points to ADP on any of my characters.
      It's also not like players are entitled to i-frames at all, in the first place. Having them is a privilege. By all rights, we should be hit by any and every attack that we don't actually physically clear out of the way of. I-framing through things is basically an exploit. Is it bad design if a game isn't especially generous with how easy-to-use one of its exploits is?? Seems like a crazily spoiled mindset to me, to actually fix one's mouth to complain about that lol

    • @dauntethomas5594
      @dauntethomas5594 4 месяца назад +15

      A lot of it has to do with it visually, low adp/agility and the way ds2 registers attacks (it registers properly when you get it but finishes the animation of the roll THEN triggers the animation of the grab).
      Also a long time ago we had no access to ds2’s debug because it runs on a different engine than ds1 or ds3, so people really would just go off of their experience rather than actual game data.
      I actually like ADP it plays an interesting factor in builds in pvp making more tank builds have less i frames but they can trade that off for more health, equip load to wear heavier armour or more stamina to be able to block or attack more with heavier weapons, I just wish they did a better job explaining it and stressing how important of a mechanic it is.
      From soft loves not explaining pertinent mechanics or stats well in their games and go with the vague “figure it out” approach which can lead to a lot of unnecessary confusion.

    • @philosophyofiron9686
      @philosophyofiron9686 4 месяца назад +18

      @@dauntethomas5594 That issue of having grabs teleport you is something that all three Dark Souls games + Bloodborne have. It happened to me against Pursuer and Sir Alonne, sure, but also happens easily against Gaping Dragon and Gwyn. Lady Maria did it to me once or twice. DS3's mimics have done it to me multiple times. Arguably Elden Ring's Mesmer does it. And the most blatant, egregious and frequent cases of it I've ever seen or experienced were by the Dancer of Boreal Valley, who is able to warp you into her hand while you're standing behind her ass.
      So, it's again an unfairly targeted criticism of DS2 to me. I showed up in DS2 already being used to wonky grabbing nonsense from DS1, and then moved on to DS3 and continued to experience it a bunch more times on my first playthrough there. Yeah, the DS2 cyclops case looks sillier than usual. So what? You still mistimed the dodge, lol.
      It's cool that you do get some enjoyment out of ADP, but its hard for me to concede that its an "important" mechanic. At least for PvE (my PvP experience is limited), DS2 is TOTALLY doable with no points on ADP. It's not even like a crazy challenge run thing. It's just...reasonable. These games heavily emphasized precise timing and placement in the first place, and all of them have significant jank. Then, DS2 with low ADP is...precise dodging with some significant jank. Nothing that should be a surprise or vexing hurdle for a From fan, imo, lol
      If it's someone's first From game, yeah, that's completely different haha

    • @dauntethomas5594
      @dauntethomas5594 4 месяца назад +9

      @@philosophyofiron9686 It is a thing in all the games yes I agree, it registers the same way in the other games. It’s simply that in ds2 you can have way LESS i frames so there are few cases where it will look more egregious in the other games.
      Trust me buddy I understand your frustration, I went from ds3 to ds2 and fell in love with it and actually wish they took a lot more from that game and implemented it in 3, yet when I went online (this was ab 6 years ago) the discourse was terrible towards ds2 with so much just straight up false information or people taking examples of poor implementation or design and saying the whole game was trash because of it despite each game having potentially make or break flaws.
      Just take it in stride and refute bs with evidence, every game can have criticism but at the end of the day theres lots to love about this game and the other souls games despite their flaws, don’t let people ruin it or make it a negative experience for you :).
      Also with ADP I agree, shields are great in this game and I learned to parry and use shields effectively and actually got really good at dodging and strafing attacks because of low ADP my first play through, still should have been made more clear as to what it does and how many s increase with the levels. Would save people a lot of headache and make it overall a smoother experience for most, I’m one of the exceptions where I still greatly enjoyed the game without understanding it and it made me dive more into all the really well implemented and fun mechanics after going online.

  • @multiverserift
    @multiverserift 4 месяца назад +1

    Damn, this explains so much.
    Especially the Titanite Demon. Thanks!

  • @cosmo_infinite
    @cosmo_infinite 2 месяца назад +3

    Then they talk about the hitboxes in Dark Souls 2, all FromSoftware souls like have shitty hitboxes that they hide from you.

  • @AlexHamilton-rn8hq
    @AlexHamilton-rn8hq Месяц назад

    Just beat this last week. Love the vid!

  • @AngstUrnacht
    @AngstUrnacht 4 месяца назад +3

    Any person who says ds2 hitboxes Are Bad i just refer them to dark souls 1.

    • @nate_venture
      @nate_venture 28 дней назад

      They can both be bad, to be fair. Also I've come to think DS2's animation issues are less entirely about hitboxes and often just about bad/lacking animation overall. A lot of enemies that just rotate perfectly on their axis to face you; if that axis-turn is quick, getting hit feels like bs because they telegraphed attacking a different direction, meanwhile if it's slow (Covetous Demon) the fight feels pathetic. Like genuinely I know Covetous can technically roll on it's side, but much more often it will just slowly rotate on a dime with no turning animation trying to face you to do a forward attack while you just hack into it's side.
      DS2's problems feel like a set of compounding issues. These DS1 examples mostly seem like mistakes and unfinished work on enemies that would otherwise be ok. Cut the hitboxes off the Titanite Demon tail, and you resolve it's jank. Slide the timing of that Taurus Demon AOE to align with the effects, solved. But things like Covetous or The Rotten rotating on a pin and generally having bland attacks seem like they would need full new animations/behaviors to improve.
      Meanwhile grab attacks are their own problem across the entire series. They love to make those hitboxes linger so you look like you dodged, only to get suddenly grabbed by a hand that isn't near you and no longer in motion.

    • @AngstUrnacht
      @AngstUrnacht 26 дней назад

      @ Your complaint about the rotten and covetous demon make no sense. Rotate on a dime? The rottens moveset is fine and engaging imo.

    • @AngstUrnacht
      @AngstUrnacht 26 дней назад

      @ "generally having bland attacks." This emphasizes why so many people dont like ds2 imo just not in the way you think. Ds3 attacks are also generally bland by the same metrics. All souls bosses that are humanoid swing something at you you dodge in a particular pattern. What you want them to have more flashy animations? That isnt a problem with the game thats you just prefer more special fx or something. Thats an artistic choice; has nothing to do with gameplay.

  • @young_luna
    @young_luna 4 месяца назад

    this the type of video I wanna watch at 3AM. high quality content man! keep it up

  • @firstkeshorderus
    @firstkeshorderus 4 месяца назад +62

    Aw hell nah now I'm really scared to watch a video about Dark Souls 2 hitboxes💀🙏

    • @dauntethomas5594
      @dauntethomas5594 4 месяца назад +15

      Domo3000 has pretty much a full catalogue

    • @evilfungas
      @evilfungas 4 месяца назад +33

      Dark Souls 2 actually has pretty good hitboxes.

    • @sofija1996
      @sofija1996 4 месяца назад +42

      DS2 is surprisingly not the worst about it, the biggest issues are the variable i-frames on rolls and how the grabs are handled - it doesn't correctly interrupt roll animations when you're hit by a grab attack outside of your i-frames window, which results in the "snapback" (you seemingly roll away and get suddenly yanked back into a grab) effect on some enemies.

    • @rigorm136
      @rigorm136 4 месяца назад +5

      @@sofija1996 yeah it’s super jank

    • @JohanKylander
      @JohanKylander 4 месяца назад +4

      Smelter, Fume Knight's sweep, Aava, could all be their own videos.

  • @grey_being
    @grey_being 4 месяца назад

    Great Video! Usually, i can only imagine what is going on by getting hit with hips of a demon. So it's interesting to see the actual hitboxes :)

  • @gunlancegodaurel1361
    @gunlancegodaurel1361 4 месяца назад +10

    Me, a Monster Hunter player : "heh, ain't jankier than Plesioth"

  • @Astral_Drago
    @Astral_Drago Месяц назад

    I literally died laughing when the Taurus Demon hitbox popped up.

  • @Seinkal
    @Seinkal 4 месяца назад +18

    I dont take the dash from Smough as jank. In my more than 1000hs just playing the game, numerous times I got hit by the initial dash and, depending in your poise, that small window to roll saved me from death. Its kinda weird when you face him 1v1, but in the initial phase is a nice little help from the devs in my opinion

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +10

      That's a reasonable explanation for it. Looks odd on its own but maybe it was some kind of mercy when there is two bosses on you.

    • @pretentiosaurus
      @pretentiosaurus 4 месяца назад +5

      i think of it more like the fact that he's pulling back the weapon makes it not a threat at that point in the attack
      it's like the reversal of the velocity takes all of its power away, before he follows up with the upward swing

    • @j.a.466
      @j.a.466 4 месяца назад +1

      ​​@@pretentiosaurus Yeah these seem very vaguely physics based. Like there should be points at the beginning or end of any attack where the "velocity" is not high enough to cause damage, so the hitboxes show slightly before/after the halfway point of the swin where the velocity would be closest to its maximum.

  • @Kurrtles
    @Kurrtles 2 месяца назад +1

    Randomly had this video suggested to me from the algorithm. I love the dark souls games but I don't play them because I suck lol. I find hit boxes and the technical side of games fascinating to see and understand. Would love to see more of this!

    • @selenearts4933
      @selenearts4933 2 месяца назад

      Don't even bother, go play monster hunter instead since this is actually a good game.

  • @m4sterexpl0der5
    @m4sterexpl0der5 4 месяца назад +15

    what i like about titanite demon is that it counters the norm in terms of what you would expect from the animations, but it's consistent in of itself, which makes me think it uses the staff more as a distraction and really attacks with its tail

    • @m4sterexpl0der5
      @m4sterexpl0der5 4 месяца назад +1

      agree the gargoyles should have hitboxes on their tails tho lol

    • @Matheus-ue1qb
      @Matheus-ue1qb 4 месяца назад +1

      My man learned how to fight with Obito Uchiha, staff just literally goes through you.

    • @Laezar1
      @Laezar1 4 месяца назад +10

      I kinda would like it if it was a different ennemy design, like a sorcerer with a magic sword and the sword doesn't damage you but then there's a visible aftereffect slash that cuts you, so you get tricked by it but you understand what happened.
      I think with the way the titanite demon is designed, even after it happens to you you don't really understand what happened because the attack animations don't really suggest the danger was the tail even after you got hit.
      Another alternative would be to have the hitbox on the staff but a couple of attack with a fakeout swing and a tail grab attack, that would have sold the idea better.
      Or just being able to cut the tail would have been fine maybe?

  • @asdfasdfasdfsfds
    @asdfasdfasdfsfds Месяц назад

    I loved this vid! It would be cool to see you cover more moves from Dark Souls. Like did you review the dlc? Manus in general is crazy but in my opinion the most jank attack in the entire game is Kalameets tail attacks. Hes jank in general but theres one attack in particular that you can easily be as far away as the size of the zweihander in length, and still get hit. Its beyond wild.

  • @mandarinenbaum
    @mandarinenbaum 3 месяца назад +16

    [6:20] IS THIS A JOJO REFRENCE!!!!!?????? !!BIZZARE MENTIONED!!!!!! 😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱

    • @Soils9000
      @Soils9000 2 месяца назад +2

      Your mind is broken

    • @EwanMacTavish
      @EwanMacTavish 26 дней назад +2

      On behalf of all of us jojos fans, i would like to apologise for his actions. Most of us arent like him.

  • @camma...
    @camma... 3 месяца назад +1

    4:00 the fact that you used footage of wtc 7 in a DARK SOULS video is insane 😭

  • @SolomanFalin
    @SolomanFalin 4 месяца назад +3

    Ngl the WTC7 footage caught me off guard

  • @joshuaspringer5589
    @joshuaspringer5589 4 месяца назад

    Loved the breakdown! I tend to play a fusion of caster/melee so I end up being pretty far away from the bosses most of the time but I've def felt the pain of the Titanite Demons. Keep up the great work!

  • @irgendeineperson5350
    @irgendeineperson5350 4 месяца назад +5

    Blacksmith thing, honestly speaking...
    Design 10/10
    Fighting against him 0/10

  • @bigtripull8126
    @bigtripull8126 4 месяца назад

    Great video! It's awsome when we see people who started with Elden Ring actually continue enjoying the rest of the games!

  • @FKyoutubeSERIOUSLY
    @FKyoutubeSERIOUSLY 4 месяца назад +30

    People say Dark Souls 2 has the worst jank. These people are blinded by their inch-thick nostalgia glasses.

    • @bravo075
      @bravo075 4 месяца назад +15

      Agreed. People just really wanted to hate DS2, that they hate it for reasons that they now praise in the following games.

    • @CausticSpace
      @CausticSpace 4 месяца назад +13

      Dark Souls 2 had less jank (that I experienced) than DS1 by a very large margin

    • @LordDeBahs
      @LordDeBahs 4 месяца назад +2

      @@CausticSpace remaster add more jank . fkn ankles physics, not fixed

    • @hpmasterswagestgames985
      @hpmasterswagestgames985 3 месяца назад

      Cause ds2 had it worse and it being after years of development. As you remember the ds1 was rushed in its production. But ds2 for what it’s worth should’ve been way better with hit boxes

    • @FKyoutubeSERIOUSLY
      @FKyoutubeSERIOUSLY 3 месяца назад +3

      @@hpmasterswagestgames985 DS2 hitboxes are mostly fine. What the issue is that everyone conflates as "hitbox issues" is really the grab animations. A boss grabs you, you roll out of it, but you mistime it. Due to the rolling animation taking precedent, you finish your roll and get violently snapped into the grab. 100% a skill issue, but it looks like a BS hitbox issue. Less people would complain about these grab animation blunders if they timed their rolls better.
      Of course, no Dark Souls game has perfect hitboxes throughout. DS2 has certain hitboxes that suck, but they're far in between, especially considering the size of the game.

  • @Tinkuwu
    @Tinkuwu 4 дня назад

    I always sat behind the titanite demon and avoided the tail because the staff felt inconsistent. The tail felt more consistent, since if it touched you at all, you take damage, so the goal was to not let the tail touch you.

  • @BigHailFan
    @BigHailFan 3 месяца назад +16

    DS1 fans owe DS2 fans an apology about "bad hitboxes."

    • @DavidRodriguez-ok1cn
      @DavidRodriguez-ok1cn 3 месяца назад +2

      My man, have you seen DS2 hitboxes? DS2 is FAR worse than this

    • @soulstice94
      @soulstice94 3 месяца назад +4

      @@DavidRodriguez-ok1cn data miners that have shown the hitboxes have actually proved that DS2 hitboxes are the closest to the actual models shown.
      DS2 just has the least amount of s unless you level ADP for agility, and that the grab attack grab animation isn't polished/finished so if your character is rolling, they will finish the rolling animation, then snap into the grab so it just looks jank.

  • @jondickens7068
    @jondickens7068 2 месяца назад

    hey man i just found your channel and i wanted to say good job. i really like this type of content and you have good vibes. keep it up bro til ur in million subs club.

  • @MBBGun14
    @MBBGun14 4 месяца назад +3

    And yet Dark Souls 2 gets all hate for hitboxes...

  • @OtakuUnitedStudio
    @OtakuUnitedStudio Месяц назад

    Miyazaki: "The Gaping Dragon's foot hitboxes were for my own personal appeal."

  • @TimothyGod
    @TimothyGod 4 месяца назад +4

    3:43 is this also why other aoe attacks can't be rolled through? Like Fire Demon, or stray demon aoe?

    • @Babe1Babe2
      @Babe1Babe2  4 месяца назад +6

      Yep. Unlike later titles, the big explosions last longer than your roll

    • @TimothyGod
      @TimothyGod 4 месяца назад +1

      @@Babe1Babe2 oh ds1, you silly billy

    • @lukefitton7329
      @lukefitton7329 3 месяца назад

      @@TimothyGodto be fair this is one of the few hit boxes I’d praise DS1 for as I don’t think it makes sense to just roll spam your way through explosions. I think these should be blocked by your weapon or shield.

    • @TimothyGod
      @TimothyGod 3 месяца назад +1

      @@lukefitton7329 i slightly disagree, only cause when rolling you can visually see the explosions done, but you'll still get hit by the AOE. It looks like you can roll through, but you can't. Which makes the fights against them, stay by their rear and they can't do anything

    • @lukefitton7329
      @lukefitton7329 3 месяца назад

      @@TimothyGod fair point

  • @edelweiss8930
    @edelweiss8930 2 месяца назад

    I've intuit some of these for myself but to see them with the debug/animation data is really wild, especially to see just how much bigger some of the attacks are versus their view models, I wonder if several developers at fromsoft are responsible for different fights and that's why these feel so inconsistent throughout the game? good video!

  • @aj1046
    @aj1046 4 месяца назад +16

    "OooOh dark souls 2 is bad because Dark souls 1 is less janky"
    Dark souls 1:

    • @jake9107
      @jake9107 4 месяца назад +5

      The ds2 redditors are really fiending for a reason to drag ds1 down to their level 🫵🤣

    • @thebignigga69420
      @thebignigga69420 Месяц назад

      ​@@jake9107 That's because for the longest time DS2 has been getting a huge amount of non deserved hate for flaws that it handles much better than the other games , but gets singled out and made to be the only game with flaws .
      You can't expect DS2 fans to not take every good chance to retaliate against the false hate .

  • @anonymousmurphy
    @anonymousmurphy Месяц назад +1

    2:51 foot-related hitbox shenanigans ONLY being present on bare feet seems less bug, and more proof of Miyazaki’s true perverted vision.