Not really, delivery counters megaknight, sparky, all swarms and its pretty good against win condition, while void cant even counter skarmy without the duchess help In certain it will be the worst spell in the game
It literally doesn't kill a skeleton army. I highly doubt it's better than lightning, arrows, and delivery when its damage is being reduced by 1/4 when a single unit is added to the push.
This is actually insanely good for the game. We’ve finally got another damage spell that isn’t based on a gimmick like earthquake. This isn’t going to be niche. This is going to be meta like poison and fireball (if they balance it well)
It does have a gimmick tho. It’s gimmick it does basically no damage to swarm cards and most of the time even if you don’t play a swarm card u have multiple cards right next to each other and I just don’t see this being that good to me atleast
@@reroman3950that’s not true, arrows are generally used on swarm cards, while void will be used more on medium health, single troop cards. So void and arrows have different uses and void wont completely replace arrows, and will instead replace fireball
@@adilmzese5346 it does have a gimmick but combined with another spell it’s pretty mich an Allrounder while others like clone, freeze and EQ all have gimmicks that makes the deck a one trick. This probably won’t be the case with the void spell. This one isn’t rock paper scissors is what I’m trying to say.
fireball would completely counter the barbs and log would counter skeletons while void couldn't its not a better version of anything it's just a tank killer spell
This is going to be a great card! It manages to be a cheap but effective counter to lone tanks, but it's balanced out by losing large amounts of damage the more troops/buildings are near a tank. I imagine Void being a safe counter to a PEKKA or Mega Knight placed behind one's King Tower, thereby encouraging those who use tanks to get more creative.
@Simple90 I could use a slight never but it isn't as bad as people make ot put to be cause after the first zap they give you plenty of time to place something to reduce the damage. Think of it like an inferno spell
I feel like this will lead to some interesting plays where people just put down skeletons if the void is played on their tank to massively reduce the damage
idk it might not be. Something like poison or lightning costs more but can also get much more value in double and triple elixir. Void will be really good for the first 2 minutes then will kind of fall off
@@silverpotato4272 im not so sure about that since it can fully counter troops like sparky for three elixir so it does extremely good damage for what it costs
@@EftelingCoasterfreak unless the opponent either just puts the sparky in the middle of the arena or at the bridge OR he just doesn't put any other troop, it's not going to kill a sparky
@@robertmarosi2372Tell me you actually enjoy having your opponent defend everything with the dagger tower troop and cycle their poison on your tower, non stop. You can't tell me this is fun in any way, not only does it force you to also have the dagger duchess, it forces you to rush because if you do nothing they just cycle that spell on you. Not even the rocket or fireball give as much value as the poison spell, so yes, i am complaining about a card that is clearly too strong when matched with the new tower troop
Okay but can it survive rocket defense ???? 🗣🗣🗣🗣🗣
😐 it's not funny anymore, just overused
@@TheMcMuffin277rocket defense🗣️🗣️🗣️
@@zFranxt_RobloxDing🗣️🗣️✔️
@@TheMcMuffin277ROCKET DEFENSE 🗣️💯🔥🔥🔥💯💯💯🤫🗣️🗣️🗣️🗣️🗣️🧏♂️🧏♂️
@@TheMcMuffin277idgaf
Finally, a card that takes up less space than the empty space where my dad should be…
I sense a feeling that this will get popular.
Overused cringe joke
The most original Crusher21 comment:
@@OmenPlays
@@ShineLikeMoonlight I swear ong this is the first thing that came to my mind
Rocket VS Void
Rocket 🚀 will go into void
Eeeeeeeeeeee
Larry survive the void
Valve please nerf miner
@@ese_spy_no_es_nuestrothis is supercell not valve
@@Potato-TheKing Yuh we know they are EA
No larry's brother's survive
No lary's brother's survive
Basically evo zap but with downsides and upsides.
no it doesn’t stun and radius stay the same
@@surgingjuice who tf even uses evo zap for the range?
@@Danikospanpro it’s just an observation chill lmao
For 3 elixir it's better then lightning, arrows and delivery.
Unless the opponent surrounds their tanky units in which case it becomes somewhere between royal delivery and arrows.
@@Sofalandoit’s pretty much the spell equivalent to the elixir golem , great value for 3 elixir if used correctly
Not really, delivery counters megaknight, sparky, all swarms and its pretty good against win condition, while void cant even counter skarmy without the duchess help
In certain it will be the worst spell in the game
It literally doesn't kill a skeleton army. I highly doubt it's better than lightning, arrows, and delivery when its damage is being reduced by 1/4 when a single unit is added to the push.
@@Fanciestclown_15 worst spell will still be clone
This is actually insanely good for the game. We’ve finally got another damage spell that isn’t based on a gimmick like earthquake. This isn’t going to be niche. This is going to be meta like poison and fireball (if they balance it well)
It does have a gimmick tho. It’s gimmick it does basically no damage to swarm cards and most of the time even if you don’t play a swarm card u have multiple cards right next to each other and I just don’t see this being that good to me atleast
It’s kills heavy tank decks when combined with another spell like zap to take care of swarmies and the void destroys the tank
@@adilmzese5346 it kills minions, it's three elixir, it can deal heavy damage to tanks, it's basically better arrows
@@reroman3950that’s not true, arrows are generally used on swarm cards, while void will be used more on medium health, single troop cards. So void and arrows have different uses and void wont completely replace arrows, and will instead replace fireball
@@adilmzese5346 it does have a gimmick but combined with another spell it’s pretty mich an Allrounder while
others like clone, freeze and EQ all have gimmicks that makes the deck a one trick. This probably won’t be the case with the void spell. This one isn’t rock paper scissors is what I’m trying to say.
Aha, aha, zap on steroids. Aha.
No no EVO zap on steroids
Nah bro that's Lighting for 3 elixir
Nah thats more like arrows
I thought it was lightning evolution ;-;
Nah pretty much evo lightning without stun
Void is like evolution Poison 🤔❓️
I'd say like a lightning spell evo in a way
What's the rarity?
@@Epicarto uuhh epic we can literally see it (:>
@@EpicartoThe card screen at the start says Epic.
@@Monitor_Head oh my bad🤦🏻♂️
If it is more than 5 targets it heals the target
If it is only 1 target it deletes it from existence
Honestly, I picture Void just being a hole that just engulfs big enemies
Is no one wondering why the card is epic when supercell said it would be rare?
should be legendary from the concept alone imo
Also the upside for it being epic is it’s much easier to upgrade epics then rares
@bestplayerofalltime105 imo epics are easier to upgrade than commons
@@jeremybottoms7619 it’s like the same
@@jeremybottoms7619 kinda
Rhis feels like a discount lightning and I'm here for it
Perfectly balanced
Nerf ice wizard
Now we wait for the evolution void
It's literally just a better Arrow,zap,poison,lightning,fireball,log
fireball would completely counter the barbs and log would counter skeletons while void couldn't its not a better version of anything it's just a tank killer spell
@@rinneganfindervan sti counter skeletons with good placement
@@jeremybottoms7619 3 elixir to counter skeletons is bad, especially when u have to place it at a certain tile
Aren't we gonna talk about its damage is 69?
No.
It replaces evolved zap bro 💀
Not at all
That single target crown tower damage 🌚
THAT 5 OR MORE CROWN TOWER DAMAGE.💀💀💀💀💀💀💀💀
This is lighting but WAY better
His voice be like the tutorial NPC
This is going to be a great card! It manages to be a cheap but effective counter to lone tanks, but it's balanced out by losing large amounts of damage the more troops/buildings are near a tank. I imagine Void being a safe counter to a PEKKA or Mega Knight placed behind one's King Tower, thereby encouraging those who use tanks to get more creative.
Hell no it’s not balanced for 3 elixer and does at max 2100 damage! is insane, tf you mean balanced.
@Simple90 I could use a slight never but it isn't as bad as people make ot put to be cause after the first zap they give you plenty of time to place something to reduce the damage. Think of it like an inferno spell
So basically its good support for dealing with tank
So balanced, im impressed, it is strong but you can counter it properly
I feel like this will lead to some interesting plays where people just put down skeletons if the void is played on their tank to massively reduce the damage
void evolution will become a domain expansion
Basically it kills anything rocket could but only when its alone
Yep definitely going to use this when I can
It kind of feels like and evo zap
Es mas como el veneno diria yo
Wow an actual new normal card
So that’s where my credit card goes when I play Clash Royale
void plus evo zap is gonna be OP
If u messed up its placement its basically game over for your tower. This spell is to risky but worth it if u use it correctly
This new spell is basically dagger duchess but a spell. Void is gonna break Clash Royale as we know it 😢
Skeletons can survive the void neat
One or five+
Thats the void rule
Wow at the cost of 3 elixir it is very op
Ah the void, where all my money goes when playing CR
Thats so OP? Not for swarms but for single units
idk it might not be. Something like poison or lightning costs more but can also get much more value in double and triple elixir. Void will be really good for the first 2 minutes then will kind of fall off
@@silverpotato4272 im not so sure about that since it can fully counter troops like sparky for three elixir so it does extremely good damage for what it costs
@@EftelingCoasterfreak a deck with void , log/zap and fireball can cover those issues , but i have a feeling is gonna suck against recruits
@@EftelingCoasterfreak unless the opponent either just puts the sparky in the middle of the arena or at the bridge OR he just doesn't put any other troop, it's not going to kill a sparky
So like of earthquake and poison together? Also first
Well hog cycle might be using this maybe over fireball/poison.
basicly counter is more units
It’s so confusing once you think about it
Finally, *Void defense*
Not what I expected
This spell would fit being the second legendary spell, i think it's unique enough to be a legendary
Use it only on 1 or 4 enemies unless it's like a few skeletons.
Man they got the monolith type of spell. Monolith also deals huge amount of damage.
3 elixir for a tank killer
We have Infinite void, Now we need Malevolent Kitchen. 🗣️💥
seems interesting and could replace the earthquake hypothetically
This spell is good but log is always legendary 🗿🗿🗿
VOID DEFENSE 🗣🗣🗣🔥🔥🔥🔥
In my opinion it needs a cooler sound effect
Reminds me of the militech canto mk6 from cyberpunk
Void would be good for elixer trades but not offense
3 elixir to counter a full heath sparky scares me💀
They do everything to imbalance the game but not nerfing mega knight
@@ahmadsulaymaniyah1646why would they nerf one of the most balanced cards in the game?
Tbf plenty of other cards counter a lone sparky for 3 elixir, like guards.
@louiscarl7629 the difference is its a spell
@@jeremybottoms7619 they said that spells should rarely fill counter for positive trades
*The June nerf to the void spell will be crazy*
This shit is illegal against elixir collector
Upsides to this update us that mega knight gets a lot worse
Notice how the void's shot changes depending on the number of enemies also this thing is definitely going to be nerfed 😢
Me: Mom, let's buy the Evolved Zap
Mom: We have Evolved Zap at home
Evolved Zap at home:
I think void is like evo zap but much powerful and stays in place
Final round Rocket defense🗣🗣🗣🗣
Void cycle:I WILL BURN THIS PLANET DOWN
Skeleton surviving is crazy
You know, this is surprisingly balanced
Finally, an equal elixir card to counter little prince
New interactions are about to be sooooo confusing bro
Interesting card I'd love to play with it to see how I feel about it. By initial looks, it seems balanced
So Void is like an evolution zap but doesn’t reset troops aka sparky
Thats like evolution lightling
Interesting card, pretty unique
Mega knight vs void plzzzz
So an evo zap minus the stun
i think it would be cool if Supercell make a Void wizard and it works like the void spell, anyone agree?
This looks like evo zap on steroids
Finally, a card that is not a champion
Mark my words, this is going to be very over powered
What arena will it be in?
The sound effect...
This looks like its gonna replace the rocket
Technically cheaper version of lighting
right in my deck i don’t have a good sparky counter
Finally my deck will be cheaper
He’s a developer, and he doesn’t know card placement
A card that survived rocket defense!!!;
One question.......... Why does it have the need to show 5 or more crown tower damage.💀💀
If there are 4 other troops + crown tower = 5
skeletons don’t die LITERALLY UNPLAYABLE🗣🔥🔥💯💯💯
void cycle be like:
Swarm card usage: 📈📈📈
try on lumberjack ballon combo
Its canon that void was created because of cinnamon
rocket defense
finally a spell that can't destroy your towers while the opponent just defends everything, AHEM, poison, AHEM.
Lol imagine crying about poison😂😂😂😂
@@robertmarosi2372Tell me you actually enjoy having your opponent defend everything with the dagger tower troop and cycle their poison on your tower, non stop. You can't tell me this is fun in any way, not only does it force you to also have the dagger duchess, it forces you to rush because if you do nothing they just cycle that spell on you. Not even the rocket or fireball give as much value as the poison spell, so yes, i am complaining about a card that is clearly too strong when matched with the new tower troop
69 min troop damage and also mad tower damage? nice
They turned HAARP into a spell in Clash Royale
What arena does it unlock?
Should've had more damage and it Should've been a legendary spell in my opinion
bit disappointed that they also use the same sfx as zap